Showing Posts For Ayrilana.1396:

So Disappointed After The First Beta

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Posted by: Ayrilana.1396

Ayrilana.1396

2 of the SW sub-bosses can be killed by just standing in the right spot and 1-1-1-1-1’ing them from range.

Hell, all three VW fights literally are “stand in spot X to completely negate the bosses’ special attack.”

I really hope those spots you mention above are intended mechanics and not like standing on the box at Golem or standing to the side of the cliff and Jormag.

Will there ever be in-game boss timer?

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Posted by: Ayrilana.1396

Ayrilana.1396

Map chat in world boss areas are always spammed with “is X up” (X being the world boss for that zone,) while they could just type /wiki world boss, a lot of them don’t take the time to do such a thing and it would honestly be more convenient for all, including much more convenient for casual playerbase if this was seeable somewhere from in-game, maybe even the dailies panel(as they’re dailies,)

A lot of people don’t realize that the world bosses are on a static schedule. I’ve often seen people ask in map chat way before they’re suppose to begin.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

You’re still evading the question, so I’ll answer it for you. If PvE is larger and there are more options, then it should be simple to provide organic dailies there as well as in the other modes. Since they didn’t, it’s obvious that they’re not trying to entice PvP/WvW people into PvE, but they are trying to shovel PvE players into the other modes.

No, you’re ignoring the responses. There are, how difficult is it to do a vista? How difficult is it to do four events? How difficult is it to do a fractal and especially the days where you have the tiered version allowing you to completed two thirds of the daily? You use catch phrases as “organic” as you want all of the dailies to be able to be done passively. Anet could make it so the vista daily is in the same region as the event or world boss daily. Perhaps they want players to spread out and not all be in a single region each day. And once again, you’re only seeing the game as three separate. smaller games, rather than a single, complete one.

This is nonsensical. Since they are offering tasks that are mode specific, and since people can obtain completion in one mode, dailies are the same with regard to the “entire game” as they were before, except that now there are 4 tasks per mode. This means that PvP gained, WvW gained a little (maybe, under the old system it was possible to get the kills, gathering and event generics in WvW) and PvE lost.

So what? Is 12 the Holy Kitten Number? It’s good that PvP/WvW players got better options. Why did this have to come at the expense of PvE players? The answer to that brings us full circle.

ANet cannibalized a system for providing a little extra reward for logging in and playing. They turned it into rewards for login and a system designed to bolster numbers in modes that are under-populated. There’s resentment caused by removing access to the AP reward by playing in a manner people prefer. PvP/WvW have greater access to playing “their way” than before. PvE does not — and dungeon players lost out some as well because dungeon events and kills used to count.

Anyway, it’s pretty obvious that for whatever reason you’re prepared to defend the status quo, but I honestly can’t understand why you support the horrid gameplay that some of the PvE dailies produce.

It’s nonsensical because you don’t understand that a game consists of more than a single game type and that perhaps Anet is treating it as such. I see no point in continuing to argue with you about this point as you have not understood it so far and likely will not in subsequent posts.

EDIT: Actually, I’m just going to back out of this thread entirely. I made all of these arguments numerous times last December and do not feel like doing it all over again.

(edited by Ayrilana.1396)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

You ARE paying for the core game again however you are not receiving another core game account or activation code for doing so. Only NEW players will get the core game for free. Clearly Anet has blinded all common sense from you people who think that you’re not paying for the core game again through this marketing scandal. Nothing is for free in this world.
The way this works is like this:
The core game is probably worth $15.00
The expansion is probably only worth about $35.00
But, Anet wants to make $50.00 per HoT expansion sale so what can they do?
They bundle it together and force existing players who already own the core game to fork over an additional $15.00 just to get an expansion pack for a core game they already own.
Wake up and smell the coffee people.

No. You’re paying for the expansion and only the expansion. If you really think that anything labeled as a free bonus isn’t free, then you have a lot to learn about sales/marketing. I suppose you think that a buy one get one free sale for candy bars means that you’re somehow not actually getting the second candy bar for free? Your prices for what you labeled they’re worth are based on your opinions while ignoring the clear fact shown at the top of the page that the expansion costs $50.

