Is it possible to get all the ’chevos in 1 day, cause im getting back my desktop on the 10th or 11th.
I wouldn’t call it impossible, but you’ll certainly be there all day.
Why is it that this community is up in arms over “grinding” things like elite specializations and mastery xp, but when you have an actual “do this a thousand times to get this item” it’s suddenly okay?
That is my specific problem with it.
One player can actually farm for massive hours or be exceptionally talented in the JP
and another can buy it.
When other players see it though, they “know” you bought it instead of achieving it.
Ad in the JP bots and they are convinced.
And then there’s this.
We just got a system to acquire legendary precursors with little to no randomization involved, because buying them off the trading post is not legendary.
Future legendary weapons don’t have precursors in the loot tables, and can’t be sold on the trading post, because buying a legendary weapon is not legendary.
Why? Because there’s been a general discontent over players just buying these items, to the point where any prestige that should have been attached to them is corrupted beyond redemption. You look at an Eternity, and you don’t feel anything, because, well, credit cards.
So, Winter’s Presence. How many people bought it? How many people bot it? Because of ten thousand drinks, it’s not prestigious. Just like the original legendary weapons, prestige now just means wealth or plastic.
The thing I disagree with is the theory that ANet makes you grind. The decision to grind is yours not theirs. Nothing stops you from playing as you want during Wintersday and buy the drinks you miss if you want the skin or sell them if you rather make some gold.
In fact getting 10k drinks is pretty much the derandomized version of getting the Batwing Brew for the Halloween skin and I find it much more preferable as it spreads out the benefits and doesn’t limit it to a few lucky people.
No, the collection as means of acquisition was the “derandomization”.
It seems like everyone who compares this skin to Nightfury forgets the rest of the collection exists. There’s an item you buy, and there’s three items you craft. That’s where the gold cost belongs.
That being said, the 10,000 drink thing is a little excessive. There’s no challenge to sitting at a computer and doing 50+hours of bells except perhaps, the challenge of maintaining your sanity. I’ve been doing the JP, instead, as I find that more fun and rewarding, but after 300 times through it, even that is getting just tedious.
And honestly, I’d even be fine with the argument that “not everyone should be able to do this challenge” if people simply couldn’t forego most of the rigor and just buy the drinks needed. It would be nice if the skin actually represented the challenge. Otherwise, why doesnt anet just put the skin on the tp and say “give us 5$ for it!”
I agree. I’ve no problem with this item being expensive, or hard to get. My only complaint is that the expense is focused entirely upon this one tedious and functionally time-limited achievement.
Somehow, it must make ‘bit’. =/
Maybe.
Trying both I get
858;ch
858ch
And neither is filtered.quote=5885858;Chad.6104:
And neither is a copy paste.Hmmm. I suspect the forum filter had a senile moment. Lol.
Nah, here’s what happened:
The post where this happened made a quote tag linking to post 5885833, by Chad.6104. The two parts of the tag are separated by a semi-colon, which the filter strips out to find a substring “kitten” (or, eight three three C h). Eight looks like B, three looks like E, so “kitten”, as in the tree, which has the unfortunate distinction of being a near homonym with a term for female canines.
Meow.
Precursor weapons are fine soulbound. Since all the other components of the legendary weapon Mystic Forge recipes are account bound, all you need to do is transfer them to the character that can actually hold the precursor.
The legendary weapon itself is account bound like ascended gear, so any character can hold it.
The jumping puzzle itself is fine. Was fine the last two years, is fine now.
But prior years, I could actually get in to the puzzle. I have never seen a “this world is full” message when trying to enter in the past. Heck, never got that for mad king’s clocktower either.
So, if any programmers want to step in, what changed?
There’s a big that causes some players to remain in a closed instance. These instances won’t close as long as active players are in them, and new players cannot join There is no incentive to leave these instances when this happens.
The server can’t close the instance, and once it hits the instance cap it can’t make me ones.
if everyone could get it so easily than what makes the item special.
Is that it? For an item to be special, it must be denied to a majority of players?
You must truly feel empty, knowing that there are several thousand players who possess the same armor and weapon skins that you do, and that the value of every item skin you unlock decreases minute by minute as other players unlock it themselves.
I sincerely hope that you can find an aspect of this game that you find fulfilling without also seeking to deny it to others.
