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HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

If a player is so hesitant to purchase an expansion with so much info made available to them, and would prefer to wait until they see reviews first, would you really consider them loyal?

If, in the end, the player actually ends up purchasing the product (and thereby financially supporting the company), then…yes?

Anyone who makes a repeat purchase from a company is showing customer loyalty.

That’s not what I’m saying. What you’re calling loyal is similar to someone who supports a sports team only when it’s performing well.

but that’s the thing, they don’t perform well, they perform overwhelmingly bad.
it’s as if you pay €50,- for a team that loses every single time, i am a loyal player but i know when to stop paying and to start showing concern.

Did Anet release as much information about Factions and Nightfall as they have for HoT? I seem to recall much less and yet people here complaining about HoT are praising GW1 releases. The primary complaint from people right now is the lack of information followed by price. The price being fairly similar to what was charged for the GW releases.

Suggestion-Reward for Reporting Gold Sellers

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Posted by: Ayrilana.1396

Ayrilana.1396

This is probably one of the worst ideas I’ve seen show up in a while.

Hmmm. How about for every 1,000 legitimate reports sent in, you get a chest mailed to you allowing you to select the precursor of your choice?

Extra account

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

How would the game be easier to get into for an existing player? It’s clearly meant for new players specifically. You need to focus on the intent of her message rather than pick it apart and argue what it means out of context.

If you must have the core game, apply it to a new account like new players would. You’ll start from the beginning just like they would.

(edited by Ayrilana.1396)

any bets on when SW will be fixed?

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Posted by: Ayrilana.1396

Ayrilana.1396

I have not seen this except for the 5 bosses but it’s always been just a handful of people that rotate. It’s never been the entire map doing it. As far as events, I haven’t see the entire map rotate around tagging rvebts except for the chest farm maps.

So, for the older accounts..

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Will the GW2 game, sans expansion, have its own key? If anyone has a clue. Maybe feel a little shafted that older accounts are paying $50 for the expansion, but newer ones can get a refund. But whatever, it’s a business.

Anyways, yeah. I’m wondering if anyone knows the answer. My girlfriend is apprehensive about spending money on MMO’s, and I’m curious if there’ll be a separate game key I could give to her.

Amazon is selling the core game for about $23.

BW1: Verdant Brink and its content

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s going to be the same area that we got to play during the last beta.

Training tab exclamation mark in Hero Panel [merged]

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Likely only impacts the classes that will have elite specializations available for the upcoming beta.

RNG as a concept: Discuss

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Posted by: Ayrilana.1396

Ayrilana.1396

I think it would be useful to explore how much of a benefit magic find really is. Myself and others experienced much better drops when we were below 50% magic find. I am now at 190% and I haven’t had an exotic drop from a boss bonus chest for a long time.

Does magic find really work?

It only affects drops directly off monsters, SW chests, and PvP boxes. It will have no impact on bonus chests. Essentially, MF became useless when champ bags were released and all loot centered around containers.

Fractal and HoT

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Posted by: Ayrilana.1396

Ayrilana.1396

Here’s something that someone did which has references.

http://mmoarlee.com/2015/07/07/everything-we-officially-know-about-heart-of-thorns/

Will HoT address Ascended Materials?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Map rewards might. We’ll find out next weekend.

Windows 10?

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Posted by: Ayrilana.1396

Ayrilana.1396

What is specific to HoT?

in Guild Wars 2 Discussion

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Ayrilana.1396

High level fractals may be locked (or very expensive) behind the expansion depending on how they do the agony scaling. There’s a mastery for new powerful agony infusions.

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Looks like the plan will be for progression to be tied with the expansion in some way.

Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

New Fractals and Agony Resistance

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Ayrilana.1396

Well there’s fractal masteries coming with the expansion. One of the masteries may address that.

EDIT: Well it looks like the fractal mastery system will address that.

Master Fractals: Uncover new depths in the Fractals of the Mists to gain powerful new abilities to overcome difficult fractal challenges, garner greater rewards, and unlock more powerful infusions.

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

(edited by Ayrilana.1396)

Fractal and HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Anet is not doing a great job at clearly showing what content is HoT-only (such as masteries, including masteries for old maps) and what content is coming at the same time as HoT but is available to everyone (such as the new borderlands and stronghold). That said, I think Zalladi is probably right.

All of what you have mentioned has clearly been stated in the blog posts and likely the POI’s.

