for there you have been and there you will long to return.
for there you have been and there you will long to return.
I don’t play/care about pvp
Guardians:
Great in PvE
Great in wvw >3 people, dominant and mandatory as numbers increase to the point where compositions demand at least 1 guardian per party in zergs
Mediocre at solo roaming wvw though not necessarily hopeless but nothing compares with a thief anyways.
In general the presence of guard stacks benefits guardian greatly due to their low base health.The underdog IMO is the necromancer, and the class in the worst spot. It is the worst class in pve and while great in large scale wvw tends to be a poor roamer. (Good duelist, but much like the guardian has little in the way of disengage and pursuit)
Note that I judge in relative terms. You can definitely roam on any class but some are just easier than others to get results.
but then it also wins every 1v1 and 2v2 in the game for pvp
If your opponent is are complete kittens, sure why not, thou the same can be said for every other class in the game…
im talking about top (top top top) tier pvp
Sadly design should not be based about what the top 1% can do with it, but what your average joe can.
Actually, designing the game balance around the average player is terrible in terms of making it competitive. Games between randoms are irrelevant in the grand scheme of things because players simply aren’t aware of the counters and often times they are decided simply due to whoever plays less poorly.
Games should be designed at the skill cap. Other players can rise to it. But if the game is broken then no amount of rising will fix it. And how can you expect a game to have a high skill cap when you’re balancing it relative to the floor?
5 Randoms in a pug != 5 Average Joes In a Premade Team.
Relative to best, they might as well be. And besides, there’s a whole host of high level play in between.
The games that balance and design around the top 1% of premade teams with under 20ms ping connections, invariably fail because that does not represent the bast majority of their player base. Kind of like this one did on lunch when pvp crashed and burned.
There is a reason world of Warcraft has a bigger pvp crowd, being a pve game and being this a pvp king successor.
Oh, we’re talking about Blizzard now? You know what one of their top pvp games is? Starcraft 2. They focus balance exclusively on the stats of the top leagues and tournaments. I’m sure that game didn’t sell well at all. Or its predecessor, lol. Let’s just say they don’t take in account what platinum league players say very much.
Or just maybe, just maybe, Blizzard’s a bigger name?
Of course, Blizzard’s UI making makes it far more accessible to casual players, which Arenanet needs to learn.
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I don’t play/care about pvp
Guardians:
Great in PvE
Great in wvw >3 people, dominant and mandatory as numbers increase to the point where compositions demand at least 1 guardian per party in zergs
Mediocre at solo roaming wvw though not necessarily hopeless but nothing compares with a thief anyways.
In general the presence of guard stacks benefits guardian greatly due to their low base health.The underdog IMO is the necromancer, and the class in the worst spot. It is the worst class in pve and while great in large scale wvw tends to be a poor roamer. (Good duelist, but much like the guardian has little in the way of disengage and pursuit)
Note that I judge in relative terms. You can definitely roam on any class but some are just easier than others to get results.
but then it also wins every 1v1 and 2v2 in the game for pvp
If your opponent is are complete kittens, sure why not, thou the same can be said for every other class in the game…
im talking about top (top top top) tier pvp
Sadly design should not be based about what the top 1% can do with it, but what your average joe can.
Actually, designing the game balance around the average player is terrible in terms of making it competitive. Games between randoms are irrelevant in the grand scheme of things because players simply aren’t aware of the counters and often times they are decided simply due to whoever plays less poorly.
Games should be designed at the skill cap. Other players can rise to it. But if the game is broken then no amount of rising will fix it. And how can you expect a game to have a high skill cap when you’re balancing it relative to the floor? The result would be extremely shallow, and then you’d get things with the depth of open world content.
It’s a bit of irony because that would mean a lot of what people including what myself post would not be that relevant, but it’s also true, and yes I think the comments of more experienced players do override my own comments. Too many posts on these forums create a paradigm around the poster’s own self, and thus is an attempt to balance the game around themselves. There’s nothing wrong with that, but it must be taken with a grain of salt. This is especially true when people start talking about nerfing classes they have never played and the most experience they’ve had is looking up that class’s traits and skills on the wiki.
