Or “allot” or terrible grammer/punctuation or literally the exact same writing style, tone and points made (or not made) or the silly accusation/conspiracy theory that the rest of the playerbase is hateful and out to get him…LMAO. All of this while saying, “while this player only…”. hehehe. Yeah, we’re all hateful and you’ve totally proven your point with such a shining example of honesty and genuine respect. At 3k AP, it’s too bad you can’t, at least, get the ‘legs’ first, that way you could have something to stand on.
As opposed to the truly stellar grammar, punctuation, and spelling in your post?
I am torn. Gating unique skins behind challenging content in order to provide a sense of prestige appeals to me. Gating skins behind tasks such as killing ambient creatures and the like guarantees that they have no prestige (to me) and are valuable solely for their aesthetics. At this stage of the game I am inclined to side with those who have farmed the AP and don’t want others to be able to bypass that effort by swiping a credit card. I would rather have seen the skins not gated behind AP, as AP are currently implemented, in the first place though.
Someone upthread said “black norn aren’t possible” which is ridiculous because ANet wouldn’t have given us the option to make them dark skinned if that were legitimately the case.
Perhaps I am thinking of a different post but the individual I saw make a reference to what was not possible wasnt commenting on black norn but rather the possibility of a character having both human and norn ancestry. The two races cannot interbreed.
You just responded to a post over a year old.
D’oh !
My issue is that ‘extra cool’ should be so for EVERY player. Every player would be happy with that info, or about guildhalls, or about how they will handle difficult content in HoT, or any number of other things that have not been announced and will impact EVERY player.
Not possible.
I for example, don’t really care about the very things that you describe as being what you (or your fictional every player) were interested in. The information that was released was of far more interest to me than any of the things you mention.
You’re assuming you’re the only one that matters.
You are assuming that I am assuming that I am the only one that matters.
You are wrong.
The OP said, “every player.” I merely pointed out that having the release target what every player wants is not possible since players can (and do) have conflicting interests.
Someone upthread said “black norn aren’t possible” which is ridiculous because ANet wouldn’t have given us the option to make them dark skinned if that were legitimately the case.
Perhaps I am thinking of a different post but the individual I saw make a reference to what was not possible wasnt commenting on black norn but rather the possibility of a character having both human and norn ancestry. The two races cannot interbreed.
My issue is that ‘extra cool’ should be so for EVERY player. Every player would be happy with that info, or about guildhalls, or about how they will handle difficult content in HoT, or any number of other things that have not been announced and will impact EVERY player.
Not possible.
I for example, don’t really care about the very things that you describe as being what you (or your fictional every player) were interested in. The information that was released was of far more interest to me than any of the things you mention.
So let me see if I’ve understood you correctly. You first box yourself into this hole that leaves you with only a handful of choices, then you complain that you don’t have enough choices. Is that correct?
So let me see if I’ve understood you correctly. Your argument is that I shouldn’t have choices that I actually enjoy doing?
I thought this was a game, made for entertainment. Silly me.
You have choices. You just refuse to do them. That’s not ANET’s fault. It’s yours; especially after you narrowed down the available choices yourself.
Except that was the point of the dailies since day one. It might have lost that spirit somewhere along the way but the idea was that ANET doesn’t want you going out of your way to do things to get the daily rewards. The rewards were something you were supposed to get as part of your normal course of play. So if you got them “by accident”, that was ANET’s intention.
Reminding you of your own words, here.
Try actually reading my post this time before quoting it. I said “normal course of play”. You selectively trying to do/avoid things is not normal course of play.
Actually you said, “your normal course of play.” You also said that Anet didnt want people going out of their way to do dailies. If the normal course of someone’s play involved open world content then anything else would be out of their way.
The LA poll and the WvW bits both seemed cool to me. Combined, I think they make a great week for info updates.
First time I played the battle of Claw Island. I thought that it was the most like GW1 content I had encountered so far and thought it was a sign of more to come. Still one of my favorite bits of content in the game.
Lets see you can do:
1)sPvP
2)WvW
3)Dungeons
4)Fractals
5)World bosses
6)Collections
7)AP Hunting
8)Mini games, jumping puzzles etc
9)Gearing/Legendaries
10)World completion
11)Guild MissionsTake your pick. All the above is content available to you right now. Anet isn’t obligated to provide anything else. Especially since we know a huge content dump is coming….
Who said anything about obligation?
Cheap booze, unfiltered cigarettes, and women who smell of both.
