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Thoughts on how to nerf engineer

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Posted by: Archaon.9524

Archaon.9524

Hi people, Henry back again.

…….

You sure are busy…..

Cele-Rifle is only strong atm. because a build that has no condition-cleanse can both be in teamfights and roaming without any problems. In both parts, Nade.engi is very strong, but the lack of condition-removal should pose a problem in at least 1 of the areas.

- I can see how in teamfights, it’s acceptable to outsource certain things to other classes and in this case, the Shoutbow offers relieve of those conditions.
- but oh w8: Shoutbow is actually so strong and condition-only builds so bad, that no1 dares to play conditions anymore. ^^’

It’s not entirely a balance-thing either: Ppl don’t punish Engis enough for running no condi-cleanse.

Five-Gauge actually had an interesting flamethrower Engi build with insane burning-durations to punish engis: He’d just stack all the burning on them after they’ve used their turret and they were down. There are also some Engis that run pistol/shield, maybe even with bombs, exactly to punish engis that go for 1v1’s.

If Condis got buffed just a little, or shoutbow nerfed a little, so condition-builds wouldn’t just be completely useless in teamfights, Engi would be perfectly balanced, because their one and only real weakness would actually come into play again.

yeah nerf shoutbow tf support so rabid engis can come back spamming nades 24/7

…no thanks, engis passed like 1 year being meta while afking offpoint randomly spamming nades on ppl from indecent range…think that was more than enough

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Thoughts on how to nerf engineer

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Posted by: Archaon.9524

Archaon.9524

longer cd on healing turret (Had always been wayyy too short) or just remove water field from it…pick one

and some balance for slickshoes…like engi going in a straight line when activating ss like burning speed instead of being able to run in circles around you (It’s a defensive skill…not a perma cc offensive cd, engi already has way too much spammable cc…no need for more)

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Warrior shoutbow patch ideas

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Posted by: Archaon.9524

Archaon.9524

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

wanna kitten shoutbow up? remove leap finisher from savage leap…done

shoutbow without fire shield is gonna get azzraped in high tier pvp, it looks like a marginal thing but any war main knows that fire aura is a real key element in shoutbow playstyle and it’s way more important that ppl may think

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(edited by Archaon.9524)

It's official, these players are toxic

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Posted by: Archaon.9524

Archaon.9524

Welll…it’s pvp after all

Attachments:

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Stronghold suggestion: supply rework/less PvE

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Posted by: Archaon.9524

Archaon.9524

Or what if they actually removed supplies completely? You would have doorbreakers spawn periodically, their damage reduced and vulnerable to guards. There, one pve element removed.

or what is they removed pve completely from pvp? just saying…because you know, it’s pvp…not freakin wvsw

oh right pve heroes are gonna rage cause no mobs and stuff to balance their lack of individual skill.

all hail pve….i suppose…

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Stronghold PvP Feedback

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Posted by: Archaon.9524

Archaon.9524

PvE is going #esphatz

and they still wonder why ppl are quitting

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Blocked players in queue

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Posted by: Archaon.9524

Archaon.9524

Most people I’ve got blocked, I’ve got blocked for a good reason. I’d be really happy if it was made so that if I have someone blocked that he can not be put into queue with me.
I realize some people might not want this so you could put a tick box in the PvP menu to allow or ban blocked people from being put in the same queue as me.
What do you guys think about this?

If you want to start being able to block scrubs out of your team in this pvp playerbase you’ll probably gonna end up playing alone…since 90% of ppl in pvp have totally no idea bout wtf are they doing (Aside from pve achievements ofc)

I mean…come on, just look at average forum’s user and you gonna get an idea…

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Pvp Poison community

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Posted by: Archaon.9524

Archaon.9524

I just dont get this pvp community,

In a match we are winning, I been holding home hole game.
Random engineer with 1/2 my points start trash talking me.
Than i find out the 4 in my team are all grouped in TS
He just goes on and on after in whispers in how bad i am and how they are all laughing at me….

Again, 1/2 my points, watched him die off points numerous times, on my team, AND WE WERE WINNING.

Anet really need to make better report system and more strict.

This is just one example…. I know from others it happens all the time.

Worse part is how block works, they cant see your chat, but they can continue to whisper you till you block them….

Points….

LOL

think i already got why they were flaming you

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d/d ele counter?