I achieved 2k drinks through natural gameplay…for free. I plan on getting the effects 50% off: 5,000 earned drinks, 5,000 from the TP. There needs to be some way to make the skin exclusive so that only the truly dedicated obtain it.
Dedicated? I think you just mean wealthy there.
There’s four other items with a gold cost attached to them, but of those, only the Blueprint is time-limited. The remaining components are time-limited Wintersday achievements that are fairly simple to complete, with the outstanding exception of Masterful Toast. The real gold cost is in those other items, the ones that can be done any time at the Mystic Forge. It does not belong in a time-limited achievement.
If you want to add real dedication as a requirement, increase the quantity of ingredients in the Mystic Forge items, and bump the Wintersday activity achievements up to 15 or so.
When you take the collection as a whole, alongside Winter’s Presence’s announcement in Guild Chat, it is clear that it was not intended to be “exclusive” or any other term some players are using to dismiss the argument that there’s something very wrong with the acquisition of Masterful Toast.
And yet I’m pretty sure Gaile said it’s viable afterwards a very short time ago.
Edit: https://forum-en.gw2archive.eu/forum/game/gw2/Updates-about-Wintersday/first
And where, pray tell, are you planning on getting drinks or gifts after he festival ends?
This is only a sink for the people who want the skin fast.
Except fast is the only way to get it. The Winter’s Presence collection is only viable during the 29 day long Wintersday festival.
The skin isn’t for everyone.
You know what? I’m tired of this.
Go watch the segment of Guild Chat where they talk about Winter’s Presence. The biggest concern shown was that they hadn’t managed to complete the jumping puzzle at all and were worried that would be the blocker!
This is a neat Wintersday skin that they clearly intended players to get in 29 days with some effort (or at least complete the festival-specific achievements). It is not a “prestige” item. It’s not “premium”. Those labels were added by players as a means of rationalizing the astounding quantity of holiday booze it called for, or for minimizing or outright dismissing the desires of other players to acquire it.
So, ten thousand drinks? That has to be a mistake.
well, now that we cleared that up i would love to farm me some gifts. for that however i would need to be able to join the jp instance. how the kitten is that not fixed yet? it has been days.
Probably isn’t going to be fixed this year. Arenanet needs their vacations. They can’t let Guild Wars 2 keep them from their families.
Since you’ve finished the tier 1 collection, you can now but the reward from the vendor that sells you the collection unlock item.
So no one has to grind to get shinies; we just don’t seem to want the shinies that don’t require griding, perhaps they aren’t shiny if we can can get them with ease.
It doesn’t need to be easy to get. It shouldn’t be soul -rendingly tedious to get.
The Winters Presence shoulders are roughly the same costs as other premium skins have in the past:
- Queen Bee, the Silverwastes only drop ran roughly 900g to 1600g (pre-HoT)
- Poly-luminescent refractors, from Halloween ToT, ran roughly 700-1000g (black) or 300-800g (green, orange) until Halloween 2015 (when the drop rate apparently increased).
Winter’s Presence is crafted/forged and account bound and the others are random drops. However, it’s still a premium skin and I think it’s odd that people think that it shouldn’t have a premium cost to go with it.
Premium maybe, but as it stands people who get it in the next few months either bought it with gold or gems, or no-lifed through the holidays.
That’s kinda like buying a legendary weapon off the Trading Post.
As far as I can tell, the game tries to move players from a closed instance to a new instance. If all are full, and the instance limit is full, then this can fail. When it fails, players aren’t kicked out of the closing instance.
A closed instance also won’t actually get unloaded as long as there’s at least one active player in it (and a closing map is still fully functional, and is in fact fantastic for the players left, so there’s no incentive to leave and all the reason in the world to stay).
The server fills up with 1-man jumping puzzles.
So if anything I agree with those on the forum who have been more constructive with their ideas (while not blaming an account type or players family status) said that this should have been separated into related achievements (as others are) with one giving the item needed and the other giving the title.
I think at least 2.5k drinks would be right had the development team went that way as 1k would have just been way to small of an amount.
I don’t think 2.5k drinks is the right amount either. In my opinion, the drinks really aren’t supposed to be the monetary cost to the item, as that’s handled elsewhere by the three Mystic Forge trophies and the collection unlock item itself.
