I never said that anyone said they could no longer farm Amber. What I was correcting was him saying that people had to do the other bases in order to get shovels to farm chests. Why are you twisting what I said into something that I did not say?
I never said all farmers did not help. That’s something you came up on your own
And the wheel on the bus go round and round. . . .
That user originally made a post that people are now worst off that people can no longer farm chest at Amber like before which resulted in less people.
“or words to that effect”
This, as you can probably guess, is because those Amber farmers were not contributing anything to the other forts to begin with. The most you can say is the loss of an almost guaranteed claimed fort. I say almost because there were several times that we actually lost Amber with everyone there.
Are not even reading what you write? Geez. On that note, a legendary just spawn on the map and then despawned because not enough before could take it.
First time I’ve ever seen that happen.
You’re back to cherry picking and not reading everything that I’m saying. Maybe I should spell out the entire discussion for you with commentary as you seem to have difficulty following it. Perhaps that would resolve this.
Those who farmed Amber primarily and nothing else had no impact on whether the other towers succeeded now or not. They were at Amber the entire time.
It’s not a misunderstanding where nothing in your posts or anything previously gave the impression that you were talking about effort. In fact, like I said already, your statement that “most of the other ingredients cannot be purchased on the TP anyways” clearly is talking about quantity. You changed it to be about effort to save face.
You can continue to be incorrect in believing that.
Of course you don’t because you didn’t read and comprehend my post completely. I’m comparing the components that can be bought off the TP to the components that cannot. I had clearly stated that.
But no Legendary costs the amount in components that you list, unless you include the precursor.
Um wow. How about you sit down and calculate the entire cost of a legendary. Of course I included the precursor! You’re the one who decided to leave it out when it was not even part of the discussion. This entire discussion has dragged on because you are unwilling to admit that were wrong when you sated that there were more materials that could not be bought than there were that could be bought off the TP.
Nice try but you cannot take precursors out of the equation.
But that’s exactly what we’ve been doing. Your argument was that if they made the cost of the precursors negligible, then it would drive up the price of all the remaining materials to unaffordable levels. So the theory would involve the Pre price dropping to a relatively low level, and what would happen to the rest.
You’re taking something from another discussion with another player. It had nothing to do with this one.
It’s also about 1,000G for a Gift of Fortune right now and an average of 312G for the legendary gift. You mentioned Sunrise which costs 478G.
I added up the prices for Sunrise, including both of those gifts it only came to ~823+ Dawn.
You added incorrectly. You adding 312G to 1000G and getting 823G kind of shows that. The 478G was for the legendary gift for Sunrise.
EDIT: I ran the numbers again and the legendary gift for Sunrise is 485G. The 100 charged lodestones alone are 328G.
(edited by Ayrilana.1396)
That user originally made a post that people are now worst off that people can no longer farm chest at Amber like before which resulted in less people. The majority of the farmers stayed at Amber the entire time and did not go to the other forts. Did you not see the plethora of threads/posts over the weekend of people complaining that they were all by themselves at forts while everyone else was at Amber? Selective memory, perhaps?
I responded by saying that the farmers were at Amber so people trying to do the entire meta for achievements or whatever are really no better off now. This, as you can probably guess, is because those Amber farmers were not contributing anything to the other forts to begin with. The most you can say is the loss of an almost guaranteed claimed fort. I say almost because there were several times that we actually lost Amber with everyone there.
This is one of those post where you’ve indirectly proven you don’t get it and just don’t know it or don’t care because you’re blindly defending a nonsense position.
First, please point out where the original poster, or anyone in this thread, said that “people can no longer farm chests at Amber” or words to that effect.
Second, even if you believe farmers at Amber (all of them) did nothing to help events in other forts, which is untrue as pointed out by Leablo with his comments, the overall effect is that those farmers in Amber did help the quests to completion with only the final Gold and Silver bosses being the ones often not defeated.
Third, the point Mzx was making is that now there are fewer people to overall help with the events and achievements period. Has the fact that you’re posting in a thread marked ‘Why is SW suddenly dead?’ completely escaped you?
Also, the fact that you keep saying all the farmers or players around Amber did not help other forts is such a gross blanket statement it’s embarrassing. And utterly untrue.