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Posted by: Archaon.9524

Archaon.9524

have anybody any tips how fight vs d/d ele beacuse his regen/cleanse is very strong

well technically a good d/d celestial ele shouldn’t lose vs anything that could possibly go for 1v1 him on point except, maybe, for a good shatter mesmer (Who still needs to play perfectly since he’s gonna be dead if he gets some random burning and bleeding) and still won’t be able to hold cap anyway

If a d/d cele ele loses 1v1 it’s probably his fault…on a 1v1 situation on point, aside from moa, crate and lich (Considering they shouldn’t be used in 1v1 in first place) at the same skill level worst thing that could happen should be fighting forever with noone dieing…if a celestial d/d dies 1v1 in less than 1 minute he’s just plain bad…and i mean really really bad

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(edited by Archaon.9524)

You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

If you get close to top score you must definately be good…right?

On the other side i’d rather have a condi survival ranger (Not trapper for the love of god) than a reterded pew pew power scrub in team all day, even if neither of those are gonna do something against celestial specs (Maybe condi could do something vs engi but it’s more about how dumb engi is)

Anyway if you meet ppl who consider power ranger a good tn spec then you probably gonna lose no matter what…cause except VERY rare cases, like 3 or 4 ppl in all eu who play it with brains and mostly for a specific reason, like drazeh on legacy, i still have to meet a power ranger doing something decent outside spamming rapid fire while getting los’ed all day

If you’re playing an aggressive role it’s at least an indicator you’re doing SOMETHING. You’re getting kills, you’re capping points, and you’re staying in the game. That being said I did specify that my score was high when I’m not filling the defensive role. Depending on the team composition I’ll have to sit back and defend mid because my entire team decided to bugger off to far right after the initial team fight, leaving mid wide open to decap. If it’s only two enemies I can usually survive long enough for my team to come back, if not well… I can’t work miracles. Which reminds me.

- When your entire team goes far right after the mid team fight so that the enemies can capture mid again on respawn.

I favor tankier builds on my ranger for the same reasons you listed. Especially in solo queue where you can’t rely on your team to hold the point while you sit back at range. The builds I make are designed to fight on point, and while it certainly can’t be a full time bunker it’s better than being butchered every time I try to stop a cap.

Regardless, my point is you shouldn’t aggressively attack someone’s playstyle in the middle of a match. It doesn’t benefit anyone and will just make it harder for both you and the person you’re attacking to play to the best of your ability.

I don’t attack ppl…as soon as someone goes 1v1 on their point and dies more than once, goes 1v1 vs bunker guard on his point for 2 minutes, loses 3v2, goes for boss or lord at start, puts target on ranger’s pets, team facetanking lich fully wiping and stuff like that it’s instant afk, after more than 16k matches i already passed the rage part..

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(edited by Archaon.9524)

Adding counterplay: salty balance

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Posted by: Archaon.9524

Archaon.9524

  • Mesmer
    I am So afraid of the insane potential of a chaotic interruption mesmer, mesmer weakness isn’kittens damage output, it’s its ability to deal with thieves. My only change (which a friend suggested) is to make null field apply 3s of revealed on enemies per pulse. This along with thieves revealing on wiff is enough to make mesmers strong again.
  • Elementalist
  • good nerfs are good inc. Just. HOW HAVE ELES MANAGED TO STILL DODGE THE PERMA VIGOR PURGE. The only reason why this was missed in the first place was that eles were dead asf in the meta at the time of the purge.
  • also scepter/ focus is full of instant cast damage and needs to be reworked, obsidian flesh OMG.

If you think my ideas are wrong, please tell me why. I really want this game to grow and become esports as kitten, but I have no hope in the direction this game is currently going. The power creep is just too unreal. Once the inhuman monster that is Ostrich eggs decides to take a break what hope do us mere mortals have?

Finally, my necros Fart Goblin and Butt Stank both got banned, just some more proof anet hates necros.

http://i.imgur.com/oxyQYNl.jpg some small idea of how much I play and my experience on each class

way above average forum balance discussion…and for sure way above anet’s ready up

so yeah… +1

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You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

or maybe it’s just you playing yolocrap…who knows…

Nah, I perform quite well with the builds I make. I have a fairly solid win/lose ratio for a solo queue player and regularly get top or near top score in most games I play when I’m not forced to fill a defensive role because my team lacks sustain. I do my best to rotate well and I tend to win just as many 1v1s as I lose depending on the style of build I go with. I don’t consider myself exceptional but I’m far from costing my team points.

