As the famaous Lore Enthusiast Konig would say;
Konig Des Todes.2086:
GG Anet, kittening up the lore for non-lore reasons.
(edited by Antara.3189)
Difficulty is subjective to each and every individual. A Game Designers Goal should be to create a balance or varience to cover a vast range of difficulty.
With that said, difficulty can certainly be an issue to some players with the current update. Implying that anyone who states such is wrong for stating their griefs (constructively) is also incorrect.
Have a wonderful day.
Guild Challenges
For me its a straight combat game. Only thing I need now is “Create a Class”, a Perk system to upgrade my guns, and care packages.
Traitors have always been an empires true downfall.
Most empires fall due to the empire fighting itself, not due to any outside force (though outside forces can take advantage of internal fighting to finish off a dying empire). There is only so much corruption a society can take before a critical point arises in which the government breaks down and new factions spring up to claim portions of the wreckage.
Correct statement
Well since everyone seems to be on topic with murdering, killing, blowing up Divinitys, humans, etc. I figure since Scarlet is a sylvari we blow the entire grove into cooked spinach.
People want action, lets do it. Rock Tyria to its core.
Maybe we can level all the playable races and just be left with new races to play
- Skritt
- Quaggan
CentaurGrawl- Jotun
- Tengu
Secondly, Guild Wars 2 has a year at least before they have to worry about any other MMO, during which time content can be released.
Not true.
This trailer would have fit GW2 more appropriately than the one they used….
Mia do you mind posting a screen of what you are discussing?
To Stin, yes that’s a very confusing piece, especially for new players trying to get the POI
I hope the Special Forces group of the Commando Class comes in and raids every home area and takes every personal characters family hostage. Kills off every major leader and crowns the new leader appropriately
Arnold Schwarzenegger
Also, Every person in the game must surrender their profession and become a Commando as well. Starting off as the first basic rank “Grunt”
I do agree with “Teh” and others on the point of the Guild Wars 1 system for issuing birthday presents. It was exciting to see the little box in your inventory and not know what you were going to get. White Mini? who cares? It was a gift and I could either discard it, sell it, or keep it. The point that made this fun was the fact I could sell the present itself, or open it and get one of the variety.
That was an unecessary spoiler in my opinion to tell everyone this is what you get. Ruins the excitement. Granted, it’s a free token of appreciation, but it would had been better as a suprise. Mini’s don’t hold the same rarity they did in Guild Wars 1 so Even if it was a suprise I would probably just stow it away.
Not going to talk about the GW1 vs GW2 standpoint anymore, as it’s a pointless argument between two sides.
Some will like the gift, some won’t. I would had preferred a suprise regardless.
Hopefully it’s the start of a rotating trend where we get content for each race.
So every new month we can pretend to care about another race that celebrates something else that’s equally unimportant? The point is that everybody is basically being forced to go and care about a race that not everybody cares about or plays. If I wanted to hear about the Queen every day I’d play a human.
Not to mention the fact that because of the new Royal Terrace in DR, you better believe every city will get one. This should already be something every city has – and should be there for free. Anet should encourage people to use their races cities – not ensure they all just hang around Lion’s Arch all day.
This was a big problem with GW1 as well. Every main city of the game was dead except for Lion’s Arch (in Tyria, anyway). They should want Charr to hang out in the Black Citadel – Asura to hang out in Rata sum, etc.
Like make the “mini LA” areas in each city only available to that specific race. That’d keep it “exclusive” while still being open to everybody of that race so that they have somewhere else to be other than Lion’s Arch.
Lions Arch is a convienence, and typical meeting ground for everything. Noone is stopping you or your friends to hang out wherever it is you desire. Forming Parties for dungeons is already scarce, so splitting the people up even further would just be ludacris. But if you are looking at this at a Lore perfective, LA was built upon the foundations of free people of tyria, not race specific. Everyone is welcome. In Flame and Frost we specifically helped Norn and Charr combat their direct threat. We spend some time checking out the SAB in Rata Sum.
I have no doubt we will eventually celebrate with the pale tree or something along the lines.
The point I’m making here, is those are the starting areas, which introduce the player to all the features (besides mystic forge, which isn’t essential to character building), and other players who are the same race. We are beyond the “race” split, where we should be encouraged to hang out in “race” defined areas.
Role playing? great, than you can play the role of whoever you wish. But on a game standpoint, there needs to be a central location to share game expereriences, recruit players for parties, guilds, WvW, PvP, etc.
