for there you have been and there you will long to return.
for there you have been and there you will long to return.
Okay, let’s put this question out.
Suppose I created a daily called “daily cliff jumper” where you have to die from falling damage 3 times.
Said daily could be done easily by anyone quickly, can be done in most areas of the game, and isn’t hard. It’s also skippable.
Now, what would be wrong with such a achievement?
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I’m actaully more annoyed at the snowball daily. It’s just pointless and usually have to ask someone to stand around getting pelted in the face. At least with the bell choir, it requires actual skill.
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I recommend a condi build as you require much less control to win. I actaully take the trait where dark path corrupts boons; it seems to put them away the fastest especially the more popular trickery thieves. The metabattle link is quite nice and I use something similar to moderate success (for a bad player like myself at least), except there are no dire trinkets? On a power build, you really need to use life transfer at the right time.
As with all thieves, you must pressure their shadow refuge. Bomb the crap out of their stupid house! Also, never be like “omfg a thief! Run!” because not only do many thief builds get bonuses for flanking you, you’re not going to be able to run anyways. And don’t do stuff like step in black circles.
In the end, I think the best way to beat a thief is to learn how a thief thinks (by playing them), but not everyone has the time to do that.
for there you have been and there you will long to return.
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Necros are very strong in zerg wvw, if not key, due to their ability to corrupt boons and inflict nasty conditions such as chill. Their main weaknesses of a lack of mobility, dodges, and stability are covered by their allies thus they are free to unload their powerful life blasts— wells that would be trivially easy to dodge are death traps thanks to your fellow warriors stunning people into place. Necros can single handedly change the flow of a fight by assassinating targets— some particularly nasty ones have been known to single out the enemy driver and corrupt boon them into oblivion.
Necros are weak at solo roaming because they do not have good mobility or means of escape. They are hardly defenseless though, because they are still very strong duelers, and often cause thieves and engineers to make angry posts on the forums. It’s just that when you get outnumbered, stuff goes downhill.
In roaming groups where allies have your back when you get focused, the enemy giving you a moment’s time to gather a breather is often all you need to completely destroy them if you know what you are doing.
Despite Arenanet’s constant attempts to sabotage this class, the necromancer is a powerful wildcard in wvw. It is frustrating to play at times because wvw maps are so large and necros are so slow, but overall the class is still best enjoyed here because they can always be a threat. Unlike some other wvw mainstays, the necro also has a lot of variety in build and skill choices. And above all else, fearing someone off a cliff is always fun even if you can’t win the battle.
And although many do not consider EOTM to be really wvw, bringing a necro there too, is really funny. Sending 20-30 nubs off a bridge is cruel, but still…
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Blood Magic:
The Blood Magic Tree is one of the worst trees in the entire game because it is so specific; in fact the only reason why anyone enters it is to take well cooldown or troll with minion siphons. If you’re none of these, and would like sustain, well you’re screwed. There are some good traits, but it’s very hard to justify going into this tree at times.
Dagger Mastery— Good in theory if only skill 2 didn’t suck so hard. It’s pretty hard to go out of your way to take this. I would suggest that all dagger skills create additional life force and a 5% damage increase.
Bloodthirst— it is terrible because siphoning is bad. Merge with Vampiric Precision.
Mark of Evasion— is actaully good
Transfusion— is alright, but really should also boost the life force gain from life transfer
Vampiric Master— does what it’s supposed to do
Ritual Mastery— A good trait
Deathly Invigoration— Okay, but it’s rare to see someone dive so deep for this. It should scale more heavily with healing power.
Quickening Thirst— Also grants 3s quickness when you crit with a dagger skill (40s cooldown)
Vampiric Rituals— Applies to allies as well.
Blood to Power: Also grants +120 condition damage when over 75% health. I mean, come on, if someone’s going so deep into this…
I don’t really have a problem with Death Magic though…
Ritual of Protection— Wells pulse protection instead of just giving it once
Unholy sanctuary should allow healing from all sources in DS to make it a real GM trait. Either that or heal allies too.
