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What are leaderboards?

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Posted by: Archaon.9524

Archaon.9524

New Leaderboards = Farm

Pretty epic for a game that is tryharding to be esportz lol

Maybe pretty smart if it gets new players into sPvP long term.

you mean farmers? Encouraging farming is really gonna help pvp i guess…but they’re trying to dumb this game down as much as possible with every patch since it got out so yeah…i wouldn’t be surspised after all

wonder why high level pvp players are less than 1/3 than one year ago…after all those awesome casual friedly reworks…

ESL is probably the only decent thing left so far

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(edited by Archaon.9524)

What are leaderboards?

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Posted by: Archaon.9524

Archaon.9524

New Leaderboards = Farm

Pretty epic for a game that is tryharding to be esportz lol

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Leagues in PVP leaderboards

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Posted by: Archaon.9524

Archaon.9524

dragon is not ugly at alll

THIS was good and took YEARS of constant winning to get and no more than 10 players got it

Gw2 dragon is just crap…..worthless and crap, 1kk rank points, old r70 was around 3.5kk and they just gave kitten dragon for free to everyone above r55 after dumb rank patch….no wonder why it looks so bad rofl…even dat dragon from gem store looks better, but even with a better animation would be worthless anyway since everyone can get 1kk points in less than 4 months

April 2014 Never Forget when ranks still had some little sort of meaning, dumbest patch EVER in the neverending list of dumb patches

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(edited by Archaon.9524)

Really sick of Eles and Engis

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Posted by: Archaon.9524

Archaon.9524

Has always been the way.

Anet listens to “successful” teams who are successful because their mains are OP. So they listen to people with vested interests. And it results in long standing and boring situations.

Been that way since release.

pretty much…i mean…just look at wts lol

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Melee is not rewarding enough in PvP

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Posted by: Archaon.9524

Archaon.9524

I feel like warrior is the best example of a class which should be able to go full melee without losing much effectiveness. Longbow is an absolute staple on that class right now when it really shouldn’t be.

This /15 char
[/quote]

Longbow is the best choice for reliable condi removal due to cleansing ire safe proc compared to other weapons…and pin down, might from fire field + arcing arrow, blind….all those things make lb the best weapon for warriors and a must have for any spec, pretty much like sbow on thief…it’s just too good for not using it, expec in this random condispam meta. Problem with melee is that you don’t actually get benefits for going melee compared to aoe…a nade engi can deal indecent amount of dmg and condis just spamming nades from 1k range, same goes for staff celestial ele….mesmers and thieves are a different story since they MUST stay out of teamfights, getting into aoe spam is gonna rek you in seconds on a glass cannon (With no condi removal too like mesmer) but celestial bunkers being able to deal insane damage from range while alternating on point is terribly broken, ranged damage on bunkers gives them way too much survivability, if you watch ANY esl match you will see the usual nade spaming engi randomly throwing kitten on point 24/7, being able to survive forever when focused and ready to jump on point when someone needs backup holding it, also having nonsense cc on demand and if things start getting wrong you can just go for crate (I win button) and it’s gg. No wonder why the best cancer teams out there are running double engi…bunkers spamming nades while another bunker godmode ele standing on point cleaning all condis like if there’s no tomorrow (Compensating for engi’s only weakness that is heavy condi pressure)…esl is dominated by ele+engi combo, 2v2 finals were ele+engi vs ele+engi too….and the only ones not finding problems watching those are anet’s devs

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(edited by Archaon.9524)

[Suggestion] New sPvP Sigil: Sigil of Pacification

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Posted by: Archaon.9524

Archaon.9524

Umm. I think it should be like this instead:

Sigil of Pacification
50% Chance on Hit: Remove Stability
(Cooldown: 5 Seconds. 0 Seconds if removing warrior stability)

There we go, strap on this sigil and your opposing warriors no longer have perma stab.

Yeah put dat on decap engis please…we definately need more cancer engis in pvp

but what do you think about confirmed might removal?

Nerfing might stacking is good, but a weapon sigil isn’t probably the best way to do it…capping max stacks to 15 or just dropping down duration would be much better

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New sPvP Sigil: Sigil of Instability

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Posted by: Archaon.9524

Archaon.9524

Two words:

Decap Engi

/thread

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[Suggestion] New sPvP Sigil: Sigil of Pacification

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Posted by: Archaon.9524

Archaon.9524

Umm. I think it should be like this instead:

Sigil of Pacification
50% Chance on Hit: Remove Stability
(Cooldown: 5 Seconds. 0 Seconds if removing warrior stability)

There we go, strap on this sigil and your opposing warriors no longer have perma stab.