Furthermore, this is the first and only update centered directly with the humans. Southsun was multi-raced, aetherblade, DB, etc.
I fail to see the complaint here. I look at Tyria in a way that has grown past the old ways of racial wars, fighting, etc.
Given the choice I would rather support Rytlok Brimstone over the queen (and I don’t have any charr characters.) Not a big deal though.
YOUU LOOKIN TO SPEND SOME COINN?!?
This with the 4 pirates?
I was downed I think 3 times (glassy beserker ranger) I ran with LB and GS with a bear, and feline for dps. I was able to get resurrected by my bear every time. Killed the first guy no prob, by the second I was downed but back up. Took me 3 tries in all.
Used Signets and Rampage as One 30, 30, 10
Have the issue where the particle effects disappear at night, the bow continues doing a firing motion even when stowed, and the bow string sometimes gets stuck in the drawn position
Happened last night to me three times, took a break, cut the game off and re qued. Seem to fix the issue.
Bragging about how many random scrubs you kill in WvW is like bragging about taking the gold at the special olympics.
People in WvW are just insanely bad and you should feel bad for killing those terribads that you incredibly outgear.
You’re not special, you’re probably not very good. You’re just kittenting on undergeared noobs.
Actually I’ve done spvp as well. Even fought you a handful of times in hotjoins. Didn’t come away feeling bad about it.
Man you’re just a straight boss. You succeed at life, congratulations man. Tell me more.
One thing I want to learn how to do, is count 100+ of my allies while being spiked. That’s impressive.
Guess that’s why she’s a Mesmer lol
oh, okay it was confusing
Personally I hope Evon raises it to 20, maybe 25 for the Kiel Voters Piracy at – its finest HA!
Greetings fellow enthusiasts,
I have just finished the first 3 parts, ankitten ot entering my final section. questionThe way it was portrayed, was that Macha commited suicide, now I also thought she had escaped, but seemed far too emotional for that. I needed some answers to that piece (unless its in the final part).
Thanks
Greetings,
Still after numererous reports about the ghastly SB and LB being broken, I decided to follow up with two screenshots.
unfortunately I don’t use FRAPS and didn’t record the “Rapid Fire” bug where the ghastly bow still shoots even though the skill is over. It also looses its particle effects at night, but remains blue.
Anvil Rock. We currently have so much open space, you could run around our home BL 2 times and not sett an ally :P
In regards to your edit.
Players like to be acknowledged, and when a “red tag” responds to their post, reply, etc. They are naturally thrilled (generally speaking).
I also can note that generally people will follow what a developer says, recommends, etc.
But I can also say, the players who push back on the devs, are the ones who came from the “hardcore gaming” roots who want to enjoy the challenging, fantasy, medieval style games from the past. (which is probably very controversial in itself)
They take gaming to the next level, and they expect content to be precise, but challenging, and in the end rewarding.
Darn tough crowd, but they fight for a cause. :P
(edited by Antara.3189)
Im enjoying our discussion very much, thank you! Its more interesting than the other one about who likes this update and who doesnt. I take your point about market forces, but I think you give far too much power to the consumers in the process of design. Did (to pick a random example) the movie Titanic make so much money because James Cameron made something people wanted to see? Or did he make a very good movie which, as a result, made lots of people want to go and see it? I find it difficult to believe that the movie goers who paid their money to make that movie so lucrative for all involved had a lot to do with the writing of the script and the directing and the acting and so on. And while there are some quite bad movies that make a lot of money, and some very good ones that dont make very much, generally speaking terrible movies bomb. And generally the terrible movies are those which have been made for the audience, for the sole purpose of making money, rather then for some other, better purpose. That new Lone Ranger movie is a perfect example.
Its a bit different with MMOs since, especially with the way Anet are doing it, they are essentially unfinished at launch. Its almost like the parts of the game designed before launch are the developers bit and then everything after the launch gets designed by the community. Which is actually a very interesting concept to build a game around, thought it lends itself far more towards an open world emerging gameplay type of mmo rather than the themepark GW2 is increasingly becoming (themepark is not meant as a slur here).
Since GW2 was not built on this idea, however, I still think too much community participation in the design process is a bad thing if you are trying to make a good game. Especially in GW2s current situation where the pre and post release content are really starting to drift a very long way apart.
Consider the end result of your scenario. Anet chooses one of the 50% and listens to them more or less exclusively when creating new content. They lose half their playerbase as a result. Do you think that will be good for profits? I think they have to be smarter than that, and convince us to follow their lead.
