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They`re account bound because they`re easy to get.
If you can expect a reward it gets account bound.That`s really all there is to it. Ask anet`s in game economists to confirm.
But so why we can sell them after opening? If they are the same as pve ones it’s nonsense……or not?
Seems that you can’t get my point…all i’m saying is that imo unid pvp dyes are different (Less crit chance) than pve unid dyes….and this is the only explanation of making them account bound as unid but nomore while opened…is there someone who actually read my post before answering? u.u
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Ok let’s talk about it…we all know we can’t sell unid dyes from pvp mf…if you look closer the reason is quite simple imo…
Pve unid dyes have a price based on chances of getting an high price dye…let’s say 16s for a (Example) 10% chance of getting a rare, so selling them as unid or trying to open them to get an high priced dye is just a player’s choice. Fine.
Now if you think about pvp dyes you’ll realize that the only legit reason why we can’t sell them as unid is because they have a really lower chance compared to pve ones….so it would be “unfair” giving us the option to sell an unid with, let’s say, 5% chance at the same price of a 10% pve one…..so you can just open them, and once opened their value is pretty much leveled with pve and we can sell everything on tp.
In other words they’re giving us different unid dyes with way lower “crit rates” foncing us to open them getting 99% crap worth pretty much nothing.
Thinking about it this is the only possible explanation because if they have the same crit chance as pve ones (So with the same value) it would be nonsense forbidding us to sell them as unid, but if they are just a crap version of the pve ones then all makes sense…
What do you think?
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They just don’t want to give gems/gold to the pvp community hoping to force them into pve/wvsw bullkitten….but sorry, this will never happen…at least for me.
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i wqas hoping in a pw thief revamp…nvm i will wait for the next patch playing other games
Pw is now definately six feet under just near hb wars…
No, but they made my haste skill on thief a second longer so I’m fine. :P
No need for a long quickness on a burst thief, you just need to send out as much dmg as possible in a really short time…unless you want to just spam hs……and i hope you don’t…
Oh…almost forgot, pew pew nab rangers to the ground finally, now you have to do something else than quickness autoattack 24/7. Feel bad for warriors btw this ruins the only viable build they have atm..
dunno about you, but now thieves are almost as useless as warriors.
Now all we’ll see will be eles-guards-enges-rangers with few mesmers and necros here and there.
Nah, i think we’ll go with 4 eles+ guard teams.
Balance has never reached such negative climax in this game, for the first time i really don’t feel any desire to Pvp simply to get dominated by eles laughing at my “assassin signet burst LOLOLOLOLOL”.
Still can do something with backstab build, yep bit harder but still viable..but for sure thief wasn’t a must have before and now there are even more better options around (Probably the 4 secs revealed is what hurts the most for bs thieves imo, less backstabs and more dmg taken)
We used to run 2 eles…now we can run even one more, one guardian and one mesmer…profit. Warriors were already a secondary choice, now they totally lost their job in tpvp…
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could use progressive payment too.
deposit: 1 gold before 1st match.
1st win: 1 gold
2nd win: 1 gold
3rd win: 2 goldif they refuses to pay the remaining 2 gold, at least still got the 3 gold received earlier.
deposit is to prevent people who fled without paying anything after the first win.profit?
PvP Players have always said there is no gain from PvP’n….
Sure but this is not the way at all…we want OUR way of earning gold…not someone paying us with gold farmed in pve for basically taking “the easy way” it doesn’t work like that…
Hey at least the OP is “buying” the wins.
If you have a good premade of 4, this could be easy $$. Heck, you could even start a service for pve’rs – 5g per win doing exactly what you would normally do!
No thanks. Better without gold than offering a chinese style service, still remember those rtrds paying equally rtrded iway farmers for fame in ha. If you want your cookie you must work for it. If i want to go pve for dungeon farming (Hell no xD) i won’t ask ppl to just let me sit there while they’re doing it….just a bit of pride ppl, do you have some?
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Should this be acceptable? Especially when the ranger can build super tanky and remove all the risk that glass cannons should have.
