Showing Posts For ArchonWing.9480:

[Video] Meditation Guardian Solo Roaming

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, I do kill upscales myself so certainly if they get involved there’s nothing that can be done, however beating them or beating a zergbuilt player is little more interesting to me than killing a guard. (Arguably, the guards are harder).

Recording a losing fight though isn’t a bad idea though. Being in a 1v2 or even worse is a reality of wvw. You often learn a lot from the fights you get killed in. So I was actually commending OP for being candid. I know there’s some fights I lost that I wouldn’t want to be seen. (Ex. my d/d ele being killed from a guardian that empowered —> WW in a few hits last night. I honestly didn’t understand what happened even though I am new to ele; I’m sure that’s not supposed to happen. ) :p

We want excitement! I think the biggest problem if I ever got a comp good enough to record stuff, that wvw contains a lot of boredom when running around, so there would be so much cutting involved.

As for the video itself, I am enjoying them. One thing I’d suggest is to not waste your time with cleansing flames unless they’re like running away with 1% hp left and you just need to finish them though. The damage isn’t really that good. Also, try to coordinate JI with your burst. Don’t just teleport in. You can say start the WW and JI in, or ready your zealot’s flame to toss it in their face.

Edit: Didn’t realize you didn’t have JI, but point is still there.

Also abuse F1 more! The extra burst of burning and might (and blind if you traited it) makes a big difference then the occasional burning the passive does.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

[Video] Meditation Guardian Solo Roaming

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Posted by: ArchonWing.9480

ArchonWing.9480

While I agree with taking out fights against uplevels and people that are clearly zergbuilt, putting in losing fights is fine. Honestly, it’s better than trying to pretend one never loses.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

A new approach to power necro

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

What game mode are you using this in?

Shrouded Removal sounds good in theory, but it’s not too good due to the amount of junk conditions flying around meaning you don’t have much control over what you remove, and given the necros ability to “eat” condition damage via DS, and condi transfers, this is pretty redundant. You should take staff mastery and get more putrid marks off.

Also, your build doesn’t really make good use of celestial. You don’t really inflict much conditions that aren’t transferred, and there’s not really many methods of healing yourself. Unholy sanctuary is okay, but it can be hard to maintain. I would suggest replacing a spectral skill with Blood is Power, as you could use it to inflict bleeding as well as lots of might.

I’d approach it like this:

http://gw2skills.net/editor/?fREQNBmQDbkjmibruxzGOcT8LUSHDBQ7OVQQ9XkFBLA-TlCEABCqEkgjAgBHEAmUGolSvc2foNdDNq+DAXAgGeAABAQAu5NzmtZwQH6QH6QHa3co3co3colBgaLA-w

The correct trait to take for sustain in blood magic is none of the siphon traits. It’s actually Mark of Evasion, because it also can support allies too.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Anyone tired of the Turret Engineer "hate" ?

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh yea, that 1s of stability that can only be used when thumper isn’t active.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Anyone tired of the Turret Engineer "hate" ?

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

Oh, where is this stability?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Is this a good guardian build?

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Posted by: ArchonWing.9480

ArchonWing.9480

IMO, doing anything besides zerker will just develop bad habits and slow you down, except maybe when you’re not familiar with the dungeon at all. But it doesn’t seem to be worth it to me to invest much in non-zerker.

If you have 252,000 karma, you can buy a exotic zerker set of armor at the Temple of Grenth in Cursed shore after it is taken. It may be worth the trip down there

However, these can’t be salvaged.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

CeiMash's [PvP/Guide] to Mine Mine Mine!!

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh good, I’ve been playing with something similar to the 2nd build myself. It’s kinda funny though I’m not sure of the effectiveness.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Celestial Exotic worth it?

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Posted by: ArchonWing.9480

ArchonWing.9480

Engineer can use all the stats involved in celestial, and with the combination of it and might to make up for the low power, can make for a strong combo (though a bit nerfed as of late).

