Showing Posts For Arkantos.7460:

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Arkantos.7460

Arkantos.7460

give us sexy swimsuit for gems, i want some awesome speedo for my dudes

Good Thiefs are average,
Skilled Thiefs are dangerous

12 utility skills?

in Revenant

Posted by: Arkantos.7460

Arkantos.7460

Rev has 2times more utility then other classes- yes- use it wisely ^^

Good Thiefs are average,
Skilled Thiefs are dangerous

Should the Herald use a warhorn?

in Revenant

Posted by: Arkantos.7460

Arkantos.7460

NO he uses SHIELD! /thread closed ….

Good Thiefs are average,
Skilled Thiefs are dangerous

Everyone should reroll to mesmer

in Thief

Posted by: Arkantos.7460

Arkantos.7460

already done dude

Good Thiefs are average,
Skilled Thiefs are dangerous

Legend Voices

in Revenant

Posted by: Arkantos.7460

Arkantos.7460

mallyx roxx when swapping, i hope other legend will get something similar voice too

Good Thiefs are average,
Skilled Thiefs are dangerous

What race will your Revenant be?

in Revenant

Posted by: Arkantos.7460

Arkantos.7460

charr for pve , asura for pvp

Good Thiefs are average,
Skilled Thiefs are dangerous

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

2000 gems for a nice mount , what dou you think anet

Good Thiefs are average,
Skilled Thiefs are dangerous

Good news for staff lovers...

in Thief

Posted by: Arkantos.7460

Arkantos.7460

Thief needs a lot more options…. loook what other classes can do NOW infight …. if your d/p 0815 combo cant do the job you only having shadowrefuge, shadowstep and another useless utility scrap, or do you want weapon swap to shortbow XD, OH and I forgot the basilisk venom ….. oh my what possibilities …. die on rampage, burning lockdown aoe spike dmg

And we are the only class with NO INVULNERABILITY BUTTON and mesma simply can do our job better while stalthed !!!

Playing since first GW2 beta and thief gets nerfed with every patch and if something gets buffed , there will be 10times more nerfs cause your THIEF! YOU DESERVE IT!
ty to the community …. you must be a noobplaya to die against thiefs, cause you can be outplayed by any other class

Good Thiefs are average,
Skilled Thiefs are dangerous

Add Race/Class Finishers!

in PvP

Posted by: Arkantos.7460

Arkantos.7460

great idea with the finishers !!! reward ppl for playing their lovely class IN PVP ONLY

Good Thiefs are average,
Skilled Thiefs are dangerous

Better Ways to make money doing PvP.

in PvP

Posted by: Arkantos.7460

Arkantos.7460

give ppl 1g for winning a match to carry up with brainless dungeonfarmers

Good Thiefs are average,
Skilled Thiefs are dangerous

Skills not activating

in PvP

Posted by: Arkantos.7460

Arkantos.7460

ppl will have this “problem” more often when revenant gets ready ^^
when i was in combat with other classes and using my skills with taunt , they wont be able to use skill2-skill0 if they were no stunbreakers

Good Thiefs are average,
Skilled Thiefs are dangerous

weapon/utilities bound to trait/line

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

where is the build variety if you were forced to trait into a traitline to use further utilties or other weapons?
Its rly annoying if you only want 1 new skill and you have to take a whole traitline.

Absolutely NO GO.
weapons and Utility skills should always not be bound to smthing!

Same goes with the new Revenant; if you want ppl play the new class let them have their own choice of what they want to play. thats the biggest problem with the new class, forms are classbound but utilities should be a choice of the player and not classbound emchanics ….

Good Thiefs are average,
Skilled Thiefs are dangerous

People complaining about HoT pricetag...

