for there you have been and there you will long to return.
for there you have been and there you will long to return.
LOL at people that got outplayed by turret engi and blame the build. If you could not fight a turret engi you also won’t be able to fight a celestial rifle engi or any decent build.
That’s always been my line of thought. The turret nerfs will do nothing to stop the complaining because they’re going to get pwned by the same people who just go to metabattle or whatever. It’s what happens when one complains about a class they don’t really understand too much.
So the argument running around is that those engis that beat them will be forced to learn to play and pick a real b0uild. What happens when those real builds also faceroll them? Will people stay quiet? lol. Does anyone ever admit failure?
Also, what about other game modes where they were already useless? Nobody cares?
Finally, games should never be balanced at the skill floor.
for there you have been and there you will long to return.
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What’s sadder? People abusing a feature like that or the fact the game can’t even get something as simple as a block system working right in the year 2015.
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Heh, post pirateship meta, I’ve been wvw’ing on my engineer more than anything else, switching in between a typical Grenade build and a Grenade/mine build, though I usually take out ele for the heavy lifting. I’m actually making ascended wvw zerg armor for engineer but…
This is something that you really have to talk to your guild about. If you don’t meet the requirements for their wvw raids, you’d be best off following it— but of course it makes no sense if you’re not and are being harassed or whatever; in that case I’m not sure if you want to be in that guild then. In other words, I think it’s not just an issue of engineer viability.
It doesn’t matter what anyone else says if they’ve built around something that requires you to be a warrior which is probably true because GWEN is the meta.
In any case, Engineers have a lack of stability which can be problematic and a lesser problem is their ranged attacks are projectiles that can be reflected, as opposed to say necro wells or ele fire skills that are ground targeted. They certainly have a lot of fields and blast finishers but a lot of their stuff is hard to use in a zerg. For example, bombs have a delay and grenades land slowly. At the very least they have a lot of aoe/piercing though. For example, rifle AA can actually do quite a number to people.
It is funny, however, because the pirate ship meta has pretty much caused me to shelve my warrior since it got so boring. On the other hand, as for wvw as a whole, I feel that you should be on whatever you can accomplish the most with. Now certainly, if you’re going turret/elixir that would probably be a bad idea, but I’m sure there’s a more moderate situation than that.
for there you have been and there you will long to return.
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If you have the gold, I would suggest crafting up to 425 leatherworker and crafting some zerker gear that you’ll need anyways. That way you’ll be partially there to 500 and future crafting will be easier, and you’ll have a set of gear that you can always use. For wvw, Rabid/dire is a good budget choice too.
I would not recommend celestial in pve just because a lot of the stats would be wasted.
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having a consistent enjoyable playable WvW experience without server ques requires a constant jumping from one server to the next
That’s not true at all. As well, what is fun for you, is not what defines fun for others. In my opinion, if you have to transfer servers regularly to have fun, your either doing it wrong, or this is not the game for you.
I don’t think you quite get it. The need to transfer to other servers is almost a requirement in order to enjoy WvW at the moment. The server I’ve been on since the beginning, Stormbluff Isle, hasn’t won a single match in ages because of a lack of WvW players while servers like Dragonbrand and Maguuma are never without full WvW zergs rushing across the map at all times.
Our server has essentially given up since the servers are always stacked against us and at one point there was a whole day of people just dueling each other as if it was a PvP arena rather than a WvW match. It’s absolutely broken. Even I’m thinking of a server transfer at this point because there is simply no balance.
If your server had given up then you would be in T8. Apparently there are still people fighting on your server to retain their place in T3. I find it hard to believe that I, in Sorrow’s Furnace, a T8 server, can always find opposition in one form or another at most times of the day/night – but someone in a T3 server cannot.
Nah, we haven’t given up. If we did, we’d be back down a tier or two like we were a few months ago. We were in serious danger of going to t6 had matters persisted. If there was a consensus, we can do that in an instant. However, coverage can be very sporadic because this is a pug run server and so we don’t have many guilds running regular raids and I’d imagine the skill:player ratio is exceptionally poor. It is what it is and personally I have felt that we ran into trouble when some engaged in what I saw as false advertising for some of the more dedicated wvw guilds that really caused problems and hurt the stability of the server overall.
Anyhow, this game mode can get pretty stagnant and RNG matchups can be annoying, but moving around for stability— can’t really complain about that if you expect everyone else to do the work for you. Sometimes it doesn’t work out, but if it doesn’t work out over many different places, perhaps the problem is within. I don’t know.
