Showing Posts For Arkantos.7460:

[PvE] [Ranger] Give rangers Torment!

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Posted by: Arkantos.7460

Arkantos.7460

we nearly already get burn on every arrow when sunspirit is out + we got torch

SunSpirit is not needed, physícal laws allowing burning on every arrow by 100%

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[PvE] [Ranger] Give rangers Torment!

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Posted by: Arkantos.7460

Arkantos.7460

Why not burning?
autoshot having so much Speed, the friction effect should almost be enough to get burn on every arrow ~_^

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(edited by Arkantos.7460)

[Thief] another Assasin's Reward suggestion

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Posted by: Arkantos.7460

Arkantos.7460

a good way into the right direction, I would increase the heal amount by 75%, because its simply a less effort and can also be avoid by enemies conditions
but why unaffected by choking gas? you can also hit ppl with poison effect

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(edited by Arkantos.7460)

[PvP] Pistol Whip

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Posted by: Arkantos.7460

Arkantos.7460

PW is fine/good as is, performance wise at least. Though as you mentioned the evade frame can be weird and you can still get hit by some things, so I think that should be fixed.

solution: replace the existing “Buggy effect” with same time of blurr?!

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] more support on Stealthless gameplay

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Posted by: Arkantos.7460

Arkantos.7460

If you want the thief to stay out of stealth, you have to give him more base health, on demand condition remove skills and traits, protection, regeneration, blocks……..and you have an engineer

I think only increasing health wont fit well, you cant regain hp that easy like a thief with Shadow Rejuvenation
im playing with Assasin’s Reward right now, but only getting 69 hp on 1 init. is still very less
I think you prefer the Power of Inertia sugestion b) with longer ICD?
PLz remind, anet wants skill readjustment, so making it to a passive easy gaining trait wont fit to the readjustment, thats why I also wrote a trait with the direction so you have to pay more Attention and skill infight to get the boon you want.
But also in respect to your Engi comparison, boons can Change, of curse, put Retaliation away but it think protection should be right there for a simply adjustment on toughness of stealth thiefs.

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All classes - remove vigor

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Posted by: Arkantos.7460

Arkantos.7460

okeyy…. but simple tell me how is compensation for thiefs without using stealth?

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[WvW] Stomping duration too long

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Posted by: Arkantos.7460

Arkantos.7460

if stomp gets more quicker you could DELETE the half of you downstate skills…. no thanks

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[PvP] Pistol Whip

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Posted by: Arkantos.7460

Arkantos.7460

Jon Peters tolds in dec 10th preview patchnotes there will be a separating from the stun of wp and the flurry, this is very good, because pw now Animation is still Long and with separating into 2 skills you can better handle your initiative bar and also improve tactical Play by surpising with 2 different skills.
But its still a very static gameplay but very good, if you learned how to move, IM very happpy about upcoming changes

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Skilled Thiefs are dangerous

[Thief] more support on Stealthless gameplay

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Posted by: Arkantos.7460

Arkantos.7460

[Vigorous Recovery]
Gain vigor when using healing skill and also gain1 Initiative.

vigor 5sec
1 Initiative

The initiative buff as a result of dec 10th nerf on_Infusion of shadow_.
This trait “could” also be working with “removing a random condition wich is not listened in the advice of your used healskill " as a compensation of dec 10th nerf on infiltrator return sword skill.
Both useful effects for all thiefs and not overpowered.
Choose 1 of them at the end.
And Quick Recovery wont be less interessting because the cd of healskills are 2×15sec and one with 30sec.


[Assassin’s Reward]
Heal yourself whenever you uses a skill that uses Initiative.
Heal yourself for each Point of Initiative spend.
This healing does not scale with healing power and it cant be triggered when stealthed.

Healing: 120

That trait should separate stealth and stealthless gameplay but not beeing completely useless for thiefs with stealth. It should not be able to combine this trait with Shadow’s Rejuvenation.
And also dont allowing troll builds x/x/30/30/x with an absurd healing power effect like warriors healing signet.

