As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.
LOL what kind of scrub team is letting you just sit there and stack might?
Well how do you stop them from blasting might? Do you kill them?
Oh wait, you can’t kill them because they outsustain everything.
You’ll probably even die in the process
Do you knwo how to kite or you sit stand still face tank the whole damage ele.
It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.
Most of the people, I see PVP just stay there and try to face tank D/D Ele.
No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.
Do you want to see videos about it, watch this.
Oh yeah let’s put phantaram fresh air vs a random scrub d/d…
I can kill many cele d/d eles too with gs/hammer war in unranked so cele d/d is definately underpowered
That totally makes sense…
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Noone had ever been banned for flaming
Get over it
If you think gw2 community is toxic you should try to feed on lol or dota2 you probably gonna start crying after first match
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Being stunned for 2 seconds by an enemy that came out of nowhere and then bleeding to death while they shadowstep away limits MY options too. I think stealth needs a bit of a hit. If a reliable reveal skill that people actually want to use is on the way, I’ll welcome it.
Now I’ll have to think about when I engage as a steath thief, rather than just seeing one person by themself and slowly chipping them down.
bleeding to death? don’t tell me you actually die vs condi thieves lmao
So far, I see many many players using complete garbage builds.
ANet needs a way to give new players competent build. Without this, new spvp players will be farmed over and over again. Players of the same team will be angry with them.
There also needs to be a “Better Default Keybind” option that would change keybinds to be more efficient than the default. There needs to be tutorials on how to play them.
How can new players learn if their build and skills are bad?
New bloods cannot enjoy pvp if they go straight to downed state every time they leave spawn area.
If you give nabs specs that can be effective while requiring 0 skill is gonna end up like turret engis, spirit rangers and so on….
It’s not like new players really need to think they’re already good at something, if you’re bad you die…asking for specs to fill the skillgap it’s like asking to break this game even more
I’m probably gonna say something totally new and unexpected for 90% gw2 pvp community….but if you take a look at ANY other competitive game it’s pretty obvious
Nabs are supposed to get rekt…that’s how you’re supposed to get better, if you get rekt qq and quit then pvp is not for you and noone is gonna miss you anyway.
It’s not like everyone is supposed to have a spot just because someone else does….in a competitive game you go up only if you deserve to and most people are gonna stay where they are forever, how many play football at amateur level everyday? How many actually make it to major leagues? You’re basically asking to dumb down the game to allow amateurs to compete vs those playing in major leagues without being any better than them in terms of both skill and experience…and that makes absolutely no sense
Keybinds are pretty easy to adjust…you just need to put your binds where you can easily reach them, it’s not rocket science…you can’t make a “better dafault keybind” since everyone has a different keybind based on his hardware (Kb, mouse, keypad and so on)
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D/D Ele OP, Mesmer kind of OP. A single Thief still mandatory on competitive teams. The rest of the classes kind of blend together in terms of balance. Also, burning stacks in intensity and is particularly strong.
Except Ranger.
Poor Ranger.
Longbow ranger’s not in a terrible spot for most PvP brackets, particularly since it now has taunt on pet.
Just don’t expect to win top tier tournaments with it. =P
Power ranger is only half decent because of people exploting taunt bugs…if taunt wasn’t totally bugged power ranger wouldn’t be any viable
dont suck? thief can burst down anyone from stealth and from 100 to 0 in a split second.
you need to be totally braindead (Like real no-hands level) AND running zerk/marauder to let a thief 100-0 you with a single jump
Also this is 1 time for 3 years ,when ele a little bit overpowered.Thiefs,warriors was op several time ,but eles only 1 and all people start crying about this.Let us play a little bit.
Do you know dat ele was op first 6 months of this game (Crossing and holding 2 ppl close forever) and after celestial amulet rework had been op for pretty much 1 year already?
Guess you don’t
but the thing is Ele is not OP without the cele amulet. nerfing ele will kill the class itself, but removing or nerfing the cele amulet will not kill ele or any class.
LOL
Ele is really the only class that is over the top OP with Cele. Nothing else is even close, how come you dont get that? Cele on war? Nope,. Cele on guard? Nope.
So stop with the nerf Cele and fix the OP Ele.