Yeah put dat on decap engis please…we definately need more cancer engis in pvp

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Leagues in PVP leaderboards

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Posted by: Archaon.9524

Archaon.9524

phoenix stomp looks so much better anyway =P

since dragon is probably the ugliest finisher ever…yes

it looks like a failed 3d max rendering…even bunny is better

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PSA: Beta Ladder Starts Tomorrow (2014-12-16)

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Posted by: Archaon.9524

Archaon.9524

Oh well some hours ago i went trioq and i found myself on the other team lol

Like wtf? Funny thing is that is was also getting their target….we all know matchmaking is far from being flawless but this is a bit too much imo..

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(edited by Archaon.9524)

PSA: Beta Ladder Starts Tomorrow (2014-12-16)

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Posted by: Archaon.9524

Archaon.9524

If it’s gonna be like this noone would actually care about it anyway

like what? matchups have been good for me, and lots of people care…mists are full.

It’s not about matchups and stuff….if you look at the actual ladder and how people got up there you’re gonna understand and the longer it goes the wider the gap between ppl playing some hours/day at best and nolife farmers playing really bad but going 24/7 for thousands of matches. Those ppl should not even be close to others who have % win ratio above 70-75% but sadly they’re gonna end up even higher….a loss is a loss…and if you lose 2/3 of your games you shouldn’t be nowhere near the top…no matter who you faced.

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(edited by Archaon.9524)

Melee is not rewarding enough in PvP

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Posted by: Archaon.9524

Archaon.9524

why going melee if you can just spam nades?

#esports

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Leagues in PVP leaderboards

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Posted by: Archaon.9524

Archaon.9524

I’ll just talk about a little part of what this can be in the future: rewards.
Let’s say we get hypotetical leagues:

Quaggan 1,2,3
Bear 1,2,3
Phoenix 1,2,3
Dragon 1 (only one because it would be the last one? I’m not getting into that :P)

Then, based on that these leagues are in order (quaggan is the “newbie” league; dragon the “pro” league) it should have different rewards at the end of the season. I don’t find “fair” that only top 150 players will get season rewards, because:

1. Solo Arena is not a thing anymore and I’m OK with that, but for people who like to play Solo or Duo will have a really rough time to reach top 150.

2. Experienced teams (and future new teams of course) will have an “advantage” at getting to these ranks (Coordination and Teamwork OP).

Yeah, sure it will encourage players to don’t play solo and form teams with other PvPers, but sometimes people don’t have the time to do that or simply they don’t want to play on a Team. So if you had these leagues (they should be based on MMR to make everyone start “at the right spot” on every season) you could make special rewards for it. For example you could say:

“Quaggans get 5g, 2 unidentified dyes and 5 champ boxes”

“Dragons get 100g, 5 unidentified dyes, one minillama (it has to be there!), … and one original – PvP exlusive – piece of armor”.

These are simple examples. The point I’m trying to make is that structuring PvP in Leagues like that, it would make everyone get rewards (even if they are few) but still rewarding top players with something unique, something that makes people recognise them like finishers, armor (or even weapon!) skins.

So that’s everything I wanted to tell. Leagues to make everyone get some rewards (because they play PvP) and make the top PvPers get unique rewards (because they play PvP at a “professional” level).

Keep these changes going Justin (and Anet Team), I like them very much, you (Anet Team) almost got that MM problems and good luck everyone with the experimental season, cheers ^^.

Dragon lol…everyone is kittening dragon …i have 2 accounts with freaking dragon and going for third…you can get r80 in less than 4 months after they dumbed ranks down for casuals last year

Dragon…yeah….

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PSA: Beta Ladder Starts Tomorrow (2014-12-16)

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Posted by: Archaon.9524

Archaon.9524

If it’s gonna be like this noone would actually care about it anyway

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Anet, it's time look into Elementalists.

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Posted by: Archaon.9524

Archaon.9524

Am i the only one who see the problem comes from strength runes? 45% duration increase with an extra 5%dmg to it seems a lil bit op compared to other runes.

