I am mainly a roamer. And as far as my experience goes I have seen rarely a decent WSR being able to stand his ground against one or many. I may have just not seen them. Vabbi on the other hand has some decent players, who I respect. Maybe when WSR players get used to the setting, there will grow some decent roamers and some skilled teams. I just don’t see them now…
I kinda miss the old few against many days in FoW… well maybe next matchup we will be overzeregd finally and everything will go back to normal^^
Population wise in WvW it goes FoW > Vabbi > WSR
We hardly get anyone in now, this is partly due to some getting sick of the SAME matchup for 3 weeks running. I go in daily though.
Right added a thread in Suggestions, Tell me what you guys think, and what changes you would make (in the thread)
So, i love condition builds My Mesmer is Condition, My Necromancer is condition and have started a Engineer looking at condition builds. This got me to thinking about my Elementalist, who was my first Level 80 character.
This is where i was met with disappointment, despite the potential it just cant do condition builds well (if at all)
Diamond Skin, is a VERY nice trait for conditions. However that is about it. Out of 15 Minor traits:
1) Flame Barrier – weak, requires to be attacked in Melee (range doesnt count?) and to be in the Fire attunement
2) Burning Rage – Not to bad
3) Weak Spot – Pretty decent, depends on ICD
4) Arcane Precision – 10% chance is too low in my opinion anyone know what these conditions are?
So out of 15 Minor traits 4 involve conditions, 2 of which require a specific attunement(fire) Weak Spot depending on the ICD is pretty decent, Arcane Precision needs a buff, make it 50% chance on Crit hits with say a 5second cool down would be a decent start.
Fire(Condition Duration) and Earth(Condition Damage) clearly seem to be the trees that should contain the most condition traits.
1) Burning Fire – decent trait
2) Burning Precision – Decent trait, depending on ICD and if it needs to be in Fire
3) Serrated Stones Decent, rather it give chance crit to cause bleeding than 5% damage
4) Diamond Skin, Excellent.
So out of the 2 “Condition” trees and 24 traits, it has 4 for conditions which is kind of sad.
Anyway, onto my idea:
Adding an “Arcane” Attunement. In this Attunement you would have access to a more varied assortment of conditions, i mean currently its either Bleeding or Burning, Fire or Earth for conditions.
Along with this new Attunement we would see the Arcane Power tree become a more concentrated tree. Now some of the traits would need to be moved/changed and i know how people dont like change but here me out ^^
1) Arcane Mastery – This could stay the same, i would Arcane Wave, Arcane Power, Arcane Blast and Arcane Shield, well tweaked:
Arcane Blast: Blast your foe dealing Critical damage, deal more damage per a condition on the target
Arcane Wave: Blast nearby foes dealing critical damage, deal more damage per a condition on the targets
Arcane Power: Next 5 attacks deal critical damage and inflict a random condition to the target
Arcane Shield: Block targets attacks, each block inflicts a random condition. if hit by 5 attacks it explodes causing a mini Arcane Wave attack
2) Elemental Surge: Same effects as before however “Arcane” added which inflicts a random condition when swapping to Arcane.
3) Evasive Arcana same as before, added “Arcane” This would cause a Arcane skill.
4) Elemental Attunment: Same as before added “Arcane” this would mean that swapping to Arcane would give something. Maybe Retaliation? (any other ideas welcome)
The Arcane Tree would have either Condition Damage or Condition Duration moved to the tree with Boon Duration going the other way
Traits like Arcane Resurrection, Renewing Stamina and Windborne Dagger would all be moved/absorbed into traits in other trees. AR and RS into Water and WD into Air would seem more suitable
Skills wise for Dagger/Dagger:
Main Hand:
1) Arcane Lash (Dark/black version of Lightening Whip) This would be a 3 stage Auto attack that would deal damage and cause conditions. Thinking Bleeding, Bleeding, Vul with each one taking 1/2second to do. Durations would be 3-4seconds but the damage of the attack would be a bit lower to compensate
2) Arcane Blade: This would send out a a dark blade (visually dark version of Vapor Blade) that would bounce 5 times between targets that deals damage and inflicts Conditions to enemies and random boon to allies
3) Corrupt (for a change of Arcane lol) Breath: This would deal a simialr kind of attack as Drakes Breath but again a darker version (visually) that deals damage and inflicts either several conditions or High stack of 1 condition – maybe have it so that it deals more damage for the conditions on the target?
