Showing Posts For Antara.3189:

What does Jormag do with females?

in Lore

Posted by: Antara.3189

Antara.3189

In my opinion Konig, I would have loved it for there so be some sort of mystical reason why Norn women could not be corrupted, OR (as others have suggested) for there to be a far darker fate for them. I imagined that Jormag was at least building an army, and had strong control over his followers. It’s a bit disappointing that apparently Jormag just lets the Sons of Svanir do what they want, and doesn’t care either way about the fate of his corrupted spawn. I suppose this never the less gives us a better insight in the behavior of the Elder Dragons.

I find the outcome to be disappointing as well, but it just would make no sense whatsoever for norn women and norn women alone (sans sylvari and Forgotten magic) to be immune to Jormag’s corruption. I would have preferred something other than those two.

I don’t know, I find Norn Women to be extremely resilient. More so than male Norn who look to achieve the top of their ranks. I’m not saying Norn Women do not want to be admired amongst others either, but they seem more independent and I wouldn’t had been surprised if they help a special spiritual power where Jormag spared them, or consumed their power, etc.

On another note, If there were Norn women on Planet Earth, I would most certainly be attracted to their self confidence over any other.

New thing in Great Collapse

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

Oh and Cyan, when I mean Corny Campfire songs, I actually mean this.

All. Night. Long

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

My friend didn’t play GW1, but even he said, that GW2 is not worth wasting time. He said that GW2 is just like Perfect World, the same grinding and RNG game.

-The talentless developers, the talentless game.

That’s what he said. And I’m starting agree with him.

My friend didn’t play GW1 at release but played WoW instead. He tried GW1 later on but unistalled in 1 week, it was “crappy game”. Got GW2 at release and never looked back at WoW (or GW1 of course) and is happy ever since.

I guess different people and different friends.

I was playing Lineage 2 a long time ago, which has a similar grind to Perfect World, honestly I can’t see any similarities between them, any at all.

same here, I loved GW1, and my cousin was a big WoW fan. He played GW1 for about a week or so.

GW2 broken him from WoW though, and even though I still support GW1 as a funner game, I find GW2 fun and willing to see the direction the game takes.

The Social Experiment - Good vs Evil

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

This in no way holds true for me, because I support Evon in game, but if it came to real world problems, real politics, I would not vote for a character such as Evon with the information we as voters have now. But this is a video game, and going for excitement is far better

New thing in Great Collapse

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

So much excitement about a tent. Anyone want to camp nearby?

I’ll bring the marshmallows

Exactly my idea. Yum.

Maybe bring a guitar and sing corny campfire songs all night long?

Do you prefer if there was no LW contents?

in Living World

Posted by: Antara.3189

Antara.3189

I would cry because there would be no more Colin videos about where the game is going

500 AP for GW1 Hall of Monuments Intended?

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

What I would really like to see is a poll that asks when the last time someone looked at the leaderboards was.

I’d put good money on most people not having looked at it since it released. lol

WvW leaderboards? Once a week

AP Leaderboards? Once or twice in its entirety?

ET/AR/SF 7/19

in Match-ups

Posted by: Antara.3189

Antara.3189

…PS. ET, I’m sure we will be seeing you again this next matchup

i hope so. it would be quite interesting without SF breathing down both our necks, no?

Definitely! If there were matchups between two words instead of three, we would have a very competitive matchup.

But there’s always the third world who bullies of both down in the dirt

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

I think GW2 will never bring back that aspects, which we loved in GW1. Other way around. They will move further, far away from their manifesto, far away what we loved in GW1. I don’t believe that they bring… I don’t want to talk about it.

You really sound heartbroken… Cheer up man! We are here for you!

New thing in Great Collapse

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

/15 English Alphabet Characters regarding a tent and marshmallows.

New thing in Great Collapse

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

So much excitement about a tent. Anyone want to camp nearby?

I’ll bring the marshmallows

Tired of minigames.

in Living World

Posted by: Antara.3189

Antara.3189

Can’t really spoil anything but August has no jumping puzzle and we definitely wanted to steer away from instanced mini-games.

Thank you very much

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

It can still be translated as the amount of players on the game at any given time (which was a large amount in its prime).

But that translation is not correct in this context. They have to be online in the same open world. That’s the meaning of massively multiplayer, not to be limited to the players in your personal room (typically 4-16) but seeing every player in the same area.