Spiteful Retaliation— Also, grants life force and 1s of retaliation if you are struck while casting a heal skill (no cooldown)
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Celestial in pve is a no go because most of its stats will not be useful and your power is low, with stats going into stuff like condition damage. You’d be better off with just knights, but in the end zerker would be better.
Elsewhere, It’s tough to really build a guardian around celestial. You can use it as a alternative to clerics at times, but it can be hard to get some stats such as condition damage to go anywhere as well as healing power which really only scales with dodge heals and sometimes virtue of resolve.
If you want to roam, then traveler runes are a better choice or you can take retreat. Solo roaming favors DPS meditations. The current problem with your build is that it lacks mobility and defense has fairly poor condition removal, so for groups I’d say purging flames would be pretty useful as well as the -condi food which sacrifices stats but is definitely worth it.
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I’d say power shoes is pretty bad in most cases I can think of because speedy kits isn’t solely used for movement, but it’s also very high synergy with invigorating speed. Even within inventions, you’re tossing out a flat boost to power, protection when you get critically hit, or reduced damage when stunned if you take power shoes while speedy kit guarantees higher vigor uptime, with all gaps being closed when people cast swiftness on you. Thus, even as numbers increase, speedy kits/invigorating speed tends to be better anyways. So yes, I’d definitely vote against that 6/0/4/4/0 build; I would rather it look like 6/0/2/4/2 with invigorating speed; because protective shield isn’t bad for an adept trait. IMO, inventions are best used with elixir infused bombs. I say if you’re going to use healing power like that, then put up something that actaully takes advantage of it.
As for Protection Injection vs Backpack Regenerator, it’s probaly true the first item is more of a zerg item. In roaming, protection injection is obviously not good for non-power builds which is redundant unless you feel like trolling warriors. In zergs, this really depends on how tanky you built yourself— the higher your defenses, the better backpack regenerator is, but there are many configurations where protection injection will let you survive being trained. In my experience though, backpack regen has been consistently more helpful and even more so if you celestial.
for there you have been and there you will long to return.
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As usual people don’t even realize the so called “meta” doesn’t bring in builds that do nothing but dps, but believe what you will.
What it does is prioritize defense as blocks, blinds, and dodges; as well as reflects and getting over these things to your allies.
It displays a complete lack of understanding of game mechanics which aren’t too complicated to begin with and yet another excuse to justify bringing in terrible builds. Not that it matters what you run with mostly, but that’s not worthy of complaint. Sure, there may be something wrong with the game and others, but chances are if you’re not getting results, the problem is with you.
And who would have known that it’s not always just damage when you’re fighting other players with half a brain, or a quarter. And we have people healing and tanking and all that good stuff over there.
And no, I’ve personally rarely anyone been kicked before in a dungeon part for any reason besides being afk, actually. Though off the top of my head, the more common reason is dying constantly, and not because they’re not zerk. But I don’t join speedruns, at most we call our stuff zerker runs.
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Why are we talking about large fights about a roaming build again? >.> And how one of the few good gap closers the engineer has on a class that has poor access to mobility be useless in any situation?
Nice video.
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The wording on the achievement is really bad.
You must succeed in at least one song, meaning your health cannot drop to 0 during it. That is why it’s a good idea to only play notes you can make (as they hit the inner circle).
for there you have been and there you will long to return.
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I think the problem is in a LOT of these “I dislike this change”
Is that people are just simply unwilling to try something, and if they do try and at first they don’t succeed. They quit.
People really just don’t try things in this game.“I went WvW once and died, never doing that again”
“I went Choir Bells once and died, never doing that again” :/
That’s probably true, but sometimes we should respect people’s wishes to stick to their own style of play to a certain extent. People play this game for fun and while branching out is nice, should be done on their own accord.
