Remember, remember, 15th of November
Remember, remember, 15th of November
So please someone tell me why I cannot get this achievement? I have stacked letters in my mailbox to no avail. If I have more then what is allowed I do not receive a message telling me it is overfull and if I delete one the next just pops in to fill the space but the achievement goes unfulfilled.
So I am in need of some HINTS for this HINT.
1) Do game letters count as part of the total? eg: “Enjoy your new wallet”
2) Do Heart completion messages count?
3) Do they all have to have a unique header?
4) Do they have to come from different senders?Thank you in advance!
1) No. But since they count for “mailbox full” mechanic, they can block you from getting the hint. delete them
2) No.
3) No
4) No
Best option is to delete every mail in the mailbox, and ask friends to spam-mail you.
Remember, remember, 15th of November
We pretty much have that now – between traits, sigils, weapon choices, utility choice, gear and runes, I can go tanky (a bunker build) or high dps (glass cannon) or support.
Lots of different ways to play, explore the options available to you
When encounters are being geared more and more towards dodge or die approach, tanky builds become more and more useless. In PvE anyway – WvW and sPvp are a different matter, of course.
Remember, remember, 15th of November
ProxyDamage I came here to know more
so there is no cap on how many people can recieve the loot, which is good to know!
Well, there is a cap – just not a kittene. For example, if tag threshold is 2% damage, then at most 50 people can receive loot. More if the mob heals, but less due to condi damage which is not counted for cap (this is important, in bigger zergs mob is usually under constant burning, bleed, poison, often confusion as well. This adds up to a huge chunk of hps).
Remember, remember, 15th of November
Stop running a bad build and actually do enough damage to tag the boss, problem solved.
isn’t that what the OP was talking about? In this case “bad build” is a build that is not a pure dps specced.
Mind you, in some of the orr crowds, i have problem tagging champions even with my pure berserker warrior – they just melt too fast. The mob hps do not scale linearly, and with big enough zerg it’s quite possible to get to the point when avg dmg caused on a mob per person is significantly lower than the tag threshold.
Remember, remember, 15th of November
And I commented about it with the fact that the leaps between already existing gear sets are bigger and yet it is fully possible to be competitive with even lower tier items.
Yes, it is possible. So what? It’s entirely possible for an unarmed person to take down someone with a sword, or a gun. This doesn’t mean that weapons do not confer a significant advantage.
Remember, remember, 15th of November
He likely had hope that they realized how bad decision introducing ascended was, and that they won’t follow through with it to the bitter end.
Just as some people still have hope that ascended really will be the end of item progression.I don’t understand why there is still any doubt. It’s been explicitly stated on countless occasions that they don’t plan on releasing any tiers above ascended stats. Ascended was a missing link between exotic and legendary. There won’t be more.
Explicitly stated? Where? All they had said is that they don’t have any new tier in plans at the moment, that there will be no new tier this year, and that they will never add a new tier every 3 months. All the “explicit” statements were always tied with qualificators that made them far less definite that you’d believe. As far as the new tiers are concerned, there were only two definite statements – one that they can’t promise ascended will be the last one, and that they do intend to continue item progression.
Remember, remember, 15th of November
It’s not going to be expensive per say but they did say that it will be time restricted to where you can only craft one mat or one item per day similar to how you transmute quartz crystals.
Not exactly sure what the point of that would be, honestly.
They want it to take months (or years, if you are not hardcore farmer that will be logging every day, all year, just for that). They think it will make you stay longer in this game.
Logging into the game each day has nothing to do with hardcore farming.
With farming, no (though you likely will be farming for all that components for level 500 crafting mats). With being hardcore? Definitely – logging every day is not something casuals do.
Remember, remember, 15th of November
^ Ascended Armour was nothing we didn’t know about already though, was it? Why are you being so upset?
He likely had hope that they realized how bad decision introducing ascended was, and that they won’t follow through with it to the bitter end.
Just as some people still have hope that ascended really will be the end of item progression.
Remember, remember, 15th of November
Never, i hope.
(15 chars)
Remember, remember, 15th of November
It’s not going to be expensive per say but they did say that it will be time restricted to where you can only craft one mat or one item per day similar to how you transmute quartz crystals.
Not exactly sure what the point of that would be, honestly.
They want it to take months (or years, if you are not hardcore farmer that will be logging every day, all year, just for that). They think it will make you stay longer in this game.
Remember, remember, 15th of November
Which point is this? I did all the skill points in Orr solo on my ele without issues (most of them before hitting 80).
It was a veteran originally.