Without their perma 20+ might stack, i dont think warr and ele will be at their place now.

you don’t need strength runes to stack might…most wars don’t even run them anyway

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Leagues in PVP leaderboards

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Posted by: Archaon.9524

Archaon.9524

“People look to the leaderboards to see who is the best.”

Best at what, exactly?

Not as simple as it may sound. It’s worth discussing.

If system is gonna be this, best at nolife farming i guess (And i mean just farming for games played…not winning) like pretty much like after qpnts change when they started giving 1 qpnt even to ppl who lost, so many just started going and going getting all those +1 and at the end of the season upper qpnts ladder was just crowded by scrubs who won pretty much nothing and just made their way up there queing and losing 24/7

And this is gonna be the same. ESL only skill meter….still full of celestial lame eles, engis comps and kitten ofc but 100 times better than this nonsense ladder

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(edited by Archaon.9524)

New MMR is fine (in theory) but all messed up

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Posted by: Archaon.9524

Archaon.9524

That would suck for the more rated team, since you’re lower than they are they wouldn’t be getting points. All lose and no win doesn’t seem very fun, so I doubt they’d enjoy it. Could be wrong though.

Losers are NOT meant to get points omg…just look at old freaking gw1, in GvG losers were just losing…never getting points for that, in ha was the same: high ranked teams facerolling and bad players just sitting in a corner with nothing until they managed to get better and somehow winning…this is how a competitive game should work…rewards for losing is only gonan promote farming that is the worst thing that can possibly happen in a pvp wannabe esports

stop

rewarding

losers

just…stop.

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Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

Archaon.9524:

I understand where he is coming from. Having teamQ and soloQ in the same matchmaking(especially for a ranked system) is just a dumb idea from the start because it seems to happen more often then not you get teamed up with premades. Not only that Every single match is usually very one sided now. I can’t even enjoy myself playing soloQ anymore maybe i just get so unlucky to get very low end players on my team time and time again.

I enjoyed the old matchmaking system even though i had to wait 5-15minutes because each match was always very balanced and fun to play(All 10 people knew how to play their class and make rotations). Oh also a note it seems like climbing this leaderboard does ABSOLUTELY nothing in helping to pair you up with more skilled players.

I tried to enjoy this new system but at this point i really dislike it for soloQ. TeamQ its basically just the same but now premades have an ever easier time stomping even more soloQ players then before.

I hope Arenanet sees that teamQ and soloQ can’t be in the same matchmaking system it just can cause to much frustration on the players by adding more RNG to the mix.

Well you’re not gonna wait any less with new system anyway…10 mins que are pretty normal during non-prime times…i actually had dat match vs rom tage and hiba vs me+randoms after more than 15 mins que…i mean, i waited 15 freaking minutes in order to get….that…

Is this system actually made to force ppl quit this game? Because it’s how it feels right now

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(edited by Archaon.9524)

New MMR is fine (in theory) but all messed up

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Posted by: Archaon.9524

Archaon.9524

Would the truly skilled playing more matches be an option?

Skill =/= Farming

Not even close

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Time Played = Highest Leaderboard??

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Posted by: Archaon.9524

Archaon.9524

You know what? With this ladder system prince vingador is gonna be #1 EU hands down after playing thousands of matches again.

How bout that…nothing else to say here i guess

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(edited by Archaon.9524)

Matchmaking Changes: 12/5

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Posted by: Archaon.9524

Archaon.9524

Being meant to lose and being fine with it it’s totally wrong…and i mean completely blatantly wrong

Winners should go up

Losers should go down

Everyone should play to win not to get to 300 pnts…

Otherwise this is gonna make no sense, a competitive leaderboard should also reward skill and not mindless farm, ppl like prince vingador used to run thousands of matches are gonna be top ladder…i mean…for real? Are you kittening serious?

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PvP court yard

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Posted by: Archaon.9524

Archaon.9524

What’s the point on learning how to adapt comps for courtyard? Is not gonna be in rotation after 16

For most people, it’s not a herculean task that requires hours of practice. It’s just a matter of learning to stick together. It may, of course, be different for you.