Off Hand:
4) Arcane(lol) Ring This would be again similar to Ring of Fire visually foes that enter/leave this ring takes damage and is inflicted with random conditions
5) This would be a AoE, similar to Chruning Earth Maybe Arcane Explosion. a quicker casting Churning earth but would deal about 1/2 the damage of Churning Earth but with more Conditions added Something like Poison(5 seconds), Bleeding 5 stacks(10 seconds), Burning(5seconds)
Thats just an example, trying to sue version of skills the class already has access to, just darker ones both in action and visuals.
So their it is, what do you guys think – any ideas you could add or changes you would make. Now i know not everyone will be happy with this, but alas you cant please everyone.
We need to be able to get MORE STACKS of our 2 condtions. More stacks from more weapon skills, more options to stack from different attunements, instead of one trait in fire for bleeds, one mediocre sigil for bleeding, and a glyph for burning.
More stacks isnt the answer, in my opinion they need MORE conditions. Sure burning but Ele need access to other sources.
They should add “Arcane” Attunement. Aimed at giving conditions, this would be a “dark” attunement so the kills would have more of a “evil” feel to them but not Necro as necro is more about death. This sort of attunement could REALLY open up the class to proper condition builds.
More conditions sure lol. Why not ask for the moon.
Ya know, using the Arcane trait line for attunement conditions sounds nice actually. The things we get in Arcane now we use just to survive. We could get them for free and that only equals balance. So give me a self heal on water attunement for free. Give me evasive aracana for free. Give me renewing stamina for free. The heal and blast finisher there are the only things any good and are not OP.
Having an entire trait line devoted to survival to Getting to equality is a waste of trait points.
You should put that in suggestions forum.
Now of course not access to all conditions – Confusion i think they shouldnt get (neither should Engi but thats another story for another thread) they shouldnt get Fear either but i dont see why they shouldnt get access to things like
Bleeding, Burning, Torment, Weakness, ect. yes i know they have Burning and bleeding currently they are on different attunements so moving/adding them into a whole new attunement wouldnt break the class or anything.
Yeah i think i will, thinking about some example skills as we speak
In my opinion for PURE rewards/gold you dont want to be going solo, staying with a zerg and stream rolling (if its a good zerg) everything will net you more XP, more WXP, more rewards and easier completion of some of the daily tasks
Totally agree, all my stats are Rabid yet most of the names are for previous stats, i got a few Berserker ones a Carrion one as well and i find it SO annoying, sure its not the biggest of the games issues (it has quite a few) but its an annoying one.
We need to be able to get MORE STACKS of our 2 condtions. More stacks from more weapon skills, more options to stack from different attunements, instead of one trait in fire for bleeds, one mediocre sigil for bleeding, and a glyph for burning.
More stacks isnt the answer, in my opinion they need MORE conditions. Sure burning but Ele need access to other sources.
They should add “Arcane” Attunement. Aimed at giving conditions, this would be a “dark” attunement so the kills would have more of a “evil” feel to them but not Necro as necro is more about death. This sort of attunement could REALLY open up the class to proper condition builds.
This wont happen due to the fact it would make spies even easier.
I am not talking about group fights but more 1v1. Zerker ele isn’t that good. I run a half knights with mostly zerkers and 1 or 2 PTV items for the other half. Minion necros I feel are too reliant on minions just like how condi eles rely on fire magic. Are you willing to spec 30 in death magic when Curses and Spite have much better options(IMO)
The biggest problem to Minion Masters is the elites, they could rock in my opinion if they could use Lich Form but of course they cant as it removes all minions or at least it did when i last played.
