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Im not playing either of them, but i dont want to get punished by playing with them.
Yeah I get what you mean… happened to me already ^^ (like 2 thieves … 0 bunker)
But if Anet does that, they would implicitly admit that those classes are doing really badly and that they are lazy enough to do balances. Atm, they are not admitting that Warrior is in bad spot, as well as for thief.
I believe losing pips isnt a bad thing all the time. I would however remove pip loss for close games(lets say 350 – 500), at least for second and maybe third league. I just dont think that punishing someone for 450 – 500 game is fair, if the game ended that way, both teams proven that they are worthy. To suggestions, i came with special idea of fixing thief(and other weak classes): effectively lower your mmr when playing thief, so although you play weaker class than all others, you are better player than them.
Makes no sense. Just don’t play war or thief if you are struggling? :x
If the score is not 350-500 or >400-500, it means that it wasn’t even close. If the MMR does well it’s job, you are supposed to be close matches everytime.
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they don’t do hot fixes, and yep it sucks
balance patches must be done every month at least… (like in every pvp game…)
yeah 3 months is so long.
And you already got some “reward” system for your efforts… “you don’t lose a pip” or even win one if the MM thought u were going to lose (like easily) but if you made enough efforts (400pts I think, to win a pip, to not lose one, dunno), you are kindly rewarded !
The “you don’t lose a pip” I got when it was a hard game, helped me to pass my tier (4), I had 4 pips, didn’t lose one on a defeat, and then the next game I won so I passed the tier. I must admit, it saved me some time !
You are not going to kitten up the PvP are you? You guys can already have your legendaries in PvE easily. This league may give me some exclusive skins that I wouldn’t want a PvE guy to possess.
I can’t stand PvE … so no thanks, no help for league system.
If you get stuck in a division, not advancing at all, then it is there you belong.
And thats is actualy source of problem. I getting matched with ppl what lose so I lose so I am again matched with ppl who lose and lose again stuck in this bad joke loop.
Maybe I am bad but how can you think I got matched with equal ppl against me? I played 13 lost games in row and 7 or 8 times in row I met different full guild premades against me and matches ended like 20:500.
What’s your division?
I’m actually tier 5 emerald. 53 win – 31 def. (soloQ for most, and duoQ&team for few games). It could have been better if I didn’t have many loses today… but I can see that I can progress.
I haven’t met full premade teams yet that made us lose hard when queued solo… Or not much of I remember.
I don’t know how you guys keep meeting full teams in soloQ :/
In League of legends, it’s the same thing. You can’t progress if you are doing 50%win rate; and you’ll tryhard until you are good enough… (but tryharding for a longtime can make you quit a game though), you can get stuck in elo hell, and it’s hell
For GW2, it’s way too early to do assumptions and ask for changes, it’s not even a week that it’s out… If we couldn’t lose pips or win too much easily, I wouldn’t really stick to the game ! No interest if everybody can be legendary in a month or less…… You are supposed to not be legendary at all if you are not worthy.
Can’t wrap my head around this thread. Revenants, Scrappers, Tempests and Druids(Even bunker Mesmers) are far more effective than a cool-down cannon that is DH. Bruisers are running this meta, not Zerkers. I feel like I have to keep linking this video showing people how to deal with traps so here ya go…
The amount of times he says “again” gave me an headache.
How a DH isn’t a bruiser? It got all the things that could possibly define “bruiser”.
Imo, we’re not talking about 1v1 situations guys, are we?
Seems like most of the people in here are QQing about DHs that wiped them in solo queue or hotjoins. Zerker amulet ^ ? Are you serious?
This is not competitive PvP. In coordinated team based play, DH are severely lacking. They are fun for wiping scrubs that are dumb enough to stack up and eat traps, that’s about it.
Top ESL teams have almost no interest in Dragonhunters. They’re running two revenants.
Dude, this thread is about how most people find the traps. Its call general feedbacks, leave your “revenant is more OP” to the revenant section? Why are you even bringing revenant up in here.
Because he’s a DH player :P
Hey guys, you want to know all the builds I’ve created back in 2012 but never shared?
everyone go to the warrior forum and don’t forget the popcorn
(I see what you did here, drawing more attention to warrior +1)
You know, I’ll take this offer soon™. Regardless of if I win or lose, it will be fun. However, given that I am still new to warrior, I ask that I get a bit of time to practice it a bit more — especially given I’m studying for finals atm.