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— Stacking HP with base toughness = no go! Your biggest heals do not scale high enough to catch your health, and you will find yourself with a buffer that simply cannot get replenished fast enough. It’s better to have higher toughness and a bit less health so that each point recovered is worth more (though you do need health for dealing with condis)
— The random point in firearms is a bad idea. You have 10% crit, which means you’ll get a stack of bleed… every 30 hits on average. You could put the point in tools for 10% extra damage on full endurance or you could take another alchemy trait.
I think celestial would be the best idea but since you are posting exotics that would not be worth making it due to time gates.
Anyhow, we were also talking about it in the other thread: https://forum-en.gw2archive.eu/forum/professions/engineer/WvW-Enginious-Hypebrid-Grenadeity-Build/4498133
As for P/S or rifle that really depends on what you intend to do. Rifle is better for direct damage and p/s is better for condi damage and also gives better defense with the blind and the shield reflects.
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I don’t play/care about pvp
Guardians:
Great in PvE
Great in wvw >3 people, dominant and mandatory as numbers increase to the point where compositions demand at least 1 guardian per party in zergs
Mediocre at solo roaming wvw though not necessarily hopeless but nothing compares with a thief anyways.
In general the presence of guard stacks benefits guardian greatly due to their low base health.
The underdog IMO is the necromancer, and the class in the worst spot. It is the worst class in pve and while great in large scale wvw tends to be a poor roamer. (Good duelist, but much like the guardian has little in the way of disengage and pursuit)
Note that I judge in relative terms. You can definitely roam on any class but some are just easier than others to get results.
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Sigh…
Okay, so increments. I sorta get it. But why 400? There are plenty of items you are selling for that aren’t multiples of 400. So really, please detail to us why anyone sane thought that would be a good number to set the increment. Now, if you can’t explain this, I hope you can understand why people are thinking that this is a really bad change and are upset and stop pretending that you don’t know why, because there’s been quite a few things done lately that have been absolutely patronizing.
It just seems like every time I want to put down some to buy gems, that something like this has to happen.
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Stomps or nothing.
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No rewards in a crappy reward system.
The thing is that it ultimately becomes a “someone else will do it thing” because it seems the more productive things you do, the less it rewards. Also, reset night is different; people are looking for fights because that’s when most people are on.
Maybe there needs to be more bonus chests depending on crossing certain score thresholds.
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Ok, that’s plain unacceptable. Let’s just forget it if I wanted anything small.
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If you play WvW to zerg, you’ll be pleased to know there’s an actual game mode that’s focused solely on minimizing personal skill and effort to blob for max rewards while treating numbers as your own superiority:
http://wiki.guildwars2.com/wiki/Edge_of_the_Mists
Meanwhile, don’t be the jerk that fails to realize PPT is largely a factor of population and grief people because they don’t play the way you want. Guild Wars 2 is a game where players have a number of diverse options to seek fun. Arenanet is the sole arbitrator of how a game mode is played.
Signed,
The Gw2 players
Also Signed,
The guy that just flagged you when you were running to the zerg.
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Well, I’d do it like that; I think more rapid condition application will help against those with some cleanses. I think one of those toxic thingies would be great but they’re so expensive! Also, I prefer a bit more defense for a condi build.
Also consider med kit; that can make even more use of enhance performance.
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Pretty hard to die for the most part. Sometimes I’ll ditch the points in tools and go for bomb cooldown or something. Saffron bread when I feel cheap. I prefer elixir gun since fumigate is a good group cleanse and that brief poison screws with enemy healing, and acid bomb is a blast finisher that does ok damage and gets me out of trouble. And of course the stunbreak toolbelt skill. You can also heal yourself with the super elixir but note the light field.
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I play a game… to play it.
I mean there’s plenty of mega man games for the nes/super nes that I’d just play even though I’ve done all the dozen hours or so of “content”. Obviously if you do the same every day, it’s gonna get boring but most stuff is like that.
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Ahh, so we can charge at ranged now. Cool.
I thought the skill was good enough on its own, but we’ll have to see.
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Oh, so main hand dagger has 3 skills now. Good changes.
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I will applaud if PBS makes the ranger shoot a giant “L2P” at the target.
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Retreat is really good for pve with that cooldown. In WvW, it helps the guardian outside of a zerg so another good change.