“Condi eles” lol….
Yep, it seems like they STILL dont communicate, its like they are in rival gangs or opposing football team fans just ignoring that they exist and some times doing something just to really annoy them…
I have spoken to people and have had people speak to me never have i or they ever threatened or moaned. It normally goes along the lines of “you got lucky with that NPC, fancy some proper 1 Vs1” or maybe “well done, what build you using” and such
The reason I assume we can’t weapon swap is because our attunements are technically our weapons.
Personally, i would consider that a bit of a slap in the face. The attunements and the water tree and attument in particular is why the class is so bad at the moment. They cant make them stronger in either damage or condition due to the healing/support they offer and i highly doubt they would consider changing the attunement system and/or water skills to be able to buff damage and conditions
lol. Abit upset you can’t run in WBC/TEO blobs anymore are we? Somehow FoW became a big bad zerg server even though we have had nobody transfer over to us.
edit: Also, if our zergs are failing so much, why are you complaining? You should be having tonnes of fun.
I never did before, i dont like them and they dont like me due to the fact that i let them and everyone else know. So them running away doesnt bother me.
Like i said your zerg fails, you bring more people and you will rinse and repeat until you win. I have seen it time and time again. Though i guess for you this is a “tactic” though others would i dunno, think of other ways to attack…
I remember the “good” “old” days when w used to have small 1 Vs 1 matches by the camp in one of the servers, they were nice people being respectful and such. Having people from all 3 servers were pretty good even if some times by mistake (once mine lol) it ended up in a crazy mass of maddness lol
(edited by ArmageddonAsh.6430)
It’s interesting that you say that. Matchups are horribly unbalanced with results that are an order of magnitude more dependent upon raw numbers (which includes coverage) than any sort of strategy or team skill, a fact that is obvious to everyone except ANet. It’s the single most destructive aspect to the original intent of WvW, and yet most players now seem to have abandoned any hope that it will ever be fixed because you don’t see many threads on it any more. Probably anybody who gave a crap has already left and the only folks left are those that simply prefer open world mashing.
Personally, i think they did this on purpose. Make the match ups terrible for smaller servers and with the fact that it costs MORE to transfer to a higher populated server means they must be raking in the money from gem purchases from people trying to find a better server.
If that’s correct, without a doubt I’m ditching the earth sigil on the sword and will go with either geomancy or doom. Poison obviously does more damage anyway and the reduced healing effectiveness is a big deal.
So far I’m leaning doom on both weapon sets for the many reasons discussed and also because of this good point
Unfortunately, it is true. I am thinking its down to the fact that some people run with 2×2handed weapons and the fact they can only use 1 sigil per a weapon would give those that you 3 or 4 weapons an unfair advantage
Yeah, i use Doom on both my sets with my 3rd choice currently being Corruption, i did have Earth and Doom but found the Doom wouldnt proc ALOT thanks to the high chance of Earth so it seemed pretty much wasted.
Is there another server called FoW? Cause this guy is clearly not talking about Fissure of Woe.
@topic: Well one thing you gotta say about Vabbi, they don’t whine near as much as that WSR is whining here about FoW. After a while, falling on your face doesn’t hurt so much anymore. Vabbi and FoW have learned that long ago. WSR still needs to learn it apparently.
The ONLY tactic FoW has is: If Zerg fails, bring more people. MUCH prefer the smaller groups, at least they have tactics and skill. Even if you dont see them that often. The zergs you run are just terrible. Though choking you off at Mine entrance despite that fact that you out number us like 3 to 1 never gets old.
I mean some people would think about going AROUND mine but no you guys, you just try (and fail) to push through.
