William S. Burroughs
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Location: Warsaw, Poland
Time: whole last week or so
Game world: Piken Square
Random freezes and disconnects, some rather irritating rubberbanding.
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Hey, I’ve got a signature, too!
And staves is certainly a prettier form.
And, in addition to all the trait/skill barriers we can enjoy utterly castrated starting zones.
All those changes were supposed to make early game easier to understand for new players. All they did was make it seem monotonous, irritating and tedious.
I’d extend this to all cities, tbh, but every little thing counts… I miss Piken.
…unless the game is in such a bad financial shape that the costs have to be cut wherever possible, no matter the impact on the gameplay. In that case, we’re pretty much screwed.
Becka, if Orr is that bad for players now, due to the overpopulation, additional tweaking of its basic population cap would be in order…
Well, my hope is that if majority of playerbase consists of zergfarmers, then this introduction of lower-pop maps wouldn’t strain the servers too much.
Besides, I’m pretty sure that those players who prefer a bit more challenging gameplay are a bit older group, often working ones, who can afford putting more cash into the game. This change would be pretty much the only way to convince me to buy gems again and The Six know I’ve been buying quite a lot of them before the MS hit.
^^^ So very much this…
Who asked for turning megaservers off? I’m talking about an option for those, who do not like being forced into what they consider an irritating crowd, to join somewhat less populated maps. Read, compute, write. In that order.
I’m just fed up with people coming to these threads saying ‘this is not an issue’, ‘the situation is not bad’, ‘it all works just fine, better than before’.
For many of us the megaserver pretty much broke the game. Except utterly demolishing communities it turned so many places in the game into regular farms, that they became simply inaccessible to those who just wanted to have some fun fighting stuff. I beg you, Anet, just beg you. Let us escape this gosh forsaken crowd…
I sure’d like to have an option to try. And, if they’re too tough to solo now, to organize just enough people not to make it an idiotic autoattack lightshow. So, do you also have something against half-pop maps for people like me?
Fire Elemental? Used to solo it. Golem mk II? Same.
-insert silence here-
Yeeah… I thought so. You’re just arguing for the sake of others not having what they want.
Because of the extra ectos that it would also introduce into the economy. I get what you are saying about trashing a rune. Perhaps a better solution would be to just allow you to remove the rune, and receive nothing else?
Has been suggested dozens of times.
The Zephyr Sanctum model. The most beautiful zone, the best Living Story, a lot of good memories.
A multitude of hearts have become a chore because you can’t tag creatures fast enough. I already mentioned the western Kessex centaur one. Another is Incendio Templum on Diessa Plateau.
And no, the solution is not to make each creature fill up 25% of the progress bar.
Let me ask… Do you have specifically something against us having our way? The optional low-pop areas? The server load shouldn’t be very high, unless there’s very many of us. And if there is… Then the problem is more serious that one would suspect.
It’d even be profitable for all the remaining people! Would put you relatively higher on the economy ladder, because it would take us longer to kill stuff and all the trains would choo-choo only on your side of the game! Because, in general, people who want those changes absolutely despise the trainfarm style of playing. It kinda destroys the immersion for us, you know.
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Do you want to be able to do all of the most popular/rewarding events by yourself and/or with minimal people? Is that what your hope is?
That’s what allowing us to choose low-pop maps would help me to do, yes. You’d have your profitable, fully populated maps and we our few half-pop ones, where we’d be able to play the game our way, winning temples in groups of about ten, without the massive, pointless lightshow. That would be great, yeah.
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The most affected areas are 1-15 and 15-25 zones.
And 80. Cursed Shore used to be the most challenging place in the game. Now you have to run around its farthest corners to escape all the people. Most of the Risen are taken and being actively farmed. You’re not a hero there, you’re a part of a huge looting tour.
Dry Top is also great clusters of people spamming trash mobs and occasional vets with as much AoE as possible. And the champions just melt and die, with most players on autoattack. At least a few events there demand some active participation, like carrying/recovering kites. But it’s still a hugely overpopulated clusterkitten.
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Kestrelle, I honestly don’t know how often one has to repeat it for some people to comprehend. I do not like oversimplified farms. I like interesting mechanics and gameplay. Which are non-existent when the high population turns everything into chaotic and frantic racing to tag a mob before it’s dead. Especially after the whole trait-related nerfs of all available creatures.
