for there you have been and there you will long to return.
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Dont know if this was a bad guardian but i never lost more then 3k hp
Just look at your footage, it’s hilarious how easy and effective the condition Mesmer build is.
All you do is spam weapon skills and all your utilities as soon as they are available, dodge roll whenever, sometimes to avoid damage but it doesn’t matter as dodging summons a clone which applies condi’s on death.
You just spam skills and dodges while backpeddling and it works!
Passive condi application from clones and passive healing from the signet.After just 8 seconds into the fight most of your weapon skill and utilities are on cooldown…
So easy, the state of this game. No risk vs reward for some professions and their builds.
You’re the kind of boring Mesmer that’s a joke to 1v1 in WvW, as soon as you get threatened you just stealth and run away to reset, again no risk vs reward.
+Stun breaking teleport on a weapon skill >.<a lot mesmers will say that its l2p issue for the guardian
Not that I don’t hate mesmers with a passion or think 1v1 is stupid joke full of hard counters atm, but that guardian has 2 signets and a staff— not a build suited for 1v1. That’s hardly indicative of anything and certainly not worthy of rant material. This is just a video of ganking a random zerger.
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No bobble heads for me…
sadness…
all is vain
It took a few map switches for it to work for me.
On the other hand, this really reminds me of how we need longer/bigger hair. Not with these proportions of course.
It is funny when all these “Thank you” posts comes from people that have spent zero dollars in game and requesting more updates.
It makes sense does it not?
We haven’t spent a dollar more than the cost of the game and have gotten everything we’ve needed without any need to P2w or any of that crap. And as it should be— the gem store should be extra fluff.
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Hey what? I didn’t get any bobble heads!
I must rally all to my plight of this unfair treatment! After all, I sometimes model my characters after anime ones, and extra large heads should be a feature.
As for motion sickness, I remember getting a lot when I first played the game. Not sure if I got used to it or what, or this is the same thing.
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I’ve always had a feeling that many MMO’ers needed to get a sense of humor and go outside once in a while, but this is pretty clear evidence.
Humor is subjective, to say someone needs a sense of humor bc they don’t find funny what you do proves you don’t understand that point.
Lol, well you have a right to not like it. Of course, I don’t really see much value in some of these overly dramatic complaints over a one day prank in a video game.
My joke, which obviously didn’t work at all, is that well… I think it would be healthy for many to step away one day from the game.
I’d care more if it was something actually offensive, like racism or something. But this is pretty low on the care list.
This guy got it:
Here is something that might help some of you. Not long after you stop complaining about it and demanding some way to toggle it off your horrible nightmare of bobbleheads will be over. It is a done deal, a prank. You can demand this and that all you want and even threaten to go play ESO. Go get something to eat, take a walk, call some friends, read that book you got for Christmas, do anything you can think of, and before you know it the ‘bobblehead horror’ as you know it will be gone. You will wake up tomorrow and your GW2 world will be back in order, your nightmare over.
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I’ve always had a feeling that many MMO’ers needed to get a sense of humor and go outside once in a while, but this is pretty clear evidence.
Yes and no.
I do not believe Guardians should dps or sustain as well as certain other classes. I feel the loudest whiners want Guardians to be wannabe warriors, and that’s simply not going to happen. Just go roll a warrior and be done with it. This is a group oriented class by default.
But let’s not kid anyone. As the game itself has many flaws, they manifest themselves into guardian gameplay.
It is fair game to complain about how crappy one of our trees are (zeal) We are unable to take advantage of this tree because our core defenses are down in the middle two rows and thus to encourage flexibility, this has to change.
Anet still hasn’t understood that burning is NOT a viable condition. It does not stack and may get overwritten. Condition damage scales obscenely poorly and is not worth the investment.
At the same time they fail to realize this class requires use of active defense and nerfing our vigor trait hurts us far more than it hurts other classes. They think it’s normal for guardians to use up half their points in honor or virtues and wonder why build diversity is not what it could be. It also makes little sense that a class designed around bringing itself up has a tree devoted to selfish preservation.
These issues aren’t crippling entirely. Guardians manage to carve 1-2 decent builds for any situation and compared to other classes have more choices for sure, but many guardians would like to do something with spirit weapons and signets, and fire. Shouts are insanely boring, but most guardians in wvw are stuck with them, for example or resort to meditations that give 0 support.