I cannot contribute to the team while typing responses to the guy who, instead of focusing on the game, is attacking my playstyle choice, though. Nor can I effectively call incoming or communicate with my team when the team chat is being filled with “LOL ranger without longbow?! Kill yourself.”

If you get close to top score you must definately be good…right?

On the other side i’d rather have a condi survival ranger (Not trapper for the love of god) than a reterded pew pew power scrub in team all day, even if neither of those are gonna do something against celestial specs (Maybe condi could do something vs engi but it’s more about how dumb engi is)

Anyway if you meet ppl who consider power ranger a good tn spec then you probably gonna lose no matter what…cause except for VERY rare cases, like 3 or 4 ppl in all eu who play it with brains and mostly for a specific reason, like drazeh on legacy, i still have to meet a power ranger doing something decent outside spamming rapid fire while getting los’ed all day

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(edited by Archaon.9524)

Bring back the glorious Hambow

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Posted by: Archaon.9524

Archaon.9524

I can’t tell if the OP is serious or joking. It seems he is serious, but then he also said hambow was the highest skillcap in the game which must be a joke.

Oh well, doesn’t matter either way since he is retired.

considering how braindead shoutbow is, hambow was definately higher skillcap to play…and way easier to counter…

let alone looking at celestial meta atm i can safely say that it still required more skill than all this celestial bs…at least you couldn’t just spam kitten and still had to wait and time your skills while pretty much everything outside thief it’s spam to win in current celestial meta…let alone almost anything you do on celestial specs it’s also team support for even moar spam oriented playstyle, i mean look at all those celestial eles around: i bet that probably less than 1 out of 10 actually uses his skill wisely….9 out of 10 just memorize skill rotation and that’s it…no matter what happens around them, and still they can sustain themselves and their team with absolutely no clue bout what are they doing…same goes for shout spam or engi random passive procs, nades and ccs..

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(edited by Archaon.9524)

You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

- When someone on your team, instead of playing the game, focuses all his energy on drilling you about your non-metal build choices distracting both you and him from the actual match.

or maybe it’s just you playing yolocrap…who knows…

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You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

…a Mesmer in your team uses the signet-heal

Countless is using this. I wouldn’t say he is an auto lose for your team. ;-)

http://metabattle.com/wiki/Build:Mesmer_-_Condition_Clone_Death

http://www.twitch.tv/bringyourfriends/c/6340239

it is vs any decent player with half brain…and 3.75 – 4.75 out of 5 just confirms how bad and worthless metabattle is roflmao

nothing new anyway…

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(edited by Archaon.9524)

You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

…when 3 go directly to lord. pass far. DIRECTLY to lord.

even going lord after (Maybe) getting far is lost game…..anything that revolves around bosses and lord at the start of the match is wrong anyway

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You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

When you see 3 of the daily profession on your team, all played by people who have no idea what they are doing.

so like always, pretty much…problem is that most ppl don’t even know what are they doing while playing their mains too…

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OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

GS/Rifle does very nicely vs d/p thieves.
Standard eviscerate builds can do well too.

The goal is to have each fight rely on player skill not have hard counters which it seems most posters here want. For some reason because a thief is mobile they have to die in 1v1’s in a lot of people’s minds.

That being said I could roll a warrior and fight you. I could fight anyone, but it doesn’t prove much of anything me doing that.

Fine then. When? Gonna bring you a thief…vahn, renna or someone else and we’ll see…cause you know, i main war and i won’t go for 1v1 vs a top thief with some zerk crap, but i guess you can so let’s see..

mail me on first account Archaon.6245 when you’re up for it

You make the challenge you send the mail.

ok gonna mail you tonight then…eu right? since you’re nowhere to be seen on gw2 score

Nope NA.

I’ll make my warrior and level em some to get some what of a familiarity with em

problem is that i’m eu ofc….as you can see from my signature

So uh what you’re saying is its not happening now….

do you have eu account? since na pvp is basically dead many have eu account too..

Why would I get an EU account?? I could care less about competitively standing in little circles. TBH I play PvP when the mood suits me and quite frankly real conquest is played jumping outta planes no scoping kittenes

so you don’t care bout competitive pvp yet you come here discussing in pvp forum and talking about something you never played at a good level…

makes sense…

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OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

GS/Rifle does very nicely vs d/p thieves.
Standard eviscerate builds can do well too.

