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Hall of Monuments Update?

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Posted by: Ayrilana.1396

Ayrilana.1396

Huh?

We don’t know it’s close to being fixed. They said it’s closed to being fixed.

Ah, silly me. We should of course assume that they are outright lying.

That’s a weird assumption to make, I never said they were lying.

We don’t know it’s close to being fixed. They said it’s closed to being fixed.

Ah, silly me. We should of course assume that they are outright lying.

I just said that i dont assume they are telling the truth.

mini clockheart unattainable

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Posted by: Ayrilana.1396

Ayrilana.1396

My understanding is that killing the clockheart still ticks the achievement

It does. He got it confused with the one in the room after you beat the final boss.

mini clockheart unattainable

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Ayrilana.1396

you misunderstand. to complete meta achievement it takes 17 of the achievements. you can only complete 16 of them since 1 of them is defeat the clockheart during Twilight Assault.

I’d look on the wiki to see what the achievement actually wants you to do.

Selling a Legendaries for profit

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Ayrilana.1396

Attached is what the prices were back in late April. When I checked last week, they were slightly lower. A legendary breaking 800 gold profit doesn’t ocur often anymore and they most definitely have not broken 1K since the HoT announcement. Even before that, it was a rarity but I did see some that did briefly.

The cost column there is using only buy orders?

Also besides world completion there are also the dungeon tokens. Then there is value of the skill points. Taking a modest value of 30s/sp in the middle of the range and assuming you have a bit of luck so you only need 250 SP that is another 75g to subtract from the profit.

As for using buy orders, what would the profit be if you simply flipped all those items? Doing that carries a much smaller risk than trying to sell the legendary.

Yes, cost is based off the price of buy orders. If I was going to calculate the actual economic profit, I would start by going off sell prices for all mats needed. These costs were based in having none of the mats so trying to flip them wasn’t applicable.

You can easily take out at least half of the profit if you figure out how long it would take you to do world completion and then multiply that by the rate you would earn gold in an hour. This value will vary depending on various factors such as world completion status, the methid of farming you could have done in that time, and your efficiency.

(edited by Ayrilana.1396)

Confusion About Large Events

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Ayrilana.1396

This was the second year that they did Wintersday right before Scarlet had her way with LA. There was a twitch interview with the dev that created the Wintersday version of LA.

Confusion About Large Events

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Ayrilana.1396

I’ll specifically refer to Dragon Bash first…when was the last time we killed an Elder Dragon and celebrated it? Yes, there have been new players to join the game since the first time, but not that many that it’s needed to hold another Dragon Bash(the reason for the first one was to celebrate the fall of Zhaitan). Second, there have been many changes to the game since the first time it was out, perhaps some of those changes have made it so that they would need to rework the event so that it works with any new systems/changes made in the interim.

SAB, Colin has said it before, those that don’t care have said…it will be back, when it’s appropriate, those that spend the coin in the cash shop for the permanent key will get access…at some point in the future, when the time is right. That time is not now.

Dragon Bash was in GW1 well before the defeat of Zhaitan.

http://wiki.guildwars.com/wiki/Dragon_Festival

(edited by Ayrilana.1396)

Selling a Legendaries for profit

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Posted by: Ayrilana.1396

Ayrilana.1396

Attached is what the prices were back in late April. When I checked last week, they were slightly lower. A legendary breaking 800 gold profit doesn’t ocur often anymore and they most definitely have not broken 1K since the HoT announcement. Even before that, it was a rarity but I did see some that did briefly.

Attachments:

Confusion About Large Events

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Ayrilana.1396

It takes time to set up all of the decorations. I recall one of the Dev’s that did Wintersday saying he spent an entire month off and on doing LA.

Past living story rewards not in wardrobe.

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Ayrilana.1396

If I recall correctly, you needed to have completed the green book to get the final one. People have emailed support and gotten it mailed to them.

(edited by Ayrilana.1396)

Selling a Legendaries for profit

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Ayrilana.1396

Just going to add my personal experience with this, I made two Bifrosts, Bolt, and Twilight all just for profit. Saving up for the new legendaries that I might like Bifrosts costed a bit more, but Twilight (my most recent made one) I had made for only ~1400g and sold for 3100g or 3300g or whatever the price was a week ago. So it was pretty good margin considering everything involved.