Merely being in the same game is not enough. Counter-strike is not an MMO. Diablo 2 isn’t. Team Fortress 2 isn’t. League of Legacy isn’t. Guild Wars 1 isn’t. You should be able to see the difference.

I also stand by saying both sides are correct in which MMO now typically translates into a diverse, persistent living worlds with people playing simultaneously in any given location (or percentage as you listed). Like a lot of words or phrases, the prime generation takes words and “coins” them with new terms.

That’s politics. Diluting terms to mean whatever you want. Outside of politics such rhetoric is deprecated.

Firstly, well done on breaking your point out with correct statements.

I will close my argument with this:

As a poster had stated, the phrased “Massively Multiplayer Online (MMO)” was used as a marketing ploy originally and eventually used to describe specific games played online with persistent worlds. This does not take away from the actual meaning of the words in the phrase.

With that said, unless someone could provide a legitimate record stating the above phrase is coined with the meaning you stated, then it can be used to describe other games not typically considered “MMO” material. Which I would consider Guild Wars 1 since the game could be played in areas that allowed many players to simultaneously join at any time.

If someone does have a record stating it’s coined as stated, then I stand corrected and withdraw all arguments above. If not, they are entirely correct and opinionated as are any regarding this subject.

:)

I feel utterly Ripped Off.

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

I love these life lessons master yoda. Only by this will you see rng is good for all and there is no negative energies surrounding it as many perceive.

I am sure that was written as sarcasm, but I will take that as a compliment and say Thank you, as I try to look at every aspect in an open minded, positive way. Though sometimes topics that hold something dear can be hard to keep that philosophy.

I do see where RNG is perceived as a negative, but you can also see just how many people still press their luck. I am trust trying to provide my insight on balancing the RNG and hopefully getting that particular “shiny” a person might want.

Granted, there is no law which ArenaNet must abide by stating they must inform their customers to take breaks, don’t get addicted to RNG, etc. like the Lottery in the USA has to.

Just have to stay clear of the “Rat Race” of RNG and see it as a positive rewarding feature

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

Antara

The “MM” part stands for “Massively Multiplayer.” Massively is an adjective here describing multiplayer, it’s not a stand-alone word. GW1 is multiplayer, but it’s certainly not massive about it because 95% of it is instanced and limited to 8 players. That, in conjunction with the “persistent” aspect of MMO’s, is what, I think, people are arguing about.

Yes, there’s 5% of the game that you can call “massive”(the towns). But that’s a lot like saying my Camry is a sports car because it has a spoiler on the back. If you look at the game as a whole and are being forced to pin it as either CoRPG or MMORPG, the former is a way better fit for it…even though it has a few elements of the latter.

On topic though, I agree with most of what you say about the OP’s post. :P

Apologies on misinforming the definition with “Mass”, but even still. You can still take Massively in two perspectives. One of which you mentioned or still as I mentioned under “Mass”, which massively is “large amount of mass, bulk of something ( this case, players)”.

It can still be translated as the amount of players on the game at any given time (which was a large amount in its prime).

I also stand by saying both sides are correct in which MMO now typically translates into a diverse, persistent living worlds with people playing simultaneously in any given location (or percentage as you listed). Like a lot of words or phrases, the prime generation takes words and “coins” them with new terms.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

A persistent world doesn’t actually reset, even if events within it might cycle. The world itself is open. In other words, it persists.

Endlessly recycling events in GW2 produce the same effect as zones resetting in GW1: despite all your efforts to the contrary, nothing has really changed.

This is completely untrue. When I walk out a gate in Guild Wars 1 I know exactly where every creature will be…where they’ll spawn…where they’ll drop. The closest thing to random I can find in Guild Wars 1 is the rotating bosses in some zones, which if you’re looking to cap an elite is merely annoying.

In Guild Wars 2, I don’t always know what I’ll find when I walk out a gate. An event may spawn, it may not spawn. In fact, in Guild Wars 1, once you finish your quests, you pretty much just have mobs in zones, and maybe an occasional repeatable quest. But you don’t anything else but mobs all standing in exactly the same spot.

Cyclic events aren’t the same as static events, or even no events.

Just the fact that an event can scale up changes it dramatically. There’s no reason for events to scale in Guild Wars 2, because the game knows exactly how many people you’re taking. You can take less or more, but the event never changes.

There are times, due to spawning or even overlapping events that some interesting results have occurred. That just doesn’t happen in Guild Wars 1.

