Did you win the meta or just killed your lane’s gerent? You have to win the meta to get it. Actually, I think there may have been a chest and that’s where it came from.
Yea sucks that all of us who already played dry top to death are forced to re-visit it to farm for stuff in new content just to make the place not look like a dead zone for new players.
There’s a farm in VB.
i don’t think there’s much that they could do other than change the icons to something that would allow you to see them more clearly. I’m against changing the adventures but it seems your issue has less to do with the difficulty of the adventure itself and more to do with actually seeing what you’re doing.
And when they add more specializations?
Not until the 17th.
If I needed a particular weapon type then I select the class that carries it. The unfortunate thing is that you don’t get to pick the stats and it could also be lower than level 80.
In Tyria there are a bunch more points than required to max all your masteries. I assume the same is the case for HoT. I haven’t done any math on the HoT mastery points to see if this is the case though.
There’s 19 extra MP’s.
If the OP’s issue is about getting gold, as it seems in their post, they just don’t have to do them and they’ll still be able to max their masteries.
Which adventures rely on color?
It’s recommended. You can still beat them in exotics but you have less room for error. Fortunately armor provides such a small boost relative to the rest which means you shouldn’t stress out over ascended armor.
And since there always seems to be that one person who makes the inevitable mistake about percentages, I’ll correct them now. A 2% DPS loss for each of the 10 players on an individual level does not equate to a 20% DPS loss for the group.
(edited by Ayrilana.1396)
I’m confused though. Is there really a difference between the chests aside from armor weights?
Probably explains what Queen Jennah is wearing.
If you try to zone into a raid instance while an encounter is in progress, you will zone in defeated and therefore won’t get any credit for loot.
And if you DC?
Was just about to ask that.
We knew it was going to be like this for months. At least since TwitchCon.
I think that was before we know ascended drop rates would be nerfed from Fractals by an exponential margin.
Fortunately armor provides such a meager improvement over exotic so only your options to get weapons has been impacted. They’re still acquireable through crafting. I’m also curious how much of the player base actually played fractals enough for the nerf in ascended chests to really have an impact on them. For those that never did fractals, especially high level ones, this isn’t much of an issue.
As far as the OP goes, he didn’t care about the nerf. Well, he probably did but it wasn’t what he was complaining about.
(edited by Ayrilana.1396)
Many people killed all of the mobs leading up to Jade Maw and the clown car in the Dredge fractal was popular as well. I’m not sure how they currently are. I will suggest going for the shard as those provide the most value for time spent as you can desynth them in greater quantities of the lower grade ones. I think one shard can make 9 vials but I’d double-check.
(edited by Ayrilana.1396)
[Guild Hall] Shovel Problem for Small Guilds
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
You could buy them from players. I actually saw a couple posts of players doing that. I wouldn’t post on the LFG as that’s against the rules though.
Most definitely mushroom jumping and updrafts. I can see them requiring the poison immunity soon after.
The speed mushrooms are helpful as are the adrenal ones but I wouldn’t stress over them at the moment.
We knew it was going to be like this for months. At least since TwitchCon.
It’s not built as a system that will be reset similar to traits.
Now that the dust has settled.... Masteries
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
It’s only a grind if you try to max them in a short amount of time. If you relax and play the content, the XP will come naturally.
Here’s what you don’t grasp. I’ve already played through all the content, except the areas that I cannot reach because of mastery gating, and except the TD meta event because there is no clear timer on it so it pretty much always fails. Every other meta I’ve done and gotten most of the map completed (VB I’ve completed on 3 characters now).
At this point it’s just repetition. Repetition stops being fun just to do it for it’s own sake after a few times, then you’re going for progression or rewards.
I never said anything about not repeating content. That is part of playing the game.
This is per week, but this would still be more gold per day than dungeons right now 1:1. This is also probably where all the ascended equipment drops went that everyone has been complaining about (rightly so).
Pretty ****ty of Anet to take ascended drops out of Fractals and move them to raids… Along with the liquid gold they’ve murdered fractals.
I thought they said that the ascended not coming from fractals was a bug.
I’m fairly certain that it’s account bound.
I’m curious about the new mastery. Is it tacked onto an existing mastery line or a completely new one?
I’ve been tempted to write a guide on how to navigate TD in hopes it would bring more people to the map. After spending time on it, I find it fairly easy to navigate and even easier with wallows.
Probably the best advice I can give without writing it is to consider TD as a series of hubs representing each of the meta chains with their base camps and their event areas. You then have the gerent meta to the south represented with the four lanes as well as the section used for the story (I believe the troll HP is there).
(edited by Ayrilana.1396)
DS is probably the fastest.
I think the bark one is bugged.
You get the first one while defending the tower in the NW part of the map during the day. Or at least I think it was during the day.
2) 161 is the max you can have. You will have unspent MP as well.
Now that the dust has settled.... Masteries
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
It’s only a grind if you try to max them in a short amount of time. If you relax and play the content, the XP will come naturally.