Staff fear is 1 second(1.5 if traited) on a 40 second COOLDOWN and can be dodged. DS is on a 20 second CD with the same duration. Specteral Wall i have never seen on a roaming necro ever. Minions are just inferior to the many other utilities necros have. Many wells and skills like corrupt boon can do wonders. I’m curious. Are the eles you fought just standard bunker 0/0/10/30/30 builds with full PTV? That build to me is just trash and unable to survive considering how much water magic got nerfed and how little damage you do.
I have seen quite a few go with the gfull Fear-nuke option, taking ALL fears, Terror (damage while feared), Torement from DS can all be very strong. Then you have just how much health they have, i mean its insane.
Sure the Minions arent that great, however they can be traited to be very solid if you are a minion master you wont be taking wells or corrupt boon so it doesnt really matter to them.
Since the corrupt boon nerf its not that great, taken down to 5 boons, sounds like a lot but when combined with the Epidemic nerf it hurts group fights. It seems like it, i dont think i have EVER encountered a Zerker ele
That is a disappointing fail on their end, to bad they did not plan better. Perhaps they didn’t think they would ever have the population to need a bigger map other wise not sure why one would not have a scale able option.
Its like they picked the engine and were making the content as they go rather then decide WHAT they wanted before actually picking/making the engine.
I love the idea, but making that balanced would take years.
Thats years for a NORMAL company, we are talking decades, maybe even centuries for Anet, just look at all the issues the game STILL has.
As for WvW, the FIRST thing that needs sorting – The Matchup system, it is a JOKE.
@ArmageddonAsh: Regarding the earth sigil; I believe it has no internal CD since you can stack bleeds over and over if you crit.
You are half correct.
The sigil doesnt have a cool down BUT it proccing puts all other On Crit and weapon swap sigils on cool down.
This week: FoW Vs Vabbi Vs WR
Last week: FoW Vs Vabbi Vs WR
Week Before: FoW Vs Vabbi Vs WRBy the 2nd week running of the SAME matchup it got VERY boring, this week its even worse and i wouldnt be shocked if the same matchup happens again.
This system SUCKS!
Before the random matchups T1 and T2 were the same for over two months.
It wouldnt be so bad if FoW didnt ALWAYS have more numbers then Vabbi and WR combined across ALL the maps. Maybe its time for Anet to combine the smaller severs into high/full servers
This week: FoW Vs Vabbi Vs WR
Last week: FoW Vs Vabbi Vs WR
Week Before: FoW Vs Vabbi Vs WR
By the 2nd week running of the SAME matchup it got VERY boring, this week its even worse and i wouldnt be shocked if the same matchup happens again.
This system SUCKS!
My weapons have:
Staff: Doom
Pistol: Doom
Scepter: Corruption
you have to remember that on crit, weapon swap sigils share a cool down. So if you have say Earth on one weapon set and it procs and you switch to the other set that has doom it wont proc due to the earth proc.
I would prefer a Transformation Elite, one of the skills MUST be to summon a Swarm of Pruple Butterflies that deal damage and are affected by all of our illusion, clone and “on death” traits. The skill could have d skill.2 option when you “shatter” them all causes Damage, Daze, Confusion to all targets in the area and gives you Distortion
An easy fix – add an option to change the brightness of them. I personally think they are horrible and to bright.
My bad I assumed you were from vabbi.
I almost never see small groups from vabbi, and some from wsr. For me vabbi seems to be mainly thieves and their sneaky attacks, run like hell when they realize I’m not going to die anytime soon.
The joys of being on a server that hates WvW
I am the Pink Mesmer ^^
Why the hate for FoW? Also, what you are saying here is total BS.. Just for the record..
There are some zergs running around, true that.. But next time you see a little 10-man zerg coming your way with all [Jd] tags, you’ll see how moronic that zerg is.. Enjoy my cow finisher..