Vayne, Please… Mobs just standing in one spot? Guess you never did DOA/UW did you. Or half the game, obviously. Mobs in GW1 patrol a LOT bigger areas, Particularly in NF and EoTN. Just stop already. There is no reason to state an outright exaggeration to prove whatever point you think you are proving. It only weakens that point.

I’m a legendary Vanquisher, are you? Must have been so easy for you, knowing EXACTLY where every mob “just standing there” would be. How much GW1 did you actually play? How can you even make such claims?

And GW2? again, come on, Please.. Daily Kill variety quests I run directly to the spots I know mobs will be. Other dailies I run directly to the mobs I need, for what I need, and so does everyone else. It never varies, ever, except to wait for respawn. If anything, big patrol pattern mobs are RARER in GW2 than GW1. I know where DE mobs will spawn, how many, where and when. Every player who does Maw, Dragons, every Meta also knows what will spawn, when it will spawn, and where it will spawn. Jeez.. Random, GW2 is not, and any player who does dailies knows this.

There are enough legitimate differences, pros and cons, both sides, to debate a preference for either game. You really don’t need to manufacture a post like this.

He said he played gw1 for 5 and half years and he didn’t liked dungeons nor pvp lol he played for over half a decade ignoring the best parts of the game. I wonder, what exactly a person that logs in for so long could be doing? Probably lying to prove his points…

He could be honest. I played PVP sporadically, and hardly did dungeons except for the achievements. There was a lot to do in that game, and that could mean me and vayne disagree on the best part. For me it was mostly about title hunting which meant basically anything but dungeons and pvp No lying required, although it shows how dishonest you just are.

Sounds fair but title hunting for five and a half years? I mean if you were playing casually 1h per week then sure but if you were ‘playing’ the game, it wouldn’t take you anywhere near to get GWAMM (if that’s what you were aiming for). its your play style liking maxing titles and that’s fine but i just cannot believe when some1 tells me he didn’t like dungeons/pvp in gw1, it was glorious!!!

Took me about that long, correct. Never rushed it, took my time, enjoyed the game. Never put any focus on anything. Eventually I got GWAMM and 50/50 with about 2000 hours played in 7 years. I never put full dedication towards it because THATS BORING. Why would I get GWAMM in a week if I could get it in 7 years instead.

Confused here, titles towards the Kind of A Big Deal/Max Titles Rank never became prevalent until later on in the Guild Wars time frame. Originally titles were a pure cosmetic like GW2 and served no purpose, nor a goal for GWAMM. Especially not for HoM

Around Nightfall I got my first 5 titles. Good wine is meant to be enjoyed slowly.

It sounded at first as you were attempting to get max titles from the start of Guild Wars, which isn’t logical, but if that wasn’t a goal until later on, then it would make perfect sense.

ET/AR/SF 7/19

in Match-ups

Posted by: Antara.3189

Antara.3189

As we near the end of this weeks matchup, I want to take the time and say thanks for the fun and I’m sure there will be more fun to be had in future matchups.

PS. ET, I’m sure we will be seeing you again this next matchup

I feel utterly Ripped Off.

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

Oh it’s so exciting omg I love wasting money on a chance!!111 MY LIFE IS SO DULL THAT I NEED LOTTERY TO GET MY EXCITEMENT.

My condolences to you for not seeing the point of Lottery. It’s exciting knowing you have a chance of receiving something for putting in very little.

That’s all it is, it shouldn’t be your sole source of excitement, but rather a token anticipation. If you don’t see that, that’s perfectly fine and normal, but don’t insult others who do see it that way.

Lottery is a negative to those who EXPECT positive turnouts but constantly let down afterwords. The only way for some to cure this constant chain is to keep trying with more expectation of paying out. Where the addiction unfortunately sets in.

It should be used in stride and as with many, many other things in life to enjoy, balanced.

I feel utterly Ripped Off.

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

Sees new lottery ticket with grandprize of 10million bucks

“Buys 10 lottery tickets at 10 bucks/per”

“WHAT, I DIDNT GET 10 MILLION BUCKS!? I SPENT MONEY FOR THOSE TICKETS…
…..BLASPHEMY”

I like RNG for one reason and one reason only, it’s exciting. I don’t expect to get anything, but I (wait for it…) HOPE to get something amazing. The sheer fact of anticipation and thought of having something that I didn’t have before.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

A persistent world doesn’t actually reset, even if events within it might cycle. The world itself is open. In other words, it persists.

Endlessly recycling events in GW2 produce the same effect as zones resetting in GW1: despite all your efforts to the contrary, nothing has really changed.