I mean sure, there’s limits to this statements. We shouldn’t really reward people for not doing things (ironically they kinda are), but I think what people want is more flexibility.
I am pretty much majority world vs world + living story person + occasional world boss guy, and am thankful that the grand majority of game’s rewards are available to me even though I refuse to go into a lot of it. And while these dailies benefit me more than a lot of people I am trying to understand where they come from.
for there you have been and there you will long to return.
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The set of achievements is very poor and seems like a step backwards.
I far preferred the halloween dailies where they could be used to help you do the meta. This feels like more of a chore.
And as for the bell choir, always focus on getting notes right, rather than trying to be perfect. You get penalized for each wrong press but if you make sure to only get right ones, you will outheal the missnotes, until the later songs. In other words, it’s possible to only focus on several notes if you really can’t do it (I suggest mostly paying attention to 1-4)— you can get less than half of them right but “survive” long enough to get the daily.
for there you have been and there you will long to return.
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Yea I know OP. The grinch got us.
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I think it’s safe to say if you log in at any time you can (unless the entire wvw map is owned by your world) kill a Yak without being attacked.
I think its also safe to say that if you go into any EoTM you can go to a sentry and kill it/cap the point without being attacked or seeing a red enemy.
I think its even also safer to say you can go into any WvW map and capture a ruin without being attacked.And so what if you die? You waypoint, repair for free and try it again.
I’m not saying the maps aren’t for PvP, but it doesn’t mean you will have to pvp if you enter those maps. People seem to just be arguing “omg i can’t go into wvw i’ll die
halp”
Aion was introduced as a PvPvE game and I think WvW is very similar to how rifting was over there. Some people just want to PvE, some people just want to PvP, people complained and ultimately they killed rifting completely. So the whole concept of PvPvE really died for a long time in that game.
I think a lot of people just assume if they go into WvW or EoTm they are going to get attacked and die. Which really isn’t the case. If they don’t want to pvp they don’t have to, but it doesn’t mean they should be allowed to disregard 2/3 of the game because they are scared to try to do those dailies. It takes less than 10 minutes to do them and people would rather spend 30 mins complaining on the forums than trying.
That I think runs along the assumption that the complaints are about difficulty or some kind of fear of getting owned. I don’t think it’s that, since death is so common in this game. I’m actually pretty sure a seasoned pve’er would actually be better than a lot of wvw zergers at taking camps and killing dolyaks. And yes, I understand that you could be horrible at fighting other players and just pve away in wvw to some degree of success.
But the thing is that these things simply feel routine for wvw’ers, and sure from their perspective it’s little hassle because it’s stuff they’d be doing anyways. So of course it feels trivial. Sure I can capture a ruin in a minute on my thief and it’s nothing but free wxp for me, but it’s kind of like you have to know where to go and what to do. I’m sure a lot of them are like “I don’t want to learn this kitten” much like me towards dungeons. Just like I have no intrest in memorizing boss patterns and dungeon layouts, people don’t have any intention in engaging against actual people in combat.
It would be like if they placed an achievement in wvw that involves the JP in Obsidian Sanctum and then you get a bunch of people telling me how easy it is. Or the recent one where you have to kill a vet warg/harpy in the borderlands. Being in Eternal Battlegrounds, I just saw that achievement and was like “wtf?”. Sure it wouldn’t be too hard to go over and get it, but it’s just so pointless. Nobody goes into wvw just to kill wargs. Well, mostly.
Interestingly, there’s been cases where it seems there’s an informal agreement to not fight if it’s obvious people’s doing their dailies. I find that pretty amusing.
for there you have been and there you will long to return.
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The annoyance comes from the list of available dailies that pop up after you claim your reward. What they should do is auto-close the window after the reward is claimed.
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I don’t see how running to a sentry or killing a yak is PvP though lol..