Is there a time frame on this duel request?
I would also be more than willing to share my build on a limited basis, and see what you think about it / try it with you almighty glory, being that you’re the best NA warrior
I would also argue that Warrior vs Warrior seems a bit odd, because, warrior viability isnt based on warrior vs warrior but rather who you can beat in the meta.
Anyway, ill be around most the evening till if im off work
Can you share it with me? (send by pm, I’ll respond you in pm if needed and won’t disclose it)
I haven’t seen the post from where your statement was taken. So you are in NA :/
Agree that Warrior vs Warrior is odd. Maybe War vs War + another duel War vs [Meta class] ?
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Better idea: Keep track of solo-queue MMR & League points separately. (when you queue solo, it uses your solo MMR and League points.)
You can view the Solo Ladder separately from Team Ladder.
You’ll still fight premades, and you’ll still lose – but every other solo player faces the same problem. So even though you’re still getting beaten by premades, you can filter the ladder by solo-Points and comfort yourself that you’re #1 on the solo ladder
This gives you a Solo Ladder to compete on, but it doesn’t split the player pool like a separate solo queue would.
I don’t want to be put with “bad players” if they’ve been tanking their MMR (the case now) or if they’ve got luck and past a tier or something (get boosted by 4 strong teammates etc)… but still sucking. Since the leagues (or 1 or 2 weeks, fallout 4
), I haven’t been playing GW2 much… and I feel like I’m late from everyone… :/ don’t want to be penalized for it.
Today I’ve got really bad MM cases… from 2 thieves to any kind of trolls. (6 win-7 def)
My historic for ranked games : 16-5 / 19-7 / 23-9 / 32-16 / 37-23 … it’s really bad, I’ve got really poor MM ’s today -_- slowing really quickly my progressions, the higher I get the worst are the players… what is this?
I’d love the separate 5 man Q’s and Solo/duoQ’s …this way I can track my personal “achievement” and get it separated from my 5man performances (specially would help me if I happen to train with new or bad teammates and they want to do rankeds, cuz you know… it’s quiet serious! )
Remember if you nerf everything, the PVE crowd could create a rebellion after the HOT difficulty increase (Raids and in general the new maps).
Balancing is an hard job in a game like this with multiple modes.
And other thing, Celestial is not the only problem when there are marauder boyz who can deal a huge amaunt of damage and be tanky, really tanky at the same time.
Or, and this is going to sound completely crazy, ANet could finally split up skills in PvP and PvE versions again if necessary like they did in GW1 because this would be the best solution by far.
It’s not crazy at all… It’s a completely kittening common sense.
It’s already a completely different game mode…
I know it isn’t, but Anet thinks it it. Iirc their reasoning was “it would confuse people”? It’s dumb as kitten.
Hahaha xD
I totally think that was their reasoning… everything is possible with them
Wait… I got an another idea… “it was confusing themselves!”, what you think? They want everything so simple.. :s
You know that the kitten has gone real when The Korean Gamer, Top Warrior NA requests a duel from you :P
Anyway, I’ll humiliate him with my Rev and shut his mouth… He just doesn’t know that he’s been carried all the time
http://imgur.com/8ARmcrS
http://imgur.com/hcnTDa8
http://imgur.com/6Zki6AS
Can I say that Rev is OP and been carrying Warriors?
Post the results @online.1278 after your duel 
No… make a video!
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How to avoid instadeath from traps —-——> stun break, dodge
Stunbreak, dodge => get KD again by invisible traps
A DH alone isn’t a problem at all, they can be annoying. But give him a chrono or tempest elem, and see they winning the TF’s or giving you real hardtimes.
What I hate the most is => getting wombo-combo-d by a chrono ult+DH’s invisible traps… + the daze every 0.1s. Yeah
On my Rev current build, I don’t have any stab.. so I would really be glad if I could see the “Dragon’s Maw” limit zones… and if it would be little bigger so it let’s little counter play and allows me to dodge inside the cercle/barrier.
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Remember if you nerf everything, the PVE crowd could create a rebellion after the HOT difficulty increase (Raids and in general the new maps).
Balancing is an hard job in a game like this with multiple modes.
And other thing, Celestial is not the only problem when there are marauder boyz who can deal a huge amaunt of damage and be tanky, really tanky at the same time.
Or, and this is going to sound completely crazy, ANet could finally split up skills in PvP and PvE versions again if necessary like they did in GW1 because this would be the best solution by far.