This is completely untrue. When I walk out a gate in Guild Wars 1 I know exactly where every creature will be…where they’ll spawn…where they’ll drop. The closest thing to random I can find in Guild Wars 1 is the rotating bosses in some zones, which if you’re looking to cap an elite is merely annoying.

In Guild Wars 2, I don’t always know what I’ll find when I walk out a gate. An event may spawn, it may not spawn. In fact, in Guild Wars 1, once you finish your quests, you pretty much just have mobs in zones, and maybe an occasional repeatable quest. But you don’t anything else but mobs all standing in exactly the same spot.

Cyclic events aren’t the same as static events, or even no events.

Just the fact that an event can scale up changes it dramatically. There’s no reason for events to scale in Guild Wars 2, because the game knows exactly how many people you’re taking. You can take less or more, but the event never changes.

There are times, due to spawning or even overlapping events that some interesting results have occurred. That just doesn’t happen in Guild Wars 1.

Vayne, Please… Mobs just standing in one spot? Guess you never did DOA/UW did you. Or half the game, obviously. Mobs in GW1 patrol a LOT bigger areas, Particularly in NF and EoTN. Just stop already. There is no reason to state an outright exaggeration to prove whatever point you think you are proving. It only weakens that point.

I’m a legendary Vanquisher, are you? Must have been so easy for you, knowing EXACTLY where every mob “just standing there” would be. How much GW1 did you actually play? How can you even make such claims?

And GW2? again, come on, Please.. Daily Kill variety quests I run directly to the spots I know mobs will be. Other dailies I run directly to the mobs I need, for what I need, and so does everyone else. It never varies, ever, except to wait for respawn. If anything, big patrol pattern mobs are RARER in GW2 than GW1. I know where DE mobs will spawn, how many, where and when. Every player who does Maw, Dragons, every Meta also knows what will spawn, when it will spawn, and where it will spawn. Jeez.. Random, GW2 is not, and any player who does dailies knows this.

There are enough legitimate differences, pros and cons, both sides, to debate a preference for either game. You really don’t need to manufacture a post like this.

He said he played gw1 for 5 and half years and he didn’t liked dungeons nor pvp lol he played for over half a decade ignoring the best parts of the game. I wonder, what exactly a person that logs in for so long could be doing? Probably lying to prove his points…

He could be honest. I played PVP sporadically, and hardly did dungeons except for the achievements. There was a lot to do in that game, and that could mean me and vayne disagree on the best part. For me it was mostly about title hunting which meant basically anything but dungeons and pvp No lying required, although it shows how dishonest you just are.

Sounds fair but title hunting for five and a half years? I mean if you were playing casually 1h per week then sure but if you were ‘playing’ the game, it wouldn’t take you anywhere near to get GWAMM (if that’s what you were aiming for). its your play style liking maxing titles and that’s fine but i just cannot believe when some1 tells me he didn’t like dungeons/pvp in gw1, it was glorious!!!

Took me about that long, correct. Never rushed it, took my time, enjoyed the game. Never put any focus on anything. Eventually I got GWAMM and 50/50 with about 2000 hours played in 7 years. I never put full dedication towards it because THATS BORING. Why would I get GWAMM in a week if I could get it in 7 years instead.

Confused here, titles towards the Kind of A Big Deal/Max Titles Rank never became prevalent until later on in the Guild Wars time frame. Originally titles were a pure cosmetic like GW2 and served no purpose, nor a goal for GWAMM. Especially not for HoM

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

Conversely, People have no more reason to think they know more about the term than Richard Garriot, who coined the Massively Multiplayer term to introduce the first game to allow more that a couple hundred to log in at the same time by increased support for modem connections. Simple marketing slogan, nothing more. Little to do with gameplay, lots to do with the improvements that allowed a huge leap in numbers able to log in at once.

And Anet was free to use whatever marketing label they chose to, and Im sure aiming at the Console pvp demographic inspired Co OP as a label more than any “definition” of MMO that differs according to whatever point a someone is trying to make.

Ask for solo content in a game, and the usual crowd will contend that MMO means “grouping”

You haven’t been playing GW2 much have you?

If it looks like a duck, walks like a duck, quacks like a duck, odds are, its some sort of duck.

Common sense, people.

Common sense says it might be geese too. MMO is very clear term indicating an open persistent world which GW1 does not have. If it stand on 4 hooves and makes the sound of a horse, chances are it’s probably not a duck.