I’d recommend doing it, but you have to understand all the time involved, the karma you need, and the other time-gated materials you need (dungeon tokens, etc.). Good luck!

Ah. So you must’ve been one of the lucky ones to have gotten the precursor as a drop?

Selling a Legendaries for profit

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Posted by: Ayrilana.1396

Ayrilana.1396

You should be making at least 500g on every legendary you make (go for the more expensive ones…bifrsot is probably a safe bet) but usually you will make more…up to 800g if the price is right. So really the biggest problem is map completion because it is incredibly boring. If you don’t mind map completion then selling a legendary is not a bad thing in my opinion. Where else are you gonna make that amount of money?

Basicaly it is up to you. People who say it is not worth it just don’t need the money and can’t be bothered to spend 2 weeks running around, discovering all the POIs. Or they have figured out something more profitable with less effort…but good luck with that .

You’re looking at the accounting profit rather than the economic profit.

Selling a Legendaries for profit

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Ayrilana.1396

I used to do it but it stopped being worth it once precursor collections were announced.

Swinging da Banhammer

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Ayrilana.1396

He needs to submit a help ticket to customer service.

Wallet changes!

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Ayrilana.1396

I was wondering if pristine fractal relics will now be in the wallet can you still click on them to give 15 fractal relics – I have been doing this to get some quick 20 slot fractal boxes!

It sounds like they are getting rid of Pristine Relics, and converting them to just Fractal Relics.
“We’ve added more currencies to the wallet! When you log in after the update, the following items will be converted to currencies and stored in your wallet:
•Pristine Fractal Relics
•WvW Tournament Claim Tickets
•Geodes
•Bandit Crests

These items will be automatically converted to the new versions of the currencies when the character holding them logs in, so be sure to check each of your characters’ inventories.”

Which means they will probably remove the Pristine Fractal price and convert it to the Fractal Relic equivalent.

I assume they’re just referring to the item version that you can have in your inventory which will be converted into the version that exists only in the wallet similar to badges of honor and dungeon tokens.

Wallet changes!

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Ayrilana.1396

I don’t see why event items should be in the wallet.

New wallet article does not address concern.

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Ayrilana.1396

Skill points, regardless of the sources, are converted to shards.

Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge.

I would like to point out that the old article does put a stipulation on shard conversion based on its sources, but you claim it is regardless of the source.
The stipulation of “in excess of those earned by leveling and skill challenges” seems to be very problematic to implement, so I hope Anet simply removes it like you suggest and gives everyone bonus shards.

Yeah. When I originally read it my first thought was what a few people here assumed and that you’d lose the excess sp from world completion. But I then thought of how could they possibly track how each point originated from this far into the game. It made more sense that they’d all be converted. There is the technically a way I suppose but there’s a flaw in it.

If anyone is worried about taking a loss because I this, I suggest that you spend all of the skill points currently in your characters towards something that you know you will use in the future such as augur stones or bloodstone shards. This might not be feasible if you have quite a lot though.

Dash/leap and condition changes [merged]

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Ayrilana.1396

LMAO bro i assumed you were miscategorizing swiftness because all it does is make your case worse. If you didn’t have a movespeed modifier before you still won’t. If you did before, then now you won’t. I didn’t miss jack kitten. There’s no case where you’re gonna be faster than you were before outside of the one I stated.

Stop trying to salvage this. You claimed the OOC speed buff would effect movement skills, it doesn’t.

Man I don’t even know what i’m doing responding to these. You think ranger sword “depends on being engaged with a target” . . . Please, try and be a little more informed before the next post. A lot of misinformation gets spread and you’re only contributing right now.

It’s not really miscategorizing. I just wasn’t clear in my posts and I should’ve edited and made a clarification in the subsequent post that I was wrong rather than let it be. It’s why there was confusion and we thought we were arguing the same thing but really weren’t. I’m not sure why I wrote it like that but it like had to do with the end of the day and reading the OP’s statement that “PvE players hate it because they can’t run around as fast out of combat.”