If only we had a list of words that got turned into kitten by the kittinizer. It would be so helpful right now!
We do. They are:
Kitten
kitten
kitten
kitten
kitten
kitten
kitten
kitten
and kitten.
Im sure I missed a few but this list should help.
Nothing works quite as well as telling them directly.
Often.
Dont forget to use numbers in place of letters whenever possible. Single letters such as, “u,” and, “y,” in place of you and why are a must.
JCan you imagine you and your soulmate, surrounded by 100 of your guildies cheering you on as you tie the knot?
This option already exists.
It would be nice to have a visual upon which to base a name choice, but it wasnt a big deal to me. I just voted for whatever flowed best to me.
Or, it’s a holiday weekend and they plan to go on holiday too? It’s a wild idea, I know.
Honest question here, what holiday ?
It’s Memorial Day Weekend in the US, Monday is a federal holiday. Most private companies don’t have the Monday off (in fact, retailers go into overdrive with sales) but loads of people traditionally do cookouts over the weekend.
For those worried there is no reveal this week, calm down! There is just no specialization reveal. The only “break” they’re taking is from specs. We’re not getting an information shutdown this week.
Here, in https://www.youtube.com/watch?v=KIFkYdG7yoM at 52:40 to 53:15 or so, Rubi says they’re taking a break from spec reveals because they have something else special to reveal and it will need a whole show.
Memorial day is next monday (25th) and the associated weekend is next weekend.
Considering today is Tuesday the 19th, the earliest Monday and Weekend we can have is next Monday and next Weekend. So I’m missing your point.
The person I originally quoted said that we were currently in a holiday weekend. The responder suggested that the holiday in question was Memorial day. I pointed out that such was not the case because the Memorial holiday weekend doesnt occur until next weekend. I really am curious as to which holiday was being referred. Holiday histories are of particular interest to me. I also find interesting how often local holidays are assumed to be celebrated on a wider scale than is actually the case.
You misunderstood. Everyone involved was always talking about this coming weekend since the videos are on Friday.
You are absolutely correct. My apologies for mistakenly thinking it was a reference to this Tusday’s patch.
I won’t go too much in detail, as that would take to long. However I think that anyone who has played GW can agree that the rewards for “playing the game” were better than they are in GW2.
I cannot disagree more strongly. In GW1, rares were even more rare than they are now: three of us could do three vanquishes and end up with three rares between us and, even during double-chance-of-named-weapon weekends, we still wouldn’t see any ‘greens’.
In order to use ‘trophies’ to get weapons, you’d have to scour the wiki to figure out which items could be traded for the weapons you wanted with the stats you wanted, too. Sometimes the drop rate was good, but often it was terrible and so required repeating the same farm over and over and over again.
Worse, if you did get a ‘great’ drop, often you couldn’t use the reward (since it didn’t fit your character or build). To get value for it, you’d have to sit in a trading town for potentially hours, instead of being able to play.
Frankly, if I had played GW1 for the ‘rewards’, I would have stopped after the first month.
Rares were BiS gear in GW1. Ascended is BiS in GW2. Rares in GW2 are two steps down from BiS. So, to compare GW1 rare drop rates to GW2’s equivalent you would need to use ascended. I doubt very much that three players playing for approximately three hours (assuming an hour per vanquish) would get three ascended between them. I know that I have had a total of two ascended drops in over two years of play (neither of which was of any use to my characters).
Now if you are going to compare GW2 rares to their GW1 counterpart (again two steps down from BiS) you need to use GW1 blue gear, which was very common.
Or, it’s a holiday weekend and they plan to go on holiday too? It’s a wild idea, I know.
Honest question here, what holiday ?
It’s Memorial Day Weekend in the US, Monday is a federal holiday. Most private companies don’t have the Monday off (in fact, retailers go into overdrive with sales) but loads of people traditionally do cookouts over the weekend.
For those worried there is no reveal this week, calm down! There is just no specialization reveal. The only “break” they’re taking is from specs. We’re not getting an information shutdown this week.
Here, in https://www.youtube.com/watch?v=KIFkYdG7yoM at 52:40 to 53:15 or so, Rubi says they’re taking a break from spec reveals because they have something else special to reveal and it will need a whole show.
Memorial day is next monday (25th) and the associated weekend is next weekend.
Considering today is Tuesday the 19th, the earliest Monday and Weekend we can have is next Monday and next Weekend. So I’m missing your point.
