And people would stop playing the game within a month due to lack of things to do.
If that were true everyone would´ve stopped playing vanilla GW2 two weeks after launch after they hit max lvl.
No. There was still many things to do. What you’re suggesting is to make all of those much more obtainable at a quicker rate allowing players to subsequently finish all available content at a quicker rate.
Maybe they’re soulbound for the same reason I can’t go on my guardian and earn hero points for my Mesmer in HoT maps.
And people would stop playing the game within a month due to lack of things to do.
Harathi meta doesn’t work anymore? Same goes for converting karma to linen?
Strongboxes are what I went for at first along with the quick and easy ones such as the mushroom and hidden amphibian achievements. You can then do some of the easier adventures and get gold in them. Difficult to be specific as I don’t know what you have or haven’t done.
Edit: Forgot about the insights. Some are gated behind masteries.
It won´t be the only thing you have to do to get legendary armor.
Beating the raids will be the easy part.
getting 5000g to actually craft a full set will be the hard part.
It won’t be that much gold. Expect around 2000G for the entire set as that’s how much it costs on average to craft the legendary weapons.
ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Here’s a tip: some of the mini-games require certain masteries to get gold rating.
Like that one where you turn into a mushroom. I don’t think you can even get Silver without having the speedshroom mastery. I did a flawless run, no masteries, and was still 15secs from even getting bronze. Maybe there’s a shortcut somewhere I missed. But just normal speed, not getting hit by anything, not missing any jumps (I’m a SAB trib mode veteran, so I’m no jumpin’ fool), constant forward momentum, and I couldn’t get bronze.
I figured bronze would be what you would get by doing bare minimum, not full effort, but not getting lost or falling somewhere, no masteries required. Silver is the same, maybe with masteries enabled. And Gold is very difficult, where you might have to skip areas with clever jumping and masteries are a must.
Someone did without speed mushrooms. Even caught the attention of the Dev that designed that adventure.
Holy crap! So many shortcuts! That one at the end is nuts! That shaved off like 20secs!
How come when I use my #2 skill it doesn’t jump me nearly that far. Is there a timing on it? I hit 2, wait til I see ground target circle then click where I want to go and nothing happens.
It comes down to luck as that’s where I kept failing as the skill wouldn’t work properly. Supposedly they fixed that but I haven’t done it since then.
On the first map “Verdant Brink”, there is a mastery point site Inside the ancient tree, with poison around. This place works for the the oiled ancient staff head. Juste on the North-East of “Noble Ledge”, near “Coztie grounds”
That’s a hero point which is why it worked.
I have tried on a mastery point, inside the big tree in the first new map and it works !
Which tree?
Was brought up in the other thread you created. Go to a hero point commune rather than one for a mastery point.
You can get silver in this adventure by pretty much spamming the #2 skill.
Are you sure it’s the oiled one that you used? I only ask because I did that this past week for all of the items and had no issues.
Yea, cc’s tend to do less damage too, so you’re wasting valuable DPS for a cc that wont really increase benefit you/everyone.
I think some people just activate every skill that’s not on cooldown thinking that it’s better:(If done properly, it’s only 1-2 seconds of people using their CC. One thing to consider is how much DPS is lost from trying to avoid the falling rocks it channels, reviving downed players, getting downed, etc.
I do want to say that I am not arguing for one method over the other. They both have their pros and cons. What I don’t want is for one method to become the one and only way to do something when it’s not the case.
That is why we have a bunch of classes that give Aegis for blocking those hits, in the video I didn’t get many of them cause pretty sure they might have no been running it but for the most part stacking with (block next incoming attack) is way better than rolling about.
From what I remember, only guardians can give party wide aegis. A few other classes have access to give it to themselves under certain conditions or based on RNG. There are some rune sets that I think give them but again, aegis only gets applied to just that player when the conditions are met and there’s the internal cool down timer is up.
The falling rocks come down at such frequent intervals, while often overlapping, that it’s difficult to rely on aegis all the time. Using skills that block also take away DPS. It’s also not feasible to have enough classes to provide that as guardian’s DPS is lacking compared to that of other classes.
Again, having to deal with the falling rocks, and the potential loss of DPS from them, is one of the cons of that strategy. Just like how the other strategy has cons that also result in a loss of DPS.