Because all they do is zerg, when ever you see small groups and you have similar numbers – what do they do? they run to the nearest tower or zerg. Though i have to admit it was funny with like 10 of us trolling your attempt to take QL when you all bunched up thinking you werent spotted the moment some of you popped around the corner we just pretty much wrecked you all
What did you do after that terrible attack? Change tactics? attack from other side? No, you did the EXACT same thing except pulling about another 15+ people.
Sure, you might have some decent small teams, shame thats rare as you lot seem to only do one thing and thats Zerg. It’s funny that most of your server runs the moment things dont go your way, never heard of “fight to the death”?
Whatever, please do the same on vabbi then please.
Who says i am from Vabbi?
“Call for more people!!!”…. Made my day ^^ Thanks for that.
If only it wasnt the truth.
necro has no stabilty nor escape mechanisms
To make up for that they have like 40-50,000 health, plenty of fears, plenty of AoE damage, Minions some of which have stuns.
Also – they HAVE stability, not alot and needs to be traited but they have it and if they take one of the transformations then they have a 20(iirc) second one.
Ele, low damage, low condition damage, not alot of pressure(imo) and low health – what do they get to counter that?
I agree with necros having a lot of hp but fears.. I believe they have 2 (Staff and something. correct me if Im wrong) And…. lolminions. All the good necros I see dont have minions. I have seen plague/lich with wells and stuff. As for damage I am capable of doing 700 (1500+ on crit) with lightning whip and 4-9k with fire grab. We can’t spec full PTV and the same 0/0/10/30/30 traits. Condi Ele has never been useful. HP has never been a problem with the insane heals with Water and signet. Those are just some random stuff I want to throw out about what you said.
They have the Staff fear, the DS fear, the Spectral Walk (iirc) utility fear, then they have the traits to make them last longer, do damage, along with Torment.
As for minions they might have iffy AI but i see quite alot Minion Master Necros running around with the right build they can be traited to remove conditions, heal on attacks, cause Poison when they die and such. Then you got the Minion Elite which is pretty solid as well.
Ele might have all them heals, but they wont kill someone. I have fought plenty of level 80 Ele in WvW and unfortunately it ends in 1 way – they die or they run. Sure you can go “burst” but even then its not burst compared to other classes and means you even weaker.
ONE WARNING
The weakest point of going full condi on mesmer… is that when enemies begin running, you will be helpless. You won’t have anything to finish them off even if they have 10% hp. And it will be annoying when your enemies starting rezzing their allies because you can’t do anything whereas rezzing is a deathbed for your enemies if you’re on shatter or phant build. So expect this to be a teamplay or you will be disappointed.
Thats where weapons and utilities come into it. Magic Bullet, Mantra of Distraction and the 3second stun utility all have great range, then you have Blink as a gap closer as well.
You can always use Diversion as well, just because you are not a shatter spec doesnt mean you cant use them. I use both Diversion and Cry of Frustration alot. That is of course because i have both 6/6Perplexity as well as the 5point trait that means Cry of Frustration gives 6 stacks of Confusion as well as well as the 10point trait that gives me 5seconds of Retal per a clone shattered through Cry of Frustration.
Their is NOTHING wrong with the current system, if a Mesmer wants to be kind and help those that are struggling then i see nothing wrong in that.
Vabbi have plenty of Zergs, not as moronic and clueless as FoW ones but Vabbi still have them. Though its better fighting a Vabbi Zerg then FoW as when FoW lose they have ONE response – Bring more people. They never think about changing tactics or plan if they lose of they fail in what they are doing they simply do one thing – call for more people.
So I just played about 10-ish games against a warrior in the guild I’m in and went … I think 2 wins 8 losses or maybe 3 wins … I think it was 3.
The moment a warrior chains stuns and you’re out of stunbreakers, you’re boned.
But you know what, lets nerf mesmers again because why not.
Whats your build? weapons and utilities used?
The only reason there haven’t been nerfs (neither major fixes – aside MH Sword 1st skill, yay…) is only cause Anet said they do not want to touch balance prior their beloved PAX tournament.