About the ranger sword skills. The leaps are tied to skills that have multiple sequences. The auto attack has three sequences with the last one being a leap although I managed to get two off when I tested it a couple hours ago. There is another leap with that weapon but it’s the second part of a sequence where the first contains an evade. Unless you can negate the evade, it doesn’t have any use in really propelling you forward.

All of the sword sequence skills requires you to actually be in combat and landing a hit to proceed to the next attack. This hurts its usefulness compared to other skills that are not part of a sequence. The distanced jumped was kind of meh also.

After thinking about this some more, those that stand to benefit from this the most would be warrior and thief as they have the most movement skills. A lot of players should have some form of cleanse equipped making the argument kind of moot but who knows. The warrior build that I’m thinking of would have the cripple/chilled condition removed pretty quickly unless you were to cover them with other conditions to prevent them from being removed immediately.

It’s likely one of those things that we have to wait and see in action like the shadowstep/blink change awhile back that got people in an uproar and turned out to be nothing. It does seem counter intuitive as jumping is affect by speed boosts.

Dash/leap and condition changes [merged]

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Ayrilana.1396

Are you kidding. NO dashes will go further if you are OOC compared to if you are in combat. I would recommend you go inform yourself a little better. Try that ranger GS leap out again. The ooc speed boost works differently from swiftness. You seem to be under this huge misunderstanding that dashes will go further if you are OOC. That isn’t how they work at all.

I never stated that dashes will be affected by movement speed whether in/out of combat or with speed boosts. I even stated that in the post that you quoted and yet you seemed to have missed it. You also missed that I was talking about movements skills and that there are movement skills besides rush. I also mentioned that in my post you quoted.

I mentioned Swoop as being a movement skill affected by swiftness. The article even stated that skills were normalized so that movement-speed increases or decreases do not impact the distance traveled by your character. Since they mentioned that in the article, obviously there must be some movement skills impacted by movement speed increases and decreases.

A d/d ele packing fgs is going to outrun a sword/horn/GS warrior every time, and GS/Sword ranger matches the war outside of swiftness uptime. If you pack runes for that or run in a group they’re faster than warriors by far. You’ll put warrior up there for 2nd best leap mobility, but don’t think eles or rangers can compare? Like come on man the points you’re arguing aren’t even the ones that make sense.

Swiftness is not a movement skill so I don’t know why you brought up a GS/Sword ranger. Swoop is on a 12 sec cool down and the only movement skill that sword has is relies on you having a target and being engaged. Warriors have rush, ww, and leap which all can almost be used very frequently with minimal downtime.

Elementalist has FGS for as many charges and duration remaining. That elite is also on a 3 minute cool down timer. It’s not what I would consider spammable as it cannot be maintained.

Because I like to actually know what i’m talking about before I say it I tested out that ranger GS dash myself. You can see in the image where I applied swiftness, dropped off the wall to get into combat, dropped the first trap, then dropped the second trap at the endpoint. Then, simply lining myself up in the middle of the first trap, I apply swiftness again and what do you know, end up right in the middle of the second trap. No change between in or out of combat. Hope this clears things up for you. God i wish there was a smiley face that could communicate rekt appropriately.

~ Swoop
Having swiftness or a movement speed boost such as Signet of the Hunt will cause the distance of the sprint portion of this skill to be extended, effectively increasing this skill’s maximum range ( about 150 ) and decreasing the activation time.

https://wiki.guildwars2.com/wiki/Swoop

~ Heartseeker

Distance traveled by the leap is affected by changes in movement speed, such as from swiftness, cripple, chill, and Signet of Shadows.

https://wiki.guildwars2.com/wiki/Heartseeker

Dash/leap and condition changes [merged]

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Ayrilana.1396

The impact on the majority of classes in PvE will be minimal as most are not able to consistently spam movement skills.

So then you agree it has a negative impact, but its ok for this change to happen because some people won’t notice it that much?

It’ll be more of a positive than a negative.

I’m very curious to know what benefit this has, honestly. Unless I choose to walk around with what a build somehow packing enough leaps to bull my way through a bunch of cripples/chills, but no swiftness or condiremoval at all, I’m just going to be flat out slower. Not to mention the fact that if you’re getting hit with that stuff at all you get the in combat slow which outweighs any mobility skills by far.