Well Im not a math Genius, but let me explain something:

Shadows Rejuvenation / 4845heal in 15 sec ~ 323hp per 1s= 1. best heal
Withdraw / 4344heals on 15s cd ~ 289,6hp per 1s= 2. best heal
Hide in Shadow / 5760heal on 30s cd ~ 192hp per1s=3. best heal (base heal)
Assassin’s Reward / 1800heal in 15 sec ~120hp per1s = 4. best heal

but

you getting heal on evade and also from AR ~ 250hp regen per sec
and to not making a better healsource from AR as Withdraw or even better with Shadows Rejuvenation , there needs to be Balance between These 2 traits.

In engage fighting is not guaranteed for getting constant hp per sec because buffs can simply be declined by other classes boonripoff/poison, so the only base healing are AR~250hp/1xInit(+130hp from boon) for beeing visible and
SR ~323 for beeing stealhted.

I know its seems to be less, but
+protection 33% > toughness ~ 30 into SA ~= same survival Option as a stealthed thief

… hope the numbers are a bit logic understandable


AT last, I hope to be not that confusing with numbers but its an idea I was thinking about and the new subform seems to be adressed for it.
What do you think? PLz feel free to add changes, also new suggestions.

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[Thief] more support on Stealthless gameplay

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Posted by: Arkantos.7460

Arkantos.7460

This thread is not about nerfing the current stealth mechanik of the thief.

I want to suggest some capibilities by simply not adding more dmg traits or nerfing a traitline to be complete useless for thiefs who want still playing with stealth.
I watched over the shadow arts traitline, having 10 traits with stealth , so …
acrobatic Needs a Change to get a Little compensation for non stealth thiefs but makes it also be viable to trait for stealth based builds.
Im not talking about DA, CS, T -traitlines because i want suggest to improve the survivability of a non stealthed thief.
The current problem with thief class is, who wants to play without stealth has to take high risk of engage fighting and getting no real reward by playing with high effort as a medium armor wearing class with low hp, low armor, average dmg, and a single-one-way-class-skill, Surviablility is needed here.

To speak about the fact;
evading is the only Mechanik by avoiding incoming dmg, since thiefs having no immunity skills as all other classes have, to prevent incoming burst dmg.
So, I would Change 1 trait to be fit with a new evade-based gameplay for thiefs and changing some else traits but which can also be used by thiefs with stealth but NOT with getting high rewards because of using stealth.
Also, not rly shure about where to place them intro acrobatic line at last (Adept/master/grandmaster), but to get a first look about changes.


[Power of Inertia]
Gain might whenever you dodge and also gain 6 sec Reveal.
Also gain 1 of following boon for each direction you were dodging.

6s Reavel on dodge
dodging forward- gain Retaliation 4 sec
dodging backwards- gain protection 4sec
dodging right/left-gain regeneration 4 sec Healing: 520
ICD of 1 sec
(there could be also a variant boon of dodging left or right)

or

Gain might whenever you dodge and also gain 6 sec Reveal.
Also gain 1 of the following boons as random.

6s Reveal on dodge

4s Retaliation
4s Regeneration Healing: 520
4s Protections
ICD of 1 sec

This should be the “reward trait” for playing without stealth, because putting 30points into SA will also give you might for using your stealth Mechanik as well.
But to not simple brainless spam your evades into a chain-defense, there should be an ICD which dont allows to stack boons into infinity but making it 1 second longer as Expeditious Dodger for a patent reward trait.

THis is the deal, stealth thiefs can no longer use this trait, but lemme go further, i will not suggest “loss” without any rewards.


[Hard to Catch]
Refill you endurance bar when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear). o ICD 30 sec

or

Recharge all of your shadowstep skills when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, or fear). ICD 60 sec

Simply, to get a real deal.