Ele would still be OP with knights or carrion or settlers or w/e… they will continue to be OP until the actual spec is altered, not the freaking amulet.
This is basically why some people are asking for amulet nerf instead…so they would be able to just slap another one on and still faceroll
No guys…not gonna happen, double dagger ele is op and double dagger ele is gonna get nerfed and won’t (hopefully) carry bads anymore
Deal with it
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so how do you kill ele ?
they kill you 1v1
they chase you down and kill you
they survive 2v1at least pre nerfed warriors can still be easily put down.
For myself, I’ve found that a couple of strategies have worked out.
1) Wait for them to mess up (wrong element) and DPS hard/ Condi Hard
2) Pour on the CCCertain variations of Eles do take a while to kill, but that’s where you have to decide to continue to pursue or focus on point A,B, and C instead.
good eles don’t mess up lol
it’s like saying “Just wait for them being totally bad then kill them”
if noscoc and 5g knew how to play something besides necro and engi u know they would run this comp
maybe they will reroll ele sooner or later
You either are matched with stacking burn guardians or eles with celestial stats. Its every match. Heres to another 3 years of unbalance.
playing when these classes are overpowered prepares you for a sea of stomps when the balance shifts to favor your class.
is gonna be fun indeed…but this is taking way too much…
It’s always the same, people fail to adapt their playstyle and start blaming the flavor of the month class. Guardian can do more damage and is less squishy on a Marauder amulet than an ele on celestial. Mesmers are doing 16k spikes from stealth and people still complain about an ele bunkering down. It’s not like the ele has a choice.
For every build there is a counter, and an ele is anything but difficult to kill if you bothered to learn the class weakness.
yeah true…celestial d/d dies pretty fast 1v3
learn to 3v1 eles you noobs
those ppl on forum are just embarrassing….
That moment you see the words “Free to play” and you get the biggest smile and say to yourself in a psychopathic way "Time to go kick some newbie kitten
then you get 4 f2p pugs in your team cause they gonna start with decent mmr even if they can’t do crap (Like any new player cuz anet knows what’s up as usual)
how bout dat?
Still waiting for the cele/ele nerf.
Everyone is man….everyone
People shout out to nerf D/D eles by asking burning dmg to be nerfed, or celestial amulet. There are other classes which rely on these profession-independent variables. Why not suggest a fix by replacing some skills to prevent power creep, or maybe some durations? Like, why people rant so much without focus? Just rant and don’t give suggestions to fix the actual class?
You know, that’s why ANet just ignores whiners, for all they do is mindless “nerf pl0x OP hurdurr” crying.
in order to nerf ele they MUST nerf ele traits and skills otherwise if they tone down game mechanics they gonna nerf other specs too resulting in eles still sitting on top
it’s not rocket science
Let’s hope an influx of good natured players enter and motivate ANET to actually fix stuff!
:)
Let’s hope not to get them in my team more likely…
it’s definately a server issue imo
working on it
…..
“can engage multiple enemies at a time with sustained area-of-effect damage while retaining high lethality toward single enemies.”
Sounds balanced Karl. Kappa
just what the game needs, more unkillable builds with heavy AoE but can also destroy in 1v1s … I thought maybe we had learned from ele at this point.
Btw, I know it’s too early to say whether Daredevil is actually OP or not, it’s just funny that Karl actually basically said “this spec is crazy OP” with what I quoted above.
I actually thought you were talking about ele no joke
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got 4 ppl dc on my team 5 times yesterday and 4 times today
also happened 3 times on enemy team
even servers can’t handle elespam anymore
guess who won?
Okay, I’ll bite… looking at that pic you were on the red team, you guys had two Elementalists (you being one of them running pretty much the standard Celestial d/d) and you lost. I’m assuming you’re saying that Elementalist is not OP.
I’ll get this out of the way, Rangers and Thieves are not OP.
Looking at your previous posts you seem to think Elementalist is balanced. You also said that Celestial Elementalists weren’t very good before the patch (that was posted three hours before I started typing this reply) so I’m assuming you’re talking about the patch in late June.
