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why we need to sacrifice for the new players

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Posted by: Ayrilana.1396

Ayrilana.1396

How are you sacrificing for new players? With or without the base game bonus, it was going to cost $50 either way.

Mystery cave...

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s at 1200 which is more than enough within the circle area that you have to fight in. I don’t know why you did so little damage as I auto-targeted it and was able to do plenty of damage. I was actually maybe at 700 range or so but I wasn’t paying attention specifically to that.

I can tell you that not being able to attack with melee weapons was not intended.

Shadow of the Dragon fight's hitboxes

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Ayrilana.1396

Just did this fight for the first time. Was on Guardian, and thought I was just being dumb when I couldn’t damage him with great sword. Thought there must be some mechanic I was missing. Finished the fight with scepter.

This is just asinine. It’s been broken since March 15th!? I just bought it after a break; and A.net is REALLY dropping the ball on this bug. I dont even want to finish this because Scepter Damage is literally worthless.

Not really. You have more than enough time to burn him down to during each of the burn phases as you would have had with greatsword. It maybe prolongs the fight an additional min at most and I’m only saying that under the assumption that killing him faster with greatsword transitions the player to the next phase quicker rather than there being a set interval regardless of the damage done.

Mystery cave...

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Ayrilana.1396

Did the run again, it can be killed with a DPS guardian using scepter in the same amount of burn phases as using greatsword. The issue with the hit box for melee is that it’s actually above the player and out of reach so you need projectile attacks to reach it.

Mystery cave...

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Posted by: Ayrilana.1396

Ayrilana.1396

This should help:

https://wiki.guildwars2.com/wiki/The_Mystery_Cave

Also, there may be an issue with hit boxes of some bosses including his.

EDIT: Just ran it. Yes, his hit box is incorrect.

(edited by Ayrilana.1396)

Dragonite ore eater, soonTM

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Posted by: Ayrilana.1396

Ayrilana.1396

I wonder if it’ll be part of Dragon Bash.

Pre-order question

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Ayrilana.1396

Since the HoT pre-order “comes with the core game”, does that mean if you already have the core game you get:

1 account with access to HoT when it comes out, and
1 account with access solely to the core game when HoT comes out, or

just 1 account with access to HoT when it comes out?

The second scenario is the most likely answer, but one would feel less jipped if it were the first. Imagine, you could give that 2nd account to a friend who could then purchase the expansion if he wanted and then do the same thing causing a chain reaction of expansion purchases until someone decides not to buy the expansion or to just keep the second account to themselves. Also people would feel less jipped with the whole situation.

If you link it to an existing account you get only the expansion access. If you don’t link it to an existing account then you get a new account that has access to the expansion.

Ascended Gear - Anet please fix this.

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Posted by: Ayrilana.1396

Ayrilana.1396

This is great news as it does alleviate a lot of the RNG aspect when it comes to getting ascended outside of crafting.

It doesn’t change anything about that at all. You still need the Insignia, or the method to produce one, in the first place. All it does is lower the cost of generating a new set of armor of particular stat by recycling another set with a stat you no longer want.

Personally I’d rather they had gone route that enables on the fly stat swapping, as this current proposal doesn’t help a player who USES multiple stat sets at all. If I want soliders and zerkers for 2 different builds on the same character (like my mesmer), I still have to make 2 full sets of armor.

It does. Currently you have RNG associated about whether you get an ascended drop and then more RNG regarding the stat combo you get assigned. The latter is removed with the cost of creating an exotic insignia/inscription. You also have some ascended chests that offer weapons with very few stat combo choices. This will allow you to change those to say berserker or sinister rather than having to craft the entire weapon/armor.

Ascended Gear - Anet please fix this.

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Ayrilana.1396

Do we need exotic or ascended insignias/ inscriptions? I’d like to get myself prepared for this. Also do backpieces count as armor or trinkets for this? they get damaged like armor.

Exotic. Back pieces count as trinkets it seems.

Ascended Gear - Anet please fix this.

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Posted by: Ayrilana.1396

Ayrilana.1396

This is great news as it does alleviate a lot of the RNG aspect when it comes to getting ascended outside of crafting.

Ascended Gear now 10% Stronger than Exotics

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Ayrilana.1396

This does make you wonder though. Of all of the information that Dragon Season and other sites have posted regarding the upcoming update, how likely are they to be taken as credible or true? They stated that ascended would be 10% better and yet Colin just said that wasn’t the case as the difference is remaining the same. So how much from those “patch notes” that hasn’t already been released by Anet is true?