Again, MMO taken out of context. Maybe I shall break the entire phrase down.

Mass

  • A considerable quantity, number, aggregation of something (In this case people)

Multiplayer

  • A mode of play involving more than one player/person at any particular time in a computer or virtual experience/game (This is where the coined term gets taken out of context, possibly without even realizing. This definition can be interpreted one of two ways, the first being, multiple players at any given time within the game itself such as person A. in Ascalon doing whatever, and person B. in Kryta doing whatever. Or the second interpretation where multiple players can be at any given location at any time. This is where GW1 gets put out of the MMO genre by some. Because zones are instanced, and can only be “Multiplayer” when grouped before entering the zone." However, there are multiple ways to communicate with other online players regardless of zone, designated locations where any given player can be. )

Online

  • Connected by computer device to one or more other computers/networks. Typically through a commercial information service or the “Internet”.

Again, taken out of context. Everyone is right, but like I stated first, ArenaNet made a statement regarding what genre GW1 fell in, which was in fact “MMO RPG”. It was designed and originally planned for PvP arena type game play; i.e, CoRPG)

Not sure where the word “Persistent” resides in any of those terms, or defines those terms. Because it doesn’t.

(edited by Antara.3189)

A group of karka is called....

in Lore

Posted by: Antara.3189

Antara.3189

We discussed this in guild not about karka but quaggan. Decided a group of quaggan was a “moist”.

cuddle of quaggan

What does Jormag do with females?

in Lore

Posted by: Antara.3189

Antara.3189

~Snip~
In my opinion Konig, I would have loved it for there so be some sort of mystical reason why Norn women could not be corrupted, OR (as others have suggested) for there to be a far darker fate for them. I imagined that Jormag was at least building an army, and had strong control over his followers. It’s a bit disappointing that apparently Jormag just lets the Sons of Svanir do what they want, and doesn’t care either way about the fate of his corrupted spawn. I suppose this never the less gives us a better insight in the behavior of the Elder Dragons.

Attachments:

A group of karka is called....

in Lore

Posted by: Antara.3189

Antara.3189

A “F**K Ton” of Karka

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

To the OP’s grief;

I have made this complain, many others have made this complain, and you are as well. Unfortunately life keeps going forward and change is inevitable. Guild Wars 1 was in fact a niche MMO in its time and still is. I am glad I was able to experience the unique world ArenaNet designed with the rest of the fellow GW1 enthusiast. It was a blast and truly was my favorite experience in any game. That will never be taken away.

As much as I followed GW2 and expected this game to be GW1 times 1000, it wasn’t and I had to deal with that fact. The truth is, each game whether made by the same maker or not, will create its own unique fanbase and choose it’s own destiny. GW1 cannot do that for GW2, and neither can our complaints about the lack of “GW1” embedded into this game.

You are also not alone in seeing the “Free to play, but pay to get passed the annoyances of the game” idea that seems to be set in place. I’ve said this before but with the explosion of tablets, social networking games, the current market thrives off fast paced, mini type games that includes paid RNG content.

Many players like the mini games, Jumping Puzzles, and new additions to those two every two weeks. Lots of festivals and shiny skins for their liking. As much as I wish to see the “old school” system of hardcore niche updates tailored for us, I do not see it happening on the scale you are seeing of the current updates.

Definitely glad to see you spoke your peace though, it’s a right we all should have whether right or wrong

Give it time, I believe the pendulum always makes its return. Too much of one thing will turn the tides the other way.

GW1 to GW2 - Steps Forward and Backward

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

I really get bitter when people consider GW1 not a Mass Multiplayer Online (MMO) or Roll Playing Game (RPG)

Yes, it was effectively consider a Competitive RPG (CoRPG) during the Initial Light off (ILO) of the game. But as the fan base increased ArenaNet saw a different interest from their increased number of fans; this was Player versus Environment (PvE). Players took a liking to the way the story was told, the way dungeons were designed, etc.

I know the context of an MMO has strewed from its original meaning (Multi Player game that can support many players simultaneously online), but it is in-fact an MMO+RPG.

And Vayne, ArenaNet had actually made a point about this the turn from being designed as a CoRPG and turning into a MMORPG type game due to the fanbase interest.

A group of karka is called....

in Lore

Posted by: Antara.3189

Antara.3189

I think of “bushel”

Growing up on a bay, everything related to seafood (besides fish) was always in bushels. Bushel of Crab, Bushel of Oyster.

Karka probably have some good meat too.

