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That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
Then don’t use the tool. The tool includes the first three normal strikes, as well as the fourth bonus strike if it occurs, in a single strike. If you use the regular orichalcum mining pick on a mithril ore node which gives a bonus strike, you gather it once for the three normal strikes and then a second time for the bonus strike. The unbound gathering tool does this all in a single strike saving the player time.
The extra gathering strikes are not gone.
Just so I understand here is an analogy: if I’m harvesting a tomato plant irl, usually it will have 3 tomatoes but occasionally it will have 4. The old way I would pick each tomato individually but this new tool picks them all at once. There isn’t any effect on how many tomatoes I pick – if there would have been 3 I still get 3 and if there would have been 4 I still get 4. Is that correct?
I wonder if the additional strike would give you additional unbound magic or there is some other effect that can happen “on strike” where it matters if that extra strike is missing. Like for Guild gathering bonus or some other buff.
Yes. You can see the result in the linked video. The first harvest included a bonus strike whereas the rest for that tool didn’t. It should be the same for the other two tools in the video.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
You still don’t get it do you. Unbound tools are an example why the removal of any base % gathering bonus that now is gone, is ironic and sad. There is no use for the ‘gimmick’ outside of the guild hall. Sure i can use other tools (and have them). That’s not the point. I want the 4th ore/wood, and 2nd plant strike chance BACK wich is 100% gone now. That is what my post is talking about.
Then don’t use the tool. The tool includes the first three normal strikes, as well as the fourth bonus strike if it occurs, in a single strike. If you use the regular orichalcum mining pick on a mithril ore node which gives a bonus strike, you gather it once for the three normal strikes and then a second time for the bonus strike. The unbound gathering tool does this all in a single strike saving the player time.
The extra gathering strikes are not gone.
I would say Ayrilana did address one of your points. Please read your own post. You were the one that claimed GW1 was an MMO.
lol
https://en.wikipedia.org/wiki/Guild_Wars
“Guild Wars is a massively multiplayer online role-playing game (MMORPG)”
No more an MMORPG than Diablo 2. The wiki also got recently changed on April 27th to show MMORPG where it has been shown as competitive/cooperative online rpg.
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Rather, it would encourage players to do nothing but flip keeps. Probably by running in circles with the other servers capping keeps while refusing to defend their own.
I originally thought that too until I noticed the “at high tiers” requirement. If a T3 keep/castle is required, I don’t see it likely to cause a karma train. That said, I still believe that the current system is just fine as it doesn’t steer players towards anything specific other that contributing to WvW.
That’s the thing. There no longer is bonus strike. So the ‘feature’ of 4 strikes (3 for plants) on unbound tools in one go, only is usefull for guild hall nodes, and rich ore nodes. You will NEVER Again get 4 ore/wood strikes without Item booster buff. So in the wide open world, the ‘feature’ of the new tools is useless.
On plants it’s easy to know if you go extra strike, the unbound magic is all after each other (2-3) and same for the materials you got. Not 1 material, X magic, 1 material, X magic, that’s only when you get single strikes on plants.
The bonus strike is included with the initial gathering when using unbound tools. If you prefer them to be separate then don’t use the tools. Claiming that they’re gone is misleading.
I average about 110 per run. It’s not all that difficult to obtain. I’m actually planning on farm the ores to buy of those and I don’t see an issue. They’re all optional rewards.
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The visual clutter could easily be solved by simply downgrading the appearance of player shops; most people have graphics cards nowadays able to handle orders of magnitude more than Guild Wars 2 throws at them. In fact, the main reasons for slow down in the game isn’t even due to the graphics load, it’s the network traffic and hard disk streaming that’s the real culprit.
Scams and the like can be mitigated but certainly not stopped, that’s just the reality of commerce just like in real life.
Finding items is part of the charm, and part of the whole point.
Anything extras on thee screen which has to be processed will cause the slow down. Pretty much why switching the character model quantity down drastically improves performance.
Anet having to deal with scams consumes resources. I believe the entire point that they didn’t add player to player trading in this game, unlike what was in GW1, was for that very reason.
Magic find does not give a chance for extra gathering strikes.
Oh, so I don’t have to grind levels, just everything else?
Sounds fun…
Only for skins which are optional in the sense that content isn’t locked behind gear with the exception of high level fractals. Fortunately you don’t gain much, as far as content goes, by doing higher level fractals over the lower levels.
Grind is also a necessity for MMO’s as none can generate enough content to keep players occupied. Players have complained about content droughts for quite some time. Imagine the game is there were no grind and everyone could obtain everything fairly quickly as if this were a typical single player game.
What’s wrong with a knock back that you can use every 5 seconds?