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

The hour of judgment (critical damage)

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Posted by: Arkantos.7460

Arkantos.7460

I think about a cap for crit dmg for pve/wvwvw, also
they wont do such drastic nerf on stpvp , because it would probably giving bunker builds more Advantages

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Who waters the plants in the Black Citadel?

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Posted by: Arkantos.7460

Arkantos.7460

plants?
look closer, its all good plastic imitations

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(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Arkantos.7460

Arkantos.7460

Good News.
I have also “a” question about a specific gameplay Option for Thiefs:
Are there any plans to reward a more engage fighting without using stealth for thiefs, especially? Because it looks like, the last changes in acrobatic line didnt get that much efficient results.

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Skilled Thiefs are dangerous

New balance approach: skill readjustment

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Posted by: Arkantos.7460

Arkantos.7460

+1
nice, elegant solution

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[PvE][PvP] Make ALL Venoms become hexes

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Posted by: Arkantos.7460

Arkantos.7460

agree with the hex idea
letting venoms as they are working now with venomshare is a bit far of risk and reward, because you Need a grp everytime around you to Display them corretly.
Or venomshare should be removed from game to get higher buff on venoms to use them also in 1vs1.
Well the truth is , venoms are just a bit better then traps, but i would fit a scorpionwire instead of using venoms or traps.
I would also agree with the F2-F4 inverting to class skills, would be nice Little buff.

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Skilled Thiefs are dangerous

[PvP] My view on In-Combat Stealth

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Posted by: Arkantos.7460

Arkantos.7460

i suggested a revealed debuff as Long as you were stealthed before, but it has its risks and buffs

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[PvP] Professions Playing Themselves

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Posted by: Arkantos.7460

Arkantos.7460

also agree , but you missed PU of mesmers and also
Furious Reactions, Dogged March, Spiked Armor of warriors

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Skilled Thiefs are dangerous

[PvP] My view on In-Combat Stealth

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Posted by: Arkantos.7460

Arkantos.7460

if you were talking about the thief , balancing stealth should not end up in nerfing the escape Option to the ground because a whole ppl playing and loving this mechanic about thiefs, i also have to respect this fact.

The more important Thing is bringing some more tactic into stealth, but dont ask me how to do this …..
IM for another solution; by luring thief Players away from stealth mechanic into a more acrobatical gameplay Technik.
Here https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Power-of-Inertia-non-stealth-supp/first#post3482088
tell me what you think, plz?
It is a high risk playing without stealth but it should get rewarded high enough to Display another way of gameplay.
I also Play without any shealth in pvp, just the stolen skill of thiefs gimme stealth or an opener with x/p5 and sh2.

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Skilled Thiefs are dangerous

New balance approach: skill readjustment

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Posted by: Arkantos.7460

Arkantos.7460

how does this skill readjustment should also work for the immunity skills/traits?

well, i mean These passively activating abilities with high reward,
immunity to conditions or also to normal dmg
and how to choose what skills/weaponsets are more difficult to handle as others?

Overall, I think ist a very good idea but hard to come over with.

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[PvX]Turret discussion thread.

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Posted by: Arkantos.7460

Arkantos.7460

instead of offending ppl, you should try a to argue first and after running out of arguments …..

at last you edited some well-natured arguments

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(edited by Arkantos.7460)

[PvX]Turret discussion thread.

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Posted by: Arkantos.7460

Arkantos.7460

your advice tells truth

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Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[PvX]Turret discussion thread.

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Posted by: Arkantos.7460

Arkantos.7460

Engi is by far the most balanced class in the game, you dont Need more uptime for your turrets or more life on it, or do you want a “Petting zoo reloaded” like rangers, necros troll build????
you have very good healing ability with Combo finisher, very good boons+ perma Speed + vigor and immunites + invulnerable skill, block, blind + stealth Combo+ Elixier
although, you a mid range class with much condi/dmg granade spamming abilities

I think what engi rly Needs is a range indicator for your supply crate and also for granades by 600 to prevent engis from spamming so much ae/condi/dmg and not beeing rly engage into the fight…..