The person I originally quoted said that we were currently in a holiday weekend. The responder suggested that the holiday in question was Memorial day. I pointed out that such was not the case because the Memorial holiday weekend doesnt occur until next weekend. I really am curious as to which holiday was being referred. Holiday histories are of particular interest to me. I also find interesting how often local holidays are assumed to be celebrated on a wider scale than is actually the case.
Or, it’s a holiday weekend and they plan to go on holiday too? It’s a wild idea, I know.
Honest question here, what holiday ?
It’s Memorial Day Weekend in the US, Monday is a federal holiday. Most private companies don’t have the Monday off (in fact, retailers go into overdrive with sales) but loads of people traditionally do cookouts over the weekend.
For those worried there is no reveal this week, calm down! There is just no specialization reveal. The only “break” they’re taking is from specs. We’re not getting an information shutdown this week.
Here, in https://www.youtube.com/watch?v=KIFkYdG7yoM at 52:40 to 53:15 or so, Rubi says they’re taking a break from spec reveals because they have something else special to reveal and it will need a whole show.
Memorial day is next monday (25th) and the associated weekend is next weekend.
Pavillion ? Sure why not.
Festival of the four winds? Please no, let it remain dead and gone.
I know this has to be a troll post because no one that ACTUALLY plays the game would think leveling itself is a grind.
There are days when I am playing and realize I was about to hit level 80 without seeing even 50% of the world in game. And that was without crafting a single thing. With crafting it was even faster (and I was just crafting things for the level I had attained).
Leveling in GW2 is the easiest thing in the world between events, hearts, personal story, boosters, crafting, and a plethora of tomes and small xp bumps.
Well… speaking only for myself. I’ve seen the world. I have map complete, I have a legendary, I’ve done the jumping puzzles, and I’ve done them a lot. It’s a little stale.
What I want to do is mess around with a new class, but so much of that is gated behind a fair amount of leveling. I find that most of what I’m interested in I can’t do until I hit level 80. Because, for example, grandmaster traits are all locked up until you finish leveling. Leveling in the past was much better because you got access so much sooner.
Master traits at 40 and grandmaster at 60 was so much better.
This.
I think the purpose of not having specific loot like that in specific dungeons means not forcing people to do something they don’t like for something they want.
I can’t tell you how many times I ran Bogroot Growths in Guild Wars 1 for a Frog Scepter. Easily a couple of hundred times. I never got one. Okay I enjoyed the dungeon anyway, but the point is, if I wanted that, I ran that dungeon. That is against the philosophy in Guild Wars 2.
I suppose if they make all that stuff sellable, it wouldn’t matter much, but there is a reason it wasn’t done.
This.
I think that a bit more of a mix between content specific loot vs general would suit my tastes slightly better but I understand and approve of their reasoning for the current approach.
The game is worth a try, especially if you get it on one the sales. Dont let the forums dissuade you.
I have to say one of the things that really got to me was not being able to try my PS while being well under-leveled for it. It was one of the ways I could make the content challenging for myself without too much work on my part. I miss those days. Can vets get unshackled PS? That’d be nice.
/signed.
So i was looking through tera’s aesthetics and it blows gw2 out of the water…
http://tera-forums.enmasse.com/forums/art-media/topics/Show-Off-Your-Character?page=250
can we get cool stuff like those in tera? less plant and risen stuff.
By, “cool stuff,” are you referencing more cleavage or the addition of scantily clad prepubescent little girls?
Sorry, gotta disagree with either. The boobage is strong enough in game and sexualization of children is wrong.
A few things OP – Guild Wars 2 isn’t a game where you don’t have to grind. The philosophy of GW2 is that you shouldn’t have to grind for gear that allows you to be viable.
The philosophy, according to ANet, is/was that you shouldnt have to grind for gear that provides any statistical advantage.
Or, it’s a holiday weekend and they plan to go on holiday too? It’s a wild idea, I know.
Honest question here, what holiday ?
Keep in mind folks that its just barely after 7am where ANet is located.
Note – Editted to highlight:
Want a list? I have played since the april closed beta, have been in live for 3000+ hours, and I can remember all my ‘good’ drops…. – I have never looted a precursor; I have never gotten a precursor from the Mystic Fountain in over 600 attempts.
- On average I loot 1 exotic item per week
- I have looted 3 ascended armor chests
- I have looted 4 ascended weapon chests
- I have looted ‘midnight blue’ (rare dye)
- I have gotten a handfull of ascended rings in PVP and WVW.So you tell me….