Or, more likely: +10% gap -> kittenload of complaints -> backpedal to +5% gap.

But of course. I mean, I can create my own patch notes stating a controversial change, call them official, and then wait for the outcry. Then Anet can say that’s not the case and we can just say that they had changed their minds because of the outcry.

Ascended Gear now 10% Stronger than Exotics

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Ayrilana.1396

This does make you wonder though. Of all of the information that Dragon Season and other sites have posted regarding the upcoming update, how likely are they to be taken as credible or true? They stated that ascended would be 10% better and yet Colin just said that wasn’t the case as the difference is remaining the same. So how much from those “patch notes” that hasn’t already been released by Anet is true?

GW2 Expansion Compared to GW1

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Ayrilana.1396

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases.

Majority of the skills (well weapons) are not used in this game either…
Theres ALWAYS going to be a certain weapon/skillset that clearly outclasses another
One thing is certain, the build diversity doesn’t even come close to what it was in GW1

The reason it doesn’t has more to do with the difficulty of the game or rather the lack of. Once players get to a certain skill level, they can play as glass cannons while maintaining active defenses. This wasn’t something you could do in GW1.

GW2 Expansion Compared to GW1

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Ayrilana.1396

Neither were as long as Prophecies. Most of the skills in the game were either not used or used for very niche cases. The games are also very different due to the scale. A single GW2 map is at least twice the size of a GW1 map if not more. With how much depth they’ve been adding to the newer maps, I’d say it’s definitely on the more side.

HoT Price Feedback + Base game included [merged]

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Still doesn’t explain why we can’t have a fourth package just for the expansion. Not even asking for freebies in it. I just want the ability to just buy the expansion. That’s it.

It’ll just be the same package you see now for $50 but it won’t include the core game.

So? If they are willing to acknowledge that their core game is so screwed up with their attempts to cater to the lowest common denominator that they want to give it away to new players then let them. I just want the expansion.

I realize it is shocking that I’m not demanding huge price cuts or freebies. I’ve only suggested they could make a fourth offering of the expansion at $40 but if they want to keep it at $50 I would be fine with it. As long as it is packaged with the core game though, not happening.

Well they can make another standard edition that doesn’t include the core game. It’ll still be $50. What you need to realize is that companies to various promotions through the life cycle of a product. Most notable are the GOTY editions which often contain all of the expansion with the core game at a reduced cost. There’s also nothing stopping players wanting the same deal from buying the current bundle and then not linking it to their account. They’d obtain all of the benefits that new players get.

I also forgot to mention that it has nothing to do about the condition of the game. Some companies do promotions where they take a loss in order to get increased gains elsewhere. You see this often in supermarkets where they reduce the price of some items dramatically in order to spur increased sales. You know, like if they made hot dog bun packs 50 cents which would then increase the sale of hot dogs.

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(edited by Ayrilana.1396)

Crafting Forum?

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Ayrilana.1396

They changed the forums over six months ago. Basically everything that doesn’t have it’s own sub-forum gets posted here. Crafting is still a relevant thing.

In case you want to look at what’s in the archive:
https://forum-en.gw2archive.eu/forum/archive/crafting

HoT Price Feedback + Base game included [merged]

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Ayrilana.1396

Still doesn’t explain why we can’t have a fourth package just for the expansion. Not even asking for freebies in it. I just want the ability to just buy the expansion. That’s it.

It’ll just be the same package you see now for $50 but it won’t include the core game.

HoT Price Feedback + Base game included [merged]

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Ayrilana.1396

If you buy GW2 now, it comes with HoT.
If you already have the game, you are losing out if you just go with an upgrade.
If you get it as a separate account, you get 4 character slots + HoT.
If you get it as an upgrade, you get HoT, nothing else.

Just a week ago, GW2 was $40.

Everyone who just purchased GW2 for $40 will now have to buy it AGAIN for $50.
Anyone who’s just now showing up will have to pay the $50 for GW+HoT, that’s fine.

So veterans and intermediates alike got massively ripped off as they are having to pay the equivalent of $90 to get the full package.

This is punishing early adopters and recent buyers of the game, a friend of mine has been trying to get money set aside for weeks to buy GW2 and he finally gets it, and then this happens… If he had known, he would have just waited a few weeks and paid the extra $10 for all of the content.

The base game is a bonus. Would you still be this upset had it not been included and the expansion was still $50 nonetheless like the had planned for it to be?

not really the base game is no longer on sale in the store.
And i think most people would still be saying it costs too much.

essentially people automatically take it for granted that its worth 50 because the base game is included, because they innately cannot believe that the expansion itself is worth 50.