It’s not crazy at all… It’s a completely kittening common sense.
It’s already a completely different game mode…
The 8k Eviscerate spamming I was getting earlier today nullifies any suggestion of buffing Warrior.
You want to talk about the AA of the Rev? 2 hits = 4-7 / 8k dmg.
Just the 3 on sword => 12-17k dmg. (air&fire sigils + enchanted daggers).
And your lack of skill against a warrior won’t make him suddenly OP … Eviscerate is one of the most easily dodged skill in the game…
Go make a Warrior and come back here. Or just duel me, I’ll ridicule you with my Rev
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Please dont, Thieves and their stealth abuse disguising as skill play has had it’s golden age, I’m glad we are pass that.
Thief has never been a counter to any class in the META. Thief was always able to be killed by every class. c_c
Don’t lie… they are still good 1v1-ers. Now their problem is … in teamfights, they don’t have sustain & dmg/&utility to be useful, it’s always been like this tbh imo. The in-and-out they could done easily before are now countered by huge massive AoE CC’s … And most classes can manage to stick on them, if focused their HP bar goes 100-down-0 very quickly.
Need buff but carefully :x
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Remember if you nerf everything, the PVE crowd could create a rebellion after the HOT difficulty increase (Raids and in general the new maps).
Balancing is an hard job in a game like this with multiple modes.
And other thing, Celestial is not the only problem when there are marauder boyz who can deal a huge amaunt of damage and be tanky, really tanky at the same time.
That’s why you should balance for sPvP ! Like dmg reduction by a certain percent. Or little different modification on the skill.
Thing that existed in GW1, and that existed for some skills in GW2 (thinking of Heartseeker on thief).
…
,,,
I mean just because you share the same skins in PvP&PvE. It doesn’t have to be PvPvE / fusionned completely.
They are completely different game modes first of all. And it would totally make sense if they balance the game differently….
That’s just kittening common sense ? No?
He wants to remove Warriors&Thieves from sPvP
To be almost 30% better than either amulet? Ye. I’d say AT LEAST a 35 point drop on each stat. That’s stupid. Did you read me post?
It can be stronger as a generalist, but it shouldn’t outmatch specialist.
focused stats are overall better than stats that are all over the place, so it’s totally okay to give cele higher stats overall.
Removing cele would for example basically remove ele from pvp… A small drop is a possibility, but there are much worse AMU’s and imbalances atm than cele.
which ones? why are you afraid to tell?
+1 removing cele or nerfing it too much would mean the end for Elem… Elem’s way too much squishy in Berserk or Marauder, and not enough condi applications (the way elem’s created, suggests a “neutral” gameplay with cele, imo)
But you can’t refute that Cele is little too much strong :x maybe buff some other spec amulets?
Did you win the game?
Buy kitten asap, it might change your life in games like GW2, BF4 etc
If ANET sees participation go down, they can’t sit there and pretend like everything is fine and dandy.
They might see that as a challenge /kappa
Knowing how stubborn Anet is… that’s quiet possible x)
Doesn’t matter, its a wash. If the class is the problem, it would do poorly in all pvp settings because if all players in unranked suck, the weakest classes will still do the worst. You follow? Cute comment though.
Because we’re doing unrankeds where all players suck? Yeah totally !
Play Rev, you’ll see the difference. Nowadays, I’d prefer to have a bunker warrior with hammer than a glass canon one if I must have a warrior in my team. Let the revenant do the damage
I do quite well on my Warrior. Even made some people complain about it in matches after laying down close to 50k damage in 3 or 4 seconds and killing 3 of their team on a capture point. If you time your attacks right, don’t waste your CD and keep your positioning in mind at all times I find the Warrior to be quite a good class. then again I don’t play ranked because it seems to be full of doooooches.
Yeah thank you! Because we were all wasting our CD’s like noobs, right?!
I had a game…. lost 500-~420, won a pip… without being highest score. Had another game, lost 500-~420 too, lost a pip like it’s intended to.
And Helseth one is really hilarious xD
I don’t get this system.
That screenshot is totally irrelevant
Next Step: Gw3.
Fully PvE*
meh, I don’t want to play warrior :P
Oh hi Chaith. I just thought I would put up a screen shot. I am Odoreye. My points were good enough to be second on their team. This is fairly discouraging over all if personal score has nothing to do with pips as your individual skill and impact in a match still won’t help you progress.