Aight.
As noted in point #2, what the game considers lucky doesn’t necessarily agree with what a player considers lucky, because the game engine is agnostic of player value. You just demonstrated that beautifully. Your account looks lucky to me. You’ve got double the free ascended items I’ve ever received. We’re about the same on exotics and precursors. One rare dye isn’t particularly interesting, but I bet you have several others you didn’t think worth mentioning. How often are you getting rares that aren’t guaranteed? Lodestone drops in DT/SW/Orr? On the non-Magic Find front, get any Keepers recipes from Living Story 1? Azurite Orbs? Minis? Back skins?
Your threshold for ‘lucky’ is market value. Would you have called yourself lucky for getting a stack of crappy blue dyes before April 14, 2014? Their value skyrocketed in an instant, but that had nothing to do with their drop rate. ANet didn’t specify the value that they reached; that was all according to the whims of players who foresaw the spike. It’s the same thing with everything on the Trade Post. ANet doesn’t assign values there; the fact that you’re pulling in exotics and ascended gear shows that you’re winning those kitten loot rolls, even if you think you aren’t.
Value is always subjective. So is luck in terms of acquiring things of value. If the game’s, “threshold for lucky,” is out of touch with player determined value (at least on an aggregate level) then it is the problem.
Norn urinate and defecate near their drinking water supply. They drink beer because its safer than untreated water.
people dont want mounts to skip content or fast travel. They want them to feel the immersion.
You might want to stick to speaking for yourself. For as long as this game has been around people asking for mounts have stated that they want them for fast travel. Should we assume that they were lying when they specifically stated what they want or that you know better than they do what they want?
The second one. They feel the need for mounts and they think it is because they want fast travel but what they really want is immersion. If they wanted fast travel waypoints will be more then enough.
ok then. Feel free to claim to be speaking for complete stranger who have specifically indicated that you do not. As much as I think that mounts, if shown to have sufficient ROI potential, could be a possitive addition to the Game, I am more than willing to reconsider my opinion if the best that the pro mount crowd can come up with to support their position is a claim that they should be taken as speaking for others in order to create a false consensus on the matter.
people dont want mounts to skip content or fast travel. They want them to feel the immersion.
You might want to stick to speaking for yourself. For as long as this game has been around people asking for mounts have stated that they want them for fast travel. Should we assume that they were lying when they specifically stated what they want or that you know better than they do what they want?
I played Guild Wars for 6-7 years. We got expansions every year….for the first three years (sometimes more than that) …. and these expansions were so massive they were sold as standalone games. (there was so much content that you actually wanted to keep playing)
Even trying to compare the living world releases of Guild Wars 2 to the amount of Content Anet gave us in Gw1 is insulting.Also about this… My memory isn’t realy perfect so I may be wrong but… Except from a new dungeon in profecies, some fixes to the games like Hardmode and alot of skill balances. What did Guild Wars 1 give us between the expansons? It can’t have been much compaired to how much free content we got in Guild Wars 2?
Not much really. Then again the expansions were less than a year apart on average.
Minor nitpick: if you have to buy x in order to get y, then y was not free.
If they keep us entertained throughout, I see no problem with it taking 12 years to defeat all the dragons.
The problem is that they are definitely not keeping me entertained… at all.
12 years of starving for content?
No thanks.
You can’t please everyone.
But Tera online can
Nope.
Works for me i still check back in time to time to see if there is any updates.
Archeage and teso is not my thing.
Glad for you, but you are not, “everyone.”
If they keep us entertained throughout, I see no problem with it taking 12 years to defeat all the dragons.
The problem is that they are definitely not keeping me entertained… at all.
12 years of starving for content?
No thanks.
You can’t please everyone.
But Tera online can
Nope.
I’m not sure people understand what “viable” means. I’ll admit some hybrid builds are viable, but no pure condi build is viable currently.
If by some miracle you could maintain 25 stacks of bleed, permanent burning, and poison and 3 stacks of torment then with 25 stacks of might you are doing a maximum of 6000 dps. That is HALF of what a power based build currently does. That is in no way “viable”. GW2 is easy enough that it is DOABLE, but it is NOT VIABLE.
Conditions need to first have the cap removed and then have their damage roughly doubled in PvE by some method to be “viable”.
Viable means doable.
Keep in mind that access to hall of monument rewards are currently turned off in gw2 with no announced timeline for return. If those rewards are part of your reason for buying eye of the north you might want to wait until we are sure that they are coming back any time soon.