It’s in an open world where people could attack you, but actually killing the yak, killing the sentry or even running to a ruin and standing still for 30 seconds, none of that is PvPing..Jut because you enter a WvW map doesn’t mean you have to pvp. Look at EoTM Ktrainers, most of the time they will avoid big fights and never pvp at all. Is that still considered PvP?
Well that’s not fair. I mean wvw is effectively pve where killing other players is allowed and is a competition between servers. Even the alleged EOTM is technically this, even though most don’t care.
Just because people are too busy karma training doesn’t mean it’s not pvp, it means they’re making an active choice to not play it as it was intended. That doesn’t change the fact the mode allows for pvp interruptions, and you don’t always get to choose the situation.
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There was one thing Diablo 3 did right IMO and that was that character names weren’t unique, but your account name was, and that’s what everyone would see.
I wonder if that would become a viable solution someday…
I mean your account name is what we see on the forums after all.
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But otherwise, nope. Just find ways around your issue that won’t penalize other players.
If they’re inactive for over 2 years, they are no longer considered a "player’.
Since they aren’t “playing” the game.People who have other obligations in life can find a way to log in to keep their accounts active. If not, then it’s their loss. There’s no reason Anet should keep inactive account names dormant simply because someone “might” come back.
I paid money for this game as much as they did, so yes, I am a Gw2 player regardless of how much I play. I don’t see why that makes me less important. And yea, I don’t care for having my efforts into a character wiped just because people can’t think of a name.
Most of the names that I wanted were taken by release day. Deal with it!
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MM, staff camping is pretty bad, and the aoe can be bad in some cases. But it’s not like people don’t have weapon swaps. You should never be a “staff” guardian. I suppose you can use mace for the symbol. But use it with a focus, not that useless shield.
Anet, please buff staff. Pressing other buttons is too hard for me.
for there you have been and there you will long to return.
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Sorry, I just can’t think of a proper solution to this but I think it’s for the best.
I wouldn’t want my names taken from me if I skip the game for a year or two.
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Some of the achievements are way too specific, like there was one to kill specific veteran monster in wvw (why? is it because pve has crappy achievements, and you gotta balance it out so all of them have bad ones?), and I also saw a Jormag achievment of which I just laughed off.
The former kind needs to be axed because that really is stupid, and the later is not a bad idea to give a certain world boss more incentive, but there needs to be a bit more choice. Would Shiverpeaks World boss killer be that much of a deal?
The reward for ore miner is a bit bad. Wood/gathering is nice, but ore gives you like 3 mithril. What? It costs just as much to go there! Also, what happened to the mining nodes in the first few areas of Wayfarer?
Yes, I’m part of the “Nobody’s forcing you” crowd, and will take my daily rewards anyways, but I will definitely do a lot less dailies except when the ones with decent minchests come up; this is fine with me I think but do consider your audience for the daillies.
There isn’t really much to be lost by making them region specific as opposed to zone specific. The system has great potential but needs more work.
for there you have been and there you will long to return.
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Or maybe Grawnk did count and it is 1 of the 11. either way I had already done it and was still missing the bells as the only 1 that wasn’t infinte
Well, that’s the main problem. Usually we get daillies to help us do the meta or bypass ones we don’t choose to do, but not here; it’s just unbelievably grindy to get the meta. Yes, I understand no effort = no reward, but this is one of the worst achievement sets I’ve seen for a while since the Scarlet invasion ones. Plus blatant goldsink ones like “donate several gold” are fine, but I just find the whole thing very unimaginative.
Though yes, I’d be willing to do 2000 notes than deal with toypacalypse that I can’t even play with friends anymore.
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This is unbelievably crappy and lazy; it’s clear they don’t care. Pathetic when you can join pvp as a party, and there’s nothing wrong with that other game too….
At least make the achieve easier to get so people won’t be annoyed when I come in for it.
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This minigame really annoys me and I’m absolutely horrible and get like 2 notes right sometimes on the hard songs, lol, but it’s not really that bad. If you get overwhelmed, just focus on playing a couple right, and you’ll do fine for the easy songs.