104-500, explains all
Yeah the over all match was not great. The point I was trying to make was that the game measures players performance through personal score. You can’t help who your team mates are sometimes but you can control your own performance in a match, more or less. If pips are only based on how your team performs, then there’s really not much point in trying. You’ll lose the pip either way.
And losing pips for a win? That’s just weird.
Also I appreciate everyone’s responses so far, but I’d really like to hear a dev weigh in on the topic. I have often observed a disconnect between expectations and perceptions of the community vs what the devs feel like they’ve communicated. I don’t think at any point we’ve had a dev sit down and give us the absolute black and white explanation of how pips work.
Asking for a dev?! What have you smoked to ask such a thing here?!
And FYI, personal score doesn’t really say how much you’ve helped the team. Personal score isn’t a pure indication for someone’s skill or his usefulness. It’s always been like this in GW2. Thus, it wouldn’t make sense to give a pip for the highest scored player of the defeated team! If it’s loss prevented you can be happy, but even that I don’t find it normal and totally unfair to the others.
I don’t have the time to fully explain why it isn’t a real indication but another time, or someone will do it.
But just think, would you like to see behaviors like 3 people standing on a point to cap, in order to have the highest personal score possible? I was doing this, 3y ago in hotjoins… which weren’t ranked games and it’s not beneficial for the team, don’t you think?
I understand how personal score doesn’t always equal an objectively good performance. It is however the only way the game actually grades performance outside of win or loss. Again whether it’s a good system or not, it’s the only system. To be fair also if you look at the spread of personal score there is a natural break. The Mesmer and I had personal scores that roughly matched the out put of the opposing team. After that there is a significant drop in personal score that would indicate the other three team mates had a harder time competing in the match.
If your league ranking progress is personal, why is it crazy to think the game would have some way of recognizing and rewarding personal skill/contributions?
Also I don’t know what the threshold for team score has to be. I’ve had losses of 500-430 and still lost pips.
I give you that’s the only system. But it’s a bad one and was never indicative. As solo/duoQ, there’s enough people wanting to roam etc (it’s kind of normal if you launch a game alone), I don’t want the point keepers to be punished for holding a point.
It would be totally stupid to give a pip to the highest scored ones. But loss prevented, I could understand, to take away frustration. And even like this… it should be for the entire team.
I totally understand the frustration you got with teammates doing badly (I’m the first one who gets angry with bad teammates). But with loss prevented, you should be happy. It’s very selfish from you and the “take a pip because you scored well but your team lost” thing is really encouraging selfish behaviors and not sane for the game’s health. Specially in a ranked mode, I wouldn’t want that.
So you do get a point from a loss because of your high personal score?! WTF?
This game is really going into a… direction.
No, no, the team score (104-500) needs to be more like (300-500) for you to gain points from a loss. He, he. Good luck doing that against Ajured, though. I am going to bribe them with gold if that ever happens ;-)
Does the entire team get points? Or only the highest score one?
You didn’t understand my point. This is really stupid system. This shouldn’t exist in a supposed competitive mode (ranked). I could understand “loss prevented” for some cases… but this?! it’s pointless.
So you do get a point from a loss because of your high personal score?! WTF?
This game is really going into a… direction.
I can’t speak for WvW but for sPvP the answer is yes and no.
There are no gearing requirements for sPvP. Most of the game’s classes utilize a smaller number of skills than games like WoW, Rift, DAoC, etc. Between Metabattle and YouTube, information is easy to locate to learn about what builds you should play, what their combos are, what their role is, etc. These combine to make it relatively easier for a newer player to learn the bare necessities right away if they’re willing to.
However, despite all of GW2’s accessibility and simplicity, it also has a high skill cap for an MMO, requires more teamwork than individual heroics, and also has a small player-base. This may lead to new players continually being matched with experienced players who will be openly frustrated with their naivety. This can potentially make for a very corrosive experience for beginners.
In the end, I think it comes down to how studious you want to be about the game and how well you’re able to ignore the criticism of our most entitled and elitist. If you can laugh off the flak and view the moments where you’re drastically outplayed by much more experienced players as a learning experience, this game will be friendly. If not, it’s going to be very frustrating.
+1 nice sum
Oh hi Chaith. I just thought I would put up a screen shot. I am Odoreye. My points were good enough to be second on their team. This is fairly discouraging over all if personal score has nothing to do with pips as your individual skill and impact in a match still won’t help you progress.