Remember, remember, 15th of November
The moral of the story is elitists are stupid for using AP as a basis of skill, which makes no sense because I could accrue 10k AP just doing dailies and jumping puzzles and never stepping foot in a dungeon.
thing is, “elitists”, or good players not wanting to spend their free time holding other people´s hands as I would like to call them, do not do that.
I call it “riding on my back”. Thats how it feels, when they all die in 1-st encounter and i have to kill all mobs by myself. Slowly and tediously
Of course, sometimes it’s the elitist that dies first, blames everyone else even if it was them that were just Leeroying, and ragequits. Seen that quite often.
Remember, remember, 15th of November
Interesting but won’t stop the QQers as they will just say the game sold 3 million then promptly fell over and died.
Well, the three million units number was first mentioned 3 months after the launch. If half a year later (the article mentions 9 months) they still mention the same number, then there’s some truth to such claim.
Remember, remember, 15th of November
STILL no ascended backs outside of fractals btw… other than the 1 karka back (one per account and has stats that few want)./
There are many back pieces that can be transmuted to ascended.
And you can get them outside of fractals how? Vials are a fractal drop, remember?
Remember, remember, 15th of November
(edited by Astralporing.1957)
They were the retcon.
So, just because some of the vikings ran around and raided villages, killed and kitten d people it would be a retcon to state that not all Scandinavians raid, kill and kitten ?
Oh, i’m pretty sure that Pyre’s warband did their share of raiding, burning and killing. I’m pretty sure that a lot of the current non-flame legion charrs wouldn’t mind some raiding either, and some others are against it… but only as long as the charrs have bigger problems with the Branded on their heads. It’s just that the game has serious problems with shades of grey, and tries to show everything in black and white colors that we get the “flame legion – bad, all other charr – good” presentation.
Remember, remember, 15th of November
There are 2 types of people. Each respond differently to problems. One type is a performance type. They will usually rage and give up before solving the problem. The second type is a mastery type. This person looks at failure in a different way. They learnt what made them fail so they keep trying new things and eventually succeed.
There are also two types of people divided according to a different principle. The first look at the world, think about it and try to improve it. The other take the world as it is, fully believing that what they see is the best they can have. This division can also be seen in this topic.
Remember, remember, 15th of November
This should have been fixed long ago. If it’s impossible to make them despawn, at least make them killable (maybe let them spawn with a 15 minutes invulnerability buff or so, so when it goes down we’ll be able to dispose of them).
Remember, remember, 15th of November
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.I don’t know about this. I have a casual guild with tons of people who can’t log in hardly ever. It doesn’t matter to them that there’s new content every 2 weeks…they haven’t finished the old content.
It’s like going on a walk in the woods. For them, there’s always something new and different to do…some of it fun for them, some not. But they’re never going to compete with achievement points, so they just play for fun.
So? Anything that comes their way is pretty much accidental. At the same time, the game is being designed more and more according to what the top percent can and wants to do. The gap between that top percent and the group you described (which likely is this game’s average) is getting bigger and bigger (and any timegating intended to slow that process down actually aggravates the problem even more). Sooner or later the gap will become so big that even those not paying attention will be forced to notice. And by that time bridging that distance will become impossible.
Remember, remember, 15th of November
oh no no, limited supply. Once supply dries up, price will shoot through the roof. Those 60g will buy nothing after hyperinflation take hold.
As long as the supply increases faster than the gold, which is currently the case, we don’t have to fear that.
Remember, remember, 15th of November
If you’re just now trying to get 100% World Completion but your char is quite old, make sure to hover your mouse over zone names. My char was made last year and I got 100% last week, and it involved me going back to several zones for PoIs or Waypoints that have been added to the game since my character originally completed those zones. Waypoints were added for Guild Puzzles, off the top of my head there are new ones in Brisban Wildlands, Snowden Drifts, and Plains of Ashford.
If you’ve gotten all of those, check the wiki and the “[Region] Explorer” achievements. There are a few areas in some zones that have absolutely no Waypoint/POI/Skillpoint/Vista. I’m not actually sure if those areas count but having the [Region Explorer] + 100% each zone will help you eliminate where your missing entries might be.
After you do all that, remember to visit the Order of Whispers hideout instance in Bloodtide Coast. That’s also one of the commonly missed places.
Remember, remember, 15th of November
Why does a (completely intended) part of the game need to be nerfed just because of what you want?
Actually, not having this kind of thing was stated to be one of the reasons behind the level downscalling system – so high level characters wouldn’t be able to go to low level zones and stomp through events so easily that those of the proper level would be unable to participate.