But I’m just happy listening to silly things on TS and screwing around with our random events, and sometimes coming out in fights and laughing at random pugs that die somehow when we attack empty towers. The extra 4 greens and 50s at the end of the week is not really something I’d die without— maybe before I hit 80 or something on my first character it was something. It’s true that I think we’ve been screwed over and placed too high repeatedly, gaining glicko, and sure we don’t really deserve to win anyways, but I’d rather be up here where there’s more action anyways even if it’s against us. Sometimes we’d be matched against t5 servers and end up karma training/spawn camping them just because we have coverage; that’s not really fun for any of us anyways even if you “win”.
Oh, and we’ve received some new faces as of late. And some old ones too.
for there you have been and there you will long to return.
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OP,
Glad you’re liking it. While there’s a lot of stuff to go through in this game, it’s important to branch out eventually and pick stuff you’re interested in as a lot of content in this game… can have YMMV pretty severely. Try to look up like minded people and guilds on your server (Although megaservers include everyone, it’s more likely to include your server mates).
Unfortunately, a lot of this game has become gated for characters before they reach 80, so I do recommend making it your main focus.
for there you have been and there you will long to return.
Kill stealing doesn’t exist, and also this isn’t a solo game. None of the mobs are “yours” to kill.
While story mode is derided a bit, it’s also a good way for a new player to learn how to control their character.
for there you have been and there you will long to return.
Unless you travel in a party, traveler runes are the way to go.
for there you have been and there you will long to return.
I’m confused at what’s considered “open field siege”. A camp or a choke point doesn’t seem very “open field” to me. I’ve personally made myself a golem at a camp in a close matchup to prevent camps from being taken even (or at least use up supply so the enemy couldn’t use them). But as Sylentir may have suggested above, I tend to evaluate this situation as a tactical thing, and not an ethical thing. I don’t think it’s “Unethical” to stop someone to take my camp. That’s just absurd; why would I ever let them? But there’s a certain reasoning behind it that’s consistent with my goals that goes beyond a generic “play to win” banner. And that’s generally what I look for in arguments.
To me it seems to mean open fights not close to any strategical objective.
In fact the topic itself is confusing because building a treb to attack a keep isn’t exactly a questionable move, unless you take down gates with autoattacks.
Anyhow, there’s really no way to objectively define people’s sentiments. I don’t think anyone’s advocating the restriction of siege built in the open field, but just a distaste of the use. It’s much like about my example of a group NEEDING say, 20 people to take a tower or camp. It’s obviously a legitimate move, but some people might call them “bad”. Of course, this has no connotation in the game itself, but I don’t think it was ever meant to be.
For example, someone might view me as being bad for sieging a camp, and ask why I don’t fight fairly. I don’t care because I’m not out to duel and consider an irreelvant part of wvw, but would his thoughts have any relevance about my lack of confidence of skills? Yes, but as you can see it’s rapidly heading into apples and oranges here. And he is free to think that and he may not even be wrong; I just don’t have to justify myself. It really is playing a different game at times.
“You suck”
“At what?”
“Dueling on your character”
“Oh, ok, I’m not even here to do that”
:p
So if an open field group calls you bad for placing siege, all one has to really say is they’re not out looking for fights. After all, you’re not looking for it because it is irrelevant to your goals. On the other hand, /snicker, why get so worked up over being bad at an irrelevant measure of skill? I don’t care if people call me a bad duelist, because there is no content in this game that is focused on 1v1 pvp and the game wasn’t designed upon that! Easy explanation. I don’t act so salty that it looks like I fell into the Pacific Ocean.
Finally, I would advise to stop comparing this to a war because it can represent a lot of the worst of humanity and in a lot of ways downplays it since this is a video game. In that case, wouldn’t it be reasonable for people to feel revulsion towards some aspects?
for there you have been and there you will long to return.
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Daily rewards are by and large replaced by login rewards. So it is definitely possible to ignore dailies and get them anyways. AP chests are crap so by and large it’s not that relevant.
However, I do believe many of the dailies are too specific. I think for example event completer should be region based, for example. They could also add a single universal daily, such as recycler. There is certaintly a disparity as wvw/pvp dailies are more generalized with the exception of profession pvp dailies or that veteran slayer one in wvw— those are kinda crappy.
for there you have been and there you will long to return.
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I do carry most forms of siege around at all times so I don’t share this whole hate against siege weapons. But as for what I think…
The point of siege is to create area of denial zones to defend strategic objectives of which rhe enemy will find hard to ignore.
Building siege in the middle of nowhere greatly reduces their usage since the enemy could just ignore and go around you. This not only makes it boring, but now you’ve effectively siege griefed your own server. Consider the efficiency of a siege weapon that will only be used for 1 battle vs siege in towers/keeps or even camps that can be easily refreshed and protected, thus used for a very long time.
