@Darkbattlemage – the post was a joke based on Cox and crendor in the morning… Also no so far no being was able to control a ED, best that happened was Snaff giving Kralka a mild headache, but he still killed a massive dragon and was able to fly the distance thats at least the length between the Cape of Good Hope and the coast of Iceland.
Only real bad guy in all of GW are political and religious enemies (Caudecus and Flame legion higher ups that refuse for sake of refusal). Its mostly a matter of perspective: the Mursaat protected Tyria from the titans, the Charr were kittenz that grew up on the streets abbandoned and now found their previous owner old and weak; some of them wanting to fight on equal footing as the things that kicked them like Baelfire turning into a god, Shiro is a guy who got tricked into a self-fulfilling prophecy, Zhai zhai, Primo and co didnt do jack kitten till living races started trolling around with their powers/aka being idiots and Abbadon was just trolled by the other Gods by saying no its your fault that WE gave the mortals magic, not shoo shoo into your corner of the mists, take this tentacle grape dummy hat with you AND dont you dare look at us with a pouty face!
Thats kinda exactly the thing, people love to cheer for the underdogs and to be honest when the enemy is more interesting than the blank slates of “i AM a MoLEman” or “HEROES we must FIGHt TogeTHEr!” (that were dredge and saladmancer for those who didnt bother watching the TGS podcast about GW2) boring, its no wonder that most of the playerbase would like to fight for the flame legion or svanir or even be a commander/champion of one of the elder dragons (especially since your kitten mentors are on that deskjob of hammering too). Kinda the Darth Vader Effect.
(edited by Andele.1306)
Camera isn’t as bad as people portray it. Yes it’s clunky, yes it should be fixed… but if you use this as a limitation then perhaps you’re just not good enough to work with minor faulty mechanics.
The red on the floor takes some getting used to, and once you pay attention you can clearly tell the difference. As well as it being a completely predetermined pattern.
Yes it’s not ideal, no it’s not limiting you in such a way that you’re going to be prevented from completing it.And on top of that, there’s a dozen ways to deal with the one shot mechanics. It’s not like ‘’oh I screwed up a little now I die’’. No, you can just evade/block/invulnerable/take no damage out of it… multiple times.
For a simple 1v1 fight, I still think the actual fight is well done. The only thing that needs fixes is the arena itself.
Its not “minor” faulty mechanics, its a plain broken system, one that a-net themself have shown to be able to fix (the floating red rings like on deadeye), some that are ui problems (targeting and 30% of options menu not working/a-net thinking that the words they use mean what they actually dont) AND last but definitely the worst thing, the camera spazzes that hacking the dat file (what gets you banned) has shown to be just devs being lazy and not unlocking it (yay for ignoring base rules of let players see the entire playing field and whats behind the camera doesnt exist rules).
Mega man – every wrong jump is your fault, the camera or not seeing the enemy on screen despite him killing you was never a problem
Meat boy – look at statement above with the twist of it being a platformer thus instant rez.
Ninja gaiden – while a lot of the games in the series were instakill “cheap” they were never unfair in terms of you killing back the enemy and there is no “oh kitten you got 7 crystals on her, but time is up happy fall”
Cannot comment on punch out since i didnt play it.
Seriously Lia needs heavy fixes (not nerfs).
For short we can agree that CPC is just another corruption skill (ususally badish for the owner/has no effect if used all the time, but a very strong tool under the right conditions).
The traits are a mess. I tried to “max” out my condition build by taking full Spite (30 % cond duration, dhuumfire), and curses (300 cond damage, 20 % bleed duration).
The problem is that the 300 power (does not effect condition damage) and the 300 crit (conditions cant critically hit) do next to nothing for conditions yet both of them are combined with these key trait tree’s.
I would just like Anet to have a look at the traits and try to make more sense out of them.
Power is a universal damage boost (and the strongest base stat, closely followed by crit damage), crits allow for barbed precision and on crit effects to work that are ususally stronger on high cond damage builds than on swap/direct effects.
I, for one, welcome the glorious return of our Mursaat overlords!
Honestly Arenanet, the time has come for Lazarus the Dire to have his revenge, at last.
What about their super mayan (mursaat) robots (jade golems)? Are they overlords too? Who do you then call to dinner, the mursaat or a robot on a political discussion.
Also if a giant dragon who got created by a bunch of dragons dying in tar just to rez himself back to life couldnt win, i dont think any race can turn into super overlords that we would welcome, except maybe for the cookies (and Kryta man, the second cousin from Florida man).
Why would the Mursaat counter the Aetherblades? They are jerks who murdered people and stole their souls to keep themselves in power. If anything they would probably be working with the Aetherblades to get rid of The Shining Blade, who defeated them last time.
