I thought that I would post for everyone else that are struggling to get XP on what I did and what I used.
Boosters
I used the following:
- Lunar New Year Firework
- Birthday Booster
- Experience Booster from laurel merchant
- Old Experience Booster which you cannot get directly anymore
- Any Halloween food
- Any utility item
- Heroes Banner
Experience Farm Routines
Verdant Brink
Pact Encampment chain
- Clear Pact Encampment
- Escort Officer to Camp
- Recover Cannons
- Calibrate Mordrem Detectors
Nobles and Lord Faren Chain
- Defend Bongo’s Camp (I tended to catch the last bit of this one)
- Arm Bongo’s Bungalo
- Train Faren
- Escort Nobles to Evac Point
- Defeat Wyvern
I won’t give descriptions about the events as I’m sure people know how to do them. I started at the pact encampment and did quests until it came to the Sylvari part. I then left and ran over to do the last half of the Nobles and Lord Faren meta chain. Sometimes I got there quick enough to finish up the last wave of defending the camp. All of these events have mobs that give XP so tag as many as you can. The more people that you have with you, the more that will spawn to a point and the tougher (i.e. veteran, elite) they will get providing more XP.
I tended to get a little over 1M XP during the entire sequence.
Dragon’s Stand
Either lane should be fine but I did south the most. With these events, you want to tag everything. Do the pre-event where you escort the Asura to the three panels. Go back and escort the yak to the first mini-boss. Mobs that spawn with the vinetenders give XP as well as those that patrol from the south. Do the Ogre event with the pets. Escort the yak to the next mini-boss and do as before. Help the NPC set up the devices. You’ll kill the legendary 2-3 times depending on how quick your lane is. Everything on the map, as far as I can remember, gives XP.
I usually got between 1.5M to 2M an hour depending on whether it was a meta map or strictly an XP farm.
You seem to have very little faith in people. That’s disappointing
And you seem to have irrational faith in people, which is worse.
The simple fact is that some people can do very high skill things with relatively little effort, and most people can do very high skill things if they put in a lot of effort (some would argue more effort than they should reasonably expend), but there are still plenty of people who are simply 100% incapable of achieving high skill tasks, regardless how much time and effort they put into trying, and you can’t just wish these people away, THEY EXIST, END OF STORY.
Irrational? Not really.
There are 15 adventures and 19 excess mastery points. That leaves 4 other achievements that you can skip. Mind you that many of the adventures are very easy to get gold in. None of the non-adventure achievements were all that difficult to do.
That’s not true. Plenty of the non-adventure achievements have some significant barriers to them. Some require things like completing the Tangled meta, which is not a huge personal challenge, but would require you to be carried if you can’t hack it yourself. One notable mastery involves clearing the “run from that boss mob” story chapter without getting touched, and another for not dying, both of which many players could clear without issue, but other players struggle with massively. There are plenty of these story-based masteries that require skills that cannot be assumed of every player.
I’ve done more of the other achievements that award mastery. None of the achievements require you to complete the TD meta event (the final one) except for the one strongbox. I’ve completed the meta event chains for the various sections in TD (except for those that appear to be bugged). They all can be done by yourself except for the final event in the chain which is a champion.
Running for the boss in that story episode is not that difficult to do. I was actually able to kite it around while gathering the orbs for the other achievement. And once again, these are optional achievements that you do not have to do as you have 19 others to pick from and possibly more once raids and future living story episodes are released.
No. I maxed out all of my masteries late last week.
There is no way you maxed out your masteries last week unless you took advantage of some of the xp farming spots that have been changed, period.
Nope. I gained most of my XP from Verdant Brink doing the Pact Encampment meta and then Dragon Stand.
Your posts seem to be nothing more than an attempt to look down your nose at players who chose to actually play the content and are now complaining because the rewards are reduced.
In order to max all masteries, you kind of have to play most of the content. That’s what the mastery points kind of require you to do. There is some leeway as you can choose 19 mastery points that you don’t want to do.
I’m also not looking down on anyone. I’m correcting someone who is claiming that you can barely earn any XP and no loot (well terrible loot now that he changed his argument) which is not the case from my experience and others. You’re reading into my posts from something that isn’t even there.
As of right now if you want loot/xp the best way is to intermittently hit events and spent the majority of your time on non-event mobs which I doubt is was the intent of the zone designers.
The best way to get XP is from mobs. If you do them in with groups of people, kind of difficult not to in many cases, you’ll upscale the events so more mobs spawn and at higher levels (i.e. veterans & elites) providing even more XP. There are very few events that spawn mobs that do not give XP.