The goal is to have each fight rely on player skill not have hard counters which it seems most posters here want. For some reason because a thief is mobile they have to die in 1v1’s in a lot of people’s minds.

That being said I could roll a warrior and fight you. I could fight anyone, but it doesn’t prove much of anything me doing that.

Fine then. When? Gonna bring you a thief…vahn, renna or someone else and we’ll see…cause you know, i main war and i won’t go for 1v1 vs a top thief with some zerk crap, but i guess you can so let’s see..

mail me on first account Archaon.6245 when you’re up for it

You make the challenge you send the mail.

ok gonna mail you tonight then…eu right? since you’re nowhere to be seen on gw2 score

Nope NA.

I’ll make my warrior and level em some to get some what of a familiarity with em

problem is that i’m eu ofc….as you can see from my signature

So uh what you’re saying is its not happening now….

do you have eu account? since na pvp is basically dead many have eu account too..

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OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

GS/Rifle does very nicely vs d/p thieves.
Standard eviscerate builds can do well too.

The goal is to have each fight rely on player skill not have hard counters which it seems most posters here want. For some reason because a thief is mobile they have to die in 1v1’s in a lot of people’s minds.

That being said I could roll a warrior and fight you. I could fight anyone, but it doesn’t prove much of anything me doing that.

Fine then. When? Gonna bring you a thief…vahn, renna or someone else and we’ll see…cause you know, i main war and i won’t go for 1v1 vs a top thief with some zerk crap, but i guess you can so let’s see..

mail me on first account Archaon.6245 when you’re up for it

You make the challenge you send the mail.

ok gonna mail you tonight then…eu right? since you’re nowhere to be seen on gw2 score

Nope NA.

I’ll make my warrior and level em some to get some what of a familiarity with em

problem is that i’m eu ofc….as you can see from my signature

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Proposed Changes for Engineer Turrets

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Posted by: Archaon.9524

Archaon.9524

btw you should also fix ground targeting exploit so those turret engis still tryharding won’t put turrets on unreachable spots

ty

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Finally, turret engi has been fixed

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Posted by: Archaon.9524

Archaon.9524

no worries, i’ll just grab the ground target trait and throw them to impossible to reach locations XD
(ontop of pillars is a good spot!)

and yes…this is the next thing they need to fix

i was going to to say that myself

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OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

GS/Rifle does very nicely vs d/p thieves.
Standard eviscerate builds can do well too.

The goal is to have each fight rely on player skill not have hard counters which it seems most posters here want. For some reason because a thief is mobile they have to die in 1v1’s in a lot of people’s minds.

That being said I could roll a warrior and fight you. I could fight anyone, but it doesn’t prove much of anything me doing that.

Fine then. When? Gonna bring you a thief…vahn, renna or someone else and we’ll see…cause you know, i main war and i won’t go for 1v1 vs a top thief with some zerk crap, but i guess you can so let’s see..

mail me on first account Archaon.6245 when you’re up for it

You make the challenge you send the mail.

ok gonna mail you tonight then…eu right? since you’re nowhere to be seen on gw2 score

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I heard they were buffing mesmers

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Posted by: Archaon.9524

Archaon.9524

they’re giving thief executioner AND panic strike on the same line too, so all is still vain anyway

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OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

GS/Rifle does very nicely vs d/p thieves.
Standard eviscerate builds can do well too.

The goal is to have each fight rely on player skill not have hard counters which it seems most posters here want. For some reason because a thief is mobile they have to die in 1v1’s in a lot of people’s minds.

That being said I could roll a warrior and fight you. I could fight anyone, but it doesn’t prove much of anything me doing that.

Fine then. When? Gonna bring you a thief…vahn, renna or someone else and we’ll see…cause you know, i main war and i won’t go for 1v1 vs a top thief with some zerk crap, but i guess you can so let’s see..

mail me on first account Archaon.6245 when you’re up for it

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(edited by Archaon.9524)

OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

then tell me which amazing berserk build other than medi guard is able to reliably kill a thief.

there are support builds on thief, wether they’re good or not is a different question.
not every class has a support build, or have you ever seen a support mesmer?

the reason why thief is the strongest zerker is because of:

its active defence, be it stealth or evades
its ability to disengage and to reset a fight
the numerous gapclosers that make a thief unkiteable
the ability to interrupt through stability

no other berserk build is able to do all these things at the same time. there is not a single reason to not take a thief with the current balance.