Before the patch that happened in June the three classes that dominated PvP were Elementalists, Warriors and Engineers. Thieves were also part of the meta due to their mobility but I don’t think anyone would say they were OP, yet you still had trouble against Thieves and you almost quit GW2. You realize you were playing one of the top three classes at the time and that still made you want to quit GW2 because you thought Elementalists were bad.
Come late June, the patch drops. Celestial is out of the meta for Engineers and Warriors but Celestial is still viable for Elementalists and also for Necromancers now. Now instead of having three classes dominating the PvP scene you’ve got just one. Now that Elementalist is the only one that didn’t get nerfed in the patch you think they’re balanced. Your class had to transcend to an unkillable god status for you to think that your class is finally balanced.
Another post by you from one month ago said that you didn’t think d/d Elementalists had good damage. Are you expecting Elementalists to hit as hard as Thieves while also keeping their sustain?
A post from four months ago (Elementalists were not terrible four months ago) of you saying that Elementalists can’t win a 1v1 against Warriors, Guardians, Necromancers and Thieves, no matter what build the Elementalist is running. Followed by you saying that the people that upload videos of Elementalists winning 1v1s are doing so because it’s funny and rare for an Elementalist to win a duel.
You’re like those people in Dota who complain about being at 2k MMR and think they should be at 7k but instead of getting better they blame everyone and everything else around them.
TL;DR You’re bad at the game or a really dedicated troll.
Aside: It would be funny if I misinterpreted your pic and this post was for nothing.
Rekt on all fronts…..please dont infract
I bet if thieves were as broken and versatile they would get nerfed within 2 days.
All they need to do is nerf defensive traits from fire line and reduce stats on celestial amy. But nah, let’s completely ignore elephant in the room.
Unlike eles, thieves have more than 1 spec though. Eles ONLY HAVE CELE DD. Always only had that. Nerf that into oblivion and ele vanishes from the game, like it ALREADY DID FOR A WHOLE YEAR.
Eles needs a complete rework on their defense, moving it away from traits (where the combination is OP) into weapons and utilities.
There are both celestial dd and celestial staff eles while thieves are only d/p….
May you explain what exactly is your point?
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I would feel realllly bad if I was an Ele right now, it’s going to be a long hard fall when they do get the right nerfs.
yeah, they’re too used to ez wins and they’re gonna fall really hard…and i’m gonna be there watching them failing once their totally broken spec won’t carry them anymore
with a glass of good wine and a big satisfied smile
Yes, let’s completely insult everyone who played elementalist prior to the 15th April 2014 patch that brought a boatload of buffs to the PvP elementalist. Some people just stick to a class whether or not it’s meta since it’s the class they enjoy.
I’m not insulting anyone…i just said i’m gonna enjoy the sweet moment when eles won’t be able to rely on the most broken spec of all time anymore in order to easily win
Because this is what everyone else not playing ele is waiting for
Good ones are gonna emerge anyway…but we’ll finally see who’s really THAT good while playing on balanced stuff…or just rerolling to the next fotm cause wouldn’t do crap anymore
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pretty impressed it actually took so long to figure this “Ultimate op elespam of doom” comp out
Stick this on top anet…you pretty much made this comp with your bare hands, would be a shame not putting it on first page forever
This is more than just embarrassing for Anet…it’s embarrassing for players that choose Ele.
Most players don’t mind being OP, but, when it’s this absurd, the tide turns to shame for even playing the profession.
How is it possible that Anet was able to do quick “balance” changes to Ranger and Necro 30pt traits soon after the recent patch…eventually got to Engineer and Mesmer exploits…but STILL has done NOTHING to Ele???
cause someone needed eles to win wts…and nerfing it right after it would have been pretty suspicious
#esports
I would feel realllly bad if I was an Ele right now, it’s going to be a long hard fall when they do get the right nerfs.
yeah, they’re too used to ez wins and they’re gonna fall really hard…and i’m gonna be there watching them failing once their totally broken spec won’t carry them anymore
with a glass of good wine and a big satisfied smile
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Here’s the party composition for those that need the info : http://metabattle.com/wiki/Build:Team_-_Overskill
this deservers his own topic stuck in front page
Guys, please stop! According to Phantaram, DD Eles are only “a little bit op”, just “ONLY A LITTLE BIT” guys! #TrustInPhantaram /sarcasm
just a little…
inb4 Anet takes this post seriously and nerfs stealth next week.
buff burning asap.
they may do that for real lmao
Nerf panda asap
Lol, ATM in the ESL #93 EU there is a 5 man ele team vs another team with 3 eles.