There is no such thing as free game even in thoes “free to play” games u need to pay

Actually, there is.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

We already have a passive reward system which is the daily log in one. We don’t need another one for people to simply play the game. There are 12 achievements to get people to try different aspects of the game. If people are upset because they feel limited in their options since they personally choose to play in only one game type then it’s their own fault.

It was never about dailies needing to be challenging. Challenging and effort are two different things. My use of effort was something that requires someone to actively go for the daily than passively. WvW and PvP are obviously small game modes so there are not many variations that you could do for daily achievements.

The flaw with the login rewards is that they encourage players to log in but not to play the game. That’s what the old dailies did — encourage people to play the game. GW2 dailies used to be more unlike dailies in that other MMO. Now, they’re much more like them.

You didn’t respond to the point about why it’s OK to have more organic dailies in PvP/WvW but it’s not OK in PvE. So, why is that? Is it because ANet has no clue how to make PvP modes appeal to PvE players? Why can I get the daily (most days) just running in a herd in WvW? And no, I don’t think Master of Ruins is a good task. It’s just another attempt to get some use out of an idea that flopped.

We’re just going to have to differ about ANet using the dailies to get people to try different aspects of the game. The difference between our preferences, in my mind, is that I’d prefer making the daily system more fun and engaging for everyone, PvP, WvW and PvE alike. You’re supporting an existing system which is exactly the opposite of fun and engaging.

PvE dailies as they are now are just dull chores featuring bad game play. The only good things about them are they’re mostly quick, and if you’re willing to bypass the AP, they’re eminently forgettable. Does that sound like a good mechanic to you?

I did respond about PvP/WvW dailies in the very last sentence. PvE is larger which allows for more variations in dailies. And again, they’re treating the dailies on the basis of the entire game and not just for each game mode. A lot of people have disliked that because they have chosen only one game mode to play in and absolutely refuse to play any of the others.

Is there an API like this?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I thought I saw someone post on reddit recently about one similar to that.

Edit: Try this.

https://www.reddit.com/r/Guildwars2/comments/3b4lyq/bank_calculator_20_now_loads_your_bank/

(edited by Ayrilana.1396)

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m using “effort” in the sense that you have to actually go a little out of your way to do them. This system and the previous have the same number of tasks so that didn’t really change. The number of tasks needed was reduced though to 3. What people are wanting is to be able to do something like a dungeon tour and be able to complete their daily without even trying to actively complete it.

Imagine if they released a new dungeon path with achievements and you completed 7 along the way without having to do anything other than progress through the dungeon. would you have considered any effort having been made to earn those? That’s kind of what I was arguing. People want to be able to play the game and be passively complete the daily.

The post stressing how much less time it takes to do the dailies are trying to point out that players can now complete them in less time if they don’t like the new system but want the AP for some reason. I know I made that argument because people complained about having to go out of their way and take time out of their play schedule. I’ve completed the daily in a matter of 5-10 min if I tried.

Many non-daily achievements are attained while just playing. Many. There’s nothing engaging or challenging about harvesting in a designated region v. harvesting where you happen to be. Can we stop pretending that, unless you’re one of those at the top of the AP boards, there’s anything to achievements other than a small, periodic, reward boost. I’d be fine with changing achievements to require really going out of one’s way. However, for that to have any meaning, it would have to be across the board, not just making PvE daily-doers sit through loading screens. Given what AP are, I see nothing remotely resembling an achievement in a lot of them. If “organic” daily tasks are so bad, why are the changes to PvP/WvW tasks — which are more organic than the PvE ones, and which in the case of PvP no longer require PvP players to do anything other than play PvP — considered an improvement?

Liking a system in a game can have multiple aspects. The one that motivates me is “fun.” Playing the game can be fun. Getting a little extra reward was fun because the game-play to get them was fun. Sitting through loading screens is boring. Clicking on a vista I’ve seen at least three times (usually a lot more) already is boring. Going to a region I’m not currently interested in to tap 4 nodes is boring. Doing events where the players destroy the mobs before they can even deliver an attack is asinine.