Teams balling up is what usually makes us owning ppl so fast….keep balling up…the faster it ends the less painful it is

That’s a tactic after all

Btw i was talking about classes/specs/comps best suited for courtyard you genius…next time i’ll give you a simple drawing instead

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PvP court yard

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Posted by: Archaon.9524

Archaon.9524

It receives votes because if you go premade it’s totally faceroll taking just a couple of minutes

Non provare a negarlo xD

I said this

If you go solo and you see 5 votes for court you know you’re already done….it punishes lack of coordination (That a pug team can’t have) way more than conquest maps and after you get wiped first time comeback is nearly impossible..let alone if you got wiped once you probably gonna end up on the floor second time too

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PvP court yard

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Posted by: Archaon.9524

Archaon.9524

It receives votes because if you go premade it’s totally faceroll taking just a couple of minutes

Non provare a negarlo xD

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PvP court yard

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Posted by: Archaon.9524

Archaon.9524

Courtyard is great. It just takes adjustment. People will soon enough learn to not charge in by themselves, and the experience should improve.

Seriously, when you have people who know what they’re doing, it’s the most fun map in the game — and comebacks are very much possible.

What’s the point on learning how to adapt comps for courtyard? Is not gonna be in rotation after 16

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New MMR is fine (in theory) but all messed up

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Posted by: Archaon.9524

Archaon.9524

I’ll agree with #3 only if you get an accurate #1.

No, we need all of them.

Current ladder is way more of a joke than the last.

Dunno how it can be possible considering how crap the old one was…but this is actually true…so…terribly…true

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PvP court yard

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Posted by: Archaon.9524

Archaon.9524

at least it’s faster xD

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Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

No, instead the improved match making hurts your rating less if you get stuck on a low MMR team and lose significantly. Where as before in the old system, if you lost you would lost significant rating and drop more on the leaderboards, regardless if you where 30 points from winning or lost by 400.. The loss was the same.

The new system is more intelligent and adjusts rating loses depending on how much you lost by or if you have low MMR players in your team.

So even if i don’t lose points (I don’t know and i don’t really care since ladder is gonna be farm based and not skill based anyway) how am i supposed to have fun playing in some teams that look worse than hotjoin? Last night got matched vs tage rom and hiba trioq while soloqing and my team composed by totally unknowns who were failing to kill tage 3v1 on close (And he was running offguard not even bunker) while being 1v3 mid kiting everywhere like a mad kitten waiting for a backup that never came…and all of this after waiting 13 mins for qpop

Is this supposed to be fun? Looks like you should go full rooster 500-0ing everything or nothing…rather play farmville than watching 2 thieves getting rekt by one shatter mesmer while you tryharding 1v2 on close all time…or 3 ppl chasing tage around altar while not even one of them standing on kittening point and capping it (Let alone wasting time in 3v1 and failing)

The new system makes it less likely for things to happen, but nothing will ever be perfect. You can make a difference in your own rating, many others have got high MMR in solo queue with no issues. no matter what they implement not everyone is going to be satisfied. If you want full control of your team please queue as a team.

As i said going full rooster and 500-0 everything is the only option then….still not so fun but still better than trying to carry hopeless randoms i guess

Evidently you’re not carrying them if they ended up losing anyway.

How can you carry 2 thieves dieing to one shatter mesmer? Or 3 ppl going for chief, getting it stolen and being rekt one minute after while you are 1v3 mid? Or a team of pvers running around all map trying to get tage while you are alone mid vs rom, hiba and another nade engi? Please tell me you great pvp master…i bet you’re so good you can solo CM while your mates looking at rainbows and carry them all, teach me how to do it please

Top 500 lol….enlighten me

I have that on every class on the game, not just one like most.

I was able to do it by myself and get back in the top 1000 with no issues, sorry to see you cannot do the same.

maybe because i’m mainly going unranked to keep mmr as low as possible….i don’t even want to try explaining you why. and btw i used to sit in top 100 with first account and on 200 with other 2 on old ladder (Most times not even playing in stable teams) so gratz you back in “top 1000” don’t worry, if you’re eu we probably gonna meet each other when we’ll start going serious after 16 dec reset…and we’ll see what can you do by yourself then ^^

Ok back to the real stuff…

I still dunno how am i supposed to carry 4 randoms not even going for point vs tage rom hiba and other two not so bad guys…apparently anet thinks it’s possible…

justin can you explain me what am i supposed to do in those situations? I actually don’t care about ladder and points since it’s broken as kitten and gonna last 5 days…but getting rekt without being able to do nothing is NOT fun…no matter ladder points and stuff, looks like going full premade is the only option here…even if is not really dat fun too cause you pretty much 500 – 0 everyone…when going full rooster we actually have ppl getting on facebook and youtube half match cause you don’t even need to try in order to win most of those games…you can lord rush with 5 ppl at start and then go back and tricap them….not joking, and then if you join solo you get teamates straight out from dungeons and wvsw vs premades and stuff, this matchmaking is not broken…is way worse than simply broken