The main thing is to only play notes once they reach the inner circle. If you do it too early and press too much buttons it’ll damage you too much.
It’s better to play a couple of notes right than to play a bunch wrong. Basically, if you can’t play the note, don’t!
I’m already at like 100 and I am always the person at the bottom of the scoreboard at the end. And yes, make sure the camera is above you.
At first, when all failed, I resorted to just clicking and focusing on the first 5 notes. Playing a right note heals you so for easy songs, it will let you survive for the song.
for there you have been and there you will long to return.
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I have much more to complain about the Wintersday daillies. You have to do 5 of them before you get anything besides 1 AP each and you had only 6 choices including either the bell choir or jumping puzzle which neither I care for, a lot of them were pretty time consuming! I didn’t bother with any of them the day before because I had little time left, because I may have been able to do 2-3 and I proceeded to … live with it.
That’s why awarding a chest per achievement is so much better.
for there you have been and there you will long to return.
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Unlock for skin, sell for 1 gold is honestly what I’d do. Magi is pretty awful, because at least cleric gives you some damage with power.
for there you have been and there you will long to return.
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Yes, you definitely can for the easier ones. We had some comedy 5 MM runs and it was pretty much the most laziest experience I’ve ever had but you really shouldn’t do anything like that for serious runs. But then again if you wanted to speedrun anyways, some people wouldn’t want you to bring a necro anyways… Still, it’s very input free and I guess I can see the appeal.
I mean the AI is bad. Ranger pet AI is bad, but this is even worse because you have almost no control.
I used something like this and yes it runs under the assumption that the minions will die anyways, so I make them explode as much as possible:
http://gw2skills.net/editor/?fRAQRBIhdu1IHNN12WjXNs3mIXQkO2taTlE6AzWB-TFBPwAg2fU+BQ9ng6HepEkUAPtFA-w
And yes, I hate blood fiend so much, that I don’t even put it into a minonmancer build.
Use axe/focus to stack up lots of vuln, and then switch to dagger/warhorn for more damage.
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Fractals aren’t exclusive to 80s; I did low ones @ 60s and to little trouble.
Scale 11-20 fractals are pretty exclusive to level 80s. While theoretically a character below level 80 can still participate while uplevelled, none of his equipment (barring perhaps crafted level 78 backpacks) will have slots for Agony Resistance, meaning that certain attacks of every boss and occasional environmental effects will tick 10% of his max health off per second while also negating his healing effects for its duration. For a character with the appropriate level of Agony Resistance, they’d only take 1% of their max health from Agony.
A lower level player could be carried through fractals despite low Agony Resistance, and if he’s really good at dodging he could avoid most instances of Agony (each final boss has unavoidable Agony right at the start of the encounter). I would assume that most players being referenced to here aren’t being carried by level 80s, though.
I admit, I suddenly forgot about the specific “11-20” part. I’m not sure why it’s so specific.
for there you have been and there you will long to return.
Fractals aren’t exclusive to 80s; I did low ones @ 60s and to little trouble.
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2600~ hours since release, and the most valuable things I’ve ever gotten is a teq mini and a few ascended pieces. No precursor in sight.
My friend played half the hours and got a underwater precursor. It was sort of a happy moment and not, lol.
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People keep saying the old achievements could be completed without doing anything out of the ordinary most of the time. I agree. For which you were awarded with achievement points, If you’re not actually doing anything to be rewarded achievement points, why should you get achievement points. Before they were meaningless.
Anet separated the achievement (meager though it is) out of the rest of the loot and they’re providing that loot for just logging in. Only achievement point hunters really need be concerned and to be honest, they should actually do something for those points.
However, it’s a lot less work now to get 10 points than it was before the update, so even achievement point seekers should be happy.