Edit: Took awhile to respond and saw another post. The collection for HOPE requires a gerent kill. Whether or not you suceed the meta doesn’t matter. We failed the meta last Saturday but people were able to still get the item they needed.
(edited by Ayrilana.1396)
For those having issues, did you get the auric back item from completing the auric weapon collection?
Yea, cc’s tend to do less damage too, so you’re wasting valuable DPS for a cc that wont really increase benefit you/everyone.
I think some people just activate every skill that’s not on cooldown thinking that it’s better:(
If done properly, it’s only 1-2 seconds of people using their CC. One thing to consider is how much DPS is lost from trying to avoid the falling rocks it channels, reviving downed players, getting downed, etc.
I do want to say that I am not arguing for one method over the other. They both have their pros and cons. What I don’t want is for one method to become the one and only way to do something when it’s not the case.
I thought I read somewhere that they were already looking into this. I’m not sure if it was mentioned that they were actively doing it though.
It can be done with CC just as easily as I’ve been on maps that have done both methods. Players will just have to use situational awareness, or having someone calling out, where the purple donuts spawn.
Whatever strategy the commanders choose, everyone needs to follow it. If the commanders are using the no CC strategy then nobody should be using CC. If commanders are using the CC strategy then they better all use CC when the bar comes up.
(edited by Ayrilana.1396)
ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Here’s a tip: some of the mini-games require certain masteries to get gold rating.
Like that one where you turn into a mushroom. I don’t think you can even get Silver without having the speedshroom mastery. I did a flawless run, no masteries, and was still 15secs from even getting bronze. Maybe there’s a shortcut somewhere I missed. But just normal speed, not getting hit by anything, not missing any jumps (I’m a SAB trib mode veteran, so I’m no jumpin’ fool), constant forward momentum, and I couldn’t get bronze.
I figured bronze would be what you would get by doing bare minimum, not full effort, but not getting lost or falling somewhere, no masteries required. Silver is the same, maybe with masteries enabled. And Gold is very difficult, where you might have to skip areas with clever jumping and masteries are a must.
Someone did without speed mushrooms. Even caught the attention of the Dev that designed that adventure.
Economy Fail: price to high, gold too rare
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Its hard to say how much the economy is being effected by having less gold sources, but how the player feels in the streets is more important anyway.
What the OP is saying is it feels like its hard to get ahead.
Regardless one of the big points made that is accurate, is its not just whether you can make money, but how you make money.
In a video game, most people dont want menial tasks to be the main way to achieve their goals.right now, from what ive seen, menial tasks are the best way to get gold (which is required for many goals)
The plus side is they added more ways to achieve goals that involve less gold, but if you are going for something like a legendary, or ascended armor, you are generally drawn back into menial tasking to get ahead.
Or you can play the market. Neither of which is how many players prefer to play an adventure game
the game plays a lot better when you can mostly ignore the economic incentives.
There’s actually some pretty hard truth to back up what he’s saying.
Go to GW2Spidy.com and look up the value of high value black lion weapon skins that haven’t been re-released. These weapons historically trended up in value (unless they were re-released) due to scarcity and the increasing ticket cost. However, you now see the value of these weapons decreasing since about October.
Why has this happened? Decreasing demand. Players don’t have the expendable income that they used to for this kind of stuff.
Have you looked at the supply and factored in all of the keys players are getting by doing the one-time reward tracks, HoT story, and RNG SSC map complete?
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
For those who continuously post anti-Anet posts, why do you continue to play the game and add the vitriol posts creating a negative environment for others?
Anyone who posts on the forum — positive or negative — has a vested interest in the game. Perhaps the people you’re referring to believe the game would be great for them if only x were addressed. Even “I quit” posts are often really, “I’d really like you to fix/change the issue I’m posting as my reason for quitting.”
Then there’s trolling. I’m sure it happens frequently, but probably not as much as the above.
If you want a more positive board environment, go read Players Helping Players or Lore. The General Discussion and HoT boards are going to catch the complaint posts.
It’s only a handful of people really. It wasn’t a “everyone with a complaint shouldn’t complain” thing.
It is appropriate. You brought up that it was not world boss appropriate because of the simultaneous kill portion. Both require that yet you’re holding AB to a different standard.
I am? Figured it was pretty clear. Simultaneous kills are not appropriate world content.