I’ve seen how much expansions from other games cost so this falls in line with them. It’s kind of pointless to have the base game for sale AND to have the expansion on sale which includes the base game as a bonus. If people truly do not feel that it’s not worth $50, they can either not buy it period or wait until it’s released and then decide for themselves if it’s worth it once everything has been revealed.

HoT Price Feedback + Base game included [merged]

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Ayrilana.1396

If you buy GW2 now, it comes with HoT.
If you already have the game, you are losing out if you just go with an upgrade.
If you get it as a separate account, you get 4 character slots + HoT.
If you get it as an upgrade, you get HoT, nothing else.

Just a week ago, GW2 was $40.

Everyone who just purchased GW2 for $40 will now have to buy it AGAIN for $50.
Anyone who’s just now showing up will have to pay the $50 for GW+HoT, that’s fine.

So veterans and intermediates alike got massively ripped off as they are having to pay the equivalent of $90 to get the full package.

This is punishing early adopters and recent buyers of the game, a friend of mine has been trying to get money set aside for weeks to buy GW2 and he finally gets it, and then this happens… If he had known, he would have just waited a few weeks and paid the extra $10 for all of the content.

The base game is a bonus. Would you still be this upset had it not been included and the expansion was still $50 nonetheless like the had planned for it to be?

The only reason to be upset (rather than simply not buy the game) is that new players get far more for the same price. So if it wasn’t included, then no, many people wouldn’t be upset.

The thing is, Heart of Thorns standard is the new base game. You can’t just buy vanilla now.

Two things would have made this all moot:
- If an account is being upgraded, it gets something extra (e.g. character slots).
- The base game can be played with zero purchase of any kind. This would mean that the bundling into the HoT standard means nothing and no one is upset (except people that bought vanilla recently, but that’s a slightly different issue).

So let’s say you have a PS4/Xbox game that’s been out for awhile. You paid $60 for it originally. They later release a GOTY edition which has the base game and all of the expansion for $60. Would you be upset? Would you think that you got ripped off?

Adding promotions for new accounts is nothing new. This situation appears just like the arguments people had awhile back regarding the different editions of this game that became standard and how “veteran” players deserved those items that were included with the newer editions and not the ones that they bought at release.

HoT Price Feedback + Base game included [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

If you buy GW2 now, it comes with HoT.
If you already have the game, you are losing out if you just go with an upgrade.
If you get it as a separate account, you get 4 character slots + HoT.
If you get it as an upgrade, you get HoT, nothing else.

Just a week ago, GW2 was $40.

Everyone who just purchased GW2 for $40 will now have to buy it AGAIN for $50.
Anyone who’s just now showing up will have to pay the $50 for GW+HoT, that’s fine.

So veterans and intermediates alike got massively ripped off as they are having to pay the equivalent of $90 to get the full package.

This is punishing early adopters and recent buyers of the game, a friend of mine has been trying to get money set aside for weeks to buy GW2 and he finally gets it, and then this happens… If he had known, he would have just waited a few weeks and paid the extra $10 for all of the content.

The base game is a bonus. Would you still be this upset had it not been included and the expansion was still $50 nonetheless like the had planned for it to be?

Ascended Gear now 10% Stronger than Exotics

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Ayrilana.1396

I think the new damage percentage difference will be around 21% or so. Keep in mind that a large chunk of this comes from all of the accessories that are widely, and easily, available to payers. Armor, adding only less than 2% damage increase, will probably do near twice that. For the cost though, it’s still hardly worth it unless you absolutely feel you need it.

No Pre-order HOT with gems?

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Ayrilana.1396

Real money only.

HoT Pre-purchase up now.

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Ayrilana.1396

If you buy a lot of gems already it looks like the Ultimate package is the best deal because it is $99 but you get $50 worth of gems with it.

Yeah. That’s what I was thinking when I saw that.

Is Exotic Getting Buffed.

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Ayrilana.1396

The gap between exotic and ascended changes from 5% to 10%.

So, not only is a higher percentage of one’s stats on gear than before, the Asc. crafting abomination becomes that much more “necessary.” It’s not even that Asc. is getting a 30% buff to its existing stats, because that would increase the gap by 30%, not by 100%. What a massive display of disregard for any fan who did not want BiS stat grind. I’ll leave my real feelings unsaid, just give me the infraction.

Both exotic and ascended are getting a 30% buff. In fact, I think all armor is. The only difference is that ascended is getting an additional 5%.