Doing stuff with others is awesome if the others are actually necessary to do this stuff and the enemies are still able to fight us instead of violently and instantly imploding under a truckload of light effects.
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Hah, I guess it’s the next place after the Pig Iron Quarry and the Cursed Shore failfarms I’ll have to visit and fight for the good cause… Fixing the errors in the game before the Anet gets around to it.
The game now looks as if it caters to 6 year olds.
I could even say it summarizes how it feels about the most of the changes…
And is that a bad thing? I am not a fan of most of the changes myself, but at least I know I am still playing Guild Wars 2.
Well, if they want achieve that and for that the game needs to be dumbed down and look silly like some FB games out there, yes that’s bad.
All mechanics outside combat have been boiled down to pressing F, so it’s even worse than some FB games, which actually ask you to combine object A with object B for profit. ;D And the enemies fall apart like dandellions on the wind. Fun. Fun. Fun. Idiocy.
Sure hope they’ll release the Greatsaw again. Going to get it. Going to get it so hard.
If you want the best personal story, choose a Blood Legion Charr.
Just another victim of the massive content cuts, huh.
3). Hearts have been dumbed down to the point of utter boredom. I really see no point in e.g. removing combat skills while changed to snow leopard form or removing bundles. It also seems to me the difficulty of mobs has been decreased dramatically, to the point of being almost no-risk.
Aaand that’s pretty much the worst change of them all, along with the removal with the story arc.
What is ludicrous is that events seemingly balanced for 2 to 3 people suddenly have to accomodate 7.
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Again
“sharing map with other people” does not equal “sharing map with a horrible kittenload of people”.
Omai, have you even read one of my posts? MODERATE POPULATIONS. FUN TO DO STUFF TOGETHER, NOT FUN BEING COMPLETELY SUPERFLUOUS. PROPER SCALING, MAKING THINGS DIFFICULT ALSO FINE. Jeez, talking to a wall…
Your kind, answering those complaints with this “argument” for the lack of a better, polite word, is really something I’m fed up with.
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Well, for me such an event is time completely wasted. I didn’t do anything, I was not needed at this place, I get frustrated at the very thought that those events used to be actually enjoyable. And, as I mentioned a few times already, the karma, XP and loot are utterly worthless. In a few years they’ll disappear along with my account, surely and inevitably.
So… We probably won’t get better scaling, for the game just keeps getting simplified, that’s the general direction.
We won’t get our optional smaller population maps, because of reasons.
We won’t get squat, I so hope a good enough game will get released soon. I just do not want to become another farmer in the glorified GW2 Farmville. I want to have to try. I want to be able to play the game properly – try or die, perform well or fail. Currently it’s like playing Doom on IDDQD, IDKFA.
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I was in Diessa Plateau the other day, happened to be leveling an alt with my gf (now fiancee go me!), so two of us. We were in the Meatoberfest area, saw the event where you need to protect the fireworks. When we got there, there were two others there. Ok now there are four of us. Halfway through the event, 3 more people showed up and finished it with us. No joke, one of the guys who was there from the beginning says “Where are all these people coming from! UGH stupid megaserver BS Anet ruined this game”.
There were seven people. SEVEN. And this guy thought it was too many people. I mean seriously. To me, 50 people is too many for an event. Dozens, which I will estimate at 24ish, is completely reasonable. If that is simply too many people to be “forced to” play next to for an event, then I really don’t know what to say.
This event. Which a single person does with relative ease. Two people have fun with it, granted. Three people usually obliterate the separatists before they even touch a launcher. And you’re saying seven is not a problem.
We asked for better scaling, there was none. So let us escape to our empty versions of maps, where there is actually a point in utilizing our character skills for something else than frantic mob tagging, if for you 7 people (at least one of them 80, probably) on an entirely soloable beginner level event, is not a problem.
Also: the centaur heart on the west side of the Kessex Hills? You better be a 1500 ranger if you want to get some centaurs for it in the prime time. Dead at spawn, those poor creatures.
inb4 “go play a solo game”:
Doing Dwayna, Fire Elemental, Golem MkII and such in groups of 5 to 10 people or so was mighty fun. It was on Piken, a high population server. I loved these events, we could die, we could even fail, sometimes. Meeting up with a random person and destroying some champ without the third appearing and making it a kindergarten play also used to be a nice experience. Heck, and if somebody else showed up, it was all cool, because the game offered so many champs for a just right amount of people. And I always could find some content to solo, just to stretch my brain for a while. Welp. All this gone, pretty much.