How is that any worse than what the asura are doing?
Thats not true. Dodge only takes 0.75 seconds and that doesnt cut the dps in half unless your dodging very frequently. Which you shouldnt be and dont think you even can dodge that often on any class lol. Anyway you calculate the theoretical max dps the rotation can output. Obviously their are too many variables for it to always be that high but saying it can only be half is wrong.
Im sure i dont need to tell you how innaccurate that method of calculating dps is. The only thing needed to test in game is the after casts and time for a full auto rotation. The rest is done with weapon and skill coefficients and damage formulae to calculate the damage of the full rotation, including cooldowns and then divided to find the average dps over a sustain period. It shifts massively higher when your wells are down but over a sustained period the dps increase is less.
OR you actually go in game, get a stopwatch (be it on comp or irl) and time the attacks to then check the combat log, youll never get a steady 6k dps (obviouly with the exception of the example given to kill white rabbits that have like negative 1k armor)
I had been told they did, and I was pretty sure I had checked that before… oh well.
They dont, but they do scale with zone level (and in some they are 81 or 83 for some reason).
Edit after test on mesmer: Seems that they count as clones, thus benefit from condition duration and damage since the clone fix patch. I know they didnt scale for jack-kitten before. Sadly their power/leap attack and normal skills still dont benefit from power and are just as tanky as before no matter what gear.
(edited by Andele.1306)
First off, Hounds of Balthazar are absolutely devastating in my build, far more than any of our other elites by my testing. Granted I am hybrid, so both their scaling gets great, but they are still better than any other choice.
On to rad field. Akittens core, it is not better, but different. Rad field lasts 3 seconds longer, has 300 higher cast range, and has a 20 second longer CD, 28 seconds if CPC is traited; with a 25% uptime, and 18 seconds of both conditions inflicted without duration, assuming all ticks hit. CPC has a 30% uptime, 37.5% traited, and 15 seconds of both conditions assuming the same, but also self poisons.
CPC is strictly better if you look solely at the fields, with quite a bit better uptime. But the problem is, the 300 less range and self inflicted weakness really hurt its “real life” viability. I think they need to fix that in some way, either by making CPC cast at the higher range (meh), reducing the self weakness now that it is really hurtful, or (my favorite) increase the radius on it.
HoB dont scale with the user… But they are the strongest burst pets despite their total hp being spread over the2 instead in one basket (i think we talked over this with the golems vs elementals vs fern hound vs golem vs hounds thread a while ago)
Benefits of both: cheezing field behaviour for 1 more tick pre field (so a 40 vs 47% uptime if cpc is traited), weakness on blast finishers, long range
Benefits of CPC – if you got transfer long weakness on single target, can be casted while moving, option to trait it in, higher net pre combat uptime
Benefits of Rad field – No requirement for transfer use, longer range, because of locked in animation you can prepare other skills that use character actions (that would interrupt cpc)
For short for a condi necro (with high cond duration, and long range dagger offhand) cpc is better, but in any other situation, especially power builds getting close to death, rad field is better.
Its a general meh useful skill, nothing special on the animation, not a really strong or direct effect but quite useful, probably strongest in pvp then wvwvw and least useful in pve. On any other profession it would be way stronger but necros already have good weakness and poison uptime even in power builds. Also Rad field (asura racial) is stronger what is quite weird.
The only change i could see it getting (and necros in general) is lowering the cast time on 3, its really good on a power build, you just need to know when to use it or axe (i used it all the time before ds nerf, now i just stick on staff since im to lazy to drop combat for axe if a encounter doesnt allow for more than 60% melee time).
dps = damage per second
2.1k dps in lich. You can see thats lower than the actual dps you get in the game without even doing the maths.
Obviously dps fluctuates, but you find the average.
- a video you should all know, on about the 40 min mark, remember he is in full zerker.
So no that is around the real dps (the one and ten units may change), A full zerker warior or a valkyre arcane ele do the same 5k+ dps, but so far it is impossible to go above 6k dps in a fight (that doesnt mean there cant be a spike where you did 10k or 20 k in a second, but that you cannot do that on a consistant basis).
Quite easy to skip, just make sure to be the first one to go/ask the guys if you could get a little headstart since if they pull all the mobs onto you, no profession without long charges/blinks/stealth can run past any group of mobs in arah.