Some guilds may actually try that meta (or beat it again) in the near future. Keep trying.
Check the meaning of participation and then reread my posts.
Check the meaning of solo. If I complete an event solo, wouldnt that mean I participated in it?
I see that getting them are difficult but I have a feeling that there will be more sources later on. Perhaps with raids?
It still would be nice if there were more permanent pods on the map due to how many you need.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
Lol, I love your assumptions, especially since they are always wrong.
HoT is a grind fest without loot. Those are the facts.
You can try to claim black is white all day but it doesn’t change the simple fact that playing HoT is boring and pointless.
I work for a living, GW1 and GW2 were great for people like me. HoT is for basement living no lifers.
Without loot? Why are my bags always full after running DS or any large meta event chain? I’m starting to get the feeling that you haven’t actually played in the expansion maps because people do get quite a lot of experience and loot contrary to your belief that it’s the exact opposite.
And thanks for the insult to all players that play and enjoy HoT. Constructive.
Lol, more assumptions from you that again are all wrong. And also some “mis statements” too.
I didn’t have any issues soloing most of the maps, except the champs of course. Participated in most of the events in all of the maps. The loot drops suck and the xp rate is horrible.
I have 2 of my characters in HoT atm. One of them spent all weekend there. The other one just enough to get his elite masteries then I left out of complete and utter boredom. I haven’t taken any of my other characters to HoT because it’s just not fun or rewarding.
I would prefer to WvW but they screwed that up too.
I expect they will fix the drop rates eventually and the xp curve. They already made a lot of the content easier by relocating hero pts and changing some of the champs to vets. But I didn’t care about that, the content isn’t too hard, it’s just pointless and unrewarding.
That’s the problem. You did the content solo which is slow and the mobs don’t scale (fewer mobs and fewer are vets or higher).
It’s not slow to me, the mobs died fast. And in the events there were plenty of people. You are just plain wrong.
No. I maxed out all of my masteries late last week. I think I would know what gives experience and loot. It doesn’t matter you’re killing normal mobs faster. It’s still slower than with a large group of players to upscale it so more mobs spawn and scale up to veteran or elite (more XP per kill).
You assume you are the only one who knows how events scale. Get a clue.
You apparently think getting a backpack full of junk and blues is a great loot score. Get a clue.
You can get better loot and more of it in a shorter time period just playing the old game or doing the Holloween event. That content is much easier too, so much for risk/reward.
And the only reason to get xp in HoT is to get more abilites that make it easier to get to the to the loot that doesn’t exist in HoT. It’s a horrible design and they have already acknowledged that by the many changes they made in haste during the weekend.
HoT is a bust.
You seem very combative.
If you knew how mobs scale then you would realize that higher tiered ones reward more XP and more mobs spawn. This equates to more XP and shooting you well above what you would earn which is evidenced by your experienced compared to mine and others who did them in groups. I suggest you try doing them in groups.
Back back of blues and junk as loot. Weren’t you claiming earlier that they awarded no loot? We’ve gone from no loot to junk now. Yes, the Halloween farm awarded valuable items because of the new shoulder skin. There are other areas that award a higher gold per hour. The point of this thread isn’t about whether or not HoT maps provide the best gold per hour through direct gold or drops.
Thank you for your opinion on HoT.
I already told you I participated in the events with plenty of people, enough that we had to taxi people in. The loot sucked.
You don’t want to admit that HoT sucks for xp and loot. That’s fine, if you like it then more power to you. But for everyone I play with we hate HoT because there is no reward for playing anymore.
It’s even worse in WvW, which I prefer to play and level in. But they screwed that up also.
HoT is pretty, the flying is fun and the music is awesome. But that doesn’t carry a game beyond a couple of days.
The rest of HoT is a very boring waste of time. More work than play.
No you didn’t. You said you did the events solo.
So you changed your argument from no loot to loot that sucked. Is that your final stance or will it change again?
HoT provided great XP. Maybe not like CoF but still pretty amazing compared to the beta weekends. We’ve always received meh drops in open world and these are no different that in the core game. I don’t see why you’re using it against HoT when it was pretty prevalent before it except for a few notable farms.
You play the game and you get XP. You play the game doing various activities and such and you get mastery points. You play the game and you get map currency for rewards. It’s only work because you choose to make it such.
Then you misread my posts because I was very clear about participating in events with other people. I soloed between events while exploring. You read what you wanted to read with your pre conceived assumptions.
Now you are just trying to defend the indefensible. The truth for most people is that HoT is a boring waste of time.
You like it, that’s great for you. We don’t, and that is why so many people are already moving on.