It has really nothing to do with cowardice. If a smaller group can build siege at a bridge or a tunnel to defeat greater numbers, then it is a great play. If you are doing it to defend a structure, well, that’s sort of the point. But if a larger group can wipe a smaller group without siege and chooses to do it anyways, then they’re wasting supplies and putting siege that will contribute to the siege cap… aka a tactical blunder. In this case, I would want to ask why they picked a fight with a superior force with no terrain or building advantages and didn’t simply pull to a better location. So even saying they were playing to win is often debatable as Coldtart brought up since such a move is very exploitable. More like they screwed up and are just trying to not die, at the server’s expense.
Supply isn’t free after all. It really does take a village to make sure camps are not flipped via scouting, and even more pain to those that run supply to structures. (Upgrades cost money too!). Taking the supply that people may have worked hard to get set up so one can go on a joyride is generally not that cool. But then I guess that goes the other way when people kitten on ppt’ers even though without them, people wouldn’t get those fights and karma trains.
I know a lot will think “but we won anyways!”, but to me it’s the same if 2 people can’t capture a camp and need 20 people to do it. Sure the camp was captured, but it’s horrifically inefficient.
In terms of fun, siege wars tends to slow down the pace of the game, meaning that people won’t be as willing to engage if they know siege is going up. But since this is subjective, YMMV.
And in any case OP, you probably had to build siege anyways to attack the keep, so people were clearly just not being aware. I don’t really care to chide anyone over it really because it is merely my opinion, and it could be argued that one side imposes their will too much on people.
for there you have been and there you will long to return.
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And this whole relates to the topic in what way?…
I avoided the question as it was irrelevant.I felt it realavent do to your statements in which you suggesting what a commander does or does not want. As well as what you do or do not want other groups to do. To make those claims, I felt your experience, or possibly lack there of, was relavent.
Talking about personal attacks lol. I find it funny you call me out on lack of experience. What guild are you in man? Destruction Engineer Raid Power [DERP]?
Back to topic – Could it be possible to run an Engi in the FP over the D/D ele?
D/d ele is used just as much as engi probable, none.
no, i dont have poor reading comprehension. look:
you said, to mitigate leader focus, you need full tank mode and stealths.
i said, engi can do “full tank mode and stealths” really well. but you misinterpreted my statement, thinking i meant “to give out stealths” and not “self stealth.”Except for the fact that an engi actually can’t tank that good and surely not as good as a guardian while you can already gain the stealth 100x more often and better when used in coordination with a thief.
And please, don’t come up again with these engi commanders before I have to quote myself for the 3rd time…In PvP WTS, one top guardian ran a hammer medi build in a high profile spot. It became meta…the build did not change, how it was played in a meta fashion was revealed. Good players define the meta. If you are content being sheep, please continue business as usual, aka GWEN.
That’s like comparing apples with pears. PvP is the main focus for the balance team at anet, that’s why there are much more changes going on in the Meta (which are already poor) than in WvW and also there is much more room for changes since all classes (should) be equally balanced. With this meaning it should come down to: are you good at class X, then you can make it work in PvP. Also a bad example, since medi guard is only the meta for that certain class and not necessarily required in a team comp as only +/- 25% of the top teams run a medi guard.
What happened to oranges?
The number of teams running it is irrelevant, it is a top tier build when used properly. To your other point, you just repeated what I said…If you are good with the class you can make it work, not sure what you are trying to say…
Side point, the meta is less strict in wvw due to the low mechanical skill required and the flexibility enabled by consumables and runes/sigils not available in PvP.
The last point is a good one. If we take one extreme such as pve where encounters are fixed and largely predictable due to AI controlling the opposition, it is easy to calculate what is most optimal. I’m guessing people start to confuse meta with best because of this. WvW has a lot more variables to take into consideration and experience becomes more and more anecdotal. It is entirely possible that in player vs player environments, that people haven’t been able to take all variables into account and that is how medi hammer guardians suddenly became a thing.
Another thing is counters. If you took Composition A that wins 90% of the time against everything but Composition B which it loses to 90% of the time. but composition B only wins 30% of the time against everything else, where does it place them? A is still best, but B can exist because of A since many people will use A even though in a vaccum B is not as good. B can sometimes be used because people use A, and then other options which would have normally been bad can be used against people who try to use B to counter A.
Anyhow, tl;dr aside, I think to get engineers to work here would require them to provide a role that would be effective against known zerg compositions and tactics, rather than comparing them as mutually exclusive with another slot.
for there you have been and there you will long to return.
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There was like this one game where we had a bad start and thus there was a lot of team raging going on, and we ended up losing by like 20 points. If that person would have shut the hell up and not wasted time typing that garbage, we would have won. Some people just need to look in the mirror.
But like I’ve said before, it’s weird that the teammates are the worst. The enemy side may not be usual global chat but they’re usually pretty funny when they talk trash.
No whispers out of game though yet. I’d like to see that so I may ping [1 packet of salt]
All and all, I think team queueing is probably best.
for there you have been and there you will long to return.