Theory crafting is nice…in theory. On paper maybe 11k DPS is possible; in practice it doesn’t work that way. Throw in blink, block, daze, disengaging, dodge, evade, invulnerability, knockback, knockdown, launch, misses, obstructions, out-of-range, positioning, push, pull, skill cool downs, stun, teleports, and weakness and nobody is doing 330k damage in 10 seconds unless it’s to innocent bunny rabbits in the forest. If this were true, the meta would be considerably different than it is in reality.
I settled on what is – in practice – a reasonable expectation of damage output given all the factors I listed above. Furthermore, it isn’t a skill description written in stone. The values are open to tweaking; it’s a suggestion, a prototype. If, indeed, the initial numbers I used prove OP, then tune them until they aren’t OP. Even if my original estimates of DPS prove too low, the estimate of 330K damage in 10 seconds is equally too high.
A fully buffed dps build produces that number. Your suggested value for damage implies you do 2k dps which is less than what any class achieves naked. My point was, with a skilled dps group, the healing is gonna be ridiculous even if half the team decides to go afk. But obviously you could tweak the maths to be more inline with expected dps so its not op. Id rather the healing was applied to the group aswell. Because the main reason necro’s are the only class that dont have a role in speed clears is because they are purely selfish (no buffs and the debuffs can be done better by other classes).
Guys you are mixing dps and steady damage, dps goes between 1k to 5.7k (warrior that got his maxed 40k 100b and instantly swapped to axe or full x/d arcane ele doing the triple air burst, who does more really depends on the dungeon/encounter but they ususally end up at same dps). For example lich form has between a 1.4 to 2.1k dps (that is minimum when you spawm 1 vs all boosts/optimized situation).
You know you can make a single skill fall under 2 types (horror mark being both minions and marks for exampled despite some traits not working on it). So you could have Order of the Vampire being a Order and well or siphon, Order of the Undeath being Order and Minion, Order of Apostasy being Order and Corruption, Order of Pain being Order and Spectral.
I don’t think dodge traits state anywhere why they have icd’s and some don’t I think many assume its balance which in many cases makes sense.
Evasive arcana has a 10 sec icd in what ever attunement your last spell was cast if it didn’t I could run sigil of energy with perma vigor and dodge roll heal to full all day long people complain about ele’s heals already that would be over the top. I think it use to not have a icd but I didn’t play ele back then.
The caltrops are kind of a meh trait and I think the cripple is probably more useful than the bleed right now as not many thieves run P/D condi anymore and those that do take any of the other traits usually over it. I think damage thieves take it just for kiting.
I know weakening shroud has a 10 sec icd I found this out last night with close to death trait on.
From my nooby necro perspective I think mark of evasion has the icd because of the potential with greater marks. Now that Greater Marks is a master trait they could bring the icd down I feel or get rid of it all together which would make both traits even more attractive.
In this case I don’t think the regen would be over the top if you kept stacking it but the bleed could be pretty strong if it didn’t have a icd but I think a 5 sec icd is fair now. Its not like necros have perma vigor anywhere.
Difference is EA has a conditional cooldown, you can just swap between attunements (what you are doing either way) and as such the cooldown is removed.
Also again if their gripe was balance, why do many other on dodge skills have stronger effects for less/the same investment. As metioned above the clone on dodge trait is just as core for a mesmer as the shatter on self is, but on a necro MoE is mostly a additional proc of regen, no you wouldnt use dodges to place it, nor would you dodge into the melee range required to proc it on any condition build because it would be plain suicide, so bleeed stacking is out of question.
A lot of traits plain need fixing, that includes on dodge ones (that includes the thieves endurance back on dodge that i was kitten ing around with later yesterday to see i you could get max stacks without condition duration and guess what it has a “cast time” so it doesnt return endurance if you dodge twice in a row).
And another thing, Ren is 100% correct about the consistency thing, if you give a set amount of rules to one profession, you cannot bend them for another just because they can do bullkitten with it, you make a point to counterbalance it (e.g. make a generic skill for a control tank a high risk skill for a glass cannon or reverse, just how lich is quite risky to use on a tanky char since you cannot heal back up the damage delt without ending it early). Only thin that it doesnt apply to is playstyle effect of different classes (even if it is bullkitten sometimes).
(because just like real calts you get additional bleeds on movement inside the aoe)
That’s not how caltrops works
That is how pulsing skills work, reason why you get high numbers with warrior whirlwind, ele burning speed and some aoes like caltrops. IS a bug, but can be abused if you get the conditions right.
That’s not how caltrops works.
Maybe you didnt expirience it/look out of it, but caltrops have the same wave/pulse stacking system as a lot of boss aoes and movement damage skills, so yeah pretty much every unstoppable mob you move trough uncatchable will have 6 bleeds if you time the movement.