The new iteration initially did its job in my case. I tried WvW again. What I found was that while the AP reward got me to try it in the short term, WvW is still plagued with the same issues it had before the new daily iteration. I’d much rather ANet improved WvW as a means to get me interested in it than dropping in to get 10 AP and then dropping back out. I find it hard to believe I’m the only one who feels that way.

We already have a passive reward system which is the daily log in one. We don’t need another one for people to simply play the game. There are 12 achievements to get people to try different aspects of the game. If people are upset because they feel limited in their options since they personally choose to play in only one game type then it’s their own fault.

It was never about dailies needing to be challenging. Challenging and effort are two different things. My use of effort was something that requires someone to actively go for the daily than passively. WvW and PvP are obviously small game modes so there are not many variations that you could do for daily achievements.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Essentially, I’m against nerfing them in such a way to make them require zero effort and go against the intentions of Anet.

Most of the complaints seem to be from people who preferred the more organic approach to PvE tasks in the previous iteration. Since that system required more tasks, “zero effort” hardly seems apropos, unless you’re equating effort with sitting through multiple load screens to be able to go to the zone/region of the day. Other than that, there’s no effort to clicking a vista, harvesting fewer nodes in a particular region or running around the zone of the day steamrolling events in the worst game-play I’ve seen in any MMO.

As to ANet’s intentions… they’re trying to push people into playing in modes that are under-utilized. However, the means they’ve used to do so have produced game-play (in PvE) that ranges from stilted and uninteresting to downright awful. Most of the posts defending this new iteration stress how much less time it takes to “get” the daily. If that’s the best that can be said about the new PvE tasks, what does that say about the system or the game? Meanwhile, the best I can say about the current dailies is that I pretty much ignore them.

What the new system does is provide mostly organic completion for PvP and WvW players. This was a step forward. Making the PvE tasks less organic — except for partial organic completion on some days for dungeon users — was a step back. Organic completion feels like playing an adventurer in a fantasy world, with the dailies providing a tiny extra reward. The current PvE tasks feel more like Cityville shunting one to a couple of friends’ cities to click a few things. That makes them a huge step backwards.

I’m using “effort” in the sense that you have to actually go a little out of your way to do them. This system and the previous have the same number of tasks so that didn’t really change. The number of tasks needed was reduced though to 3. What people are wanting is to be able to do something like a dungeon tour and be able to complete their daily without even trying to actively complete it.

Imagine if they released a new dungeon path with achievements and you completed 7 along the way without having to do anything other than progress through the dungeon. would you have considered any effort having been made to earn those? That’s kind of what I was arguing. People want to be able to play the game and be passively complete the daily.

The post stressing how much less time it takes to do the dailies are trying to point out that players can now complete them in less time if they don’t like the new system but want the AP for some reason. I know I made that argument because people complained about having to go out of their way and take time out of their play schedule. I’ve completed the daily in a matter of 5-10 min if I tried.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.

I’m really not, I’m comparing how the old system was too the new system.This has nothing to do with my wants or needs…just how it was and how it is now and which I prefer….while your debating and disagreeing with yourself.

If that’s what you want to believe. There’s a segment of the player base who want to get their daily achievements by simply doing whatever it is that they do. It’s meaningless as the only factor affecting completion would be time. These daily achievements were designed to get players to venture out and try different things. If players were unwilling to do those achievements then they don’t have to. They’re not required to anymore as laurels from the old system are now part of the daily log in reward.

Essentially, I’m against nerfing them in such a way to make them require zero effort and go against the intentions of Anet. Last December I had made a suggestion that the events could be changed to regional but the number to be completed must be increased to like 10.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Really?
I do not understand what people complain about….

…uhhh….this…

Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.

Hardly rocket science.

Outside many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.

The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.

Imagine that.

Or you can just request that they change it so that players can just play the game for 15 min in any way they see fit and complete the daily when that timer elapses. That’s pretty much what you’re suggesting.

No I’m not. You said that in place of actually having valid rebuttal.

Daily log-in covers that.

My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.

You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.

It pretty much rewarded all styles of daily play non-intrusively.

I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.

The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.

Thats kitten.

You still had to play the game regularly for a start and you most certainly did’nt get it for logging on and standing in a PvP server.

Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.

Core revenant still not fully announced!

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Underwater weapons don’t really go with the core trait lines so that’s why they’re likely not being counted. It’s not like they’re going to add another legend just for underwater such as Quaggan.

The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

Really?
I do not understand what people complain about….

…uhhh….this…

Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.

Hardly rocket science.

Outside many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.

The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.

Imagine that.

Or you can just request that they change it so that players can just play the game for 15 min in any way they see fit and complete the daily when that timer elapses. That’s pretty much what you’re suggesting.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

While there is a certain logic to the time (0:00) it is not the most convenient for people on the east coast of the US. Right as I am at my major time in the game for the day (and just when prime-time on the TV is starting too) I have to stop and do a grind of mindless tasks … meanwhile the west coast gets to do them as soon as they get home from work and have a full day.

Then do them as you get home the next day before reset?

Best farming method for gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

Ancient wood logs are now though as they’re 7+ silver a piece. A single run of the four maps gets you 36 at a minimum per character.

Question is how many time you spend there with running around and fighting mobs
and if in the same time you can maybe harvest 3 seasond wood that give you 8+ silver.

I did that a long time in Frostgorge, but with megaserver it got more an more
annoying and when orichalcum went down below 6 silver i finally stopped it.

You don’t necessarily have to fight mobs. Run an 80 thief with a full stealth build and you can just sneak past them

The thing is, you will do that normally with ALL you characters and not just one.
And i don’t have 19 thieves .. only 1

Generally where they are placed will not draw aggro if you’re careful. I can only think of a few where you’d likely be taking damage (or have to fight).

(edited by Ayrilana.1396)

So Disappointed After The First Beta

in Revenant

Posted by: Ayrilana.1396

Ayrilana.1396

Read up on the difference between an alpha and a beta. Nowhere was it stated, or necessary, for the entire class to be available in order to test it.

This is kind of a tangent, but there is no singular correct definition for the development stages Alpha and Beta. One “textbook” definition might say that a Beta is defined as “feature complete” whereas an Alpha is a stage where major systemic changes may happen and features can be added or removed.

One, more game development specific, definition might be that a first Beta simply means that the content can be completed from start to end, ie. that all the content exists in some form and is in sequence.

About the only thing related to the use of Alpha and Beta to describe state of development these days, that is constant, is that Alpha comes before Beta. There are exactly as many definitions of these stages as there are developers to define them. More so when the development is iterative or agile in nature and thus doesn’t even necessarily follow linear development stages of any kind.

I know. That’s why I was telling him to read up on it because I knew he wouldn’t find anything that differentiates the two.

Mandatory refund, account lockout - GW2 core.

in Account & Technical Support

Posted by: Ayrilana.1396

Ayrilana.1396

I doubt it’s forced. Either he requested for a refund and forgot or there’s an unintentional error on Anet’s side and some accounts got flagged as if people had wanted an expansion. And you’d think if this was more widespread then you’d be hearing about it from many more people.

Mandatory refund, account lockout - GW2 core.

in Account & Technical Support

Posted by: Ayrilana.1396

Ayrilana.1396

Just checked my email accounts for my alts and logged in them. I’ve had no such issue and wasn’t automatically forced to purchase the expansion for them.

So Disappointed After The First Beta

in Revenant

Posted by: Ayrilana.1396

Ayrilana.1396

I think people are just confused about the difference between a beta versus a demo.

A Beta is supposed to come after an Alpha (tested by devs)! But this Revenant Beta was worst than an Alpha! Devs don’t even play their own game or what?? Rev with only two out of four legends and not even water weapons?! How that can be a beta for ‘’revenant balance tests’’ with other profession in the game?!

A.net sucks very bad right now!

Read up on the difference between an alpha and a beta. Nowhere was it stated, or necessary, for the entire class to be available in order to test it. Perhaps their intention was for players to test only the features/parts that they have announced. They may also want people to focus on certain aspects as well to fine tune them.

(edited by Ayrilana.1396)

Guild Heros Banner

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Posted by: Ayrilana.1396

Ayrilana.1396

No it doesn’t. They’re not even on the same tab.