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The issue here is bugs and map design. Engineers being able to place turrets in mid-air should probably be fixed— nerfing their damage doesn’t change the fact they can put it in mid-air!
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yeah I think im gonna have to give up on GW2 since Anet doesnt seem to give a kitten about removing the horrible “improvements” no one asked for in the first place.
“improvements” and a total lack of communications over the course of a WHOLE YEAR
traits unlock and town clothes were FINE as they were,
now traits are a horrible grind and town clothes are useless and cant be dyed.
toon specific guild repping is an absurd design , but it doest matter , guild chat is broken beyond recognition.
SAB aint coming back. Necromancer minions still useless. Low tier WvW is basically PvE since all you ever fight is a bunch of npcs.
I’m not through with Gw2 yet, but I have to admit I’d understand if people have had enough. The modified trait system really marks a milestone of which I’ve been disagreeing with a lot of the game’s direction since then. By itself it wouldn’t be so bad, but then you have really shady stuff like that gem fiasco that make me pretty much expect rock bottom at this point. While in the past I probably would have pushed for this game to new players, I wouldn’t anymore in its current state.
As for now, I’ll be mostly just doing server Teq runs and wvw on weekends until the expansion comes out, though I am not really sure if it would help matters since maybe the game is just moving in a direction that just happens to not have me in it. I’m glad to have found a decent guild as well as community, because without it I would have quit the game a long time ago.
for there you have been and there you will long to return.
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Rifle has more multi target skills than single target skills…. the AA pierces.
I personally do not think engi is meta, but it is funny when people pull out “facts” that are really anecdotes or “what this guy told me”
for there you have been and there you will long to return.
It always confused me too as to why the high level blanket condi food (i.e. koi cake) offers a +40% to all conditions, but the high level select food (i.e. fancy truffle burger) only offers a +15% to poison etc. IMO It would make more sense to have it be reversed.
Oh well, logic doesn’t go well in a world where there are rainbow shooting unicorn bows I guess.
This is precisely why the balance is out of whack.
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Of course it is. It’s a 3 way fight.
Why would it break the rules?
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GWEN still works? I thought it was about range crapping these days.
for there you have been and there you will long to return.
I mean, I didn’t mind the bobblehead thing last year; played as usual. This time, I pretty much just logged off after doing only 1 daily and doing some home instance mining.
This game has a bad habit of not really thinking things through before unleashing them on the general populace— this is just small beans though.
Now if they turned our characters into planes…
for there you have been and there you will long to return.
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I don’t mind the airplane thing. It’s kinda stupid but w/e. But I do mind that stupid helmet. You’re messing up my character’s hair, and that’s like, totally unacceptable.
for there you have been and there you will long to return.
In general, people being ganked have certain patterns to their movement (generally panic), and yes I would usually join in unless otherwise stated.
This is where you are wrong. I use to solo roam and get ganked a lot. I will still fight my foes and try to win, if I am not overrun by 3+ players.
Well, that’s cool that you are different from my typical experience. Cool. It’s irrelevant though, because you might not notice these kinds of things in the heat of the moment, but it is quite clear from an observer point of view.
It often so happens, that allies of my server will not help me, probably thinking the same way you do, although I would appreciate it, even if it’s a 1v1. My aim is not to win duels, it is to defeat the other server. The end result is often, both of us (the ally, who didn’t help me and I) will often go our own ways in hostile territory, instead of working together, just because he respected the duel, that wasn’t one.
I’ll flip this back at you. Your death is inconsequential to the final score. It is highly unlikely that the outcome of what happens to you will affect victory or defeat. Like you said, it’s to defeat the other server. What if I decide that to save you and a camp gets flipped that I could have saved had I not stopped to help? Objectively speaking, I should have let you to die. What if I decide that you can’t take care of yourself and will die anyways even if I do save you?
Your death isn’t worth 5 points. Truth. Is this how we should approach the game?
I simply do not interrupt many duels simply because I am needed elsewhere and it’s a waste of my resources. I help sometimes because it’s just a nice thing to do, despite being possibly -expected value.
From the GW2 homepage:
“World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.”This already weakens zinkz’ statement that those servers are not supposed to work as a team. This is the point Sirbeaumerdier was trying to make, I think. The context of the game mode is a team based battle over objectives.
Players dueling are actually deviating from the idea of the game mode. It’s like going into a sPvP match, refusing to cap points and insisting on dueling this one guy over and over again.
From the GW2 code of conduct:
“While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.”
You can paste as much as you want, but truth is there are many cases where people “playing in good faith” SHOULD let you die.
I’d like you to think about this, as well as everyone else that likes to shove these “rules” to portray the situation in an objective fashion.
Remember, the majority of score in wvw is gained by holding objectives. Killing players is good, but it’s hardly secondary. In these cases, even “red is dead” isn’t always true unless they’re impeding your primary goal of holding and taking objectives.
for there you have been and there you will long to return.