If you spammed symbol of swiftness/retreat off cooldown and only got the first tick of symbol, you would have 28 seconds of swiftness on a 32 second cooldown (assuming traited shouts.) Not too awful.
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Oh yes, that is quite an issue. My server is utterly helpless without a tag and if not for people spending tireless hours commanding it would have easily went under. That has unfortunately led to burnout of many fine wvw’ers who sadly have grown resentful of followers, although this is true of many dedicated wvw’ers who care about winning. In the end this has lead to my server— SBI— being unable to retain serious wvw groups that are willing to uphold this burden on many occasions.
You guys certainly held your own during the season when we were matched against you, I tip my hat to you good sir
Yea, it was a good match especially in the last week— I was really surprised on how tenacious all 3 servers were despite all the setbacks during the seasons so I’ll tip my hat back. =p
I admit being pessimistic just before seasons as we had a exodus related to the issues you described, and it’s a long trend then when someone asks “what guilds on sbi to fight” and come up with nothing. Still, we did a lot better than I had anticipated. I attribute that to a rather determined pug crowd that makes up for lack of organization with an ability to just bang head relentlessly against certain objectives, especially Stonemist Castle. :p
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Oh god, I use healing turret. That makes me a dirty turret engineer.
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I use healing turret always in a party with 4 or more people because of the condi clear and fields.
Less than that I sometimes use Med Kit; good heals if you can create distance and also antidote removing immobilized is quite nice as that is the #1 Engie killer.
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As for reflects, some are better than others. Guardian reflects have a reasonable cooldown that can fit into a legit build, but I don’t really see much use in the thief’s Dagger Storm due to a long cooldown unless you’re in a group fight with a number of projectiles flying around.
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Oh yes, that is quite an issue. My server is utterly helpless without a tag and if not for people spending tireless hours commanding it would have easily went under. That has unfortunately led to burnout of many fine wvw’ers who sadly have grown resentful of followers, although this is true of many dedicated wvw’ers who care about winning. In the end this has lead to my server— SBI— being unable to retain serious wvw groups that are willing to uphold this burden on many occasions.
Getting other people to lead is hard because your average pug isn’t going to let you use them as a training exercise. :p And sadly that means they’ll only follow whoever reliably gets them loot and thus new tags often get shunned or shouted out. A pity really. People will cry for tags, and then only want a tag they want.
IMO, the worst aspect of a lot of gw2 gameplay is that it encourages complacency because working harder doesn’t really get rewarded anyways. Adding in to the need for instant gratification that is so prevalent in this day and age means there’s no patience or understanding for others.
So why not just half heartedly set 1 to autoattack and hide in a blob rather than taking initiative and being insulted every time you make a mistake? Plus a lot of people probably don’t want to bother with ordering over voice coms which I feel is sort of needed. In the end, the many in wvw owe a ton to the few, and that leads to burnout.
In any case, I agree with pretty much your entire post.
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Sure, rangers do good at dispatching single targets from range. Quite a shock that a weapon that was intended to do that does that. Oh, and this game isn’t even balanced around that though. Let’s say in the more intended style of play often involving multiple players, are rangers so OP? How well does a ranger last under sustained pressure from multiple people focusing it? (Not burst, mind you). But yes they are overpowered because they can just vanish and exit the battle. I definitely think ranger permastealth and extreme mobility needs to be nerfed a bit. The class should be completely helpless after using their defensive cooldowns and being cc’d. Oh wait…
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Omg; time to unleash double bears!
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Honestly, I don’t even know how people can fight with double melee. Even with the 2 blinks and leap I find it troublesome that I’m swinging my sword 1 foot away from them and they’re just walking away. :p
Although I don’t really take duels seriously due to the game not having that balance there as well as the existence of simple build hard counters and a inclination towards condition abuse and like I’ve said I feel it has more to do with certain runes and the nature of condi bunkers rather than the classes themselves. And of course in wvw just the whole running off thing.