The point he’s making, which you keep dancing around in your defense, is that there are fewer people to help others who didn’t get the achievements early on. That has zero to do with keys, shovels, or the other nonsense you keep bringing up.
Didn’t think I had to spell it out for you, but apparently so.
I never said that anyone said they could no longer farm Amber. What I was correcting was him saying that people had to do the other bases in order to get shovels to farm chests. Why are you twisting what I said into something that I did not say?
For the second point, not all of the time. I clearly stated this. We lost amber several times because people were farming chests rather than defend the base. Other bases had little to no people because everyone was at Amber. There were several posts/threads overt the weekend with people complaining about this. Are you selectively reading parts of my posts?
I know full well that there are fewer people. The entire point that I was making was that the nerf was negligible to the impact on events getting done since a lot of the farmers did not do the other bases. If this was not the case then people would have no reason to complain that the other bases were being ignored.
I never said all farmers did not help. That’s something you came up on your own.
I only did for Amber for the chests after I got all of my achievements. I did not care for the success of the other forts. It’s not beyond the realm of possibility that others felt and did the same as me. The countless complaints over the weekend about people like me are evidence to this. The number of forts that I saw contested almost the entire time also shows this.
As I said already, they stayed at Amber and did the events there while farming. They did not have to do events at the other forts to get shovels.
It’s not rocket science.
The key phrase there is “did not have to” which does not preclude them from doing anything. It’s not rocket science, it’s more like marketing. Do you know what a loss leader is?
I was an amber chest farmer myself, but at times I even commanded for amber when it was needed, and between chest spawns I’d go out to fetch the pack bulls and what not. Even without people like me doing that stuff for the instance, the fact that you get one fort essentially for free makes it that much easier for everyone else to handle the other 3. Now you have fewer people trying to maintain more forts. How’s that going?
It’s really too bad and so sad that some people actively choose not to learn from established patterns. Even mice are capable of learning from repetition.
Here’s my post including the ENTIRE post that I was responding to. It pays to read the entire post and not cherry pick pieces of it.
If you complain about something (in this case, farming) you’re basically telling everyone around who could possibly help you do achievements, to leave.
Now that farming is nerfed (because of all the complaints), there’s no swarm of people around to help do the events.
Before, it was a profitable situation, now its empty. Think before you complain.Except they were all at Amber so technically they’re no worse off.
The events reward you shovels and other loot for succeeding (smart move by the devs to only allow keys to be purchased and not shovels). So there’d be people around to do them.
Concentrating on Amber won’t win it all. You needed Forts (4/4) Upgrades (4/4) then everyone gets rewarded shovels/loot. And being able to farm was part of that reward system.
So what if people found a new farming ground, you wouldn’t be there alone.
People got more than enough shovels by farming Amber only.
Notice the last bit that Ardenwolfe conveniently left out? The player I responded to made it off as if concentrating on all forts and getting max upgrades was the only way to for everyone to get loot. That was not true. If people farmed Amber only, like I clearly said, then they’d get enough crests and shovels to farm it indefinitely.
That user originally made a post that people are now worst off that people can no longer farm chest at Amber like before which resulted in less people. The majority of the farmers stayed at Amber the entire time and did not go to the other forts. Did you not see the plethora of threads/posts over the weekend of people complaining that they were all by themselves at forts while everyone else was at Amber? Selective memory, perhaps?
I responded by saying that the farmers were at Amber so people trying to do the entire meta for achievements or whatever are really no better off now. This, as you can probably guess, is because those Amber farmers were not contributing anything to the other forts to begin with. The most you can say is the loss of an almost guaranteed claimed fort. I say almost because there were several times that we actually lost Amber with everyone there.
mXz said this: (smart move by the devs to only allow keys to be purchased and not shovels)
You (Ayrilana) said this: People got more than enough shovels by farming Amber only.
And I said this: You’re missing his point. He’s saying they still had to complete the events to progress the farming. The shovels are moot if players didn’t have keys. They bought keys with badges earned from chests and event completions.
And then you said this: They did not have to do events at the other forts to get shovels.
And I again say you’re missing his point.
It simple. Read the rest of his posts and mine instead of cherry picking random lines.