However, the time gate on the things mean that unless you plan in advance and already have 400 leatherworker, then that would be pretty bothersome, and you’d be better off mixing stuff with more conventional stats, and perhaps get ascended celestial some day instead.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Anyone tired of the Turret Engineer "hate" ?

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

People are just bitter. You can get called a “turret engi” just because you use your elite skill. If it were so blatantly OP and invincible (which is not, you’d probaly do better with a cele rifle engie) then they should run it. You don’t need to level up; just need an spare character slot.

It’s a simple approach:

If you can’t counter it, use it yourself. Watch how people can counter it. If people can’t counter it, then use it until someone does.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

T3 NA completely broken

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Why is it always people from upper tier servers that suggest closing down lower tier servers? Please kitten off and stop trying to ruin the game for us.

Because it’s always great to suggest solutions that don’t affect you, but of course everyone else must “adapt” so one can spew their “greater good” solution.

In any case, people might come back to wvw if was actually a better gameplay experience, but alas, this is Guild Wars 2, where logging in is good enough for them.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Healbot Guardian For WvW?

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Posted by: ArchonWing.9480

ArchonWing.9480

Man, I wish I could record videos, but crappy comp doesn’t have enough, and wvw after all is taxing.

It’s generally a bad idea to mix tomes and virtues line because the traits clash. Not taking renewed focus means you can’t refresh the virtues which sorta defeats the purpose of going so deep into virtues.

Signet of Mercy is bad. 180 healing power passive isn’t really that good given the mediocre active. Leave that stuff to warbannering warriors.

The other thing is investing in symbol healing is a bad idea because you generally move too fast. The only reason to care about say, mace symbol, is to proc AH. Otherwise, forget about it. And those light fields too. Consecrated ground is on too long of a cooldown, sadly.

The final problem is that the lack of damage becomes apparent, and being a dead weight is no good.

Anyhow, use a hammer because it offers much more support:
http://en.gw2skills.net/editor/?fVAQJAWSlsApZo1CxVI8DNRCRl9MEg/H2fQIUCXFAA-TFyGwAAuEA4VCKS9nh7PYUpxSlZm1FQ4JAQGgltA-w

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Unranked: massive increase in noobs

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Posted by: ArchonWing.9480

ArchonWing.9480

— Hotjoin is a mess
— Look up unranked in the dictionary
— Blame terrible matchmaking

Now, it could be that they’re just not enough people around but I doubt developing such hostile attitudes helps.

As a side note, I’m frankly of the opinion that if you don’t have a premade team, then you’re just gambling. And that’s the truth of any game I’ve played with team matchmaking.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Flesh Golem AI - Not attacking?

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

What an utter joke this “elite” skill is now. Just completely unusable when it wasn’t this way before.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Guardian "Commando" build for WvW (Zerg)

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Posted by: ArchonWing.9480

ArchonWing.9480

Definitely take AH; I’d drop purity. Build is fine otherwise. I would suggest taking a staff though.

I recommend zerker weapons/amulet and get some energy sigils instead of intelligence. You still have too much crit, so get force (or fire) instead of accuracy.

Force of Will is not needed but if it keeps you alive, then that’s your choice. Pure of Voice does help, but as you are running melandru and not trooper, it’s kind of a wash anyways.

I’m not a fan of zeal; I think you’re better off putting a 1 point in inspired virtues and another in virtues for consecration cooldown or 1 in radiance for blind on virtue of justice.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Cheap WvW build would like opinions

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Posted by: ArchonWing.9480

ArchonWing.9480

Build 2 is a better setup, I’d say. I use something similar, and my engineer was also made on a budget. If you want to use the same gear for zergs, then condis just won’t help. Using the same gear setup, I would suggest making some slight adjustments depending if you’re solo or zerging though, with tool kit replacing elixir gun in non-zergs.