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Hmm, that is an issue, though at least in my experience, I can easily tell if it’s a duel or not. In general, people being ganked have certain patterns to their movement (generally panic), and yes I would usually join in unless otherwise stated. Usually if I see people blowing off their skills and either heading in a direction of a camp/tower/tag then it’s easy to put 2 and 2 together. Another way is by their weapon; you are not going to see any roaming staff guardians, for example.
I suppose it’s better to err on the side of caution and not assume it’s a duel if the obvious evidence isn’t there, and then adjust if things change. And despite all that I say, it’s probably wrong for anyone to get too salty.
People that duel in bad places or claim not to recognize a duel both suffer from a lack of awareness. I would think that improving in this area could only help.
for there you have been and there you will long to return.
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Sometimes I make the mistake of crashing a duel because it wasn’t that obvious. Here’s the typical interaction:
“We’re dueling. Could you stop attacking”
“Ah, okay”
And then I go off to do something else, and yes, I will attack anything that approaches the nearest objective. No need to start trouble.
It’s not that big of a deal. The guy is no threat and preoccupied, and I have better use of my time.
@zinkz and Sirbeaumerdier:
As far as I can see it Sirbeaumerdier makes actually more sense. I get the feeling zinkz is arguing a straw man instead of Sirbeaumerdier’s actual position.
Nope, the strawman is with Sirbeaumerdier. Pretty much any post that “snip” quotes and makes the opposing argument a generality is. It’s also a fallacy fallacy. :p (argument by fallacy)
But at least he has a point.
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If you only plan on mining it yourself, you’re far better off selling it.
However, if you have a large guild and/or circle of friends and they have watchwork picks, and thus can have so many people mine it, might just be worth it in terms of time saved when that region miner daily shows up.
If you need the gold, the decision is still probably sell. However, if you don’t then you might want to consider that possibility.
for there you have been and there you will long to return.
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PPT is certainly a relevant thing but to be a slave to it just because it’s the only “objective metric”… Well, consider this.
A tower or camp can be recaptured, and matchups even if lost can be won again next week. And really, it’s just 2 chests more full of worthless greens. Is this worth getting angry at server mates for?
People lost though because they cannot agree on how to play this game, though, aren’t as easily recovered. It costs what? 200 gold to recruit a single person. That gold could have been used to play for 2/3rds of a new tag for a community member that’s willing to step up to the plate, or about 90 superior siege golem blueprints.
A community needs to be able to understand that different people play the game differently. Everyone from zergers to duelists can contribute to the server in their own way, so trying to enforce the “right way” is not getting the most out of your people.
Of course, I guess people scoot around this by throwing money at the problem. The same problem remains and naturally fingers are pointed at everyone but themselves. In the end, while I think respecting duels might not be the best play in the short run, but in the long run, to promote a more positive atmosphere, it is. But you can’t see any of this if you just stare at MOS. My own server has gone through like what? 3 implosions, and it’s due to this lack of respect. Sure, we were winning those matchups in the prime of those bandwagons, but in the long run, it was definitely making a lot of losing moves .
Edit: lol redundancy
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That actually sounds sorta cool; but we’ll see. It’ll increase the value of defending stuff so gates are up to par.
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Impromptu duels are fun and yes I do understand when you duel near orange swords expect to be run over, but at the same time it’s just a game. They don’t have the right to rage at you, but do take their feelings into consideration. I mean, come on, why be hostile to your own team? A lot of people just don’t “duel”; we also do the wvw thing while looking to fight. A lot of people think roamers don’t contribute to the server because they’re off having their little dirty non-blob fights while that couldn’t be further from the truth. Business and pleasure, if you will.
Even if we’re talking about pee pee tee, the efficiency of interrupting a duel is generally not helping your server unless you are fighting on point. If you simply run past to check on dolyaks, siege, and scout as well as guarding camps, you would have earned many more points for your server in the long run as opposed to ganking some dueler that may give you a point or two of a bloodlust stomp but the opportunity cost is pretty bad considering the dead can just respawn and with nothing to do, take a camp or kill some sentries/dollies.
I mean it sure is going to be swell when your server loses a big fight when you could have joined the fray. Honestly, you’d be as useful as someone in spvp that fights off point.
But yea, this is a game, and no, you can’t decide what other people can do. So feel free to interrupt duels. But accept the consequences of your actions. I won’t complain if you join in, but no crying if it turns into a 1v1 because I may think “You got this, I’m more useful elsewhere.”
I’m also reminded of the time someone yelled at us for not 4v1’ing someone, lol.
for there you have been and there you will long to return.
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@coglin: could you please post your engineer build, or is it a secret (mp me wink wink)? I use my engineer mainly for roaming, but I would be interested in a zerg build.