Or you were not clear enough. You claiming that you did things solo was pretty evident and clear in your posts. Nonetheless, others including myself have seen the opposite of what you are claiming. Are you even using XP buffs? And before you say it, no you do not need to buy them from the gem store.
Most people find HoT boring and a waste of time? Do you happen to have a source for this? Did you conduct an extensive survey this past week that I missed? Or are you assuming that your opinion is the correct one and that your experience is what others experienced otherwise they’re just making false assumptions as you so claim?
It is something all players can work towards. You appear to be under the impression that some players are incapable of doing so.
Bullkitten.
These are meant to be challenges. If you cannot do them, then don’t. It’s as simple as that. As I’ve stated before, you do not need to do all of them and you certainly don’t need to get gold in all of them either. I even ranked the ones that I felt new players would find the easiest to get gold in.
You don’t have to get all of them, but you have to get enough of the harder ones that you can’t just dabble in the easy ones and call it a day. And the more of the Adventures you quit on, the more you have to complete difficult JPs, meta events, and high challenge story bonuses, and anyone who can’t complete gold Adventures is likely not going to have an easier time clearing Extreme Mode story.
I don’t think it’s a huge problem right now because they are super generous with the first half to 3/4 of the mastery points you’ll need, and the XP grind is Real, so most semi-casual players are nowhere near out of point to spend yet, but give it a few weeks and months and players will have exhausted all the low hanging fruit and will find themselves well short of the points they need to continue, and then the drama will begin in earnest.
You seem to have very little faith in people. That’s disappointing. They are more capable than you realize. I do admit that I sometimes joke around about it being the opposite of that but I do believe that people can do whatever they want if they’re willing to put the time and effort. People have varying levels of skills so it will not be the same for everyone.
There are 15 adventures and 19 excess mastery points. That leaves 4 other achievements that you can skip. Mind you that many of the adventures are very easy to get gold in. None of the non-adventure achievements were all that difficult to do. You should check out Dulfy’s guides and see exactly what they entail. She should have the rest up in time. I imagine she’s a little overworked at the moment with so much to do.
Right now Adventures are neigh on impossible for one reason: They’re broke as kitten.
In Tentacle Torches the kitten things don’t spawn visually on my graphics settings (which I had to lower because HoT killed my FPS), My charr character actually shoots his flame thrower straight into the ground which is insanely disorientating when you’re trying to tell if you hit the tentacles or not…
In Bugs in the Branches my glider deploys about 40% of the time (even with a solid average ping of 44)
Same with Sanctum Scramble, Glider deploys only if the stars align, skill 2 hardly ever works when I press it…
Yeah, I think I’ll come back when they’ve done a bit more “iterating” (see: Fixing)
You should submit a bug report but I had no issues see the vines on the lowest settings. There may be a connection issue for the others as I haven’t had any issues like that as of yet.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
Lol, I love your assumptions, especially since they are always wrong.
HoT is a grind fest without loot. Those are the facts.
You can try to claim black is white all day but it doesn’t change the simple fact that playing HoT is boring and pointless.
I work for a living, GW1 and GW2 were great for people like me. HoT is for basement living no lifers.
Without loot? Why are my bags always full after running DS or any large meta event chain? I’m starting to get the feeling that you haven’t actually played in the expansion maps because people do get quite a lot of experience and loot contrary to your belief that it’s the exact opposite.
And thanks for the insult to all players that play and enjoy HoT. Constructive.
Lol, more assumptions from you that again are all wrong. And also some “mis statements” too.
I didn’t have any issues soloing most of the maps, except the champs of course. Participated in most of the events in all of the maps. The loot drops suck and the xp rate is horrible.
I have 2 of my characters in HoT atm. One of them spent all weekend there. The other one just enough to get his elite masteries then I left out of complete and utter boredom. I haven’t taken any of my other characters to HoT because it’s just not fun or rewarding.
I would prefer to WvW but they screwed that up too.
I expect they will fix the drop rates eventually and the xp curve. They already made a lot of the content easier by relocating hero pts and changing some of the champs to vets. But I didn’t care about that, the content isn’t too hard, it’s just pointless and unrewarding.
That’s the problem. You did the content solo which is slow and the mobs don’t scale (fewer mobs and fewer are vets or higher).
It’s not slow to me, the mobs died fast. And in the events there were plenty of people. You are just plain wrong.
No. I maxed out all of my masteries late last week. I think I would know what gives experience and loot. It doesn’t matter you’re killing normal mobs faster. It’s still slower than with a large group of players to upscale it so more mobs spawn and scale up to veteran or elite (more XP per kill).