Well, somewhat. Just about anything can be appropriate if it’s conveyed properly. It’s been a while since I’ve done Trips, so I can’t recall if it states the simul-kill up front the way it does for Tarir.
Which leads to the lawl-worthy question of “Do players read event text?”
This is one subject we likely will not agree on. I don’t see why something requiring synchronized kills can’t be considered a world boss. It just, in my opinion, comes off as world bosses should be stack and spam auto attack.
There are many players that don’t read. I have seen people asking when something starts while the event meta tag is on the screen with a countdown timer. Boss/event tags give hints to the boss mechanics which people choose not to read.
ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
also for somoen saying they shouldnt nerf challenging content, how can adventures be challenging content, it should be raids, not some stupid minigames
So anything that is remotely challenging should be confined to raids while everything else is a faceroll? If it’s so challenging then simply don’t do it. Getting gold in every activity is not required.
ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
its not even that, how can u leave somethig unfinished? it physically hurts, ive spend more than 30h in last 3 days on 1 single stupdi andventure and i cant finish it, maybe im not good enough, who knows but for the amount of effort i put in its ridiculous, i hate anet for this.
Which is unfinished? People have gotten gold in every adventure except for one.
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As far as I remember Anet themselves said ascended would be required to beat the bosses – but don’t ask me for a link – probably someone else knows.
Depends who you ask.
Apparently, it was a rather vague tweet, although I didn’t see it.
Some people read it as ascended required, some people read it as ascended recommended and some people as ascended required for the last boss, only.
No idea what the truth is.
http://dulfy.net/2015/09/30/gw2-ascended-gear-will-be-needed-in-raids/
@blacklionchest Earlier wing bosses can prob be killed by top tier players in mix of asc/ex. Last boss should be full asc.
YeahI think this clearly states that asc. should be needed.
Well, unless you’re a “top tier player” (whatever that is, or isn’t, in this game) it would appear so.
Anet actually outright stated that it was recommended.
OK, well it doesn’t surprise me, TBH.
But, when I tried to say that it was basically required (because I’d heard that, on here) on the HoT subforum, someone practically bit my head off and said Anet had only said it was necessary for the last boss.
So, there does seem to be some confusion.
If you cant deal with the jungle in berserker gear, than raids arent the place for you. Sorry.
IDK about that, it’s kind of different.
Also, people might want to chill a bit, in openworld content.
Being fully alert, at all times, is hardly relaxing.
You expect to have to be alert in raids, but not for hours on end in openworld.
Oh. I don’t disagree with you that there’s some confusion.
Not really anecdotal. Both require synchronized killing with a timer to kill the others once the first is downed. You’re focusing on the differences which have nothing to do with them needing to be killed within a certain timeframe of each other.
It’s still not all that appropriate. Parallel that with the old Defiance stacks. One person out of sync could screw that up for 70 other people. Ends up being similar with Trips/Tarir. Enough people who are unaware and just playing the game can fail the event. Same with Tequatl and the cannons, honestly, but with that boss on farm, there’s usually enough people there early enough to camp the cannons.
It’s the ability of a minority to flummox the majority of the event that bothers me. The community proves it can be done, but I don’t agree with it as a world-boss mechanic, especially for situations for low population maps and “waiting to have fun” by taxi.
It is appropriate. You brought up that it was not world boss appropriate because of the simultaneous kill portion. Both require that yet you’re holding AB to a different standard.
ANET can you make some mini-game easier????
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
I’m against nerfing any of the adventures other than Haywire Punch-O-Matic (nobody has been able to get gold yet). You do not need to get gold in every adventure. There are more than enough mastery points available. Based on what I have seen some people suggest, it seems they want to get gold by simply participating in the adventure rather than put the effort to earn it.
snip
snip
As far as I remember Anet themselves said ascended would be required to beat the bosses – but don’t ask me for a link – probably someone else knows.
Depends who you ask.
Apparently, it was a rather vague tweet, although I didn’t see it.
Some people read it as ascended required, some people read it as ascended recommended and some people as ascended required for the last boss, only.
No idea what the truth is.
Anet actually outright stated that it was recommended.
The only part about Triple Trouble that isn’t world-group appropriate is the simultaneous-kill portion. Otherwise, the event objectives are somewhat easy to grasp. Execution is harder, but that’s a skill challenge.