Go hover over the Heroes Banner research. It does in fact require Guild Puzzle.

edit: http://wiki.guildwars2.com/wiki/Guild_Merit#Politics

Oh. Is that what he meant? Well all of that info is readily available.

Guild Heros Banner

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Posted by: Ayrilana.1396

Ayrilana.1396

No it doesn’t. They’re not even on the same tab.

Attachments:

(edited by Ayrilana.1396)

So Disappointed After The First Beta

in Revenant

Posted by: Ayrilana.1396

Ayrilana.1396

I think people are just confused about the difference between a beta versus a demo.

[Suggestion] 5 exotic luck into 2 leg. luck

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Posted by: Ayrilana.1396

Ayrilana.1396

nooooooooooooo…… being able to craft legendary luck essences would totally undermine my beautiful collection.

How—what have you been doing to get so many!?

Also, don’t you want to see that 101 quickly grow into 250?

Probably ToT bags.

Can't view characters name, only account name

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Why not just go solely by their account name?

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

To clarify: $50 is the price of the expansion. We included the core game as a free bonus to make it easier for new players to get into it.

So, besides the “free character slot” for players that have been around for a while (like me, who bought the game about 2 weeks after launch) what is my $50 getting me? A new character class that I probably won’t play anyway, because it doesn’t interest me. Opening one new zone on the map and reorganizing the specs for characters (oh wait…that already happened!). Still not interested in paying $50 for a game I already own and what amounts to some DLC that could be downloaded as a game update.

Also, what happened to the Anet announcement about a year ago that there would never be a paid xpac for GW2? It was less then 3 months later that HoT was announced as a paid xpac. You can’t honestly say that no one knew it was being produced. You guys are coming off even more shady then Blizzard right about now.

There’s more than one zone. Based on what we’ve seen, there’s at least 3. There’s a paid expansion because that’s what many players demanded. Colin even said that there was a strong demand for it from players so the ultimately had to listen to what the players wanted.

There’s still a lot that they haven’t announced yet. There are raids that will likely be included or at least something similar to Teq and TT from their subtle hints.

Zephyr's Ascent Achievement

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Posted by: Ayrilana.1396

Ayrilana.1396

You can try using costume tonics. They make your character model smaller. Just make sure it’s one of the ones that let you jump.

Guildwars 2 and Windows 10

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

slightly off-topic but gotta know, does win 10 have an option to work just like win 7 or is it a tablet OS like win 8?

From what I saw it’ll look like windows 7 but have some of the tiles. I’d hop onto YouTube and search for the videos showing the UI.

Best farming method for gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

Ancient wood logs are now though as they’re 7+ silver a piece. A single run of the four maps gets you 36 at a minimum per character.

Question is how many time you spend there with running around and fighting mobs
and if in the same time you can maybe harvest 3 seasond wood that give you 8+ silver.

I did that a long time in Frostgorge, but with megaserver it got more an more
annoying and when orichalcum went down below 6 silver i finally stopped it.

It depends on the node placements. I averaged about 7 minutes for both Cursed Shore/Malchor’s and 5 min for SSC/FGS. If you get node placements in obscure places such as the very NW corner of CS then it will take longer. I try to keep the fighting to a minimum by only attacking if it’s quicker to kill them than to run out of range to get out of combat.

Best farming method for gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

Ok I didn’t thought about the IP of the map. But you can’t count with 7 silver since you gonna receive 6 silver from it. At that price you gonna need to gather the 36 node in around 20 min to be equal to pug dungeon speed run or 12min to be comparable to dungeon speed run in team. It’s even worst compare to silverwaste.

It’s been a long time, and when I did it I was gathering both ori and wood, but I think that to do all 3 map only for ancient wood it would take more around 30min per character for around 5 gold per hour. Not that great.

Yeah. It being comparable to SW was one of the reasons I stopped and also because prices had tanked a bit because of Mawdrey. I was averaging 15G/hr between orichalcum ore, ancient wood logs, sprockets, and foxfire clusters. The more efficient that you are, the better your rate for making gold.

Best farming method for gold?

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Ayrilana.1396

T6 node farming is profitable again.

