Skilled Thiefs are dangerous
Skilled Thiefs are dangerous
Rev has 2times more utility then other classes- yes- use it wisely ^^
Skilled Thiefs are dangerous
NO he uses SHIELD! /thread closed ….
Skilled Thiefs are dangerous
already done dude
Skilled Thiefs are dangerous
mallyx roxx when swapping, i hope other legend will get something similar voice too
Skilled Thiefs are dangerous
charr for pve , asura for pvp
Skilled Thiefs are dangerous
2000 gems for a nice mount , what dou you think anet
Skilled Thiefs are dangerous
Thief needs a lot more options…. loook what other classes can do NOW infight …. if your d/p 0815 combo cant do the job you only having shadowrefuge, shadowstep and another useless utility scrap, or do you want weapon swap to shortbow XD, OH and I forgot the basilisk venom ….. oh my what possibilities …. die on rampage, burning lockdown aoe spike dmg
And we are the only class with NO INVULNERABILITY BUTTON and mesma simply can do our job better while stalthed !!!
Playing since first GW2 beta and thief gets nerfed with every patch and if something gets buffed , there will be 10times more nerfs cause your THIEF! YOU DESERVE IT!
ty to the community …. you must be a noobplaya to die against thiefs, cause you can be outplayed by any other class
Skilled Thiefs are dangerous
great idea with the finishers !!! reward ppl for playing their lovely class IN PVP ONLY
Skilled Thiefs are dangerous
give ppl 1g for winning a match to carry up with brainless dungeonfarmers
Skilled Thiefs are dangerous
ppl will have this “problem” more often when revenant gets ready ^^
when i was in combat with other classes and using my skills with taunt , they wont be able to use skill2-skill0 if they were no stunbreakers
Skilled Thiefs are dangerous
where is the build variety if you were forced to trait into a traitline to use further utilties or other weapons?
Its rly annoying if you only want 1 new skill and you have to take a whole traitline.
Absolutely NO GO.
weapons and Utility skills should always not be bound to smthing!
Same goes with the new Revenant; if you want ppl play the new class let them have their own choice of what they want to play. thats the biggest problem with the new class, forms are classbound but utilities should be a choice of the player and not classbound emchanics ….
Skilled Thiefs are dangerous
ABSOLUTELY AGREE !!!!!!!!!!!!!!
make acceptbox and everything is fine
Skilled Thiefs are dangerous
stealth and escape mechanik is broken for thiefs in wvw now you can enter and escape when you want ….. the trap is balanced and legit
now l2p without permastealth
lets see what elite spec, utilities and weapon we get next time
Skilled Thiefs are dangerous
Anet devs said in latest video they will lower the healing of HS and give actice 5s Resistance ! The fact!
Skilled Thiefs are dangerous
finally THE FIX FOR TURRETS we allllll waiting for , thx Anet
Engis will get over it, they have enough kits and spammable skills
Skilled Thiefs are dangerous
Well, i have the same prob running normally at average setting with 30 fps and at worldbosses with 6 or less… time for a new PC
Skilled Thiefs are dangerous
And that has something to do with thiefs?
Skilled Thiefs are dangerous
why does get chinese ppl their patch notes earlier?
Skilled Thiefs are dangerous
simple, Anet wants to diss pvp-ppl
Skilled Thiefs are dangerous
a time before 8v8 was removed, a time before skyhammer, a time before ranks were made redundant, a time before the PVE merge when we had our own currency.
those were the best days of GW2.
so true,
I loved my dodging fights as thief because I dont need fagin stealth
Skilled Thiefs are dangerous
It would be awesome if wings would increase players skill, like stomps … fail
Skilled Thiefs are dangerous
Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love it
Skilled Thiefs are dangerous
there are so much brainless copies of “the” build of sizer … there is more potential in the rune combination with critical strikes, trickery and acrobatic
I believe every noobthief would jump from a bridge, if there were a “Descent of Shadows” build ….. at last your latence will made my day
Skilled Thiefs are dangerous
I like my shark more then my new phoenix or dragon
Skilled Thiefs are dangerous
rune fo strength …. for a survival build to put on some bleeds on your enemies and stacking might to 25 and taste some nice tears
thanks anet, for the Invigorating Precision
Skilled Thiefs are dangerous
When you only have 1 knife in your Hand and looking for the weapons swap button for the shortbow.
Skilled Thiefs are dangerous
Its frustrating , ppl complaining about Thief after all theese nerfs … the only Problem is survival mechanic of the thief. Anet pushed again into stealth!
change x/p 5# into darkness field > no more permastealth
Where is the build diversity if there are 3 new GM traits with stealth based mechanic ….. we want buff for stealthless gameplay, too!
Put all stealth related traits into shadow arts;
merge the thousands useless/ by Players untouched steal traits;
and create new traits for venoms/traps/tricks and also buff UP traps/tricks/venoms to make them viable in engage fights.