Btw if ladder system is gonna be the same many more are gonna quit this game, was already talking with leman tonight about teams and stuff after patch but he’s right saying that like this there’s really no point on playing expec if you can’t play that much…matchmaking is totally wrong and ladder is even worse, hope for fixes or this is gonna be the last breath of gw2’s pvp…the last drop into the casual friendly bs glass

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(edited by Archaon.9524)

Mesmers...

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Posted by: Archaon.9524

Archaon.9524

Looking how much this class got OP in PvP along side Ranger is really ridiculous. Why not buff Necros instead?

LOL

wait…you trolling right?

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Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

No, instead the improved match making hurts your rating less if you get stuck on a low MMR team and lose significantly. Where as before in the old system, if you lost you would lost significant rating and drop more on the leaderboards, regardless if you where 30 points from winning or lost by 400.. The loss was the same.

The new system is more intelligent and adjusts rating loses depending on how much you lost by or if you have low MMR players in your team.

So even if i don’t lose points (I don’t know and i don’t really care since ladder is gonna be farm based and not skill based anyway) how am i supposed to have fun playing in some teams that look worse than hotjoin? Last night got matched vs tage rom and hiba trioq while soloqing and my team composed by totally unknowns who were failing to kill tage 3v1 on close (And he was running offguard not even bunker) while being 1v3 mid kiting everywhere like a mad kitten waiting for a backup that never came…and all of this after waiting 13 mins for qpop

Is this supposed to be fun? Looks like you should go full rooster 500-0ing everything or nothing…rather play farmville than watching 2 thieves getting rekt by one shatter mesmer while you tryharding 1v2 on close all time…or 3 ppl chasing tage around altar while not even one of them standing on kittening point and capping it (Let alone wasting time in 3v1 and failing)

The new system makes it less likely for things to happen, but nothing will ever be perfect. You can make a difference in your own rating, many others have got high MMR in solo queue with no issues. no matter what they implement not everyone is going to be satisfied. If you want full control of your team please queue as a team.

As i said going full rooster and 500-0 everything is the only option then….still not so fun but still better than trying to carry hopeless randoms i guess

Evidently you’re not carrying them if they ended up losing anyway.

How can you carry 2 thieves dieing to one shatter mesmer? Or 3 ppl going for chief, getting it stolen and being rekt one minute after while you are 1v3 mid? Or a team of pvers running around all map trying to get tage while you are alone mid vs rom, hiba and another nade engi? Please tell me you great pvp master…i bet you’re so good you can solo CM while your mates looking at rainbows and carry them all, teach me how to do it please

Top 500 lol….enlighten me

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(edited by Archaon.9524)

New MMR is fine (in theory) but all messed up

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Posted by: Archaon.9524

Archaon.9524

I was really hoping for exclusive finishers for top 1000 players.

top 1000 lol

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Do I suck or does necro suck?

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Posted by: Archaon.9524

Archaon.9524

Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.

Well since it took 2 years for NA to win his first international tournament after getting rekt by EU every single time, and still needed a lame comp in order to win well….i assume you’re actually trolling…

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New to the Scene

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Posted by: Archaon.9524

Archaon.9524

Pick a role you want to play (Roamer, mid bunker, side bunker and so on), go watch last ESL Weekly matches on youtube (Last ones because if you watch old ones there’s probably gonna be a lot of outdated and out of meta specs there) and start learning how to play your role and class/spec best suited for it and how to properly rotate.

Try going with someone with more exp than you who can point out your mistakes, after you found out the best role and spec for you go find a pvp team/guild and always try to go with same ppl talking about what you did right or wrong after matches.