All classes can

No other class can.

that’s why there’s has been a thief in every team ( aside few months pre-trickery buff) since the start of the game.

Every class in this game has a zerker build that can kill a thief 1v1 reliably. If you can’t see this truth than there is nothing more to discuss due to your own unreasonable bias.

gimme zerk war build that can reliably kill a same skill level d/p thief 1v1….lmao

or even better…go zerk war and 1v1 vahn, i’ll lend you mlg arena for that…really wanna see this, and gonna record it ofc so be careful, youtube is waiting for it

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(edited by Archaon.9524)

OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

I remember when they tried to nerf panic strike by lowering the duration and the cd. Basically this was a huge buff as it procs more often and a 2s immob is as good as a 50s immob because if you do nothing in 2s to remove it you die anyway. Anet have a fundamental lack of understanding that changing durations on condis as a nerf is pointless and does nothing. Like their attempt to nerf poison from thieves shortbow. Total fail.

This game is so skillless. Just get 2 people to stealth up with perma stealth and spike people out of nowhere. That has been the lameness of gw2 for 6 months and there is zero room for any counter play. And its easy to do, i have seen very mediocre players do steslth spikes as its like 3 buttons and a load of passive procs

Not to mention thief is getting resistance on a 10 cd base, auto breakstun on a 30 cd base, and 450 hp/sec in stealth, more initiative gain, -50% damage, condition cleanse while in stealth. Also, all good dps traits are merged into Deadly Art, so thief can be super offensive by just picking one trait line, while able to pick up both defensive trait lines and be invincible at the same time.

Way to balance your game Anet!

And its already the most OP class and the most hated class because it has zero counterplay.

Apparently though, thief doesnt need counter play but warrior/necro/rangers must have a ton of counter play lol.

So stupid. The problem is the expectation is set from release. Thieves expect to be OP as kitten. If you made them balanced (would need huge nerfs) then I think thieves would qq alot even though they could still work well in pvp.

Imagine a player who is a 7/10.

This player plays thief so his MMR is a 9/10 – higher than his skill warrents.

This player is used to playing at this MMR and so thinks he is a 9/10 (even though he isn’t).

If thief becomes balanced then his MMR will take time to adjust to a 7/10 in which time he will think thief is underpowered when in reality he just sucks.

So 2 years after release you still havent figured out how to beat them… hmm…

There are people in this game who 10 – 0 thief easy maybe they are cheating though because no way they could possibly beat this godmode class

Most hated class? Barely.

Everything depends on what you play…if you main engi and you’re just decent ofc you can 10-0 almost any thief around just cc’ing him while waiting for your op incendiary powder to proc, but on necro…it’s probably more about thief making mistakes..

let alone if you play mesmer…even the worst d/p thief on earth can kill any shatter memser no matter how good he is with some lucky procs (Expec if running dumb panic strike)

If you can 10-0 average panic strike d/p thief on standard 20 20 0 0 30 shatter mesmer please teach me how to do it…even helseth would probably be your padawan if you, as a thief, die to shatter mesmers you must definitely quit thief already because you literally need to kitten EVERYTHING up to lose 1v1 vs shatter mes

this community…really…

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(edited by Archaon.9524)

What do you think turrets will play now?

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Posted by: Archaon.9524

Archaon.9524

Anet nerfing something because of player QQ? Never seen that before.

I think no other qq had multiple daily nerf threads, 3 everyday, at least.

Unkillable 15s CD 1550 range Ride the Lightning eles back in the day.
Heartseeker and Backstab thieves near release.

I was PvEing at the time prolly, cant believe ive lost ele glory days.

I’d prolly defend it saying it was not broken, you even forced it out off the point XD

Typically took 3 people to force it off the point, sometimes only two were necessary if they were good.

Okay, I don’t care about turret nerf, it is whatever, but if people like you can’t understand that if you killed the rocket turret then turret engies were screwed then you are bad.

3 people? lel.

Yeah, on theef once rocket turret was down there was absolutely no problem killing a turret engi 1v1…..roflmao

And never forget that turret scrubs always save their crate for 1v1s too cause using it in tf would make them look a bit less reterd so it’s not contemplated..