Had you actually comprehended the part of my post you put in bold, you’d have seen that I understood that. However, thank you for pointing out that it is the additional buff to Asc. that is the source of contention.

You were claiming that the gap would increase by 30% which is wrong. That’s how I took what you wrote.

Perhaps my wording could have been more clear. Talking about percents of percents can be muddling.

The gap is not increasing by 30%, it’s increasing by 100%. Here’s the math.

If all Asc. would get would be a 30% stat boost like the other gear is, then the math for the new Asc./Exo gap would be:

1.3 × .05 = .065; 1.5% is a 30% increase for 5% and the new gap would be 6.5%.

What’s actually happening is Asc. is getting the overall 30% boost plus an additional arbitrary increase.

New gap 10%; old gap 5%; 10-5 = 5, thus, the new gap is a 100% increase over the old gap.

Okay. I see what you were saying now. Thanks for clarifying.

Ascended/Exotic Comparison - Some Math

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Ayrilana.1396

Exactly right about the weapons. The numbers I give above hinge on the fact that Ascended gear not only increase stats, but the actual weapon damage too. I treated the stats in a blanket form to keep it simple, but the problem is the stats compound on each other, making the in-game effect change a much larger amount than the small stat increase.

So yes, right now full Ascended gear gives something like a 12% damage buff. But because of how weapon damage, ferocity and power all multiply together increasing the gap has a much sharper effect than it says on the label. A current 5% gap is more like 12% damage increase, and a 10% gap would be more like 25-28%. This also means that by increasing the gap, the armour stats become more significant and it’s not as easy to get by with just a weapon.

As for easily achievable, that I will have to dispute. Trinkets are dead easy, no question. And yeah, maybe to get a weapon set is just fine. But leveling 500 crafting is an expensive endeavour, difficult for any player who isn’t in the game just to grind gold (or the mats) every time they play, or is still fairly new to it.

It is also a question of play style, not everyone uses the same 2 weapons all day every day. My main regularly uses 9 different weapons and has 4 armour sets. I have another 3-4 toons I also run things with quite regularly. Outfitting them all would take an utterly ridiculous amount of resources. I certainly don’t want everything in the game to be easy and free to get, but there are players who enjoy tinkering with a large variety of stuff more than they do the quest to get one set, and I don’t feel that this method of play should be punished. There’s plenty of other ways to have exclusive stuff with much higher difficulties to obtain (skins, legendaries and so on).

The calculations to show the percentages, as well as account for compounding, can easily be made. This can easily be done in a spreadsheet. The damage gap would be more like ~20% than 25-28%. And again, most of this is from items that are easily obtainable.

All trinkets are very obtainable. You have laurels and pristine relic for the ring or you can rely on RNG for the stats you want from the fractal daily chest. Earrings you can get from WvW season rewards, laurel vendor, or the guild vendor. There are many ways to get the back pieces and the LS has provided relatively cheap ways to get them as well.

Crafting costs about 120 gold on average to get to 500 for either of the weapon crafts. The largest portion comes from ectos, orichalcum ore, and the recently spiked in price ancient wood logs. All of these are very easily farmable if someone doesn’t want to do the SW chest farm. You can also allocate this cost across the number of weapons that you make. I often do this when trying to justify a purchase that has an initial upfront cost.

Not everyone uses every single weapon type on a regular basis either. Some people only have one character while others claim to have 20+ that they need to outfit not counting the various stat combos they claim they must have. The amount of grind and hardship in equipping characters is entirely reliant on the player.

I made a set of berserker for each armor weight and then soldier for the heavy weight. I’m still contemplating on whether to use the damask I have now and make another armor set. For weapons, it’s the same thing. I have no problem swapping equipment between characters. It’s fairly painless to go to a bank and swap them. I usually log out at the bank on all of my characters so I can just put the equipment into the bank as I’m about to log this way I can freely come back at another time and use them on another character if I so wish.

Oh. Also keep in mind of the stat caps. If you ever are down-scaled while in full ascended, you likely have hit the cap and will have “wasted” stats. Ascended weapons are also no better than exotic weapons when down-scaled.

I’m also not against other alternative, reliable ways to get ascended being added so long as it requires as much time/effort as the existing methods.

(edited by Ayrilana.1396)

Is Exotic Getting Buffed.

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Ayrilana.1396

The gap between exotic and ascended changes from 5% to 10%.

So, not only is a higher percentage of one’s stats on gear than before, the Asc. crafting abomination becomes that much more “necessary.” It’s not even that Asc. is getting a 30% buff to its existing stats, because that would increase the gap by 30%, not by 100%. What a massive display of disregard for any fan who did not want BiS stat grind. I’ll leave my real feelings unsaid, just give me the infraction.