You assume you are the only one who knows how events scale. Get a clue.
You apparently think getting a backpack full of junk and blues is a great loot score. Get a clue.
You can get better loot and more of it in a shorter time period just playing the old game or doing the Holloween event. That content is much easier too, so much for risk/reward.
And the only reason to get xp in HoT is to get more abilites that make it easier to get to the to the loot that doesn’t exist in HoT. It’s a horrible design and they have already acknowledged that by the many changes they made in haste during the weekend.
HoT is a bust.
You seem very combative.
If you knew how mobs scale then you would realize that higher tiered ones reward more XP and more mobs spawn. This equates to more XP and shooting you well above what you would earn which is evidenced by your experienced compared to mine and others who did them in groups. I suggest you try doing them in groups.
Back back of blues and junk as loot. Weren’t you claiming earlier that they awarded no loot? We’ve gone from no loot to junk now. Yes, the Halloween farm awarded valuable items because of the new shoulder skin. There are other areas that award a higher gold per hour. The point of this thread isn’t about whether or not HoT maps provide the best gold per hour through direct gold or drops.
Thank you for your opinion on HoT.
I already told you I participated in the events with plenty of people, enough that we had to taxi people in. The loot sucked.
You don’t want to admit that HoT sucks for xp and loot. That’s fine, if you like it then more power to you. But for everyone I play with we hate HoT because there is no reward for playing anymore.
It’s even worse in WvW, which I prefer to play and level in. But they screwed that up also.
HoT is pretty, the flying is fun and the music is awesome. But that doesn’t carry a game beyond a couple of days.
The rest of HoT is a very boring waste of time. More work than play.
No you didn’t. You said you did the events solo.
So you changed your argument from no loot to loot that sucked. Is that your final stance or will it change again?
HoT provided great XP. Maybe not like CoF but still pretty amazing compared to the beta weekends. We’ve always received meh drops in open world and these are no different that in the core game. I don’t see why you’re using it against HoT when it was pretty prevalent before it except for a few notable farms.
You play the game and you get XP. You play the game doing various activities and such and you get mastery points. You play the game and you get map currency for rewards. It’s only work because you choose to make it such.
No. It’s not bad design. It gives players something to work towards.
You miss the point. Giving players “something to work towards” is fine, if it’s something that all players can reasonably work towards. The way Adventures are currently tuned, sure, some players don’t get good scores the first few tries, but with a little time and effort they can get gold, and that alone is fine, but there are plenty of other players who will just never have the capabilities to complete it. This idea that every player is capable of infinite growth is just nonsense that needs to stop.
The game should not be balanced around people who are unwilling to put in the time and effort to develop the skills to overcome challenges.
No, it should be balanced around those who are unable to overcome the challenges, regardless of time and effort invested. The game should provide methods of surpassing the minimum requirements, so that people who can do much better than that can have their achievements recognized, but this should not be necessary for clearing the tangible and important rewards in the game. Doing better than most should be rewarded in prestige, not in currency.
It is something all players can work towards. You appear to be under the impression that some players are incapable of doing so. There may be some things that people struggle with but luckily there are excess points available so there’s a bit of a buffer. Similar to maxing out the honor monument in GW1. You were given a little leeway in what you needed to do but still restrictive enough.
These are meant to be challenges. If you cannot do them, then don’t. It’s as simple as that. As I’ve stated before, you do not need to do all of them and you certainly don’t need to get gold in all of them either. I even ranked the ones that I felt new players would find the easiest to get gold in.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
Lol, I love your assumptions, especially since they are always wrong.
HoT is a grind fest without loot. Those are the facts.
You can try to claim black is white all day but it doesn’t change the simple fact that playing HoT is boring and pointless.
I work for a living, GW1 and GW2 were great for people like me. HoT is for basement living no lifers.
Without loot? Why are my bags always full after running DS or any large meta event chain? I’m starting to get the feeling that you haven’t actually played in the expansion maps because people do get quite a lot of experience and loot contrary to your belief that it’s the exact opposite.
And thanks for the insult to all players that play and enjoy HoT. Constructive.
Lol, more assumptions from you that again are all wrong. And also some “mis statements” too.
I didn’t have any issues soloing most of the maps, except the champs of course. Participated in most of the events in all of the maps. The loot drops suck and the xp rate is horrible.
I have 2 of my characters in HoT atm. One of them spent all weekend there. The other one just enough to get his elite masteries then I left out of complete and utter boredom. I haven’t taken any of my other characters to HoT because it’s just not fun or rewarding.
I would prefer to WvW but they screwed that up too.