What I’ve been using. Could take slick shoes instead of rocket….but I enjoy rocket as an oh $#!t I’m too close. Also, I use the p/sh because extra blocks.
Thank you! Just a question: why don’t you take one of the protection giving traits? Protection Injection and Protective Shield don’t work in zergs? I especially say that because you have 4 points in each of these trait lines, but with peculiar trait choices.
Protective shield is pretty bad because it’s on such a long cooldown, but Protection Injection is quite nice especially these days. I do not like self regulating defenses because while auto-Elixir S sounds like a good idea, you lose control of all skills, and because it fires immediately, there’s a chance existing condis will cause your death.
I’ve been messing with this in light of stability not being so good… Have fun on the floor!
Granted if you mindlessly spam or position yourself badly, you’ll die instantly, but hey, that’s the fun of it. =p
Normally I’d use…
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The problem is not that we r unable to adapt to a new meta.
We can of course use a new race/build/stats what so ever.The problem is that it is NO FUN when 2 Zergs fire at each other with ranged weapons.
Ranged fights, there will be no winner.
And u can rezz u r teammate easy and there will be no loot bags for all.What good is wvw when it s boring and the small loot will get even smaller?
Tend to agree.. pl will of course adjust.. but will it be the same level of fun in gameplay? That I’m not sure about.
Exactly.
People have already adjusted to the changes – it is called “pirateship meta”. It is NOT FUN AT ALL.
The issue is that even when adapted to the new changes, the gameplay is boring, not as fast paced as melee, and it killed the gaming experience that we enjoyed.
(Waiting for Revenant is not a solution: 1) playing pirateship until HoT is boring, ppl will quit. 2) Breaking the game to force ppl to buy the expansion is a horrible move and ppl should not support it.)I guess the problem with “adapt” is that it’s largely a meaningless, substance-less argument, because ultimately it can be applied to anything without addressing the issue itself. This isn’t really a issue with agreeing or disagreeing with changes. I mean, if they removed WvW, people could “adapt” by going EOTM. The point here is that people simply don’t like the changes and they adapted to what they consider an inferior style of gameplay.
People do like the changes as well. Seems to me that it is mostly guardians and warriors complaining about the changes.
That only makes sense, as it affects them the most, and one of them doesn’t really have a viable ranged option.
Though it is funny because necros had their only real form of stability smashed into the ground.
Lol wait till you hear about what happened to flesh golem
Oh dear, thankfully I no longer use that.
But yea, I guess it’s pretty crazy that a necro GM trait would grant 1 measly stack of stab every 3 seconds, or a guardian master trait does the same thing for an elite skill that leaves you highly vulnerable. Or Balanced stance giving 5 stacks of stability (what? Look at the cooldown!). From a game design perspective in any real situation, it just seems so unreasonable. Or how about toss elixir B that doesn’t prioritize yourself?
I mean, I play 7 out of 8 classes. I also have played them with builds that include low or no stab uptime. I mean, my first forray into wvw was on a necro wearing that pve zerk gear. I have a good idea of how each feels, so it’s not like I’m clamoring for some kind of special favor.
But these are issues that can’t just be handwaved away by some slogan.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
They’re not hopeless, but they are in a bad spot. It’s not really an issue of the results that can be gained or some kind of “this is underpowered” ranting, but rather I see that the developers have really no clear vision on what this class should be and fixes tend to be more bandaids then any real steps to addressing much.
This can be compared to the ranger, while questionable in some locations, are in a better spot and changes have caused more options to pop up for them. The same cannot be said about the necro as much.
for there you have been and there you will long to return.
Thus far I see the problem as ranged being dominant is that nobody wants to engage first and that leaves the melee classes pretty bored… espeically since guardians are the only ones without a reliable ranged option sans scepter which hardly counts, so like I said: longbow!
In terms of actually trying to deal with the situation, I’m going 0/0/6/2/6 and picking up shielded mind. As randomly toting f3 for the few stacks of stability isn’t worth it, it’s now used reactively and the extra 3 stacks of stability from indomitable courage is used for the group to get away. The loss of dodge heals, THM, or EM isn’t really that big of a deal given how combat is now more about skirmish anyways.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The problem is not that we r unable to adapt to a new meta.
We can of course use a new race/build/stats what so ever.The problem is that it is NO FUN when 2 Zergs fire at each other with ranged weapons.
Ranged fights, there will be no winner.
And u can rezz u r teammate easy and there will be no loot bags for all.What good is wvw when it s boring and the small loot will get even smaller?
Tend to agree.. pl will of course adjust.. but will it be the same level of fun in gameplay? That I’m not sure about.
Exactly.
People have already adjusted to the changes – it is called “pirateship meta”. It is NOT FUN AT ALL.
