Lets discuss the changes, shall we! Here is my take from a pvp and wvw standpoint:
Offense-based nerfs:
- Smite condition: really? I don’t think this was necessary. In light of nerfs other classes received, I suppose this one is fair though.
- Test of Faith: 10% is fair. This skill did quite a bit of damage to squishier opponents who were more likely to fall victim to it (thieves, mesmer and some necros).
- Trueshot: Nope. This is a terrible nerf. It already didn’t hit very hard and the fact that you had to remain immobilized and had a very obvious/long cast time for a reflectable projectile made the skill balanced. Also, this resulted in a highly unnecessary nerf to DH roamers in WvW when other overperforming roamer classes received absolutely no nerfs at all (in fact, thief got heavily buffed with shortbow/pistol changes). Idk what Anet dev got wrecked by a DH roamer but they shouldn’t take it out on the rest (few) of us in this manner. This change just tossed LB into the trash can.
- Spear of Justice: This is a nice buff but not really game changing. Experienced DH shouldn’t really be too excited about this. If you tether someone and then they stealth, you know that you can pull them to your location (and so do your allies if you’re coordinated). I don’t necessarily agree with this buff being implemented considering how powerful SoJ already is but I’ll take it considering the nerfs
Sustain changes:
- The buff for “Save Yourselves!” is about 6-12 months overdue. Sorry Anet, no praise for you on this one. 1.5s is a bit short but considering that many guardians in WvW run with some boon duration plus any boon duration from revenants, it’s easily balanced.
- Wings of Resolve: Rather neutral about this change. Other classes have had their sustain nerfed so I suppose this change is fair.
- Shield of Courage: It’s almost a neutral change (roughly the same block time/second) but I believe it’s an overall nerf and disagree with the change. I made this argument after the patch that knocked SoC from 5 seconds down to 4, and I’ll make it again: 3.5 to 4 seconds is the lowest you should ever go for nerfing SoC’s duration. If you go down to 3 seconds, it’s almost not worth it to use the skill considering its cast time (unless you’re specifically using it to break stun). A 3 second SoC ruins it’s ability to allow guardians to safe stomp (guardian was never that large of an offender in this category anyways).
- Hunter’s Determination: Fair change given the nerfs to other classes. I agree with this nerf.
- Renewed Focus: Nerf not really necessary but I think it’s mostly in line with the other sustain nerfs that went around this patch, so no large complaints.
Underused utilities… First of all, we really gotta try em out before we critique them imo but here are my initial opinions:
- Signet of Mercy: Good change. I may actually use it in wvw now that it can compete with warrior and mesmer revival tools. I likely won’t use it as a mainstay but may swap to it in some situations.
- Hallowed Ground: I think a 40 second cd would have been more appropriate. Otherwise, I like this change.
- Signet of Courage: A positive change but honestly this is how it should have been a couple balance patches ago. The only thing stopping me from using it is the trash passive effect. The healing interval should be 4 or 5 seconds imo.
- Signet of Judgement: That was a very nice buff for the passive effect but this signet is a defensive one, not an offensive one so I don’t think the stacks of burning are a good idea. Those 2 stacks of burning should be moved to Signet of Wrath and give a short duration of aoe protection on Signet of Justice instead.
- Wall of Reflection: Great change! I think WoR has hit its sweet spot now in terms of pvp balance.
(edited by Arcaedus.7290)