for there you have been and there you will long to return.
for there you have been and there you will long to return.
Is Orr really that hard? It’s supposed to be difficult to get through. There are some group events that are impossible to solo, but they are group events after all.
Cursed Shore’s like my favorite zone to complete on my characters. The main problem is those contested temples right? The middle zone does kinda suck with its odd terrain though.
There are however, some really bad spots. Ancourage WP because the Warmaster Chan event is stupid and thus requires you to rambo in there, and the Arah wp is bad too.
for there you have been and there you will long to return.
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Save yourselves would be absurdly overpowered if it stacked with POV. 5 people getting boons immediately and condition clear? At least the necro Well of Power pulses and you have to stand in it.
However, Pure of Voice is a pretty bad trait and needs a buff. The only reason it was popular in the first place is that it removed two conditions and sorta worked. When it got “fixed”, it became the mediocre trait it is now. It doesn’t help that honor 25 is also pretty bad so it’s not like the journey to it is worth it.
I mean think about it. Even if you’re full shout traited, you’re burning all your cooldowns to remove 3 conditions. Every cooldown. That’s pretty awful and it quickly died in PvE. Adding some boons does not cancel it out if you still have confusion or Immobo on you. There’s soldier runes, but they’re irrelevant because they work without POV. Soldier-less POV is bad because a trait that requires a runeset is bad, and Anet should feel bad for making this happen.
But it’s taken by many outside of PvE because the only other good choice is Absolute Resolution and going down that line you can also take the somewhat acceptable Purging Flames for good condition removal if you do it in conjunction with Renewed Focus. But it’s pretty static and you have to make concessions elsewhere (typically greatly reducing your health… Of course most people can’t let go of their AH because zerg hammer trains are best. So that leaves us with 0/0/10/30/30 having great condition removal.
for there you have been and there you will long to return.
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Glacial Heart is a really bad trait due to the cooldown, there’s better stuff you could take in its place. Purity seems to be the default one since condition removal can be a problem and untraited CoP has a pretty long cooldown.
If you are rich, I’d say Runes of the Traveler are the way to go for the mobility as guardians have terrible mobility and a big part of small team play is that.
Use shelter instead of Signet heal. You don’t even have the cooldown for the later and it’s easily interrupted.
I would prefer 2HM over EM. EM is cute in zergs because since it’s nice sustain but in these small groups you’re going to be focused a lot more and faster recharges on either of your weapons is key to your survival.
I also think Sigil of Energy is a good idea since more dodges = more damage mitigation.
for there you have been and there you will long to return.
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There’s nothing wrong with petty criticism, because sometimes humor is just that. Though sometimes it’s hard to tell if people are being serious enough.
for there you have been and there you will long to return.
Let’s see here:
1.) I’m saying that it took a long time to reach the current level of strategy. A lot of people thought 0-0-30-30-10 was the best dungeon build for a long time. It’s not “obvious” otherwise everyone would have been using the best builds since launch. Trying to say otherwise means that you know more than everyone else. That might be true, but that’s a lot of stuff to prove.
2.) What does the above have to do with defending the video? lol. Certainly has nothing to with your rant on imbalance. Please learn to read.
3.) I see you spent a big chunk of your post giving feedback on my sig. I’m flattered. But that’s hardly relevant. And who is “we”? Please speak for yourself only and learn to stay coherent.
4.) I’m not really defending the video since I’m barely even talking about it. I’m just saying you have no idea on what you’re talking about, such as your dismissal of Night sigils. It’s fine to not know about things, but if you’re going to put forth such a dismissive attitude, you’d better be right. If I’m white knighting anything, it would be those theorycrafters that allowed everyone including this guy in the video to speedrun and I could care less about the video’s quality. (All hail Obal !?) Of course these are just minor points. It’s way more relevant to talk about our own agendas about the game. Ad hominems are cool too, so learn to use logic.
5.) Getting caught up in uses of words such as “meta” is just another form of intellectual dishonesty. No matter how a game is balanced, some strategies are going to be most prevalent in high levels of play. Players, at least collectively speaking, are always going to have higher skill than the developers beyond release and that’s what any decent game should be balanced around— the highest level of play. It doesn’t really matter what name you give to it.
for there you have been and there you will long to return.