Both exotic and ascended are getting a 30% buff. In fact, I think all armor is. The only difference is that ascended is getting an additional 5%.

Had you actually comprehended the part of my post you put in bold, you’d have seen that I understood that. However, thank you for pointing out that it is the additional buff to Asc. that is the source of contention.

You were claiming that the gap would increase by 30% which is wrong. That’s how I took what you wrote.

Fake GM's

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Ayrilana.1396

There’s a sticky at the top of these forums about this.

https://forum-en.gw2archive.eu/forum/game/gw2/Alert-In-Game-Mail-Scams/first#post4653294

Ascended/Exotic Comparison - Some Math

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A large percentage of the increase comes from trinkets which are incredibly easy to get. Ascended weapons provide the next largest gain and are relatively cheap to make compared to ascended armor. These provided about a 10.40% damage increase based on calculation someone did in April. Ascended armor was less than 2%.

The vast majority of the damage increase one would get from ascended is still easily accessible to the average player.

Best karma farm?

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if you need that Karma for Obsidian Shards then Silverwastes is probably the best farm because you get a lot of Obsidian Shards directly out of the Bandit Chests

Yes, but that is mind-numbingly boring. I was thinking of something that involves me actually doing more than running around clicking “F.” Do the events in SW give good amounts of karma quickly?

Not as quick as EotM but you’re better off doing the chest farm as you indirectly gain more karma by a very large margin through the shards you get. If you’re not going for legendary weapons, or to refine T7, then this farm will not be as valuable to you for direct karma.

For example, I average about 14 obsidian shards per run which is about 20 minutes. That’s just a little over 29K karma I made indirectly in that single run.

(edited by Ayrilana.1396)

Is Exotic Getting Buffed.

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Ayrilana.1396

The gap between exotic and ascended changes from 5% to 10%.

So, not only is a higher percentage of one’s stats on gear than before, the Asc. crafting abomination becomes that much more “necessary.” It’s not even that Asc. is getting a 30% buff to its existing stats, because that would increase the gap by 30%, not by 100%. What a massive display of disregard for any fan who did not want BiS stat grind. I’ll leave my real feelings unsaid, just give me the infraction.

Both exotic and ascended are getting a 30% buff. In fact, I think all armor is. The only difference is that ascended is getting an additional 5%.

Is Exotic Getting Buffed.

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2 accounts with fully geared exotic chars. That is easily affordable. The 5000 gold it would take to make ascended for them all is not.

You can buy 9 sets of ascended light armor for 5K gold. Do you really need that many sets?

(edited by Ayrilana.1396)

Is Exotic Getting Buffed.

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Ayrilana.1396

So will there be a big difference in dungeons and so on. We will start seeing lfg saying ascended only.

Anyone know if that extra 5% is gaming changing for pve and wvw.

The 5% difference is only compared to exotic. In the end a full set of ascended armor
gives a character 1-2% more damage. After that change it will be 2-4% more then.

Everyone has to decide on his own how game changing that really is.

Just for clarification, are you referring to full ascended versus full exotic or ascended with exotic armor vs full ascended?

New Hero Points

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Added source for credibility. Those 70 HPs are earned through levelling, starting at level 11. Oh, and this is just an incomplete test case (world not 100%). I don’t remember how many skill challenges are in the world.

I’d hold off on on making assumptions based off those “patch notes” until Anet makes an official statement. For all we know those could be fake.

Edit:

Will I guess more evidence in the direction that they’re real.

http://www.reddit.com/r/Guildwars2/comments/3a0xf6/arenanet_sent_us_the_entire_patch_notes_for_next/cs8dtq6

the notes hes speaking of doesnt change that hes still fairly off.

Maybe. I was more commenting about the source with that post than the numbers.

Is Exotic Getting Buffed.

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Ayrilana.1396

So will there be a big difference in dungeons and so on. We will start seeing lfg saying ascended only.

Not really due to the stat caps.

Im being thick as 2 short planks. What do mean the stat caps.

Easy to test out by going to any low level zone or even Twilight Arbor.

https://docs.google.com/spreadsheets/d/1DBgIaO4OW_HHi_nEgtfH35kxEl7GaE7MbLKVVlVkKmM/edit#gid=0

What am i looking at.

It’s easier to just test it out and see for yourself. If you have full ascended, go to a low level area. I went to the Twilight Armor dungeon. Look and see what your stats are currently. Take off a piece of equipment and compare.