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

So , what happened today :

Attachments:

Good Thiefs are average,
Skilled Thiefs are dangerous

Duelling everwhere in the game

in PvP

Posted by: Arkantos.7460

Arkantos.7460

ABSOLUTELY AGREE !!!!!!!!!!!!!!
make acceptbox and everything is fine

Good Thiefs are average,
Skilled Thiefs are dangerous

GG anet - Stupid Trap

in Thief

Posted by: Arkantos.7460

Arkantos.7460

stealth and escape mechanik is broken for thiefs in wvw now you can enter and escape when you want ….. the trap is balanced and legit
now l2p without permastealth
lets see what elite spec, utilities and weapon we get next time

Good Thiefs are average,
Skilled Thiefs are dangerous

Healing Signet changes?

in Warrior

Posted by: Arkantos.7460

Arkantos.7460

Anet devs said in latest video they will lower the healing of HS and give actice 5s Resistance ! The fact!

Good Thiefs are average,
Skilled Thiefs are dangerous

Proposed Changes for Engineer Turrets

in PvP

Posted by: Arkantos.7460

Arkantos.7460

finally THE FIX FOR TURRETS we allllll waiting for , thx Anet

Engis will get over it, they have enough kits and spammable skills

Good Thiefs are average,
Skilled Thiefs are dangerous

Which PC should i buy..

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

Well, i have the same prob running normally at average setting with 30 fps and at worldbosses with 6 or less… time for a new PC

Good Thiefs are average,
Skilled Thiefs are dangerous

Shiro Legend

in Thief

Posted by: Arkantos.7460

Arkantos.7460

And that has something to do with thiefs?

Good Thiefs are average,
Skilled Thiefs are dangerous

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

my warri dont need metal helm

Attachments:

Good Thiefs are average,
Skilled Thiefs are dangerous

Chinese patch

in Thief

Posted by: Arkantos.7460

Arkantos.7460

why does get chinese ppl their patch notes earlier?

Good Thiefs are average,
Skilled Thiefs are dangerous

Sigils Not in sPvP

in PvP

Posted by: Arkantos.7460

Arkantos.7460

simple, Anet wants to diss pvp-ppl

Good Thiefs are average,
Skilled Thiefs are dangerous

RIP Capricorn

in PvP

Posted by: Arkantos.7460

Arkantos.7460

a time before 8v8 was removed, a time before skyhammer, a time before ranks were made redundant, a time before the PVE merge when we had our own currency.

those were the best days of GW2.

so true,
I loved my dodging fights as thief because I dont need fagin stealth

Good Thiefs are average,
Skilled Thiefs are dangerous

Finally got it!

in Guild Wars 2 Discussion

Posted by: Arkantos.7460

Arkantos.7460

It would be awesome if wings would increase players skill, like stomps … fail

Good Thiefs are average,
Skilled Thiefs are dangerous

Will you prefer Stronghold?

in PvP

Posted by: Arkantos.7460

Arkantos.7460

Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love it

Good Thiefs are average,
Skilled Thiefs are dangerous

S/D Power of Inertia (Might Stacking!)

in Thief

Posted by: Arkantos.7460

Arkantos.7460

there are so much brainless copies of “the” build of sizer … there is more potential in the rune combination with critical strikes, trickery and acrobatic
I believe every noobthief would jump from a bridge, if there were a “Descent of Shadows” build ….. at last your latence will made my day

Good Thiefs are average,
Skilled Thiefs are dangerous

What Happened to The last 2 finishers ?

in PvP

Posted by: Arkantos.7460

Arkantos.7460

I like my shark more then my new phoenix or dragon

Good Thiefs are average,
Skilled Thiefs are dangerous

Runes for the thief as of now!

in Thief

Posted by: Arkantos.7460

Arkantos.7460

rune fo strength …. for a survival build to put on some bleeds on your enemies and stacking might to 25 and taste some nice tears
thanks anet, for the Invigorating Precision

Good Thiefs are average,
Skilled Thiefs are dangerous

You've played thief too much when

in Thief

Posted by: Arkantos.7460

Arkantos.7460

When you only have 1 knife in your Hand and looking for the weapons swap button for the shortbow.