It has been stated, yes, but I would argue against ‘clearly’.

If someone actually read the blog posts then they would have seen statements indicating whether they were HoT only or not.

Fractal and HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Anet is not doing a great job at clearly showing what content is HoT-only (such as masteries, including masteries for old maps) and what content is coming at the same time as HoT but is available to everyone (such as the new borderlands and stronghold). That said, I think Zalladi is probably right.

All of what you have mentioned has clearly been stated in the blog posts and likely the POI’s.

AFKers on world bosses and event zones

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

A lot of people AFK at world bosses because they’d scale up the pre-events and just wasting time. Try doing the shatterer collection event with 30 people vs only one.

they changed the shatterer pre months ago, its a fixed number now

Oh that’s good then.

AFKers on world bosses and event zones

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

A lot of people AFK at world bosses because they’d scale up the pre-events and just wasting time. Try doing the shatterer collection event with 30 people vs only one.

WvW, PvP, PvE item only Legendaries as well?

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s the one that has the most variability in tasks that you can do.

yet ignores players who loathe that game mode.

So what would they do? Kill 10000 players in sPvP and get a legendary?

it would take equally long.

And you would have people complain about how much of a grind it is compared to PvE.

Great Fractal change but I have one ISSUE.

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How can someone get to 100 on the first day? Each scale is assigned a specific fractal.

Someone can technically do it using someone that has a high level swamp but that is not an exploit.

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.

The entire point of agony is to gate players and make them grind. This would bypass that.

Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.

Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.

As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.

https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/

Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.

“How Do I Get Masteries?

The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

What’s your point?

Uhh the better question is whats your point.

My point was clear when you responded with that quote.

They cant use masteries for the main progression of fractals.

Because its hot only.

You then replied to me with that quote that as far as ive seen has nothing to do with whar i said.

So what is it you were trying to point out with the quote

Maybe because I never stated it would be the main progression? I stated it as one possibility that they could do to help increase agony resistance. They could also have another mastery that increases the odds of of getting a +n agony resistance over the +1 that are only available now.

Even then, there’s absolutely no reason that they cannot gate fractal levels above 50 to be HoT only.

WvW, PvP, PvE item only Legendaries as well?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

It’s the one that has the most variability in tasks that you can do.

yet ignores players who loathe that game mode.

So what would they do? Kill 10000 players in sPvP and get a legendary?

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.

The entire point of agony is to gate players and make them grind. This would bypass that.

Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.

Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.

As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.

https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/

Yes this is known it is also been said the only way to unlock masteries whether core or hot is by purchasing hot.

“How Do I Get Masteries?

The ability to train Masteries is unlocked at level 80 for all players that own Heart of Thorns. "

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

What’s your point?

FotM changes!

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Yeah. What’s to prevent someone who has completed the highest fractal level of swamp from advertising a service to host it so everyone can do it repeatedly to progress their fractal levels? You can easily reach 100 in a day at that rate. I’m also pretty sure that swamp would be used for the daily tiered rewards as well.

That’s assuming that :
- swamp ever shows up between 50 and 100
- the underwater fight exploit isn’t fixed
- their fight isn’t rebalanced to be more in line with same level fractal difficulties

- You can be sure that it would show up several times.
- It’s not a requirement to fight him underwater and he’s not the only boss you could end up fighting.
- Possibly.

WvW, PvP, PvE item only Legendaries as well?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

It’s the one that has the most variability in tasks that you can do.

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.

The entire point of agony is to gate players and make them grind. This would bypass that.

Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.

Last time they said masteries is hot only. Unless that changes it cant be the main gate for fractals.

As another example, Fractal Masteries will provide combat perks and more rewards within the context of Fractals. As you play specific content, you’ll become more effective within that content, reflecting your increasing skill as a player and opening up new possibilities.

https://www.guildwars2.com/en/news/hidden-arcana-mastering-the-maguuma-2/

FotM changes!

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe they’ll surprise you with an announcement of a new dungeon in Maguuma Wastes/Jungle.

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.

The entire point of agony is to gate players and make them grind. This would bypass that.

Well the mastery would likely require them to play fractals to progress it. Really no different than grinding gear.

Finally! 100k club! woot!

in Fractals, Dungeons & Raids

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Ayrilana.1396

I think you need more karma

And congrats!

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

From the blog.

Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more.