Pets going backstab now? Can we please drop our glass thief a take a pet instead? It deals same dmg, survives more and can get stealthed ppl…oh, and we don’t need to revive him every 30 secs…you just aim and forget…accordingly with ranger’s high skill cap..
1. this is 1 ability on a 20 second CD, compared to the plethora of skills thieves have which do as much dmg
2. of course thieves are far more durable even with 30 in BM
3. Birds can’t stealth, one cat can for around 10% of the time, but can’t do such high bursts.
4. oh and a thief can’t be countered by running in a circle or casually dodging ~ every 5 seconds. I could go on…This would probably sound weird to you…but…do you know that behind those pets there’s also a ranger spamming traps everywhere? I know that you can be as bad as you want and those pets can still kill stuff for you but, we’re talkin’ about a pet…wtf at the moment, after this patch, pets alone are better than warriors…thx god those terrible pew pew noobs (Even worse than hs spammers) have troubles with quickness nerf too…at least they did something about that bs spec..quickness and just let autoattack go 24/7….just….lol
Hmm..
Is this the Mythical 30 Skirmishing/30 Wilderness/30 Beastmaster with i’m guessing that was Greatsword/Sickem/3 Traps/Signet of the Hunt and/or Signet of the Wild
Cause Beastmaster build is different from Trap Build.
You got killed by a Beastmaster, judging by what you were hit for, I’m guessing you were glass cannon with zero toughness.
Dps pet’s dmg is roughly the same for every spec…you can run whatever you want you can always have a stupid cat or something doing dps for you, even if you run bunker…pocket warrior on demand? I want a pet too with my guardian…dear j sharp can i have a little monkey killing ppl for me while i’m bunkering? Would be awesome… <3<3
Oh well nwm…you just can’t get the point….
WTF? Just make a team and win…where’s the problem? Pve much?
Should this be acceptable? Especially when the ranger can build super tanky and remove all the risk that glass cannons should have.
Pets going backstab now? Can we please drop our glass thief a take a pet instead? It deals same dmg, survives more and can get stealthed ppl…oh, and we don’t need to revive him every 30 secs…you just aim and forget…accordingly with ranger’s high skill cap..
1. this is 1 ability on a 20 second CD, compared to the plethora of skills thieves have which do as much dmg
2. of course thieves are far more durable even with 30 in BM
3. Birds can’t stealth, one cat can for around 10% of the time, but can’t do such high bursts.
4. oh and a thief can’t be countered by running in a circle or casually dodging ~ every 5 seconds. I could go on…
This would probably sound weird to you…but…do you know that behind those pets there’s also a ranger spamming traps everywhere? I know that you can be as bad as you want and those pets can still kill stuff for you but, we’re talkin’ about a pet…wtf at the moment, after this patch, pets alone are better than warriors…thx god those terrible pew pew noobs (Even worse than hs spammers) have troubles with quickness nerf too…at least they did something about that bs spec..quickness and just let autoattack go 24/7….just….lol
Oh…almost forgot, pew pew nab rangers to the ground finally, now you have to do something else than quickness autoattack 24/7. Feel bad for warriors btw this ruins the only viable build they have atm..
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Should this be acceptable? Especially when the ranger can build super tanky and remove all the risk that glass cannons should have.
Pets going backstab now? Can we please drop our glass thief a take a pet instead? It deals same dmg, survives more and can get stealthed ppl…oh, and we don’t need to revive him every 30 secs…you just aim and forget…accordingly with ranger’s high skill cap..
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As a mesmer i don’t care, time warp is 90% for the team, and we can go with 50%.
As a thief i don’t care, i don’t need haste for backstab so badly.
As a bunker guardian i’m happy cause less dmg coming.
So…definately…yes to the quickness nerf.
The thing is my friends that have been playing pve since release, right now can afford to buy 4.000-20.000 gems. And for me, that I have been playing pvp only its impossible to have an arena for more than 1 week
I’ve something like…maybe…40-50 golds, almost only pvp since release…and this is the reward: If you want to play CA you have to pay golds you don’t have if you play pvp only…or pay cash…gj anet…gj…keep making ppl who like pvp hate it…we just earned this worthless glory and we already have all this crappy stuff from those chests then what? Still 400+k glory and nothing to do with…
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I’d prefer earning gems by winning paid tournaments, like it was before, instead of buying them for glory, but yes, we need a way to buy gems.