I expect they will fix the drop rates eventually and the xp curve. They already made a lot of the content easier by relocating hero pts and changing some of the champs to vets. But I didn’t care about that, the content isn’t too hard, it’s just pointless and unrewarding.
That’s the problem. You did the content solo which is slow and the mobs don’t scale (fewer mobs and fewer are vets or higher).
It’s not slow to me, the mobs died fast. And in the events there were plenty of people. You are just plain wrong.
No. I maxed out all of my masteries late last week. I think I would know what gives experience and loot. It doesn’t matter you’re killing normal mobs faster. It’s still slower than with a large group of players to upscale it so more mobs spawn and scale up to veteran or elite (more XP per kill).
You assume you are the only one who knows how events scale. Get a clue.
You apparently think getting a backpack full of junk and blues is a great loot score. Get a clue.
You can get better loot and more of it in a shorter time period just playing the old game or doing the Holloween event. That content is much easier too, so much for risk/reward.
And the only reason to get xp in HoT is to get more abilites that make it easier to get to the to the loot that doesn’t exist in HoT. It’s a horrible design and they have already acknowledged that by the many changes they made in haste during the weekend.
HoT is a bust.
You seem very combative.
If you knew how mobs scale then you would realize that higher tiered ones reward more XP and more mobs spawn. This equates to more XP and shooting you well above what you would earn which is evidenced by your experienced compared to mine and others who did them in groups. I suggest you try doing them in groups.
Back back of blues and junk as loot. Weren’t you claiming earlier that they awarded no loot? We’ve gone from no loot to junk now. Yes, the Halloween farm awarded valuable items because of the new shoulder skin. There are other areas that award a higher gold per hour. The point of this thread isn’t about whether or not HoT maps provide the best gold per hour through direct gold or drops.
Thank you for your opinion on HoT.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
Lol, I love your assumptions, especially since they are always wrong.
HoT is a grind fest without loot. Those are the facts.
You can try to claim black is white all day but it doesn’t change the simple fact that playing HoT is boring and pointless.
I work for a living, GW1 and GW2 were great for people like me. HoT is for basement living no lifers.
Without loot? Why are my bags always full after running DS or any large meta event chain? I’m starting to get the feeling that you haven’t actually played in the expansion maps because people do get quite a lot of experience and loot contrary to your belief that it’s the exact opposite.
And thanks for the insult to all players that play and enjoy HoT. Constructive.
Lol, more assumptions from you that again are all wrong. And also some “mis statements” too.
I didn’t have any issues soloing most of the maps, except the champs of course. Participated in most of the events in all of the maps. The loot drops suck and the xp rate is horrible.
I have 2 of my characters in HoT atm. One of them spent all weekend there. The other one just enough to get his elite masteries then I left out of complete and utter boredom. I haven’t taken any of my other characters to HoT because it’s just not fun or rewarding.
I would prefer to WvW but they screwed that up too.
I expect they will fix the drop rates eventually and the xp curve. They already made a lot of the content easier by relocating hero pts and changing some of the champs to vets. But I didn’t care about that, the content isn’t too hard, it’s just pointless and unrewarding.
That’s the problem. You did the content solo which is slow and the mobs don’t scale (fewer mobs and fewer are vets or higher).
It’s not slow to me, the mobs died fast. And in the events there were plenty of people. You are just plain wrong.
No. I maxed out all of my masteries late last week. I think I would know what gives experience and loot. It doesn’t matter you’re killing normal mobs faster. It’s still slower than with a large group of players to upscale it so more mobs spawn and scale up to veteran or elite (more XP per kill).
I’m not saying that you have to be in a group. It’s just more efficient. HoT is only grindy and boring because you are choosing to make it so.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
Lol, I love your assumptions, especially since they are always wrong.
HoT is a grind fest without loot. Those are the facts.
You can try to claim black is white all day but it doesn’t change the simple fact that playing HoT is boring and pointless.
I work for a living, GW1 and GW2 were great for people like me. HoT is for basement living no lifers.
Without loot? Why are my bags always full after running DS or any large meta event chain? I’m starting to get the feeling that you haven’t actually played in the expansion maps because people do get quite a lot of experience and loot contrary to your belief that it’s the exact opposite.
And thanks for the insult to all players that play and enjoy HoT. Constructive.
Lol, more assumptions from you that again are all wrong. And also some “mis statements” too.
I didn’t have any issues soloing most of the maps, except the champs of course. Participated in most of the events in all of the maps. The loot drops suck and the xp rate is horrible.