There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

What is the point you are trying to reinforce with your quote?

No point really. I saw both you and Rising Dusk argue about two different things so I thought this would clarify it. Or maybe I’m just not following it. I dunno.

(edited by Ayrilana.1396)

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

From the blog.

Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more.

There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

FotM changes!

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

btw nice that official members of anet answer the same questions at reddit and ingore it /dont write here .GJ

I think that the Gw2 reddit has more viewers and active posters which may be why they tend to post there first. Most Anet posts there end up getting linked back here anyway. Just my speculation.

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

By the way, the fact that Swamp is always the prefered fractal just goes to show that “puzzles” can’t be and are not challenging content in dungeons, and those must involve combat scenarios

The molten bosses fractal is nearly as quick to do which is all combat. The issue is the length of the fractal rather than it being puzzle or combat oreiented.

Fractal 100 and AR

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe one of the masteries will be innate agony resistance that doesn’t require ascended gear.

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

From what i understand you can do any fractal you want at any given time but if you want to progress up to the next level for your personal reward level you have t do a specific fractal.

I dont think they would over look people just doing the swamp fractal over and over to power level..

Then we’d be back to how things were when FotM was first released.

FotM changes!

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Ayrilana.1396

Pick the fractal?

Dredge fractal will never be done again. ever.

They fixed dredge a while back.The panel room now spawns a manageable amount of enemies. Bomb runs are doable without wiping. No more clown car. I haven’t seen anyone gripe about it since they fixed it

That may all be true, but its still one of the longer levels, and give the chance people will do the path of least resistance most of the time.. so i doubt it will be chossen again, same as grawl xD

Yeah. What’s to prevent someone who has completed the highest fractal level of swamp from advertising a service to host it so everyone can do it repeatedly to progress their fractal levels? You can easily reach 100 in a day at that rate. I’m also pretty sure that swamp would be used for the daily tiered rewards as well.

Static fractal schedule

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

What prevents players from having someone with a higher fractal level swamp from power-leveling them through the fractal levels? Currently players gain progression by completing a fractal level at their current level or above. If fractal level 95 was swamp, whoever has access to that can host and then just repeat the fractal over and over until players have reached that level.

Challenging content not 5-toons confirmed!

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Posted by: Ayrilana.1396

Ayrilana.1396

Well, it’s highly unlikely, that we get 10 or 25 man raids, because that’s what the world bosses are for. I hope it’s something like the scenarios in WoW but better.

The world bosses (except for a few) are primarily just champs. None of them were designed to require more than a few players. I personally would love instanced 10-25 man raids.

FotM changes!

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Ayrilana.1396

I would think not, Ayrilana. They won’t leave the old 3+1 RNG in place for non-HoTters, and I’m not sure how they’d tailor loot tables based on HoT status. They could lock out 51-100 for non-HoTters, I suppose.

“At the end of every fractal, you’ll find a lockbox in the final chest called a fractal encryption. " I read this as meaning even the lower tier ones.

“you’ll be able to trade fractal encryptions with your fellow Tyrians.” — so even those who don’t run the fractals might be able to buy the boxes with a chance at the cool stuff inside.

“Once you’ve completed fractal scale 50, the golem BUY-2046 in the Mistlock Observatory will sell you a fractal weapon crate for pristine fractal relics, which will grant you a fractal weapon skin of your choice.” — And you can get to 50 now. I do wonder how many relics per crate.


I’m happy they are retrofitting achieve tracking. I might finally do Divemaster, or find the 30th coin in the first part of Dry Top.

I was referring to the other changes rather than the formatting of FotM. You know, like salvaging ascended, legendary backpack, new fractal weapon acquisition, etc.

FotM changes!

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Ayrilana.1396

I wonder if those changes will be restricted to only those with the expansion.

Hom achievement rollback

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Ayrilana.1396

Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-28-2015/first#post5326068

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

That’s not what I’m saying. What you’re calling loyal is similar to someone who supports a sports team only when it’s performing well.

Well then we simply have differing opinions about what constitutes customer loyalty. (Shrugs)

Yes, we do. As we will likely not convince the other to back away from their opinion, it’s probably best to drop it.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

If a player is so hesitant to purchase an expansion with so much info made available to them, and would prefer to wait until they see reviews first, would you really consider them loyal?

If, in the end, the player actually ends up purchasing the product (and thereby financially supporting the company), then…yes?