Only two classes were close enough to having movement skills that could be spammed (used loosely). The rest either had little to no access to these. The the amount of distance gained from those skills was small enough that it’ll easily be overshadowed by being able to use the skills at normal speed while in combat. Those that could nearly spam the skills will only see an impact if they travel enough distance outside of combat for the loss of ground they would have covered to eventually add up.

Warrior, Ele, Ranger, Thief are all spamming dashes like nobody’s business. Engie isn’t but it’s getting hit on super speed just as hard. Mesmers, Necros, and Guardians are really the only classes that aren’t going to be relying on dashes for mobility.

Also, you aren’t going to be able to use the skills “at normal speed while in combat”. Thats not even how dashes work currently. Rush will take you the same distance at the same speed whether you’re in combat or out. Literally the only way you get any faster at all is if you somehow have enough leaps to bull through a cripple but do not have any condiremoval or swiftness. And you’re even arguing that practically none of the classes have enough leaps for that.

Exactly what skills did Rangers anf Elementalists have that were spammable or near it? The classes I were referring to was warrior and thief only. It was also implied that they wouldn’t be relying on those type of movement skills as they don’t have much access to it and especially so if their build doesn’t use the weapon that applies it.

There are more movement skills than simply rush. Those that are not affected by whether you in combat or not are kind of irrelevant in the discussion regarding movement speed affecting distance covered by movement skills. Ranger’s GS leap attack is affected by movement speed for example.

Dash/leap and condition changes [merged]

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Ayrilana.1396

The impact on the majority of classes in PvE will be minimal as most are not able to consistently spam movement skills.

So then you agree it has a negative impact, but its ok for this change to happen because some people won’t notice it that much?

It’ll be more of a positive than a negative.

I’m very curious to know what benefit this has, honestly. Unless I choose to walk around with what a build somehow packing enough leaps to bull my way through a bunch of cripples/chills, but no swiftness or condiremoval at all, I’m just going to be flat out slower. Not to mention the fact that if you’re getting hit with that stuff at all you get the in combat slow which outweighs any mobility skills by far.

Only two classes were close enough to having movement skills that could be spammed (used loosely). The rest either had little to no access to these. The the amount of distance gained from those skills was small enough that it’ll easily be overshadowed by being able to use the skills at normal speed while in combat. Those that could nearly spam the skills will only see an impact if they travel enough distance outside of combat for the loss of ground they would have covered to eventually add up.

Dash/leap and condition changes [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

The impact on the majority of classes in PvE will be minimal as most are not able to consistently spam movement skills.

So then you agree it has a negative impact, but its ok for this change to happen because some people won’t notice it that much?

It’ll be more of a positive than a negative.

Dash/leap and condition changes [merged]

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Ayrilana.1396

The impact on the majority of classes in PvE will be minimal as most are not able to consistently spam movement skills.

Tomes of knowledge. Use them or lose them?

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Ayrilana.1396

Tomes of knowledge will level you up if you are under level 80 and give one spirit shard if you’ve reached level 80.

https://www.guildwars2.com/en/news/updating-your-wallet/

Bloodstone Dust to the Wallet

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Ayrilana.1396

Better idea would be to up the amount the bank can carry at once to like 5,000. That would be great.

They really need to do something though. If they’re going to design a goofy crafting system that requires thousands of the same several mats, they need to also design a decent storage system for it.

They did provide a way to increase the stack size. Look in the gem store.

New wallet article does not address concern.

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Ayrilana.1396

This is confusing because – Aryilana and Guhracie say: “Yes they will be shards” but Donari says “Yes they will count towards shards if they are extra past your first time to level 80 + your 187 skill challenges. If they came from leveling and challenges and you just never spent them, then I think they won’t count.” Among your answers are disagreement! – That is why it is confusing!

How does it know if that 20 skill points are “extra past your first time to level 80 + your 187 skill challenges.”

A second scenario: I have a level 10 character that has 400 skill points by skill scrolls only (no tomes). Now I take that character and go around and grab 20 skill points from skill challenges and then buy an angur stone from Metani. It now still has 400 skill points. Will that character get back 400 skill shards? Or does it get 380 skill shards? I used 20 hero points for the angur stone, not my 400 skill points!