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Weapon Swap

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Posted by: Arkantos.7460

Arkantos.7460

5s on weapon swap would provide a swap spamming and using effects of weapon swapping sigils
and yep, there would be more flamers … so sad

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[Thief] Stealing

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Posted by: Arkantos.7460

Arkantos.7460

Steal is fine, it has a lot of mobility and a lot of utility to go along with it.

so let me summarize, you wroted your build in another comment…
you think so a 10/x/x/x/30 build is needed to make steal fine, unfortunately I was talking about untraited skills but lets go ahead,
“a lot of mobility” is meaning more then 1, but 1 untraited shadowstep/steal is only 1 skill, other classes having “a lot more Options” in their class-skills as the Thief,
but you were meaning “a lot of Utility … with steal” , lets clear that up;
your using in 1 Steal:
Kleptomaniac
MUG
Thrill of Crime
Bountiful Theft
Sleight of Hand

Maybe 90% of all Thiefs using that combination of traits by underestimating one simple fact, you cant use all These traits by 100% against all classes in all situations.
So you were wasting everytime maybe more then 20% of used traits.
Inefficiently, taking your Chance away to beat the oppponent by investing 40 Traitpoints into average traits and also into average traitlines which doesnt do any good dmg just some weak Support/dmg/healing/cc and that with 20 sec cd on 1 skill which can easily be evaded/blinded/blocked/missed.

And for the saddest things of all, you only have 1 steal, that means 1 Option what to do … steal ….. or ….. not steal; that is 1 Option with your class skill, no less no more

I dont have to tell you the Options of all other classes by investing less traitpoints into their class skills compared to the THief one. Play them if you dont know, plz.

And because of all These Facts, I want to suggest more Options for the Thief here,
in this trait more Options with more stolen skills,
indeed the stolen one are affected by enemies boons/traits/yourconditions
but my Suggestion is about the 1 steal you were using to get These stolen skills.

And also because of the fact of his Initiative bar, which provides the burst/or should I say the ability to spam the same skills over and over again until your INit. is depleted
Anet will NEVER implent hard CC skills on These spammable skills but there is a Chance to get the good stuff on stolen skills , because of couldowns.
But only 1 stolen skill means 1 Option from 1 class and IM up for giving thiefs more then 1 Option.
Also, Anet could easily Change dmg/cc/Duration/boons/conditions/other stuff on stolen skills if thief would get more then 1 Option skill.

PS: sorry for my average englisch knowledge, I only want good intensions coming along with this thread for thiefs. After playing all other classes, it seems to be playing a thief in tpvp with high effort wont get high rewarded …..

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[Thief]Trait edition

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Posted by: Arkantos.7460

Arkantos.7460

great trait, we dont Need that much average traits with stealing, venom, trickery stealth, anet should Combine useless traits to make space for new traits

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[PvP] Thief - Survivability via Acrobatics?

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Posted by: Arkantos.7460

Arkantos.7460

or something like (mean something else like this)
https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Power-of-Inertia-non-stealth-supp/first#post3482088

the healing of Assassin Reward should simply not stacking while in stealthed with the Shadow Rejuvenation healing, that would separate healing pools and prevent thiefs from traiting x/x/30/30/x healing troll

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[PvX][Thief] Last Refuge

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Posted by: Arkantos.7460

Arkantos.7460

Something for a smile
“Last Refuge”
When your health reaches a threshold by 25% you get instant downstate, because your enemies arent up for chasing you.

I could also imagine “hard to catch” as you new 5 traitadept trait, so we could get a more useful trait in acrobatic grandmaster Tier.