Zerg:
http://en.gw2skills.net/editor/?fdQQFAUlUUpErtbx+KseNSbBNyw0GRmxp85CEgjC-TFSAABbcBA8S5HPq/YrSQAMBFyDA4m9HYRHQAAEAu5O35O3ZyAUsFA-w

Solo:
http://en.gw2skills.net/editor/?fdQQFAUlUUpErlcx+KseNCbBNyx0GRuxq85IEgkC-TFSAABbcBA8S5HPq/YrSQAMBFyDA4m9HYRHQAAEAu5O35O3ZyAUsFA-w

Saffron bread is the generic “cheap food” I use, but I’m sure there’s many other better choices. It’s just the majority of things in wvw either put condis on you or CC you. Popular wvw food tends to be really pricey though.

Edit: Also consider ogre runes, which are cheaper.
Edit 2: Wow, eagle runes really died

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Reason why we should stop mixing tiers.

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Posted by: ArchonWing.9480

ArchonWing.9480

Should change maps in this case to a borderland and grab everyone you have, draining all possible supply at the nearest possible camp. Start up siegerazer as a distraction but don’t bother if they actually do come to defend. (Also, don’t forget EOTM suppply in your citadel if it exists). In general, going for your own N camp and NW tower is safest simply because you can see them coming and not engage. Your goal would be to siege up that tower at the very least because if you control that, any amount of randoms can go capture more camps.

This gives you a chance to pick an extrance of your choice to build your own siege, but (don’t stay too attached) and hopefully kite people into the legendary defenders.

Also, many pugs are stupid and will attack anything headed towards their way, so you can throw siege build sites to distract them. Yea, I’m not kidding.

Not always guaranteed to work but it is better than trying to break out through main spawn entrance.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Help with my WvW build

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

I am not sure about the warhorn on a condi build. Indeed, you can get permaswiftness but it does hurt to not use a dagger offhand for condi transfers and blinds.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

is it me or necros are severely underrated?

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Posted by: ArchonWing.9480

ArchonWing.9480

necros are horrible in everything

In zerg warfare, a condi necro is worthless. There’s just too much condi removal going on. A zerker necro can pop lich often, so there is that…

There’s a reason why the WvW zerg meta is called GWEN. And it has little to do with lich form, even if it’s part of it.

If someone brings a condi necro into a zerg fight and does poorly, it doesn’t mean necros are worthless. Condi builds in general are not good in zergs, so I don’t see why this is even a point. It means the player is worthless for bringing a sword to a gunfight.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Input requested on build

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s mostly for burst— successfully connecting with protector’s strike is highly damaging. As dps it’s not reliable, but this build has the most control over aegis because of retreat with its 32s cooldown. — on standard builds it would not work. That’s just my own personal preference though. Consecration mastery is a more conventional choice, I admit but I think the build was needing more of bursts as it isn’t particularly squishy anymore with absolute resolution giving more cleanses and also we’re getting 150 hp/s by default.

Mace healing isn’t bad but its static nature doesn’t make it that effective in practice and the light field can interfere with water fields. That being said, I think a mace guardian could protect squishier allies from being sniped pretty effectively. If you choose to eschew staff, that’s certainly your choice, but I just think the massive heals from AH-empower and light of orb spam is just really good for keeping myself up. You do have a point with the focus laser though.

The good thing is , you can simply activate protector’s strike in people’s faces and guarantee an instant hit (and then put aegis) with the high damage, and if you are lucky enough to get shield of wrath (less likely) you are going to hurt them really badly. But the thing is you have so much backup for aegis here that you are more likely to get severeal hits in.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

is it me or necros are severely underrated?

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

People diss necromancers because they cannot disengage away like a coward, but in the grand scheme of things this means nothing. Necros are pretty much strong in any context of wvw outside of solo that actually matters.

People are running under the false assumption of “not being stomped” = winning, which is generally nonsense in any pvp mode because actually killing players is only part of the thing. The game was never balanced around people running away forever in a infinite field— there’s a reason why permastealth sucks in spvp.

If a necro prevents you from taking a target, then you have failed and they won, but that 2/0/6/0/6 thief over there thinks he’s so pro because he ran away and that necro is a noob for losing a 1v4 fight.

WvW is a place where people brag about running away in fights that barely matter. That’s just silly. If that’s the only place where a class sucks, I could care less.