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Yea, a bear would be best for Protect Me and EB as well; I’m just sorta lazy with the editor in that. A bear would also remove conditions too. I do take Signet of Renewal often for my non-frontline builds but I feel it is a bit selfish here and the immobilized/cripple will help me live longer. I also think that melandru/poultry soup is good enough that an occasional removal of condis is good enough. If I can keep each pet up 10 seconds in a 60 second time span, that’s 6 conditions removed in a 60 second time span that’s largely passive. Considering Signet of Stone also renders my pet immune to damage, this is entirely possible with some pet swapping. In general, the large chunk of condi removal (3 at once) is much preferred since there’s so much junk conditions flying around that it’s often not about how many condis you remove over time. In fact, I often take signet of renewal by virtue of it being a stunbreak though certainly the passive effect tips it over.
Of course, I understand people are skeptical about pet survival, but I’ve found it to be a non-issue. Of course I lose pets quite a bit but they usually last long enough to do me good. I find in zergs that fortifying bond makes a big difference in pet survival.
As for Bark Skin, I’m not too big of a fan of it since it only applies to when you’re @ 25% health and I feel I’d rather have an advantage earlier on as well as just not reaching that point regularly at least not for long. The other issue is condi damage which I’m not sure works with it.
SOTF is also good, but I think that would require use of more than 1 survival skill, and that would typically be entangle or lightning reflexes.
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Sure, you can frontline and be pretty durable, but I wouldn’t recommend a longbow in a frontline build as it would suffer reduced damage at close ranges, and the frontline would be in the enemy’s face often.
I guarantee you will hurt people with this and come out of most engagements alive with this:
“Protect Me” and Signet of Stone will allow you to simply power through most stuff, though condi removal remains a problem— usually melandru runes and empathic bond can handle it but you can always replace muddy terrain with signet of renewal if needed. And certainly signet cooldown can be taken instead of steady focus for extra survival but I don’t think it’s needed. For the most part this is rather easy to play and spammy.
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I got some trinkets for my thief and ranger so it’s all good. I am just never around for guild missions and don’t want to spend 40 laurels +50 ecto for them.
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I love the music. Usually a lot of gameplay videos from any game have questionable music source, but this is addictive.
And good play… Healway?
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It works and can result in very funny outcomes when the enemy explodes but is really niche and sometimes impractical. But that’s not the problem. The problem is taking terrible traits like shattered aegis to make it work and going into zeal which means you just give up on so much. You’d be murdering your own dps and survival by going into zeal and having no fiery wrath, for a unreliable burst. It can serve as a shock kind of tactic against randoms but it won’t really help you win protracted battles against more organized people.
The chain effect thing is cool but the main problem is that if you get hit it may prematurely go off. The thing is that even if you manage to blow up, their frontline can often take it and the thing that really kills it is retaliation. If you were to somehow bite into their backline with a bunch of people then it’d be something but this is very difficult and actaully be better if you went into battle with aegis already depleted and have either courage or retreat ready.
It may also work with mace, but that’s already sort of obscure too.
Still, a crack squad of suicidal guardians may be able to do this, in theory at least. I dunno… http://gw2skills.net/editor/?fVAQNApdRlsApcodDxVI8DNx8QVVAgdRsER617QP8oA-TVCEAB2s/QiqqslSQmU+ZwJAoN9BAcIAaUtiHeCAkBYZLA-w
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But they did received plenty of warnings… From the annoucement of the season to a mail in-game. People can’t blame Anet for not paying attention.
No, but people can still complain it’s a stupid way to gain rewards. I don’t know about when you are on, but my experience is that there aren’t that many quiet moments on ET where I hang out at spawn and think about the NPCs there and chat with them (other than to repair my armor when the Outnumbered buff isn’t up) so, yeah, I forgot about it. Fortunately, someone on ET sent out a reminder for the second week just before reset. Unfortunately, about 20 people and a commander decided to cluster around the NPC at spawn and GW2 wouldn’t let me switch maps to try to find them on another map so I couldn’t find them until after the reset.
Is there some game value to making players collect their reward from an NPC for a limited time, some game reality logic behind it (Do they have a sell-by date in game?), or some value in punishing players for forgetting to find and talk to an NPC or they don’t get rewards they’d otherwise be entitled to? Or is watching other players get frustrated and upset the juice that makes MMOs go. GW2 is the first MMO I’ve ever played, and the amount of enjoyment people seem to get out of other people’s lack of enjoyment and frustration really amazes me sometimes.
