Yes, this is a post about how obscenely strong Traps are in spvp.
No, I’m not asking for a nerf.I’m asking you Guardian mains to help me in what I do when faced with one. Or multiple, as seems to be the case lately.
I play a shatter mesmer (glass cannon, I’m pretty old school) and I can honestly say no class in the game since I’ve returned has given me issues like DH has.
Now I had been gone for a good portion of a year, so when I first got back into spvp I chalked it up to not understanding the new classes. But I have one of every class leveled and I’ve worked with them all in spvp again to figure out how they all play.
And DH is one I still cannot beat. And I don’t feel like I learn anything from playing it myself because (for lack of better term) I just spam the traps and win points.
So help me out. Too many matches have ended in a loss that clearly was carried by one dude on a Dragon Hunter, and I am willing to learn what to do to stop him. And save for getting salty in map chat and logging out after a match (which I am guilty of because of this class) I don’t know what to do.
Thank you kindly, and I look forward to learning something new.
PS: I am asking strictly about the full trapper set up. The ‘meditrapper’ variant isn’t as obnoxious and typically actually puts themselves at risk which gives chances for counter-play.
I would first suggest making a guardian/DH, then practicing comboes using traited longbow (Heavy Light), f1 pull, shield 5 and relevant traps. It’s the combinations of CCs + pull + traps that is probably getting you and if you get the hang of how those traps work, you’ll be better equipped to deal with them.
If you can strike the DH first and strike fast, you have a much better chance of exhausting their defensive cds before they exhaust yours. At that point, the fight is yours.
Now for actually fighting DH, I recommend the following: As a power mesmer, you have 1 stunbreak, a teleport, a block and an invuln in terms of solid defensive maneuvers. It’s best to match the appropriate defence to their offence.
- If you get pulled into a trap bomb: use your invuln.
- If you see an incoming trueshot, block with shield 4
- DH teleports to you and lays down traps: stunbreak/stealth, dodge out and move away until ToF trap subsides (about 5 seconds). You don’t wanna get pulled through this.
- DH lays down heal trap following a shatter: Sit at distance and use your auto + GS 3 + GS 5. Deny them that heal if they’re at very low health.
- DH has hit you with some nice ranged bursts, has CCed you and is coming in for melee now: Wait for them to use JI, then counter by using blink. GS5 them if they use another mobility skill.
- DH at low hp and is probably about to f2 leap away: interrupt them with your f3, follow up with a burst.
- DH is using Dragon’s Maw elite trap: Use your invuln and/or blink to escape it. Watch for their f3, then burst them HARD. No RF means they’re squishy as hell as soon as they use their block.
Do NOT: teleport through their ToF trap when caught inside, waste your invuln to just negate a trueshot (unless you’re at really low hp), sit around 1200 range or less from them if their ToF ring is up (they WILL pull you in), go on the offensive when their f3 shield is up; it’s best to use you defensive skills + blocks to negate the incoming burst.
If you’d like practice, I’d be happy to duel you in game! Best of luck fighting against DH!