This portion of the collection is thematically similar to the other achievement trophies: time-limited, and acquired easily through normal gameplay, though the magnitude is way off. When you compare it to those other trophies, 2.5k still seems too high, while 1k is still normal gameplay; there’s no push to identify and grind the most lucrative activity in the festival.
I just reported this bug: GW2 Personal Winter Wonderland JP Bug
Not sure if it’s connected to the “world full” problem. However it would not surprise me if it was.
Just got this bug. Was about to report on it, but you’ve done better.
Having your own instance is amazing for this map.
- We will be leaving the Festive Imbiber achievement active throughout the year.
That’s not really a solution.
I’ll grant you it’s a bandage job, and a good one at that. Committing to the achievement staying open all year gives you time to fix (all year) it without also committing to a method as to how.
I’ve seen others suggest splitting the achievement, and I agree with them. 1000 drinks for the Masterful Toast item is in line with the other parts of the collection. 10000 drinks for the Spirited Drinker title is in line with other similar titles.
I’ve seen Winter’s Presence compared to Nightfury, but I took a look through the recipe for that item and it has expensive written all over it. The Mystic Forge items for Winter’s Presence come out to about 60g (all cost estimates in this post are very rough, intended only to be in the right magnitude), which is affordable for just about everyone. There’s nothing really rare or difficult to get involved in it. The remaining items are… well… several normal days just playing the game.
Except Masterful Toast. Honestly, I think I’ll chalk that one up as a mistake. I think it’s probable that someone decided to add a title to Festive Imbiber and increased it’s difficulty accordingly without paying attention to what other achievements it affected, or more likely, it was either designed as a nifty title and someone didn’t pay attention to what it entailed it when putting together the Winter’s Presence collection.
I don’t think it’s at all likely that it was designed this way as a gold sink. It’s just too blatant; the items are easy to get, but tedious in quantity. If they wanted a gold sink, there’s three other items available that were already there to do so, and without all this drama, too, as that stemmed solely from the time-limited (and now supply-limited), Festive Imbiber achievement. For example, instead of 50 of each ingredient for those items, use 250. That would bring those three items to about 300g, add another 100g or so for the drinks assuming the achievement is split as explained above, and you have a neat skin at a respectable 400g price point.
This method spreads that cost across four items (and 9 unique crafting ingredients), but more importantly, three of those items can be acquired any time of the year to complete the collection and the fourth is a nearly invisible opportunity cost. A player interested in Winter’s Presence can play the festival normally and acquire the time-limited achievements required over the course of the month, and then gather the materials for the “gifts” over several months, just as we do for other flashy item skins.
As it stands, even with the time limit removed, this achievement is a big gold wall, oddly similar to the old situation with legendary precursors.
Thank you for taking the time to read this, and have a wonderful Wintersday.
well, if they take away the collection sometime and you can’t complete it next year or the year after, THEN you have a complaint but as it looks.. you’ll be able to complete this collection at your own pace, even if it takes years (just remember, you can get a present a day from your home instance.. might take thousands of days but you could eventually pull it off).
They probably won’t take away the collection, but the drinking achievement will be archived after Wintersday concludes, so if you haven’t consumed all ten thousand drinks before then you’ll be missing at least one item in the collection until at least next year, assuming the achievement is both restored and not reset for Wintersday 2016.
So no, it’s not at your own pace. We have two (maybe four) weeks to complete this collection.
You don’t have to drink all of them during Wintersday. It’s a collection achievement, not a festival one. And who knows, maybe as more people come on and decide the achievement’s hopeless/they’d rather make money, or after the festival’s done and people can’t start the collection anymore until next year, the booze will be a bit more affordable.
Unfortunately, this isn’t the case. The collection achievement you certainly can complete after Winterday ends, but some of the required items are granted by Wintersday Festival achievements (including this drinking achievement), which players will be unable to complete once the festival cycles out.
As such, if you fail to consume all ten thousand drinks in the allotted time (at least two weeks, most likely four, and hope it’s more), you will fail to complete the collection.
The irony is, at that point the utility of the items will melt away and the demand will plummet, followed shortly by the price. You’ll be able to purchase them early on and then sit on the full pile for most of the year. Hoping, of course, that the achievement that you need is brought back with the next Wintersday Festival.