Here a screenshot of it (since i got the 30% cond dur from deadly arts i managed to get a good shot of 5 bleeds at the same time on movement even if its a zerker)
Just to note the “MoE has but Calts on dodge dont have cd because of burst” is bs, you stack 4-6 bleeds on a mob minimum (because just like real calts you get additional bleeds on movement inside the aoe), thus a Dodge-2-3-3-dodge-steal-3-3-dodge-2 rotation of a thief gives 25 stacks in around 4 seconds, 5 if you are bad at timing abilites and dodges.
6/10 in pvp, 9/10 pve, kitten thats some Sylvari necro if you care for roleplay
Here are my 2 main sets (first is farm/to fit the ascalonian backstory i set for my character, second for scare/dhuum necroy feel – btw dagger missing there because of animation is the tear of the god in the background)
Lets see, asura were the middle of 2/3 updates (SAB and southsun depending on if you see the 2 updates of it as 1 or seperate points), Sylvair were in one (southsun), Charr and Norn shared a long term update and were important in Dragon bash/first time Ablades come (so 1 for norn 2 for Charr) and humans got second part of Ablades and now Queens that they again share with Charr plot (rytlock and roxs involvement).
Overall Charr got the most focus followed by humans then asura then sylvari then norn.
what if they made 3 npcs,one Koni,the other Lumi and the final WoodenPotatoes always bickering over facts and authenticity in the priory hall ^^
Only if they are neutral level 1s (or 21, 23, 35 respectively) that drop a “coin of dissapointment” worth 3 silver that has “and so the adventurer misses the forest from the trees” writtn on it.
Its not convenience, it would be if it were as good as a mystic/master slavage kit/best one you can normally buy, just like the tools.
Somehone here doesn’t know how damage rollover works in death shroud. I can assure you, it’s not me.
Someone here doesnt know how to think, obviously shown by your lack of profession knowledge and basic language.
Rampager – farming since it came with scav runes, also open pve aint so hard to need any special stats so hybrid playstyle destroys everything.
Zerker – rarely use it and has been in bank since MF/Frost and Flame updates, but still useful on some older/not revamped encounters.
Soldier – other half of the time/all new dungeons and encounters.
Got a Carrion/Rampager/Apoth mix, but its greens/yellows and a few ascended items for flavour text not actual build id use.
So respec to something less Death Shroud oriented.
On that note tell a elementalist not to use attunements or that a engie toolbelt has no use…
Or you can read the thread and see why I’m suggesting this. None of what you mentioned even comes close to the problem Death Shroud has.
Or you learn necro 101 that DS is the basics of damage migration necro has, not using DS = dead necro.
Options > Graphics > Turn off Post-Processing (None).
The screen tint from death shroud will be disabled, along with other screen effects.
Same as with her blind, no changing graphical options to bandaid developers being lazy is not a solution.
As someone who did beat it (on necro), only thing that you could complain is camera (hacked dats show its very possible), getting a epileptic stroke from the blue red lights (and no its not on the player to bandaid the issue with graphical options) blind and aoe indicators being kitten (for short all things that devs could fix with maybe a hour of work each).
So respec to something less Death Shroud oriented.
On that note tell a elementalist not to use attunements or that a engie toolbelt has no use…
I want your lucky charms. ;p
It seems to be more related to weapon/skillset more than anything overall. If you aren’t using a certain set, you are typically boned by some of the RNG flaws in the dome. Such as using projectile weapons against orbs.
Projectiles aint so much rng, its a well already known problem/bug with hit detection that for our knowledge cannot be fixed so easy, the camera however is known just to be lazy design because hacks of the dat file not only unlocked its zoom (to way above the dragon cam level and to first person mode), but also its collision (but it doesnt put a invsibility filter on textures for the viewer like stealth for a enemy does).
RNG or random number generator is literally just another term for luck,
if something requires a number 3 in the random number generator to get it, then guess what. you better be lucky enough for the generator to pick 3.if you think RNG does not mean luck then you really need to do some research, RNG is just internet speak for luck since you are on a computer and when getting things that dont always drop on a computer generated game, its going to rely on a RNG.
and if you think that liadri does not require you to have the favor of the RNG gods then you just simply got lucky and don’t know it.
RNG =/= actually random
RNG is in set parameters, something being actually random meand that it (like the movement changes of electrons in changing frequency fields) cannot be predicted, something/someone being lucky means he had no actual chance to influence a result (something you can do in well designed RNG systems, reason why mathematicians with good attention for detail can always win at card games and why there are ways to cheat a slot machine).
Actually Spawns orbs and rifts are luck based (not truly random), but not because the reasons one might think, its because not all arenas are the same and the fight doesnt rotate with them/the map.