Skill points, irregardless of the sources, are converted to shards. This does not affects skill points that have already been spent. Those ones are gone. Hero points are awarded based on your level and the number of skill challenges completed. If you currently have 65 skill challenges completed now, you’ll sit exactly where you are once the update hits.

I highly suggest reading the older article that explains all of this.

Regard: to pay attention. Regardless: the opposite of Regard, to ignore. Irregardless: Double negative, therefore must mean to pay attention again.

Irrespective: Similar meaning to Regardless. Use one of these words, because they mean what you intend them to mean.

Um ok? Are you going to argue against what I was saying or argue about grammar?

(edited by Moderator)

New wallet article does not address concern.

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Ayrilana.1396

The devs never answered that thread nor answer that fundamental question in the new article.

They didn’t have to because they explained it in the article when they first announced this change.

New wallet article does not address concern.

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Ayrilana.1396

This is confusing because – Aryilana and Guhracie say: “Yes they will be shards” but Donari says “Yes they will count towards shards if they are extra past your first time to level 80 + your 187 skill challenges. If they came from leveling and challenges and you just never spent them, then I think they won’t count.” Among your answers are disagreement! – That is why it is confusing!

How does it know if that 20 skill points are “extra past your first time to level 80 + your 187 skill challenges.”

A second scenario: I have a level 10 character that has 400 skill points by skill scrolls only (no tomes). Now I take that character and go around and grab 20 skill points from skill challenges and then buy an angur stone from Metani. It now still has 400 skill points. Will that character get back 400 skill shards? Or does it get 380 skill shards? I used 20 hero points for the angur stone, not my 400 skill points!

Skill points, irregardless of the sources, are converted to shards. This does not affects skill points that have already been spent. Those ones are gone. Hero points are awarded based on your level and the number of skill challenges completed. If you currently have 65 skill challenges completed now, you’ll sit exactly where you are once the update hits.

I highly suggest reading the older article that explains all of this.

New wallet article does not address concern.

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Ayrilana.1396

Which means those 20 skill points will simply disappeared and won’t count toward shards? I might as well use those now? Is that that this implies?

The question still stands. It’s a yes or no question – will those 20 skill points count toward shards? That is the question which is the concern of the article!

Yes. The 20 existing skill points will be converted to shards just like today’s article stated.

New wallet article does not address concern.

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Ayrilana.1396

So, in that scenario, I’ve earned 187 skill points through world completion, and 63 skills points through leveling that’s totally to 250 skill points (amazing coincidence). These 250 points SHOULD have been hero points, but that character only have 20 skill points left. So you guys are saying I will get -230 shards from that character subtracted from the total of my account?

No. You will get as many shards as you currently have of skill points at the time of the update. Hero points will be awarded based on your level and the number of skill challenges completed.

New wallet article does not address concern.

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Ayrilana.1396

The article doesn’t address that concern because it was addressed a while back in the article explaining the new system.

New trait system Good or bad?

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Ayrilana.1396

This just likely means that players in areas below level 80 will hit the stat cap much easier.

Bloodstone Dust to the Wallet

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Ayrilana.1396

It’s not a currency so it doesn’t belong there.

New Wallet; also Combat Changes (Esp. Conds)

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Ayrilana.1396

Too bad for people who are hoarding the writs and were hoping to potentially use those to power level masteries.

New trait system Good or bad?

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Ayrilana.1396

For those upset that their builds are now unreliable because of the stats being removed from the trait system, please post what your builds (traits and gear) are exactly.

Get Rid of Stacking.

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Ayrilana.1396

Stacking… is effing boring, and to be completely honest, brainless. It requires no real tactics, no thought of any kind. It doesn’t make encounters fun, it makes them lacking in challenge, strategy, and requires no real effort at outplaying the enemy.

Someone else said it earlier in the thread, but I’ll say it again.
Stacking is a legitimate tactic and strategy. Armies all over the world, going back to the days of the Romans, Greeks, Persians, etc. and even today, have used “stacking” at some point or another. The idea was to pack close together for better protection, as well as concentrated fire power. Just because “IT’S SUPER EFFECTIVE!!” doesn’t mean that it’s in anyway broken. Even if in some way, some how, stacking became impossible in GW2, within a week the players would find the next single most effective method, and that would become the norm. Until people started complaining that the “New stacking” was boring and braindead and needs to be removed in favor of a play style the OP enjoys.