Still, complaints should not revolve around melodramatic whining about how one has no options or “why not just roll warriors?”. As I’ve jokingly said in another thread, many of these things are first world problems. Things seem broken not because the guardian is badly designed, but the game modes themselves have so many issues that every class will seem out of whack. Anet needs to get the gameplay itself fixed, otherwise any balance suggestion is just a bandaid.
I started as a necro main, and decided the vision of that class was completely broken; thus switching. That class is now a lot stronger and more fun to play, but I don’t think Anet’s concept of it has really been made to my needs, so Guardian it is…
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Lol, I think a lot of people must have had BSOD watching this build survive quite well, though I think that might have more to do with your personal skill. And compote.
Several Concerns:
1.) Drawn out fights. This is true of all offensive builds but obviously more so here; I think if you are in a situation where the kills are more spread out and your zerg has to make several passes to jockey for position or what not before the snowball happens then it could be pretty hazardous. Certainly, in zerg fights where you just plow into the other side, you will do superbly. This means the more organized the enemy is, the harder time you will have.
2.) Sieges. Unfortunately, sieges are a part of zerg life. You can dodge some arrow cart fire definitely, but sometimes there’s just a crap ton of siege that can blast you down if you are not careful. I can see this is t1 and so I imagine the enemy’s ability to pull siege out of nowhere is quite high.
3.) Retributive Armor. You’re picking about 5% extra crit from this, and I don’t think that’s worth it. I tend to think of this trait as something tanky builds pick up because they have crap crit chance, but you’re already zerker. Since you only have absolute resolution as condi removal, I think purity may be better.
4.) I’d take a force sigil over an accuracy, since power scales better. The only crit proc you really have here is vigorous precision, and you have more than enough for that.
Overall, this looks pretty fun for its intent, but the low margin of error and extremely high liabilities makes it very difficult given the way rallying works in wvw. Since a single death can rally many people, even if your extra dps manage to down several more people, it may be a wash in some cases and catastrophic in others. Also factoring the importance of support being major in zerg fights is another issue. You give AOE blinds and some minor cleansing, as one as SiN which isn’t bad but one has to figure out what they lose.
Still, zerker staff damage is highly underestimated and it makes for a good lawnmower. That should be worth it on its own. By nature of being zerker, you may also find some use outside the zerg too.
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If you think Warrior is better than Guardian for WvW or that it will be after this update you must be bad at playing Guardian.
For anything else than 1v1 Guardian will still outclass Warrior, same as now.
You must be very pro playing as guardian. I would like to see your build of some of your video.
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DibP7ovlhMLE
What is this sorcery?
Thanks, I haven’t seen a build quite like this before.
“Stable” because many other classes are badly designed and need to be retooled. If a class goes through a lot of changes, it’s probably because it’s badly conceived of.
Sure, we’re “balanced”. You know what that means? It means we’re average. We’re good at nothing.
When another class comes across a guardian in WvW they think “great, free kill”. We have low HP, average DPS, low mobility. As soon as our condition cleanses have been used we’re dead. We can’t even run away.
Oh yeah, we can buff others. That way they can get the kills and the bags.
That’s the point of balance… all classes need to be balanced to a median eventually. You could buff them to the level of the most overpowered, but Anet is simply not capable of that level of creativity or thinking atm.
I’m talking about classes in the context of quality of design. For example, the ranger is not only underpowered in certain circumstances but they are built around a fundamentally flawed concept of being pet dependent.
Free kill in wvw? What are you talking about? Definitely not in a group. I would say mesmers are pretty ridiculous to fight but that seems to be a problem of the OPness of the build itself.
I’m not sure how one of the classes that gets requested the most in wvw groups and in pvp, while not a bad addition to a dungeon can be considered simply average anyways…
When people say that guardians are in a good spot, it doesn’t mean they can’t be improved, but the actual vision of the class is pretty solid, as opposed to say something like necromancer or ranger of which the developers clearly can’t decide what they want to be. If you want concerns from me personally, I think the necro is soon going to be come the “in a good place” position over us soon enough— if they didn’t suck so badly in pve (or more like pve isn’t for them).
Gw2 to be honest, is a long ways from achieving some kind of balance. All classes need to be straightened up in terms of concepts and theme before trying to bring them on par with each other. I’m afraid that requires patience.
So don’t take me wrong. I think many of the complaints have weight and need to be addressed anyways. But I can’t help but feel so many guardian complaints are of First World Problems. “We can’t have a condition build!” << perfectly valid complaint but the thing is that we actually have builds that work in the first place.
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“Stable” because many other classes are badly designed and need to be retooled. If a class goes through a lot of changes, it’s probably because it’s badly conceived of.