Proof plz. I farmed over 3000 nodes (in past certainly 50 of them would crit). And no use of exp booster that gives extra strikes (or any buff that does) just basic roaming.
Also i do NOT mean the 2x wood per strike thingy. I mean the extra strikes that ‘prolong’ the life of the node after normal amount of swings.
Also the XP is removed (the source was wvw bonus panel), if that is removed why isn’t yours removed?
There is a chance there is a super minor chance still possible as base, but it’s so low it’s not visible (like 1% mf, you will not feel extra loot). In past the 5-17% definitely meant a difference.
Edit talked with the guys farming the elder wood log nodes at paga waypoint. A few of them said it’s definitely removed, and somewhere in patch notes.
Anyway if that is so, i would advocate for a straight buff, (balance by economics team) between 1,5 and 5% for extra strikes. It suddenly makes the new tools not useless (and more fun to use honestly). It also makes material farming runes quite a bit more fun, the nthe 3% generic loot increase might suggest. It’s small stuff like this that makes the game more fun arenanet, don’t like past it/ignore it. Like finally being able to earn spirit shards again, per bonus lvl up is also something that makes big difference. I advocated strongly for the come back of this too, ty for doing that.
Edit: I suspect it’s this part of second last (june 6th ) patch notes “Power of the Mists has been disabled and has been replaced with the new Skirmish Reward UI.”
Are you using the unbound gathering tools?
As far as proof, you first since you’re making the claim. It’s not worth it to take time out of my day.
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I still get them. It’s just bad RNG on your end.
Rumor of a new home instance?
Well the HoT maps will likely have less players as many will be in the new maps. If you intend to do anything on those maps, you’ll have difficultly. Eventually players will go back to those maps but possibly not as many as there currently are now.
If you don’t mind all of that, it’s cheaper to wait until later this year for the next expansion.
I don’t think pre-purchasing the expansion would give you access to HoT. I haven’t seen that announced anywhere.
Just because a subset of players are asking for something, doesn’t mean that it should be given to them. Raids were designed solely for those that wanted challenging group content. “Easier” encounters were added to ease players in such as the escort. It wasn’t designed for those that want an easy mode. Just like how WvW wasn’t designed for the PvE player.
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Should be just the skins for specialization weapons although there’s the wardrobe so it’s not really “lost”. For precursors, you lose the ability for it to be used to craft a legendary weapon.
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You can also find guildmates that you trust who can do the daily crafting.
Arenanet tried to reinvent the wheel and failed catastrophically.
On the contrary, it succeeded wonderfully.
Uh, yeah it was so succesful the game lost the vast majority of its original playersbase and was forced to go F2P.
Your definition of success s a bit skewed.
Vast majority? Based on what numbers?
Forced to go F2P? Based on what?
@OP – You miss the most important part: Those key people talking in the trailer, the veterans from GW1, are no longer part of the team. Founder Mike O’Brien (I loved that guy) left, and so did Ree Soesbee (she was great), and Daniel Dociu (his son took over as lead artist who apparently prefers a more modern style than good old-fashioned classic fantasy). That’s why GW2 has become more and more of a grinding game with weird new designs. And in many aspects it tries to copy other MMO’s core content (raids, for instance) instead of staying true to the original vision. I’d prefer to have better storylines personalized for my characters (race, background, alignment etc.) than new ways to ridiculously move through a map etc.
So I am currently desperately looking for an alternative, because GW2 just isn’t cutting it for me anymore (I’m merely hanging by a thread, trying to fill the “gap” with new characters only to experience some of the good content again on my way to Level 80). I am so bored most of the time. It feels too repetitive, as you correctly stated (and adding new means of travel doesn’t help the issue). Unfortunately, all the other MMOs out there are just as repetitive. The original vision of what GW2 was supposed to be has been canned in many aspects for the sake of satisfying those standard MMO players. While it still has a uniqueness about it, it is gradually fading.
Quantity doesn’t equal quality.
P.S. This video summarizes the issue pretty well:
https://www.youtube.com/watch?v=jTHsll9LFZ4When did MO leave?
He probably meant Colin. The problem with his assertion is that people were probably even less happy with the game over all when Colin was here (my opinion only) than now. I believe a number of people believe the game has shifted back in the right direction since Mo took over as the game director.
I can’t prove it, but it seems to be the case. Thus the argument for people leaving being the problem is probably not accurate.
It might, however, being new people coming in rather than people leaving, since Anet did hire a raid designer and an AI guy in the past couple of years.
The direction change had to have started when Colin was still here since all of the LS teams were in production at the time.
My opinion is that the direction change is from them listening to the players just as they had with the previous direction.
Please make us a favor and remove all the PvE mechanic of lords in desert borderlands.