It would be so refreshing to see requests for additions or modifications to the game where the poster spoke for himself rather than claiming, “most,” people/players.
Maybe someday.
In real life we don’t pull out a megaphone, speakers and amp, etc in order to be sure that everyone in a mile radius can hear us answer a request for directions or the like. Why would we expect to do the equivalent in a game?
I’d just like to point out that being resistant and being immune to something are worlds apart.
And I think you’re not understanding that GW2 and the games out there that use standard damage types and resistances are worlds apart as well. So I feel that trying to pin the limitations and expectations of those systems here feels shortsighted.
That said, this is all sort of sidestepping the possible suggestions that could be made because we’re so fixated on arguing a stance and ignoring the possibilities. We see the resistance of the husk mobs but not the cool mechanics like using immobilize on the Teragriff and making them CC themselves. You don’t have to make a mob directly weak or strong to something.
Excellent point. There is a great deal of possibility inherent to the idea of mob complexity regardless of the form that complexity takes. Anet seems intent on reducing complexity in character building in order to avoid alienating players who dont want to have to put some thought into their characters. Mob build complexity could be a way to avoid having the game becoming simplistic, lacking in engagement, without going against the new philosophy of removing complexity from characters.
But seriously, likely you were just an outsider to a regular group waiting for another friend to show up. Happens…
Welcome to PUG’s.that isnt likely at all. i pug quite often and the only time ive been kicked halfway through a run is when a kittenbag had a friend in the party and took a disliking to me for opening my mouth. pugs dont just get kicked to make room for guildies. he must have typed something that was entirely unbearable for at least 2 of the people he was grouped with. or shown complete incompetence.
I am not certain that one person’s anecdotal experience qualifies as sufficient data to determine likelihood. You not having personally experienced something is no more a measure of that something’s existence than my having never seen Idaho is a measure of its existence.
I may have concerns about aspects of the game but its appearanceis not one of them. By MMO standards its gorgeous.
I am curious as to how taunts forcing the target to attack the taunter, a defining element of trinity play, works in MOBA games as claimed above. I dont play that genre but I can imagine, from my PvP experience in other genres, that it would be frustrating to have targeting choice taken away from the player.
Taunts exist in MOBAs, although they are quite uncommon. They usually can be seen as a hard CC effect which makes affected characters autoattack the caster for a short time.
Cool, thank you.
Not a big fan of hard CC in PvP myself, but to each their own.
I am curious as to how taunts forcing the target to attack the taunter, a defining element of trinity play, works in MOBA games as claimed above. I dont play that genre but I can imagine, from my PvP experience in other genres, that it would be frustrating to have targeting choice taken away from the player.
If the OP were suggesting a mob type I would agree. But what was suggested was much broader in scope and some classes/weapons have much less conditional versatility than others.
Perhaps I misread the OP then. What I read was “possible examples”.
With his use of plural for skills and enemy types, combined with his list, it seemed that he wanted a comprehensive application of the concept.
That said, I love the idea in concept. I do have concerns about the amount of dev resources that would be needed to implement it.
My only concern with conditional immunity is that it might require a rebalance of all of the classes in order to ensure that everyone had equal access to every condition Or damage type (if such were added).
Not necessarily.
I don’t think the game needs a balance rework just because the new Hylek enemies we’re going to face in HoT will be immune to the effects of poison (very likely). If a new enemy somewhere or even an existing enemy becomes immune to, for example, bleed, why do you think the whole game needs a rework for that? If tomorrow, all Earth Elementals became immune to bleed, what rework would be needed to facilitate that?
The way I see it, if you add more nuances like that, you can in turn, make more alternative mechanics like the ones you see in the new area (where they are particularly vulnerable to something else). Of course, that isn’t to say you have to saturate the game with this stuff but making this more varied would definitely be a good thing for the game.
If the OP were suggesting a mob type I would agree. But what was suggested was much broader in scope and some classes/weapons have much less conditional versatility than others.
My only concern with conditional immunity is that it might require a rebalance of all of the classes in order to ensure that everyone had equal access to every condition Or damage type (if such were added).
You cannot have such system in a game that doesn’t have damage types. GW2 has just damage and different modes of it’s delivery. Physical, bleeding, poison etc damage are fairly meaningless terms.
However, it would be nice to have different types of enemies where one are highly resistant do physical, but weak against torment. Resistant to ice but weak vs fire etc.