No.

Well designed games manage to make each encounter unique enough that one type of method, like stacking (or any other), isn’t always used.

If people don’t realise that, I can only assume they haven’t played many other MMOs (or no good ones).

How many games use the trinity system where you need a tank to hold aggro while everyone else either spams attacks or does support? Many of them have that as the only method to do encounters in their games. I guess those are poorly designed too?

Not necessarily. There’s a lot of mechanics involved in other MMOs. Examples would be Tera and Wildstar, and yes, even in WoW. The days of tanking and spanking has been gone for almost 5+ years now.

Search for the Liadri fight in GW2 on youtube, and you’ll see how possible it is for the A.I. to be similar in dungeons. Not just that fight though, but almost all of the Queen’s Gauntlet fights. In fact, they could make that whole place as a dungeon requiring 5 players, and you’ll see that stacking would be useless in those encounters, and the berserker meta wouldn’t be as useful. They never followed through though, and dungeons could have been tuned more like these fights if they did.

The comparisons are night and day.

Queen’s Gauntlet fights: https://www.youtube.com/watch?v=oMoQaOnSqrk
GW2 dungeon stacking: https://www.youtube.com/watch?v=FQ_CVtFRLwk

Well then the older games were all poorly designed. I technically wasn’t making an argument but pointing out a flaw in his based on his premise of a game being poorly designed if there’s only one way to do the encounters as he also stated that if people don’t realize that then they must not have played other MMO’s.

Get Rid of Stacking.

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Ayrilana.1396

Stacking… is effing boring, and to be completely honest, brainless. It requires no real tactics, no thought of any kind. It doesn’t make encounters fun, it makes them lacking in challenge, strategy, and requires no real effort at outplaying the enemy.

Someone else said it earlier in the thread, but I’ll say it again.
Stacking is a legitimate tactic and strategy. Armies all over the world, going back to the days of the Romans, Greeks, Persians, etc. and even today, have used “stacking” at some point or another. The idea was to pack close together for better protection, as well as concentrated fire power. Just because “IT’S SUPER EFFECTIVE!!” doesn’t mean that it’s in anyway broken. Even if in some way, some how, stacking became impossible in GW2, within a week the players would find the next single most effective method, and that would become the norm. Until people started complaining that the “New stacking” was boring and braindead and needs to be removed in favor of a play style the OP enjoys.

No.

Well designed games manage to make each encounter unique enough that one type of method, like stacking (or any other), isn’t always used.

If people don’t realise that, I can only assume they haven’t played many other MMOs (or no good ones).

How many games use the trinity system where you need a tank to hold aggro while everyone else either spams attacks or does support? Many of them have that as the only method to do encounters in their games. I guess those are poorly designed too?

Jormag fight - why is this so annoying?

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Ayrilana.1396

I see plenty explaining how people need to manage the fight, how the successfully clear it, etc, but rarely if ever do I hear anyone say that they enjoy doing it. I think that says more than whether or not the fight can be managed.

People have complained about all of the bosses and don’t like many of them for various reasons. I don’t like a lot of them because they’re essentially have you stand there and spam your auto attack or stack on a box and spam your auto attack with minimal risk.

I’d prefer that bosses have multiple ways to defeat them such as a slow/normal way and a fast way which requires some coordination and active participation by a large percentage of the participants. Claw of Jormag kind of goes towards the latter. You can stand there in the safe spots and auto attack or you can actively participate in the fight and finish it quicker.

Guild Challenge Crab Toss - Fail often.

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Ayrilana.1396

Not really with the stat caps and it wasn’t the scaling that I was necessarily referring to

Guild Challenge Crab Toss - Fail often.

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Ayrilana.1396

You would be suprised – we can pretty much do the guild challenges except karka with a pro small group.

I’m going to have to put my doubt in that. If a group with that many players can do the other guild challenges then they should have no trouble doing this one.

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Posted by: Ayrilana.1396

Ayrilana.1396

With numbers that small, you likely would not have been able to finish any of the other guild challenges either. My suggestion would be to create a special rank with no bank permissions and then invite people temporarily to your guild to help out.