Skilled Thiefs are dangerous
OMG my eyes O_O
X_X
this POWER ….. gasp
Skilled Thiefs are dangerous
warrior getting buffed with 5 stacks of torment…. thiefs choking gas get nerfed and we dont get an extra condi on the skill ….. and Warris are crying …..
Skilled Thiefs are dangerous
As for thiefs,
the Solution for your “anti-stealth” Problem is not to create more Options against stealth; the solution is to bring up more Options to Play without stealth!
The real main problem is to stay alive …. long enough….
Currently, the thief is pushed to Play with stealth, look at his traits …. not a single GOOD one that supports real engage fights without stealth.
The only Thing is to dodge and traits that supports dodging as secondary mechanic to stay alive, at the end not very efficient if you Play without stealth.
But the next problem goes with the upcoming balance patch April, there are 2 GM traits that supports permastealth again….
anet pushes again and 1 GM trait goes with acrobatic; that traitline should Support thiefs for playing wihout stealth …. by my mind!
I think many thiefs would Play without stealth if ANET would do/implent some of the given ideas of soooo many Players that supports stealthless gameplay as a secondary Option.
Skilled Thiefs are dangerous
Thiefs are rly OP …. seems many ppl playing a 30/30/30/30/30 build to fully spam evade/blind/stealth/dmg/PW everytime and beeing god on earth in spvp/wvwvw mode …
Thief is UP, playing a 12 init. handicap build without stealth … only rely on evade(that do no dmg) but …. hey… other classes can do clones while dodging that attacking enemies and warriors dodge can do critdmg till 2k ……
Skilled Thiefs are dangerous
THIEF SIGNETS
[Assassin’s Signet] (passive)
- FUNCTIONALITY CHANGED
- You gain might whenever you successfully evade an attack.
- Might (5): 3 seconds
- Cool-down: 10 seconds
[Assassin’s Signet] (active)
- FUNCTIONALITY CHANGED
- Cast-time: 0
- Recharge: 15 seconds
- The next time target foe blocks an attack, you bleed and deal damage to that foe.
- Assassin’s Signet (1): 5 seconds
- Damage: 302 (0.9)
- Bleeding (3): 5 seconds
- Unblockable
- Range: 900
- This skill now applies 5 seconds of 1 stack of a unique debuff called Assassin’s Signet to the target enemy. Whenever that target would successfully block an attack while under the effects of Assassin’s Signet, this unique debuff decreases in stack by 1 and that foe takes the damage detailed in this skill’s description. The application of this debuff is unblockable.
[Infiltrator’s Signet] (passive)
- FUNCTIONALITY CHANGED
- Using a shadowstep or movement skill grants you initiative.
- Initiative gain: 1
- Cool-down: 10 seconds
[Infiltrator’s Signet] (active)
- FUNCTIONALITY CHANGED
- Cast-time: 0
- Recharge: 35 seconds
- Shadowstep to the target area.
- Breaks stun
- Range: 900
[Signet of Agility] (passive)
- FUNCTIONALITY CHANGED
- You gain fury and cure 1 condition whenever you successfully evade an attack.
- Fury: 3 seconds
- Cool-down: 10 seconds
[Signet of Agility] (active)
- FUNCTIONALITY CHANGED
- Cast-time: 0
- Recharge: 45 seconds
- Break stun, gain endurance and cure conditions. This affect also applies to allies in the area.
- Endurance gained: 25
- Conditions cured: 3
- Breaks stun.
- Radius: 360
+++1
this would made creative gameplay and push build diversity into next lv
without pushing into x/x/30/x/15 to get alive infights
Skilled Thiefs are dangerous
take runeset for more running Speed, otherwise YOU CANT GET MORE SPEED because your a guard (tank class, whatever build you use) you dont get more Speed from your class mechanic because you have other good things and you should use …. if you wanna run around the wvwvw world you should Play another class
Skilled Thiefs are dangerous
even if you Play a build without stealth and fully concentrate on dodging, your still be hated … so sad
Skilled Thiefs are dangerous
As pistolwhip is about to go down we will face the next mindless 3 smashing build (s/d).
Since thieves have the highest burst potential ingame they should be easiest to kill. Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming. No other burst class can do that much damage and still be that hard to kill (take a look at eles – they die when you fart in their direction, but only the best do the damage a mediocre thief does).
I know that evading is a part of the thief mechanic therefore it should still be possible to evade on demand.
BUT there should be a punishment if it is just a “random dodge”.
My proposal is that every dodge that is on no cooldown has some frames after it where the thief is not abled to move nor abled to cancel the skill. (some sort of acd like in gw1)
It will not affect skilled players since they know when to dodge however it will affect the 3-3-3-3-3 bots.