The 5 ele team is up 1 game and winning.
This meta is so bad
they won gg anet
The use of vamp runes on Elementalists in the AG tournaments will be banned until further notice due to this bug.
The Storm on top of it, now I hope ESL does the same.
ESL doesn’t give af XD
The only class that’s an exception is the d/d ele. They don’t apply burning stacks as fast as the guard and engie but they’re unbelievably tanky and can also do high dps from burning speed and easy might access.
nothing new bro…nothing new…
This version of raid on the capricorn looks quite good! Remove water-capturepoint and reimplement this map:)
they can just put mid on the boat and replace water with sand or smt….done
ppl still buying gems…esports and proper pvp balance can wait
The problem is not the class itself, but the skill level of the people who play it. If it’s soloq, then two thieves are not a problem if they know what they’re doing. I’ve had many games when I had two thieves and we won easily.
Thief is an attractive class for people, but it definitely takes more time and experience to master compared to specs you can just be sort of effective with the moment you start playing the game. But yeah, class stacking is bad.
While i do agree class is not exactly easiest to play, there is something wrong. namely:
if 95% of thieves are bad, how come that 95% of engis or eles are not bad? Maybe it has something to do with class after all?
Class stacking isn’t bad. We all saw 4 ele 1 thief beating TCG last week.
thief is pretty much like shatter mes…to play it at high levels you MUST be good otherwise you just gonna be a rallybot while on the other side condi/bunker specs are way more forgiving allowing for an immensely lower skillfloor needed in order to be effective. It’s the same difference between marauder gs/hammer war and shout…shout takes half skill and it’s two times more effective (Conquest wise ofc) than gs, dps specs had always been way less forgiving than bunkers and now with cele d/d being totally broken this fact had been pushed to the limit
And i think we got to this point cause anet wants to give bads moar ways to be effective instead of making them l2p…cause rerolling bunker cheese is way faster than learning how to play an hard spec and this makes pve heroes happy and since anet only cares bout pve…well you got it
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My proposal is that 2 equal classes shouldnt be allowed within the same team, or al least not running the same build (2 shoutbow war, 2 d/d celestial ele etc)
The game is currently off balance (big time), but the comunity could display a better sense of deportivity and fair play by not abusing overpowered build.
it might seem a bit unfair to the people using the favored classes or the team that have been running 2 equal classes comps for a long time, but nobody was amused to see 2, 3 and up to 5 elementalists in ESL u AG.
PD: at the moment the elementalist is way too broken, but it will be someone else later on. So its not about the classes, is about trying to keep the copetition healthy and balanced.
Sorry my bad English
even more fun would be allowing only one amulet of each type
nomore cheese celestial bs comps gg
not gonna happen
I would be really frustrated if all of a sudden an irrelevant function of the game became relevant and I was so used to ignoring it, too.
all celestial specs used to kill ppl with burning way before anet buffed it…they just shifted it from normal to reterded…no condition in this game should tick like having a thief autoattacking you (Pretty much same dmg and ignoring armor/protection)
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But there’s only one spec that rules them all (Even forcing people to build ENTIRE COMPS in order to try to counter it)…and you know what i’m talkin about
D/P Thief???
Well, that’s what I keep hearing people say…. some kind of excuse why Thieves can’t even 1v1 anymore.
[Shakes head in disgust]
i also keep hearing rampage op….
pvp community is totally awesome
Rom lasted ages against the ele so clearly warrior is OP and should have healing signet halved, all shouts just cleans a condition and no longer heal and that war horn looks OP and should have triple the cool down.