Really? How? With megaserver each time you swap toons there is a good chance that the nodes won’t be in the same place. The only way I could made it semi-viable was with a friend so we could get back into the same map for all our character.

But even then, you gonna need to find all the nodes everyday. At that rate, you are better to farm gold and buy the orichalcum and ancient wood.

Much better to farm T3, T4 stuff especially since also orichalcum is not worth much
anymore.

Ancient wood logs are now though as they’re 7+ silver a piece. A single run of the four maps gets you 36 at a minimum per character.

Best farming method for gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

T6 node farming is profitable again.

Really? How? With megaserver each time you swap toons there is a good chance that the nodes won’t be in the same place. The only way I could made it semi-viable was with a friend so we could get back into the same map for all our character.

But even then, you gonna need to find all the nodes everyday. At that rate, you are better to farm gold and buy the orichalcum and ancient wood.

There’s a site called gw2nodes that shows them for you. All you need to do is put in the IP of the map. Most of the time, you should end up on the same map. Since mega servers, I always did a single map on all of my characters before moving into the next to prevent having to re-memorize the new locations. Keep in mind that I haven’t done this last year since Mawdrey was released.

Best farming method for gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

T6 node farming is profitable again.

Why condition damage is OP (and zerk sucks)

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Congrats. You compared the auto attack chain from a berserker ranger using sword to the Axe #2 with the combination of other skills including the ~60 second elite from a sinister spec’d ranger. Definitely a fair comparison and not to mention inconsistent.

(edited by Ayrilana.1396)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I always see that all item/product valuable is base on the buyer themselves, not the one that is selling it.

If one person thinks he/she is happy with HoT and willing to buy it now. It is fine by me.

However, HoT to me right now is not set at a fair price. If my friends or family ask me for my 2 cents, I will tell them to not buy it now and wait until we get more information.

I know there is a lot going on in HoT, but so far all I am interested in is the new pve maps.

I do not wvw or pvp much. I own no guild, so guild hall is pointless to me. I have no interest in the new class. I am interested in some of these sub-class or whatever they are call.

guild wars 2 story isn’t that great or even good. <—- I will wait on the review on this.

There is hardly any lore in the game for me to get into the game.

So far, to me. Will I pay $50 for 2 or 3 new maps and some of these sub class and a story that might be good or not? NO!

You’d have to play GW1 to understand the lore. I do highly suggest playing that between now and when you decide the expansion is worth buying.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Well I thought refunding was because people were so mad that they have to pay so muchwhile others don’t.

Why should I pay for the game full price (at it’s more expensive time) and buy HoT while other get a free game with HoT?

The refunds were because of how they handled the FAQS and that it may have gotten new players to purchase the game not expecting it to be included for free for new accounts when purchasing the expansion.

If you have played any games other than GW2, you would know that prices drop over time. Those who bought the game when they were released, paid more than those who bought it years later. Were you up in arms when the new players could buy the core game for $10 when it was on sale? How about the $25 or so that it’s currently going for? If not then, then why now. Everyone is paying the same price for the expansion which is $50.

You think a character slot is adequate for me and people like me?

Adequate for what? Veterans are not entitled to anything just because Anet decided to offer a deal to new players. One of the main complaints when the expansion was announced were from players who were upset that they would have to buy an additional character slot in order to play Revenant since they’ve maxed all of theirs. Anet eventually added this for all veterans players for being loyal to the game who pre-purchase the expansion.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Well I thought refunding was because people were so mad that they have to pay so muchwhile others don’t.

Why should I pay for the game full price (at it’s more expensive time) and buy HoT while other get a free game with HoT?

The refunds were because of how they handled the FAQS and that it may have gotten new players to purchase the game not expecting it to be included for free for new accounts when purchasing the expansion.

If you have played any games other than GW2, you would know that prices drop over time. Those who bought the game when they were released, paid more than those who bought it years later. Were you up in arms when the new players could buy the core game for $10 when it was on sale? How about the $25 or so that it’s currently going for? If not then, then why now. Everyone is paying the same price for the expansion which is $50.

Core game Refunds.

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I didn’t buy the core game today. I bought HoT today. Don’t you think it makes more sense to refund people who have had the actual game since release?