104-500, explains all
Yeah the over all match was not great. The point I was trying to make was that the game measures players performance through personal score. You can’t help who your team mates are sometimes but you can control your own performance in a match, more or less. If pips are only based on how your team performs, then there’s really not much point in trying. You’ll lose the pip either way.
And losing pips for a win? That’s just weird.
Also I appreciate everyone’s responses so far, but I’d really like to hear a dev weigh in on the topic. I have often observed a disconnect between expectations and perceptions of the community vs what the devs feel like they’ve communicated. I don’t think at any point we’ve had a dev sit down and give us the absolute black and white explanation of how pips work.
Asking for a dev?! What have you smoked to ask such a thing here?!
And FYI, personal score doesn’t really say how much you’ve helped the team. Personal score isn’t a pure indication for someone’s skill or his usefulness. It’s always been like this in GW2. Thus, it wouldn’t make sense to give a pip for the highest scored player of the defeated team! If it’s loss prevented you can be happy, but even that I don’t find it normal and totally unfair to the others.
I don’t have the time to fully explain why it isn’t a real indication but another time, or someone will do it.
But just think, would you like to see behaviors like 3 people standing on a point to cap, in order to have the highest personal score possible? I was doing this, 3y ago in hotjoins… which weren’t ranked games and it’s not beneficial for the team, don’t you think?
“But the real question is, has anyone really been far even as decided to use even go want to do look more like?”
Could you say this in another way? What did you mean?
They don’t think it be like it is, but it do.
Can you help us understand what he’s saying?
Tbh, I don’t get. My english is bad though…
It matches you against a team with a similar MMR, meaning if your team is bad there are also bad players on the enemies team. Which you could then easily 2v1 and carry the entire game.
Your goal is to pressure the enemy team, if it takes 2 or 3 people to kill you then that leaves the other “bad” players opportunities to cap far point for you. Such as going after far point, I would never stay there to complete the cap; decap it and move back to mid as that puts pressure on mid and they get 0 points until they send someone back for 20 seconds to recap it.
You are taking an idealistic situation here to demonstrate your statements are 100% applicable. There’s so many situations that can occur.
And the situation you stated itself is very unlikely : The bad player who goes cap far might be possible if it’s not defended and there’s a chance that he doesn’t even go there but come mid an help the chain suicide from our team? Let’s say, he goes and caps far, what happens next? after I die, let’s say it’s gonna be 4v5 for a moment? You cannot predict the enemy team’s moves. Smart enemies will most likely keep the advantages they already got.
I wouldn’t consider a player bad if he profits from a situation : knowing mid is suicide (it requires communication though, sometimes), he goes decap/cap far while it’s not defended.
But I’ll consider a player bad for a situation like this :
it was a pretty close game (not really in fact, we were always winning the teamfights at mid) but our necro keeps going suicidal at far when it’s defended etc, we lost complete synchronization overtime, it became really hard, we couldn’t hardly take mid back.
So the scores become like 460-410, they didn’t cap mid completely, I go for far knowing it’s our last chance if they keep mid uncapped for a enough time. I cap far and rush at mid as my team’s dead in order to prevent them from capping, and I succeed! I keep the point uncapped for a certain time against 3 guys. When I died, they started to cap and I saw our DH … just standing there afraid to die, watching them cap the point, if he came on the point and prevented them from capping … we’d have won. I expected my teammates to go defend the far point too as they respawn.. but it didn’t happen eventhough they were in total ability to do that.
You gotta admit sometimes you just simply cannot win even if you give the best of you. Sometimes bad players are make you lose by taking wrong decisions, it doesn’t mean it has to be one player’s fault; often most of the team played bad when they lose (as if they’d have cooperated badly with each other).
Anyway, you just cannot simply deny the butterfly effect and say that one’s play doesn’t affect the others, or say that the one’s plays would completely negate the effects that another causes.
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Saying that you can totally carry if you are a good player is really really false. It’s like you still didn’t understand how a 5v5 works.
I’m not saying you have to flame/blame, insult him for being bad. But not to recognize that bad players do have an impact on the outcome of the game… is really idiotic.
Unless you are a god and win the fights at 1v4 or 1v5, then I’ll shut my mouth about you.
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The biggest problem is that the bad players think they are decent and blame their teammates for losing instead of accepting the fact that they’re just not good themselves.