But that’s all quite pessimistic. It is likely the market will catch up to demand at some point, and the monetary cost of the achievement will fall to something more tractable. I’ll keep playing and consume all the drinks and tonics I find, and I’ll start worrying about finishing closer to the end of the event.
I had a party member who couldn’t hear us but I assumed it was a problem on their end. I’ll keep these issues in mind next time, thanks. Now I realize my comment about not encountering bugs was not accurate because I haven’t really tried the web version. It does sound pretty bad.
The desktop version is the web version. It’s running in electron, a nodejs+chromium html5 app platform. It gains some extra abilities like system-wide push-to-talk, but the underlying code is the same.
Do two achievements to get free 20 slot bags, buy the other 20 slots bags.
There are achievements that reward 20-slot bags? What do I need to do?
One of them is the Bandit Weapon Specialist collection. Buy the Bandit Combat Journal in The Silverwastes, take a low-level character into WvW and buy any skins you are missing from the Karma trader, then get the aquatic weapons by crafting or from the Trading Post (make sure to unlock those skins, they won’t unlock on acquire like the karma weapons).
Not sure what the second achievement is. edit: Oh right, Uncanny Canner. That’s not a difficult collection. It’ll cost you some karma and ~1g.
There are also 20 slot bags available from the vendors in Fractals of the Mists if you’d prefer to spend Fractal Relics than gold; however, they are also sorting bags for Uncommon, Rare, and Exotic equipment.
(edited by Artanis.4963)
Behold, Legendary weapon SETS.
Legendaries are great, but they do not match. Currently, if you want those best-in-slot skins, you only have one option (until new legendaries arrive) and you end up looking like some mix-match monster.
A legendary set example would to be putting the twilight scheme and particle effect on every weapon type. Did you love Twilight but you don’t use greatswords? There you go. Right now with only one legend per weapon (yes more to come) you don’t really have a unique way of expression. If legendaries were sets, you could make follow a scheme and do your own thing.
I imagine this would be less work in total for development to churn out more legendary options while using content already in the game, ie old legendary particles and 95% of the old recipes. All old Twilight materials + Zap = Twilight 1h sword. All old twilight mats + The Legend = Twilight staff. Etc. Same textures, same particles, same footsteps, same auras..
What about the new precursor collections? Let old pres work on different recipes as shown above and we won’t need new precursors or new collections. What if a player already made and used the one-time, account-bound precursor? They can go buy another one off the TP because we’re only talking about old legends for now (but doing this for the new skins is also an idea).
- Your Herald can’t use greatsword? Dual Twilight swords~!
- Love Bolt but only use Staff on your ele? Bolt staff!
- Too srs for The Dreamer? Incinerator short bow! Or whatever!
- Don’t think Quip/etc would be a good set candidate? Don’t make that one…Partially rehashed old content that players would want — easier for devs, amazing for players.
I can see it now, a Twilight themed herald with a Ghastly shield. xD
This of course would be in addition to the new forthcoming legendaries.
I’ve been mulling over the idea of having a legendary weapon’s weapon type be selectable just like its stats are.
Some of the themes the weapons have would be amazing of other types beyond their own original type, but I won’t claim it wouldn’t be a lot of work to actually make 300+ derivative weapon skins.
I think what’s going to happen, though, is they’ll cycle some of the more popular themes through the other weapon types (for example, Astralaria is similar to Twilight/Sunrise/Eternity).
Not that I wouldn’t love to have my Ranger or Thief shooting Incinerator from a bow like they’re Archer from Fate/stay night!
I can think of roughly 1.6 MILLION thing’s I’d want the art department working on ahead of more toys for the 1/10th of the one percent.
Probably 2 million things if I gave it a half-hour of light pondering.
This is the informal fallacy of relative privation, where one minimizes or dismisses an argument by citing that other, more important issues exist.
This thread is not a demand upon the art team to be placed at the top of their work queue, but a mere suggestion for something that Gav thinks would be nice to have. Other tasks needed to improve the game have have no bearing on making a suggestion, nor upon any developer taking a suggestion into consideration.
Just a guess, but they fixed the map complete bug, so many people just received chests with two exotics in them for Southsun, Dry Top, Silverwastes, and the four Magus Falls maps for 10 new exotics on login. In support of this, there was an increase in the supply of the rune.