I actually didn’t think the dailies could always be done without going out of the way. There were a lot of occasions where I had to resort to salvager/dodge hylek darts just to finish the daily because the rest was too tedious.
And yes, I don’t think you should be rewarded for not doing anything or expect it to be on your own terms unless it is a big part of the game. The game has tons of achievements involving dungeons and fractals of which I have absolutely no interest, so I don’t do them. Same goes here. I have zero expectation that the game should change just because it wants me to do stuff I don’t want to do.
gg, Anet, no re.
So if I need one laurel to get my ascended weapon done I may end up wait for few more days, because you know… ascended crafting is not time-gated at all already.
Does anyone in Anet ever think how “a change” would affect the rest of the game? But from what I’ve seen for 2 years- nope..nobody is able to think. This is like 4th or 5th iteration of daily system, I never had issues with it until now.
If you really wanted to give us better rewards you could just add them to the existing system. But nooo, you have to make overly complicated system(not in the good way). And of course it’s not for our own good. All you care is the gem store, so you try so hard to make people log-in everyday and hope they see an item they want even if they don’t need it.
Thanks for making the game even more grindy.
Also I’m calling it now – chance to get laurels from BL chest!Guess which game’s expansion I will buy?
(hint: not yours)
Laurels were always time gated and now not connected to dailies— you get them by logging in. I don’t get what you’re getting at.
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While they could really use more options, I think it’s a good change.
Now, you only have to complete your dailies if you want AP. Previously if you didn’t complete them, you’d get no laurel and begrudgingly do the ones to get it. Since AP from dailies is capped, there will reach a point where you don’t need to complete them at all, but you can choose to do whatever dailies you want for a reward, rather than having it count for nothing, or just count for a silly 1 AP.
Also, the rewards from some individual dailies might even be better than the old completion… I got a few omnomnomberries from one of them.
You didn’t “have” to do the dailies before, sometimes you got them anyway was an added bonus just from playing the game. They could have capped AP just as easily as putting this bullkitten system into place, I suspect with less effort on their end. The main issue, as it has always been for me, is give the players MORE choices, let them decide how they want to play, not try to force them into certain things or areas of the game they might not be interested in.
You don’t “have” to do anything. But when the rewards are for some things that are hard to obtain otherwise (you cannot obtain amulets, a BIS item, without laurels), then a huge effort vs reward consideration needs to be met.
There is a choice in the new system, and that is you can get rewarded for doing any of the dailies; not be required to do 5/5 or 3/3 to receive the main reward beyond a measly achievement point per achievement you do, and a lot of them are IMO superior to even the main daily rewards of old. You can do 1/3 and 2/3 and get something. The only thing you miss out on is 10 achievement points, and frankly, given that they are “achievement” points, I have zero expectation that they have to be entertaining activities and relegated to those that, well, want to do them.
In other words, I really so less material loss being done if one wants to completely exclude themselves from the system, of which, I now have the option of.
While it is fine to suggest more variety in the activities, or make them less specific, the AP system as it is is a fine framework and could use tweaking, but it is by no means horrible and I think it is better.
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Dailies are completely optional now.
Before this you could argue that not getting laurels shuts you out of BIS jewelry; now all you don’t get is 10 AP and some really small things. And since daily AP is gonna be capped someday anyways, you’re literally losing out on nothing. You’re also getting a portion of the old rewards for doing nothing but logging in.
I don’t even plan on doing 3/3 dailies anymore if it looks out of the way unless it offers something of use. I may do 1 or 2 dailies to grab some mats or coins.
This will greatly reduce the grind for me because I don’t have to worry about dailies at all anymore.
Wow. That didn’t occur to me. I was looking over tonight’s dailies and I’m like “Fractals AREN’T PvE” and that I have to mess up my LS to get to the next zone NOW to do it’s daily (kittenumption that everyone finished the first arc of LS 2) but thanks to you, I realize I don’t have to do those anymore.