Additionally ele looks underpowered, the boons need increasing in duration by at least 300% minimum and I think we all know 500% is the right number. Maybe increase their healing from only in water to on attunement swap.
yeah shout can definately survive for too long vs a cele dd 1v1 on point without getting totally rekt…huge war nerf inc bois
i can feel it already
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Hambow was stupid, spirit ranger was stupid and celestial eles are stupid
Problem is that hambow and spirit ranger didn’t last anywhere as long as celestial eles still facerolling around untouched (Well they actually got buffed on trait patch) after more than 1 year while they nerfed the other 2 main celestial specs (Shoutbow and celestial engi)
But trying to find any logic in this is like looking for water in the middle of the desert…you just gonna get mad for nothing
Yeah I get your point and I agree that all these specs are cancer, but my point is that despite all the hambow and spirit ranger cheese, these builds still had unfavorable 1v1 matchups. Spirit Ranger got wrecked by Hambow and Hambow could be killed by a good thief. Right now you not only have 0 variety in terms of classes and builds, you also got a D/D Ele that doesnt have any unfavorable 1v1 situations and can easily yolo inc 1v2 situations. kitten’s more broken now than it was back then.
that’s true
meh i remeber CM running triple hambow….dat wasn’t what i would call a good time XD
Dunno, I remember the teamsetups mostly to be: Thief, Mes, Bunker Guard, 1-2 Hambow of which 1 can be switched with a Spirit Ranger or a condi Eng. Might be wrong though. As of now, anything is more fun than min. 2 D/D Eles on any team.
Hambow was stupid, spirit ranger was stupid and celestial eles are stupid
Problem is that hambow and spirit ranger didn’t last anywhere as long as celestial eles still facerolling around untouched (Well they actually got buffed on trait patch) after more than 1 year while they nerfed the other 2 main celestial specs (Shoutbow and celestial engi)
But trying to find any logic in this is like looking for water in the middle of the desert…you just gonna get mad for nothing
After numerous posts on PvP forums of people QQing that dd eles are OP I was hoping that the 8/25/2015 build we would see a nerf in someway…
Elementalist
Arcane Brilliance: Fixed a bug that caused this skill’s blast finisher to occur at your target’s location instead of your own.
Soothing Power: Updated the tooltip for this trait to reflect the actual effectiveness increase of 100%.Really ANet? Don’t pay much attention to the PvP community huh? Loosing all hope…
Facepalm is really all the people that don’t realize practically every classes have broken builds right now. Not just the bunker elementalist build is powerful.
There are many powerful specs around
But there’s only one spec that rules them all (Even forcing people to build ENTIRE COMPS in order to try to counter it)…and you know what i’m talkin about
again…last go4: 15 players…8 eles
and I bet ANET also wonders why they struggle to get 1000 viewers for their tournaments.
rom after 1 bottle of random alcohol has more viewers than esl weekly
and there’s a totally legit reason for it: drunk rom is fun
Bug Wars 2 : Heart of Tears
It’s already boring how everything breaks up each time there is some minor update.
Anet: fixing minor bugs while adding moar gamebreaking bugs since 2012
god this game is so much fun
oh btw…i got a totally working taunt on me for like 4 secs while on resistance + effect was still on for like another 2 secs after taunt was already over
just saying…
think gonna definately play hearthstone tonight.
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After numerous posts on PvP forums of people QQing that dd eles are OP I was hoping that the 8/25/2015 build we would see a nerf in someway…
Elementalist
Arcane Brilliance: Fixed a bug that caused this skill’s blast finisher to occur at your target’s location instead of your own.
Soothing Power: Updated the tooltip for this trait to reflect the actual effectiveness increase of 100%.Really ANet? Don’t pay much attention to the PvP community huh? Loosing all hope…
dude, it’s totally your fault for still having some hopes…l2lose all hopes in pvp balance like everyone already did more than one year ago, if you already expect the worse from pvp devs your life is gonna be way better cause you will always be satisfied
mindgames you know
Oh I know. So would you also consider 5 random pugs vs Orange Logo with 200 vs 350 points (who knows how it ended) as loosing badly?
We didn’t loose badly, and that wasn’t the point. The problem is that such matchmaking shouldn’t occur on a regular basis, if at all. Five solo queuers against a premade team of top tier players is no fun.
The fact that they were probably trolling/sleeping/rom drunk (lol) or anything else doesn’t mean stuff like this should be allowed to happen anyway
The screen was taken a couple of hours before last weekend’s tourny, I doubt they were drunk.
Are you really sure? XD