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1) Burning DPS build is pretty straight forward…take all the burning traits
2) This video shows how little they know about how this game actually works.
3) Sigil of night is really powerful?……………………………………………………………………………wow
It may seem straightforward, but how long did it take for it to become popularized? And judging by the Youtube comments, it’s apparently not that straightforward by many.
It’s pretty arrogant to simply dismiss the development of the meta that took months of trial, error, and theorycrafting when it’s right in front of you and all figured out. Everyone seems like a poker genius after the hand is played. Don’t do it, you’ll end up like… Oh we already have an example
So…you swap it out when night time comes everytime? I can’t tell if you’re being sarcastic or serious =P
http://wiki.guildwars2.com/wiki/Night#Day_and_night
In addition, the explorable paths of five dungeons and five Fractals of the Mists always take place during the night
Besides, is swapping weapons hard?
for there you have been and there you will long to return.
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Lol, that was definitely a telling mistake. But this doesn’t change that much. I mean it’s a livestream, and yes people do screw up!
On the other hand, I’m pretty surprised he’s using a legitimate pve build instead of some 30 valor crap which most likely makes the advice better than most given.
for there you have been and there you will long to return.
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Okay. So let’s imagine you’re walking around and for some reason you end up on some train tracks. You then see in front of you a train that will head towards you in about 45 seconds and thus kill you. You:
1.) move either left or right to get off the tracks
2.) You turn around and run along the tracks away from the train.
3.) You sit there and cry, wishing trains were nerfed.
4.) You run towards the train, hoping to roundhouse kick the train.
Understandably, most people pick 3 and thus end up in this thread and a few brave ones pick 2. But eh… I’ll leave it to you to figure out the rest.
for there you have been and there you will long to return.
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Oh yes, stop it with those midriff baring chest pieces for light armor! I mean really it makes me think they don’t fit my necromancer or something, when they would otherwise look great.
for there you have been and there you will long to return.
So people just want to facetank content with PVT gear, without using active support skills, without dodging, just tanking and healing like in trinity games, and for some weird reason they see that as better than the zerker meta?
So you want to just spam1 and do the dungeons? The spam1 and get loot content is everywhere else in the game, go do that.
Actually it’s much more easier to not understand these things and just spew out hatred while demanding anet change the game to suit one’s own needs instead of like, not being bad.* Some people think damage and support are somehow mutually exclusive when the game’s designed for them to not.
There’s nothing particularly wrong with zerker being the best gearset. But then again is it really ok to have one good set of “high risk high reward” and then to have a bunch of “dubiously lower risk, low reward” or “high risk negative rewards” (conditions)? I guess we still have WvW.
*Some people might object to this, but if you are unable to use pattern recognition and make use of the game’s mechanics to avoid damage in certain content after multiple tries, then objectively speaking, you are bad in that particular context. The only thing that matters when it comes to ability is efficiency in being able to complete it. It doesn’t mean you are bad in all areas of the game, and honestly nobody really cares about skills in a video game. But you are still bad. You have a right to disagree with the game’s concept of skills to emphasize and choose to refuse to partake in such content. But if you are unable to deal with it, then you are bad.
for there you have been and there you will long to return.
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I am too lazy to mess with all the fractions, so I’ll just leave this.
1000/20 = 50
If you double your armor to (40)
1000/40 =25
Which is half the damage you’ll take than someone with 20 armor
If you double your armor to (80)
1000/80= 12.5
Which is half the damage you’ll take than someone with 40 armor
If you double your armor to (160)
1000/160= 6.125
Which is half the damage you’ll take than someone with 80 armor
The person with 160 armor has 8x the person with 20 armor, and also takes 1/8 the damage. Someone with 100x the armor will take 1/100 less damage. Trust me on that!
So Magic Fly, adding 25% more armor means that someone with 40 armor should take 25% less damage than someone with 50 armor. What happens if you add 25% more (6.25 more armor). Would someone with 31.25 armor take 25% less damage than someone with 25? I’ll let you finish that off, maybe I’m wrong.