I can’t really compare movies to this video game sense GW2 is constantly changing, growing, but on a supply/demand topic, I found it relevant.
This next bit is off topic, but I wanted to state it before I started.
Amazingly the MMO fanbase has grown beyond its roots. It used to be a very core group of players who all wanted to take gaming to the next level. It has now left that audience and welcomed itself to casual players, moms, kids, etc. The MMO Genre is now essentially being divided into two different genres (imo). High fantasy, challenging, medieval, where raids, dungeons, gear grinding, etc is what players want, to cosmetics, casual events, mini games, gear cap. Two different styles for two different fanbases. Unfortunately I think GW2 is being caught in the middle, being pulled from both sides (Hey, join the “darkside”- serious, no no join the “good side-casual”).
They are definitely trying to appease both crowds but eventually the game takes its course, and not everyone will be happy. Part of the reason you see huge uproars from GW1 folks (including some griefs from myself).
Even though it might not had been intended, but the Election between Evon and Kiel I think definitely defines the split between the fanbase. The players who mostly supported Evon were into mischief, action, interesting content (players who prefer high fantasy,medieval, hardcore content) vs Kiel who I think represents the newew mmo fanbase. Of course you have your players who voted for different reasons, but if you followed a lot of the posts, you could see the trend.
Either way I think the election did play an important role in identifying where the majority of players want to see the future of the game go, but maybe not as surprising is the fact that it was a close split.
Personally I think the game is going to continue on the trend on which its going, more mini-games, shiny cosmetics, casual environment. No big deal really, but it will loose my attention going forward if what I say goes true. One good thing about this (well, maybe) is the point of Gaming itself is now becoming a bigger market, now more and more people are growing up around games, and even looking back to the kids growing up in the 80s, are now adults with kids, careers,etc. The market is far from the hardcore group it used to be.
(I will respond to your latter after I post this)
“Your face is funny, its all squished and weird”….
“Nooo, YOUR face is funny, its like a lil raisin”
“Ever wondered why our races used to fight each other?”
“I don’t really care, all I know is your my best friend!”
“Mine too, Just don’t tell my parents, the’ll kill us!”
“hehehehehehehhehehehehehehehehehhehehehehehehehe”………………….. GO PLAY SOMEWHERE ELSE, IM TYRING TO BANK HERE
I look at ArenaNet as the overseers’ of the game, more so than the ones who decide what to do. Granted, a lot of background politics plays a role, but ultimately it’s about what sells, and the only reason something sells, is because people want it.
So if they cut out the players, or move players comments/feedbacks to the backburner, then they could shift the game in a direction and not know players are very unhappy about it, leading to a “point of no return” where the game looses its majority and is shutdown or bought out.
Now I’m not saying that the developers as individuals shouldn’t have any say so, because they are part of the players as well.
I did not mean to imply (and certainly did not say) that they should cut out player feedback, or consider it unimportant in any way but they have to analyze it and judge it far better than I feel there is any evidence of their doing at the moment. They have to use it to further their vision by finding solutions to player problems that also convince players of their way of doing things. They have to be leaders, not followers.
You say you see the devs as more overseers than decision makers, I have to say (and Im sure you didn’t mean it as such at all but still) that I feel this is incredibly insulting to the devs. They conceived and crafted this game, painstakingly, over many years. Every piece of artwork, every bit of lore, all of the concepts, code and pixels owe existence to them. They are the creators. Can you name one great game, or movie, or song, or painting or building or sculpture or any piece of art at all that has come about without a large amount of creative freedom for the artist? And do you think so little of Anet that if they made the best game they could make it would not be popular?
A good designer will make what the client asks for, to a very high standard, and the client will be happy but a great designer will give the client not necessarily what they asked for but what they actually wanted and needed all along. A car, not a faster horse. An ipod, not a walkman. I think Anet could be great designers but they have to want to do that more than they want to keep players in the game (not that they should not want that as well but it is a matter of priorities). If Anet just want to make a game which keeps making money as long as possible, well, thats a much easier goal I think.
I didn’t mean it as they are not the decision makers, but the overall wish of the genre should be what decides what goes into a product. It’s nothing against their hard work or efforts, this is a business, and like any other, supply and demand is very prevalent. They make the goods, we buy the goods. I’m their client, not their employee, so I see them as the overseers’ of the product I purchased. I give them feedback and recommendations of what I feel could be improved.
