Did you unlock those episodes during the time window after it was released? They don’t unlock by finishing the personal story.
Did you both complete the story?
Everything is pretty much based on a timer with a couple exceptions.
The yak escort can be sped up by giving it speed boosts. The progress bar which leads to the The Breach event is based on the number of events you complete. That’s the only real variability on the map.
The cycle between defend and collect rubble events are timer based. The defend event can fail when the NPC dies and isn’t revived before another timer runs out. This causes you to lose control of the fort, including all progress, and have to reclaim it. There may be a timer between when you fail and when you can reclaim but I haven’t paid much attention to it.
I’ll also add that you unlock all three armor class shoulder skins when you complete the collection. I’ve seen several people who were under the impression that you had to choose.
After you win or fail, you use claim to the forts and have to wait 5 minutes to start over again.
So, no matter what you do same result?
The dry top events were slightly better as there were more variety in the events. In here, they’re all the same.
More variety, but I hated how they were all essentially timed events with the vast majority being kill the thing before time runs out.
The defend event and collect rubble event are both timed. You don’t see the timer for the collect event but you have a predetermined amount of time before the defend event kicks back up which causes it to fail. The Breach event where you have to kill the bosses is also timed. You have five minutes to kill all of them.
You get maybe slightly more loot if you beat all of the bosses within 5 minutes. Not really worth the effort to be honest. Other than that, there’s no difference between winning or losing.
You can still defeat it with a Mesmer but takes considerably more time. On my guardian, I could do it in two attempts. With Mesmer, it took like nine attempts. Both were traited and geared for DPS.
It’s the same sequence of events and gets old eventually. At the beginning you clear our the forts of mordrem. You then alternate between defend and collecting rubble events for the majority of the time. There’s also the yaks you need to protect for supply. If done correctly, which is incredibly easy to do, you get The Breach event where each fort defeats a boss (one of them has two). After you win or fail, you lose claim to the forts and have to wait 5 minutes to start over again.
The dry top events were slightly better as there were more variety in the events. In here, they’re all the same.
Edit: Fixed typo
(edited by Ayrilana.1396)
So basically as long as they add a bit of GW1 lore into the episodes, they’ll all be well received.
That’s essentially what your comment is coming off as. I trust you can see the trend/similarities between my examples and how your comment came off as.
Of course, because you like to mock things that you’df rather not be true, but the fact remains that they’ve made similar moves in the past, and likely will in the future, it’s not nearly as preposterous as you seem to wish it were. Hell, maybe at some point they’ll even go so far as making dyes account bound or adding an entirely new tier of armors and weapons above exotic.
Ascended and the wardrobe changes are absolutely nowhere near the level of change that you want including the impact it would have. You can claim it’s similar but it’s very very far from that. My post was not to mock but show you how flawed that statement was.
ascended crafting totally altered the very nature of the market. it effected a great many prices, and created tons of demand, on a daily basis, im guessing more so than legendaries, which use substantially less basic materials, and much less of them are created.
Primary thing legendaries do is eat t5 mats.
anyhow, i guarantee you its only a matter of time before they do something else to alter the economy’s model. Its honestly not good that 1 thing is so dominant, thats one bonus i will admit to ascended, it created a lot of demand for many excess items, that is pursued by high level players.
They need some more diverse markets, so that precursors are less of a crutch, but honestly the best solution would probably be to change the loot system, but i dont see that happening.
It gave items that had little to no value some value. Hardly much of an impact compared to what dropping precursors prices to the level that he wants would do. They did not alter the very nature of the market.
What you, and everyone else that wants cheap precursors, fail to realize is that there are other components that go into making a legendary than just the precursor. If you make precursors around 250G (he has stated that he wants this and kitten the economy) then what do you think will happen to the prices of everything else used to make a legendary? Then go further and look at what the prices of everything else in the game that uses those components in one way or another.
Yeah… that’s the same as when ascended was introduced.
I’m not denying that they won’t do something to influence the economy. It happens every time they introduce a new item (usually a back item). However, those changes would be nowhere near as large as if you nerfed precursor prices. Again, I’m going off what he wants.