Negative Commanders

in WvW

Posted by: Antara.3189

Antara.3189

I will only follow certain Commanders in my server.

Hodge
Lyc
Garnet

Vote for Evon!

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

I was going to vote for Kiel, but then someone made this picture for the other thread.
Also the other thread has a hashtag for a title.
Vote for Evon.

Those types of political posters make me shutter. Reminds me of “1989”

Wooden Chest

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

Wooden Chests would be more aptly named Troll Chests, but at least they don’t contain slabs of meat and hooves in WvW anymore. xD

LOL.

Player see wooden chest, gets ecstatic, opens chest to find “Slab of Red Meat”

It is too hard to earn gold - A serious post

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

CoF should not be the factor in being rich in this game or not. Cheers to the players who love running CoF to earn gold, but this shouldn’t be the “way”. All dungeons should be Gold Earners, and hopefully ArenaNet can balance all the dungeons to be equally attractive.

On the topic of Gold Earning, you can play the TP, farm events, do the events that drop the chests, farm mats, dungeons, WvW (yes I make money off WvW), or just plain out killing enemies.

OH! You can be one of those players who sell themselves too. I’m not saying that in a dirty, sexual way though some do… I know talented flute players who earn tips, mesmers who portal, etc.

Wooden Chest

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

I have never understood the point of this chest that pops up on the ground. Honestly sometimes I get a gold straight from looting, and other times this tiny chest pops up on the ground. It’s hard to see if you’re fighting multiples or moving quick. If anything I wish it would be like a daily chest, or no chest at all.

Why do people like Kiel?

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

Evon makes me gold from his prominent trading post. Sure he takes a bit off the top, but it’s well worth supporting easy sales, and eventually once he wins, his taxation on the TP can go towards the mighty fine pirate city of Lions Arch. I would even settle for allowing Kiel be the highest field commander of the Lionguard. Let her stay on the fields. Leave politics to the big cats.. pun intended

Vote for Evon!

in Cutthroat Politics

Posted by: Antara.3189

Antara.3189

Evon!!!

Clearly the only viable candidate, I hear Kiel is responsible for all nerfs, I mean shes a greatsword wielding warrior… Need I say more?

While Evon is responsible for all buffs in the game, I mean more buffs = more farming = more trading post taxes.

The choice is clear…. Evon

So the choice is clear….more taxes, which take away my TP money, and more buffs which I can get most from food I cook.

Now where’s the good in this?

If it weren’t for Evon you could be out trying to sell your goods by reverting to Neolithic tactics of

“WTS 15 Ecto (xx gold) OBO (now insert catchy faces, words,)”
WTB Aether 2G, PM Me

Or you could help the good ole folks at the consortium by selling from there, but who only knows what might happen to your goods in there auction house

Most annoying game mechanic

in Guild Wars 2 Discussion

Posted by: Antara.3189

Antara.3189

Stealth in general is an oddball mechanic and when it comes to competitive PvP, it really puts the other player at a disadvantage. Thieves love it, now rangers will start to love it (Im a ranger, and could had cared less for it), but classes who still don’t have it will complain. And I agree.

Same with Clones, the Clones themselves aren’t a issue. But the ability to exchange places with clones constantly is another terrible PvP mechanic. IMO

Where is the story going?

in Living World

Posted by: Antara.3189

Antara.3189

I just want to give my opinion here.

I have read from a couple sites/forums/etc. that a big issue seen from an external view was the fact that GW2 Writing team has grown exponentially from the original writers. Now I’m not saying that is all factual, but it would make sense on why there is contradicting lore here and there, and stories going all over the place.

For example, in 6th grade I had an English teacher who wanted to do an experiment with writing. At the beginning of the class she gave us our first major assignment that would last throughout the entire duration of the class (6 months or what have you).

The assignment was simple. Each person in the class would add on to a plot that was defined by the teacher the first week of the class. The story would be given to each person once every two weeks or so and there were no constraints on where the story might lead.
i.e; A dog was picked up by joe. Joe lived in a rural neighborhood near a mountain. The mountain reminded Joe of bears. The dog was named “bear”. Bear grew to be a big sized dog who grew fond of Joe. Joe got married to Sue. Bear ran away from home to the Mountain. Joe wanted to find Bear but Sue liked cats. Sue bought a cat named Sally., and so on and so on.

The story started about one thing, but after every student had added their section, the story made absolutely no sense and was hard to follow. I wish I could remember the moral of why this project was assigned, but it was interesting to see all the different ways the story went.

