William S. Burroughs
William S. Burroughs
Most women don’t stretch the way the female human toons did in this game. The animation used in this game is a totally cheesy boobs thrust out stretch created purely as fan service to tween boys. Since I’m not a tween boy, yeah, it’s immersion breaking. Especially in an LS scene where something serious is happening.
As I’ve just finished my last suspension, I’ll refrain from calling names.
I’ll just say that I’d love those beautiful animations to enrich Tyria once again.
Thank you.
William S. Burroughs
Actually, many people from the original team are now working elsewhere.
William S. Burroughs
Rejoice, now the victory comes at no cost at all. ;> No, seriously, bump this thread as often as possible:
https://forum-en.gw2archive.eu/forum/game/gw2/My-Greatest-Fear-Plotline/page/6#post4502993
It’s being completely ignored and it’d be great to get a real answer on this one. Even if it’s “we’re destroying the content even further to remove any inconsistencies”. All my characters are frozen in the personal story, I only sometimes do a mission from the LS S2 to complete a daily achi.
William S. Burroughs
A lot of rats in Beetletun = one solitary rat once in a while, the heart always takes some time to complete.
William S. Burroughs
Even if I don’t lag at all, after knockbacking creatures they often just snap back to where from I launched them. In a blink of an eye, just like that.
William S. Burroughs
Buy order pending. Finally something I can treat seriously, not some kind of freaky jewel.
William S. Burroughs
Right. Today or not, whaddaya think?
William S. Burroughs
Tommorow’s the day of truth, huh? Or in two weeks, possibly…
William S. Burroughs
Timers on temples would make the crowds even larger and that’s just scary.
William S. Burroughs
Because we are all waiting for Assassin’s Creed Unity, while simultaneously waiting for Destiny to arrive on PC.
Really? Destiny? ;D Noooo, thanks. ;D
William S. Burroughs
Hamfast, that’s a tough one, no doubt. Some kind of horrible, centuries-long arboreal arrested development comes to mind. But I know who can have our answer. Those Veteran Hatchlings. Those things have seen some kitten in their suspiciously quick careers.
And Uncle Bill certainly was right. Regarding this and a few other things.
William S. Burroughs
(edited by Asmodeus.5782)
Increasing the rate of rebuilding of LA would be a treat… I hate doing Claw Island in order to save a bunch of ruins from being destroyed.
An elder wood sink… sigh
William S. Burroughs
Definitely try Defraggler. And as for the GPU thing, run Heaven Benchmark and click the benchmark button after the animation starts. Then post your GPU model and benchmark results.
William S. Burroughs
Try:
1) Defrag (the .dat file fragments like mad, use Defraggler)
2) GPU stress test (benchmark with Heaven, it’s pretty good)
3) Virus scan (you never know)
aaaand did you try turning it off an on again? [/IT]
Besides these, the connections to the servers are utter kitten nowadays, could be just incredible latency.
William S. Burroughs
In open world? Before megaserver you could challenge yourself with a nice selection of events. Was fun. Good times indeed.
William S. Burroughs
335, pretty plz
Shebar Grasseyed
William S. Burroughs
(edited by Asmodeus.5782)
Hey, the new outfit trend saves me a lot of cash! ;D
William S. Burroughs
After the low-lvl nerf Kohler has a gentle tap instead of a 1-hit kill he used to have. Seriously, this guy is pathetic now. I’ve seen a full zerker mesmer surviving his pulls.
William S. Burroughs
“Been there, done that” would’ve kinda lost its meaning, huh?
William S. Burroughs
I can’t shake the feeling that some activist kitten considered the stretch animation to be too sexy for the current pol. correctness standards.
William S. Burroughs
2 Laurels for a map, and 15 for full would be a nice addiction
15 laurels to get 100% map completion??? That’s what, 5 days worth or playing if you do the monthly and 5 dailies? Yea….I’m thinking a big no on that one. Especially considering you can do a daily in ~20min, and a monthly in ~1hr, that’s basically full map completion in ~2.5hrs play time.
I think Exeon (along with most people who agree with the proposal) means rewards. This whole thread is a precious ball of confusion due to the extensive explanations provided by the OP. ;D
Buying map completion for laurels = a big no-no.
Adding them as a reward = why not. Also retroactively, if possible (a map completion junkie here).
That’s how I see it.
William S. Burroughs
(edited by Asmodeus.5782)
Yeah, money is the obvious answer. Not everybody is a farmer (I, for one, consider any kind of repetitive in-game farming to be a waste of your precious, limited lifetime) and those people buy 2x as many keys for real cash to get their scraps.
William S. Burroughs
They can get away with it because they simply ignore us and throw the whole thread into the bug bin.
^^^ Is there a single person who would be surprised? ;D
William S. Burroughs
Aye, waiting for this. And the personal story to get fixed. And most of the maddening starter zones changes to be reverted (won’t happen, but what the hell).
William S. Burroughs
In the times of megaserver zergfarms filling up the most interesting events, map completion remains the sole fun activity of the GW2 open world.