Even the simultaneous-kill objective isn’t so difficult with attentive players and commanders. It’s still not appropriate, but it requires just paying attention and coordinating.
I initially would have agreed except people have been consistently succeeding the AB meta which requires synchronized kills.
That’s anecdotal, honestly. I’ve seen Tarir fail, spectacularly, every time I’ve been there so far.
There’s a number of contributors. Map population is the most obvious. Some of the tasks in quadrants are much easier than others. Glider bombs on one side, easy to avoid enemies and get the objective in place. On another, push-bombs, which requires very specific weapons/classes that have low cooldown movement-CCs, and the grounds are littered with obnoxious mobs. So one side gets done well ahead, and the others lag behind.
The saving grace is the two-minute grace period, which requires the same level of coordination as Triple. It’s up in the air if leaving a finished section even helps, since 1) scaling, and 2) Tarir is so friggin’ big, you can’t get around without waypoints, which have a habit of being locked.But, eh, that’s Tarir. Topic is Triple, and I’ve said what little there is to say on it. And other people are going to mention rewards, which ANet always has (triple?) trouble with.
Not really anecdotal. Both require synchronized killing with a timer to kill the others once the first is downed. You’re focusing on the differences which have nothing to do with them needing to be killed within a certain timeframe of each other.
The only time I seen TT being a sucess at all is when that guild are organising it which I have grown to dispise due to their TS elitism (only letting in those who have teamspeak, what about the people who don’t have it). In saying so even when non TS people do try to run it, it still a failure so I guess TS is kinda vital for TT (yes it make me a hypocrite).
It’s easier to use TS than to type out and so many people getting tunnel vision and don’t read the chat. You also get faster responses as you don’t have to rely on the speed of those typing and the speed of players reading.
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snip
As far as I remember Anet themselves said ascended would be required to beat the bosses – but don’t ask me for a link – probably someone else knows.
No. It was clarified as being recommended.
@Raven. You can’t even open the story line till lvl 80.
That doesn’t really matter because you don’t have to do the story to get into Verdant Brink, you can just run through Silverwastes and get in through the portal.
Or use the guild hall. Or a teleport to friend stone.
Economy Fail: price to high, gold too rare
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
So before the release of HOT, i’ve read a post saying that they were gonna change the economy. The value of gold would raise, so they nerfed the liquide rewards on dungeons (wich was the main source of gold for PVE players). That being done, the prices would decrease.
A month after the expension, did it work? HEEELL NO
Gold is harder to get, now instead of a fifteen minute dungeon you have to do meta events but the price haven’t moved.
You still need 300 po to get a tag, you still need a huuuuuuge pack of gold for guild halls.
Which mean that if you want to survive in this economy (lol) you need to buy gems with real money.Yes, in order to play the game (as it is intended), you need to use your credit card.
(That is why a lot of people are going back to wow by the way).THis is another exemple of an Anet Idea followed by poor execution.
Lowering the economy isn’t bad per se, but with an execution that bad, you are just ruining the game
You’re wrong and just making up that conclusion as it’s the only one that fits your narrative that you keep posting on the forums. There’s more than one way to make gold in this game. Players do not need to buy it. What you haven’t realized is that players can farm the items that are valuable and then sell them on the TP.
Yeah, I know.
Honestly, I can’t be bothered with it.
Good luck to those who can.
Berserker meta? You do know that many teams have a tank (that may or may not be using berserkers, condition players, and a healer. In other MMO’s you normally have the same set up so I don’t know why people are expecting anything different. At least classes have the ability to perform many of these roles.
Yeah, but the issue is more about needing (or being far better off with) several sets of ascended gear.
Except that you don’t. That’s a requirement imposed by other players.
The only thing wrong with the event is the low amount of rewards. The difficulty could be a bit higher if you ask me.
I agree. At least make it in line with Teq.
Berserker meta? You do know that many teams have a tank (that may or may not be using berserkers, condition players, and a healer. In other MMO’s you normally have the same set up so I don’t know why people are expecting anything different. At least classes have the ability to perform many of these roles.
The only part about Triple Trouble that isn’t world-group appropriate is the simultaneous-kill portion. Otherwise, the event objectives are somewhat easy to grasp. Execution is harder, but that’s a skill challenge.