They stated that paids will never come back…so i already discarded this option
You’d in essence have to remove hotjoin then, for obvious reasons.
Absolutely no problem with that..hotjoin is just a freakin’ useless mess already, and i think everyone would happily trade hotjoins for glory<->gems trader
Why can’t we buy gems for glory? Isn’t glory the spvp currency? Pve/wvsw has gold (And karma)…we have glory…so just make it fair and let us use it as money too…
We need a glory for gold or glory for gems option already…
Seems fair enough to me…please share your opinion about.
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Sure it’s not a big deal. Still forcing ppl into pve (if they don’t wanna do it) isn’t a good step. This is another reason why PvP stays a mess by removin the only thing that was worth something, the gems. And in the next step implementing a feature that requires them. Any sense?
Totally agree…i’m not going pve, i hate stupid pve, stupid missions, stupid dungeons and stupid mobs and most of all i hate pve farming…why not forcing those pve heroes to pvp too then? And not only with that ridicolous daily pvp you can do in one hotzerg match…. Why does pvp community have to go pvp and pve ppl can still give a crap to pvp only going into wvsw’s zergs? If you want to force us pve then force pve to go pvp too…if not just go…censored
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People are complaining the Custom Arenas are gem based? From the beginning they said this would be the case. Don’t understand how people are surprised by this.
Hope is the last one to die…you know…every patch i think “Well they alredy ruined pretty much everything in pvp…what can possibly go wrong with this one?” And every time they are still able to screw something else…
if you had been plaaying pvp since the beggining you would have earned some gems
you can also sell dyes xD
Already bought char slots with gems earned in old paids…for sure a better use than…this…
Sure thing is that i’m not going freakin’ pve to farm gold, as many others….yeah selling dyes sure, crafted around 300+ got like 10 golds whohooo -.- I repeat…at least let us sell those dyes as unid…they only give crap stuff worth nothing…an infinite list of 1-8 (Max..only for the “good stuff” lol) silvers still on TP….please…
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Noone they’re all full of crap xD Just the same old paid tournament’s chests…some orrians and nightmares in the gold one…nothing more…pretty much stuff everyone already have…
Time Warp > Moa even in 1vs1 imo
Sweet…so for the ones who don’t have gold because they only pvp you have to buy gems for real money because there are no “pvp” ways to get them….pvp stuff for real money or pve golds….really smart..
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the thief is not OP, it’s probably one the weakest 1vs1 fighter along with the necro, in current meta, and is worthy only in a coordinated team environment and still a lot less worthy than most other classes aside the war.
I guess you’re right.
But back to the topic. Invisibility is not invulnerability. Even if you’re invisible, you’re still there and can take dmg.
But why, If both stand at same spot (touching each other), why can’t I know that he is there? If we are so close (almost sharing spot) I should be aware of it. In some other game when you are so close Rogue is 95% transparent (not fully invisible).
the issue here is different.
example:
Ranger starts rapid fire ( 5 secs channel)
i stealth during its channel.
Ranger keeps following me, sending arrows at my location, like if i never stealthed. Even if i strafe. Even if i dodge. No matters what i do, the channel won’t end till its full duration, like if the ranger was some kinda of hypersensitive.
This is beyond any possible logic.
And now, after last patch pet tracking change, pets/illusions/minions/whatever follow you and HIT YOU even after you’ve stealthed.
Ah, obviously, just like channeling, any other action STARTED BEFORE a char actually stealths, will follow you and HIT YOU in stealth ( just think how FUN is to receive a 6k heartseeker from a thief in this situation).
Once you learn how to deal with stealth ( aka: at good levels), all these gamebreaking issues are very , VERY relevant, even more since a thief is forced to build glass cannon to be somehow useful in a team, and you explode by simply being looked at with more passion.
Well we all know rangers, and ranger’s pets even more, are just ridiculous right now..
Too bad the only really good looking hom reward (Maybe fire god’s vambraces too) is still bugged…
Going back sometimes…still miss gw1 a lot
Sunglasses as pvp head’s armor not only for those crap town clothes noone uses. Done.