The story is all connected but is all over the place with no defining plot. This is what I see in GW2 within the living story currently. The story can be connected and wrapped into a defining plot in the future, but the fact still remains that the beginning of the story was lacking a definitive story line that could immerse the player into the living world.

Disagree? We started this living world with the Karka invasion and Canach. Once we drove them back and banished the queen, the consortium started taking over. We were then dragged to a different story about Rox and Braham and the Molten Alliance. Instead of following the original building story line, we got in the mix of another and then were dragged back to Southsun. Though connected by the settlers, the storyline of braham and rox remained left in the open. There was not enough time to build the characters.

ADD: I’m not trying to down the ability of the writers at ArenaNet, because that’s not what I’m saying at all. They have very talented, creative writers in the house and each one has their own unique style. But having them all come up with different ideas and having their own story put in after another, is throwing the lore all over the place. I would much rather see one plot build for a while with a closing before starting elsewhere.

(edited by Antara.3189)

Ranger + Party = Kick?

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Posted by: Antara.3189

Antara.3189

IMO anyone who kicks anyone based on Professions alone is narrow minded. Every class is full of potential,

How the hell does someone know how good/bad someone is based on profession alone?

Vote for Evon!

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Posted by: Antara.3189

Antara.3189

Funny, when I saw Kiel fight, I’m pretty sure she was using guardian greatsword skills, not warrior…

That’s just a diversion to hide the truth, she can’t be trusted….

Vote Evan!

Evon is a Charr. That’s enough not to trust him right there.

Are you joking? Read Edge of Destiny and find out for yourself what Logan did to Rytlock.

If anything Charrs do not trust anyone but their fellow warband unless their trust is earned and at which point, once a charr trusts you (which means he trusts you with his life), you better not let him down. Humans are deceitful and blinded by various things. Charrs stands true.

Girl with a guy's voice in Divinity Reach

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Posted by: Antara.3189

Antara.3189

Was Kailey and Jeron ever fixed? I’ve been complaining about this for a very, very long time.

Zephyr Sanctum Model

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Posted by: Antara.3189

Antara.3189

My question to ArenaNet is “There any reason to keep this in my box besides memories?” Or should I throw it away? I’m just confused to what the point of the reward is.

IMO: ArenaNet favors Evon (Unfair!)

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Posted by: Antara.3189

Antara.3189

Thatta boy evon

"Queen's Jubilee" Next content update

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Antara.3189

Sold! Divinitys Reach and Queen Jennah, Weird centaur people planning naughty, naughty things

Ranger Changes on July 23, 2013

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Posted by: Antara.3189

Antara.3189

its time, for glass cannon

There’s been glass cannon rangers already, just put some icing on that glassy cake

"Queen's Jubilee" Next content update

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Antara.3189

Im confident that is not a charr. It stands like a sylvari/human. It almost has sylvari resemblance.

But I don’t think this is either. I would say a new race. Might be far fetched but notice the nose.

Also look at the “wall” in the background. Tengu Wall perhaps?

Perma-stealth backstab theives

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Posted by: Antara.3189

Antara.3189

My eng, mes, and guard all wreck thieves in WvW. Once you understand the thief and how utterly predictable they are they become laughable. They aren’t a top tier 1v1 class and they lack good group support options… but yea totally nerf them more because some low skilled players still get ganked by them… apparently this is totally unacceptable.

The problem with majority of comments on this forum and specifically this post when discussing the thieves ability to stealth and do high critical damage, is the fact that most of them are disrespectful and unhelpful to anyone.

So you are telling us that you have no issue with thieves with the above three classes. Great! But I would love to hear some details on how you combat them, some of your counters etc. You don’t have to give your build away, but more of a mere factor of helping others who are having an issue with the thief and disagree with your opinion.

Being crude and “asuming” anyone who has a problem with a thief is “low skilled”. Take into consideration that people are running different variation of builds, weapons, runes, etc.

Also keep in mind players shouldn’t have to play a certain class to combat another class. That’s considered unbalanced.

I will agree that I have heard various Engineers say they have minor/no issues with thieves. I also agree that variousMesmers (which my cousin plays as his main) have minor/no complains against them. I have not had conversations with main guardians in regards to thieves so I have no comment there.

Best Server for Solo Play?

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Antara.3189

Anvil Rock, don’t have to worry about the general population zerging, cause that only happens when guild teams come in and gather folks. All night tonight on our home BL, was nothing but small skirmish teams and solo

I can attest to this. Same story in SF’s borderland, which was pretty surprising.