And that’s the thing to me.
I think it’s stupid. And just because they told me that they were going to do a stupid thing, it doesn’t change the fact that I think it’s stupid.
I have all my tickets, but I don’t like that other people may have done work and not got their due reward just because of having to go out of their way.
And I’m still getting questions in game from people on where to find the Battle Historian. I tell them to go to an enemy borderland, because it’s placed right in front— EB and my own border I still haven’t bothered to locate. :p
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I wouldn’t really consider it “abuse”, but it’s still rude and unneeded. I wouldn’t feel an urge to take action against such a person, but I certainly would not hang out with them (and perhaps block them too)
I don’t care about most of chat regardless of language, so I really don’t see a need to
antagonize people over this kind of thing.
Of course, this reminds me of my battle.net days when they’d speak Korean and I sometimes would have old Windows 95 computers that just showed me gibberish. :p Why get so worked up anyways?
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Rapid fire is easy to dodge at long range. Now up close…
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This should have been available a long time ago.
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0/1/6/6/1 or 0/0/6/6/2 (purging flames) is the most popular build. Soldier+zerker+cavalier+knight are a good way to adjust your stats to what you need— use a build editor of course. AH scales extraordinarily badly with with healing power except for dodge heals so cleric is not worth it.
http://www.reddit.com/r/Guildwars2/comments/2av9li/wvw_melee_warriorguardian_walkthrough_zerg_play/
I found this; is pretty informative.
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You lost with reflects?
lol
Keep laughing or start playing a necromancer. reflect is for kitten, block is for kitten invul, evade and stealth.. for kitten..
Try gapclosing that 1200+ range on any map where the ranger has elevation.
ye..
That’s not a problem with ranger design, but with necromancer design. Anet thinks “having a 2nd life bar” is an excuse to make that class as immobolized and vulnerable as it is outside of zergs and the occasional condi spam.
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Hammer is actually a better support weapon than mace I say due to the crowd control abilities and protection. It’s also useful in either game mode.
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Warriors haven’t been a threat since the most recent patch. Engineers… I think it’s more of perplexity being ridiculous than the class itself.
However, it does seem like in terms of small scale that it’s meditations or bust, at least in my experience….
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I only maintain 25 bricks of each; the rest gets destroyed on sight. But yes, must have deleted thousands if not 10000 of them.
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You can stick with what you have, honestly.
You can also swap SY! for Purging Flames and grab the consecration trait, and then swap POV for AH for a 0/0/6/4/4 build without any need to change gear. I would suggest a bit more soldier than cleric though (maybe weapons).
I also suggest you use stone instead of oil as your raw power is a bit low. When it comes to pure dps, I believe power is better plus your build isn’t made to burst anyways. You don’t have any procs besides vigor on crit and that being on a 10 second cooldown is a non-issue. Plus fury comes easy on a zerg.
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I remember games like D2 that used “unique” differently though, so just MMOs?
And technically if it were unique, you shouldn’t be able to buy a 2nd one on the same character to begin with. That doesn’t make it very unique.
These days though, thanks to account bound ascended items, it’s a much smaller issue.
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Although I disagree with the reasoning, lowering the dagger storm cooldown to say 75s wouldn’t really hurt would it?
And DS is pretty boss these days due to the large amounts of projectiles you reflect back into zergs, lol.
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So I was on my thief and I suddenly walked into a ranger trap or something and then it immobilized me. A ranger came out of nowhere and starting attacking me. I tried bursting him down but he vanished! Then he shot me again and vanished. That doesn’t seem very fair; I mean what kind of cheap mechanic allows people to just disappear and run away when you’re about to kill them? And worse yet, they can suddenly attack you out of the blue. Good thing Anet didn’t put anything silly like hitting you for 8000 damage in 1 attack just because your back is turned and can be reused until it hits.
I mean, wtf? Rangers are supposed to automatically die when I look at them. Must be bugged.
I was messing around power pistols. I casted shadow refuge and then I walked away and did not die even though he hit most of his attacks because I was too confused. Pretty sure if I knew how it works, I would be able to beat them. This is totally imbalanced1111!!!!