So unfortunately, you may get a lot of trash talk until you reach the PvP bracket to were people are actually decent.
But sometimes, you do lose really because of bad players… If you can’t see their errors and think that if someone’s yelling, he must be a noob… that’s some good stubborn attitude!
When you see a Mesmer who’s just doing AA with his GS while there’s 2 enemies I’ve downed… and you see him keep AA-ing while I get downed by them and slowly stomped… and he’s still behind you or next to you, still doin AA… I’m sorry but I’m not gonna tell myself that I’m bad and the mesmer was a decent player, and that it was my fault to not be able to 1v3/4…
Blaming as loss on someone else is not acknowledging you need to improve. I have solo’d my way to the top many times and the truth is if you were decent at PvP you can carry your team, even the bad players until your MMR stabilizes.
I have tested this on a fresh f2p account, started from nothing and within 2 hours I was back at the same MMR my main account was.
Which is?
I do carry and win most of the games when I play with my mate, and if we lose it’s often against full premades. But it does happen that bad players can impact really negatively some games, and sometimes the cause of why you didn’t win.
Your point is totally irrelevant. It’s not a FPS game, you can’t possibly carry a whole team if some of your teammates are really bad. It’s possible though if the enemy team have also really bad players. And when players are likely equally skilled, one player being bad really can hurt.
In 2h, without HoT, you got your pro MMR back? Try not to bs me. In 2h, you did what 8 games? How’s that relevant?
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The biggest problem is that the bad players think they are decent and blame their teammates for losing instead of accepting the fact that they’re just not good themselves.
So unfortunately, you may get a lot of trash talk until you reach the PvP bracket to were people are actually decent.
But sometimes, you do lose really because of bad players… If you can’t see their errors and think that if someone’s yelling, he must be a noob… that’s some good stubborn attitude!
When you see a Mesmer who’s just doing AA with his GS while there’s 2 enemies I’ve downed… and you see him keep AA-ing while I get downed by them and slowly stomped… and he’s still behind you or next to you, still doin AA… I’m sorry but I’m not gonna tell myself that I’m bad and the mesmer was a decent player, and that it was my fault to not be able to 1v3/4…
That would be a really stupid concept. That’d mean that Anet don’t play their game…
It’d encourage more nobrain gameplays …
So if I understand this right? It’s totally wrong for a high teir player to lose pips vs full premades but it’s ok for the casual solo people?
The MMR isn’t reset when doing rankeds. So as he’s a high tier player, he gets too long Q time, slowing his progression, increasing the effort he has to make to climb in the league while a low MMR player has slow Q-ing time and with a 50% win rate the low MMR player will climb anyway; so in the result he could be stuck in the elo hell (if it was LoL, and it’s like facing full team while you solo/duoQ…). And it’s frustrating because he doesn’t belong in this elo as he’s got a lot of win strike (21-4) and his winrate is so high that he should have climbed and skipped divisions/tiers so he can go easily where he’d normally belong.
But in this league system of GW2, there’s no skip, and you don’t win more points if you win a lot in a row. => they kittened up => disappointment for everyone.
2. Once your MMR drops way way down from getting farmed, as a soloQer, you face another risk. This time, it’s getting teamed up with a 3man+ queue of bads… real bads… as in “I belong to a pve guild but wanna check out this cool new feature called leagues and I love skins” kinda bads.
Those are the absolute very worst. I’d honestly rather be teamed up with all pugs and go against a premade THAN be teamed up in a pve guild team and go against pvp pugs.
^ This
Let’s stop the game ! :/ I feel like Anet doesn’t deserve the little PvP community they have…
I saw really little changes since 3 years… Just the HoT, for which we must pay, gave something little new for the PvP, and yet it’s not worth the 45€.
I find myself in a situation like in this video. I love to play with a friend with whom I win most of the games, but we both don’t want to invest into creating a team or finding one and I now I have more free time than him… So I’d like to play to have fun but competitive enough. And this league system doesn’t look promising enough atm…
Are you crazy? We’re already dying fast enough
Well, imo, one of the reasons, if not the main, Warrior is in a bad spot is that Revenant directly compete with him. Thus direct comparisons are completely justified. And if it’s seen by someone as hatred toward Revenant, I’d say it’s very childish to think that.
Revenant wears heavy armor and has the most recently “tools” if I may say and makes Warrior look really ridiculous. Both are, in a RP way, bruisers with great burst ability.