T8 sees tons of small scale stuff w/ some zerging. T7 and T6 likely see a good amount as well.

When you compare a t1, t2, or even t3 to us at t8.

Its like comparing major countries fighting versus small island tribes fighting each other.

So if you like tribes, come to a t7, t8

Best Server for Solo Play?

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Posted by: Antara.3189

Antara.3189

Anvil Rock, don’t have to worry about the general population zerging, cause that only happens when guild teams come in and gather folks. All night tonight on our home BL, was nothing but small skirmish teams and solo

Perma-stealth backstab theives

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Posted by: Antara.3189

Antara.3189

I constantly here thieves say counter, but please indulge me with methods of countering.

I didn’t realize that a 16k back stab is balanced. There is not one skill, attack in GW2 with a ranger, where I can do equal amount of damage to said enemy. And I can be completely geared for the highest power/precision/crit. Which I am and have a little over 15k health, so basically thieves can one shot. So a thief recommendation is to

A. L2P nub
B. Counter (which all claim is overly easy, but yet to hear a proper counter method, because let’s face it. If you cannot see the enemy, you’re guessing where said person is, so really it’s shooting in the wind. Also note a good thief can easily have a speed buff and run behind you and hit you for 10k+dmg, and literally go back into stealth within 2 seconds after. )
C. Avoid them- Honestly? I don’t go out searching for thieves, and I don’t run away either.

Basically it usually consist of a thief seeing me, and I seeing them, they come at me and stealth, I start to back track a tad by back walking, at which point you have to assume hes right on your tail. So naturally I kite back or to the side with dodge. which that 2 second window I’m hit for above damage. I manage to get a shot or two off and maybe mash two skills to try and counter, but hes now back in stealth. So I use “quick shot” off my SB to go back again, and then use my final dodge. now with recharge timers, it’s me against the wind.

I have around 15-16k health, so it only takes two or three hits to but my down. and with recharge on health, it’s a must use after the first strike.

honestly we can go around the table about this all day, and in the end of the day it doesn’t matter. This is my first time making a statement about this, even though thieves have been OP since release. Want to call BS? Go look on youtube, GW2 Thief WvW. One of the first vids, of a guy who manages to kill countless invaders between anzalias pass and SM.

Fact of the matter is, if the GW2 skill balance team (won’t mention the names) thinks this class is perfectly suited for GW2 PvP/WvW so be it. I won’t talk about it anymore.

(edited by Antara.3189)

Perma-stealth backstab theives

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Posted by: Antara.3189

Antara.3189

I will be honest, everytime I see a thief coming at me (if I see it at all)

this is what I imagine everyone of you/them are listening to when ganking

I’m sorry you havnt learned how to fight thieves and mesmers. Many others have however, for alot of players thieves are just there to deliver loot bags

Do you have a ranger? If so please feel free to indulge me in tactics behind making a thief a “walking loot bag”. I was just poking fun with some light humor. But if you want to get on the attacking role, serious role, that’s fine too.

So on that note.

Personally I have found the only logical method to stopping a thief that runs the specific build that is in all threads related to the thief in the WvW section; is the ranger elite “Entangle” which mind you is fairly slow, can be interrupted, or easily dodged. But generally if I get this off, the thief will be stealth but stuck in the roots long enough to be revealed and spiked. Granted, this can cause specific builds to loose it’s overall effectiveness when running that particular survival skill.

I have yet to try my new build out that takes away from the condition aspect and focuses on high power/crit dmg in the initial 10 seconds. So I can update you when I come across a thief.

If you do not role a Ranger however, I please ask you to refrain to tell me to re-roll another class. That argument genuinely is inaccurate as ArenaNet has stated every class can counter another class. More or less everyone is balanced to the same level (give or take).

But I am definitely looking at recommendations on tactics on combatting fellow players who roll thieves. Sounds like you know a large portion of the fanbase who knows already as well. Maybe you can point them in my direction.

In my conclusion I will have to agree that the Thief combination of Stealthing and doing high critical damage is overpowered and can be game breaking on various levels. There are countless videos, debates such as this, that highlight just that.

Honestly though, I have no issues with someone rolling a thief, because it’s in the game and it’s there to play. But to criticize and down other players because they feel griefed when combatting against a thief, is simply crude and shallow.
Thank you.

(edited by Antara.3189)

Why solo roam on anything besides a thief?

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Antara.3189