No. I can’t think of a single instance ever that a company has refunded a used game nearly three years later. If you had truly read what the posters were talking about then you would know the reasoning for the refunds to certain players.

Any plan changes to Tomes of Knowledge

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I thought they said somewhere that tomes will only work once per day on Rev because they didn’t want vets to blow through the content while newer players have to level grind.

Rumors. I don’t remember reading or hearing anything like that from Anet as of yet.

Ascended Assassin stats trinkets?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Looks like just the accessories so far.

Any plan changes to Tomes of Knowledge

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

It was announced well in advance what would happen to tomes. All of their blogs are also listed as you launch into the game.

https://www.guildwars2.com/en/news/updating-your-wallet/

Check the date of the linked blog and the date of the update. There definitely wasn’t a nearly two week heads up or anything..

(edited by Ayrilana.1396)

PvE Practice Dummies

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The game needs a content bridge before HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I miss Wintersday in July

Fortunately we all can hop onto GW for that in a little over a week.

Just a little rant

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s probably not even a specific guild that does it but a few of its members that need to stroke each other’s egos.

2786 hours, 0 precursors

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

So if I AFK in LA for 8K hours then that means I am due a precursor soon? Hours alone have no direct correlation as I have already stated. It has more to do with what you actually do in the game. Someone who levels 12+ characters is less likely to get a precursor as someone who farms and spends their earnings on the MF. It has been widely theorized that the bulk of precursors come from the MF.

You also need to take a look of the drop rate on an aggregate level across the population. Almost anything you do in the game has a chance for a precursor. If the rate were increased, supply would dramatically increase as well.

I think you’re confused about what I meant or perhaps you don’t know the difference between correlation and causation. I said that they were correlated, as in on the whole, as an average over all types of game play, either assuming a person is an “average player” or averaging across all players, as the number of hours played goes up, so does the expected value of number of precursors obtained (but this is only noticeable in the extreme long run due to the extremely low drop rate).

And I never said anything about anyone being “due a precursor soon”. That kind of thinking is what we call a gamblers fallacy. Your previous drops (or lack thereof) have no effect on the likelihood of getting future drops. But if you combined everyone’s play time and precursor drops into one giant graph as if they were all one player, there would be a positive correlation between played time and number of precursor drops.

This is a really simple statement and makes perfect intuitive sense when phrased as “you have to be playing the game to get precursors”.

You’re right that “Hours alone have no direct correlation”, but I didn’t say “hours alone”, I said hours. As in idealized “average hours” across all players, games modes, and behavior.

People are just posting hours and not exactly what it is that they were doing. There’s also the bit I mentioned about the drop rate over the population on an aggregate level rather than individual.

Who will be the final boss of Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Traherne will be the final boss.

Megaservers and upcoming WvW changes

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The point of this is that the current system isn’t working. You have servers that are stacked with near 24/7 coverage. You have servers that fight the same servers every single week with barely any change. You cannot have servers fight different servers each week as we found out during the WvW Tournaments since you’ll just have the one with more people dominate the others.

The only way I see these issues to be resolved is by combining servers or remove them entirely and go towards the system I suggested. Doing a free server transfer will not fix it. You’ll only make things chaotic for a month or so until things settle right back to where they are now.

Megaservers and upcoming WvW changes

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

And how would an instance based WvW give us?

You cannot get all players from all servers onto 4 maps, thats why we have servers.
This faction you talk about would requires instances.

The only way to implements what you have suggested is exactly how EOTM works. Where your so called factions are the current servers’ WvW colour. And we do not want EOTM 2.0

Servers and instances are really not any different. What we have now are essentially dedicated instances for each tier. There also happen to be a tool that exists in the game currently which also you to get a guild into a single instance. Many use it for guild missions. I even mentioned how to use it for players not in a guild to go to a specific instance. There’s also nothing against simply adding a way to choose your instance similar to how you could choose districts in GW1.

In my opinion, they’re better off scrapping the entire server system for WvW and do a type of 3-way faction thing. Something like a cross of ESO and Factions.

Really bad idea on many levels

Yeah because fighting the same people over and over is going so well. Allowing for a mass server change won’t fix that as you’re not dealing with the source of the issue.