No matter what, if you have twice the armor as someone else, you take half as much damage! Diminishing returns where? Of course, this is assuming formula is really damage incurred/armor.
If you have 2000 health, you’ll be able to take twice as much damage as someone with 1000 health
If you have 4000 health you’ll be able to take twice as much damage as someone with 2000 health.
A person with 8x the health of someone with 1000, 8000 takes 8x longer to kill.
Etc…
Basically each time you double your armor value, you’ll halve the damage you take. Try plotting these things on a graph or something.
Which is pretty much the same as investing in total. Every time you double your total health… you take twice as much hits!
Of course in reality, it’s not feasible to increase one stat by that much, so you often get a bigger percentage increase by boosting whatever’s lowest at the moment. And of course conditions prove to be a huge handicap for toughness, but that’s dependent on your ability to combat them. There’s also kinks like base values which muck everything else up, which means to find the proper balance, you need to take base health/armor values into account which will mess everything up again! Guardians have the lowest base health and highest base armor. So it’s easiest it seems to increase health by a certain percentage. But there’s many other factors such as active defense and heals that make it way more complex beyond simple EHP.
My point is that at some point you are better off investing elsewhere, but I don’t want to hear “diminishing returns” but rather you could get more elsewhere. VOLTCIEAGE here has about 16% more defense than the magical 3000 armor Guardian. That’s basically half the protection buff on at all times and cannot be stripped without doing anything. Nothing to sneer at.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Some people have been spreading nonsense about how toughness has diminishing returns. These people need to stop or a bird should crap on their house or something.
Armor scales linearly. So sure, if you add 10 armor to 2000 armor, it means a lot more than if you add 10 armor to 3500 armor. 10/2000 is a bigger %. So people think it has diminishing returns. But this is no different from health— Adding 100 health to 10k health has a bigger affect than adding 100 health to 30k health. I’ve never seen anyone say vitality has diminishing returns, but that’s because they’re ignorant.
Toughness and Vitality don’t have any diminishing returns. If you’re trying to maximize survivability, then either helps your cause. What is true is that if you have low vitality and high toughness, then it is easier to increase the vitality by a certain % than it is the toughness. That’s why lopsided is bad— you need a balance.
Fortunately, with the existence of PTV gear, you can have your cake and eat it too, the problem is how to balance it with damage and possibly healing power but that kind of sucks.
It’s also the reason why in PvE instances, berserker gear is the best use of stats. Power, Precision, and Critical Damage scale with each other. Grabbing all 3 means your damage will scale a lot faster than you can stack defense. This is why dps builds do so much more damage than their tank counterparts. Though of course this is just one reason to use dps gear in pve.
for there you have been and there you will long to return.
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Harassing people with whisper…. and then blocking you. Truly a hero.
Report it the next time you see it.
for there you have been and there you will long to return.
I dust off my ranger to play for 30 minutes in wvw and this happens.
Fear the OP bearbow. I’m sorry for unleashing its terror on you all. That’s why I never play bearbow normally, because it’s too OP and we can have a fair fight with less OP characters.
In the interest of fairness, Brb rolling heal sig warrior.
for there you have been and there you will long to return.
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It’s a good game; I actually like the simple combat and messing with builds though they could expand in that direction.
The key to enjoying the game is to avoid the materialism part as the game’s risk/reward system is just not very good atm.
for there you have been and there you will long to return.
I really like the way enemies die, especially when you burn inquest to death; never fails to make me laugh.
for there you have been and there you will long to return.
Legitimate complaints OP, honestly. I wouldn’t quit the game myself, but certain unseemingly elements such as trying to bring in the concept of progression style from other games and ending up as a second rate version of them does drag down the game a bit. Meanwhile the interface still lacks a lot of polish. I think the biggest problem with Gw2 is that it came out a bit rough but still nice. Just needed some polish, and instead they go and add more and more features that also feel rushed while tossing out a Living Story that was fun in some parts but it just gives the feeling that they should have spent more time on said polish. It’s like your building foundation is slowly rotting yet you’re still building more and more levels. It looks more impressive until what’s below finally gives way.