See below for some of his posts. Essentially if everyone wants cheap precursors then it must be so.
Not VERY low, but reasonable. The 50-250g range someplace, or work equivalent to that.
And yes, I don’t care about the impact. They should try to reduce the impact as much as they can manage, but if they can’t manage it to have zero impact, then so be it. The economy serves the players, not the other way around.
No. If it satisfies most players, then it’s a win. The economy does not exist for itself, it only exists to satisfy most players. If the market is failing at that, then it deserves to die. If both can be saved, then all the better, but we can’t let perfect be the enemy of the good.
That’s essentially what your comment is coming off as. I trust you can see the trend/similarities between my examples and how your comment came off as.
Of course, because you like to mock things that you’df rather not be true, but the fact remains that they’ve made similar moves in the past, and likely will in the future, it’s not nearly as preposterous as you seem to wish it were. Hell, maybe at some point they’ll even go so far as making dyes account bound or adding an entirely new tier of armors and weapons above exotic.
Ascended and the wardrobe changes are absolutely nowhere near the level of change that you want including the impact it would have. You can claim it’s similar but it’s very very far from that. My post was not to mock but show you how flawed that statement was.
Is there any update on this since the hotfix? I’m still not getting anywhere near Caithe’s squad before I lose the achievement, and none of my squad is dying.
I don’t think your squad matters; just Caithe’s.
Yeah. I’ve noticed that this game is so easy mode compared to GW1.
You should probably contact support directly as you’ll get a quicker response. They don’t really respond to the forums.
Technically these “free” bags are not really free if you consider opportunity cost. This is if you’re doing fractals specifically to get the bags.
you are indeed correct
Let’s see…
1 SP can be converted into 2g. could get more, but it’s harder to do and less likely, but you can definitely get 2g.
that would mean 35 relics = 2g
uncommon box is 150 relics, so that’s 8g57s
exotic box is 250 relics = 14g28shonestly, not as much as I thought they would be when I started doing this, but not ‘free’ either.
I was just referring to items that require tokens such as the fractal box or halloween pail. You can farm gold quicker than you can farm the tokens. Halloween pail is kind of out now since you can’t really farm candy corn outside of your home instance.
Be careful about how much you assume you can get from skill points as a lot of that profit could very well have nothing to do with the actual skill point. You could have an item that generates 2G profit but 1.5G is due to price differences and only 50s could be contributed to the skill point.
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Yeah it’s not impossible. I’d say it’s definitely bugged though. Took a few tries with a coordinated party, skipping Canach and clearing everything. Having portals to get the instance owner there instantly so that the mobs became vulnerable. Fears and mesmer curtain. Got it in the end. Definitely not how it’s supposed to be done. But it can be done.
They patched this method out.
Canach now triggers even if you don’t talk to him. Even with full stealth + swiftness not stopping to kill anything the achievement failed before we could even get to caithe.
There was no patch yesterday. This achievement is doable.
VERY IMPORTANT step is that, instance owner HAVE to talk with first body. Canach will spawn and follow you around – and that will make sure, that story will NOT update at certain map locations.
When Canach follows you, you can do everything – clear mobs, put mines etc. Let everyone in party stay at Caithe spawn point.
Instance owner then should speak with Canach and go near second body. When you get close (or interact with 2nd body) mobs will spawn at Caithe location.
Run as fast as u can (or better – use prepared mesmer portal) and join your fellow party members who are defending NPC.It worked at my pug group, we tried diffirent ways for more than 2 hours. Only that worked for us
You cannot run as you will not get there quick enough. Using ports is mandatory until they fix it.
I ran, no portals, made it in time. I used speed boost, plus greatword movement skills on warrior.
You have something that not ever class has and got very very lucky with the thrashers. Quite often they’re dead before you even round that final corner and that’s even with speed boosts.
What I’m worried about for everyone else is that they’ll stealth fix the current way for everyone to do it and then force them to wait until the next episode until a fix comes.
What I find weird is the fact that a priory member is seen as an outsider needing special clearance to enter the hidden library. It is an amazing place however especialy the statue of abbadon.
Dance in front of it the next time you’re there.
