http://wiki.guildwars2.com/wiki/Blink
Breaks stun. Check.
900 distance. Check.
30 second cooldown with an option to lower to 24. Check.
Better control than of where you land. Check.
Can increase range to 1,100. Check.Blink is by far, a better escape tool. Sure, Rocket Boots has the extra damage tacked onto it, but I would gladly trade it for better control over Rocket Boots. That Teleporter idea a page back I fully support.
Does not break immobilize.
For more details, look under “skills that break immobilize”:
http://wiki.guildwars2.com/wiki/ImmobilizedYou get immobilized for say 5 seconds. You blink out. 900 (or 1100) is not that far. You’re still immobilized. The thief, ranger, warrior, mesmer, engineer, or guardian that immobilized you proceeds to continue to wail on you. Maybe they have buddies too. You die.
More than half the classes currently have decently long immobilizes.So blink:
Breaks immobilize: No check
Importance of Immobilize: Check
Relevance of discussing a completely different classes in engineer forums: No check
Relevance of quoted post in this topic: Zero
The only difference is that you’re trading one bad thing for another. Blink may not remove Immobilize, but Rocket Boots does knock you down. Also, what’s stopping his friends wailing on you while get back up from a Self-inflicted knockdown?
Also,
well if you dont want to be knocked down then you can still use the googles or the elixir R.
Considering that it also gives plety of range, damage and hast a rather nasty toolbet kit skill, i think its far better then blink.
and, you could also use a second stunbreaker like the googles to instantly stand up, gain crit and shoot the crap out your enemy.
You’re telling me I have to bring two stun breakers so I can use a Stun Breaker, and then use another Stun Breaker to stop the first Stun Breaker’s self-inflicted knockdown?
Wat!?
(edited by Aristio.2784)