Is the grind quite annoying? Yes. It doesn’t really affect my gameplay too much and I still find it entertaining enough though we’re at a crossroads here. Since people say it only makes a 15% difference and doesn’t matter too much, then I’m going to say it makes Gw2 about 10% less of a game. Still fun and it’s nice to find others that also find fun in whatever we do— it makes you sort of forget about those questionable design decisions for a bit and is an excellent time waster. But could it be disappointing? Sure can.
for there you have been and there you will long to return.
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I do staff with scepter/focus or torch, purging flames, and maybe judge’s intervention if I’m falling behind but usually I’m doing something wrong if I’m not hitting everything.
for there you have been and there you will long to return.
And nobody is forcing you to wear them, there are plenty of alternatives.
Why is it always that when people don’t like something, it should not exist at all? Talk about self-centered…
What are you talking about?
The OP asked for an option to hide a certain aspect of the leggings from the game, not to remove it from the game or make the leggings invisible. A lot of shoulder and helm pieces look silly and they gave us the option to not bother with them.
If you’re trying to refer to me, I’m saying that the leggings would look better without them. The obvious compromise for me is to agree with OP’s suggestion in which people that like it can keep it, and people that don’t can choose another look. Opinions are inherently centered around the self. Sorry if you can’t respect that.
As for alternatives, I’m hardly satisfied with most of them. My necromancer would just like a nice set of pants, not some revealing skirt that flashes people when jumping or some cheap looking level 79 skin or a butt cape that will be tripped over. Then again light and heavy classes should pity the medium classes, since medium classes females have like three choices that aren’t trenchcoats… I’d shell out money for the T3 one if it weren’t so revealing in a silly fashion, but alas. I want something that makes my character look like they can be taken seriously in battle.
Anyhow, the current variety of clothing isn’t too good, even if we’re willing to shell out gold for it.
for there you have been and there you will long to return.
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Indeed they are so bad that they’re better off not existing. :/ Tacky to the extreme and you shouldn’t be caught dead in them!
for there you have been and there you will long to return.
Let’s see… Introducing materials that require large stockpiles to do anything and thus consume much space, and then selling a gem store item that boosts stack size. Oh sure that is merely just a solution to a problem. 250 worked fine before all these ascended materials existed. Though I guess it is pretty brilliant to manufacture a problem and then sell the solution.
for there you have been and there you will long to return.
That… almost sounds too good to be true. :p Boo to Vig precision nerf, but that empowering might and cleaning flame buff is cool stuff.
for there you have been and there you will long to return.
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Also, if your gear is too far below your level; you’ll be severely disadvantaged when downscaled in lower areas, so watch out for that.
I’d wager that this is the cause right here. Often when leveling, you’ll end up with multiple pieces of armor 20+ levels behind, unless you’re actively shopping for it or facerolling a champ train.
Also, dredge suck to fight for pretty much every prof.
Yea, I figured I’d leave that note about gear when leveling in general, but sadly OP is already level 76 and anything he buys will be replaced very soon if not already.
It really depends on how much silver you want to put down to make those last few hours easier. Fortunately 70ish green stuff is pretty cheap. Personally, I just try to craft it away as I feel the levels right before 80 are definitely the least fun due to the downleveling mechanic.
for there you have been and there you will long to return.
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Legendary Food that never expires and costs an obscene amount. You heard it here first.
for there you have been and there you will long to return.
The problem is vertical progression in the context of gw2.
I mean at first, you might ask, well, shouldn’t you always want something to work for? I mean if you’re gotten everything, maybe having no goals is going to suck. But this is assuming the gameplay isn’t rewarding enough in and of itself. And indeed, when we speedrun dungeons, they become more of something to be gotten over with.
The main thing about progression is in it being exclusive. If the thing in question is trivially obtained then everyone will have it, and then there will feel like there’s no point. So Gw2 at first was a grind for skins. Looks are subjective, and progression became the ability to customize your appearance to your liking. Likewise, things that increase options such as more skills or more flexibility lead to a more meaningful progression.