I have 2 of my characters in HoT atm. One of them spent all weekend there. The other one just enough to get his elite masteries then I left out of complete and utter boredom. I haven’t taken any of my other characters to HoT because it’s just not fun or rewarding.
I would prefer to WvW but they screwed that up too.
I expect they will fix the drop rates eventually and the xp curve. They already made a lot of the content easier by relocating hero pts and changing some of the champs to vets. But I didn’t care about that, the content isn’t too hard, it’s just pointless and unrewarding.
That’s the problem. You did the content solo which is slow and the mobs don’t scale (fewer mobs and fewer are vets or higher).
Didn’t they remove loot from stories after people farmed the one in Mount Maelstrom?
There’s no need for a trail to follow as it is linear. You also do not need to do anything special to cross the large gap. You can use the dash ability to speed yourself across most of the gap. I even did this without advanced gliding.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Lol, don’t know where you got that nonsense from. I didn’t mention anything that was exploitable.
HoT is a grind fest without loot. Those are the facts.
It takes forever to get a level of xp all so you can buy more abilities that only work in HoT. And those abilities make it easier to get…. no loot.
In the past I would just WvW until the devs fixed things, but they screwed that up also.
Boring…
The exploitable part were the events that spawn infinite mobs which is why they give no loot or XP.
It doesn’t take forever to gain mastery levels in HoT. You’re likely not killing anything and focusing solely on events.
This really needs some bumping. There’s definitely something wrong with this event. Either the scaling is atrociously bad or the break bars are basically unbreakable. In SCAR late the bar was only active for probably less than 2 seconds. Managed to get a Jade winds in and that took like 2% of his bar.
Forget about CC over time like taunt or fear now
Probably because another lane failed.
There’s always the potential that they could add them with the next living story or perhaps one specific to raids. With these, they’ll likely add achievements that award mastery points which will reduce the need to do many adventures or none at all.
I don’t see them expanding them anytime soon. Any new masteries would likely come with new content. Also expect raids to provide for mastery points including new living story episodes.
Sure, adventures could be easy to learn and hard to master. That doesn’t mean that the rewards should be easy to earn.
My personal ranking on the likelihood of someone new in getting gold.
Easy are the ones that require minimal memorizing and can be completed by having the recommended masteries. Medium are those that will require a little effort and memorization. Hard are for those that will require a lot of time to memorize the correct route and when to use the abilities. Sanctum Scramble is technically between medium and hard. Unknown are the ones that I haven’t figured out a strategy for so I’m not going to rank them. At first glance, they seem to lean toward the hard category.
Players should be able to do all of the ones in the easy category and most of the medium without much difficulty and invested time. Again, this is my personal opinion on what I feel that a new players would be able to do.
EASY
Flying Circus
Salvage Pit
On Wings of Gold
Drone Race
Beetle Feast
MEDIUM
Tendril Torchers
Bugs in Branches
Sanctum Scramble
Ley-Line Run
HARD
Shooting Gallery
Floor Is Lava
Fallen Masks
A Fungus Among Us
Unknown
SCRAP Rifle Test
Haywire Punch-o-Matic Battle
That would be way too many mastery points and allows player to bypass the majority of the content. With 15 adventures, that would equate to 90 mastery points. You need 112 to max HoT masteries.
Guild recruitment is not the purpose of the LFG tool so I don’t see that category every being implemented.
I could see the benefit of creating another section specifically for HoT.
(edited by Ayrilana.1396)
The problem is that it splits up the player base so there are various maps going on at different times with potentially long queues. The benefit of them all being on the same timer is that everyone can start the meta at the exact same, scheduled time. This is the best time to rally to do the meta event. The other maps have similar schedules.
The one’s I’m stuck on (have been for last 2 days, so it’s not really that I just jumped in and expect to PRO the adventure) require memorizing the spawning patterns. I can see why players who managed to get gold on these don’t want these nerfed, but then again, these give mastery points and if I counted correctly there are only 8 spare points (HoT) and if mini games are hard (I’ve got 5 that seem impossible to get gold on) then that doesn’t leave all that much room to miss other achievements (that by the way can be hard).
Idk, maybe we just need more spare mastery points in total list.Or maybe I just need the kitten minigames unlocked so I can practice without waiting for an hour.
I counted 19 left.
The problem with this is that players who did not contribute at all will be able to hop into the map to leech the loot. I’d suggest holding off on any changes like this until they fix/reduce the crash problems and/or find a way to get those who crashed back onto the map.
I think the issue may be that he gets scaled up so much. Has anyone tried it with like 10 people?
sigh From what I understand people sit in CoF killing endlessly spawning lvl 80 mobs. So much fun….