Where one of the most compelling prof to play (and watch to play) won’t be due to stupid condispam brainless meta, but w/e.
Expect the patch right after it to contain all the nerfs they didn’t in this 2 months.
Yep. This is the only reason that more indepth changes have’t been made. Wait for the few updates after PAX and lets see the “changes” aka nerfs they have in store for us then.
You would think that seeing how we are hardly being used in PAX teams will surely show how poor of a condition the class is in.
How don’t you take camps? The guards don’t heal and it doesn’t take as long as you’re thinking. 1v1’s, I don’t lose. I might not win, but I don’t lose either. There’s still some power in there with Cleric, but don’t expect to kill anyone who has any decent recooperation abilities.
Not sure what camps you are talking but ALL the guards and the supervisor use heal skills. The Supervisor one is like a 30-50% heal without them having Poison on them.
I have tried various builds from Staff to D/D none are as strong as my Mesmer, now of course i dont think all classes should be the exact same. The fact i have yet to lose to a single ele in WvW.
They might be “strong” as in durable, they are not strong as in damage and if you go full zerker, well i doubt anyone does – i know i have yet to encounter so i guess that might be a sign as to why.
They might be in a decent place for support but what about for those of us that dont want to go support? Just curious how do you deal with Thieves?
necro has no stabilty nor escape mechanisms
To make up for that they have like 40-50,000 health, plenty of fears, plenty of AoE damage, Minions some of which have stuns.
Also – they HAVE stability, not alot and needs to be traited but they have it and if they take one of the transformations then they have a 20(iirc) second one.
Ele, low damage, low condition damage, not alot of pressure(imo) and low health – what do they get to counter that?
Yeah you would THINK it would be obvious, however that is not the case and they just use anything they can get their fingers on to say we are overpowered.
Talking about Health, my level 40odd Necro with no traits or anything has nearly 20,000 health (upscaled to 80, wvw) my level 80 Ele with no traits has just over 11,500…
Necro has the highest health in the game, it’s not really a fair comparison.
Thats the point, they shouldnt i mean they get like 40-50,000health when you count Deathshroud. So why is it they get ALOT more health, defense and damage then an Ele?
I just cant see a reason for it.
Now you need to get the Illusionary Greatsword lol
Or just leave phantasms the way they are and let people adapt. PvE can cater to casuals, i don’t care, but PvP and WvW (outside of zerg) should actually need some skill.
They SHOULD but they won’t Casuals control who gets nerfed and thats why they are picking on the Mesmer, like Ele that was beaten into near uselessness as people refused to adapt and learn how to counter them.
The same is happening here and will continue to happen until the casuals have beaten it into just as bad a state, then they will move onto the next class.
Anet SHOULD take a stand and say something but they wont, this is a casuals game and the casuals are the ones that buy all the gems and make all the money (more then others)
Gotta love the clueless of some of these comments, the Spacial Serge doing as much as Eviscerate was the best. It’s funny how they ignore all the nerfs we have had the factwe arent used in TPvP, the fact we arent used much (if at all) In PAX and still say we are overpowered
Plenty of things people could do like dodge attack, dodge summon, blind, kill them but of course that is to hard for those that think of attack only and dont understand what defensive play is.
A possible change to Phantasms, remove the damage they do, This would require buffing of the class overall in damage both for us and the Clones (they would need to be doing 100+ damage) then have it so the Phantasms when used buff us in various ways.
Example would be the iLock;
They could make it so that while its active we and the clones do 10% more damage to targets for each condition the target has. Then the core of what the iLock is all about remains but the damage is moved from them to us.
One of the biggest problems for conditions builds of Ele – not enough conditions. I mean they have Burning and Bleeding thats it and even then its a choice of one or the other and if they need to go Water? then none, go air then its none.
Necro has access to nearly every condition, Mesmer has access to nearly every condition, even Engi has a nice amount but Ele has TWO….
Even Warriors have Torment.