William S. Burroughs
Mostly if you’re doing popular and meta events this is true. I don’t limit myself to those and there are plenty of times I’m doing an event alone or with just a few people.
There are 1500 events in this game (more actually) and I’m willing to bet that 1400 of them are not crowded.
None of them were crowded on my server before the megaservers. So why is having 100 (of the most rewarding) events taken off the table for me to play because of the poor quality of the events when the are mobbed an improvement over what I had before?
And what kind of experience is a new player in Guild Wars 2, who creates a Norn supposed to have if he wanders into The Frozen Maw with his 13th or 14th level character and can’t even get credit for any of the pre-events because all of the creatures die before they are fully rendered and what kind of experience will they get out of the final encounter where they can’t even see the shaman because he’s surrounded by a zerg and the whole event is probably displaying at a few frames per second for them? This is fun or good for GW2 because, why, exactly?
Yeaah, we’re talking about the precious few events that have been designed to pose a modicum of challenge for an 80 lvl player and provide appropriate rewards for the said challenge. The rewards are still there somewhere, the challenge remaining is to tag things in time and to have a good enough PC to support the lightshow.
William S. Burroughs
Absconditus, for me the problem is that now you do not fight the monsters. You fight other players in a race to touch and tag the monster before it dies. Instead of utilizing your character’s skills to be efficient in combat, you use them to be efficient in farming. As stated above, with those populations mobs evaporate as soon as they lose their ‘invincible’ status. Maybe the megaserver was a good idea, but its implementation is such a kittenty work, its sad. Much too high map caps, completely bugged orrian statues, destruction of the server communities (why do we need this kitten in towns, again?).
I, and many other people, would not ‘flock’ to full population maps. The gameplay there is terrible. Tiring. Pointless watching how the numbers grow, instead of, you know, playing a fun game GW2 used to be.
On Piken Square there was always more than enough people for everything. Maybe not in the middle of the night, but it was the time for solo players to shine. And, if you wanted, you could always find somebody in LA, so there was never a problem with population. From the point of view of larger servers, the MS was rather pointless. And for the smaller ones, like yours? The mergers would pretty much do the work. And maybe reworking the mid-level areas to be a bit more attractive to the playerbase. But no, the easier way was to just forcibly clump everybody together. kitten that kitten.
William S. Burroughs
(edited by Asmodeus.5782)
When you harvest ori/ancient in A and get moved into B, you do not get fresh nodes there, afaik. So it already works the way you picture it… Not sure how it works for other resources, though.
William S. Burroughs
Consider resource nodes and (farmable foes), for example. This would probably crash the economy because most crafting materials would become easier to obtain in large quantities.
When people get tossed into another overflow of teh megaserver now, the nodes do not reset. They just change spots, but once gathered, they’re gone on all overflows.
And yes, many people have been asking for the ability to choose zones, as the megaserver utterly broke the game for players like me, who prefer moderate populations to the silly crowd we have now, basically turning Tyria into a huge, overpopulated farm, but the resources for such a feature cannot be spared, apparently.
William S. Burroughs
(edited by Asmodeus.5782)
Was there any explanation why it wasn’t brought back last time?
William S. Burroughs
The underground ghost ship. Not telling where, maybe someone still has to find it. :P
William S. Burroughs
You think fast paced combat is boring?
Try “speeding up the pace to the point the game mechanics can’t keep up and mobs don’t even fire their skills before they die”.
William S. Burroughs
There is quite a difference between being unable to keep up and considering something to be a boring, borderline-exploit farming technique.
William S. Burroughs
Actually, the only way I enter dungeons is by making my own ‘no stacking’ lfgs. But from the few experiences I’ve had with stacking teams, it all boiled down to burning all available skills in the shortest time available… And always worked. Truth to be told, at those times I did use the necessary skills you mentioned, but still the fights were bazillion times easier than fought properly. Embarrasingly quick, easy, chaotic and pointless.
William S. Burroughs
I’m just saying that stacking should not be advocated in any part of this game. It’s acceptable before WvW zerg clashes, to share boons and compress the crowd. In PvE, however, it turns combat into a button mashing fiesta combined with chaotic lightshow. Nobody is able to see anything and then they win, somehow. Wow. Such tactics. Stacking has nothing to do with skill, only with the general knowledge of the game’s shortcomings.
William S. Burroughs
(edited by Asmodeus.5782)
I just tend to write ‘dead ppl, go wp’, which usually has no effect whatsoever, but makes me feel slightly better about the situation.
William S. Burroughs
It appears that in a giant zerg people don’t just spam 1: they button smash everything, resulting in much more cc being used that you can imagine.
I still believe the people that always try to insult other with the #1 spam insult
are in reality the only ones that really do that. And then they die all time at Jormag
because they don’t find the corners to stack in.
If you can’t survive at Jimmy without stacking, then maybe you shouldn’t comment upon other people’s skills. Just saying.
William S. Burroughs
They could also provide a selection of optional backpack skins that would completely cover the sacks, like the Slickpack does. It is fitting that an engi should wear SOME kind of contraption on the back… All the napalm takes some space.