Silverwastes is good. Did the events twice yesterday and got quite a bit of XP. And a lot of loot.
I do suggest that if people are going to do precursor collections, they do SW and DT as you suggested. This is because they will need currencies from these maps.
How is COF good one getting experience though?
Full boosts with an efficient group was netting me about 900K experience every 10 min. I had the all of them maxed within 6 hours.
(edited by Ayrilana.1396)
I think gold should be difficult and require some degree of perfection. That’s why the rewards for the collections only require silver.
I gold’d the fungus one and didn’t use some of the skips that guy did. A couple of them don’t actually save any time. Like after 1ing the bit with the red circles, it’s it’s easier to just run down the mushrooms until the last one then use 2 from there to the checkpoint.
The start is the hardest part. If you manage to 1 skill from the startpoint into the right side of the mushroom, then 1 again up the hill without getting stuck, then leap the gap with 2, the rest isn’t hard.
Some of them seem almost impossible to get gold on still though. Scrap rifles in tangled depths, exalted masks in tarir..
I played several Adventures during the first few days after launch and it was a fun experinece where everyone on team had some chance as we learned together. Now the elites have taken them over so you’re either that good or you’re not. You don’t become a pro F1 driver by going from getting your license to going out on a track every day with an F1 pro race care driver. When you pit amateurs against elites, the amatures just get crushed and eventually move on. To improve at something most people need to be pitted against experienced competitors. Then they grow instead of getting instantly crushed. This is all common sense. Given x amount of experience some players will rise to be more skilled than others, but when you have the best skilled players with the most experience going up against played with little or no experience there is no fun in that and there is very little chance of the player no no experience at the adventure progression. Exceptionally skilled players could rise in those circumstances, but the point is the bar to enter and just have fun learning has been raised exponentially higher than it should be. If this is what ANet intended then no change is needed. If what is occuring is not what they desire then I’m just doing my part to let them know how drastically my positive experience with adventures has become a negative one. Not because I expect to win every time, but because as it stands I can’t even get a handle on what’s going on any more without some other player ending it.
Heh, what does it have to with other players? The adventures are solo content and the thresholds for gold/silver/bronze are fixed. The only one where other players being there seemed a factor was that salvage pit one in Verdank Brink but that was simple enough anyway.
The ones I tried were not solo
Can we define solo? When I see solo, it’s something that you do by yourself without the assistance of others. This is how all of the adventures are.
Now there are adventures that are not instanced and can be done at the same time as other players for better or worse.
You must be doing the one in the canopy. Yeah, that bit was annoying. I almost swapped to my Mesmer for that.
This is the one near the wyvern, right, not the one with the diving goggles but the other one, with the bouncing mushroom? Been trying to figure that one out without success so far. I assumed I had to work my way up the spiral vine and jump around the walls, but every time I did I’d fall. That is if I was doing it correctly in the first place.
It’s the one where you have to jump inside and work your way up. There’s a mushroom pad on the platform you land on after taking the chopper. You can also glide over to it as well.
oh its inside, not outside? That might explain my issues, I was trying to work my way around the outside on a spiraling vine that was very hard to get around some corners.
Then entrance is on the north side I believe. It’ll be whichever direction you take to glide to it from the platform you land on after taking the chopper. There will be a beam that at the beginning which you walk up to start the JP.
Any interest in there being a guild dedicated solely to gathering players to help with hero points? This would provide players another way to ask for help rather than be limited to just their map instance.
There can be scheduled hero point runs as well as impromptu runs. It’ll require some players who are willing to lead the hero point runs and also manage the invites and such.
I’m willing to create such a guild but I do not want it to take up too much of my time. I just want to see if this is something where there would be enough interest that it would be successful.
I’ll take the lack of responses as there not being an interest.
(edited by Ayrilana.1396)
You must be doing the one in the canopy. Yeah, that bit was annoying. I almost swapped to my Mesmer for that.
This is the one near the wyvern, right, not the one with the diving goggles but the other one, with the bouncing mushroom? Been trying to figure that one out without success so far. I assumed I had to work my way up the spiral vine and jump around the walls, but every time I did I’d fall. That is if I was doing it correctly in the first place.
It’s the one where you have to jump inside and work your way up. There’s a mushroom pad on the platform you land on after taking the chopper. You can also glide over to it as well.
You can access it during the day but it’s a pain to do.
Oh? How?
Updrafts. I can’t remember where but it’s on the west side of the map.
Best way of obtaining Maguuma Mastery Points
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Do all of the achievements for the map meta events including any of those related to them. The Ogre and Rata Nova ones in TD appear to be bugged or at least for me. The first Rata Nova defend event doesn’t count and one of the Ogre events doesn’t either but I’m not sure which since there’s no checklist. The one to kill the 7 or so champions is also bugged as the Lobber one doesn’t count.