Anyone who makes a repeat purchase from a company is showing customer loyalty.

That’s not what I’m saying. What you’re calling loyal is similar to someone who supports a sports team only when it’s performing well.

(edited by Ayrilana.1396)

Policy on the LFG Tool

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Ayrilana.1396

Of course i don’t report them because i do not think they are doing anything wrong.

Anet stated advertising home instance access is against the LFG rules. Just because people choose not to report it for whatever reason, or feel that it isn’t, doesn’t change this.

That has nothing to do with what i initially asked you, i asked if a rule is still a rule if it is not enforced. My proof of it not being enforced was seeing these people advertising home instances every day. For instance, it is against the rules to jaywalk but i do not believe i have ever seen someone stopped by a cop because of it.

Enforcement primarily relies on the players to report it. Nobody reporting it doesn’t mean that it’s not against the rules.

Precursor

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Ayrilana.1396

Best way is to buy it off the TP or wait until you can do the collections for it when the expansion is released. I’m hesitant to suggest the forge due to the risk you could end up spending more than the cost of the precursor to get it.

in game boss timer?

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Ayrilana.1396

Then it would a conflict of interest to have events a fixed schedule if no one is allowed to know the schedule, yet still want people to do them as part of the daily routine. The entire purpose of the world boss schedule is to help populate the maps periodically. Notice that the places that don’t have world bosses go completely unused outside of map explorers. Lonar’s Pass, Timberland falls, Brisbane wildland, despite having notable event chains in those areas. Come to think of it…. I haven’t seen them in the rotation for event completion dailies.

I’d argue Skrittsburough needs to be added to the schedule, because the meta event there does lock people out of map completion elements.

It’s not a conflict of interest. I think you meant to use another term but I’m not sure. The schedule is on the wiki accessible in-game by typing “/wiki world boss” in the chat window wich brings your interest browser to the change. When they did the change to a fixed schedule, that schedule was announced via the patch notes and possibly a blog post.

I don’t know what non-world boss maps have to do with my post or even this thread for that matter. Same for your line about event dailies.

Skrittsburgh is not a world boss so it would make as much sense to add it to the world boss schedule as adding blade shards to the account wallet for currencies. From what I remember from that map, it’s not on a schedule but you need to do the events to start the meta. Off memory it was something like clearing out mobs at the entrances.

It made perfect sense. The express purpose of World bosses is to move players to various maps, rather then camp them waiting for one event to spawn, and fighting to cram into the active map before it goes into Overflow, whose local conditions have no event on them. The daily reward is designed to have them stick to the rotation.

And the point of adding Skrittsborough is “so the map gets more traffic”. Prior to the schedule, no one did Mega Destroyer or Mount Maelstrom volcano events, and the area spent over half the time “flooded with lava” that kills anyone entering it. This was a huge boon to that area, since the pre event chain is extremely difficult to solo.

Where is it stated that that is their purpose?

Actually, people did do the Mega Destroyer meta. It’s just at the time he did not provide a bonus chest. It also was not done as frequently as others as it wouldn’t show up on the old timer until you were either on the world boss itself or an event before it. Similar to how Foulbear wouldn’t show up on the timers until you started attacking the houses.

Oh, and one thing. It was never flooded with lava. It may have been for a brief time after even failure but not by the exaggeration of “over half the time”. The pre-event chain was incredibly easy to solo. I sometimes did it when bored.

You must have a super build, cuz I spent a few days on and off during the game’s height before LS, trying to clear the volcano, and never seen any regular traffic. I only made it through because I happened to came back when it was clear. I didn’t care how, I just blazed through while I had the chance.

They’re regular mobs. The only events in this game that can’t easily be done solo are the ones labeled as group events. Even then, many group events can be done solo depending on the skill level of the player and what they’re playing as.

HoT Price Feedback + Base game included [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

Because they’re not loyal. If even after all of the information that is going to be released has been released the day before the expansion, if they are still on the fence about buying the expansion then their loyalty is questionable.

You are actually suggesting that the only way to be considered “loyal” is to hand over your money before the product is even released?

That’s stretching the definition of customer loyalty quite thin.

You’re skipping over everything that I said. All info that is going to be released would be released by the week before the expansion’s release. Players would have all of the info to make a decision. If a player is so hesitant to purchase an expansion with so much info made available to them, and would prefer to wait until they see reviews first, would you really consider them loyal?

in game boss timer?