Give no kittens to loosing at start…you’re gonna lose A LOT and that’s totally normal, don’t give up

And for god’s sake don’t go hotjoin since there’s nothing to learn there outside random zerging (If you just want to test a buld it’s fine but there’s nothing about tpvp and skill in hotjoin)…if you were going wvsw before just forget everything you know, pvp is way harder than wvsw and totally different on pretty much every aspect from equal stats and gear for everyone to single player’s skill level…assuming you can 1v1 a class just because you can do it in wvsw is gonna get you facerolled as soon as you meet an average decent player

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(edited by Archaon.9524)

Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

No, instead the improved match making hurts your rating less if you get stuck on a low MMR team and lose significantly. Where as before in the old system, if you lost you would lost significant rating and drop more on the leaderboards, regardless if you where 30 points from winning or lost by 400.. The loss was the same.

The new system is more intelligent and adjusts rating loses depending on how much you lost by or if you have low MMR players in your team.

So even if i don’t lose points (I don’t know and i don’t really care since ladder is gonna be farm based and not skill based anyway) how am i supposed to have fun playing in some teams that look worse than hotjoin? Last night got matched vs tage rom and hiba trioq while soloqing and my team composed by totally unknowns who were failing to kill tage 3v1 on close (And he was running offguard not even bunker) while being 1v3 mid kiting everywhere like a mad kitten waiting for a backup that never came…and all of this after waiting 13 mins for qpop

Is this supposed to be fun? Looks like you should go full rooster 500-0ing everything or nothing…rather play farmville than watching 2 thieves getting rekt by one shatter mesmer while you tryharding 1v2 on close all time…or 3 ppl chasing tage around altar while not even one of them standing on kittening point and capping it (Let alone wasting time in 3v1 and failing)

The new system makes it less likely for things to happen, but nothing will ever be perfect. You can make a difference in your own rating, many others have got high MMR in solo queue with no issues. no matter what they implement not everyone is going to be satisfied. If you want full control of your team please queue as a team.

As i said going full rooster and 500-0 everything is the only option then….still not so fun but still better than trying to carry hopeless randoms i guess

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Do I suck or does necro suck?

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Posted by: Archaon.9524

Archaon.9524

Every class feels pretty weak compared to ele and engis.

I think the main thing you are suffering from is post-OP syndrome™. You got used to playing necros when they were totally OP and now need to readjust. You started thinking that is was your amazing skill that was carrying teams to victory and not your OP class (no offense intended, you may well be extremely skilled).

Necros are still strong, its still a tough/close fight. You don’t need to “cheat” by prestacking deathshroud before a match, its a class mechanic that is meant to build in combat. Adjust your playstyle a bit and you should do just fine.

I think henry actually plays necro since this game got out and he probably knows what’s up after all…..necro is not bad, problem is that for some classes (And not only for necro) there are too many rock-paper-scissors hardcounters in this game while other specs sit on the other side hardcountering many things being weak to a very few ones….at same skill level a spec that hardcounters many and is bad vs few is always better than something like necro or mesmer that suffers from way more things and is gonna have, on average, more bad matchups compared to actual meta specs…how many things can you safely 1v1 on nec being almost 100% sure you’re gonna win or at least surviving forever? How many things can you safely 1v1 on d/d celestial ele? Would you ever jump on a point with necro for a 1v2 clutch as celestial eles or engis often do no matter who’s on the other side? Here’s the problem…not only a necro’s problem more likely an overall bad pvp design

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(edited by Archaon.9524)

Stealth Classes OP in PvP

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Posted by: Archaon.9524

Archaon.9524

Maybe You just suck?

This.

/thread

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Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

No, instead the improved match making hurts your rating less if you get stuck on a low MMR team and lose significantly. Where as before in the old system, if you lost you would lost significant rating and drop more on the leaderboards, regardless if you where 30 points from winning or lost by 400.. The loss was the same.

The new system is more intelligent and adjusts rating loses depending on how much you lost by or if you have low MMR players in your team.

So even if i don’t lose points (I don’t know and i don’t really care since ladder is gonna be farm based and not skill based anyway) how am i supposed to have fun playing in some teams that look worse than hotjoin? Last night got matched vs tage rom and hiba trioq while soloqing and my team composed by totally unknowns who were failing to kill tage 3v1 on close (And he was running offguard not even bunker) while being 1v3 mid kiting everywhere like a mad kitten waiting for a backup that never came…and all of this after waiting 13 mins for qpop

Is this supposed to be fun? Looks like you should go full rooster 500-0ing everything or nothing…rather play farmville than watching 2 thieves getting rekt by one shatter mesmer while you tryharding 1v2 on close all time…or 3 ppl chasing tage around altar while not even one of them standing on kittening point and capping it (Let alone wasting time in 3v1 and failing)

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(edited by Archaon.9524)

Time Played = Highest Leaderboard??