Even the simultaneous-kill objective isn’t so difficult with attentive players and commanders. It’s still not appropriate, but it requires just paying attention and coordinating.
I initially would have agreed except people have been consistently succeeding the AB meta which requires synchronized kills.
Can the developpers please stop ignoring us?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
You cannot base the player population on what you see in the game nor what you see on the forums. At any given time, there are numerous servers for the maps which spreads out the playerbase. This still does need to be fixed as new servers are being created too soon.
The devs do not have the time to respond to each and every post despite what a certain player segment seems to feel they deserve.
For those who continuously post anti-Anet posts, why do you continue to play the game and add the vitriol posts creating a negative environment for others?
https://www.reddit.com/r/Guildwars2/comments/3td33y/a_soloable_hp_guide_for_getting_all_your_specs/
I’ll also add that the vine tooth HP in AB can be done solo. You just need to time your attacks and look for the visual cue for his main attack so you can dodge it.
TT really isn’t all that difficult and there are plenty of guides available to assist in properly setting up. You only really need three commanders who know what they’re doing and explain what to do for those that do not know.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
You can still progress your character (unlocking elite spec) without needing anyone.
Unlocking and capping are two different things, I have it unlocked, I’m nowhere near capping it and need HPs only doable with groups, either to do the challenge itself or simply to unlock access to the challenge in the first place.
What exactly do you “need” those particular HPs for? There are more than enough HPs in HoT to max out your elite without grouping. Do you just need to learn how you play your class better? I have 14 characters right now, at least one of every class at 80. I’m far from the best, I make stupid mistakes regularly and make build decisions that others have called “objectively bad,” yet I have not run into this problem even once.
I agree. I’m running a 12th character through now and have had no issues completely unlocking my elite spec. I’ve done this for each class.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
You can still progress your character (unlocking elite spec) without needing anyone.
Unlocking and capping are two different things, I have it unlocked, I’m nowhere near capping it and need HPs only doable with groups, either to do the challenge itself or simply to unlock access to the challenge in the first place.
I’ll rephrase. It is entirely possible to MAX your elite spec without needing to team up with other players. There are more than enough hero points available to do so. The only limitation on the player is the one they choose to impose on themselves.
Guild Wars 2 is a mmo
This means nothing other than massively multiple players are all playing the same game. Doesn’t mean they’re all doing the same things at the same time in the same place.
It does however mean if you want a single player experience you’re better off alt-f4’ing and playing the legendary game of Solitaire instead.
So, you’re saying those looking for a multiplayer experience would be better off trying Poker or Go Fish?
It’s more logical than coming on a forum to complain that a game built upon playing with a large number of people is somehow, not upto your standards of playing solo.
Honestly, it’s pretty sad how many players do not fundamentally realize that MMO’s at their core are about co-operative play. This includes the open world. If it was meant to be a single player experience you’d be in instances scaled for exactly 1 person.
Except you’re posting on a forum of a game that before the exansion WAS JUST THAT TYPE OF GAME, where instances were side-issues and totally avoidable if you chose and group event were likewise.
HOT changed GW2 into a group-or-die game where simply progressing one’s character by unlocking skills is no longer doable without HAVING to ‘group up’, GW2 pre-HOT WAS NOT LIKE THAT!
ANET took our money without ever telling us they were changing it from a solo-friendly, group optional game, to a solo-hostile 1990s group-or-die one.
GW2 after HOT is really GW3, a throwback to the last century’s idea of what ‘playing other people’ means.
You can still progress your character (unlocking elite spec) without needing anyone.
It changes into the skin of the ascended weapon combo you’re changing it to. So for berserkers, it’ll go to that red skin. You’ll then have to reapply the skin that you want.
Nope. Hoping the Wintersday patch has a bunch of fixes to the things we have complained about since launch including this.
Hopefully they’ll fix the megaserver issue. Just last night we found about a dozen TD servers if I heard people correctly. We were trying to spawn a new map and found roughly that many. With meta events that require a map at capacity, or close to it, it’s no wonder why we’re forced to use the LFG to grab people.
With raids, we now likely have even more instances of the map open so it appears that there’s less players than there really is. If raids had their own lobby, this may resolve some of the issue. I can even imagine what will happen when the next batch of raids is released and especially since I’m guessing one of the entrances will be in SE tangled depths.