Cleric is not good with AH at all, as AH doesn’t increase much with healing power.
Healing power does have a significant effect on dodge heals and mace so if you want to consider specializing in that area, you may try investing in clerics, otherwise you’re better off with taking the power from soldier.
Please. I play a ranger in my spare time. I have no interest in adhering to whatever’s being crowned this month or year. And considering so few of the population knows they’re actually not useless in pve makes me take popular consensus with a grain of salt.
I already knew this before I rolled a guardian that warriors have better sustain and can sacrifice survivability for a better damage balance. Of course guardians are just more faceroll in pve and are already 11111 in wvw zergs so I don’t need more sustainability. That’s not why I rolled a guardian. Winning 1v1 fights is just to stroke ego in this game anyways.
Of course, I actually did mess around with the roaming meditation builds just about two days ago(but have runes of speed because I’m totally cheap and need to craft moar pinks) and it didn’t really seem too bad. Mesmers are way scarier than warriors; most warriors were not too bad— I’ve never seen their magical healing signet save them besides trying to tuck their tail in and run and since both pvp modes in this game is about point capture, that’s a loss. Of course, maybe I’m just coming across bad players, but dude this is wvw… then again a lot of “roamers” are exactly what I expected— people that run builds specialized to pvp and overrun players that aren’t and that fall apart once they can’t cheese the fight in 15 seconds. Then they just go find 2-3 more friends to seek revenge. Hmmph. Is that why so many don’t do fair fights in pvp? Yes I know there’s a legitimate purpose to cut off stragglers and force the enemy to scout as well as spreading information to the server, but how many really dedicate themselves to that?
I think the problem though is that meditation builds are fun but have like no group utility so I have to resort to boring shouts in zergs. Wonder what can be done about that.
As for “reality” they are quite wanted in pvp and wvw and not minded in pve. Play a class that people kick just because it’s that class and you don’t know how good you really have it.
But I’ll roll a warrior eventually. If the doom and gloom is true, then I can always find another game. Although there are actual issues, it’s nothing that can’t be eventually ironed out. Necromancers were a travesty at release but they’re starting to find their way.
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Lethal non-condi SB ranger? What server was that from? :p
It’s kinda funny that necro minions can work as they are pretty expendable and also eat up the 5 AOE cap which is kinda funny if you think about it.
What traits did you take and was mobility a problem?
I have to say it’s too much effort and it’s easier to use focus.
In small fights focus dominates as the focus block can also be used for some serious damage as well being a blast finisher. Ray of light is also decent utility and consistent.
In bigger fights shield starts to get better with thr ptotection and bounce, but the cooldowns are really long and that root on shield 5 really sucks. You do get a tiny bit of toughness, but I don’t think it will pull ahead of focus unless you can knock lots of people off.
5 guardian unscathed contender rawr.
Since glory is nuked; and the people who play these modes most likely don’t want to level nor do they want to rallybot with an uplevel, this would be a good idea.
There should be at the very least a cap on how many people can rally. I say about 3, being determined by the most damage dealt. It makes no sense if you can only hit 5 people and rally a dozen. This way they can preserve the current system and avoid Zombie Wars 2. This also prevents you from just tagging people with staff and you can pop back up if you die as long as one of them gets defeated. It doesn’t make sense when you hit someone a while ago and then you pop back up after being downed immediately when you’re miles away. I’d have to learn to play then though.
Also, there should be no rallying off npc creeps if you’re fighting other players. There’s been a few instances where I’ve gotten away by killing a deer or something, and that’s just silly.
Also, disable hard ressing if player was stomped.
I am from Aurora Glade EU (Stop laughing) and was wondering why we are being matched against a giant like Vizunah Square [FR], is this a glitch in the system or an intentional if rather cruel joke on the part of Anet. Could someone explain to me why this one sided match up occurred?.
Aurora Glade = 13th – 42,000 points @ time of posting
Far Shiverpeaks = 12th – 55,000 points @ time of posting
Vizunah Square [FR] = 3rd – 121,000 points @ time of postingQuote from Wiki
“Worlds in WvW are matched up based on their ranking using a modified Glicko rating,4 so that high-ranked worlds will battle other high-ranked worlds, and low-ranked worlds will battle other low-ranked worlds. This attempts to ensure that every world has a fair chance of winning matches despite differing levels of player participation or skill.”
I agree X1000
FA has been matched against IoJ and SBI – um…. 100,000+ to 40,000 isn’t a game, it’s a waiting room.