Want gw1 glasses back…
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4 rangers + 1 ele …one ranger gets the orb, others spamming crap all around stairs and altar from above sending those bs pets miles away to troll you…ele just contesting points here and there (Because all orbs are not enough) let’s talk about it…
I’m kind of sick of having a good start to a game, the rest of the team gets kitteny and only focuses of orb leaving the enemy team to capture all our nodes. I can’t defend them all myself.
And yes, I’m talking about solo/duo ques in tPvP.
[/spoiler]Today i have found something worse. During solo queue someone took the orb and, after that, stood in the middle looking for fight.
Well if you have 2 bunker eles constantly running around (Rtl, mist form and so on..) with the orb removing this feature from the game you can focus on capping points with 3 dps while they all chase your eles without profit…but if you want to do this:
- you need 2 good eles one running around with orb and the other waiting for it when it goes back while you cap everything with 3 dps
- You need to face a pretty bad team…this troll tactic isn’t really effective vs decent teams…i know is bad but at least it’s something different… xD
Why so anxious of getting disappointed once again? We all know is gonna be a bad patch for spvp as usual….let us live without knowing how they’re managing to ruin pvp even more for one more day…
…so, let’s talk clear here…..are you just trying to fool us? I mean…wtf you know about this since start and still nothing done?
You really don’t know how to dodge…and btw what’s the point of shield 5 just after he used his burst? Maybe try to use your skills properly instead of running to a thief with bas venom up… just rename the video into “Nab warrior spamming his stuff randomly” instead…much more realistic imo
Playing that way pretty much every glass cannon around would roflstomp you in no time if not completely retrded…
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Been playing for over 800 hours or so, and I still feel this is the best action-oriented PvP engine I’ve ever played. I still defend Anet to this day over their mechanics, and I honestly only still play the game due to their artful detail in characters and environments and the game engine.
So… you create this massive undertaking, 5+ years in the making, produce (arguably) one of the best PvP engines around and then… make your ‘elite’ PvP about point control only? I just don’t get it anymore. Countless builds that are viable… at least in a 1v1 or 2v2 duel/arena type scenario, but in conquest? Maybe one or two. Ele’s are forced into incredibly powerful bunker builds because it’s the only build they can use at top level, guardians are fantasticly offensive but still have to go bunker to get full use out of their ability to hold a point, whereas 2v2 and 3v3 arena type scenarios would unlock COUNTLESS PvP potential, when you consider neat little effects added in by Sigils and Runes, effects which become nearly pointless in tPvP. Want to steal health and turn into mist at low health with the Vampire Runes?
Too bad, you need to hold a point, take a point, or get to a point quickly. And that’s what the game becomes the higher up in ability you go… no classic 1v1 or 2v2 duels, because they waste time, and you have no time to waste in point control. Get there quick and overpower/outnumber, or get there quick and bunker and wait for your enemy to be overpowered/outnumbered.
This game feels like a corvette engine that they decided to put in an old chevette. Why make such a fantastic PvP engine based on skill, and then make top level PvP less about your ability to move, counter, and outfight your opponent… and more about map movement?
Just frustrating is all, and a massive missed opportunity in my opinion.
I’ll still keep playing… here and there, because it’s still a really good engine. I don’t think I’m alone in this thinking. But man… how much more awesome would it be if you could truly build your own team in a arena scenario? The customization of this game would make it impossible to know your team’s strategy due to the massive amounts of customization they painstakingly added to this game.
And quickly made rubbish by insisting upon ‘only’ conquest mode.
Totally agree with this..
OT Btw corvette’s engine is rubbish from an engineer’s point of view…. >.< Try with an F136FB
you don’t understand the game enough to do simple things like force water attunement and follow up with a spike after the ele swaps out of water. Get good.
You’re probably going to want earth attunement to be on recharge as well.