Many, many movies cost big bucks, but if the movie is a bust, it’s a bust. In the end all their hard work and visions rely on what the fanbase wants. Nothing against anyone.
Vocal minority from very casual players. ArenaNet, this is the best update I’ve played from you all and I’m having a blast, as well as my guild and family. I haven’t heard any complaints from Jade Quarry (other than the Liadri is so hard comments.. by the way, you could make her red circles more visual..), so keep it up.
Please read the thread more carefully before making comments which contribute very little, except to let people who disagree with you feel insulted.
@Antara, I also think Anet are very good at listening to the community, which is why I worry that they are too good at it, so to speak. Every complaint or problem or idea raised by the community has to be subjected to critical analysis by the devs to determine firstly how genuinely valid it is, and secondly how best to solve the issue while remaining true to the designers own beliefs and vision for the best game they can make. I fear that because of time constraints Anet tends to rush for the first solution to present itself in an effort to keep people happy, which has muddled their thinking when it comes to the design of their own game.
I know it isnt easy, its probably the hardest thing for a designer of anything to do but like I said, there are many things in the the original release of GWII that indicate Anet can do it. You talk about the community being split 50/50 and how it is interesting which way it will go. What about what Anets devs think? Do they not get a say anymore? Personally I dont care at all about what the community wants, and I include myself in that. I want to see the game that anet wants to make and I am speaking up only because I feel that the one they are currently making is not that game.
I look at ArenaNet as the overseers’ of the game, more so than the ones who decide what to do. Granted, a lot of background politics plays a role, but ultimately it’s about what sells, and the only reason something sells, is because people want it.
So if they cut out the players, or move players comments/feedbacks to the backburner, then they could shift the game in a direction and not know players are very unhappy about it, leading to a “point of no return” where the game looses its majority and is shutdown or bought out.
Now I’m not saying that the developers as individuals shouldn’t have any say so, because they are part of the players as well.
@Antara, The point I was trying to make with my post was that because it is impossible to please everyone they should stop trying and return to their own vision of GW2, rather than pandering to the collective us. They are the designers after all. We can see so much of their ability in GW2 but it feels like they have lost self confidence, or become confused as to the path forward. I mean, I know it doesnt help that mmo players by nature are hidebound, timid creatures, but I really do believe if anet had stuck with their vision as seen in the manifesto and the game at launch not only would it be more popular than now, it would be significantly better too.
Reading the forums to a Developer probably resembles being a politician. No matter how good your backstory, how hard you work, people will still criticize, and tell you what you can do better. Myself included. All around I believe they’ve done a hell of a job taking feedback and listening to us as a whole. If a majority complains about a certain part of the game, I know they take that into consideration and strive to fix that issue. If it’s only a collective handful, then I’m sure they give it a thought, but they can’t change to appease the few.
Another big factor (in my opinion) is the point of new faces joining the ArenaNet team. New teammates means new ideas and visions, meaning the game might jolt to another direction (definitely the case since the earlier days of GW1).
The only issue I have, is the fact that a good topic will pop up, and it gets derailed into personal attacks and a huge fight between the “50 50”. I personally like the fantasy, medieval game style versus the “casual” festival type game play with mini-games. The other half of players enjoy it though, it’s great for them to be able to come home and jump into action, whether it’s a mini game or what have you.
What’s interesting in this games case, is the fact there the fan base does seem split. I’m excited to see which way the game goes in the future.
Stoked
/15 Char.
Very interesting read.
We do know the Elder Dragons aren’t evil. They are forces of nature.
No, they ARE still evil. We had a very long discussion about this. Even if they are forces of nature, they still make conscience decisions, and commit evil acts. Even if they have no intention to be evil, and even if their acts are needed to balance magic in the world, the nature of their acts is still wrong.
What I don’t like about this interview, is how it seems to imply that the Bloodstones are completely irrelevant to magic in Tyria. What the hell?!
Honestly, no disrespect to her personally, but the bloodstones play a major role in the history of magic in Tyria. Plain and simple. Guild Wars Prophecies/EotN both have direct quests with relations to the Bloodstones. (fragments)
Wow, it really does seem to be a close “50 50” between people who like, or dislike the LS content. Feel for ArenaNet, very tough trying to appease both crowds.
Yes, they do care. But unfortunately priorities at ArenaNet go beyond the scope of WvW, so the WvW team is probably smaller than most and have to focus on certain projects at a time. I would guess also that they have to share programmers with other teams involved in more than WvW.