What is RNG is blind, when the camera decides to spaz out and her attack patterns.
Blind can be disabled by setting post-processing to “off”.
That should not be a option nor is it a fix, broken game design must be removed by the developers, not bandaided by the user.
Same thing applies to camera and attacking objects.
Actually Spawns orbs and rifts are luck based (not truly random), but not because the reasons one might think, its because not all arenas are the same and the fight doesnt rotate with them/the map.
What is RNG is blind, when the camera decides to spaz out and her attack patterns.
I notice about a 2.4-2.6 attack speed.
2 seconds cooldown, 3/4 cast time, pretty sure bone fiend is the same just how shadow and golem have the same attack pattern.
All of the above. It’s a nomination, not a personal declaration of superiority. That’s what you guys are presenting, and it sounds more like jealous whining than reasoned arguments.
I think its more the fact that they both didnt bother playing GW1 for lore, but probably achivements and then since the GW2 guru forums rise insist on “knowing all the lore” despite being shown in game facts that they were wrong on more cases than right when something interesting pops up. Also yeah they obviously jelly of the wood a british potato has.
Lol you dont transmute for the hero UI, you transmute for gameplay looks atm. wont work.
Then tell me why any items would reference stuff from GW1 or have flavour text?
Tshacles does not remove bleeds, you not watching for the timer when they tick off “removes” them.
He is working as intended, its just all minion skills have their own cast times between attack cooldowns.
Maybe make him a sylvari?
I like the overall idea.
Obviously a Inquest asura lementalist or human mesmer.
rofl didnt even know such a useless stat combo could exist.
Guardian and Ranger highly disagree.
The real exploit here, is the one-hit kill attacks. Every class has a means to dealing with it, except the necromancer. The fact that we could absorb these kind of attacks with DS before, was intentional. And that intention was good. Now they’ve introduced a balance issue. And I for one am sick and tired of being the only class that constantly has to make up for imbalances by extraordinary skill. And that goes for many players that play a necromancer: We counter the inherit imbalances by adapting, and being better players. Yet this never the less does not validate the existence of these balance issues. And to think people in PVP have the nerve to say the necro is overpowered. We’re not overpowered, we’ve just learned to play our broken class better.
I see that you played a shadowpriest and shammy in wow (cough http://www.youtube.com/watch?v=VoJJOrR4wj8).
Generalized Aggro system: highest toughness target within 600 range > highest dps currently attacking > highest toughness within 1200 > lowest hp target > target that just used heal
Purely speculation though. It can act completely differently on different bosses.
That is so far every melee boss in game (from Lt Kholer to Bjarl and Mossman), Quasi ranged got the lowest hp and toughness ranges increased (so King A to Ashym) and object bosses that aint scripted/not aoe (since they just target everyone/pure rng with warning) just ignore range to take dps as a priority (how many times has the grawl flame shammy killed or chased that one guy who did a 30~40k 100b till he was finally dead).
But seriously what game has identical aggro on all bosses? Like in WoW just Marrowgar has a way different aggro setup than Putricide, despite them being used for the same thing (check if the raid is good enough and has the items needed to advance) and essencially same normal attack and aoe patterns (but obviously different mechanics but that applies to every boss in every game). .
Generalized Aggro system: highest toughness target within 600 range > highest dps currently attacking > highest toughness within 1200 > lowest hp target > target that just used heal
Can we get those animations or plain skills on Swords, Hammer or Greatsword?
(talking about Reaper’s Scythe and Frozen Abyss)
Its also a joke that all our modifiers are 5% in minors whereas other classes get 10%.
And none of them give percentage boosts, only plain power.
Actually no thats just Strength of Undeath…
A RP/personalization opion going past just geat looks, some trinkets you find at hearts or ascended items have cool names, but you cannot really use them on the build you want, so why cant we transmute the name and favour text between them?
Also please give Ascended rings flavour text.
Dark spear isnt really a problem (nor a real self stun like renektons in LoL) if you use the trick of casting it during the 2 spin (it stops the spin, sure but it also removes the pull aftercast) or using it as a bleed burst after swapping from tridents sink.
]I’m sorry, but what?
Make DS change depending on build, you cannot have defense if you go full offense, you cannot have 5k crit auto attacks if you go full defense (what i currently have on fights that dont require stability with no crit damage and no crit chance on gear), middle of the line doesnt get anything special, but wouldnt have a glaring weakness.
For short DS usage should adapt to playstyle like ele attunements based on weapon, stats and traits (with that i dont mean make it attunements or as felxible, just more like how earth attunement can either be a bleed/condition or a tank/stability/cc )