I’m Free!! I’m free of the compulsive need to do dailies for laurels. Don’t give a skritt’s butt about AP.
Well, that’s definitely how I feel about it. They gave me the ultimate choice of not doing it at all or just doing some of it. And yes, I always felt like I was “losing” laurels if I don’t do my dailies and since I purchase a lot of different trinkets, I really need those. It doesn’t help that ascended recipes require 5 laurels, and so do wvw infusions.
Previously the rewards system was pretty much all or nothing. What if you don’t have enough time to finish 5 before reset? Well screw you, you’ll get your measly 2-3 AP and like it! You won’t get your laurel or chance at a BL kit. Might as well not do it at all.
Now, even if you have only time to do just one, you’ll get something. And you might get something nice; let’s just say I’ve already gotten a few things I’d value over a mystic coin and a bit of karma. Or if you don’t, just don’t and wait until tomorrow.
I can gladly say that dailies will never get in my way again, and I’ll not have to waste time dodge rolling 20 times just cuz the game says I should.
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Needs moar aoe pets. An AOE ranged pet would be so nice, as it’d compliment the ranger well.
for there you have been and there you will long to return.
A poorly managed ranger is truly the worst. Pets that grow out of control in conjunction with the already poor AI, bad positioning, not moving at all, and spamming skills off cooldown such as knockbacks is gonna annoy people and it looks very apparent. While certainly anyone can do this, it’s easier for people of other classes to faceroll the keyboard and look useful. Oh my, that 222222 thief sure looks like he’s doing lots of damage! But at the very least he doesn’t have a pet that draws aggro or something.
The other reason is of course, mindless propaganda, where if you repeat something enough times it becomes true much like how people look at the damage numbers from hundred blades and are like “zomg big numbers = damage”
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Pros:
Trivializes most pve content, does great in higher end content
Good sniper in wvw and excellent for collecting tears. You may feel the most like an archer in these parts.
Can annoy people greatly as a roamer
Cons:
Not the best in zerg content
People hate you for stupid reasons and accuse you of knocking stuff back even if you don’t have a bow equipped
Sword is weird
In its current state, if you have any such an inclination towards the class, I definitely recommend rolling one because the ranger has much to offer and playing it well is extremely rewarding. Just don’t camp bearbow all day.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Necros are master of boon manipulation— they can corrupt boons and also transfer their own conditions to people which can be pretty destructive in the right hands. Some particularly skilled ones try to seek out the enemy driver for a corrupt boon. In addition some necros like to abuse chills/blinds.
But this is apples and oranges. Rangers and necros are capable of different things— rangers obviously being better at delivering ranged pressure because necros have no good ranged AA/short cooldown attack outside of Death Shroud, but necro corrupts and bursts are just more valuable when it comes to zergs.
for there you have been and there you will long to return.
Dailies are completely optional now.
Before this you could argue that not getting laurels shuts you out of BIS jewelry; now all you don’t get is 10 AP and some really small things. And since daily AP is gonna be capped someday anyways, you’re literally losing out on nothing. You’re also getting a portion of the old rewards for doing nothing but logging in.
I don’t even plan on doing 3/3 dailies anymore if it looks out of the way unless it offers something of use. I may do 1 or 2 dailies to grab some mats or coins.
This will greatly reduce the grind for me because I don’t have to worry about dailies at all anymore.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
While they could really use more options, I think it’s a good change.
Now, you only have to complete your dailies if you want AP. Previously if you didn’t complete them, you’d get no laurel and begrudgingly do the ones to get it. Since AP from dailies is capped, there will reach a point where you don’t need to complete them at all, but you can choose to do whatever dailies you want for a reward, rather than having it count for nothing, or just count for a silly 1 AP.
Also, the rewards from some individual dailies might even be better than the old completion… I got a few omnomnomberries from one of them.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Apoth isn’t too hot without elixir infused bombs. The only other thing that scales well with heal power is regen, which it does well, but not that big. There’s also backpack re generator which scales fairly mediocre. You’d probably be better off with more rabid or rabid+dire.