Lol you dont get it do you.

What you have suggested is just EOTM. So if that is what you want, you know where it is.

No. EotM is what it is because of the relative close points to cap and that it offers no incentive to defend. There’s no difference between winning and losing. If it was part of the regular WvW maps in place of the copy and pasted borderlands, you’d see a much different map than you do currently.

There’s no incentive to defend is right. EotM doesn’t award points to your home server and hardly does anything else for it either. Thus the only reason to play EotM is for personal gain, aka continually capping points by letting your points be capped and refreshed.

Even if you put it on a larger map, it would still be a personal gain play with no incentive to help your team win. Megaserver WvW would have the same shortcoming as EotM regardless of the size or layout of the map.

I addressed this in another thread where you had a reward track to WvW. You add rewards such as exclusive weapons/armor skins to give incentives for people to try and win.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why? Because people are willing pay for it at that price. Yes, without even knowing what they’re getting. In case you don’t know, there’s a famous saying attributed to P.T. Barnum . . . which he actually didn’t say.

You might want to look into it.

So everyone who disagrees with you and felt that it was worth the price is a sucker?

Considering they bought something without knowing what it’s going to be exactly or what it includes -and more importantly- without a fricking release date?
‘Sucker’ migth be a bit harsh but I’d definitely say those people are irresponsible as consumers and just encouraging ANet to put out a subpar product by giving them their money upfront.

Don’t get me wrong, I’m definitely going to buy HoT, but only when we know what features/content it includes and when we have a release date.

Whether there’s a release date or not doesn’t matter. There’s is an extremely high chance it will be released and in the off chance that it doesn’t, you can get a refund. People do not need every single detail to determine that they should buy the expansion or not. Many people have bought games based on less info.

You don’t understand what I’m trying to get at.
1. Not buying a product without a release date has nothing to do with a fear of it not releasing but refusing to give money for something seemingly so unfinished that it’s unclear when it will release out of principle.
2. This is pre purchase , not preorder. You are actually buying sight unseen. Sorry, but I was raised to think before I act. That includes being informed before I buy something. Maybe this prepurchase thing is just something ‘american’ and that’s why I don’t get it.
3. HoT is digital only so there will be no shortage of copies at release.

If you know it interests you, I could understand if you made a mental note to check it out when it’s released to confirm your first impression but buying at this stage is irresponsible and some would probably even say downright stupid.
Again, caveat emptor. ANet is not your friend. If they see people will buy unfinished products, they will be incentivesed to release products in an unfinished state and move on to the next project.

This is all your opinion which you’re trying to force onto others that don’t agree with you. It’s fine if you don’t feel that it’s not worth it but don’t call people irresponsible because they disagree with you and feel that it is.

Living Story achievements not... achieving

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

You can only get credit for the story achievements with a character that has already completed that specific living story episode. If you complete all of Season 2 with a mesmer, and then try to do the story achievements with a warrior, it will not work.

How to put away blueprints

in WvW

Posted by: Ayrilana.1396

Ayrilana.1396

Maybe I don’t understand what you’re saying but you could always put away blueprints by using the #2 key.

it is currently disabled due to a bug introduced with revenant.

I just tested it a minute ago and it worked. Must’ve been something I missed over the weekend.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why? Because people are willing pay for it at that price. Yes, without even knowing what they’re getting. In case you don’t know, there’s a famous saying attributed to P.T. Barnum . . . which he actually didn’t say.

You might want to look into it.

So everyone who disagrees with you and felt that it was worth the price is a sucker?

Considering they bought something without knowing what it’s going to be exactly or what it includes -and more importantly- without a fricking release date?
‘Sucker’ migth be a bit harsh but I’d definitely say those people are irresponsible as consumers and just encouraging ANet to put out a subpar product by giving them their money upfront.

Don’t get me wrong, I’m definitely going to buy HoT, but only when we know what features/content it includes and when we have a release date.

Whether there’s a release date or not doesn’t matter. There’s is an extremely high chance it will be released and in the off chance that it doesn’t, you can get a refund. People do not need every single detail to determine that they should buy the expansion or not. Many people have bought games based on less info.