Good Thiefs are average,
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[PvP][Thief] Skill evades

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Posted by: Arkantos.7460

Arkantos.7460

the evade mechanic of this game is fine, also the last nerf on vigor for thiefs has done its Job, if you want “perma” vigor for thief you have to invest Minimum of 35 Points for it, fair …
but mesmer /ingi/guard and eles dont have to invest so much Points to get much more vigor as well …. this is real prob, because they all have more then evade to avoid dmg.

Also Feline grace is good as it is, if you having Problems with weaponskills, you should Name them and suggest a Balance Option.
You should think about more aspects of any class before simple Suggest nerfs on a mechanic, thief has no immunitie skills and not every thief has stealth, so what about thoose thiefs which playing p/p sh s/p ??

I think some ppl want thiefs as a stillstanding target which shouldnt do dmg….. when evading getting crippled and immobilized and everytime you stealthed getting instant downstate …….

Good Thiefs are average,
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[Thief] Stealing

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Posted by: Arkantos.7460

Arkantos.7460

ok the one Thing is clear

but you rly think giving thiefs a new stealtrait, will solve thatproblem
we already have 8 average traits with steal and you cant invest that much Points to make steal more useable

…. now im talking about traits….

Regarding the traits, I’d move the 1500 range steal to Acrobatics, so that you could make a build totally centered on the Steal skill.

replaced or fused with what another trait in acrobatic?

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Healing Signet is not to powerful!

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Posted by: Arkantos.7460

Arkantos.7460

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] Stealing

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Posted by: Arkantos.7460

Arkantos.7460

ok the one Thing is clear

but you rly think giving thiefs a new stealtrait, will solve thatproblem
we already have 8 average traits with steal and you cant invest that much Points to make steal more useable

…. now im talking about traits….

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Real Stealth Nerf (not trolling)

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Posted by: Arkantos.7460

Arkantos.7460

To make my point perfectly clear. If you want stealth nerfed you have to consider every trait, skill, and utility related to it and buff/change them and not just propose random nerfs and a bit of hp.

your most changes goes into shadow arts, you forgot the 4 other traitlines,
buffing only stealthed based traits would do more Independence into shadow arts as into others as well

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Skilled Thiefs are dangerous

[Thief] Stealing

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Posted by: Arkantos.7460

Arkantos.7460

The only thing I’d like to see changed about steal is it going in full cd if you don’t have anything targeted. It should go to kitten cd like when you try to use it on a target which is out of reach.
Everything else is fine imho. It’s a free, pseudo-stunbreaker (it saved my life in many occasions) and a teleport.

thats what a part of mine suggesting, stealing an ablility should always be successful and not be punshed by getting cd again if missed
traits are affected by enemies block/blind/evade …

@natsos.3692
plz read again, i think you missunderstood some parts
And again, this thread is not about traits.

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Skilled Thiefs are dangerous

[Thief] Stealing

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Posted by: Arkantos.7460

Arkantos.7460

The fact, untraited steal is the most inefficent class skill of all classes.
Having a 35sec cd gapcloser with the Chance to missing the target> gain nothing > waiting 35 sec again>and maybe failing again.
And the fact of traiting, will not increase the effect of getting stolen skill when missing /blocking/blinding/evading.
I dont have to explain other classes class skills because compared to Thief Every other classes have simply more Options in using their untraited class skill abilities.

Suggestion:
Stealing an ability should not beeing affected by blocking/blinding/evading/immunitiy/missing.
You should getting rewarded with a stolen skills everytime for a steal.

>>>>Traits are not beeing affected by this Suggestion!<<<<

In order to improve steal ablility, you should get 3 different skills from 1 class:

F2 >1 dmg skill
F3 >1 CCskill
F4 >1 selfbuff skill

You can using theese skills at the end by 1 of the following 2 methods:

A) After using F1 steal (on cd) you will get F2-F4 skills and using them until you steal again. Stealing would automatically replace them all with new skills.
That prevents Player from “collecting” specific skills to be unfair playstyle, for example collecting 3x fear.