Gw2 in counter to subscription MMOs does not run on you logging on every day. Thus, there is no need for carrot chasing— you should be able to log out, and come back 3 months later to find yourself being able to access new content and for the most part a level 80 that logged out 6 months ago can do content that exists now. For the most part this is generally true outside of high level fractals although you can still experience fractals with no agony resistance. And that is one of the strengths of the game and that is there is no need to continuously push a boulder futilely up a mountain. Actually there are said tasks, such as achievements and legendaries, but if you don’t want to, you won’t miss out on much.
Unfortunately this philosophy runs very counter to grindy vertical progression. In order for someone to do ok without BIS gear, then the difference between tiers cannot be that huge. If someone in all greens was only 30% as effective as someone in all ascended, then that would make some content unnecessarily hard for the lesser geared. Thus the difference between tiers was made to be relatively small and unfortunately for some people, that’s not good enough. There’s no way to show that you are a special snowflake by killing stuff 3x faster in the area by virtue of your grinded gear. Sure you can say you do 15% more damage, but nobody really cares.
So it’s no surprise that vertical progression doesn’t feel particularly satisfying. The game was designed to not make it that big of a deal, so it doesn’t feel that much better. In addition, in order to maintain accessibility, they had to go for the lowest common denominator form of acquisition— crafting. It’s just a lot of grinding. And this is obvious why. Let’s see what would happen if you could only acquire dragonite ore by stuff like the queen’s gauntlet and they mostly came from Liadri-like bosses. Imagine the protests. Or if ascended armor only dropped from level 50 fractals but you were guaranteed one piece per completion.
In addition time gating artificially keeps everyone more in line, so the difference in progression becomes even less apparent. It’s unfortunately my opinion that balance seems to be going for a homogenization route in which everything becomes normalized. So anything a class does that is out of whack is immediately hammered in instead of thinking of some way to make everything more dynamic. The berserker gear nerf is yet another sign of trying to even everything out without making things more interesting. Some may praise this for trying to avoid power creep, but what this really does is rob individual choices of their uniqueness, and it may reach a point eventually where all choices are so similar that they become effectively meaningless, resulting in shallow gameplay.
So to keep this ascended content open, they had to pick a method that anyone could do and also required effort so it wasn’t just trivially handled to them. In retrospect, I don’t think it was a bad idea to do as the ascended materials to make someone do a lot of variety of content. It was definitely the best way to walk the path in context, but we’re just left wondering if the path was worth walking at all. And please, no crap about “they were planning to include ascended” anyways. If you realize the bridge ahead of you is going to collapse, are you going to keep going?
You had unsatisfying results from an unsatisfying grind. And for those that want more, it is not enough. For those that want it, it’s not worth the time. So it falls in between to a sea of mediocrity. Ironically, the way I play is most suited to this kind of progression, but I play casually but also regularly, so the progression feels a lot smoother than people that take long breaks or play a lot during some days.
In the end of the day, it’s possible that people will go through long processes if they are engaging enough. But long monotonous processes, aka grinds, aren’t usually considered fun by most people especially if they feel that it impacts their gameplay, whether it be by 1% or 50%.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Guardians should start with the highest armor rating. It’ll still keep the same basic disadvantage of being potentially bursted down and conditions.
for there you have been and there you will long to return.
I don’t really see the problem with this, but wvw and pve are very diffrent game modes and what is required in one is different from others. It’s apples and oranges. PvE demands active mitigation against large boss damage spikes while having max dps, while WvW often demands passive mitigation against many damage sources. It’s not a flaw with the class as opposed to just different things having different values. Most zerg tank builds for many classes work great in zergs but you wouldn’t roam with them.
It seems to me that if you try to make something fit both then you’re just going to always be mediocre at everything and thus never happy.