Match making is NOT broken for that. No matter how you put it, it will not be fair.
NA T3 is not fair because there are 7 servers with a lot more coverage then the ones immediately below; and thus whoever gets stuck in t3 will have a faceroll matchup. What can the system do? Make one server sit out?
Blame people for stacking the top servers and blame anet for leaving wvw so stale so we don’t have enough population to go around the lower servers. They’re breaking more ground by allowing transfers to low servers, but at the moment that will not solve some of these problems.
This happens elsewhere in the game too; target seems to be able to just ignore it anyways and run with the chains still on them without any ability to clear it.
Also, immobilize is not stopped by stability. It’s technically a condition.
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Edit: I didn’t notice the OP was about exclusive use of Radiant Fire. My apologies, but if I were to take a burn build, here’s how I would do it and IMO it’s not worth the 30 points.
I am not sure about the heavy investment in zeal, since you are speccing condi damage the direct damage is low and thus fiery wrath isn’t too effective due to the low direct damage. In addition, you only have 1 reliable symbol (symbol of speed?), unless you fall on people for another symbol, but vulnerability isn’t good unless you spec direct damage too. Condition duration is also questionable since fire is for quick bursts as you can expect cleansing to happen soon. I just don’t see that new GM trait being that great even if I want to utilize burn.
It also depends on where you’re intending to take this. I’m assuming you’re running with a party of 5 or such?
Personally, I would mix it with other sources of damage.
This build lacks the epic burn damage although the burn damage per second is weaker but does noticable direct damage since RHS makes the crit rate 40% and I threw in geomancy sigils to take advantage of the condition damage. There’s a lot more utility. You can of course take SYG instead of Contemplation of Purity.
I haven’t actually tested it out though and have to leave now so obviously the numbers aren’t min-maxed.
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I was going to bash the guardian ones a bit more but then I decided to get curious.
You have my condolences.
Wilderness Survival might be worth a spin, but the rest do not address what this class lacks.
It will do alot of difference in a full clerics set for sure if not AH must be swapped with this trait.
Cleric build could use this though I think toughness might be better.
As for the other traits, they are bad and should feel bad. Burning is a joke because it scales poorly with condi damage and does not stack— you only stack duration and of course have to compete with everyone else’s random burning. Aka, it’s a dead horse.
These traits except the SR one seem pretty interesting at the very least.
Lol, nice new adept traits.
Oh you meant grandmaster.
Wow, in the bad way.
Downscaling is troublesome for poorly geared mid-level characters. Obviously level 80 exotic+ characters don’t feel anything from open world, but mid level characters that don’t update their gear are worse off in certain areas than when they were lower level.
Sure, they could buy new gear every couple of levels, but that’s why you see a lot of people bypassing this and zerging Queensdale and whatnot.
Knowing Anet, they’ll expect you to be thankful when they decide for you that your choice of legendary quality item should be…
1 Obsidian Shard
SBI pwns Teq every day like nothing. Err… oh wvw. Well you’ll have no shortage of fights this upcoming season.
It’s a good summary of bandwagoning though if you substitute bronze with whatever league is relevant.
Oh, and if they nerf critical damage, while it technically hits every class, doesn’t that hit pretty much all non-bunker guardian builds since we don’t have a condition build?
lol@ pve changes affecting everything. :/
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People demand w/e they consider best. If it weren’t zerker, they’d demand you be in orange, purple or level 80. That doesn’t mean those are inherently bad things.
You can ignore these people of course and not join their runs.
Err… there’s like no condition removal. That is a problem unless we’re talking about pve zergs only.
I don’t understand the necro hate. It’s not like we can just arbitrarily stop or continue the fight on a whim unlike… never mind.
It is excellent for the likes of 0/20/30/20/0 wellmancers and such.
As DM minors I would take it without a heartbeat since I already grab 25 Death magic anyways. (I do a 0/10/30/0/30 shroud build.) It’d be nice that I can take both staff skills in peace now and since my armor is low, it is much appreciated.
I don’t think it’s a good idea to invest too much gold in a set that will most likely be obsolete. I suppose oranges are fine if you have some spare gold but certainly if you concern yourself with ascended, to of course stick with zerker. But zerker with a more defensive build is more idea. (hammer is good)
However, it helps if you have interest in WvW; because then you can just use the non-zerker set for that, and you’ll need two sets anyways.