Looks like the system failed.
Zergs are as good at stomping everything in Frostgorge, as they are in Queensdale. When a certain threshold number of players is achieved, everything in their path will get mowed down.
Is it even rewarding to farm in queensdale? I don’t get why people farm there when they can farm frostgauge or cursed shore.
Also, this.
Remember, remember, 15th of November
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
You cant do permanent doge, and the more time you dodge, the less you hit.
Thus even more insistence on pure dps builds.
Remember, remember, 15th of November
Having said that, I do think as an artist there are some styles and concepts that work better on one gender over another. Just because a male can wear a flower, it doesn’t have to be the same design as the female. I believe in tailoring to characters, not being shackled to principles for principle’s sake.
Technically, seeing as sylvari gender is something completely artificial, having a distinction between males and females itself is being shackled to principles for principles sake. There was a lot of lost opportunity in making sylvari too much human-like.
That is, however, something for a completely separate discussion.
Remember, remember, 15th of November
This is incredibly hyperbolous. In the last week, the median player earned less than 3 gold in the new content (that’s discounting all players who earned less than 1 gold).
The ENTIRE week? You have to be kidding.
There is NO way the median player earned ONLY 3g from the new content in an ENTIRE week.
3g is like 20 minutes of play in DR or CS. You can’t tell me that the median player played less than 20 minutes in either of those places over a week.
Median, not average. It’s entirely possible – of course, it would mean that a lot of the people (over a half of active players) are not interested in this new content at all.
Remember, remember, 15th of November
My Divinity’s Reach map has shown the new area on it instead of the Great Collapse since the update came out. [screenshot]
If you look at the screenshot, you will see that the outer city wall (to the west of new area) still shows as broken. My guess is (since we’ve already been told that the whole district will be closed after the event) something will just destroy it again. Thus, they didn’t really pay that much attention to fixing the map – it’s going to be redone again soon anyway.
Remember, remember, 15th of November
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
Remember, remember, 15th of November
So yeah i dont care about people farming AP all day long with the living story but i mean seriously … it dosent means much , it only means you played longer than the others.
Of course it doesn’t mean anything. For anyone that actually thought a little about how that system is constructed it should have been obvious from day one.
Remember, remember, 15th of November
I also agree, for once, I think there’s really no other way to add a low power curve vertical progression to the game. Without time gating, the “locusts” as Lanfear calls them would get their ascended whatever and start crying for more.
They will be crying anyway, just a bit later. And when they’ll start crying, Anet will have to cave in again, and introduce one more tier. Again timegaded. Eventually it will slow down everyone else so much, that they will be years behind anyway. Only, then it will be too late to do something about it.
Remember, remember, 15th of November
The queen’s big surprise: “Actually, I’m in love with Traherne”
Traherne’s answer: “This won’t end well”
Edit: Doh, ninja’d – and by 2 hours…
Remember, remember, 15th of November
Wait… a scroll of experience for all characters?
When all my characters are lvl80 already?
facepalm
That will encourage you to create more alts you will be prevented by timegating from equipping fully.
Remember, remember, 15th of November
All you’re doing by increasing rewards is adding zeros to the end of things.
No, adding zeros is a result of increasing gold income. Increasing nonmonetary rewards decreases their value.
If you can farm the item faster than you can farm the gold for it, the price will go down.
Precursors are still priced high only because all the known ways to obtain them are either really hard, or very costly. Or both.
Remember, remember, 15th of November
Little disappointed that only 1 year old characters get a birthday gift. It’s kinda… “Thank you for supporting us during this first rough year… Sadly, you weren’t here from day 1, so kitten you! Oh you couldn’t afford it on release? Tough kitten!”.
If it’s anything like in GW1, once your characters will get old enough, you will get it as well.
Remember, remember, 15th of November
No one has a “right” to a Legendary, and increasing gold gains across the board won’t help you get your Legendary any quicker. Everyone else will have more gold as well, which means they’ll be willing to spend more on what they need to craft one, which means the prices will go up dramatically, which means it will take the same amount of time to get it as before except gold will be worth less.
Except of course gold gains were not increased. Valuable drops were improved. This has exactly opposite effect – everything becomes cheaper.
You don’t get “heaps of gold” from vendoring stuff, nor do you get that much directly from drops. Most of it is gained from selling things on TP – which means it is being shuffled around.
Yes.. Yes… The 15% listing fee is a lie. Where did gold to put up items come from?
Lol, you do realize, that this 15% fee actually means that the mats and new skins farming removes gold from the game?