If you wish to be lazy you can just switch gearsets (zerker—-> soldier)
My solution is to keep my wvw build for open world as well as it is too easy to bother optimizing for. This leaves only dungeons/fractals in which I respec to the pve meta stuff.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
15 radiance 30 valor is only suited to leeching in large group events. I’m quite resentful of whoever originated that crap because I remember googling something similar and was tricked as a guardian nub (well more nub than usual) into thinking it was good and wondering why I kept dying. Wouldn’t be surprised if the same happened to you,
The 15 points are effectively a waste. It’s one thing to take 5 radiance for an extra blind (good with virtues 5) but spending 10 more trait points to have it recharge means that it’s not so hot in open world where enemies are sparse and you’re not killing stuff fast enough to take advantage of it anyways. Most people take radiance due to radiant power, because the 10% damage boost makes it so much stronger and it’s not dependent on f1 exclusively. You could inflict conditions with hammer or GS, for example.
The other problem is that you have no active condition removal. You can’t take Pure of Voice and while you could take Absolute Resolution, you drop empowering might and suddenly the effectiveness of AH goes through the floor. What you end up with is a bad version of an AH build (which isn’t too good anyways to begin with) that does slightly more damage and infinitely less survivable. So what’s the point?
Do 10/25/0/10/21 for now Take wall of reflection to make a mockery out of ranged enemies and grab protection from hold the line. If you really can’t hold it still; signet of judgement is easy damage reduction too.
Also, if your gear is too far below your level; you’ll be severely disadvantaged when downscaled in lower areas, so watch out for that.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s not just AH is inferior; it’s also a 30 point investment and valor isn’t that good. Besides Strength in Numbers, and the first minor trait, it’s honestly a huge joke in pve. You’re going to take crap like courageous return and might of the protector and lose out on radiant power? You’re going to sacrifice blinds? And there’s nothing good to go in the 2nd valor slot either.
for there you have been and there you will long to return.
The interface for this game is quite bad and is the biggest blemish I feel. The second being the personal story of which you really can’t create much identity for your toon. Finally, the knee jerk nerfing which results in class homogenization is not delighting me either.
for there you have been and there you will long to return.
Horizontal progression is superior progression; looks and feels better!
for there you have been and there you will long to return.
This game has done a very good job of deterring griefing. Yes, there’s still many ways to grief but compared to elsewhere, it’s made the game very friendly relative to many other online games.
for there you have been and there you will long to return.
This bug is one of the worst things about necromancy, for sure.
for there you have been and there you will long to return.
Yikes, being forced into hybrid land with a dagger.
Flow’s 2nd build seems best imo; hitting both sides well.
for there you have been and there you will long to return.
Warrior’s always a good choice (are they ever a bad choice?) to run with a guardian as they can lock them down so you can both bring the pain. They also provide swiftness and offensive boons that are critical to success.
I’d like to run with a fellow necro though. Necros make a mockery out of enemy boons and their epidemic can do good in outnumbered scenarios of which normally you would both suck in. It’s also good if they get beat on as they can absorb damage with their Death Shroud and Plague. A guardian also has in abundance what a necro lacks as well— stability and protection while a necro provides what a guardian doesn’t— condition based pressure and condition manipulation. Although this duo would be kinda slow which may be a no-no.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Leave AH out of pve.
Truth is, 10/30/0/5/25 seems easier to survive thanks to the stuff from virtues rather than hoping Ah’s heals will save you against boss mechanics. It doesn’t. Nor will your purity trait or that amazing 5% crit from retributive armor.
The thing I like most about the meta 25 virtues build is that it isn’t built on a single thought of “hurr durr max dps” but also offers more support than AH builds could dream of.
You could conserve 10 points from zeal and put into valor for Strength in Numbers, but that’s the furthest you should go down. It’s also a less selfish trait and if you are all zerker, the extra toughness means quite a bit more.
I am lazy and keep my wvw setup (PTV crap) for open world but when we go into dungeons, I do the standard ol’ zerker meta stuff out of respect for my party members since I believe I can contribute more. Yes I do screw up and end up splat, but I splatted back when I was starting out with ye old Strife build as well and did a lot less contribution overall.
for there you have been and there you will long to return.
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Nope, silly grinds result in silly solutions.