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(edited by Archaon.9524)

Finally, turret engi has been fixed

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Posted by: Archaon.9524

Archaon.9524

You are missing my point.

Honestly it is hard to get your point. Turret Engi were nearly exclusively used in PvP, because they were bad in every other game-mode. So there is no real collateral damage here. Instead of removing Turrets “completely” from the game anet should have taken a bigger approach and completely rework turrets to make them viable but not OP in all game-modes.

Bad in every other game mode for those that had no clue how to use them.

Are you really trying to suggest that some turret engi actually used to have brains?

Nah…nvm…i probably made some mistake while reading your post…

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You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

- When your thief dodges and you see caltrops.

FYI: Sîzer is currently playing around with caltrops.

sizer can still kill ppl with sword mainhand only….like rom playing gs/lb, just because a good player uses it (And obviously for trolling purposes) it doesn’t mean it’s a good choice….let’s say that sizer, rom, aswell as many others CAN run kinda troll builds and still kill 90% of ppl (God i got so many shoutbows dieing 1v1 vs axe/shield soldier war with 6 strenght roflmao) but it doesn’t mean axe/shield is any decent, i actually wanted to ask them how did they manage to lose vs dat crap…same goes for gs/lb or caltrops on dodge…

one thing is to play the same build as rom, sizer and so on….other thing is to play it like them..and there’s a BIG BIG difference that people should understand before going full yolo (Just because some top player does that) while they’re not even able to kite or los around a point

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(edited by Archaon.9524)

What do you think turrets will play now?

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Posted by: Archaon.9524

Archaon.9524

Since anet finally killed this abomination they will be forced to reroll to farm the skill-based leaderboards.
I’m guessing power ranger and maybe bunker guard. What do you guys think?

well only mm necro can pretty much afk like turretterds used to do…but is not nearly as effective, other specs still require dodging and stuff…and i’m not really sure ppl who used to play turret engi are ready to l2dodge and learn skill’s effects..let alone skill rotations…

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(edited by Archaon.9524)

Turret Engi Patch - How are we faring?

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Posted by: Archaon.9524

Archaon.9524

Yeaaaah. Instead of balancing the build out it killed it.

turret engi didn’t deserve to exist in first place….

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You know you're going to lose when...

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Posted by: Archaon.9524

Archaon.9524

…you see your warrior pulls out a rifle.

…your teammate arrives at home to “cap with you” at the start of the match.

…your ele gets owned solo by the chieftan.

…your thief states “ima go far” before the match at foefire.

Anyone have good ones?

when you look at teamchat and “me and war go far and lord”

when you’re 1v2 close, half hp…you see your full hp bunker guard mate coming and you start feeling better…he gets on point, yeah now i can kite a bit and come back on p…..and he dies in 10 seconds flat

or when you see zapdos rom and levin on the other side and looking at your team all you can see it’s “golden” and “dungeon master” with everyone pimped up with legendaries and kitten…or commanders…god, commanders are the worst case scenario…

last time i got a commander mesmer on my team there was levin on the other side…i was just thinking “May god have mercy on his soul”

….dunno bout god, but levin had no mercy at all…..he was already dead before midfight started…with a painful last “wtf” breath in teamchat, didn’t even bother going for res..

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(edited by Archaon.9524)

OP panic strike teef inc.

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Posted by: Archaon.9524

Archaon.9524

I remember when they tried to nerf panic strike by lowering the duration and the cd. Basically this was a huge buff as it procs more often and a 2s immob is as good as a 50s immob because if you do nothing in 2s to remove it you die anyway. Anet have a fundamental lack of understanding that changing durations on condis as a nerf is pointless and does nothing. Like their attempt to nerf poison from thieves shortbow. Total fail.

This game is so skillless. Just get 2 people to stealth up with perma stealth and spike people out of nowhere. That has been the lameness of gw2 for 6 months and there is zero room for any counter play. And its easy to do, i have seen very mediocre players do steslth spikes as its like 3 buttons and a load of passive procs

#esports

Attachments:

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Huge Mesmer Nerf Confirmed

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Posted by: Archaon.9524

Archaon.9524

Every mesmer is now absolutely going to have to go all the way into dueling just to get any mesmer build every to work. So now all classes are going to have 3 lines they can use freely. Mesmer might have two.

IP is now baseline!

but mesmer…has…clones…

right?

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Engi MOA ?!