The issue is that even when adapted to the new changes, the gameplay is boring, not as fast paced as melee, and it killed the gaming experience that we enjoyed.
(Waiting for Revenant is not a solution: 1) playing pirateship until HoT is boring, ppl will quit. 2) Breaking the game to force ppl to buy the expansion is a horrible move and ppl should not support it.)I guess the problem with “adapt” is that it’s largely a meaningless, substance-less argument, because ultimately it can be applied to anything without addressing the issue itself. This isn’t really a issue with agreeing or disagreeing with changes. I mean, if they removed WvW, people could “adapt” by going EOTM. The point here is that people simply don’t like the changes and they adapted to what they consider an inferior style of gameplay.
People do like the changes as well. Seems to me that it is mostly guardians and warriors complaining about the changes.
That only makes sense, as it affects them the most, and one of them doesn’t really have a viable ranged option.
Though it is funny because necros had their only real form of stability smashed into the ground.
for there you have been and there you will long to return.
The problem is not that we r unable to adapt to a new meta.
We can of course use a new race/build/stats what so ever.The problem is that it is NO FUN when 2 Zergs fire at each other with ranged weapons.
Ranged fights, there will be no winner.
And u can rezz u r teammate easy and there will be no loot bags for all.What good is wvw when it s boring and the small loot will get even smaller?
Tend to agree.. pl will of course adjust.. but will it be the same level of fun in gameplay? That I’m not sure about.
Exactly.
People have already adjusted to the changes – it is called “pirateship meta”. It is NOT FUN AT ALL.
The issue is that even when adapted to the new changes, the gameplay is boring, not as fast paced as melee, and it killed the gaming experience that we enjoyed.
(Waiting for Revenant is not a solution: 1) playing pirateship until HoT is boring, ppl will quit. 2) Breaking the game to force ppl to buy the expansion is a horrible move and ppl should not support it.)
I guess the problem with “adapt” is that it’s largely a meaningless, substance-less argument, because ultimately it can be applied to anything without addressing the issue itself. This isn’t really a issue with agreeing or disagreeing with changes. I mean, if they removed WvW, people could “adapt” by going EOTM. The point here is that people simply don’t like the changes and they adapted to what they consider an inferior style of gameplay.
for there you have been and there you will long to return.
Now? Ever since they “fixed” DS, I never saw a reason to take it over Death Perception. Though that is definitely laughable.
I’ll buy 1 stack if it also breaks stuns on a reasonable cooldown.
for there you have been and there you will long to return.
Well I’ll just wait for longbow lol.
Thus far, I’ve just been having to dodge more. Although I’ve been having fun using mines and slick shoes on zergs on my engie, and I’m like getting 0 stability from anyone. =p
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Right, because this isn’t the first time they’ve made changes to the game without taking matters into context and always bug free so we should mindlessly accept everything without question. Oh, and I’m sure there’s some PTR right?
Meanwhile, I’d like to discuss something about actual game mechanics like those about Elite focus, but considering you’re not really capable of typing much besides two letters, we’ll just leave it at that.
You seem like you haven’t been into the game to see how these changes actually affect the game, meanwhile you show your immense knowledge on bug and glitch testing when comparing a small controlled sample size to a huge uncontrolled one.
Get into the game, try out the new changes when you have tested them for a weak then come back and tell us you are completely against them.Anet are not trying to kill the game and there are always reasons behind their changes to the games, even if you cannot see it yourself.
Sometimes an open mind helps buddy. Good luck.
Actually, you have a point here. But it does require me to give them the benefit of the doubt and I can’t say I won’t approach it with a high level of skepticism; let’s say the trait system and NPE just never worked out for me and I could have seen that coming from a mile away, among many other big changes to the game. Oh sure, it actually won’t affect me that much, but grain of salt after all, unless they care to explain themselves more.
ANdddddddd I log on to broken guild chat. Moving on. I’ll come back in a bit after I play a bit… if I can play lol.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Pathetic. Once again they push untested changes and are using the gaming populace as guinea pigs, and of course will sweep it under the rug.
Elite focus… 1 stack every 3 seconds? WTF? Is their brain in their head or up their kitten
Untested? hahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahah no
Right, because this isn’t the first time they’ve made changes to the game without taking matters into context and always bug free so we should mindlessly accept everything without question. Oh, and I’m sure there’s some PTR right?
Meanwhile, I’d like to discuss something about actual game mechanics like those about Elite focus, but considering you’re not really capable of typing much besides two letters, we’ll just leave it at that.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Pathetic. Once again they push untested changes and are using the gaming populace as guinea pigs, and of course will sweep it under the rug.
Elite focus… 1 stack every 3 seconds? WTF? Is their brain in their head or up their kitten
for there you have been and there you will long to return.
Hmm, not gonna say good or bad but is this one of those changes that get put in without any feedback, and all resulting feedback gets ignored so they’ll hope people will forget about it?
for there you have been and there you will long to return.