Revenant can equip less weapons but benefits from Legend swaps and offers more counter-play options. The weapon skills are way too optimized and make us wonder finally why we’d need more weapon access on Warrior?
Warrior can equip way more weapons and got free-access to a lot of utilities, but only 4 or 5 of them are usually taken and became necessity to Warrior’s efficiency (&/survival). The weapon skills are from another age. It’s really outdated… Just the sword-3 on Revenant makes the Warrior’s greatsword-2+3 rook ridiculous..
I think a lot of re-work is needed on Warrior at this point (PvE sorry, but you might benefit from it), giving him right tools. Rework on traits, weapon skills, utilities (healing included) would be really nice and make the class look like a new one.
You can adopt Riot’s policy, as I see you doing it, and you can take a lesson from them and re-work your old / dead classes. We’re allowing you to do it, we’re asking for it…
Anyway, as I’ve seen the Anet on GW2, I’ve lost hope and I’m sure they are just going to do nothing, hoping for miracles, keeping the 0 communication policy.
It makes me sad to see so much “re-work” threads from users, they are giving really good ideas and 100% of them are wasted.
Now concerning your suggestions :
-Mace :
I kind of think is the most well conceived weapon, from a PoV of dev’s making effort into it, not saying they are lazy. I find the damage of the AA’s really good for a control weapon, I’ve found myself surprised by it’s damage, good times…
But berserker’s F1 kind of killed it… the how berserker works… it uses adrenaline and it replace your F1 …. I mean, why would I pick a mace now if I’m playing berserker control oriented burst build. You can’t switch on/off the berserker mode at, meaning it’s unavailability of the normal F1 for 15s, and you can’t use normal F1 and berserker mode… it’s so kittening paradoxical.
And they added a berserker F1 that’s condi oriented… and it doesn’t make more sens, as the weapon itself has no condi oriented skills …. I don’t know what they were thinking. But so yeah, it would add little sens to it they added confusion somewhere (AA like you suggested) even if I don’t like the idea of it going full condi.
I’d also suggest to add little more range to the 3 (or add a leap? but it’d be real op but interesting), and make faster the counterblow (2). The off-hand ones are good, imo, but maybe add a reflect projectile effect on the 5 and lower the CD of 4?
-Axe:
Yeah the AA need some love if the 2 and 3 have to be this kittenty… maybe add vulnerability? so this way they can rework the 2… that’s really laughable now.
The 3 has no more reason to exist… as we can’t root/immo with leg specialist (tactics) in a Power/berserk build, and it’s really outdated. Complete rework is need… my suggestion is that either you make it a pull with cripple, or a leap with root/immo (as description: You throw your axe nailing down the foe if hit and do ferocious jump toward him)
The off-hand 4 and 5… are still complete jokes. 5 works better on thief…
My suggestions are : make the off-hand axe a chained one → 4) you throw your chained axe and pull your enemy toward you. 5) Either add projectile destruction as on the thief one, or as it’s a chained axe, you gain massive range? Or both…
-Shield:
4) is fine imo but it needs to work better at close distance -_- it’s badly scripted. when <130 range, I don’t need my char to do a levitation on himself, write on a sign “Attention, I’m doing to stun you, hihi hihi, you better dodge!” and show it to my target… It works better at >130 though…..
5) The mobility is appreciated, either for offensive and defensive options BUT disputable because of the conquest mode. And I must admit that Revenant one is really superior to Warrior shield, the healing changes a lot. Maybe something like : removes all current conditions (= resistance buff though, which would still last little longer after shield stance is off) and give it a breakstun? This would really favor the mobility side of our shield stance.
-Hammer :
Revenant hammer, I couldn’t believe when I discovered it was a ranged weapon… xD and I’m not ok with it, that’s why I don’t play it but, who cares…
The engi hammer made warrior one ridiculous too, imo.
I have no really no idea what to change on hammer… it’s always been my fav weapon but since I came back (at HoT launch) I didn’t play it much… No opinion. It should still be good, specially the F1!
Anyway there’s so many ideas… and as Anet is stubborn, they won’t consider them. And as they don’t communicate, we shouldn’t support their game ._.
If you guys thought they were going to buff warriors in the middle of the pro season, you’re wrong. Sorry. The fact that there is absolutely nothing for warriors this patch (12/1/15) means that they are most likely overhauling and reworking the warrior so just be patient.