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Posted by: Archaon.9524

Archaon.9524

because crate wasn’t op enough i guess….it’s just the best elitè in game atm

but pvp is already dead anyway so noone really cares anymore

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When will berserker amulet be fixed?

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Posted by: Archaon.9524

Archaon.9524

that’s hard trolling. Cele is not strong enough hoho.

Most bers builds require 3 times more effort for succes then common cele

Not even close. If anything, cele ele has a higher skillcap than medi guard, ranger and power necro, and arguably higher than mesmer and thief. Cele Engi maybe not as difficult as mesmer/thief, but medi guard, ranger, and power necro are literally 2 of the easiest specs in the game. IDK about shoutbow though, my experience with that build is limited (its boring AF lol).

So cele ele, shoutbow warr, and cele engi, all way easier to play than mesmer…. O.o Totally dude.

celestial ele higher skill cap than mesmer

made my day

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Do NOT allow premades in unranked

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Posted by: Archaon.9524

Archaon.9524

It has been over 20 games now where i have ONLY seen premades in unranked. I stopped playing ranked for simply this exact reason.

yet in unranked its ALWAYS 2-3 teamed up, with the rest being pugs. Someones its 2/2pug vs 3/2pug. You get the idea.

However this is UNACCEPTABLE for any solo player, or anyone who is simply in the mood for some quick games.

If you are so afraid of bringing solo queue back for fear of increasing premade queues, at least reserve ranked for premades while change unranked to be solo friendly. Its pretty ironic for a MMO which is advertised as solo friendly to be so unfriendly in sPVP, arguably where solo vs premade makes the greatest difference

Please Anet, fix this. I have yet to face a full pug in unranked for a while now.

if you keep getting 10 minutes que times (Even more) ofc you gonna end up in unranked…not gonna wait 10+ minutes for a 7 minutes match lol….and all of that for a crap mini lama that any braindead turret engi already has anyway (Let alone i already have 3 lamas on 2 accounts so not even giving a single kitten to it)

once i start getting 2 minutes q times while 3queing in ranked at 11 pm i’m not gonna go unranked anymore…i swear to god..but since 3q (read again…3q, not full premade) even during prime times is 8 minutes average i’m not gonna wait for it rubbing my kitten in hom for basically no skill-based rewards…and going unranked is the obvious solution

wanna face less premade teams tyrharding in unranked? Give ppl decent qtimes in ranked first, make a skill/mmr-based ladder and give decent unique rewards for it. Easy as that until then, for high tier players that don’t give a single kitten to lamas and pve farm-based ladder, ranked it’s all about waiting more time for playing…nothing else..

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(edited by Archaon.9524)

When will berserker amulet be fixed?

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Posted by: Archaon.9524

Archaon.9524

main problem with zerk specs in conquest had always been the same…zerk must roam and always have a bunker on point to tank while in celestial comps you can leave pretty much anyone on point (ele, war or engi) and they can bunker it and take over when someone gets low…if you’re 3v3 with let’s say thief mesmer and cele dd, ele is forced to always fight on point without kiting…while if you are like cele dd, shoutbow and thief, war and ele can come over each other when low and sustain way more than 2 zerk 1 cele… (Let alone massive healing, boon spam and condi cleanse output from ele+shout) …ofc 2 zerks can end it way faster with some good spikes but most tf usually end up with sustain (stomp/rally…where bunkers are usually better too, except for shatter mesmer that is probably the best spec for cleaving on downed) wars…and the longer teamfights last the stronger celestial comps are…also messing up a rotation with zerk comp is probably gonna end in the other team snowballing while a 4 bunker team can usually still hold for quite some time even when outnumbered without giving away too many pnts

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(edited by Archaon.9524)

When will berserker amulet be fixed?

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Posted by: Archaon.9524

Archaon.9524

Maybe buff celestial so the other classes can benefit from it.

…lol….

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Proposed Changes for Engineer Turrets

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Posted by: Archaon.9524

Archaon.9524

Hi all,

As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:

  • Engineer turrets will be able to be critically hit. (Edit for clarity: this change means the turrets can take critical hits against them, but they still cannot deal critical hits themselves.)
  • Engineer turrets will be able to be affected by conditions.

Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.

We’d love to hear your feedback on these changes. Feel free to respond below with your comments.