Why are we repeating previous posts? Why start an argument back up? Some like thief, some dislike thief, both sides have been stated in other posts clearly already. No need to bring another into the mix.
That line kind of confuses me when taking into consideration an explanation of lore, even though this is historical nonetheless…
Orrian History ScrollsMy early career as a merchant began in Foible’s Fair, in southern Ascalon. Imaging my shock at my first encounter with the enchanted markets of Wren.
Fishmongers display live catch in watery orbs above their tents. Porters enhance their strength with spells, routinely carrying loads that would cripple a pack bull.
The finest silks ripple in the air, showing their quality: songs play themselves on golden lyres; parents project their voices across the square to the[sic] find the ear of a wayward child.
Yet the real oddity is just how normal all this seems to them. It makes me ponder: How did magic become so common, so everyday?
In Ascalon, we apply magic only to things of import-when ordinary means cannot succeed. For the Orrians, magic is like any other tool, to be used at whim and with little concern.
And then…
The gods, in their wisdom, dispersed their magic throughout Tyria. Magic was dissipated, so that none by be too tempted by its power.
We know that we can draw and contain magic through intense study and the use of certain materials-‘signets’-and also with the blessing of all the Six.
Have the Orrian people simply internalized these lessons? Is the land there so magical that all are born with the ability to use magic without the need for education? My theory will require more research………
What Angel says seems to kind of counteract this…
Some very good catches Konig. It would seem too many lore writers have too many hands in the pot. That’s the major issue with having many writers discussing one fictional area. Compare Tyria lore to Middle Earth lore and you see the difference. One writer (with exception of his son later on) and a group of writers.
I think I would have it structured as two lead writers who know the entire lore of Tyria very well creating all the major plots, courses of the world. Allow the other writers to do smaller stories that wouldn’t contradict major lore of the world.
This is why I love the ranger, the other classes shun him/her. That’s why he/she’s a ranger, they have a pet companion, they don’t need any help. They are the lone walkers of Tyria.
They can have their generic classes. I like my ranger very much. I will continue to collect bags in WvW as a result.
To whom this may concern at ArenaNet,
After that last update I noticed longer loading times and reduced FPS. For the most part, the game has come a long way since initial release as far as optimization goes, but after the last patch it has reverted. Below are my details.
Motherboard: ASRock X79 Extreme6 LGA 2011
CPU: Intel Core I7-3820 Sandy Bridge-E 3.6Ghz (Quad)
RAM: G.SKILL Ripjaws Z Series 16GB (4×4GB) 240-Pin DDR3 2133 (PC3 1700)
GPU: GeForce GTX 660 Ti
SDD: Samsung 840 Pro Series 256GB SATAIII
Internet: DSL 8.0Mpbs (CenturyLink)
I’m at work and not at my desktop, but I sit on 60FPS in LA unless I’m moving around, which then drops in the 50s or around.
The new map in Divinitys Reach was in the low to mid 20s, even tweaking the graphics the FPS was still low. A large amount of Lag. I can provide In Game settings as needed, or any other additional info.
Sincerely,
D.Rose
Warning: This is an opinion thread. You can disagree, but it is my opinion.
I don’t even know where to begin. First, I’ll say the wallet and PVE culling is good. I am pleased with a lot of the “quality of life” improvements that are being made to the game with each patch. I feel they are needed and finally getting some attention.
But I ask my fellow forum-goers…how do you feel about all of these themed-updates?
In my opinion, the content being put into the game is abysmal. Call it “free abysmal content”. Where are the threats to Tyria that we must use the skills we have to defeat them? You know, those buttons and abilities we have used for 80 levels? Things like Death Blossom, or Heart Seeker? Where are the enemies to kill that actually pose a threat to the world? Where is the content that is not just a list of achievement check boxes for a mini at the end of the rainbow?
Yes, some of these updates are fun and neat-o for a while. But really, did you create a character in an MMO, with abilities and skills to kill things, just so you can play minigames that replace your skill bar anyways? Or to click on objects in the world? Is this why you play an MMO? Role playing, and interacting in a living world is definately important, I agree. But I also feel that we should be defeating enemies of value and purpose. Things that have meaningful ties to story and lore, and that we feel a sense of accomplishment once they are killed(no, I am not speaking of loot).
Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?