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
Because there are mastery points locked behind gold?
If those MP were locked behind bronze and silver then I’d say gold could have a unique title and be super hard.
Only 15 MP are locked being getting gold in adventures. Of those, five are relatively easy to get (e.g. Pits, beetle one). There’s also a 19 MP buffer as this is how many you will have unspent if you acquired every MP. Of all the masteries you can get, the adrenal mushroom and Chak acid ones are not required for anything other than for the new legendary weapons that we currently cannot get. That’s 24 MP there that you don’t have to feel pressured to grind for.
As for the non-adventure mastery points that someone brought up, those are not really difficult or time consuming to get. I’ve gotten all of them fairly quickly and the only struggle I had at the time was figuring out how to obtain them as there were no guides when I did them.
(edited by Ayrilana.1396)
I believe if they swap the gerent’ attack modes so that it does its annoying attacks when its breakbar is up would likely improve the experience. It’s counter intuitive to ignore the breakbar and you won’t be able to prevent random players from doing so.
When the break bar is broken, you should focus on dps, rather than cc
Yes, the priority after breaking the bar is generally damage.
Guardian can summon hammer which has decent hard CC. I had to use it on the final boss when the rift bugged and wouldn’t remove his breakbar.
My warrior mains mace and shield. That gives access to 3 interrupts, enough to break most breakbars on unscaled up mobs.
Dps is poor, but very useful in support like this.Useful thread
Cool, thanks for that. I’ll add it to the list.
Add weakness.
Forget that one. I’ll add it when I edit.
Yes, very useful thread. Thank you.
Can I ask – for eles, is there no hard cc on any other weapon but staff or focus?There is probably something on another weapon. I will take a look later and get back to you. The list I made is sort of an overview for now. Doesn’t have every hard CC listed.
https://wiki.guildwars2.com/wiki/Hammer_of_Wisdom
In case you wanted to add links to items
Guardian can summon hammer which has decent hard CC. I had to use it on the final boss when the rift bugged and wouldn’t remove his breakbar.
I think that they’re complaining about some vistas being part of a JP. I can’t remember any that were and there certainly were some in the core game so I don’t know what the issue is.
I suppose soon those spiders will no longer drop XP?
They’ll likely just reduce the numbers and increase the spawn timer.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
My source is LEADERBOARDS and PLAYERS I PLAY WITH. My numbers are FACTS. 126 + 6 TIED TO HIGH TIER MASTERIES. You know what? Count them. Still 4/5 masteries needed. Still SILVER and a few GOLD needed in Adventures. Should not be the case. There.
Exactly why should mastery points not come from doing adventures? Doesn’t matter if your numbers are facts if you’re misusing them. Leaderboards only show those players who have attempted and scored enough to show up. It doesn’t show those that didn’t nor those that haven’t even tried. The leaderboards also do not show you the full leaderboard in game. You can have over a 100 people get the same score but maybe only one or two will show up. The playets you play with represent a very small fraction of the player base. They are not representative of it.
Which I have and haven’t ran into an issue with. Every mobs doesn’t need to be made so that you can faceroll through otherwise we have what we had before the expansion. If you see mobs that apply conditions, equip utilities that cleanse. If you see mobs that do knock downs, daze, and the like, have stability at the ready. It doesn’t take much to prepare for what you’re about to fight unless having to do that in the first place is the real issue.
I haven’t seen any platypuses in my travels. Should I therefore conclude platypuses don’t exist?
The stun-locking occurs when dealing with multiple mobs that have disabling control effects. Several different types of HoT mobs have them, such as beetles, teragriffs, chaks, punishers, cavaliers/mounts, wyverns and the like. Mobs that don’t possess these abilities won’t cause the problem.
If you haven’t encountered the stun-locking issue, you can find such scenarios in any HoT map by fighting several enemies with such abilities at once. This can occur during dynamic events, especially upscaled events that take place in confined spaces, such as caves, ledges or platforms.
If you still don’t believe it possible, you can get a quick taste by running into a crowd of mobs with such abilities in the open world — such as beetles in the Verdant Brink, for example — though I don’t recommend doing so otherwise.
Having stability for such eventualities is nice for professions which have ready access to it, but even then, it’s easy to blow through all the stability possible very quickly, and the cooldowns tend to be long.
In protracted fights with lots of mobs, which are de rigeur in HoT events, it can become an issue, hence the comments to that effect which you are unsuccessfully attempting to refute.
Concluding players desire faceroll content because they don’t like stun-locking is as fallacious as concluding problems don’t exist because you are unaware of them. That’s straw-man bashing, which, though easier than confronting actual differing opinions, doesn’t convince anyone of anything, other than that straw-man bashing isn’t constructive.
Moreover, you will never convince the many players beside yourself who have been subjected to stun-locking that it never happens, and the very idea that they would believe you over their own in-game experiences is patently absurd.