If you’re going to make us walk a route of grindy vertical progression, then don’t blame people driving on the highway.
for there you have been and there you will long to return.
This game was sold on player freedom and casual play. Players were sold on the idea of being able to login and do what they want to do without joining some raid group and following some guy’s orders.
So, the majority of the players prefer to do their own random thing, and thus, open world raids won’t work because GW2 players have been conditioned from launch to expect easy content that they can random button press their way through.
But I think that’s fine. They can keep their ways in 90% of the game’s content that hasn’t changed, and be met with a failure all the time in that small part of the game should they fail to adapt.
for there you have been and there you will long to return.
[I’m quitting, for reals this time]
[Gem Prices out of control, 750 gold for 100 gems is too much]
[Please bring back the ranger]
[Someone has something I don’t have]
[What am I gonna do with 574753 skill points?]
[Yearly achievements too much of a grind]
[Living Story updates— 2 Months is too long of a wait!]
[Fix the search function, already]
[WvW— no updates for the last 16 years. Do they even care?]
[WvW— Remove Teq please]
[After 43000 hours, still no precursor]
[Finally, I got Yakslapper! Now I can work on my will!]
[WvW— Remember when there was more than 2 servers?]
[Close PvP— there’s only 2 people playing it]
[Why did you add shoes to Queen Jennah?]
[The Molten Quaggan Alliance invasion is too hard!]
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s a good idea to delegate command in a large, chaotic scenario to a few individuals. Of course that requires people to accept this command and nobody will take you seriously if you think they’ll just listen to you without question. And of course, it’s never your own fault.
There’s also a lot of nonsense around here about having to “earn” a commander tag. In practice, there’s just no objective criteria in this game that is sufficient to tell if someone is capable of leading. If you say anything about wvw rank, please go back and keep slamming the “1” key. It’s even possible that a good player is a bad leader. A tag is merely a tool and fact is from what I’ve seen most commanders do a good job and the quality of their job merits the appropriate respect, so there shouldn’t be any nonsense about “omg you can buy it” and trying to devalue whatever good work has been done. Then again, so many around here are so envious, I wouldn’t be surprised if there was just some jealousy over a 100g prop. I suppose we could use a more PC tag and just call it “volunteer” or whatever. When I see 20 idiots tag up I sorta just chuckle and don’t feel “wah wah, you’re not better than me! You can’t tell me what to do! You just bought that tag!” And what do you know? I noticed when things go south, it’s not always because the commander sucks, but it’s inevitably accompanied by a bunch of backseat drivers with whiners and the later two ruins things far more. But hey, being a commander costs 100g, being a complete kitten costs 0. I really love it when people spend time in chat berating people when they could have used it to actually do something.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Tunnel vision is really cool when you balance stuff.
for there you have been and there you will long to return.
Gotta be something to aim for…
for there you have been and there you will long to return.
It’s pretty pointless. I’d rather they replace map completion with that. 500 badges was a joke requirement though but I thought it was fine overall.
30 wvw levels isn’t really a fun grind though unless you deliberately karma train.
I’m not going to post what wvw levels I’ve gained so people can randomly guess where I’m at and accuse me of being lazy.
And honestly, screw all of this; where’s my Account Bound WXP? I don’t care about these stupid changes— don’t waste time on that.
for there you have been and there you will long to return.
Yea, it’s pretty lame and also is even more lame towards people that shelled out all those gems for a now inferior product. I’m never considering buying any of these if they keep this up since I have no intention of ending up with a kitten product that gets random stuff added every month. This isn’t even about p2w; it’s just not a good precedent for gemstore stores.
for there you have been and there you will long to return.
Measuring a feat is pointless if the circumstances are not balanced. Fact is that the effort required to achieve this is very different depending on circumstances. All the open world exploration is balanced because everyone faces the same content. There won’t be 2 veterans guarding a skill point one day, and 10 champions guarding the same skill point the next. The difficulty of visiting various locations does vary heavily in wvw. Plus guesting makes it so that no excuses whatsoever
But your own measure, map completion in pve is pointless.