Let’s take one of the pricier ones, Sunrise. The Gift of Metal would cost ~38g retail, but an experienced player would have all or most of the metal needed for that. A Gift of Light would cost a staggering 337g, largely due to the ridiculous price of Charged Lodestones (which I think most agree could also use a price correction), but again an experienced player would likely have at least a decent amount of those sitting around, and they are more farmable than many other ingredients if they are your goal. Then there’s about 100g in ectos, which again a player should have plenty of, then we have 823g in T2 mats.
So in total we’d be looking at 1198g in TP-able materials, and that’s IF you start at zero on all of those. If we assume the player has half or more of the mats required as a side effect of the adventuring he needs to do to acquire the ingredients, it would be closer to 400g in mats, then plus the fixed costs of 220g for recipes and icy runestones. At current market values, the Precursor would still be the largest monetary expense involved.
It takes time to farm the materials for the gift of metal just as it takes time to farm the gold. You won’t have all of that ore by the time you had farmed all of the karma, badges, tokens, and world completion. The nodes are not as frequent and especially if you’re farming those non-TP components on the same map as the nodes take time to respawn.
Have you tried farming charged cores and lodestones? I don’t think so. I forgot what the level range was before certain enemies and bags started dropping them. However, you won’t really be farming these while going for the non-TP components. You’d maybe have a handful of charged cores and lodestones, if you’re lucky.
A stack of ectos can be bought for about 105G. You need 481 which puts the actual cost for ectos at about 203G. World completion will not net you many rares/exotics. I believe that there are only 4-5 zones that would give you rewards that can be salvaged for ectos. You’d probably get a few rares and maybe a lucky exotic while doing dungeon runs for the tokens. Farming karma normally involves farming things that give loot which could be rares and exotics. I’ve farmed EotM, which is currently the best place to farm karma, and I’m not really swimming in rares and exotics.
I have no idea what T2 materials are used but I’ll assume you meant T6. You’ll get maybe a few dozen of the tier 6 fine materials through playing and as a result of forging for mystic clovers. You will still need to farm or buy the majority of them.
It’s 1,478G for everything but the precursor if you’re going for Sunrise. You’re assumption that players will have acquired half the materials by the time they’ve gotten the non-TP items is a very large exaggeration. It’s also 100G for icy runestones and 10G each for the two legendary gift recipes.
I’ll go back to my point that I made in my post which you did not understand. Someone can expect to make 10G an hour which I think is a bit of a stretch but I’m going to use that for simplicity. It’ll take almost 150 hours to farm the gold for everything but the precursor. As someone who as farmed EotM for karma to craft their own legendaries, as well as leveled 6 characters through world exploration, it takes more time to farm the gold.
I’m still thinking that you’d never crafted a legendary, never farmed for any of the items, and never looked at how to create a legendary. I may even go as farm as to wonder if you even play this game as another user questioned. You make such large exaggerations and treat it as fact while not knowing anything about the very thing you’re talking about.
/sigh, you misunderstanding my original point does not mean that it was incorrect. My point was always that the effort involved in acquiring the non-TP items was more significant than the effort required to acquire the TP-based ones, so if as an example a recipe required 500 items that each require a minute to gain but can be TPed, and one item that requires 20 hours to gain and must be done personally, then even though the former would be more numerous, the latter would represent more effort.
It’s not a misunderstanding where nothing in your posts or anything previously gave the impression that you were talking about effort. In fact, like I said already, your statement that “most of the other ingredients cannot be purchased on the TP anyways” clearly is talking about quantity. You changed it to be about effort to save face.
Your example is also flawed since you’re completely ignoring the effort that it would take to acquire the gold. This was mentioned in the other part of my post which you missed and I;ll address below.
So you’re telling me that it takes more than 270 hours to do world completion and farm EotM for badges and 1 million karma?
No. I’m telling you it’s the opposite. It takes more time (effort) to farm gold than it would take someone to farm the karma, badges, and dungeon tokens. That’s pretty evident considering large percentage of people already have them.
I have no idea what you’re even arguing here. You’re comparing the costs of the entire Legendary to the cost of some of it’s components. Take that full cost and factor out the cost of the Precursor (since the argument is positing that the price of the Pre would be dropped to a reasonable level), and factor in that you will be earning many of the other materials as a free bonus while completing the WC, karma, and WvW requirements, and you’re likely talking something more in the 1000g range total.