If this is true, I’d expect the other dropped runes and sigils to see a similar increases in supply and corresponding drop in price.
of course some gliding here and there.
Remember those updrafts in Magus Falls? In Far Shiverpeaks, there are no updrafts; they’re sideways, you see. Those air currents are crosswinds. Hope you’re up to some precision gliding, lest you get blown off course! >:D
Not really. You pretty much move the corsair to that guy and that guy is your target. It’s like Counter Strike now.
Arrrrg
Hey, talk like a pirate day was over two months ago!
Not a problem.
You don’t need to ‘pick’ a daily, by the way. It’s just showing them to you.
Isn’t there a limit on the number of chests you can have there? I don’t open the pvp daily chests until I’m all done and I’ve noticed that one or two will appear in my inventory upon login.
Next time a reward item appears in your inventory, check with the calendar in the achievements panel and see if it is today’s reward (the most recent). I suspect the one in your inventory is actually the reward from four or five days ago.
IIRC, left alt will show your own nameplate.
Maybe the wallet isn’t a good place, though. It could almost work, but there are keys that need to be physical for their other uses.
Material storage is another idea, even though they aren’t materials. Unfortunately, there’s a some key where being hit by “deposit collectibles” is counter-productive: Black Lion Chest Keys. It is in Arenanet’s best interests to have these be very apparent. For that, it needs to be visible in the character’s inventory, which it can’t do if it gets dropped into storage.
Perhaps the best idea is to allow keys to be spent from the bank. Collecting them they’d stay in the character’s inventory, but the code could use them from there first, and then check the bank. This would allow us to divest these items from our character inventories, and would maintain Arenanet’s interest in having some keys be highly visible.
Windows Scheduler – every night it turns on my PC, runs the update and shuts down again.
That’s a fantastic idea. Would you consider describing how you set that up?
Account- and soul-bound does not affect the ability to drop an item into the Mystic Forge, so binding the item to you account or to a character shouldn’t matter.
Although, I can’t say I’ve tested that. Storm sat in my bank until I finished everything else (back then, the skin was the same as Tsunami, and wasn’t very impressive).
I understand there are 40 hero challenges in the jungle, worth 400 points total, correct? So you could take your character into the jungle and earn the elite with all-new content instead of running around Central Tyria.
So with this change there are now 150 extra hero points in the jungle. Meaning that there will be a surplus of 364 hero points when the next elite specializations are added, instead of 214 as there were when HoT launched.
I recommend reducing jungle challenges to 6.25 hero points (call it 6), for 240 hero points total. Getting 10 hero points in Central Tyria shouldn’t be to onerous, especially with the addition of WvW heroics (that’s what, 10 of those things?). With that change, we’re down to a surplus of 204 hero points, which I think is probably a good number.
The next elite spec comes with content that adds 240 more hero points, so the surplus goes down to 194.
Of course, this can’t happen. You’ll revoke earned points for characters that have already spent them on the specialization. People will have to retrain their elite and end up with less than they had before (never mind that if they, like myself, had anywhere near half the thing before, this last change essentially gave it to them).
What’s going to happen instead is that there won’t be any hero points in any content that brings new elite specializations until the surplus is down to a reasonable number. Alternatively, the next ones could be 400 points too, with 240 points in the new content (to maintain that 200 point surplus); but given that Arenanet can’t last even a week in the face of excess saltiness, I can’t say they’ll find it in them to hold to that.
I’m using action camera with my elementalist.
My binds are as follows:
WSAD movement
0-9 weapon & utilities (defaults really)
QEZC attunements
Shift-E elite skill
Wheel up heal
Wheel down first utility
Wheel click second utility
Shift wheel down third utility
Left click weapon 1
Right click dodge
Shift-X target lock
Using ICM to rebind mouse buttons, of course.
How did you find the runestone from Timberline Falls? I couldn’t find it whatsoever, but I was at the grove
It’s right next to the Thistlereed Grove POI, but it’s so large the nameplate is entirely inside the object, so get right up next to it.
There are a few other runestones like that‚ too, so don’t rely on Ctrl to reveal their nameplates.
I don’t think it gives you a physical item, just the collection credit.