And yes, I roam on many things from thief to necro and will die. Sometimes I try to avoid it, but it’s not like repairs cost anything.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Input requested on build

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Posted by: ArchonWing.9480

ArchonWing.9480

[written from a zerg perspective]

In zergs, shelter is clearly the superior heal. SoR does nothing to stop you from getting focused down, and the extra health and even the aegis heal does nothing in that situation. In general, the more players there are fighting, the more trivial it is to interrupt SoR, while shelter is harder to.

You should take inspired virtues over 2 in radiance. You miss out on a lot of might by not taking it.

IMO, the build needs more focus. You have offensive gear and are taking an offensive gear combination (mace/focus/gs), yet the damage isn’t too special because of the investment into healing power. You have a healing set, yet aren’t using staff to get even more heals (self heals via empower, group heals by double tapping orb of light). You are trying to blast finish and invest in boon duration, but you don’t have the best weapon to blast finish with (hammer); and also runes of the defender is a pretty selfish set, so the boon duration is wasted. You have good sustain because of the blocks proccing but the armor is low, and you have little condition mitigation (either from -condi duration or condi removal). The low hp means you’ll be bursted down when things head south.

I could see this build being good in pvp where you have to hold a point but sadly I don’t think it’s available there yet.

What I would suggest is to pick what you really want to be and focus. I would strongly recommend hammer instead of mace/focus, because the two extra blocks aren’t going to mean much in the long run, as opposed to what you can do with the group. A hammer can blast 6 stacks of might when you cast purging flames on your own.

Support example:
http://en.gw2skills.net/editor/?fVAQJASWlsApUoNDxVI8DNBDRlZLsfYmBbw1RQGGAA-TlCEABL8AAaZ/hoUaslSQmUipo6PapMoNdBAcIAe4KAQKglUGB-w

This uses hammer/staff. Indomitable Courage (faster aegis) and retreat are used to get more aegis. Good damage (about 5% less overall damage), more cleanses thanks to cooldown reduction, -condi food, far better support (2x stab + frequent blasts) and overall healing

More offensively oriented build with mace/focus
http://en.gw2skills.net/editor/?fVAQNApdRlsApZolCxVI8DNBDBl58zPmZYCXHhDEAA-TlCEABPp0ol9HcSZQiq/slSQmUiZwDAAgDBwDnBA30HQKglUGB-w

This is not a frontline build (mace never really is). Find a way to get the jump on distracted opponents with your shield of wrath/protector’s strike. Your heals will last just long enough for you to get out of the way. Does more damage than the original build, and more burst (via unscathed contender and defender’s aegis procs— pretty much the only combo that can work like this), at the sacrifice of healing.

Edit: Forum is taking a dump, some of these links may be inaccurate within 1 hour of the original posting >.>

Anyhow, good luck with this. My honest opinion is that this these runes are better for other classes without frequent aegis, but maybe you can carve out a new role.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

How do I fight an engineer?

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Posted by: ArchonWing.9480

ArchonWing.9480

I’m guessing the point of that build is not to actually kill the engineer.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

healing power guard wvw

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Posted by: ArchonWing.9480

ArchonWing.9480

I would definitely recommend hammer in your case, just because of the blast finisher, immobolize, wards, and even the banish. Mace/anything just can’t compete.

Mace has use in zergs (even if I say hammer would be better anyways) due to the sheer number of people that you’ll be able to heal regardless of position and proc AH as needed. If you’re running in 15s, it’s very likely that nobody will stay in place long enough for your heals to help. The unfortunate fact is that mace is not a frontline weapon because it doesn’t have the mobility or control to make it happen. IMO, mace is best used in certain hybrid-dps builds (zealots perhaps).

In your case I would probably get the healing power to about 800, and take an oil to get enough crit to proc vigor. You probably don’t need much soldier. Health is about there (esp with guard stacks and having -65% condi duration) but of course armor and healing go together very well-- you certainly want to keep above 3k armor.