Remember, remember, 15th of November
(edited by Astralporing.1957)
They don’t need to make them daily, just reduce the drop rate of those cool new weapon skins to almost non-existent and we’re cool.
Then it would really require heavy farming. And since the skins would be worth way more then, the incentive to do that farming would also be greater. I know that’s what hardcore farmers would want. It doesn’t mean it would be good for the game.
I think that Anet is probably changing its mind on how to treat farming, and basically giving in to the demand for it. They will have to gradually adjust the rest of the game, including the economy, to compensate, I guess.
Up to that point they had a very schizophrenic treatment of farming. On one side, they nerfed every farming opportunity to the ground, as long as it involved real drops (leaving gold farms like CoF alone). On the other, the game was designed so that most of the rare mats, when needed, were needed in quantities that couldn’t be acquired any other way but through heavy, heavy farming. This increased incentive to farm for people that could devote lot of time and effort to it – but only to them. This design practically created “professional” farmers.
Now it’s finally opening to the casuals. With few more changes, perhaps soon farming itself will become something obsolete as a longterm activity.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I don’t mean it that way. You dont’ have to enjoy “every single” content in GW2. As long as there are other content you enjoy.
If we follow that principle and just stop voicing concerns only because there are other content parts we still enjoy, then eventually we’ll find that nothing got fixed, and we just ran out of that “other content”. If you see a problem, you definitely should speak up. That’s the only way to make this game better.
Remember, remember, 15th of November
You’re being rather shortsighted. You’re not the only one getting heaps of gold from these new events; everyone else is too. This isn’t gold being shuffled around from one player to another; it’s new gold…it’s gold being added to the economy.
You don’t get “heaps of gold” from vendoring stuff, nor do you get that much directly from drops. Most of it is gained from selling things on TP – which means it is being shuffled around.
You may not; I may not, but all of us together are. Do the math:
Average Zerg Size
x Number of Servers
x 4 (for FG, QD, QP, and LS)
x Average Silver per Champion
x Number of Champions Killed per Hour
x Blues & Greens Vendored per Hour
x 24 Hours a Day
x 7 Days a Week
= A whole lot of gold being introduced into the economy each week this continues.
It’s likely less than has been introduced into the economy by CoF p1 farming before this patch. And that got nerfed, didn’t it.
Additionally, the amount of gold this farming introduces into economy is far less than the amount of valuables (equipment and mats) it introduces. And this relation is what’s important here.
While this is true, the problem is that the ‘events’ that have come out are mind-numbingly boring. The only POINT to doing them is to farm loot. That’s the main problem with the ‘content’ we’ve gotten so far. If you didn’t at least get these modest loot/gold rewards, nobody would be doing them at all. Not only that, but there isn’t any decent way to get rewards outside of them. If I could, I’d be running Fractals like mad because I actually enjoy them. But I never run them these days because…there’s no friggin reward!
That is certainly a valid point. We’d do better with a more even (and more generous) reward distribution within the game – and one that places less importance on those rewards.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think OP is reffering to the Champion fix in the Pavilion. I at least asked for a nerf. And it was needed. Economy was breaking.
http://www.gw2spidy.com/item/24351 – This should show what I’m reffering to. When prices of certain items halves in a few days something that’s not supposed to happen is going on.
Or not. Only Anet knows whether this was supposed to happen or was an unplanned sideeffect. Personally, I see no problem in things costing less, though.
It’s when the prices go up that we have to worry.
Its simple economics though. Supply and demand. If an event has the propensity to yield a lot more of one commodity, the value of that commodity goes down. You don’t need to be an economist to understand this.
Exactly – it’s the economy working as intended. Certainly not breaking.
You’re being rather shortsighted. You’re not the only one getting heaps of gold from these new events; everyone else is too. This isn’t gold being shuffled around from one player to another; it’s new gold…it’s gold being added to the economy.
You don’t get “heaps of gold” from vendoring stuff, nor do you get that much directly from drops. Most of it is gained from selling things on TP – which means it is being shuffled around.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I allow everyone in my guild to represent whichever guild they want to. After all, my guildies are my friends. I am not going to kick friends just because they have fun somewhere else.
Remember, remember, 15th of November
Quote is somewhat broke, so here’s my response.
You can’t please everyone. So, they’ll please the majority instead.
Then why they are aiming and tuning all their content thinking about the hardcore crowd that “can chew through all the content faster than anet can make it”? Everythink they do to slow down that group (which is a tiny, tiny minority) affect casuals (your majority) many times stronger.