Yet another patch, another fantastic and lovely living story update with beautiful bunnies and confetti. Yet another patch with no substantiated or meaningful content, or content that we can go out and see in Tyria, conquer and have a meaningful impact on the game. They say it is coming, but in the mean time…it is patch after patch of festivels, mini games, fireworks, celebrations, RNG…NOTHING that likens to a traditional MMO. I know this is not a traditional MMO, but it should have some traditional updates, like REAL content.
The content that is being given to us is all dessert. Wheres the meat and potatos?
I think I’ve made my opinions loud and clear in the past, so I will abstain from further repeating.
The “meat & potatoes” is supposedly in the oven, being slow cooked by another team in the “kitchen”. So like the “chefs” say;
“When it’s ready”
(keep your plate and fork handy)
(edited by Antara.3189)
It’s not even about winning anymore, or even being competitive, it’s just about having fun now. Farm some mats, fight some roamers, take some camps. Either way I have enjoyed it more than the LS
Not to break the camels back even more, but sadly we lost TDME and a personal favorite… Lyc (commander) yesterday. THE IRONY
Dogvan, we could easily put a head count on the total number of players in WvW now. At least we can call our WvW a “Posse”
So, a map has 75 players and 6 arenas. So the queue is composed of 69 players. At a rate of 6 new players that enter every 2 minutes, it means on average you have to wait 20 minutes between the time you leave an arena and can reenter to try again.
He stated the map would create an overflow, wouldn’t you be able to still que in an overflow?
Read the whole topic before you post something. But no this is a que for the CONTENT since only 1 person can be in each arena at a time.
I love how rude you are, but okay. I did read his post, but misunderstood what he meant. Read it as 75 people could be join. I didn’t realize this was a map in itself. I was under the impression Queens Gauntlet was the map.
I want to fight Trahearne in the ring.
Pretty sure the training dummies in LA present more of a challenge…
But he has the Caladbolg. I thought he was a great commander now?
So, a map has 75 players and 6 arenas. So the queue is composed of 69 players. At a rate of 6 new players that enter every 2 minutes, it means on average you have to wait 20 minutes between the time you leave an arena and can reenter to try again.
He stated the map would create an overflow, wouldn’t you be able to still que in an overflow?
Without an official posting, statement that says this is the prelude to the anniversary of release, then anyone stating otherwise is simply telling others false information.
Wouldn’t that however also be the same case about saying how it is not tied to it?
I even think they actually said something about the anniversary when talking about this release a few weeks back. I’ll see if I can find it.
There is no statement o the actual release page about the one year anniversary of Guild Wars 2 and this event. Even in recent 3rd party sights I have not seen any official statement with a link.
I vaguely remember a statement regarding QJ but also talked confirmed there will be a one year celebration, but nothing stating QJ is directly related.
So in regards to your questions. This is the “Queens Jubilee” not “1 Year Anniversary”
(edited by Antara.3189)
Actually it’s two minutes. And the map capacity of Crown Pavilion is limited to 75 before it starts to create overflows.
This is the prime reason to only take an official response/statement/interview into account when asking a question. Unless the poster sources his/hers answer to an official answer/statement to the question in regards.
Arguments flare up because of this. (We all play this game together)
I totally agree with you here!
Here’s the way I see it. As people are so fond of pointing out, the forum folks are the minority of players. This game is focused on casuals. A lot of casual people will not read forums, or do any research, and they will only go by what they see in the game. Most casuals do not buy keys, but all use waypoints. See where I’m going here?
agree.
In addition there are a lot of rude defenders of GW1, who always disrespect GW2. And they are voting for Evon.
Thats another reason to vote for kiel. To remind those guys tha they are not the majority and their complaints shouldn´t be taken into so much consideration by Anet.
I can only laugh at this.
Firstly, I bought Guild Wars 2 as well? So just because I give my opinion on subjects related to the first game I am stereotyped as a disrespectful defender? Please remember everyone who owns an account is the majority, I fail to see a minority in regards to this.
Secondly, ArenaNet does not side with one ideal in a constructive thread. Though they read and take ever persons constructive post into consideration, they ultimately choose what’s best for the games entirety.
You also have to take into account that saying anyone who defends/defended on a subject regarding GW1 supported Evon. Purely skepticism.
I personally do not think anything will change. I supported Evon 100 percent, but if majority supports the other candidate, so be it.
There might be a temporary spike in threads talking about how Living Story comes short of their expectations though.
Already seeing a trend though.
Do not hold me to this, but as far as I’m aware, after Today both Cutthroat Politics and Bazaar of the Four Winds will be void after tomorrow’s update.