Also, don’t use hallowed ground, unless you’re specifically at a choke. The cooldown is way too long, and the thing is the stability is on a pulse which means it does very little to help unless you are standing on it— which also makes it a great place for the enemy to bomb/well corrupt. Hallowed Ground is better for an AH build because it will proc it a lot, and also of use when defending a lord’s room at hills or somehing. Otherwise, hold the line tends to be the solid choice. If you feel like experimenting, I’d recommend judge’s intervention so you can keep up with the people in front as well as giving an extra stunbreak. You can also come in with a protector’s strike (ring of warding should you use hammer) for some good times. Merciful isn’t a bad idea either; I just like stunbreaks.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

1vsX how and when to stomp?

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Posted by: ArchonWing.9480

ArchonWing.9480

Oh, so you can actually get your pet to body block that too?

That’s gonna take some work for me.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

1vsX how and when to stomp?

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Posted by: ArchonWing.9480

ArchonWing.9480

Yea I’m for getting the pet to chew on them while you fight the others. Helps if you poison the downed guy.

Also, note what you’re stomping. A thief or ele can always deny you a stomp so blowing a defense skill on your first stomp attempt is not a good idea , while an engineer downed is pretty much dead meat without any help. I don’t know much about mesmers but it seems they’re difficult to stomp. Guardians, warriors, rangers can cc you once. Necros can also fear you if you take too long and also their downed attack hurts pretty badly while healing them, so watch out if you’re already damaged. Rangers as you know will heal very rapidly if you take too long via lick wounds so take that into consideration.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

What is the stigma behind bearbow?

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Posted by: ArchonWing.9480

ArchonWing.9480

It is the general inferiority of range due to the nature of boon stacking (if you’re too far away you don’t give or receive that many boons) and melee weapons being capable of higher dps in pve. Most poor players already output low dps by standing there and just hitting whatever comes off cooldown (espeically the notorious knockback arrow of point blank shot ruining dps bursts even more) and wearing low dps gear, but then this is compounded by taking selfish utilities that don’t increase self/group dps, and finally culminating in taking the bear as a low dps pet. Condis aren’t really that big of an issue in pve. Bear is also one of the default pets, making it seem the player never got any other, and they often will never swap too. Indeed, you can prove that you aren’t one of these by either swapping pets or displaying a sword.

In open world pve content, the enemies will attack the bear and rarely the ranger. Thus the ranger never learns how to play and once met with higher end pve content, they become very ill equipped to deal with the challenges.

In WvW zergs, a bear can be used to clear conditions (finally useful), and also possesses the durability to survive being trained, and makes a nice shield for yourself via “protect me”. However, rangers are generally not very popular in zergs since sadly their support tends to be outclassed by eles and guardians that clear condis by sneezing. Of course, this stigma also prevents people from ever conceiving of scenarios where rangers can be useful, causing this annoying loop where they assume rangers are bad just because they are rangers, and thus are never really taught to improve either. Thus, it remains one of the classes where the grand majority will never play it to a fraction of its potential— all classes are like that, but the stereotype is for rangers is the worst due to this stigma. In a zerg, one is more likely to play a warrior or guardian to use by slamming random keys while someone doing the same on a ranger is much less likely able to achieve the same level of usefulness.

Of course, nobody realizes you can’t just kitten through immobolize with just stability/water blast spam, but I’ll just let that remain a secret.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Jan 27 skill balance preview!

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Posted by: ArchonWing.9480

ArchonWing.9480

projectile absorb it limited because of mobility and duration-cooldown, why not have it a reflect instead of just destroying it, providing more ranged offensive capability. In fact I think all of our projectile block skills should “reflect” instead of just destroy.

They just might. They learned with engineer shield, to make it mobile; they should do the same with guardian.

Eh personally I think they should have reduced shield #4 to 20 seconds & gotten rid of the difference between PVP & PvE for it (in PvP its duration is halved)

Then just changed #5 into an AOE knockback that applies AEGIS to allies with a 25 second cool down

I always thought shield 4 should grant aegis (along with prot). Also, shield 5 should be impassable w/o stab or dodges given it friggin roots you. >.>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

January 27th Necromancer balance changes

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Posted by: ArchonWing.9480

ArchonWing.9480

Nice QOL change for Locust Swarm; that’s… about it.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Upcoming changes!