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Posted by: Ayrilana.1396

Ayrilana.1396

Then it would a conflict of interest to have events a fixed schedule if no one is allowed to know the schedule, yet still want people to do them as part of the daily routine. The entire purpose of the world boss schedule is to help populate the maps periodically. Notice that the places that don’t have world bosses go completely unused outside of map explorers. Lonar’s Pass, Timberland falls, Brisbane wildland, despite having notable event chains in those areas. Come to think of it…. I haven’t seen them in the rotation for event completion dailies.

I’d argue Skrittsburough needs to be added to the schedule, because the meta event there does lock people out of map completion elements.

It’s not a conflict of interest. I think you meant to use another term but I’m not sure. The schedule is on the wiki accessible in-game by typing “/wiki world boss” in the chat window wich brings your interest browser to the change. When they did the change to a fixed schedule, that schedule was announced via the patch notes and possibly a blog post.

I don’t know what non-world boss maps have to do with my post or even this thread for that matter. Same for your line about event dailies.

Skrittsburgh is not a world boss so it would make as much sense to add it to the world boss schedule as adding blade shards to the account wallet for currencies. From what I remember from that map, it’s not on a schedule but you need to do the events to start the meta. Off memory it was something like clearing out mobs at the entrances.

It made perfect sense. The express purpose of World bosses is to move players to various maps, rather then camp them waiting for one event to spawn, and fighting to cram into the active map before it goes into Overflow, whose local conditions have no event on them. The daily reward is designed to have them stick to the rotation.

And the point of adding Skrittsborough is “so the map gets more traffic”. Prior to the schedule, no one did Mega Destroyer or Mount Maelstrom volcano events, and the area spent over half the time “flooded with lava” that kills anyone entering it. This was a huge boon to that area, since the pre event chain is extremely difficult to solo.

Where is it stated that that is their purpose?

Actually, people did do the Mega Destroyer meta. It’s just at the time he did not provide a bonus chest. It also was not done as frequently as others as it wouldn’t show up on the old timer until you were either on the world boss itself or an event before it. Similar to how Foulbear wouldn’t show up on the timers until you started attacking the houses.

Oh, and one thing. It was never flooded with lava. It may have been for a brief time after even failure but not by the exaggeration of “over half the time”. The pre-event chain was incredibly easy to solo. I sometimes did it when bored.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

$50 = expansion + core for new / expansion + 1 char slot for vets.

Not exactly
$50 = Expansion + core for new players
$50 = Expansion + 1 character slot for vets who prepurchase
$50 = Expansion for vets who don’t.

The extra character slot (which came afterwards) was a reward for vets’ loyalty who buy the expansion. Why exactly don’t vets get that compensation if they do not prepurchase? If it’s because of the price drop if you wait, you’ll still need to wait a year for the price to drop with $10.

Personally I’ll probably buy the prepurchase 1 or maybe 2 days before the release for this reason. I want to know what I’m buying and read up on reviews/recommendations before throwing my money blindly.

Because they’re not loyal. If even after all of the information that is going to be released has been released the day before the expansion, if they are still on the fence about buying the expansion then their loyalty is questionable.

in game boss timer?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Then it would a conflict of interest to have events a fixed schedule if no one is allowed to know the schedule, yet still want people to do them as part of the daily routine. The entire purpose of the world boss schedule is to help populate the maps periodically. Notice that the places that don’t have world bosses go completely unused outside of map explorers. Lonar’s Pass, Timberland falls, Brisbane wildland, despite having notable event chains in those areas. Come to think of it…. I haven’t seen them in the rotation for event completion dailies.

I’d argue Skrittsburough needs to be added to the schedule, because the meta event there does lock people out of map completion elements.

It’s not a conflict of interest. I think you meant to use another term but I’m not sure. The schedule is on the wiki accessible in-game by typing “/wiki world boss” in the chat window wich brings your interest browser to the change. When they did the change to a fixed schedule, that schedule was announced via the patch notes and possibly a blog post.

I don’t know what non-world boss maps have to do with my post or even this thread for that matter. Same for your line about event dailies.

Skrittsburgh is not a world boss so it would make as much sense to add it to the world boss schedule as adding blade shards to the account wallet for currencies. From what I remember from that map, it’s not on a schedule but you need to do the events to start the meta. Off memory it was something like clearing out mobs at the entrances.