Well IMO “required” isn’t the best way to entice people. Chores aren’t fun, after all. Without truly enjoying the content, nothing really works. Well, though I suppose it could be argued there should be more oppuyrtunities for people to give it a chance, of which once again I’ll point to EOTM as being able to get people interested in wvw proper far more effectively.
for there you have been and there you will long to return.
You know, I know lots of people that do wvw for map compleition and never go back again. INever really saw anyone get into wvw because of it. I think the best way to make wvw more appealing is to not make it be crappy. If anything EOTM is a better gateway so this is sort of obsolete.
Anyhow, I won’t miss it. I never really understood the challenge of “map compleition” in wvw. Must be a pver thing.
for there you have been and there you will long to return.
Meta is meta, and lots of people zerg farm, lol. For some, it’s all they do. No need to take it seriously.
Although, why would you use signet of resolve; it’s not like condition spam in pve is devastating.
The last 2 points in radiance are a waste. Burn duration in a zerg is wasted, and while Radiant Power is normally strong, staff isn’t exactly a dps weapon. Seems more useful to go into virtues to provide inspired virtues and consecration cooldown.
Source: Me, pro staff leecher.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Ah, that’s what we needed, less counter to CC spam…
Ugh, don’t break what’s already broken.
for there you have been and there you will long to return.
The only thing turrets are good for in wvw is using them at your supply camps to kitten people off. There’s probably better ways though and turrets are useless when there’s more than 2 enemies involved.
for there you have been and there you will long to return.
They need to improve their logic. Quit working from the top down and work to keep such massive glicko separation in a matchup from happening (unless their is simply no other choice).
The problem is just that, there is no other choice with the way things are right now. The difference between servers even 1-2 ranks separate are just that big.
At this stage, they would need to completely rework the entire WvW game mode (points, coverage, 6+vs6+, siege, etc++) in order to make this work with the populations and population disperancy.
Because no matter how you try to shuffle servers around. there are at this stage 7 “gold” servers. In matches of 3 servers. Where does the 7th one go ? And there is a world of difference between server #7 and #8. So what are you going to do, tell server #7 that they can’t play at all this week ? Any system MUST place them in a match-up, but there are no good candidates. At all. And if the tell server #7 that they can’t play, then we’re a server short, so 2 other servers would also have to skip that week.
Also, the more #7 “farm” #8+#9, the greater chance they have (glicko) to not roll back into T3 the next week. If they just send 90% of their players to EotM for a week, and tries to play to an even score, they’re losing glicko rating like crazy, and will likely be stuck where they are. They don’t want that (and neither do you).
TLDR: Kitten if you do, and kitten if you don’t. Either ANet redesigns the whole basics of WvW, or players have to self police and even out population somehow.
DH was nearly 40 glicko points higher than us. How in the heck did we jump them to get matchup up with SoS? Its because they don’t mitigate the glicko differences except between T1 and T2. And, if there was ever a spot to not work on the difference, that would be the place.
Flip the logic, and work from the bottom up. Yes, a few servers (mine included) would get boned but it would help limit the number of go rounds in the Tier of hades.
Watching IOJ and NSP suffer for months. Now DH, HOD and SBI moving into that torture chamber, you’d think that Anet would have made at least a token effort to do something. Kitten kitten kitten kitten kitten
Actually, I’d never think that. They’re too busy finding ways to make wvw even crappier so they’ll reap the profits from server transfers and wait for the day when wvw dies with a whimper and all we have left is EOTM. Every time someone pulls out the gold or cc to do it, they’re saying “Thanks Anet, I love it; please continue to keep wvw the way it is!”
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
They could buff other things to compensate.
Hahahahahahaha…. :/
Toss Elixir B AND SYG should be 5-6 at least. Toss B is a pretty terrible skill due to the delay and I guess it’s worse now because it doesn’t even prioritize yourself at times.
Unfortunately, given their competence, I guess it’s time to drag out my old scepter build at this rate.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If you can’t afford slots and can’t store all your stuff, you’re probably doing it wrong. Excessive storage space is meant for those that have the means to stack loads of excess materials for future investment. If you are starting out and only have 1-2 tabs, this is simply priorities in a wrong place.
I only have 4 bank tabs, total myself.
for there you have been and there you will long to return.
Gotta love it, lets introduce an insanely expensive, time gated item just to get rid of the hundreds upon hundred upon hundreds of absolute crap drops you get bombarded with. Yeah Mawdrey can go suck a fat one. I’ll continue to delete them thanks. Aint nobody got time for that.
It also serves as an ascended backpiece. And it’s not “insanely expensive”. And you’ll get a tiny return on your bloodstone dust from this point on once it’s done.
for there you have been and there you will long to return.