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Posted by: ArchonWing.9480

ArchonWing.9480

Nobody’s still gonna use warhorn 4. Warhorn 5 buff is ok.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Jan 27 skill balance preview!

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Posted by: ArchonWing.9480

ArchonWing.9480

projectile absorb it limited because of mobility and duration-cooldown, why not have it a reflect instead of just destroying it, providing more ranged offensive capability. In fact I think all of our projectile block skills should “reflect” instead of just destroy.

They just might. They learned with engineer shield, to make it mobile; they should do the same with guardian.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

healing power guard wvw

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Posted by: ArchonWing.9480

ArchonWing.9480

@Mirrodin It doesn’t really matter how specific the things are; as long as you can help the zerg— stay at front, stay together, blast blast blast, and don’t die. You probably shouldn’t use a zerker sets though for zergs.

@Fashion Mage: I’m not sure about warriors; I think their heal shouts are pretty good, aren’t they? Though eles just seem to be so much better at healing, everything else pales in comparison. And as for the staff, I always assumed it was the default swap weapon for support guardians so “staff guardian” seems sorta redundant. You are probably right about staff healing which is alright, but I don’t think it’s worth investing on healing powder just for that.

In any case, hammer/staff seems to be the way to go for support. Not only can you get multiple sources of heals from dodge heals/regen/staff heals/water sigils, but blasting fields and CCs are also paramount for success, and the boon duration/stab always helps above all else.

I think absolute resolution/battle presence also is a good source of healing, but the problem is if other guardians are involved, but that can be arranged around a bit.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

healing power guard wvw

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

It is viable, but there are probably better things you could do. The thing is guardian abilities don’t really scale that well with healing power aside from regeneration and dodge heals.

The traditional weapon for healing is mace, but I think it’s probably better to use hammer to blast water fields. The 4s cooldown on it makes it one of the most effective means of support.

Something like…
http://gw2skills.net/editor/?fVAQJASWlsApWoNDxVI8DNRCRl9M8fBI2fQIUCXFAA-TVCEABLcBAGUJoVKxiS5RT7Poo6PAcIAe4JA4muAyAssFA-w

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Jan 27 skill balance preview!

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Shield seems to be good at boinking people off points and stopping stomps. Focus can do neither, and while shield of wrath is great, it’s not so good against ranged people when you’re not a medi build. Though truth be told, I’ll probably be using focus because I like it better as a dps weapon or heh, hammer still.

Yea, I don’t use shield anywhere, but maybe someone can use it. 1 step at a time.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Jan 27 skill balance preview!

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Andddd just as I was thinking about salvaging my shield/torch.

Guess not!

As an avid Torch user, this is quite a big change for it. Shield finally got some loving too.

To top it all off, they nerfed Might and every Might stacking build. Killing these cele classes are ever more easier with burn guards now.
Not that it was any type of difficult before.

Don’t be deceived. It’s a 0%-14% decrease (at maximum stacks) DPS nerf to Might enhancement damage bonus which for my own optimized Celestial build is a ~4% damage nerf. It’s significant but not going to break the bank.

The problem still remains for Fire Field blasting being 3 might stacks and 20 second base duration. It’s crazy that this was not touched while Superior Sigil of Battle was (which will be simply replaced by Superior Sigil of Force or Superior Sigil of Strength instead.)

If I read the link correctly, might itself is being nerfed from 35—> 30, so that make fire fields slightly less effective.

The battle sigil nerf will be more of a hit to Cele Engis who use it as their main source of might.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Double Standards in WvW

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

I never understood the “flame person and block them” kinda stuff. It sounds like something a person with the mentality of a ten year old would do (no offense to any actual children; I’m referring to grown people that have no place acting like that). But then again this is an MMO…

I mean talking trash is one thing, but talking trash while being afraid of what people will say back is kinda dumb too. You can’t expect to hit someone without taking some back.