Good Thiefs are average,
Skilled Thiefs are dangerous

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

Its frustrating , ppl complaining about Thief after all theese nerfs … the only Problem is survival mechanic of the thief. Anet pushed again into stealth!

change x/p 5# into darkness field > no more permastealth

Where is the build diversity if there are 3 new GM traits with stealth based mechanic ….. we want buff for stealthless gameplay, too!
Put all stealth related traits into shadow arts;
merge the thousands useless/ by Players untouched steal traits;
and create new traits for venoms/traps/tricks and also buff UP traps/tricks/venoms to make them viable in engage fights.

Good Thiefs are average,
Skilled Thiefs are dangerous

Sick Montage! Thief one shot and more! ;))

in Thief

Posted by: Arkantos.7460

Arkantos.7460

OMG my eyes O_O
X_X
this POWER ….. gasp

Good Thiefs are average,
Skilled Thiefs are dangerous

Is the change to Impale a nerf/buff?

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

warrior getting buffed with 5 stacks of torment…. thiefs choking gas get nerfed and we dont get an extra condi on the skill ….. and Warris are crying …..

Good Thiefs are average,
Skilled Thiefs are dangerous

[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

As for thiefs,
the Solution for your “anti-stealth” Problem is not to create more Options against stealth; the solution is to bring up more Options to Play without stealth!

The real main problem is to stay alive …. long enough….
Currently, the thief is pushed to Play with stealth, look at his traits …. not a single GOOD one that supports real engage fights without stealth.
The only Thing is to dodge and traits that supports dodging as secondary mechanic to stay alive, at the end not very efficient if you Play without stealth.
But the next problem goes with the upcoming balance patch April, there are 2 GM traits that supports permastealth again…. anet pushes again and 1 GM trait goes with acrobatic; that traitline should Support thiefs for playing wihout stealth …. by my mind!
I think many thiefs would Play without stealth if ANET would do/implent some of the given ideas of soooo many Players that supports stealthless gameplay as a secondary Option.

Good Thiefs are average,
Skilled Thiefs are dangerous

Thieves are WAY too under powered right now

in PvP

Posted by: Arkantos.7460

Arkantos.7460

Thiefs are rly OP …. seems many ppl playing a 30/30/30/30/30 build to fully spam evade/blind/stealth/dmg/PW everytime and beeing god on earth in spvp/wvwvw mode …

Thief is UP, playing a 12 init. handicap build without stealth … only rely on evade(that do no dmg) but …. hey… other classes can do clones while dodging that attacking enemies and warriors dodge can do critdmg till 2k ……

Good Thiefs are average,
Skilled Thiefs are dangerous

The Signet Fix Initiative

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

THIEF SIGNETS
[Assassin’s Signet] (passive)

  • FUNCTIONALITY CHANGED
  • You gain might whenever you successfully evade an attack.
  • Might (5): 3 seconds
  • Cool-down: 10 seconds

[Assassin’s Signet] (active)

  • FUNCTIONALITY CHANGED
  • Cast-time: 0
  • Recharge: 15 seconds
  • The next time target foe blocks an attack, you bleed and deal damage to that foe.
  • Assassin’s Signet (1): 5 seconds
  • Damage: 302 (0.9)
  • Bleeding (3): 5 seconds
  • Unblockable
  • Range: 900
    • This skill now applies 5 seconds of 1 stack of a unique debuff called Assassin’s Signet to the target enemy. Whenever that target would successfully block an attack while under the effects of Assassin’s Signet, this unique debuff decreases in stack by 1 and that foe takes the damage detailed in this skill’s description. The application of this debuff is unblockable.

[Infiltrator’s Signet] (passive)

  • FUNCTIONALITY CHANGED
  • Using a shadowstep or movement skill grants you initiative.
  • Initiative gain: 1
  • Cool-down: 10 seconds

[Infiltrator’s Signet] (active)

  • FUNCTIONALITY CHANGED
  • Cast-time: 0
  • Recharge: 35 seconds
  • Shadowstep to the target area.
  • Breaks stun
  • Range: 900

[Signet of Agility] (passive)

  • FUNCTIONALITY CHANGED
  • You gain fury and cure 1 condition whenever you successfully evade an attack.
  • Fury: 3 seconds
  • Cool-down: 10 seconds

[Signet of Agility] (active)

  • FUNCTIONALITY CHANGED
  • Cast-time: 0
  • Recharge: 45 seconds
  • Break stun, gain endurance and cure conditions. This affect also applies to allies in the area.
  • Endurance gained: 25
  • Conditions cured: 3
  • Breaks stun.
  • Radius: 360

+++1

this would made creative gameplay and push build diversity into next lv
without pushing into x/x/30/x/15 to get alive infights

Good Thiefs are average,
Skilled Thiefs are dangerous

Gaurdian movement not much we got do we ?