The issue in my option isn’t really the number, the problem is Air and Water.
If you switch to air and water from earth or fire, for 10 seconds you don’t have access to either bleeding or burning. 10 SECONDS.
Yeah i really think the water tree is the problem for the WHOLE class, they cant buff anything thanks to how strong the healing/support is.
what they should do is Add “Arcane” Attunement this attunement will be PURE condition damage skills.
OR
Make specific weapons PURE condition weapons, this would require opening up more weapon options due to the limited number the ele has
Talking about Health, my level 40odd Necro with no traits or anything has nearly 20,000 health (upscaled to 80, wvw) my level 80 Ele with no traits has just over 11,500…
One of the biggest problems for conditions builds of Ele – not enough conditions. I mean they have Burning and Bleeding thats it and even then its a choice of one or the other and if they need to go Water? then none, go air then its none.
Necro has access to nearly every condition, Mesmer has access to nearly every condition, even Engi has a nice amount but Ele has TWO….
Yep. i simply unlocked it so i have everything unlocked. i havent used it once though.
I agree with the superior rune of Perplexity outlook. Yesterday I had a draw outcome against a warrior within wvw after I already downed him simply because I didn’t expect him to add over 15 stacks of confusion on me and by the time i noticed it was too late to recover lol. Still fun, made me laugh how unexpected wvw encounters can be.
Thats strange, how did he get it so high on you? i fought a warrior that was clearly just using the 6/6 Perplexity rune bonus for most of the damage. Even when they landed stacks on me the damage was laughable – to the point i continued my attacks through it and then laughing when the next thing happened:
After he burst like 5 stacks onto me, i saw that i proc-ed the 4/6 on him (Yes i run Condition with 6/6 Perplexity) and then decided to go to town, I used Confusing Images to give him another 5 stacks, seeing as i had 3 clones up i decided to pop Cry of Frustration (another 6 stacks) which also gives me 15seconds of Retal pop Mirror Images and then Mind wreck(2more stacks)
So the moment he tried to burst me using 100Blades i think it was he had about 17 stacks of Confusion as well as me having Retal…he downed himself, i laughed and killed him. He then got into a party with me where he went on to say how Overpowered Mesmers were simply because i didnt fall for the 25stacks burst of confusion, he got me with a couple yeah but that was it.
Ignoring the fact that they can Burst Confusion for longer then we can, we have to time all of ours as they all have like 5seconds duration compared to the 10-15seconds of the 6/6 interrupt. I even told him he would have lived if he waited like 4-5seconds for all the class based confusion to wear off and he was like “Why should i have to wait?” and saying that he shouldnt have to use cleanses or anything :/
Yep. The water attunement in my opinion and all the healing is what is doing all the damage. The damage isnt exactly stellar and even a “Zerker” build its even worse the fact that traits are so against it is bad, the fact that only 2 of the attunements of even have conditions and none of them are different its all just Bleeding and Burning and the terrible trait system all combine into making it seem like they are doing there very best to NOT make it a viable option for conditions.
On other classes Rabid (Tough/Prec/Condi) is great – Engi, Necro and Mesmer can all thrive on it for the fact they have options to counter the low health – Necro has healing, DS and such, Memser has mobility, clones and phantasms and such, Engi also has alot of healing, different kits and such.
What does the Ele have? Low health. Very low health. The damage is a joke. Conditions (currently) are awful. the Bunker builds might be okay but they still dont do anything other then survive – what about players that want to KILL someone.
I don do many, i think you get about 10 minor ones and a level for each one you complete, you have to complete 10 before you can start saving up for the items so that is 10 days alone
Well… Lol I already spend then all on my current soldier’s gear. How long will fractals take to obtain these? My reward level is 1 since I never really did a lot of fractals and it’s a new 80 of mine.
ALONG time Your other bet is Laurels for rings, neck and such. Maybe go on TP and get a rare set of gear until you re-earn enough Badges of Honor?