Specially the one in air keep, causing hate to people not using the exploit to easy kill that lord, it’s an 100% sure flaming to people trying to normally kill that lord. Disgusting.
WvW is about PvP, players are the most important part of WvW maps, we don’t need annoying lords doing unnecessary things. Just copy and paste lords from original borderlands, or remove that map completely.
WvW is a blend of both otherwise all NPC’s and objectives should be removed.
https://forum-en.gw2archive.eu/forum/game/gw2/No-grind-philosophy/page/4#post4733273
- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.
I also felt this was worth pointing out:
Sometimes plans will change, I can assure you it’s never our intention to intentionally mislead/trick anyone, that’s simply the nature of development: from time to time things we say at one point later have to change.
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There’s an option in the inventory settings to show compacted view.
https://wiki.guildwars2.com/wiki/Inventory
Bags Shown / Hidden — Present the storage area as individual bags, or combine all slots into a single group.
I guess GW2 is no longer my game, and it was the only MMO that I liked because it is different. However, it has been changing away from the original vision which they sold me on. I know that Season 1 and core GW2 had a lot of problems like end game etc. Also, I think they did a good job of addressing some of those problems. However, at the same time they didn’t solve other problems like the lack of Dynamic events in core tyria along with how to allow people to do the stories of season 1 without giving up on it is usage of affecting and changing the world. Instead, they give up on everything that made GW2 unique. Now, I love the way they are telling their story in HoT and Living stories; they are getting better at it. Despite that, those stories don’t affect the world in any significant way like season 1.
Yes because thousands of dynamic events is lacking….
Only a like two maps were impacted by LS1. The existing stories do impact the world but not the individual maps themselves.
You may want to look further into what they were referring to in those trailers.
I wonder this always so called ‘you buy gems back with gold which others bought with real money etc. So there should be a limited amount of gems. But I never see it to happen. I can hardly imagine that there is a limit where they tell a willing player who wants to buy gems with real money ’sorry dude, we are out of gems’.
The exchange doesn’t affect a player’s ability to buy items with gems purchased with real world currency. What gems that are in the exchange are those that were traded in for gold.
More like shifting the downtime than limiting.
build link pls?
Scroll up
Then don’t queue?
Don’t contractions, in one form or another, date back to Old and Middle English?
They did. The OP also stated something along the lines of “Shakespearean voice” but they apparently don’t know that Shakespeare used contractions too. Clearly his writing was “kiddy” and meant for those of lower IQ to understand.
We get it. You like the Canach voice actor. Unless you can prove otherwise, the voice actor reads directly from the script which is written by the same writers that write everything else. There are other people that love other character voice actors more.
As I mentioned before, he let’s some contractions slip, plus it’s in his intonation that does the trick. You can recite something in one way or another, and it will make all the difference.
Uh huh. In no way are contractions a bad thing otherwise I’m going to question why you’re using them.
We get it. You like the Canach voice actor. Unless you can prove otherwise, the voice actor reads directly from the script which is written by the same writers that write everything else. There are other people that love other character voice actors more.
As long as they’re controlling each of their characters individually, I don’t see any rules that are be broken. That’s not to say that something shouldn’t be done if it becomes a bigger issue later.
If there’s a map queue and one guy is taking up six or seven spots, that’s not good.
As well, if the names are all garbled it’s likely a power levelling service to later sell off the toons with max value to them. It’s a whole industry unto itself.
Well yes, which is what I was referring in the second part of the post if it becomes an issue. Whether it’s an issue is of course ultimately up to Anet.
As long as they’re controlling each of their characters individually, I don’t see any rules that are be broken. That’s not to say that something shouldn’t be done if it becomes a bigger issue later.
Giving players bonus pips for playing WvW longer, and thus obtaining a higher rank, isn’t a penalty. It’s only a penalty if something was taken away which isn’t the case here as players don’t start with 7 pips for rank and then have it reduced based on their current rank.
Cost too much time on pvp dailies,I do not even play PVP mode
You hate that you have to PvP to do the PvP dailies?
Armor only adds 2%
Ascended armor doesn’t increase DPS all that much so I wouldn’t stress over it if you don’t have it.
Leadership runes. You can get by with durability in most cases though.
It’s been like that for over a year.
It’s selling for that much as people are actually willing to pay for it and some pay much more through trades.
They can’t remove a skin from your wardrobe so even if it’s exchanged you’ll still have it.
Yeah. Didn’t think so.
At the very least you must lose the skin of the previous.
I’m against this as should work towards the legendaries rather than find some way to cut corners.
And, here’s why completion of masteries matters:
If someone buys the game now, they don’t get LS S3. So, in order to complete all the masteries, they must either complete every single mastery point except adventures, or they must do some adventures to offset the ones they don’t/can’t complete.