Just try to blow his kitten out just after he goes into air….sometimes…just sometimes it works if the ele is bad…once you hear him “I call the wtf storms and whatever..” burst him asap
ele best bunker?
lol
Guardian can usually survive a bit more than ele…but for sure ele has an indecent mobility for being a bunker…so for a tpvp situation ele is probably the best since the other team can just ignore the point with you guardian and they can fight 4vs5 on the other 2…ele can still cover another point if needed (Or go contest even 1vs2 and usually decap far side) and come back in no time. Let’s say if i have to run with one bunker and have to chose between ele or guardian i would probably take an ele..
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I’ve seen a lot of teams ignoring it. Is it worth using? I know it does kittentons of damage, but seeing as you’re firing almost blindly and can ONLY deal damage, would it be better to have another man there to help out in other ways?
If you leave the usual op trap ranger at it is going to be a huge advantage since they have to send 2 if they want to destroy it..
hotjoin huh?ranks?real players? sorry mr elitist ,i’m just showing the OP that killing a person at a self defended cap points gives 15 points in total,5 for kill,10 for defending at cap point. This is with regards to the OP saying bunkers not getting much rank points.
A bunker guardian can kill nothing…and if there’s only one you just stay there while he’s wasting time without even calling for backup…then he just realize you’re just laughing and goes away….points earned for this? 0
Trap rangers can earn more points because they can actually kill dumb/very squishy specs if they’re stupid enough to picknick on traps alone (And yes because trap ranger is a bit over the top too, talkin’ about those bs dps pets on bunker specs), but if you consider the “real” mid bunker you can just fight random ppl forever without getting one single point cause eventually they just run away and bb…the only way you can get points is calling backup and wait for them to down someone, so you can “steal” some defender…infact, if you notice, as a bunker guardian and if you have a good team you actually make like 80% of your total points during the first teamfight at mid with other team mates…at bok for example if i go bunker guard i spend almost all the time just outside ct telling my mates how they’re moving, side incoming, who’s going to our treb, putting target on thieves so they can get them before they get to the point and so on while watching our mid….earning nothing off course..
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i decided to use my ranger n play like a bunker to understand what the OP is complaining about but I don’t see any difficulty getting high score though.
I defended the cap point n killed only at that cap point., went to a cap point,claimed it,defended it thruout the match,killed 11 invaders at my cap point,res my ally 3 times n i have 200+ points.
Seems like the scoring system is fine.
killing gives 5 points,killing at cap point whislt defending it gives additional 10 points.
Vs those ppl if you are a bunker guardian and you have a good team you’re probably going to get like 10 pnts….mid capping (If you want more you need to “dps” with your powerful 200 dmg skills some downed folks and that’s sad)….end. There’s a reason why i hate playing guardian…it’s terribly boring and you get really less points compared to roamers..
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The animations are so bad you can’t tell what anybody is doing and 8v8 is too many people to keep track of what is going on.
Yes…for sure if you suck it’s really hard to play gw1 pvp..
Apparently GW1 PvP is more active than sPvP atm.
Sure it is, it’s 10 times better even after 7 years..
Just give portal to everyone…as a mesmer i would be really thankful for that so i will actually bring something else instead of costantly having one less ut skill to chose because you must go with portal + 2..instead of 3…
Share it with other classes or nerf it to the ground making it worthless, lots of mesmer would appreciate that….it would give us way more freedom..
A TDM mode, here…would just bring more whiners to the forum…nothing else..
Most mesmer builds revolved around stacking3-4 stealths, blinks, position swaps, and culling abuse, utilizing a stupid high health pool with low cd tricks to endlessly cycle them with little penalty for misusing a skill.
3-4 stealths? Culling abuse in spvp? High health pool? Endlessly cycles?
Let me ask…have you ever played a mesmer or you just talk bs from stuff you heard around from “A friend of a friend” ? Or maybe just trolling…dunno…but my bs meter is already freakin’ out..
i was on youtube and i saw this
Anet please, come back to that days . Improve all features this game need to be great like gw1
:’( …..miss those days so much…
Stop phase retreating near a wall?? Anyone? no takers…
Yeah? what’s next? Don’t walk near walls as a mesmer? like seriously… You phase retreat near walls because sometimes and only sometimes it ports you up walls and that is useful. Plus you could be needing to escape, create a clone or whatever is the situation, could be many reasons but to say not to use any mez tele skills near walls is plain ********.