They don’t please majority. They ignore that group completely. All they think about are Vayne’s – people with over 10k achievement points and 3k hours of logged time. The top 1%.
Remember, remember, 15th of November
I can understand Chinese people getting angry because their culture is mixed with japanese culture
Somehow, mixing European elements is perfectly okay, though, even if the difference between European cultures is at least as big as between Asian ones. A little bit of consistency wouldn’t hurt.
I am SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO sick and tired of chinese influences in games, or asian overall. It’s probably the biggest stereotype in the industry. Please don’t implement this.
The biggest stereotypes in the industry would be the european medieval ones (with a special honorable mention to the vikings – i don’t see anyone wanting to take Norns out of this game due to being soo stereotypical).
Remember, remember, 15th of November
(edited by Astralporing.1957)
I can say most people are playing the game and having fun. The reason for this is because of the small percentage of any population that post to the forums. I think it’s pretty well known that forums for MMORPGs tend toward negativity, no matter how popular a game is. Because if you’re happy in the game, you have less reason to be on the forums, or at least post.
Yeah, that’s a common belief among people defending status quo in any game community. It has never been proved to be right. In fact, there were cases when it has been proven to be wrong (SWTOR).
It is also based on a (doubly) faulty logic, – an unproved assumption, and assertion that implications are reversible.
The assumption is that “if you’re happy in the game, you have less reason to be on the forums, or at least post”. That assumption may be true, but it hasn’t been in any way proved. Until you will manage to prove it, you can’t use it as a basis of reasoning without making it suspect.
Then, of course, even if the implication “happy => posts less” is true, it deesn’t follow that the “posts less => happy” is also true. Claiming so is a very basic logical error. You should be ashamed of it.
So, basically anytime someone will claim that, I (and anyone else) will have every right to laugh in their face.
Remember, remember, 15th of November
Mjolner looks epic IMO, but it’s about 1500 gold, so yeah.
Mjolnir has some nice effects, but in itself it doesn’t look that great. If i could transmute the lightning effects to some other skin, i might consider it, but i’m just not interested in a shapeless and ugly-looking piece of ice.
Remember, remember, 15th of November
After lots of time theorycrafting various build, and strategies, I finally settled on a build which beat liadri. Then after that, I tried the build on all the previous bosses and schooled all of them in 1-2 tries.
Let me guess. You ended up with a zerker warrior, right?
Remember, remember, 15th of November
Why are you clinging to this manifesto like its the final word on this game, forever? Let it go.
I don’t care about the manifesto per se. I do care about the fact, that Anet sold me the game using some concepts, and then did an almost complete turnaround in one of the first major patches, 3 months after launch.
I do care that the game goes in a different direction than it was originally supposed to go. I do care about the fact that I bought this game because it advertised it won’t follow certain paths common to other MMO’s, and that it is doing now exactly what they promised they won’t.
Basically, i care because what Anet is doing with GW2 changes this game from something i wanted to buy into something i am certain i will not be interested in.
When i order vegetarian dish and see that i got served meat, telling me that i should not care too much about what was written on the menu is not exactly a good advice.
Remember, remember, 15th of November
Poor, poor quaggan :/
Remember, remember, 15th of November
To me, the way you can weasel your way up through very specific jump boosts up behind the finish line, is what I would consider a map exploit. It is something that was unlikely intended, and something they have been too lazy(?) to patch up.
It was definitely intended. At this point n the race, there is simply no other use for that jump boost crystal – the only jump you can take is up that cliff.
Remember, remember, 15th of November
For the Queen’s Gauntlet, one of the preconditions is not to get hit by the big attacks.
The conditions for the Gauntlet ignore all but two of combat mechanics. The only things that do count are dodge, and DPS. Everything else does not matter.
It is not a good thing in a game that was supposed to have more tactical combat engine, with more options and viable strategies. The challenge here is on pure arcade level. Guess what? Arcade games do it better – there’s no reason to try to copy them so slavishly.
Remember, remember, 15th of November
It seems that karma as a currency has been completely abandoned by the devs. There has been only one instance of adding something worth buying to karma vendors since the beginning of the game (exotic accessories and orrian boxes at the temple vendors), and it’s very unlikely there will be anything more in the future.
It’s all tied to current design of making everything timegated, and making all your past progress worth exactly nothing for all future content.
Remember, remember, 15th of November
is happening to my entire household out in queensdale. im hopeing there arent other chests that are doing it as well
Interesting. From what i hear all (or at least most) of the people that encountered this bug mention queensdale. It was also one of the towers that glitched for me.
Remember, remember, 15th of November