Unless they’re going for the first four HoT legendaries then it’s all moot. The other legendaries, as well as being able to gain a spirit shard from leveling, require the purchase of at least one episode (if they don’t own the most recent). The LS3 episodes can also be purchased using gold. This is about 347G for every episode including the next one.
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Define “complete”.
Complete as in masteries.
Which you currently can do without adventures.
> you can’t really remove any once they have been added
Then please, please, please don’t add yet other legendary crafting components for the new legendaries to the storage (ala Shard of Friendship and alike). Those are against everything I read here. They are only used for one specific thing, which I daresay most players will never do anyway, and even if they do, they do it usually only once and are then done with it.
Every time I see those empty material slots it reminds me that there are tons of other things that would be more useful in there instead. I get that they cannot be remove without a major overhaul of the whole system, and that’s not going to happen. But please: don’t add new ones with each new legendary!
We have already headed down the road of including them, we aren’t going to stop now.
Yes these are niche items, used for one thing. The reason why I still think they are valid to go into storage, is because they are part of long tail rewards where you might have a stack of them sitting around for a long time before using them. There are a few other things like this that we have chosen to include.
Similar to mystic clovers?
That’s exactly what you’re suggesting and thank you for re-quoting the post so I didn’t have to.
Obviously, you only see what you want to see, not what was actually said. I said that the aspect of telling things in a way so that even kids (or people of low IQ) would be able to follow the story was one thing I am critizing. That has nothing to do with the use of contemporary language, which is another thing I criticize.
I don’t know how much clearer I can make this for you to understand, but I am getting the feeling that, no matter in how many different ways I am trying to explain this to you, you will always read it the way you want it so you can keep on arguing. And that is something I am not getting further into. Good luck.
You’re accusing the dialogue of being as if people of low IQ are trying to have a conversation. Slang was part of the many examples that you had given along with contractions. This entire thread is about you criticizing dialogue because you find them to be “kiddy” or said by those of low IQ.
• No Instant Repair Canisters, Bank Access Express, Trading Post Express, Merchant Express, Revive Orb. Please just use these.
How about you add a check and if the account has , say a permanent Bank Access or other permanent, it quits dropping them and drops something useful or make them so you can sell them for something instead of just flushing them to make room.
Interesting. I don’t know if this is a desirable change on our end, but I will talk to some folks about something like this.
Please do. Also check out my thread on behalf of this very topic:
https://forum-en.gw2archive.eu/forum/game/gw2/Black-Lion-Chest-service-drops/
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Since when did slang become childish or being of low IQ?
That is not what I said.
Okay, there are two different things here that I criticize and you keep messing them up:
1) Excessive use of contemporary language (slang, contractions etc.).
2) Increase of childish dialogues (some of the content seems more fitting for Nickelodeon).It is what you said. I could replace ‘childish’ with ‘kiddy’ if you want verbatim. You also mentioned low IQ in the post before mine.
Yes, in regard of #2, not #1. You claimed I had said that the use of contemporary slang was a sign of low IQ, which I did not. Please read more carefully and stop making wrong accusations, thank you.
Edit: Here is the proof, by the way, of what I said exactly:
I don’t think you do. It is not just about the colloquial language.
The dialogue often sounds like people of a low IQ are trying to have a conversation. And we all know IQ is not bound to your social background. The dialogue sounds like it was written so that even kids can follow the story (which, by the way, is an insult to kids, because many are very smart and some even more eloquent than many adults).
That’s exactly what you’re suggesting and thank you for re-quoting the post so I didn’t have to.
What is it with the increasing amount of sci-fi and high-tech designs the design team has been pushing down my throat as of late? Buildings, weapons, armor, utilities etc.
Well the world advanced 250 years. Magitech is everywhere. For science!
It’s already been said multiple times in this thread that that’s just a lame excuse and poor attempt to explain this nonsense, as it makes no sense whatsoever.
The GW1 setting was something like 14th or 15th century Earth, so add 250 years to that and then tell me again that in the 17th/18th century we had choppers, machine guns, alien-movie type of armor and the like…
How about the difference between the year 1767 and today? Definitely a significant change in technology.
Breath of Wild has a 3D map for a few sections of the game. While this exact one probably wouldn’t mesh well with GW2, it’s a good start in a direction that they could go for those that prefer 3D maps for vertical maps.
Zelda’s 3-d were horrible! I could not make out anything in that blue mess! If anything,
they should use the Metroid Prime series ones.https://i.kinja-img.com/gawker-media/image/upload/t_original/z2g663smz5io6dqtqbhn.png
The map made sense once you understood what was going on. When you were inside, the map was similar to your metroid one.