But for such thing to happen you need actual DAMAGE TYPES and RESISTANCES.You do have damage types: direct damage and condition damage.
Within those damage types, you have sub-types:
Direct
-Base
-Critical
-RetaliationCondition
-Bleed
-Poison
-Burning
-Confusion
-TormentAnd the devs are adding more damage type mechanics such as traits that apply damage via a condition (whether that damage relies on power or condition damage will then place it within a type).
AHem, he means stuff like the following i think.
Fire damage(Weapon strength)
Ice Damage(Weapon strength)Etc. Look at the FDS in game already, its the only weapon i know(Guess its the only non legendary) that does Fire damage(https://wiki.guildwars2.com/wiki/Fiery_Dragon_Sword). If we had stuff like that i would fully support stuff being immune or resistant to different weapons and condition damage because they would have counterplay.
In GW1 we had the following weapon damage types. on some foes these did less damage on others it did more, if i recall correctly.
Ebon Earth damage
Fiery Fire damage
Icy Cold damage
Shocking Lightning damage
Holy damage as well. Great vs undead.
Bla bla bla
Refusing to admit the problem exists doesn’t make it disappear, though.
I mean look, I have the understanding of these things. I was diamond in SC2, been in MMOs for a very long time, also play MOBAs. I can tell you son, I understand the problems. This discussion is for you, not for me.
Claiming that variety is a problem does not make it so either. You dont like GW2’s system. That doesnt make it a problem, it just means that you probably should reconsider spending money on games specifically advertised as not being for you. I dont like seafood and I dont go to seafood restaurants and complain that the menu is comprised of seafood.
I thought this was answered already? Why are you ignoring the answer? This kind of thing has been answered MANY times in the forum.
The answer is this: the no-trinity is ONE aspect of a much larger picture. The game is advertised as being great for me except for that one stain which is the zerk meta. If a restaurant makes a great dish that I love and decides to put a poop on the side of the seafood, I will complain about the poop being there and wanting it removed asap.
As you say in this post the game includes an element that contributes to the larger picture. That element was advertised. I dont buy things that are advertised as specifically and purposefully including elements that will contribute to a sense of disatisfaction with the product.
As to the meta….I dont play meta and have yet to experience any negative fallout. Gear is one portion of your character’s performance, and not the most important. No content in the game is gated against non-meta character builds, let alone against non berkerker gear wearers. Not one bit. Zero. GW2 doesnt have gearscore (or the equivalent) requirements built into encounters.
At no point is my argument “but…magic…”. If you’re so dumb that you only read whatever supports your views, that’s not my problem.
Keep being a blind idiot, that will help you.
The Pact NEEDED to create weapons to specifically fight the Elder Dragons. Why the heck is it that YOUR argument seems to be “X thing makes our military better”? SO WHAT!? The Dragons are magically creatures, of course i’m mentioning magic a lot and guess how Zhaitan was beaten? With magical technology created by the Asura.
This is the last time i’ll say it, so get it through your big heads, WE HAVE NOTHING THAT COMPARES TO THIS. You really think napalm or nukes can do anything about creatures that can command the dead? Or control plants to the point where an entire Pact airship fleet was destroyed in an instant by vines?
We have proof in game, with many thousands of examples, that beings with the ability to command undead or control plants are no more immune to physical harm than anything else.
And yet again you only understand what you want in order to prove yourself right. When the kitten did i say that they were immune to harm?
You asked, “you really think that napalm or nukes can do anything about creatures that can command the undead?”
I pointed out that there are thousands upon thousands of in game examples of beings that can command the undead being every bit as subject to harm in any form as anyone else.
I said creatures that command the undead clearly referring to the dragons, not an actual undead like a Lich.
You specifically stated beings with the ability to command undead. The most common such are necromancer characters.
I specifically said “creatures” in a thread talking about Mordremoth. It’s no chance anyone misunderstood, good try though.
Asura, Norn, Char, Sylvari, and even humans are all creatures.
Bla bla bla
Refusing to admit the problem exists doesn’t make it disappear, though.
I mean look, I have the understanding of these things. I was diamond in SC2, been in MMOs for a very long time, also play MOBAs. I can tell you son, I understand the problems. This discussion is for you, not for me.
Claiming that variety is a problem does not make it so either. You dont like GW2’s system. That doesnt make it a problem, it just means that you probably should reconsider spending money on games specifically advertised as not being for you. I dont like seafood and I dont go to seafood restaurants and complain that the menu is comprised of seafood.