The effort to complete Orr maps varies greatly depending on circumstances. Some points are more heavily guarded at certain times than others.
You just handily defeated yourself.
Nope, don’t try to claim victory so preemptively. Any perceived imbalance can be mitigated through FREE guesting of which can be done twice a day, therefore the system is perfectly balanced. And the majority of Orr can be solo’d except when dynamic events are happening, and we have like entire groups of third party sites to instantly get what you need. It makes the whole thing quite predictable.
As for that silliness about wvw exploration being out of a players’ control, that’d utter silliness. You have the exact same ability to influence wvw exploration as you do pve exploration. You can really players to help you both, you can karma train both, you beat down enemy obstacles in both. WVW is far easier actually because there are less maps and easier things do : just POIs and vistas mostly, no renown hearts, no hidden places, no jumping puzzles (save green keep vista which is relatively easy) and it’s all straight forward.
I completed wvw map on eredon terrace during the season, where we were almost always losing team. We were continuously outnumbered, sometimes ten times the number players. Yet It was easy to do. You just have to stop thinking negatively about and just do it.
Lol, if you think that the difficulty of reaching certain points in pve and wvw have the same degree of fluctuation, then there’s nothing to say. Mobs are generally easier to bypass than actual players. Usually… I don’t need to pvdoor anything down in pve either.
And congrats on the positive thinking lecture. I already did it and I don’t find it to be such a feat.
But in any case, I was never really arguing whether or not wvw map compleition is doable or not; I just don’t think it adds much to gameplay. And I’m of the firm belief that my experience doesn’t account for the experience of everyone else— giving out of context advice works fine for most of PvE but I believe it’s a lot different and may not be applicable to whatever wvw they are in. It would feel a bit smug.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I see nothing that needs to be fixed— it works perfectly fine for me. If zerglings can’t figure out how to join squad, then they deserve what they get. And honestly, pve tags are pretty meaningless, and just serve as a general approximation of where everyone is. It doesn’t matter if they’re 3 or 30. You don’t need perfect stacking for temple events.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Oh look it’s this thread again!
a·chieve·ment
n.
1. The act of accomplishing or finishing.
2. Something accomplished successfully, especially by means of exertion, skill, practice, or perseverance.
3. something that has been accomplished, esp by hard work, ability, or heroism
4. successful completion; accomplishmentMap completion is a feat which requires you to do a lot of things to complete. Going through the WvW maps is a significant part of the journey full of its own unique challenges which must be overcome. Without WvW, map completion would simply not be the same thing it is right now. Doing map completion requires that you do certain things in order to earn it. If you can’t, or are unwilling to do those things, then you don’t deserve it.
Liken this to hockey or basketball or whatever you want. If you can’t or are unwilling to do what it takes to be the best, you don’t deserve the gold medal/trophy/what-have-you.
That is a case of severe circular logic if one of your points is simply that changing it makes it not what it is right now.
Actually, you can’t liken this to hockey or basketball, or any legitimate competition. I don’t know of any competition that allows for 5x, 10x 20x, more players on one side than the others.
Measuring a feat is pointless if the circumstances are not balanced. Fact is that the effort required to achieve this is very different depending on circumstances. All the open world exploration is balanced because everyone faces the same content. There won’t be 2 veterans guarding a skill point one day, and 10 champions guarding the same skill point the next. The difficulty of visiting various locations does vary heavily in wvw. Plus guesting makes it so that no excuses whatsoever are possible.
In the end, a lot of the WvW exploration parts are outside the player’s control, which diminishes its value as a feat. Sure, there are workarounds like color changes, but I do remember my server keeping the same colors for quite a while. This should be pretty obvious to anyone who spends any decent amount of time in wvw, especially during that league season.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Great video; dat use of DS…
for there you have been and there you will long to return.
In PvE, zerker would be the best, as with everything pve. Outside of it, it makes sense that you would want to be fairly sturdy, as your minions are doing most of the work.
I think Knights is better for necros though. Necros have poor sustain and have the highest base health along with warriors. Thus the higher toughness from knights would be more beneficial.
for there you have been and there you will long to return.