I’m waiting for the legendary 20 slot bag.
You need to have the correct buff. You can’t use the red buff on the green aura around the vortex. You will occasionally get more than one of the small golem things which have different color buffs.
You talk from another boss maybe .. at the last boss there was only the green buff available .. it maybe changes when you are able to destroy the vortex .. but that simply was not possible.
No. I’ve had it where there were two of the golem things and they each gave out different color buffs.
No matter what color I got, I was able to go in and damage the boss some. Red did the most damage and took it out at the end. You do have to watch how many seconds and leave before the buff is up otherwise it is insta-death. I started running out of that circle once it was down to about 5 secs just to make sure.
They were going for the achievement.
Yep. Let’s blame a single server instead of the fact WvW has not changed much in the past two years and we face the same opponents every week. And yes, your posts were primarily anti-BG as I’m sure that was your intent when you posted rather than about lack of PPT.
You need to have the correct buff. You can’t use the red buff on the green aura around the vortex. You will occasionally get more than one of the small golem things which have different color buffs.
The release notes stated how long it would be up.
You’re intended to use the vortex crystals and not DPS him down over an hour. Just don’t give him boons such as might. The achievement will not register if you DPS it down.
Dulfy said there’s RNG with it but I noticed that it followed a green > blue > red sequence when I did it. Green and blue may have been swapped but irregardless, red was always the third in the sequence.
Technically these “free” bags are not really free if you consider opportunity cost. This is if you’re doing fractals specifically to get the bags.
That’s a nice story … that doesn’t change the fact that Anet isn’t going to purposefully introduce anarchy into the market to appease players when they dedicate specific and valued resources to ensure destabilizing effects on the market are avoided and minimized.
. . . until they do.
Person A: It’s not like pigs are going to grow wings and fly.
Person B: . . . until they do.
Person A: Ebola isn’t going to mutate and turn everyone into zombies.
Person B: . . . until it does.
Person A: The lottery is not a good investment as you are very likely to not win.
Person B: . . . unless you do.
That’s essentially what your comment is coming off as. I trust you can see the trend/similarities between my examples and how your comment came off as.
The warehouse part after reminded me of Indiana Jones.
You can go into the first part if you’re a priory member.
Roughly the same amount of content as the first episode. Don’t forget that dry top had a lot of vertical area to cover. The biggest difference is this episode contains a small amount of GW1 lore.
Yeah it’s not impossible. I’d say it’s definitely bugged though. Took a few tries with a coordinated party, skipping Canach and clearing everything. Having portals to get the instance owner there instantly so that the mobs became vulnerable. Fears and mesmer curtain. Got it in the end. Definitely not how it’s supposed to be done. But it can be done.
They patched this method out.
Canach now triggers even if you don’t talk to him. Even with full stealth + swiftness not stopping to kill anything the achievement failed before we could even get to caithe.
There was no patch yesterday. This achievement is doable.
VERY IMPORTANT step is that, instance owner HAVE to talk with first body. Canach will spawn and follow you around – and that will make sure, that story will NOT update at certain map locations.
When Canach follows you, you can do everything – clear mobs, put mines etc. Let everyone in party stay at Caithe spawn point.
Instance owner then should speak with Canach and go near second body. When you get close (or interact with 2nd body) mobs will spawn at Caithe location.
Run as fast as u can (or better – use prepared mesmer portal) and join your fellow party members who are defending NPC.It worked at my pug group, we tried diffirent ways for more than 2 hours. Only that worked for us
You cannot run as you will not get there quick enough. Using ports is mandatory until they fix it.
(edited by Ayrilana.1396)
It can’t be. Your actions in the library are how you get into the second part. You can’t split the two up. I know it’s annoying to do it multiple times but only takes 4 min.
I did it without a mesmer
only 2 necros so its possible w/out a mesmer
That’s true. They have that port skill.
Here is my video walk through on how to complete this achievement. I got a mesmer buddy to portal me.
http://youtu.be/z3k7Snaf03I
Try doing that now. The second you walk a few steps forward, the two NPC’s start the mission and it progresses as you pass the dead team member regardless as to whether you talked to Canach or not.