AGAIN: PLAY LIKE YOU WANT IT, BUT LET THOSE, WHO WANT MORE BREATHING SPACE ESCAPE THE FULL POPULATION MAPS
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Maxwell: we never want to be forced to run around smothered by dozens of people who flock to each event, making them embarrasingly easy. We like our game fairly challenging and interesting, with small to moderate map populations. Simple as that.
Answer to your question: NEVER
And that’s an optimistic version!
Well, I am trying to play specifically at the lowest population hours, so I’m exposed to it quite frequently. Freelance work ftw.
Sooo, why not simple server mergers for the tiny servers from which the complaining people have been coming? Why was the obliteration of all communities and mandatory full maps a good alternative? Why was the fix done in the most hamfisted way available, leaving is with a stinking clusterkitten? Simple lowering of the today’s map caps would have sufficed, really, but no, the devs never even suggested that it’s necessary.
But yeah, I get it. People do not care for the gameplay, just for loot. I’m in a great minority of those who believe that loot means exactly nothing and an active gameplay is absolutely the only thing that matters in an MMO. And, I repeat, in the current open world, there is absolutely none of this. None, zilch, nada, null, niczewo, ni chuja.
Yup. It’s not only impossibly crowded and about as difficult as an average bowel movement. Megaserver also kills quite decent PC configurations.
No, please do not reduce the difficulty. Do not reduce the difficulty of anything in this poor game.
Guhracie, well, maybe it was just about the numbers… The fact is I haven’t been attacked by a single bunny through the duration of the whole heart. That was the moment when I snapped. The Angry Joe’s review of this game is now partially false advertisement. He praised this particular heart to heavens. Now it’s pure, uncut boredom.
Vayne, luckily the majority of players in this topic wants them to stay, it would seem.
That volcano base thing would kind of explain the removal of the shark from the Metrica lake.
About the paying thing: you must admit it was kind of hard to expect they are going to cut the existing content… Adding things I wouldn’t like? No problem, I’d avoid them. Destroying the bunny heart in Wayfarer’s by slashing the bunnies’ AI? Forcing people to dance for cows? Too much, man, too much, too much.
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A bit of a misinterpretation there, Narko, I do not care if they crash, so I can easily shout out to people to stop buying gems. Work on your ‘lawyering’ skills.
All in all it was about 60k gems shared between two of us, I think. Maybe more. I projected the fun to last somewhat longer and not get smothered by the frustration of the megaserver and the NPE combined.
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I’d probably get sad and try never to screw up things that badly again.
You know, Shadow, when after about 20 years of gaming and 6 of working in the gaming industry you finally find such a pearl of MMORPGs that it replaces Ultima Online for you and see it being ripped apart by some nonsensical corporate decisions, you’re bound to get vexed.
Well, I’ve realized they received more than enough of my money. If the changes keep going this way, the thing may as well burn and crash, together with the company, I so do not care.
Into removing content. Removing bundles. Slashing the story. Crippling the old, favourite hearts, destroying any kind of soul they used to have. Introducing gating, because of course, when you stumble upon something later, you’ll learn it faster. Obvious.
I bought more gems than I care to admit. A LOT. For me and my girl. Not buying a single one, ever, if the destroyed, crippled, simplified to the point of grief portions of content are not restored to their previous state.
I was paying for making the game worse. Cute.
I don’t know how clueless and untalented one had to be to whine about the low populations in this game. Besides, simple server mergers would’ve fixed this situation in a much better way. Including WvW.
My personal story on all characters is on pause. I don’t want to miss the Fear plotline.
Draknar, and what about every single event on Cursed Shore? The whole zone is packed to the brim. Every single event is filled with players as soon as it’s up. Much more players than it’s needed to finish it.
Actually, the character voicing has been entirely abandoned when the Personal Story turned into the LS. So yeah.
Actually, after the nerfs introduced along with the trait system, Catacombs, TA and Manor are perfectly suited for teams of 2 to 3.
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