Rest of the stuff looks fine; Personally I would prefer Invigorating Speed over Prot Injection, since the later only works against power builds.
for there you have been and there you will long to return.
Yea I was thinking that too, it’s just that I wanted to take it slow if I’m going to overwrite the pricey bloodlust sigil. But in the majority of fights that last longer than 9 seconds, you’d typically have 6 stacks of might with battle which is 210 power/condi damage. That seems to beat bloodlust even at its peak with 250 power. And grenade condis tend to be short but rapidly applied so enemy cleansing isn’t too big of an issue.
for there you have been and there you will long to return.
Since we are talking wvw I was wondering if bloodlust sigil is worth it vs battle sigil? My other sigil is energy.
for there you have been and there you will long to return.
At the very least I see regen just being naturally inferior because necros cannot take advantage of it all the time unless they don’t use their class mechanic. This is also why all siphoning abilities are subpar as well.
All of this runs under the excuse of “necros have 2 life bars”. That would be fine had it not been for the massive disparity in life force generation. It is a bit funny that scepter, the condition weapon, has the worst and condi builds tend to be more about this attrition thing.
for there you have been and there you will long to return.
It should.
It also should be merged with permeating wrath and then make it adept. Then it’d be almost not crappy.
for there you have been and there you will long to return.
I’d have to agree with with Wee on taking traveler’s over power shoes especially if you have no interest in heal bombs but since they are pricey, it made me put aside the suggestion. Wee is also right that 25% movement speed doesn’t save you from anything and burst mobility is better— 25% is more of a QOL thing than anything else. I don’t have the same disdain for inventions because heal bombs are nice and the first set of adept traits is nice, but in this case where you just want it for movement speed, travelers is a more flexible choice. You could get much more elsewhere. The inventions minor traits are kinda meh aside from the middle one and the way I look at it 6/4/0/4/0 with traveler is better and the spread out stat spread for traveler is usable for engineers as well.
I wouldn’t call the worst trait tree around, but it is very specialized and can be hard to work with.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well, if you’re going to go so deep into inventions for power shoes and taking bombs, maybe try elixir infused bombs to annoy people by being really hard to kill while you watch your enemy burn to death?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
First off, it’s not a good idea to try and fit equipment for both pve and wvw. Well you can, but the modes demand different things, and it’s best to take a set dedicated for dungeons— and that would just be berserker. Outside of those, you can really do whatever.
As for celestial, it can be good as a supplement, but not all stats are equal. Engineers and eles that use both condi and direct damage, as well as benefiting tons from might are usually better off with it.
Anyhow for 5 people parties, I’d suggest something like this (runes can be whatever but melandru is just my goto rune for most things wvw. ):
It gives perma swiftness to the group on your own if you spam retreat/symbol of swiftness but you can save some if other people have sources ; aegis can be pretty useful in small fights and you can also pop aegis with f3 or retreat for some extra damage when you hit someone. You also have 2 pretty big cleanses with purging flames and absolute resolution. Add as much celestial/knight trinkets as you need. I usually adjust them according to mood, but zerker trinkets are what I usually use.
As a side note, amulets are the cheapest in terms of laurels so if you want to screw around with stuff, mess with that first.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Hmm, wonder if anyone has more info about boon limits.
its based upon the one Granting the boon. I know this, because ive built my entire support ranger around it (dwayna + 33% regeneration trait).
There IS exceptions. People which you are in party with will automatically overwrite boons given by non-party members, even if your party members have less healing power.
Thanks. That’s giving me a headache that someone’s crappy regen could overwrite my good one as I often play into regen builds on a lot of my characters. =p I’m also wondering the boon limits for stuff like stability and protection.
for there you have been and there you will long to return.
Hmm, wonder if anyone has more info about boon limits.
for there you have been and there you will long to return.