I finished this collection on Saturday. After fusing the fragments, I checked my inventory and only had fragments, but I was able to complete the collection by going to the final runestone anyway.
I noticed it was said above, but I want to restate it: the point is not to be cheaper or easier, the point is to sidestep both the pRNG and the anticlimactic “buy from the Trading Post.”
Beyond that, it’s to add to the journey of acquiring the legendary weapon. I’ve completed the first collection for The Legend and I’m half way through Spark, and from those alone I’ve made a story for these legendary weapons that I wouldn’t trade for anything. Why? Because I met other people looking for these things. We puzzled through the hints and found all the bits together. Only thing I had to look up were the locations the hints referenced (turns out my memory of Dredgehaunt Cliffs is pretty poor!)
(kill so many grawl, etc)
You know this is the kind of grinding they worked hard to excise from the genre, right?
I just learned this can happen, this time with [Recipe: Lye], part of the Spark’s crafting.
While having replacement items available is a good stop-gap, I would have expected recipes to be unavailable to learn by characters that didn’t meet the requirements for them. For example, my Elementalist doesn’t have 450 weaponsmithing, and should not have been able to use [Recipe: Lye].
Can't level masteries in Mad King Labyrinth?
in Guild Wars 2: Heart of Thorns
Posted by: Artanis.4963
Labyrinth is not Tyria nor Maguuma, so those masteries won’t be available there.
Mouse buttons are apparently special snowflakes in the game code and can’t be changed
I recommend using a program like Autohotkey to intercept mouse clicks and turn them into a bindable input.
Before I start playing again, that’s what I’ll be doing. I need my scroll wheel bound to my utilities again. I’m also used to right click dodge, but target locking is nice too… I’ll have think about that one.
What should be account bound is waypoint locations.
That is what I mean. Waypoints.
Not the waypoints, the waypoint locations. You’d still have to walk up to them to unlock them, but you’d know beforehand where they are.
If combat mod still works then why doesn’t anyone tell the OP that it does exactly what he wants it to do?
Because players have gotten smacked with the ban hammer for using it.
It wasn’t an overlay, it actually gives an advantage to a player that can use it well and is therefore considered cheating and against the ToS.
Wooden Potatoes uses it in nearly every video, so please cite some actual bans with ICM or the combat mode script as the reason.
Should just be a raven that spits out a laser.
Are there even any flying-types that can learn solarbeam?
This is what happens when you do TCP over carrier pigeons …
The RCF 1149 protocol usually only has a latency measured in a few hours, though…
Hmm… so if RAM has little to do with loading times, how come when I removed 4gb of RAM (from an 8gb RAM laptop) did my loading times treble/quadruple? I don’t mean to sound sceptic or sarcastic, I’m genuinely curious.
Removing half your RAM probably caused more windows pagefile (“virtual memory”) access
Huh. I had forgotten about virtual memory. That feature(?) is almost never necessary these days, and if you do need it something has almost certainly gone wrong. That would increase load times though, and reduce the performance of other parts of the system as non-GW2 files are paged out.
OP, when you get a chance to post your HDD benchmark, could you also post your RAM?
Both of those components are both easy and cheap to upgrade, so hopefully that’s what’s wrong.
I refuse to play any game that takes longer to load than it does to play. Perhaps YOU can load maps in under 5 mins. I am very happy for you if so, but that doesn’t benefit me, AT ALL.
Your problem isn’t the Dailies. Your problem is right here.
Five minute load times are not normal and you should not consider them to be normal. Normal load times are more in the range of one to two minutes.
This is most likely a bottleneck stemming from your HDD. Neither RAM nor CPU will affect this.
Once the game files are in RAM (this is what the loading screen is doing), you’re golden. Indeed, the game seems playable for you, once you exit the loading screen.
Using the CrystalDiskMark benchmarking program, my old disk drive, which loaded maps in 1 to 2 minutes measured sequential read times between 85-95 MB/s, and random read at 500-900 KB/s. My current SSD gets sequential 500MB/s, and random 250MB/s (loads maps from cold in 20-40 seconds).
If you can find the time, run that benchmark program on the disk you’ve installed GW2 on. Unless I’m mistaken, you’ll find very slow read times. If you do, please consider investing in a new disk drive, they really aren’t expensive these days.