600 gems after, Living story last boss bugged

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Posted by: Ayrilana.1396

Ayrilana.1396

I wonder if it’s a syncing issue. You sometimes see this with the skritt bandit when you attack the model but he’s actually not there according to the server. I also had a similar issue when doing the Asura stealth one (impossible to attack him when stunned without being spotted) which I found a workaround for.

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Ayrilana.1396

You shouldn’t need WoR if you can maintain distance which frees up that utility slot. The ranged attack is also not piercing, I believe, so you could body block them from hitting the carrier.

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Posted by: Ayrilana.1396

Ayrilana.1396

So having my party full guards to use Hallowed Ground and Stand Your Ground up all the time, would probably solve the problem? While my other guildies kills mobs.

You also need heals due to the hatchlings but yes, this should solve it. Just keep him away from the more dangerous karka.

600 gems after, Living story last boss bugged

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Ayrilana.1396

Really? 600 gems for this?

Out of curiosity, do you know the mechanics for the fight and how to damage him?

https://wiki.guildwars2.com/wiki/The_Mystery_Cave

Hall of Monuments Update?

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Posted by: Ayrilana.1396

Ayrilana.1396

Also worth noting that you get a free tormented weapon in August once per account.

For this reason, it’s good to start as soon as possible to make sure you are able to get a character through all the campaigns before the Wayfarer’s event starts.

I’m sorry, what are you referring to here?

http://wiki.guildwars.com/wiki/Wayfarer%27s_Reverie

But more specifically this from that event:

http://wiki.guildwars.com/wiki/Reverie_Gift

It’s fairly grindy to get compared to the others (when acquiring the normal way outside of the event) and worth doing as there is a “task” for having at least one of them. In this case, it’s essentially a free point towards your HoM.

I’ll also add that you’re better off farming common mats (e.g. Feathers, granite) and sell them for gold than to farm hero armor or items for weapons. The drop rates for hero armor are so horrible that you can farm the gold quicker than it would take you to get all 5 pieces.

(edited by Ayrilana.1396)

Jormag fight - why is this so annoying?

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Posted by: Ayrilana.1396

Ayrilana.1396

The most annoying part of the Claw fight is that the time to reward ratio is horrifically out of sync with every other world boss.

I just skip him now, so sense spending all that time for such a pitiful reward.

They need to either reduce the time it takes to down him, or up the reward for killing him because right now you are really just wasting your time showing up.

He can be killed in roughly 6 min from the point of when you destroyed the final crystal. The extra time it takes from that has entirely to do with the player base and how they choose the method that requires the least amount of effort which in this case is the slowest.

Jumping puzzles: yuck

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Posted by: Ayrilana.1396

Ayrilana.1396

If doing jumping puzzles, turn off dodging by double tapping a movement key. It’s better to have more control by pressing a single key when you want to dodge rather than have it go off when you’re not expecting it to.

If your character model is large, such as for Norn and Charr, use transformation tonics. Make sure the one that you use allows you to jump as some do not. This may also resolve some of the camera issues.

For the camera issues, I tend to zoom in to my character just enough to see where they’re jumping. Needing to do this isn’t necessary for most of the time in my experience.

Hall of Monuments Update?

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Ayrilana.1396

Also worth noting that you get a free tormented weapon in August once per account.

Guild Challenge Crab Toss - Fail often.

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Ayrilana.1396

Bounty bosses scale. You do not need 15-20 people to defeat them like any of the world bosses with a couple of exceptions (e.g. Teq/Triple Wurm). More often than not, a party is more than enough. The only disadvantage that smaller guilds have is that they do not have the resources to multi-task such as simulataneously killing more than one bounty and/or accounting multiple bounties.

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Ayrilana.1396

I don’t find any of the guild missions for SSC particularly difficult.

The crag challenge is best done by having the carrier with a team of support. Everyone keeps away from the crab carrier and focus on killing everything. Lure the vets and champ away from the carrier while the carrier and there team try to maintain the distance.

I found locating the bounty to be the most difficult part or even trying to get people into the same map if the Queen Karka is due soon.

The Rush has become incredibly easy if you take the shortcut to bypass the part with the invulnerable wurms. Of course, it always helps to have members to escort those doing the rush and clear out mins along the way.