Have you anything that will prove what you are saying? Because, all we want to hear is some “we’re working on it” or “we’re not, we think it’s working as intented” or some “incoming changes on warrior” … I don’t know.. maybe some communication?
It’s really sad to constate after 3y, there’s like 3% changes to the Warrior maybe? I’m talking as a main warrior who’s done a big pause. It was even worse for me, they killed my pref build with leg specialist, now I’m forced to play shout/condi for it… Anyway Warrior hasn’t changed in 3 year. Still healing signet, still same utilities etc.
0 weapon skills changed. No real elite spec (look at this F2… it isn’t even one, it just mutates your F1 into a inferior one).
You gonna say, hey Warrior isn’t the meta for a long time, give the other classes one chance to be meta etc… I’ll answer you that I don’t give a kitten, I haven’t played for a long time, how does it affect me your previous gaming exp? How is it even an argument? … How is it a solution lol?
They created a new heavy armor class and buffed really hard the other one with heavy buffs… all of those giving new gameplays. Guardian even got a PULL …. seriously? How’s that Warrior isn’t permitted to get one?
How’s that the just the revenant herald healing skill is an … huge improved and mixed version of Healing Signet+Defiant Stance?
Wow, it’s almost like they straight up lied.
Indeed. It’s really hard to believe this is the same ArenaNet that brought us GW1. Total baldfaced lies, and then they just ignore the feedback until it dies down again.
They’ve joined the dark side
They were sooo drunk when they made Infuse Light that they still can’t remember to update this total joke “Defiance Stance” !
Why does it still have a casting time? They want the warrior to be really well kittened when they get kittened
I’m stuck and now I can’t log into the launcher.
So a 20K ranged attack is possible, like the OP said. Do you think all the people who have laid on the hate and derided the OP will apologize?
It’s possible but it’s not broken. As you can see.. to land it requires the eight planets to be aligned.
Of course it’s broken. Of course you can (even rather easily) beat a warrior 1v1 even with Gunflame, because it’s easy to dodge.
That doesn’t change the fact that there shouldn’t be an attack that can instantly oneshot basically every build in the game from 1200 range. Getting one-shot out of the blue in a team fight, while you have 40% damage reduction from enhanced protection and about 2600 armor and 18k Health isn’t balanced no matter how underpowered Warriors are.
I can guarantee you didnt have protection. And you probably had vuln stacked on you. And he had max might stacks from external sources. Wouldnt be possible on a celestial ele otherwise.
The screenshot clearly shows me starting Air Overload, which gives 40% protection. Stop trying to argue. I have facts backing me up you’re just spewing hot air.
It doesn’t show you starting air overload. It just shows your air overload doing damage 4 logs back. That doesn’t mean anything. You could’ve completed air overload and it would still show in combat log.
If you’re so confident that you’re right, why not we bet on this? If you can link a video that shows you reproducing those numbers on an ele with protection boon clearly on, and running celestial, I’ll drop 50g for you. If you can’t, 50g from you goes into my pocket. How about it?
If you can’t reproduce it, that just means one thing. You were lying about having protection, as simple as that.
Either that, or you weren’t celestial.
Yeah that’s not how proof works. I don’t have to proof anything, I posted the screenshot showing clear evidence.
Actually the burden of proof is on the one who makes the claim.
Nobody’s under any obligation to disprove a claim just because someone made it. The screenshot of the damage is the object under scrutiny. It can’t be used as evidence as that the damage occurred isnt in question. Rather what’s in question is the circumstances behind how it occurred.
I don’t care one way or the other, but let’s just be clear on how the burden of proof works. :P
If a screenshot isn’t proof enough than none of this forum makes any sense and we might as well close it down because apparently there is no rational discussion here.
A screenshot may be sufficient proof for other cases but it definitely isnt for yours. Like i said, you screenshot doesnt even show that 1. You had protection 2. That you were still channeling overload which meant that you had protection 3. Whether there were unique circumstances leading to the damage
It IS proof. Case closed. All you haters can hate all you want, Anet will nerf this.
Lol, sticking your fingers in your ears and ignoring all the facts doesn’t automatically make it true, it makes you delusional.
Oh, hang on, can I play?
You can clearly see I can do over 300,000 damage. This is an obvious problem that needs to be nerfed.
MAN! WTF IS THAT?! WE NEED NERF! ANET PLEASE NERF TRUE SHOT, IT’S PROVEN SOOO OP! 300k DAMAGE! COME ON