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There probably are a bunch of issues given the not so subtle ways of balance, but often times instead of making angry threads about something I actually play the allegedly OP class in question and that’s worked wonders. It also makes you a bit more informed instead of trying to figure out why a skill is OP when you’ve actually never used it. Indeed, when I see people constructing these “OP” theorycraft builds that they’ve most likely never used before, I can just feel free to ignore them.
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I put my necro on hiatus because of the crap changes, and then this happens which wrecks every build I’ve ever liked to use. They really have no idea of how to play this class. This is over.
GG. This is why I hate nerfs. Their idea of “nerf” is to destroy things.
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@Jack
The options are indeed numerous. The easy, no effort option, are spiders. By virtue of being ranged they are most likely to stay out of trouble if you manage them well. Immobolize on your target is great too. The hound is also good for CC but is a bit less survivable.
Blue moa gives protection, and that’s just nice to pull out.
@Expiatus
It really depends on your budget as wvw isn’t always the most profitable venture and I can’t really bear to use expensive food regularly. I find saffron bread just good for general use and it’s cheap— more counter to condis and help when stunned is invaluable. The weaker Tarragon Bread is practically free and the reason why you should never run around wvw with no food.
The more expensive option is as you suggested, lemongrass or the almost as good and more economical poultry and leek soup. This is never a bad choice. A lot of people think -condi duration and cleanses are for so you won’t bleed to death or something. Sometimes this is true, but I find cripple, chill, and espeically immobilized to be the most lethal and even if you have good cleanse, having these on you for too long will easily kill you worse than anything else. And these things come en masse! Immobolize = dead ranger which is also why lightning reflexes is a very solid choice to take these days.
If you KNOW that your group has more than enough stab and condi removal, I think mango pie isn’t a bad idea. This is pretty rare from my experience.
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Whales were obviously too underpowered; they will be retooled and require a zerg of 80+ plus someone to dress up as Captain Ahab to be able to fight them.
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I’m running a modified version of this:
http://metabattle.com/wiki/Build:Ranger_-_Longbow/Greatsword
Full soldiers on the armor/amulet is too tanky for me, but you probably have your own gear preference that you run with anyway. I’d avoid full glass though. Maybe Knights or a mix of Soldier and Zerker. So many rangers in wvw are running full glass now they just melt. One feedback and they nuke themselves. If you can do that and live reliably, good on you, but most of the glass rangers I run into just sit in Longbow the whole time and never swap. I unload my rapid fire on them then swap to gs, leap, and they are downed before they look up from their rapid fire cooldown timer. It’s also nice to see warriors expecting you to be glass and getting a nice surprise when you can take their hit and then dish out some pain in return with your GS.
Yeah, the general consensus I’m seeing is that full berserker for WvW zerg busts is a huge no-no. I definitely don’t want to be one of the many glass rangers in WvW that seem to get downed in 2 seconds or less.
I’ve I came across that build too and I’m wary of going full soldier’s as well. I might opt for a mix with knight’s too.
I might swap out RoO for Entangle. Problem with that is I’d have to redo the traits for condi damage!
Well, full PVT would definitely be overkill on a ranger that does not have to engage in melee all the time. If I make ascended armor for my ranger, I would like to do valk/knight or something. All PVT is also useless in anything outside of zergs. I do like melandru runes though as they help address the main ranger problems— condi removal and stuns.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Pretty straightforward LB build, switch out eagle eye for piercing arrows if you know you’ll be fighting bigger groups. The combination of protect me/signet of stone is good at blocking all damage if you must close in. I used to use signet of the wild instead of protect me but that long cast time has screwed me over too much.
I use warhorn for the group buffs mainly. Sword is mostly used to run away (just turn around when you use monarch’s leap and that will annoy people) but it can be used to push in and beat down on enemies if you have stone/protect me active. Ask a guardian friend to give you stability, or you’ll have to use rampage as one. I think I’ll explore axe mainhand eventually.
For smaller groups I like using spider and then pulling out the raven to push some damage on people. For bigger fights I put pets on passive and will often use a moa to give out the occasional protection.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The random teq runs I’ve seen have about a 50% success rate. It’s really not that bad any more. Most organized ones just don’t fail much.
I tried the wurm lately, and then facepalmed at how awful the rewards are for the time spent to organize.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)