B) After using F1 steal (on cd) you will get 3 stolen skills placed on the bar above your initiative bar, theese are not separately activatable.
You have to use F1 to activate 1 skill and you will see the F2 skill will switching into F1 Slot. After using F2 skill , the next F3 skill will swap into F1 Slot and the same appears with the F4 skill.
At the end you will be rdy up for steal again after all of your skills are completely depleted and the cd on steal is ready up again.

I made a List of " new stolen skill " for every class beeing stolen from the Thief.
PLease excuse me, the Symbol of using stolen-Staff/stolen-scepter is similar, would be nice if anet would make different Icons

Edit: PLease excuse my average written english text. I hope the message getting across with this thread

Attachments:

Good Thiefs are average,
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(edited by Arkantos.7460)

Thief Solo S/D roaming [Video]

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Posted by: Arkantos.7460

Arkantos.7460

cmon you can do better then that,
playing 1vs x with unbalanced wvw buffs/gear/buffood would always give you unfair Advantages
I miss some more Combo Action by using sh if your Opponent goes into stealth
anyway nice Video /Music

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[PvP] Thief - Survivability via Acrobatics?

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Posted by: Arkantos.7460

Arkantos.7460

Assassin Reward should not be scaling with Healing Power and get an increased baseheal to 100 hp by spending 1 Initiative /or if unchanged like now, there should be a condiremoval by spending an amount of Initiative.
The Regeneration by this trait is more important for Long fights , because THAT heal cannot be interuppted/canceled by other classes like a Regeneration boon.

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] Power of Inertia non stealth supp.

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Posted by: Arkantos.7460

Arkantos.7460

I actively use the dodge on evade trait already for PvE, and hell I don’t want to see that 7 seconds revealed state. Being able to remove conditions via stealth for 7 seconds is deadly 7-14 ways.

As already said; …Anet could made
>>> Diverstiy dodging directions<<< as a standalone trait in grandmaster…
so you dont have to trait this, if you dont want to.
Power of Inertia can be as it is,; feel better now?

@gawker: This thread is not about Counter Play other classes against stealth

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[PvX] Balancing Guild Wars 2

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Posted by: Arkantos.7460

Arkantos.7460

Swagg* your definitely balancing more around your ingi and hows the best way to balancing classes around ingi

I really don’t know what this sentence is trying to say. Also what do you mean by “ingi”?

Cluster bomb has its reason why the Player can detonate by clicking again
also simple decreasing dmg with no effort, thiefs already had a bunch of dmg-nerfs
you want making shortbow more useless with theese changes and also other skills and mechanics of the thief

Again, not… entirely sure what you’re trying to say, but I will say what I’ve said before: a 240-radius, high-damage PBAoE that can be spammed and has a 1/2-second activation time is not a properly balanced melee attack.

Making adjustments like adding minimum ranges to powerful ranged abilities will help better define battlefield positions in this game. As it stands now, positioning doesn’t mean a lot to most GW2 players in a fight. People just spam skills because they hit. That is an issue.

[/quote]

IM sorry, should wrote ingi = Engineer(engi), sorry for my bad english ^^ writing like speaking …. XD

To the fact, you want to prevent thief from spamming , right?!
You already know thiefs having an INitiative pool to “spam” attacks and doing “burst damage”,
of curse you can spam and making this pool empty, for the higher risk to be vulnerable.
But because of this , all other classes gain Immunity skills to avoid dmg except the Thief and because of this reason to be Glascannon you have to evade and replacing all the time you were in fights. Maybe you didnt realize this when playing as or against a Thief, but little mistakes will cost your life.
(stealth is not an Option for real avoiding dmg)

Otherwise, tell me some range/dmg inidcator of grenades, preventing Engineers from spamming grenades in melee range !
That is an issue , too.