(edited by Ayrilana.1396)
I Just spent forty minutes working on the single worst achievement ever conceived “Leave It To Me” which is an HoT Act 2 story achievement that involves soloing a veteran modrem wolf as a rabbit without reviving allies, I got the wolf to ~10% health which takes a monumental amount of time and effort, then the game kicks me with Network Error 1022:5:1:874:101
This has happened several times to me on this particular mission at this location, it’s a bug in your game.
This is impossible. It takes too long, and I can’t even complete it without the stupid craptacular servers malfunctioning and booting me. Why can’t Anet actually fix the game instead of pumping out gem shop items?
What am I supposed to do now? All I really wanted to do was work on the story achievements, and that has now been taken away from me because this is broken so there’s no point in trying any more.
Go with at least one other person and have instance owner not move at all when ported to that section. The rest of the group can then go forwards without getting transformed and kill the vet. Or you can bring consumables such as fire ele powder.
Here’s a video on one of my alts that I was using to farm Auric weapons showing the route I took to do map completion for Tangled Depths. I thought I would share due to the issues that people have been claiming in regards to navigating the map.
https://www.youtube.com/watch?v=iUL1kwrvvC0
I do want to point out that this isn’t an optimized run as there’s a more efficient way to do this with wallows which brings the completion time below 30 minutes not counting the hero points that are not communes. I did this without wallows as I wanted to show people how easy it is to navigate that map. The quality may be a little grainy as I used the free version of XSplit and it’s also on YouTube.
The order that I went:
Tangled Descent
- Order of Whispers (Waypoint)
- Order of Whispers Camp (Point of Interest)
- Gilded River (Hero Point)
- Arboreal (Point of Interest)
- Vista
- Gnarled Roots (Point of Interest)
- Order of Whispers Outpost (Point of Interest)
Teku Nuhoch
- Inquisitor’s Campsite (Hero Point)
- Teku Nuhoch (Waypoint)
- Subterranean Lake (Point of Interest)
- Kaana’s Terrace (Point of Interest)
- Vista
- Ley Flow (Point of Interest)
- Troll Runestone (Hero Point)
Ley-Line Confluence
- Ley-Line Confluence (Waypoint)
SCAR Bivouac
- SCAR Camp (Waypoint)
- Sheltered Clearing (Point of Interest)
- Vine Wall (Point of Interest)
- Vista
- Vista
- Terraced Hive (Point of Interest)
- Cascade Descent (Point of Interest)
Teku Nuhoch (Continued)
- Mushroom Spore Cloud (Hero Point)
- Decrepit Chak Nest (Point of Interest)
Rata Novus
- Vista
- Rata Novus Perimeter (Point of Interest)
- Rata Novus (Waypoint)
- Ancient Power Core (Hero Point)
- Rata Novus Command Center (Point of Interest)
- Rata Novus Orchards (Point of Interest)
- Newborn Mushroom (Hero Point)
Ogre Camp
- Ogre Camp (Waypoint)
- Ogre Crash Ship (Point of Interest)
- Vista
- Guano Incubated Spider Eggs (Hero Point)
- Tranquil Refuge (Point of Interest)
Dragon’s Passage
- Ogre Lane (Point of Interest)
- Egg Clutch (Hero Point)
- Twisting Viaduct (Point of Interest)
- Dragon’s Passage (Waypoint)
- Nighthistle Bloom (Hero Point)
- Jellyfish Grotto (Hero Point)
- Chak Hatchery (Hero Point)
- Chak Staging Area (Point of Interest)
(edited by Ayrilana.1396)
You can’t die just like you couldn’t for the other ones. The only bug with that achievement is the icon doesn’t disappear when you die.
No, silver.
Nobody is making you do adventures, man. There are plenty of sources for XP and you don’t need to finish any specialization collections. IDK what to tell you.
Yet if you want to finish your mastires, you do have to play them. you see you need to get gold on them to unlock the points that are locked behind them.
I don’t know what to tell you, other than maybe read the OP and have all the facts.
You don’t need to get gold on any adventures to max all of your masteries.
(Until they add more masteries to use up the spare points, that is.)
But hopefully they also add more sources on that day.
They added two more masteries for raids and more than two mastery points.