Also note that the increased weapon strength (the damage range listed on the weapon) that ascended weapons have are not applied when you’re down-scaled.

Edit: Here’s another link about it.

http://www.reddit.com/r/Guildwars2/comments/2mgibt/why_ascended_gear_is_a_big_joke_in_pve/

(edited by Ayrilana.1396)

About Skill Points (Scroll of Knowledge)

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New Hero Points

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Ayrilana.1396

Added source for credibility. Those 70 HPs are earned through levelling, starting at level 11. Oh, and this is just an incomplete test case (world not 100%). I don’t remember how many skill challenges are in the world.

I’d hold off on on making assumptions based off those “patch notes” until Anet makes an official statement. For all we know those could be fake.

Edit:

Will I guess more evidence in the direction that they’re real.

http://www.reddit.com/r/Guildwars2/comments/3a0xf6/arenanet_sent_us_the_entire_patch_notes_for_next/cs8dtq6

(edited by Ayrilana.1396)

Is Exotic Getting Buffed.

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Ayrilana.1396

So will there be a big difference in dungeons and so on. We will start seeing lfg saying ascended only.

Not really due to the stat caps.

Im being thick as 2 short planks. What do mean the stat caps.

Easy to test out by going to any low level zone or even Twilight Arbor.

https://docs.google.com/spreadsheets/d/1DBgIaO4OW_HHi_nEgtfH35kxEl7GaE7MbLKVVlVkKmM/edit#gid=0

New Hero Points

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The last I heard it was 400 HP for getting to 80,

Is Exotic Getting Buffed.

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Ayrilana.1396

So will there be a big difference in dungeons and so on. We will start seeing lfg saying ascended only.

Not really due to the stat caps.

are lvl up books gonna be changed?

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Posted by: Ayrilana.1396

Ayrilana.1396

Custom Arena Questions!

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Posted by: Ayrilana.1396

Ayrilana.1396

You pay 200 gold to the vendor and he gives you an item that you can use to create the custom arena. With that initial 200 gold comes 30 days. After that the days count down until they hit zero. Afterwards your arena goes into a two week grace period. If no days are purchased, the arena is deleted. Each day costs 2G. There is no restrictions on when want to add days and how ever many days you want to add.

Quickest exp farm?

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Posted by: Ayrilana.1396

Ayrilana.1396

If you are a veteran player and have access to: Celebration Booster, XP Booster, and Killstreak booster (plus food of course) then killing yellow mobs in a rotation is the absolute fastest way to level. (Not including crafting) Also make sure you use your level 20 scroll to skip the first 20 levels.

There are diminishing returns on the bonus XP so you want to find a nice big spawn of Moas or any other yellow critter, kill them, then move on to the next one. Don’t just sit at one spawn, eventually there will be no bonus XP. You need to constantly be moving, but I’ve leveled 3-4 times/hr with this method depending on spawns, which surpasses EoTM.

People have gotten upwards to 8 levels an hour with boosters in EotM but that depends on no downtime from wiping. The average without boosters is around 5 levels which puts it about on par with the method you listed. It’s definitely an alternative if someone doesn’t like mindless zerging.

One thing to add though is that along with boosters, you also need to know where the least killed mobs are and how to kill them on a map efficiently to maintain a high XP/hr rate before hopping to the next map. Unfortunately, nobody has created maps to my knowledge showing the routes other than one for dredgehaunt. Definitely an opportunity for someone to create them for other players if they wish.

last i checked boosters have little to no effect on event xp, which is the bulk of exp in eotm. You kill like 4 monsters every 5 minutes? i cant imagine they would effect much unless you were fighting players, which isnt that common, and requires you to survive.

I was going off a reddit post where some people were claiming that. I assume they got the XP off kills while doing the rotations. I can vouch for the 5 levels an hour though as that’s what I was doing on a brand new account. I’ll change the post to state that people have claimed to have gotten upwards to 8 levels an hour.

Disappearing harvesting nodes

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Posted by: Ayrilana.1396

Ayrilana.1396

This is the first time I hear about the harvesting limit. Could someone shed some light on this?

I was planning to purchase a set of unlimited tools for my main character so that I can run around higher level zones and harvest for hours on end without needing to stop by a town several times. Hunting down nodes is a very relaxing activity and I enjoy doing it in every game I play.