Of course you don’t because you didn’t read and comprehend my post completely. I’m comparing the components that can be bought off the TP to the components that cannot. I had clearly stated that.
Nice try but you cannot take precursors out of the equation. You’re also neglecting that the price of the other items would undoubtedly increase as a result. Another thing is that whether or not precursor prices drop has nothing to do with the argument about whether there are more purchasable items than non-purchasable items. It’s also about 1,000G for a Gift of Fortune right now and an average of 312G for the legendary gift. You mentioned Sunrise which costs 478G.
All of these costs were pulled last night.
People got more than enough shovels by farming Amber only.
You’re missing his point. He’s saying they still had to complete the events to progress the farming. The shovels are moot if players didn’t have keys. They bought keys with badges earned from chests and event completions.
These completions progressed the map and often spawned legendary bosses. The reward system kept players interested. And if needed, the zerg would help certain areas.
Now?
You have this thread and the situation Mxz describes.
It’s not rocket science. It’s cause and effect.
As I said already, they stayed at Amber and did the events there while farming. They did not have to do events at the other forts to get shovels.
It’s not rocket science.
If you complain about something (in this case, farming) you’re basically telling everyone around who could possibly help you do achievements, to leave.
Now that farming is nerfed (because of all the complaints), there’s no swarm of people around to help do the events.
Before, it was a profitable situation, now its empty. Think before you complain.Except they were all at Amber so technically they’re no worse off.
The events reward you shovels and other loot for succeeding (smart move by the devs to only allow keys to be purchased and not shovels). So there’d be people around to do them.
Concentrating on Amber won’t win it all. You needed Forts (4/4) Upgrades (4/4) then everyone gets rewarded shovels/loot. And being able to farm was part of that reward system.
So what if people found a new farming ground, you wouldn’t be there alone.
People got more than enough shovels by farming Amber only.
You can see the marker through the walls so really a non issue.
If you complain about something (in this case, farming) you’re basically telling everyone around who could possibly help you do achievements, to leave.
Now that farming is nerfed (because of all the complaints), there’s no swarm of people around to help do the events.
Before, it was a profitable situation, now its empty. Think before you complain.
Except they were all at Amber so technically they’re no worse off.
I still don’t understand what the problem is when you can use the mystic forge to get the specific precursor you want. Just because Dawn is behind a RNG wall doesn’t mean you cant get one. Just keep plugging away the rares and exos to get it.
lol you guys.
It’s true. It’s just you don’t like the RNG factor about it which means that a small percentage may find themselves outliers on the wrong end.
a small % does not mean negligable.
2% is not a small number of people, if there were 500,000 people who attempted it 10, 00 people will have horrible experiences.You diminish people who through no fault of their own will inevitably be on the bad side of a random distribution, and say oh well sucks to be you. only 1/2000 people die of car accidents? bleh may as well do nothing about that.
I never said negligible. I was just stating that your arguments usually involve that group of people. I wasn’t really making an argument.
I still don’t understand what the problem is when you can use the mystic forge to get the specific precursor you want. Just because Dawn is behind a RNG wall doesn’t mean you cant get one. Just keep plugging away the rares and exos to get it.
lol you guys.
It’s true. It’s just you don’t like the RNG factor about it which means that a small percentage may find themselves outliers on the wrong end.
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up into a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
And what are you doing while flipping? Doing events or just standing around?
And just because you went AFK after farming the chests doesn’t mean others have too.
So running around in a Zerg spamming one is more effort than flipping to you?
Oh yeah, how dare they using effective ways of getting stuff while you aren’t able anymore to flip those items.
It should call attention to the current situation of the rewards in normal PvE if the only thing the regular player still enjoys is farming the crap out of something “broken”.I don’t flip items, so your entire counter argument is null. Even if I did, your argument still boils down to “standing around doing nothing should be more rewarding than playing the game”, which is ridiculous. You can switch over to playing Candy Crush if that’s what you want out of your gaming experience.
And your argument boils down to hyperbolism. Please enlighten me which activity requires me to do nothing while still getting incredible loot. Traidingpost flipping on the other hand could be described better as “just standing around”.
If you don’t flip, then I don’t really know why you have a problem with the prices falling.
I still stand by my statement: If the player’s fun is opposed to the health of the economy, then the economy isn’t a very good one.