William S. Burroughs
Eh, the hobosacks turned out to be problematic even for my engis now, as the Slickpack started to mysteriously disappear after moving between maps. Unchecking and rechecking it helps, but is rather tedious. So yeah, I’m officially joining the hobo sack hater club. Booo!
William S. Burroughs
At this moment I’d even appreciate a ‘lol, nope, won’t be fixed’ answer. So many characters blocked out of the personal story.
William S. Burroughs
I still do not understand why are you opposing my LFG plea, which has absolutely no ramifications for your precious raid content whatsoever. Maybe except it being welcome and liked by more people than without this option. ;D
William S. Burroughs
You still avoid the crucial question, Xenon. Why shouldn’t the LFG system let us join this content together with several other tiny groups? What harm would it do? Because I have no idea what are you defending, exactly. Looks like arguing for the sake of arguing itself.
William S. Burroughs
. Well, the obvious course of action is to find more people. If your guild is too small for a 10-man raid, then you should maybe find more people?
Well, we really do not want to. We like our own company and the general quality of our guild chat. Most people we happen to recruit are either too young or too bent on loot to stay with us, anyway. But if the system just allowed us to press Y and temporarily join other people for a raid, that would be just dandy. Doing everything ‘by the book’ and in the cookie-cutting manner is boring anyway. In PUGs at least you have to improvise, sometimes.
We can muster 5 people. Enough for a dungeon. Most of the dungeons in the game have been nerfed into oblivion and made dreadfully easy. As I mentioned before.
William S. Burroughs
(edited by Asmodeus.5782)
Hunter, guilds with thousands of players, like TTS, are soulless behemoths and participating in them brings me no pleasure whatsoever. And most normal large guilds won’t stand for a non-representing leech.
Usually people like you love to generalize without the slightest idea about the person with whom they’re talking. I really have no desire to explain my love for truly difficult content and hatred for megaguilds and/or zergs.
I just hope that my small guild will be able to use the lfg system to find some other, smaller groups, without need to socialize with hundreds in order to play raids. Why the hell does that irk you so?
William S. Burroughs
(edited by Asmodeus.5782)
Keep in mind that the main subject is about an ADDITION called “raids”, not wiping current dungeons or instances. So if YOU are satisfied with what we have now, by all means keep playing those, but aside from pathetical rage all these hatred posts contribute to nothing.
The unnerfed and actually somewhat difficult dungeon content, after the trait-related rescaling, has been limited to 2 dungeons + fractals. So yeah.
I’d love to see something that adds content for me, instead of demolishing it (hi, megaserver and NPE!), so I really hope that small guilds will be included without the need to search for alliances and switching the representation all the time.
William S. Burroughs
They’d probably just be a open community you could join if you wanted to join raiding but don’t want to leave your small guild.
Well, here’s hoping.
William S. Burroughs
I am actually playing the game. spvp, wvw, those parts of pve which have not been destroyed by the megaserver. Not cheesing dungeons, playing the whole content as it was intended to. Not touching Teq/Wurm and most of the world bosses anymore, because the crowds make it irritating and rather pointless.
What I was saying was the direct response to the suggestion that my way of playing dungeons (no stacking, no rushing, we do not even like zerkers) is inferior to the meta. It’s much better to buy gold with real money than spend hours repeatedly running the same few paths, isn’kitten Are you saying that people who have turned dungeons into gold factories have nothing to do with new content being a grindy, simplified farm-o-rama? The metrics have spoken! Players love this kitten!
So, back to the topic. If the raid content will be made with small guilds in mind and will allow them to ad hoc join forces and start a raid (creating alliances still demands me to scour the world for like-minded people and I’m too old, too busy and can’t really be buggered by that), I’ll welcome the new challenge. If not, oh well, maybe one day I’ll get something for myself.
Like new dungeons.
Now I’ve made myself sad.
William S. Burroughs
(edited by Asmodeus.5782)
Then I’ll just buy some with real cash. Much more preferable than cheesing mechanics and grinding until my eyes bleed.
William S. Burroughs
if they do introduce raids, i hope that there would be some sort of scaling. not all of us have big enough guilds to field 40-man groups, regardless of guild size. maybe start from 10-man with increments of 2?
Exactly this. My guild has 5 people online at most and we’re happy with this state of affairs, so the whole raid content thing is something I won’t be able to even glance at unless it’ll scale back nicely and allow multiple guilds to participate in it at once.
If it’s gonna be a large-guild exclusive thing, then bugger it. Bugger it all to hell.
You know you could link up with a couple of other tiny guilds, make another guild called something like “The Tiny Guild Alliance”, and then just form up to do content that takes 10-15 players.
Then when it’s over, go back to repping your own tiny guild.
There are really easy workarounds for this considering everyone can be part of multiple guilds.
We tend to do all the available instances without stacking, skipping and any kind of exploits and have a decent amount of fun doing so.
It must feel really rewarding to only get paid mere copper and silver per hour for your hard work as opposed to the 10g+ an hour that dungeon runners make. But as long as you are having fun :P
What do I need virtual gold for? o_O
William S. Burroughs