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Posted by: Archaon.9524

Archaon.9524

i don’t even want to know who’s on top….and with this system ppl are probably gonna give even less kittens to ladders than before…pretty much like old qpnts ladder after they started giving points to losers too…

dead competitive pvp is dead…this is gonna be more likely dungeon farming than actual pvp, just keep going…if you suck don’t worry, just que more and you’ll get up anyway

such esports

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(edited by Archaon.9524)

Do I suck or does necro suck?

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Posted by: Archaon.9524

Archaon.9524

Aside from overall weak sustain i would say necro isn’t bad at all…main problem are those crazy op celestial bs eles that aoe clean condis like if there’s no tomorrow while still being bunkers (Well, bunkers actually able to 1v1 pretty much everything and win 70% of times) with a pretty good mobility too. A bit too much imo…but everyone already knows that i guess, except for anet ofc

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New tPvP system is crap

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Posted by: Archaon.9524

Archaon.9524

Is called making the matchmaking system even more broken than it was before…and actually isn’t an easy job considering how stupid it already was…

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Time Played = Highest Leaderboard??

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Posted by: Archaon.9524

Archaon.9524

Farm Wars 2 here we go…pve heroes are gonna be happy i suppose…

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Does improved matchmaking...

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Posted by: Archaon.9524

Archaon.9524

…actually means that if you go solo you’re supposed to carry a team that leaves you 1v3 mid cause they just doing chief (Also getting it stolen) instead of coming in teamfight? (Getting there when you’re already dead and being rekt hard righ after ofc)
Or getting 2 thieves in team and looking at them getting owned by one (Yes just ONE) shatter mesmer on far? (And after asking one of them if he’s running panic strike at least, being aswered with “Panic strike is for noobs”)

Just curious….

Give us /resign….or get a clue and rework this kittened system already

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(edited by Archaon.9524)

Anet, it's time look into Elementalists.

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Posted by: Archaon.9524

Archaon.9524

Remove permaregen or permavigor from bunker eles and it would be fine

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Time Played = Highest Leaderboard??

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Posted by: Archaon.9524

Archaon.9524

Unfortunately I don´t see any reward that would encourage us to play in this ladder system.

Lamassss and moar lamas

rofl

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Back to blowouts in Unranked

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Posted by: Archaon.9524

Archaon.9524

There are definitely more blowouts today. It’s not fun winning 500-100, nor is it fun losing 100-500. I had both types of games today, and it’s an indication of very poor matchmaking. The weekend was great — what happened since then?

During weekend there were more ppl/teams queing up so matchmaking was better, it had always been like that…the less ppl queing up the worst the matchmaking works (Well it never worked that fine anyway)

That’s why when we still had old ladder going with full team during odd times was the best way to safe win matches in order to reset ladder decay wihout risking getting matched up with another good team and maybe losing.

That’s how high ladder works pretty much, and keep in mind that before queing with your team you already know which teams are queing and who you’re probably going to face when you get in….waiting for someone getting out from matches..or waiting for someone else starting another match before submitting…

It’s not all about stomping ppl you know

These are the same people that complain about boring farm matches, yet they actively avoid other good teams to protect rating? Sad indeed.

At least after the 16th there will be incentive to play more and to not nurse an outdated MMR…hopefully

Noone is qdodging atm you genius, no need to care about a beta ladder going to be resetted in one week, you just go unranked keeping your mmr as low as possible in order to get easy winning streaks after reset and that’s all you need to do atm (Someone could also lose on purpose while playing ranked to get even lower mmr but that’s a bit too sad imo)…i was talking about old ladder and ofc about what is gonna happen after 16 dec. And now that is gonna give those awesome (roflmao) rewards ppl are gonna plan runs even more….that’s how high ladder matches used to work since ladder got out and this is not gonna be any different. This week it’s just a safe period that lets you adjust you mmr in order to be in the best spot when the real ladder comes out…this is actually how high level teams are looking at this while average players just rek each other giving no kitten to mmr and stuff. As i said you don’t get (And stay) in high ladder ONLY by winning matches. Ppl just asked why top teams/players are mainly going unranked atm…here’s your answer and that’s it, noone cares if someone thinks this is lame or not, this is just how it works (Always worked and going to work after reset ) simple as that…opinions are totally irrelevant

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(edited by Archaon.9524)

New Leaderboard...WTF?