Climbing a wall using phase retreat is unintended, else it would work all the time. Sounds like a positioning issue when using PR. Don’t get mad at me.
You could just PR in a different direction, no one forces you to choose the wall direction, unless your trying to get on top the wall, then that is your risk.
This is a PR problem, it can happen with blink but less likely since you select the spot.I am not telling you to not use your skills, just be aware of your surroundings. Again this is your positioning issue, it is not the wall’s fault.
Usually pr is used to avoid something really fast, like thieves, hbs, other shatters or burst in general…basically you’re telling me that when i see a war bull’s charging at me during a teamfight i have to check for near walls, position myself properly and then pr? Just lol…most of the times you just don’t care where are you going…you just need to get the kitten away from your current position…and that’s all you need, i don’t give a kitten if i land on a wall or not, it’s not why i’m using it, i’m using it as an escape and it must not end with being stuck into a freakin’ wall..if i have a wall behind me just stop me under that wall i don’t care…but not inside wtf
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Defending our side point with mesmer, ele crossed…brought him to “almost down” 4 times….and every time he just mist form> rtl away, rufulled and started all over again…at the end i had to call our war to wait for that kittener outside henge and bring him finally down cause i couldn’t leave the point (With portal) to go help somewhere else, and i was “just a bit” kitten since he kept coming back full life in seconds after running away like a dam rabbit to avoid being downed once and for all….mesmer’s mobility compared to ele’s…you know….
Wait..he was just attacking far,getting beaten up from you and leaving the point?
Did he at least get the point neutral?..What a terrible ele that was :P
Seriously if he kept attacking far with you there without managing to beat you or having the point neutral for a considerable amount of time then you should be happy
with the advantage you had.. even without managing to leave home point your mesm should be gratefull!
Point was ours and no, he was not able to decap it…but having to beat him over and over again cause he can just escape and come back without being able to finish him off, believe me, it makes you freakin’ out….it wasn’t a point problem (They were already 3 capped, otherwise i wouldn’t have called for war backup just to get an idiot) it’s just a “Trollol you can’t stomp me because i can just run away if things get bad, then i can retry with full hp as many times as i want even if i’m an epic noob”
…dunno if you got my point, any other class played by such a nab would just get in, explode, stomp and bb, even a thief…you can catch a thief if you save some cd to avoid him running away (Because they haven’t an invuln+wtf rocket speed/range skill to escape…if he was fighting he maybe has enough init for just 1 sbow #5, after that he’s done) you can get an almost dead thief being so glassy just sending an iduelist to him without even moving from point or he’s just gonna die from conditions somewhere (And remember that he can’t just heal full up and come back in seconds like an ele)….but if you play a d/d ele you can be as bad as you want you can just escape everytime you are losing and in a point defending situation you can do nothing but waiting for him to come back full life…and so on…all over again..maybe with one mate making it a 2vs1 where it must have been a dead ele+1 vs 1
I’m ita so i probably messed up something in this wall of text…but i hope you guys can get my point somehow.. xD
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Defending our side point with mesmer, ele crossed…brought him to “almost down” 4 times….and every time he just mist form> rtl away, rufulled and started all over again…at the end i had to call our war to wait for that kittener outside henge and bring him finally down cause i couldn’t leave the point (With portal) to go help somewhere else, and i was “just a bit” kitten off since he kept coming back full life in seconds after running away like a dam rabbit to avoid being downed once and for all….mesmer’s mobility compared to ele’s…you know….
He was like r25 or something…he was plain crap since i could esily beat the kitten out of him while being almost full hp…but he managed to contest our point for minutes due to that stupid rtl allowing him to “Oh kitten button” run away and going back full, what I was supposed to do? Leaving a portal on point just to chase a stupid ele? Because you know, without portal if i leave the point he can easily go back to it to decap even before i can cover half the distance i made trying to get him to finish him off…having to call out backup just to get a kittening r20 ele able to do nothing but running away while dieing, heal up and come back just for gettin his kitten owned again and so on for like 4 minutes doesn’t sound legit to me…am i wrong?
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Yes…system is not bad, mechanincs related to it are..