Although, a lot of people just get angry and don’t behave rationally in these cases; it’s often a temporary thing. Sometimes, they’re just legitimately angry and bitter people, but that’s a problem with them, not you, and you should adjust accordingly. People who try to always win over every slight and petty squabble are living a pretty pitiful existence, after all. It’s kinda like when I see some middle age shaggy fellow yelling at and insulting people. At the end of the day, I just feel a bit offended, but understand that the person will probably always be miserable for the rest of their lives as they eat their tv dinners and paying off debts they’ll never pay off and are too busy putting others down to improve their own lives. But then again, what’s the point of even judging such a person?

Just let them have their little victory. It’s a rare sight for them. They’ll never realize that being killed in a video game isn’t the end of the world, and thus they will scream. You most likely have much greater things to hope for.

tl;dr don’t waste your time with trash. They are that way for a reason; because they seek to “win” against other people and put them down. Following that game isn’t really a good idea. A lot of people will never grow up, despite legally being considered adults. Once you realize this, this actually becomes pretty funny.

Of course, I think many people have an “idea” of how the game should be played, and get offended when this gets violated. It’s much like in real life, how when people’s values collide, and decide how others should run their lives, they can’t handle it and act rudely.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Cele zerging build /w Divinity Runes

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

You don’t lose sigil stacks if you go underwater, as long as your underwater weapon has one. On the other hand, due to engineers only having 2 sigils, you usually are better off with something else. Classes with 2 slots can choose to put bloodlust on their less important weapon set, but in the case of engi, you’d be better off with something like battle. I would suggest renewal over life.

Also, use a stone instead of oil. You don’t have anything that procs on crit, and elixir B gives you lots of fury anyways.

Med Kit can be really good for self-heals or group heals,, but in general, healing turret’s frequent batch of 2 water fields is superior in zergs.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Stay classy, ArenaNet

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

> OMG There’s no transparency
> Puts info on site
> OMG I’m playing the game; I can’t be bothered to go to an external source
> Puts info in game
>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

That is kind of an issue, though you could still use them to give skill points that are needed for unlocks although scrolls would be preferred. The coin would have to be paid still but I’ve long decried the trait system as pretty bad.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Why cant we have difficult content?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Because you are at the mercy of what server/overflow you are in.

Yep. That’s already annoying enough and causes enough fracturing on its own.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

> Skill points into gold < Recommended
> Delete them if lazy/don’t need gold/don’t care < For everyone else that doesn’t want to use them

> If you ignore this, and since my workarounds have been stated before in this thread, I have good reason to believe so.

You may suffer consequences of
> being poor (in-game)
> wasting your inventory space

If this doesn’t matter, and you have actually dealt with it then refer to the “don’t need gold/lazy” section.

But yes, those terms were deliberately negative. I see no real disadvantage to actually using the item rather than hoarding them up. (Though even hoarding it up has uses when they introduce new skills and traits. )

FYI, I have several hundred skill points unused between my characters and about 50 of those skill point scrolls in the bank. So it’s not like I’m demanding people to spend hours at the toilet or suffer poverty. But that’s because I recognize the potential of them, and whether or not to take advantage of them is solely at my discretion.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

That is correct, but I think you’re overplaying the effort it takes to not lose gold, at least.

Your original point was that those who don’t use skill points to make gold are poor and lazy (both comments that are untrue and negative about how others play).

You can convert skill points into gold… if you’re too lazy or don’t need gold, delete them.

Never mind. Just stay poor and out of inventory space.

Just pointing out to you that others play differently and may not enjoy spreadsheet game playing, while not being poor or lazy.

I never said people who don’t use points are poor and lazy.

My post is implying that people who find this to be an issue, and are ignoring the blatantly obvious solutions are lazy or at least do not recognize that these things have a use beyond leveling, though I suppose they may not be poor (although I’m not sure who really complains about 2-5 slots being used.). And yes, I am also right about wasting inventory space too.