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Posted by: Archaon.9524

Archaon.9524

The leaderboards SHOULD be a grind. It SHOULD be a mix of skill and playing alot. Otherwise you get a stagnant community where people only play with their “full” teams and stomp people. And afkers will win the leaderboards. This game will be so healthy if the leaderboards are a bit of a grind. They have tournaments for full teams to lame it up and win something. Leaderboards should primarily be designed to encourage participation.

So I hope these leaderboards are a sign of things to come.

Problem is that those guys are changing them from afk ftw to play as much a possible not caring about winning….we all know old one was bad with ppl not playing and only going for safe matches to dodge decay, but this is not gonna be any better, as u said they must reward ppl for both playing AND win/loss ratio…otherwise tryhards with lots of time are gonna end up way higher than they actually deserve to be imo…if winning counts nothing how can you possibly call this a competitive game?

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(edited by Archaon.9524)

Congratulations to Abjured for winning WTS!

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Posted by: Archaon.9524

Archaon.9524

Secondly, TCG had about 20x LESS practice than the Abjured did. Our “comp” REQUIRED it. You can see it in the rotations.

Ofc…getting close permadecapped while tunneling mid far or chasing sizer with 3 ppl..

Anyway 4 bunkers require LESS rotations than 3 bunkers + 2 glass cannons (That being thief and MESMER pretty much always need to roam together cause if there’s a thief or some condispam around a lone mesmer is a dead mesmer)

whatever…gg i suppose

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(edited by Archaon.9524)

Haven't played for months

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Posted by: Archaon.9524

Archaon.9524

Why is the PvP worse than ever? Tried to play some new Unranked and Ranked MMR and I’m getting some hotjoin level matches. I thought the new system was suppose to improve the pvp experience?

Also, what the hell is this crappy voting system. If 9 people vote on map X we can still get to play on the terrible Courtyard map. It this what this mode have become? Is this ANet’s idea of fun?

Furthermore, where’s the balance? The same builds from last year’s update are still roaming out there, dominating everything, not leaving much space for creativity. Will PvP ever get a real update?
/Rant

But seriously now, is there any old school folk enjoying today’s pvp?

Hotjoin? If you go solo you’re gonna get way worse ppl (Both in team and vs) than old hotjoin

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New Leaderboard...WTF?

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Posted by: Archaon.9524

Archaon.9524

Not if we’re matching you against other full rosters with similar skill, which is our goal.

Justin…come on, teams always used to qdodge each other do you really think that everyone is just mindlessly going to que up while a potentially better team is in que? Over a certain level you know each other …ppl asking if your team is in que or not, whispering other teams if you stop going so they can safely que up… What you said is probably gonna work on mid ladder i guess, where ppl just randomly go in, but the higher it gets the more ppl start working on their ladder even when they’re sitting in HoM

And just an example….let’s say CM getting on top again, if winning against worse ppl is giving you nothing how are they supposed to stay on top then? And what about teams that (For some reason) can’t que at night when top teams are around…they will never be able to get somewhere even winning everything they get.
Going for 3 matches/week with decay resetting while winning vs scrubs during odd times was bad for sure…but this system is not gonna be any better

You should promote winning vs better teams AND win/loss ratio not just one of them otherwise this is just gonna be broken as before if not worse

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(edited by Archaon.9524)

Back to blowouts in Unranked

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Posted by: Archaon.9524

Archaon.9524

There are definitely more blowouts today. It’s not fun winning 500-100, nor is it fun losing 100-500. I had both types of games today, and it’s an indication of very poor matchmaking. The weekend was great — what happened since then?

During weekend there were more ppl/teams queing up so matchmaking was better, it had always been like that…the less ppl queing up the worst the matchmaking works (Well it never worked that fine anyway)

That’s why when we still had old ladder going with full team during odd times was the best way to safe win matches in order to reset ladder decay wihout risking getting matched up with another good team and maybe losing.

That’s how high ladder works pretty much, and keep in mind that before queing with your team you already know which teams are queing and who you’re probably going to face when you get in….waiting for someone getting out from matches..or waiting for someone else starting another match before submitting…

It’s not all about stomping ppl you know

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(edited by Archaon.9524)