I can think of one; here’s a hastily drawn outline
http://gw2skills.net/editor/?vUAQNAW5elsApZoFDxVI8DNhk9QkQwEE7BGlRd0VBHC-z0BBofCyEDw0HBKJtIaslRFRjVZDT9iIqmMAMjB-w
I think that could use 3k more health.
Edit: Changed a little
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Dumbfire should have never been made in the first place.
Remove it from the game, and make something that isn’t as lame as a mechanic.
They’ve done massive damage to the necromancer class by making this monstrosity— nerfing other options because dummy was too strong. And now they reduce it to this. Talk about bait and switch. Is it their intent to put the necros in their proper place, by making them the subpar class they were pre-dumb but even worse?
Of course not everyone runs a condi build either and maybe DS builds will see some more light.
I’ve always joked that guardians could have used a trait that burns on crit, and maybe we could trade with the necromancer our useless power to condi damage trait. But alas…
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Killing mobs to level is doing it wrong.
I don’t even recommend you do hearts if they look tedious. Explore the maps and do events. Do hearts only if there’s a event running that’s associated with them. That’s much less tedious anyways.
Sword 10% damage is a great trait, and radiance tree is standard in PvE, so I’m not sure where you get that from. However…
There is no doubt that guardians are a strong class, but it’s mainly because they have some very strong builds that work, and the choice is quite limited thus we feel pigeonholed. That’s because we have so many traits, especially grandmaster, that are useless in every game mode. Nobody goes 30 deep into zeal because stuff like Kindled Zeal is a slap in the face. All of our condition removal is deep into virtues/honor and requires a lot of traiting there. It is great when you DO trait there, but it leaves you with little room for any kind of creativity aside from meditations which would mean you eschew practically all your support.
It’s understandable that concessions always have to be made. If you want to spec dps, you should give up survivability. It’s the degree of concessions that have to be made if you venture out of the tanking lines that people complain about. The guardian dps meta build for PvE is exceptional in this regard, and they really don’t need any changes there. But then again why are we balancing 3 modes simultaneously where changes in one area will break the other? Well, I take that back. WvW is intentionally a balance trainwreck because nobody cares.
We’re in a good spot because we have one working build for the majority of situations in game; unlike say the failure of a class design that is the ranger, or the schizophrenic design of the necromancer leading them to rock in some game modes and suck in others. Now certainly, build diversity takes a backseat to good design and balance, but you can’t just buff everything else and decide nothing has changed especially in wvw/pvp. Take condition removal— the conditions that other classes can put out are stronger than they were before yet our ability to combat them remains the same. No wonder why we have a condition meta that gets dealt with by giving other classes hard counters to conditions. Not that it would be right to give it to us either, but let’s not pretend everything is ok.
In other words, just because other classes are more badly designed than this one, doesn’t mean we should be ignored either.
IMO, they shouldn’t make more grandmaster traits that will get ignored anyways. Instead take these new concepts and merge it with the ones they have. Instead of competing for so-so GM traits, make it a real dilemma instead.
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BTW, anyone says 3k hp is nothing clearly never fight a good thief 1 on 1 in WvW, or even play WvW enough…
Go back to your sweet PVE and enjoy slaughtering noob AI with your loving PPCrit.
Please don’t come to WvW to be easy Rally Trashes that benefit foes more than your team.Clearly 3k hit points is better than pure of voice in a 1v1 against a non-condition build. I think most of the time conditions are present in a fight in WvW.
I would take 3k hit points tbh 1v1 against a condi build. I wouldn’t take triple shouts in a 1v1.
PoV is of course, better, the more people are around. Though this is sort of a duh since shouts work best in a group. So my point is moot.
I think Anet’s thinking is “well, you said you have low HP and lose to condition damage so maybe more health will help you tank it out”. Problem is that condition damage is not just pure damage. Stuff like immobilized, cripple, chilled, and fear cannot be “tanked” and may end up in your death.
Would they suck it up , nerf the health to like 7% of power goes to vitality, and send it over to Master? Or maybe they could reduce the hp given by a lot and merge it with Battle Presence, repackaging it as a new skill. But then they would be listening so I’m just delusional for even typing this.
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Personally I feel Guardian’s have been falling behind in the “power creep” for a while in the WvW game.
“In a good place” reads more like “we’re too lazy”. Maybe I’m alone in the observation, but I notice there’s less and less Guardians around. Which sort of says it all does it not?
Why would they even say “You won’t see a huge amount of balance changes to the guardian”? They have to know it’s going to irritate the players.