Next is to get all of the strongboxes and Mastery insights which Dulfy now has guides for. There are also the random ones such as Hidden Amphibian in AB which she hasn’t had the chance to make a guide for yet. I could help with explaining how to get those as I’ve gotten most of the mastery points available.
The story achievements are manageable for Acts 1-3. The one to kill the alpha wolf as a rabbit will be annoying though but there’s a work around mentioned in the comments section in Dulfy’s guide. The one achievement to avoid traps while trying to reach Taimi is bugged. Apparently the work around is to trigger the traps… Yeah, that’s right.
(edited by Ayrilana.1396)
You can access it during the day but it’s a pain to do.
You must be doing the one in the canopy. Yeah, that bit was annoying. I almost swapped to my Mesmer for that.
Yeah. I never figured out the scrap rifle one. There’s probably a certain sequence to do them and possibly agreeing a number of them similar to how the vaettir/raptor farms were in GW1. The only other one would be the golem one which is also not marked in the map for some reason.
Well I eventually want to do map completion on all of my characters. I could potentially host and lead several HP runs. I’d just need to take a look at Dulfy’s guide to figure out the most efficient route to do them in.
We could also start a thread specifically for players looking to group up and do these. Ideally it should be someone who wouldn’t mind organizing these runs. It could be like the dungeon mentor thread in a way.
You could even create a guild specifically for map HP help. You can set up specific times that the guild will run various maps and then players could set up impromptu runs. I could create one if there’s enough interest but don’t necessarily want to be the one maintaining it.
Elite players doing them have no impact on your ability to do adventures. Some of them could be instanced to avoid crowding (shooting one in VB) but other that, I don’t see any pressing issues.
They need to add some type of reward for doing hero points more than once. The issue is that many people will simply farm those hero points non-stop unless ANET somehow limits this. Not sure really what can be done other than reducing all champs to vets. Kinda bummer for ANET as they wanted the experience to be epic.
Map currency.
where you get that xp from?
I did lead some ds events for start to end and only get about 500k full buffed (+15 food/utility,birthday,xp,kill streak,infusion,banner)of you just hang around killing somewhere?
I had the following buffs:
Nourishment buff from birthday blaster (15%)
Utility buff (10%)
Infusion (20%)
Bonus 50% XP on kills booster
Bonus 50% XP from all sources (includes kill streak effect on top)
Bonus 10%(?) from all sources from lunar fireworks
Bonus 10% XP from kills from heroes banner
The 24 hour birthday booster
I ran the south lane on maps that were doing the meta. You get more on maps that are strictly farming XP where everyone does a single lane and then moves to the next. You rotate around for the entire two hours. This gets you around the 2M XP/hr mark if done correctly. You need to tag all of the mobs as this is where 90% of your XP comes from.
There is no point in playing HoT or WvW because of the xp / loot issues.
At this time HoT is a bust.
Leveling a Rev in the old world for now and playing other games while I wait for the devs to get a clue.
Not really. There are many sources for XP and you’re only focusing on the few that are not because they were exploitable.
Then they don’t get gold. And they do not even need to do that adventure in order to max out their masteries. Please please count the number of available mastery points.
Again, these events should not be tuned with the expectation that some players will not be able to earn gold. That’s just bad design for a largely casual game, in which earning gold has a meaningful outcome like mastery points. And yes, you don’t have to earn all the masteries, but you do have to earn most of them, and many of the others are equally or more challenging to pull off, like Extreme Mode boss fight.
No. It’s not bad design. It gives players something to work towards. There are 15 adventures which leaves 4 more mastery points that you can skip. Not to mention that several of the adventures are easy to get gold in with the pit one in VB being the absolute easiest. The game should not be balanced around people who are unwilling to put in the time and effort to develop the skills to overcome challenges.
Please don’t nerf any of the adventures, Anet.
I made 1.5M to 2M from farming Dragon’s Stand with full boosters. You can try that.
How many mastery points are needed to max them out?
I haven’t done the math, so I’m not sure if we needed all available mastery points to reach max or if there is a significant surplus of mastery points available.
I think it came out to 112. I’ll count the remaining mastery points that I have available to earn plus any excess points I’ve already earned when I get home.
EDIT: You have a buffer of 19 mastery point achievements for HoT masteries.
(edited by Ayrilana.1396)
We need an answer - XP farm in HoT bannable?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
If you have to ask then you probably shouldn’t do it.