Raph is raged ….
my ele doing more burst as my acrobatic evade thief doing 3333 with sh makes no rl dmg and waste my inititative …. l2p issue here
every other class has a 1win-invulnerability button, you should activate such noobskill correctly to Counter thiefs easily …. or play warrior, 2 noobskills are way better
Skilled Thiefs are dangerous
suggesting nerfs without any buffs, you rly see thief from 1 Point of view, other aspects and builds are completely unwatched by you
every class has its Counter, like every build
Skilled Thiefs are dangerous
[…]
Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.
Granted “Spam” is using a skill repeatedly.
Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.
Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.
Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.
As I mentioned, it’s not just about spam, but also for other reasons, among which are how chilled does not affect their weapon skills, and how balancing them and giving them new weapons and skills is limited by not having the possibility of recharges.
Sometimes, a 2-second recharge in a skill would be way better than a 2 initiative cost increase, but it won’t happen unless recharges are considered when balancing thief weapon skills.
Thieves must simply have recharges. They don’t even have to be long ones, and not even in all of their weapon skills, but they must not be take out of the table for them.
That is simply a must.
Calling it a rant won’t make it less true.
1+++
dont know if thief in gw1 had recharges but sounds logic and way more balanced
Skilled Thiefs are dangerous
The ICD should prevent thiefs from spamming and stunlocking Targets and not obstruct fluid gameplay of fights between theifs and other classes.
Again, Splitting PW would give stealthless thiefs and thiefs with ONLY 12 INITIATIVE a better handle of their init. bar.
I dont know … there are so much suggestions from Players how to Balance skills by NOT SIMPLY INCTREASE COSTS, and Anets devs ignore them all and simple think into 1 direction- shaving a bit …… without thinking on other playstyles and builds.
Skilled Thiefs are dangerous
Balancing around 1skill of 1 build you might thinking is not easy but simply increasing Initiative costs of PW ….. to not let ppl spam this skill IS NOT THE RIGHT ANSWER!
Otherwise, you already PROMISED the Splitting of PW since last year december because the big nerfs of the sword and after failshaving s/d 3#
If you dont want to make a full use of this skill with 15 Inititative and the better Initative gain of shadow trait line or trickery trait line you should stay to your PROMISE and
split the skill into 2 skills and add an ICD of 1/2/3…. sec to avoid the spam effect!
Not every thief is playing tpvp with stealth or using traitline until “Prepardness”; s/p is the only control build we have and Managing Initiative well is rly hard to handle if you have a 3#skill with 6 init. cost.
Skilled Thiefs are dangerous
(edited by Arkantos.7460)
every other class has a button for immunity, and they are crying about chill is not rly affecting thiefs skills…… lol
Thief cant Switch weapons and get rdy-up weapon skills like every other class … think about it …. slowing a thief is fully effectiv with chill and thats enough
Skilled Thiefs are dangerous
I’m not going to defend Pistol Whip but I will point out that Pistol Whip has been largely unchanged since release. Only recently, and briefly during the first months, has it been considered overpowered.
Ask yourself why? If the ability hasn’t really changed (they did clean up the aftercast a bit, but also fixed the stun-sigil scaling to 1.0 seconds) then what has?
Maybe the appeal of Pistol Whip roots from elsewhere.
But I’m not going to deny that an ability that combines a stun, evades and nice cleave damage is problematic.
serious…. you dont Play since beta,
PW has got its 15% dmg nerf and reduced stun Duration since stun fixed ……
they will split the skill into 2, for better init. managment
Skilled Thiefs are dangerous
the only question for myself:
WHERE are the PROMISED pistolwipe changes ……?
Skilled Thiefs are dangerous
I main thief, playing a s/p , sh build without stealth
PW is imbalanced because the evade on flurry is bugged, it Need to be blurr to get worked right.
The damage is ok after all theese sword nerfs.
split the skill into 2 skills
1 Close-range stun and 1 flurry attack
separating means give more Option to ingame combat for thief with only 12 initiative …. and build viability
by the way , why are we talking about PW again? John Peter already promised us the separating idea of this skill
Skilled Thiefs are dangerous
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ….
I want prefer a signet as elite for my upper cool signet+ might stacking build ….
but….
a ae/cc trap …. << hmmm . on 30 sec cd… maybe … hmmmm << …. better then a single venom stun …. hmmmmmmmmmmmmm…. XD … could be srsly funny
I see also a good counterplay against shadow refuge of stealth thiefs … hehehehehehe
Skilled Thiefs are dangerous
(edited by Arkantos.7460)
This is getting realy ridiculous now.
Play with ae CC and this impudent shadow refuge will no longer waste your time.
Skilled Thiefs are dangerous
here the solution for your stealth issue:
https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Black-Powder/page/2#post3536597
Skilled Thiefs are dangerous
sword offhand first ,plz
I want something new for my stealthless survival acrobatic pew-pew-ban-bang build
Skilled Thiefs are dangerous