If I’m understanding this correctly, I won’t be able to harvest for hours uninterrupted because diminishing return kicks in fairly quickly and makes the nodes not reset until the next day? Which would make the unlimited tools rather pointless.

https://wiki.guildwars2.com/wiki/Gathering#Respawn_rate

It’d only really impact you if you were planning to farm tier 6 mats such as orichalcum ore and ancient logs. What I also don’t think is mention on the wiki is that those nodes also have a 6 hour cool down as well. So if you do a node farm right before daily reset, you won’t be able to do the node farm on that character until the 6 hours have elapsed.

As far as disappearing nodes goes, I believe it’s because there’s a cap on how many you can get per map or area on a map. Once you hit this, the related nodes disappear. You’ll see this with the T6 nodes if you hopped maps before hitting a cap and in SW with the rich mithril nodes.

I’m going off memory as it’s been some time since I last node farmed for T6 mats. The cap for Orr maps are 5 orichalcum ore nodes and 4 ancient log nodes. SSC and FGS both have a cap of 2 each. SSC does have that rich node which increases the amount but it’s out of the way.

I think it is area rather than map based. For example I mentioned encountering it in a post above but while that was happening I was still able to gather more mithril in other areas of the same map and instance.

I don’t think the limit with t6 is related. The t6 nodes are just shared across instances.

The SSC rich ori hasn’t been rich for quite a while.

Yeah. I think I only got like 5(?) whenever I did it. Kind of disappointing when expecting 10 like the other rich nodes.

Yes, T6 nodes also happen to be different than the other tier nodes just like how the elder log nodes are different from mithril.

Quickest exp farm?

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Posted by: Ayrilana.1396

Ayrilana.1396

If you are a veteran player and have access to: Celebration Booster, XP Booster, and Killstreak booster (plus food of course) then killing yellow mobs in a rotation is the absolute fastest way to level. (Not including crafting) Also make sure you use your level 20 scroll to skip the first 20 levels.

There are diminishing returns on the bonus XP so you want to find a nice big spawn of Moas or any other yellow critter, kill them, then move on to the next one. Don’t just sit at one spawn, eventually there will be no bonus XP. You need to constantly be moving, but I’ve leveled 3-4 times/hr with this method depending on spawns, which surpasses EoTM.

People have claimed to have gotten upwards to 8 levels an hour with boosters in EotM but that depends on no downtime from wiping. The average without boosters is around 5 levels which puts it about on par with the method you listed. It’s definitely an alternative if someone doesn’t like mindless zerging.

One thing to add though is that along with boosters, you also need to know where the least killed mobs are and how to kill them on a map efficiently to maintain a high XP/hr rate before hopping to the next map. Unfortunately, nobody has created maps to my knowledge showing the routes other than one for dredgehaunt. Definitely an opportunity for someone to create them for other players if they wish.

Edit: Added italicized phrase for clarity.

(edited by Ayrilana.1396)

Disappearing harvesting nodes

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Posted by: Ayrilana.1396

Ayrilana.1396

This is the first time I hear about the harvesting limit. Could someone shed some light on this?

I was planning to purchase a set of unlimited tools for my main character so that I can run around higher level zones and harvest for hours on end without needing to stop by a town several times. Hunting down nodes is a very relaxing activity and I enjoy doing it in every game I play.

If I’m understanding this correctly, I won’t be able to harvest for hours uninterrupted because diminishing return kicks in fairly quickly and makes the nodes not reset until the next day? Which would make the unlimited tools rather pointless.

https://wiki.guildwars2.com/wiki/Gathering#Respawn_rate

It’d only really impact you if you were planning to farm tier 6 mats such as orichalcum ore and ancient logs. What I also don’t think is mention on the wiki is that those nodes also have a 6 hour cool down as well. So if you do a node farm right before daily reset, you won’t be able to do the node farm on that character until the 6 hours have elapsed.

As far as disappearing nodes goes, I believe it’s because there’s a cap on how many you can get per map or area on a map. Once you hit this, the related nodes disappear. You’ll see this with the T6 nodes if you hopped maps before hitting a cap and in SW with the rich mithril nodes.

I’m going off memory as it’s been some time since I last node farmed for T6 mats. The cap for Orr maps are 5 orichalcum ore nodes and 4 ancient log nodes. SSC and FGS both have a cap of 2 each. SSC does have that rich node which increases the amount but it’s out of the way.

(edited by Ayrilana.1396)

Labyrinth chest

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

I personally doubt it and believe that the reason people think it does is because to get to tier 3 requires a lot of people and with the more people there’s an increase of chance of encountering someone on that map of getting good loot. It’s more of an illusion.

Unfortunately we really can’t prove or disprove whether the tier actually affects the drops. There really hasn’t been any tests comparing a tier 1 to a tier 3 that have a large enough sample size to be reliable.