I barely helped do any of the Amber events and just farmed chests. I would run around for a minute collecting chests and then run up onto a cliff and AFK for about 7 min before checking for new chests. The chest farm required zero effort as you could rely on everyone else.
TP flipping is more than standing around. It involves knowing the market and trends. There’s more but it’s pointless to argue with you about it since you’re deadset that flipping is bad and not part of the game.
(edited by Ayrilana.1396)
That’s only if your character was created in that campaign. If you came from prophecies then you didn’t need to farm ranks.
While it appears to be true for Nightfall (was such a long time since I played that campaign so checked the wiki) in Factions you are still required to get the 10 000 faction points in order to pass Befriending the X quests even if you were not part of that campaign originally.
Except getting 10K of either side (both if going for title) is relatively painless. You can also time it with the weekly bonus and get double points.
dont really remember any grind in the main or any campaign really. In fact the first time my friends skipped a ton of crap.
In order to get past certain points in Factions and Nightfall you required a certain level of “reputation”.
That’s only if your character was created in that campaign. If you came from prophecies then you didn’t need to farm ranks.
GW2 doesn’t stand for Guild Wars 2 it stands for Grind Wars 2.
People always seems to throw this around, and yet this game have a grand total of zero required grind, while GW1 on the other hand had grind that was REQUIRED in order to even complete the main campaign.
dont really remember any grind in the main or any campaign really. In fact the first time my friends skipped a ton of crap.
There was a small grind in getting armor/weapons so you could infuse them. I found it to be not that much of an issue but I’ve played RPG’s for a long time so most grinds don’t bother me.
There was a grind in Cantha with quests. I believe there were over a dozen that that were done in the bazaar that had you walking all over the place. Luckily most of the map didn’t have enemies unless you completed the one quest in the SE corner that gave you the “perma” debuff. As you left Yak’s Bend, there was an NPC at the NW zone portal that gave you three quests that essentially had you clear out part of the next zone to complete.
GW2 has relatively minimal grind compared to other games.
Seriously……its shameful that there is like just one Guild in the game which is ‘known’ on account of its triple wurm exploits……while the rest seem to exist purely for that ‘once’ a week Guild ‘Mission’ runs which most seem to do only for the commendations and not for being with their guildies. Am not saying all guilds are fail. Some of our big guilds here in JQ do have guild events and stuff but Am sure many guild leaders out there face a tough challenge to get guild members together for some guild fun. To top it all mega server came in…………There is 0 drama ingame…….the game is all sooo ‘casual’. Even wvw is soo boring now a days…..Can sense a lack of purpose there. Need some guild vs guild stuff for some excitement……Some times forums seem to have more excitement than the game itself
Funny it’s that one guild that is well known despite the fact that there’s another guild that does it twice a week and was second to beat it after Deso.
We have 22 items that can be purchased off the TP and 8 that cannot. Yep! Those that cannot are definitely in the majority since 8 is most definitely larger than 22. I’m so foolish to have thought otherwise.
Again, it’s not about raw quantity, it’s about quality. The 8 that cannot take a great more effort to accumulate than the 22 that can be bought, even assuming that you do not just buy the 22. I mean, in the process of getting World Completion and Rank 25 in WvW you should get a large number of the mats needed as a freebie side effect.
You were talking about quantity, not quality. We’ll go ahead and assume that you were initially wrong and this is an entirely new argument.
The best farms usually net you around 10G an hour. The average legendary (that people want) costs around 2,700 gold to craft. That’s roughly 270 hours to farm the gold to get the legendary that you want.
So you’re telling me that it takes more than 270 hours to do world completion and farm EotM for badges and 1 million karma?
Yes, you can get those purchasable items while farming karma and badges. However the reverse is just as true as well. As someone who has done world completion numerous times as well as farmed EotM, you don’t get that many items that you need for the legendaries.
There’s also the fact that EotM is the best way to level quickly outside of using consumables or crafting. You’ll easily have enough badges and at least half the karma by the time you’ve reached level 80. You can also level to 80 by doing world completion.
80 silver for one accessory is not even close to npc price. 6 gold for a sigil is also not close to the 2 silvers the npc pays.
Are we talking everything? Up to and including Precursors? That would sound like a game where scarcity was completely eliminated. It would be a paradise for a player like me (since I get my gaming enjoyment primarily through content completion and story/lore), but I imagine it would also alienate many other players who like the feeling of uniqueness and/or superiority that rare gear brings.