Also not meant abusive against you or Engis ^^

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Thief nerf

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Posted by: Arkantos.7460

Arkantos.7460

the true Story, Thiefs cant do dmg with evades ….. sad ……
BUT warriors CAN, critting to 2k and more …. trolll

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[PvX] Balancing Guild Wars 2

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Posted by: Arkantos.7460

Arkantos.7460

Swagg* your definitely balancing more around your ingi and hows the best way to balancing classes around ingi

For example,
Cluster bomb has its reason why the Player can detonate by clicking again
also simple decreasing dmg with no effort, thiefs already had a bunch of dmg-nerfs
you want making shortbow more useless with theese changes and also other skills and mechanics of the thief

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Skilled Thiefs are dangerous

[Thief] Power of Inertia non stealth supp.

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Posted by: Arkantos.7460

Arkantos.7460

This would be absolutely terrible for stealth builds and would be absolutely overpowered for S/X builds.

p/p , sh, s/p arent using stealth by itself, they are very static to Play,
it is only your opinion in using stealthbased utilies
you wont tell me using s/d if you know your 5.skill is useless by using it when revealed… I would increase the reveal time you get from dodge to 10 sec to get high risk and reward

it is a chooseable trait, so you dont have to equip it if you want to play with stealth

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[PvP] Thief - Survivability via Acrobatics?

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

traits should have the right to be standalone without putting melandru to push effect to work

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] Power of Inertia non stealth supp.

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

Power of Inertia is a fairly respectable trait as it is. It is also an adept trait and not supposed to be particularly defining of a style like Grandmaster traits are to be. A 20s duration in Spvp over 15 might be nice but again it’s a respectable already trait. It’s on decent footing relative to Vigorous recovery, much more practical and desirable than assassin’s retreat, master trapper (cus traps are mediocre) and Fleeting shadows.

If we’re talking supporting say non-stealth wouldn’t you be looking at well defensive opportunities given part of the issue with a thief being visible is a lack of appropriate defense against targetted skills and smoke screen very often not being a practical remedy to this. There’s two defensive boons thrown on your Power of Inertia suggestion but again, I don’t see where this trait comes into the discussion.
Pain response is unreliable in its condition removal for 1, Assassin’s Reward is very questionable. Fleet of Foot just doesn’t address defensive qualms, and Hard to Catch is unwieldy as far as the Shadow arts line goes. In Trickery you have hastened Replenishment which isnt bad at all, and other powerful traits.
Even then as far as Acrobatic adepts go other than Power of Inertia is Vigorous recovery right there.

Anet could made
>>> Diverstiy dodging directions<<< as a standalone trait in grandmaster, this would be far more effectiv as AR or Htc and support the other side of a engaging thief in combat.
Just the fact we dont know what Kind of utilies/elite we will get in 2014, I just want to visual a new direction in traitline to not letting thiefs crush if they dont use their stealth and having no immunity skills like other classes.

@Impact : you would reveal , the idea is of playing without stealth, remember

Good Thiefs are average,
Skilled Thiefs are dangerous

Real Stealth Nerf (not trolling)

in Thief

Posted by: Arkantos.7460

Arkantos.7460

why not in Performance subf.
after my suggested stealth nerf……
plz also watch https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Power-of-Inertia-non-stealth-supp/first#post3480688
tell me what you think, risk and reward fine?!

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[general] Thief Traps.

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

the only useful ground ae “trap” is caltrops, and for the reason it isnt a trap, it is more useful

traps have to high cd, low effects, no personal control, so would also agree with @Cynz

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] Power of Inertia non stealth supp.

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

7s reveal is a lot, also add an ICD that is equally long as the reveal. Otherwise we could either stack boons to infinity or stack reveal to infinity.

changed boon up time, but its the main idea to Play without stealth with this trait, so you have to get rewarded, other classes also get perma up boons

otherwise, i would increase boon Duration /reveal as long as the ICD if added

Good Thiefs are average,
Skilled Thiefs are dangerous

[Thief] Power of Inertia non stealth supp.