It’s a valid point. Guardians need to make massive concessions to have their builds work, and while that is by design intent, if you keep creeping the other classes, then a lot of them won’t have to sacrifice as much. That’s why a certain class gets whined about a lot, because it seems like they can just kitten and kitten around without any critical consequences.
Well, let’s not throw a damper yet. Virtue of Justice is a strong skill; it’s just that it requires major traiting and it’s not because of the burn damage. (Justice is Blind—-> Renewed Justice—-> Blind Exposure—-> Radiant Power—-> Fiery Wrath)
I’m guessing this will involve grandmaster radiance, which is currently the bomb for one handers but pretty useless for everything else.
The problem with Anet thinking is that they seem to assume you have a 30/30/30/30/30 build in which some things are always taken together. That is what they keep doing with the Necromancer and Death Shroud, leaving that class to have the design philosophy of a badly microwaved piece of meat— burnt ( some parts are OP) on the outside yet frozen on the inside (some parts are just unplayable)
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I admit that I’m using the “selfish” melandru rune set since I found burning all my cooldowns to clear off constant condi pressure to be utterly futile.
I have no idea why…but this bit here at the end reminded me of the pvp girl friend left me all is vain thread. Never the less, I got a chuckle.
Thanks
You’re welcome. :p
Truth is when people complain about low health, it’s not low health in itself, but as you brought up earlier, conditions do a number that really hurts. Guardian condition removal isn’t bad, but it requires significant investment with the exception of maybe like purity— so naturally I guess if you spec really tanky, it doesn’t seem so bad but try to go outside and it becomes entirely troublesome which is why zeal is so unpopular. Radiance at least gives you blinds. Zeal… is schizo and the fact that traits like kindled zeal are pretty worrisome.
Which I would admit they don’t really address the problem by adding a hp trait. People go deep into honor for Pure of Voice, not really because it’s good, but it’s pretty much the defacto condition removal aside from the virtues line. PoV may look good if you add soldier runes, but talk about pigeonholing. Virtues tree is good too, but it’s hard to delve into there without becoming too fragile, which again comes down to the crap health problem. The other options such as meditation condition removal are way too selfish and thus aren’t popular except for small man/pvp play. Signets can remove conditions too, but are even more selfish.
Now, it’s certainly not as big of a joke as Ranger condition management, though that’s not really a standard to look after.
It’s not too hard to come up with a defensive support build. Coming up with an offensive build that maintains good support is hard, except in pve.
If that gives any one ideas for other traits, that’s where we can look.
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Yea, Honor is irrelevant in PvE except the first 10 points— some would say 5.
Obviously triple shout builds will still be better off with PoV. However, if you don’t sport triple shout, it may have some relevance.
Ironically, I’ve been playing without PoV or Absolute Resolution a bit before this announcement to test a few things. Sometimes it’s nice to play out of your comfort zone, though I admit that I’m using the “selfish” melandru rune set since I found burning all my cooldowns to clear off constant condi pressure to be utterly futile.
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Oh, so the game needed more reasons to make leveling alts less attractive.
Whatever.
My thoughts…
“Wow, I actually want to level an alt now! I can feel rewarded for exploring everything again, and grow in strength and ability as well! It’s like Guild Wars 1!”
Amazing how opinions can differ, eh?
Of course opinions differ. I don’t like leveling at all, and prefer my progression to be built sideways. There’s simply too much content balanced around max level characters these days and thus starting a new character seems simply gated to me at this point. Adding stuff like WxP for WvW, my most common activity, is still soulbound and yes, I think this going to make me care even less about alts. I only have 2 alts atm, of which one was my former main so doesn’t really count. I do have several level 20 scrolls and a dozen level up scrolls so most likely I will ignore most of this anyways.
If I were to have it my way, the level cap would be 20, but that’s just how I feel.
(edited by ArchonWing.9480)
It’s a good, if not boring trait. It’s about a 15-20% health increase. Would have been better if it was 300 toughness. It seems nice for a 0/0/10/30/30 build that doesn’t use PoV (consecrations).
Maybe but conditional damage gets a free pass on toughness, right?
It certainly does, but you’re not taking this trait anyways if you still have problems dealing with conditions and going 30 deep into honor. Toughness is still what gets you through long fights though. Health is just the buffer to save you from spikes in damage.
It’s a good, if not boring trait. It’s about a 15-20% health increase. Would have been better if it was 300 toughness. It seems nice for a 0/0/10/30/30 build that doesn’t use PoV (consecrations).
(edited by ArchonWing.9480)
Oh, so the game needed more reasons to make leveling alts less attractive.
Whatever.
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