The point of my post was to get you to think about why exactly low prices are not necessarily a good thing. Gold sink is one reason. It would also be far from a paradise.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
So what is the problem now? People are willing to pay less because there is more supply for the items. Looks good for me.
Think about how things would be if everything sold for vendor price.
This is my second night roaming around Silverwastes & people are doing the events, defending, running with pack bulls. This is happening at all forts. Exactly the same as last night. Very few chests have been unearthed.
There are farm maps, there are normal maps, and there are organized maps. There are plenty of all three. Just use lfg to get into the type of map you want.
^ THIS!… It wasn’t a bug. It was convenient to go there when you had shovels because there were 5-10 nodes you could use it on and share the chests with friends. People whine about anything these days. There are so many ‘instances’ that players looking for achievements could have joined but no… have to complain about people ‘farming’..
gg nerf.
Except it was a bug.
To me the solution should be even simpler. Leave the drop rate as it is but the boxes must let you choose which armor piece/weapon and which stats not like it is right now though, because I am kinda sick of getting yet another healing power leg armor you know? So please, considering how rare it is to get an ascended box, make it be something useful, because seriously, I have a longbow+legs armor+another unused weapon chest rotting in my bank, stuff I refuse to use (i opened the longbow box only to unlock the skin -.-)
Edit. And please, don’t answer me trash like “some boxes allow you to choose!” because they give you a restricted amount of stats to choose among, always focused on one main thing (ex. healing power box, allowing you to choose any stat which has healing power in it.)
I actually agree with this. It takes some of the RNG out of it.
but it makes the skritt sentry guild challenge so much less annoying……
I used the bottle and it did mediocre damage. Is there a trait that goes with this that’s bugged?
Tonics only I’m afraid.
Overpriced items returning to a more stable and appropriate price is what you are actually calling “destroying a market”? To me, it’s more likely stabilizing the markets than breaking them. Plus, I noticed barely any differences in crafted berkerker’s jewelry, still being on an average of 4g.
Unless you think that a normal exotic zerker one-hand sword, priced 80g despite not being insanely rare is in any way balanced.
Overpriced is if they’re selling for more than people are willing to pay for them. All of those items (silk, tier 6 fine mats, etc) sold quite regularly/frequently at the prices you claimed were overpriced. Perhaps instead of saying overpriced you should say prices that you do not want to buy at. The market is also pretty stable too.
Most? Perhaps you should look at the actual items that you need before making that claim and using it as an argument.
I have, and it remains true.
How do you figure that?
Because it’s easier to farm for the non-Pre ingredients of a high-demand Legendary than it is to farm for the pre, I don’t know how to explain it better than that. Why does this confuse you?
- Gift of Fortune involves 10 items that can be purchased off the TP and 2 that cannot.
- Gift of Mastery involves 4 items than cannot be bought off the TP.
- Legendary Gift involves 8 items that can be purchased off the TP and 2 that cannot.
- Precursors can be bought off the TP.
So let’s see…
We have 22 items that can be purchased off the TP and 8 that cannot. Yep! Those that cannot are definitely in the majority since 8 is most definitely larger than 22. I’m so foolish to have thought otherwise.
I’m beginning to think that you want changes for things that you have no idea about. It kind of puts a lot of your arguments into perspective and why you were making them.
(edited by Ayrilana.1396)
It just give a decent reward for successfully completing the meta.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
And the massive increase you can see that happened since the September patch? Natural? Perfectly fine to continue unabated?
Yes. I say natural in that they occurred due to the progression from a relatively new economy to one that is more established and stable. Other changes since then were caused by shifts in demand and/or supply due to changes by Anet to fundamentally alter one aspect of the game (ascended, wardrobe).
This is not the same as a single event that behaves outside of the norm of other events due to an oversight. It’s an abnormality and not something that’s supposed to be present for the long term.
When accounting for the changes made in the game (ascended, wardrobe, etc), prices have been relatively stable. There’s minor inflation and the normal fluctuates in price due to supply/demand.
You can also save gold by farming for orichalcum ore and ancient wood logs in the sense you can farm them much quicker than you could to farm the gold to purchase them.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
You said the material price will drop to vendor price. I presume you mean most material price will drop to vendor price if the SW farm continue.