-Grouch

finally

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30 second rage at courtyard

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Posted by: Archaon.9524

Archaon.9524

Unless your a power ranger this is not a fun map. I admit its good for 2v2’s but that’s it.
Tell me why people vote for this instead of Khylo.

cause wvsw heroes love it…so much might stacking uhmmmmmm

lel

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Stronghold seem anti-tanky build

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Posted by: Archaon.9524

Archaon.9524

trolled dp thief+freshair ele+power ranger for 3 minutes just kiting around their base with shoutbow while rest of the team was just spamming minions ’n kitten…and thief eventually died too. They raged so much lol

if you know how to kite shoutbow is pretty much unkillable on dat crappy map…same for cele dd i guess..if you don’t have to stand on points gl trying to bring down a shout war or a celestial ele in open field…

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(edited by Archaon.9524)

PvP questions from noob warrior

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Posted by: Archaon.9524

Archaon.9524

Hambow… lotta folks will give you crap about it being easy-mode (and it is :P ) but I find it to be fun.

I went into pvp without looking into builds at all and it just happens that my pve build was already pretty much Hambow so it worked out for me.

Edit: and like others said, you’ll have better luck posting this in pvp section.

Hambow is not even meta anymore lol

Anyone saying hambow is op clearly has no freakin clue…at all…or maybe it’s just the same bunch of ppl that can’t spot real mesmers…

If you want ez mode go shout

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Terror Necromancer vs Turret Engineer

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Posted by: Archaon.9524

Archaon.9524

Over the past weeks, this whole PvP forums has been filled with hate and complaints against the turret engineer build. Everytime somebody asks for a counter or a way to deal with them, the usual answer is just “avoid them ,rotate around them” or “if you can’t beat them, join them” i’ve even heard of people suggesting switching to staff ele to deal with multiple turret engineers.

My question is, why is one of the main counters- The condition necromancer, never mentioned? Why is the suggestion to switch over to an elementalist instead of necromancer when you run into teams of turret engi’s?
Are necro’s really THAT bad in their current state, that another build is better to handle the ONLY class they counter? Or am I just misinformed on build match-ups?

Easy answer? Because celestial eles and shoutbows can totally shut down a condition necro making it worthless for anything outside 1v1’ing engi and even if totally braindead even a turreterd can los and cc a necro keeping him 1v1 forever..or long enough to get backup anyway

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The fastest way to nerf turret engies

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Posted by: Archaon.9524

Archaon.9524

I keep telling this to people over and over. It would be incredibly easy to balance engis. Just remove the water field from healing turret. That’s all that needs to be done.

nah that would nerf all engi specs

just nerf all turrets aside from healing into oblivion and gg

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Anet let's be serious, say something.

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Posted by: Archaon.9524

Archaon.9524

It’s not that the community needs to L2P, it’s that turret engis don’t have to L2P.

This

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Anet let's be serious, say something.

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Posted by: Archaon.9524

Archaon.9524

Trust me, they know about this, but they just dont care.

Fixed for you

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Current leaderboard is terrible

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Posted by: Archaon.9524

Archaon.9524

When we had MMR based leaderboard people stop playing after reaching a certain level or played fewer matches. Esport doesn’t grow.

They attempted to fix that, but turned into grindy leaderboard. People still played less because there was no point in playing. Esport still won’t grow.

The winner here? Casual or PVE players. Which is fine, fun to troll them. But actually thats only thing left to do .

top players will never play seriously outside esl without big skill based unique in-game rewards….meta is not fun, qtimes are NOT FUN, fighting bs ai specs all day is not fun so, at the end of the day, what’s the point on waiting for ppl, going ts, setting up comp, rolling boring celestial op faceroll bs for nothing? (Lamas lol…everyone already has at least 2 lamas and that armor thing looks like crap too)

No point tryharding for nothing…i think ppl already realized this game is made (And had been dumbed down) for casual players and pve heroes…sad thing is that they still dare talking about esports here and there while the only esport part of this game is OUTSIDE it

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(edited by Archaon.9524)

'13-'14 Decap Engi vs '14-'15 Turret Engi

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Posted by: Archaon.9524

Archaon.9524

let alone everyone is gonna flame you forever….for obvious and totally legit reasons

I don’t know about that. Every team was more than happy to play 1-2 spirit rangers for months prior to the nerf, so if turret engi fitted in a good composition, you can bet your boots it would be played.

Trust me spirit ranger still required more skill than turret engi…enough said i guess…

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