Anyhow, it’s not just a choice between not using making MF stuff and using spreadsheets for each creation, but whatever. If you want to put in some effort to make some gold, then put it in. [This is why they’re account bound, they are intended to require extra steps as opposed flat out buying them.] If not, just consume/delete them. This isn’t like something such as t7 materials which have very specific uses and overly abundant to the point where it realistically can slow people down and thus cause damage.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

How do you fight condi thieves?

in Guardian

Posted by: ArchonWing.9480

ArchonWing.9480

Thieves are weaker in pvp due to the lack of condi food, and I do believe there is no dire amulet. Also, stealth abuse isn’t as useful because you can’t cap under stealth, and unlike wvw you can’t just run away forever in conquest mode (unless you want to lose)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

That is correct, but I think you’re overplaying the effort it takes to not lose gold, at least.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

To make the most bang for buck, sure, but that applies to selling anything on the tp if you don’t care about that there’s always a few reliable choices (if you just look for say weapons with expensive sigils, for example) is always going to bring in a lot more than it costs.

I don’t care for TPwars myself, but I’ve never had a need to spreadsheet to melt my SPs into something useful.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

You can convert skill points into gold… if you’re too lazy or don’t need gold, delete them.

Never mind. Just stay poor and out of inventory space.

/shrug. While I’m not rich compared to some (currently 1680 gold), i have enough gold for my expenses and wants. Making spreadsheets to make more gold (which I don’t need) is unappealing. I would rather sell scrolls to those who like spreadsheet video game playing. Then we both are happy.

If you don’t need gold, then most of what drops is useless anyways.

It’s not really something that requires a spreadsheet lol; just google Eldritch scroll. The wiki even has how much the things go for.

It’s simply not the game’s fault. Now, those level 20 scrolls are another issue.

Yah. Most of what drops is useless and I didn’t say it was the games fault. Just that I would prefer selling them and playing rather than stand in front of the mystic forge and clicking,

Well, here is a point I can agree with. The mystic forge interface is extremely poor and doesn’t really make it very user friendly especially if you have many skill points. And God help you if you want to make superior siege.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

You can convert skill points into gold… if you’re too lazy or don’t need gold, delete them.

Never mind. Just stay poor and out of inventory space.

/shrug. While I’m not rich compared to some (currently 1680 gold), i have enough gold for my expenses and wants. Making spreadsheets to make more gold (which I don’t need) is unappealing. I would rather sell scrolls to those who like spreadsheet video game playing. Then we both are happy.

If you don’t need gold, then most of what drops is useless anyways.

It’s not really something that requires a spreadsheet lol; just google Eldritch scroll. The wiki even has how much the things go for.

It’s simply not the game’s fault. Now, those level 20 scrolls are another issue.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Effortless gold making

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Run EOTM with a class with lots of cleave to tag things (guardian is one), join world buss events, and spend extra karma on bloodtide coast karma light armor to toss in the mystic forge to salvage and get linen. That’s pretty much foolproof and anyone can do it.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

You can convert skill points into gold… if you’re too lazy or don’t need gold, delete them.

Never mind. Just stay poor and out of inventory space.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Molten or Watchwork Mining Pick?

in Players Helping Players

Posted by: ArchonWing.9480

ArchonWing.9480

What exactly is a “small” chance anyways? Why are they even hiding the chance? It seems to give a sprocket 1 out of 3 times.

And it’s just a matter of principle in this case. Sure, it’ll take a while for the pick to pay for itself but remember all yield the benefit of convenience already and saved bag space so IMO it’s unfair for this one to pay for itself so much faster. Even assuming a 10% drop rate (which I doubt), that’s about 30c per swing, plus the 2-4c you save for use of a mining tool. Even in a best case scenario where you count a swing as 4c per use (always using an ori tool), that means the watchwork pick is still 7x better than any other pick except the snowflake ones.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Small buff for Fumigate

in Engineer

Posted by: ArchonWing.9480

ArchonWing.9480

I would like it to remove 1 condition upfront from the engineer on hit (additional pulses do not help the engineer because that’s ridiculous). That’s what I’d suggest for guardian torch as well.

Though elixir gun is okay already…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)