I find that hard to believe that’s all. If I would guess it’ll drop to 10 silver or even 5. But will it drop to 16 copper? I highly doubt it.
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
As I said before, tier 6 would never drop that much. In fact, I never said they would in the first place. Silk would likely reach that point unless they fix the farm. Someone else mentioned that people are keeping the materials for personal use. That doesn’t matter as the prices are still decreasing despite that. You may also have people holding onto the items in hopes of a fix which shoots the prices back up.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
(edited by Ayrilana.1396)
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
John,
What’s your opinion on the impact of the current chest farm in SW?
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
In response to the OP, not yet.
I have one character who has their entire inventory full of them and I’m working on another. I originally was holding into to these for when they let us level the other two crafting professions to 500.
It’s getting to the piont where I’m going to calculate out how much I’n going to actually need and just start tossing everything else. The 50G+ that it would cost to refine all of them isn’t worth it.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
I’ve heard that song and dance before, honestly. And it didn’t turn out anywhere nearly as bad as people thought it would.
Elder wood logs due to foxfire farm. A lot of the other materials fell in price too (ancient logs, orichalcum ore).
People have said it about other things too but it has never happened because the problem was fixed before it could come to pass.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
They won’t drop that far due to their starting price before the update. Silk has a high chance of reaching that amount though.
Silk was 8 copper before. And I honestly dont’ care about it. I dont ’think the world is falling because silk was 8 copper before.
If silk really reach 8 copper, I’ll say thankyou because I dont’ like ascended armor costing that much.
And if item price really depreciated that much, I’ll be doing dungeon instead because I can buy alot of items with the gold I farmed from dungeon directly.
That’s probably the whole point you get most gold from dungeon, but you mainly get material in the open world.
Since you believe in economy so much. The market always correct itself.
That being said, I find it more of a problem when other people says Behemoth in queensdale is dead and no one do it any more.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
Yep. And the second someone leaves after killing a yak, someone else can revive it and it continues on with delivering supply as if it had never been
killeddefeated.Fixed it for you. My point being, you’ve still contributed to your server by downing their supply caravan, it’s now up to them to come out and rez it.
Anyway, wouldn’t this be a good way to give people some hope when severely outnumbered? Or could it be used by an outnumbering side to somehow tip the balance yet further in their favour?
If you think this isn’t an issue then you probably haven’t played WvW enough.
If a server can revive a dead yak (yes it is dead) then you killing it only barely slowed it down. Currently if you kill a yak, it disappears from the map and goes onto a 5 min respawn timer. You make it even more difficult to starve enemy servers of supply.
Although a sound theory, the idea of starving supply doesn’t realistically work in GW2.
In my experience, when you are trying to starve enemy servers of supply, they either;
- are the outmanning side, bring a lot of people to wipe you, or
- are too busy to stop you because they are outmanned.
Starving supply, therefore, is something that only the more powerful servers are capable of and thus is a symptom of unbalanced matchups.
Because there are no balanced matchups, mechanics should be put in place to assist underdogs. I think this is one. Can you think of anything positive in this regard?
So having people continuously flip camps and kill yaks is only done by the most powerful of servers? I guess attacking enemy assets to force them to use existing supply as well is also something done only by the most powerful servers too.
I’ll also add that the underdog servers are out at a disadvantage as the powerful servers are now guaranteed to not have their supply chain interrupted.
(edited by Ayrilana.1396)
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
They won’t drop that far due to their starting price before the update. Silk has a high chance of reaching that amount though.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
Yep. And the second someone leaves after killing a yak, someone else can revive it and it continues on with delivering supply as if it had never been
killeddefeated.Fixed it for you. My point being, you’ve still contributed to your server by downing their supply caravan, it’s now up to them to come out and rez it.
Anyway, wouldn’t this be a good way to give people some hope when severely outnumbered? Or could it be used by an outnumbering side to somehow tip the balance yet further in their favour?
If you think this isn’t an issue then you probably haven’t played WvW enough.
If a server can revive a dead yak (yes it is dead) then you killing it only barely slowed it down. Currently if you kill a yak, it disappears from the map and goes onto a 5 min respawn timer. You make it even more difficult to starve enemy servers of supply.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.