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

The Suggestion to Support stealthless gameplay for thiefs, also a chooseable trait if thiefs with stealth have the Option to trait into acrobatic line.

Power of Inertia
Gain might whenever you dodge and also gain 7 sec Reveal.
Also gain 1 of following boon for each direction you were dodging.

dodging forward- gain fury 5 sec
dodging backwards- gain protection 5sec
dodging right-gain regeneration 5 sec
dodging left-gain Retaliation 5 sec

Time and kind of boons can still be Change.

Edit: or making a new trait

Diverstiy dodging directions <<<(implent a more useful Name here)
Gain 5 sec Reveal when dodging and also gain 1 of following boon for each direction you were dodging.

dodging forward- gain fury 3 sec
dodging backwards- gain protection 3sec
dodging right-gain regeneration 3 sec
dodging left-gain Retaliation 3 sec

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[PvP/WvW][Thief] Larcenous Strike change

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

>>>stolen from Jumper
https://forum-en.gw2archive.eu/forum/pvp/pvp/Jump-s-Ultimate-PvP-Teef-Wishlist-Jump-Doc

Suggestion:
Larcenous Strike – If target has 4 or more boons, this skill steals 2 boons.. Decreased damage by 10%. Increased cost from 2 to 4 initiative. This ability now restores 2 initiative upon hitting a target.

Good Thiefs are average,
Skilled Thiefs are dangerous

[PvP]Revealed as long as stealth before

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Me thief, for Sure
You obviously dont played against a wvw “permastealth” thief.
And also if you were talking about tpvp , theres no thief playing x/x/30/x/x build, because of the simple fact by capping/defending/capturing Points. There are many thiefs playing pvp wihtout using stealth and also doing great Job.

It wouldnt kill the mechanic but give you advice to pay more Attention by using shadow refuge/mass Invis/ stacking stealth at any form.

I don’t know if you’re serious but permastealth thief doesn’t exist anymore. It got nerfed in the Dec 10th patch. As for your suggestion about revealed you must really not play thief. Thieves have only one option for mitigating damage, and that is avoiding it. They also have two methods for avoiding it, using stealth or dodges/evades. You are suggesting taking away a major functionality of the stealth mechanic. That leaves thieves high and dry, unless Anet decides to let thieves bunker like other classes.

Stealth is not hard to play against, and if you truly know how to play thief you would realize this. AOE and CC with a little bit of experience and you’ve got yourself a dead thief.

Im not suggesting to take stealth mechanic away, as you let know in your comment.
Also thiefs with stealth can also dodge and not as you told “stealth OR evade(dodge)”
I think you get it wrong , this will not end in a perma-revealed for thiefs ….
YOU have the choice , doing a little stealthskill, getting a little revealed or if you stack you have to think your next step twice if you cant stealth the next 10 seconds.
This is risk and reward.

@guy
is lv 80 pve meant to be something Special …. having more knowledge as someone which has rang 40, 50, 60+ in pvp ?!?
anyway thanks for adding your thoughts on the pve part of the game but there is a little Thing
“….most of the ideas have no scope…. "
Revealed was added by an idea to get a bit Balance into the game
also, not meant to offend you

Good Thiefs are average,
Skilled Thiefs are dangerous

[PvP]Revealed as long as stealth before

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Me thief, for Sure
You obviously dont played against a wvw “permastealth” thief.
And also if you were talking about tpvp , theres no thief playing x/x/30/x/x build, because of the simple fact by capping/defending/capturing Points. There are many thiefs playing pvp wihtout using stealth and also doing great Job.

It wouldnt kill the mechanic but give you advice to pay more Attention by using shadow refuge/mass Invis/ stacking stealth at any form.

Good Thiefs are average,
Skilled Thiefs are dangerous