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

take runeset for more running Speed, otherwise YOU CANT GET MORE SPEED because your a guard (tank class, whatever build you use) you dont get more Speed from your class mechanic because you have other good things and you should use …. if you wanna run around the wvwvw world you should Play another class

Good Thiefs are average,
Skilled Thiefs are dangerous

Too much for the average player to handle?

in Thief

Posted by: Arkantos.7460

Arkantos.7460

even if you Play a build without stealth and fully concentrate on dodging, your still be hated … so sad

Good Thiefs are average,
Skilled Thiefs are dangerous

Evade Spamming

in PvP

Posted by: Arkantos.7460

Arkantos.7460

As pistolwhip is about to go down we will face the next mindless 3 smashing build (s/d).
Since thieves have the highest burst potential ingame they should be easiest to kill. Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming. No other burst class can do that much damage and still be that hard to kill (take a look at eles – they die when you fart in their direction, but only the best do the damage a mediocre thief does).
I know that evading is a part of the thief mechanic therefore it should still be possible to evade on demand.
BUT there should be a punishment if it is just a “random dodge”.
My proposal is that every dodge that is on no cooldown has some frames after it where the thief is not abled to move nor abled to cancel the skill. (some sort of acd like in gw1)
It will not affect skilled players since they know when to dodge however it will affect the 3-3-3-3-3 bots.

Raph is raged ….
my ele doing more burst as my acrobatic evade thief doing 3333 with sh makes no rl dmg and waste my inititative …. l2p issue here
every other class has a 1win-invulnerability button, you should activate such noobskill correctly to Counter thiefs easily …. or play warrior, 2 noobskills are way better

Good Thiefs are average,
Skilled Thiefs are dangerous

[SPvP] Thief Risk and Reward Changes

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

suggesting nerfs without any buffs, you rly see thief from 1 Point of view, other aspects and builds are completely unwatched by you
every class has its Counter, like every build

Good Thiefs are average,
Skilled Thiefs are dangerous

pistolwhip-build diversity fail

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

[…]

Thieves are super squishy, and if you think that all it takes to be a thief is spam one skill, then you have not played thief.

Granted “Spam” is using a skill repeatedly.

Now that pistol whip is at 6 initiative, thieves can only pull off 3-4 pistol whip, with full bar of initiative and initiative traits + utilities.

Now when they pick up these traits and utilities, it leaves less room for them to use certain builds.

Playing a thief is about being strategic, and to fight a thief is about being strategic as well, if you can’t read a thieves next move, then you have certainly not played thief enough, before ranting about them needing cool downs to balance the class.

As I mentioned, it’s not just about spam, but also for other reasons, among which are how chilled does not affect their weapon skills, and how balancing them and giving them new weapons and skills is limited by not having the possibility of recharges.

Sometimes, a 2-second recharge in a skill would be way better than a 2 initiative cost increase, but it won’t happen unless recharges are considered when balancing thief weapon skills.

Thieves must simply have recharges. They don’t even have to be long ones, and not even in all of their weapon skills, but they must not be take out of the table for them.

That is simply a must.

Calling it a rant won’t make it less true.

1+++
dont know if thief in gw1 had recharges but sounds logic and way more balanced

Good Thiefs are average,
Skilled Thiefs are dangerous

pistolwhip-build diversity fail

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

The ICD should prevent thiefs from spamming and stunlocking Targets and not obstruct fluid gameplay of fights between theifs and other classes.
Again, Splitting PW would give stealthless thiefs and thiefs with ONLY 12 INITIATIVE a better handle of their init. bar.