Quickest exp farm?

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Posted by: Ayrilana.1396

Ayrilana.1396

Outside of consumables and crafting, it’s still EotM followed by world completion.

Hall of Monuments Update?

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Posted by: Ayrilana.1396

Ayrilana.1396

To call it “ill gained” implies they did something wrong.

They did do something wrong, they played the game the way it was created. Just like all the people banned for making chili peppers and forging rare cultural weapons back in the day.

Seriously though, don’t expect this company to take any blame on any issue or bug that arises in this game; it is obviously not their fault. I mean, they just made the game.

Blame is a funny word. It’s quite different from responsibility. But there are also times when things do happen that are beyond any individual’s control. Now those that want to blame and see things in terms of blame will look to blame.

But anyone’s who’s actually worked on a project with 300 other people, a project that has deadlines, they’ll find that it’s virtually impossible to find every bug. Bugs will get through. It’s NORMAL for bugs to get through. Most MMOs have pages of bugs on their bug list and Guild Wars 2 is no exception.

The more complex the program, the more people working on it, the more it’s going to have bugs. I have never seen an exception to this. If you want to talk about blame, go right ahead.

But it doesn’t mean that blaming people is fair, in any case.

In the case of people getting banned for exploiting bugs, that’s slightly different. People who did something a couple of times didn’t get banned. People who did it hundreds of times did.

If they can’t figure out that, say, buying something for less than everything else in the same list (that all have identical numbers) that gives them insane profit isn’t a bug, they’re probably not smart enough to play MMOs in the first place.

People who did it hundreds of times, spent an entire day just buying more of them, should be banned. And even then those that accepted a roll back, got their accounts back anyway.

The patch that introduced the hom issue came with many other bugs compared to anets previous patches this one was clearly rushed.

Do you have any experience being on a large team working on something very complex? Have you done any form of programming? Were you a part of the team that worked on that patch? If no then how could you know it was “clearly rushed”? Comparing the number of bugs in one patch to another does not give you an accurate account of whether a patch was rushed or not.

(edited by Ayrilana.1396)

Hall of Monuments Update?

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Posted by: Ayrilana.1396

Ayrilana.1396

Can they realistically always roll back accounts? Any precursors they make and sell with a karma weapon exploit can’t be taken away from the people who innocently bought them off the trading post.

It probably depends on what it was and the extent. I personally don’t feel that it’s an option the longer it takes to do so. But then my take on an account roll back is one that resets the entire account back to what it was at a previous point in time. The issue with this is that all progress since that point is lost. That may be why they were developing the methods to specify exactly what to change back rather than an all or nothing scenario.

Luckily, unlike the karma weapon exploit, what you got from this was primarily account bound. The items that could be converted to gold would have a negligible effect. What I’m hoping they took into account, and I’m pretty sure that they did, is that if someone’s AP got rolled back, they don’t get the same AP chest again.

(edited by Ayrilana.1396)

Hall of Monuments Update?

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Posted by: Ayrilana.1396

Ayrilana.1396

Huh?

We don’t know it’s close to being fixed. They said it’s closed to being fixed.

Ah, silly me. We should of course assume that they are outright lying.

That’s a weird assumption to make, I never said they were lying.

We don’t know it’s close to being fixed. They said it’s closed to being fixed.

Ah, silly me. We should of course assume that they are outright lying.

I just said that i dont assume they are telling the truth.

Not assuming that someone is telling the truth is not the same as assuming they are lying. A lack of assumption is not equal to an assumption.

While what you say is correct, it’s unfortunately not the case here. It’s one thing to be neutral and to state to not assume anyone’s word is necessarily true. However, when the only time that they do this is when it’s against a certain person’s word, it makes you wonder what their position really is and the intent of their post.

Let’s go back to the day of the announcement of HoT.

Anet made a statement that there would be precursor collections and new legendary weapons. We did not see the new weapons or anything like the mastery system showing that they would exist. All we had at that time was Anet’s word. Let’s say that I then went into any of the threads at that time about precursor collections or new legendaries and made a statement such as “we don’t know that they’ll be in the expansion as all we know is that they said that they would be”. How do you think people would take that? Would you have sided with me?

While I did buy a new account late last year for the rewards, as I did not have the info for my old one, I can wait a little longer for them to put in the fix. When they stated that they’re actively working on it, I believe them as I have no reason not to. When they stated that they are close to a fix being implemented, I believe them as I have no reason not to. They have not given me any notion that they have a tendency to lie which would then cast doubt on any statements that they make.

(edited by Ayrilana.1396)