If you don’t see a problem with stun-locking and haven’t experienced it yourself, that’s great, and I’m happy for you. But making false, condescending statements about other players when you apparently don’t understand what they’re talking about looks as silly as it sounds, so I advise against it.
I’m against nerfing because some players do not want to learn the mechanics of each mobs and how to get past them. This includes those that can stun players including when encountered in groups. You can quote off fallacies all that you’d like and accuse me of making false and condescending statements. I suppose I cannot disagree with you without being condescending. Makes sense.
I’ve participated in every meta event except for one of the lane events in TD and there’s not really an issue about being stun locked so long as you prepare for it. If you’re in an event with a group of people that scale it up, there should be group wide stability to make up for it. Mobs should not be nerfed because players do not want to do so. The wyverns flame attack causes burning damage that stacks. Multiple wyverns can stack them higher. Should burning damage be reduced because players do not want to carry cleanse?
Aside from stability and stun breaks, you can prevent the mobs from even using those attacks. Immobilize, knockdown, daze, and so on work pretty well. Do does walls that prevent mobs from crossing.
And when I say faceroll, I’m referring to bringing it down to the level of Tyria mobs which have very little mechanics. Everything the OP mentioned was due to a lack of understanding the mechanics.
(edited by Ayrilana.1396)
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
It’s easier with access to wallows.
On a partially unrelated note, for those that completed the meta, is the lane specific achievement completing for you? I participated the entire time for Nuhoch and never got credit for it unless I have to do that three times which doesn’t make sense based on the description.
Actually, is it referring to the Chak Rush events?
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
I did!
…once.
…after probably an hour of swearing.I can’t imagine getting gold, though. Not without some major tweaks in how responsive the glider is (going to try a ‘hold the space bar’ tip someone pointed out) and using Lean Techniques to gain a few seconds.
Probably applies to Floor is Lava as well. Lean technique should help close gaps between gaining spores and make for more accurate jumps.
Of course, it’d be nice if landing collision worked like it should.
You can get to the top with about 10 seconds to spare to go through the second to last and last (they’re very close to each other) check points. Much more forgiving than A Fungus Among Us and Floor is Lava where every second counts. The former being very frustrating.
I did encounter the same issues with the glider where it’s not as responsive as I would have liked.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.
And what is this problem with not-CC-ing? I actually never managed to get into organised event so I don’t know how it works.
He has a channeled ability where he stands still and makes rocks fall from the ceiling. If you don’t break his defiance bar then, he’ll stand still for a very long time allowing the group to burn him.
Do note, cripple, chill, immobilize, weakness are all count as CC that break bars.
It’s near impossible to negate all of these because many classes have innate condition on their weapon skills.
But not every skill has those though. It’s better to use a weapon that doesn’t and avoid using skills that do. People are told this and they still don’t listen. The event is going to get much more difficult to complete if people continue to not listen. Guilds will just team up with other guilds to get a map almost entirely to themselves. In fact, they’re already doing it now because of how things have currently been.
(edited by Ayrilana.1396)
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I have Fallen Masks, Scrap Rifle silver + gold, Golem gold, shooting range, and Act 4 left off the top of my head.
(edited by Ayrilana.1396)
And what is this problem with not-CC-ing? I actually never managed to get into organised event so I don’t know how it works.
He has a channeled ability where he stands still and makes rocks fall from the ceiling. If you don’t break his defiance bar then, he’ll stand still for a very long time allowing the group to burn him.
Plus he doesn’t use the purple blob attack that kills those who are not paying attention.
It requires about 20 players per lane and none of them to use any skills that effect the breakbar. Since a percentage of players do not know what their skills do, or simply don’t care and refuse to listen, this event often fails.
The numbers issue should be resolved when they fix the mega server thing. You likely will never fix the other issue.
Are you missing another? There’s one kind of hidden SW of the frog village.
The meta events on the maps contribute to the story although it’s not really made apparent.
Attack them to get aggro and then stomp when they’re by the nodule.
Use stability, stun breaks, blocks, and evades/dodges.
With the cc rate you get in the monster rich environment (and there’s way too many of those) you will get all of those on cooldown within seconds. And then get stunlocked anyway.
I have yet to run into that issue on any of my characters (one of each class).
It happens when you fight more than one of them.
Which I have and haven’t ran into an issue with. Every mobs doesn’t need to be made so that you can faceroll through otherwise we have what we had before the expansion. If you see mobs that apply conditions, equip utilities that cleanse. If you see mobs that do knock downs, daze, and the like, have stability at the ready. It doesn’t take much to prepare for what you’re about to fight unless having to do that in the first place is the real issue.
Use stability, stun breaks, blocks, and evades/dodges.
With the cc rate you get in the monster rich environment (and there’s way too many of those) you will get all of those on cooldown within seconds. And then get stunlocked anyway.
I have yet to run into that issue on any of my characters (one of each class).