I dont know … there are so much suggestions from Players how to Balance skills by NOT SIMPLY INCTREASE COSTS, and Anets devs ignore them all and simple think into 1 direction- shaving a bit …… without thinking on other playstyles and builds.

Good Thiefs are average,
Skilled Thiefs are dangerous

pistolwhip-build diversity fail

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

Balancing around 1skill of 1 build you might thinking is not easy but simply increasing Initiative costs of PW ….. to not let ppl spam this skill IS NOT THE RIGHT ANSWER!

Otherwise, you already PROMISED the Splitting of PW since last year december because the big nerfs of the sword and after failshaving s/d 3#

If you dont want to make a full use of this skill with 15 Inititative and the better Initative gain of shadow trait line or trickery trait line you should stay to your PROMISE and
split the skill into 2 skills and add an ICD of 1/2/3…. sec to avoid the spam effect!

Not every thief is playing tpvp with stealth or using traitline until “Prepardness”; s/p is the only control build we have and Managing Initiative well is rly hard to handle if you have a 3#skill with 6 init. cost.

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

Chill and thiefs

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

every other class has a button for immunity, and they are crying about chill is not rly affecting thiefs skills…… lol
Thief cant Switch weapons and get rdy-up weapon skills like every other class … think about it …. slowing a thief is fully effectiv with chill and thats enough

Good Thiefs are average,
Skilled Thiefs are dangerous

Pistol Whip

in PvP

Posted by: Arkantos.7460

Arkantos.7460

I’m not going to defend Pistol Whip but I will point out that Pistol Whip has been largely unchanged since release. Only recently, and briefly during the first months, has it been considered overpowered.

Ask yourself why? If the ability hasn’t really changed (they did clean up the aftercast a bit, but also fixed the stun-sigil scaling to 1.0 seconds) then what has?

Maybe the appeal of Pistol Whip roots from elsewhere.

But I’m not going to deny that an ability that combines a stun, evades and nice cleave damage is problematic.

serious…. you dont Play since beta,
PW has got its 15% dmg nerf and reduced stun Duration since stun fixed ……
they will split the skill into 2, for better init. managment

Good Thiefs are average,
Skilled Thiefs are dangerous

thief "balance changes"

in Thief

Posted by: Arkantos.7460

Arkantos.7460

the only question for myself:
WHERE are the PROMISED pistolwipe changes ……?

Good Thiefs are average,
Skilled Thiefs are dangerous

Re: Pistol Whip

in PvP

Posted by: Arkantos.7460

Arkantos.7460

I main thief, playing a s/p , sh build without stealth

PW is imbalanced because the evade on flurry is bugged, it Need to be blurr to get worked right.
The damage is ok after all theese sword nerfs.

split the skill into 2 skills
1 Close-range stun and 1 flurry attack
separating means give more Option to ingame combat for thief with only 12 initiative …. and build viability

by the way , why are we talking about PW again? John Peter already promised us the separating idea of this skill

Good Thiefs are average,
Skilled Thiefs are dangerous

New "leaked" elite

in Thief

Posted by: Arkantos.7460

Arkantos.7460

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ….
I want prefer a signet as elite for my upper cool signet+ might stacking build ….
but….
a ae/cc trap …. << hmmm . on 30 sec cd… maybe … hmmmm << …. better then a single venom stun …. hmmmmmmmmmmmmm…. XD … could be srsly funny

I see also a good counterplay against shadow refuge of stealth thiefs … hehehehehehe

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

[Spvp] Thief - Shadow Refuge Cooldown.

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

This is getting realy ridiculous now.
Play with ae CC and this impudent shadow refuge will no longer waste your time.

Good Thiefs are average,
Skilled Thiefs are dangerous

Stealth Balancing

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

Good Thiefs are average,
Skilled Thiefs are dangerous

[ALL] Thief - Weapon set balance

in Profession Balance

Posted by: Arkantos.7460

Arkantos.7460

sword offhand first ,plz
I want something new for my stealthless survival acrobatic pew-pew-ban-bang build

Good Thiefs are average,
Skilled Thiefs are dangerous