The premise behind the workaround is still doable but it’s a bit more complicated. Until they make the NPC’s invulnerable until you enter the open area before them, this is the only way it can be done.
Yeah it’s not impossible. I’d say it’s definitely bugged though. Took a few tries with a coordinated party, skipping Canach and clearing everything. Having portals to get the instance owner there instantly so that the mobs became vulnerable. Fears and mesmer curtain. Got it in the end. Definitely not how it’s supposed to be done. But it can be done.
They patched this method out.
Canach now triggers even if you don’t talk to him. Even with full stealth + swiftness not stopping to kill anything the achievement failed before we could even get to caithe.
Not entirely.
Can confirm. I did this solo and got the achievement. Just give the buff to all of the vortexes and then destroy them all within 10 seconds.
He’s easy and follows a script. In fact, all of the bosses follow a script. In case you didn’t realize, the part right before the boss gives hints on how to defeat it.
Halloween will end when the new update comes out on the 4th. Tonight will be the last time to do the Halloween dailies.
Next broken chests, so far I’ve encountered two, Rhendak and Rotbeard will occasionally spawn no chest in their respective areas yet event credit is given, gold medal, and a champ bag drops from both champions, I only do them daily on one character so even if it’s account based they should still spawn prior to server reset.
It’s DR. Go into WvW and do an event or two to reset it. You will run into the same thing when you park alts at various world bosses.
Many other games give you full health (and MP) upon level up. I think Diablo was the same although I haven’t played it in over 10 years. The blowout is likely something special that they wanted.
I think at this point it would be interesting to hear what John’s thoughts are on the discussion so far, and whether we’re hitting the right balance between discussing conceptual ideas and potential implementations of those ideas.
He’s not going to like anything that deviates from what has become a comfort zone. The economy is rather complex and by this point managing it most likely has fallen into rhythm like any other job. Anything that disrupts it will have a rippling effect, which would require lots of work. So like most any change will be met with animosity (in this case under a guise of pr).
So essentially what you’re saying is that if he doesn’t agree with you, Phys, Ohoni, etc then it’s because he doesn’t want to put in the effort to make them work rather than your ideas simply not working with the goals that Anet has?
I, and many others, would like a raise at work. Our company make a decent profit every year. They can afford to find a way to give us all raises otherwise they’re just being lazy as it would put them outside their comfort zone and disrupt the rhythm of their jobs.
why are you throwing my name in your arguement. My ideas arent particularly relevant to your statement
Sorry. It wasn’t in regards to his statement but the fact you guys all have the same general belief on how things should be. That’s why your name was included.
Edit: I’ll revise that particular sentence.
(edited by Ayrilana.1396)
Well that’s exactly how I took it when I read it. I saw it as a minor attack on him using the basis that he won’t implement changes that are outside his comfort zone. It was made to seem that he has a job that requires little effort as the economy can automate itself now and he’d just simply discount any ideas that would disrupt that.
If that’s not your intention then disregard why I said as I was wrong in my interpretation of your post. It’s just that I’ve seen many other people do the exact same thing in the exact same way as a sort of attack if they don’t get what they want. That’s why my initial assumption of the intent of that post was such.
In regards to not working with goals, I never stated in that post whether their ideas were or were not inline with Anet’s goals. All I was saying was that if he did not accept those ideas then it’s likely because they did not fit with Anet’s goals and vision. I wasn’t putting my personal opinion on their ideas although I have in other threads.
(edited by Ayrilana.1396)
I think at this point it would be interesting to hear what John’s thoughts are on the discussion so far, and whether we’re hitting the right balance between discussing conceptual ideas and potential implementations of those ideas.
He’s not going to like anything that deviates from what has become a comfort zone. The economy is rather complex and by this point managing it most likely has fallen into rhythm like any other job. Anything that disrupts it will have a rippling effect, which would require lots of work. So like most any change will be met with animosity (in this case under a guise of pr).
So essentially what you’re saying is that if he doesn’t agree with you (or anyone else) then it’s because he doesn’t want to put in the effort to make them work rather than your ideas simply not working with the goals that Anet has?
I, and many others, would like a raise at work. Our company make a decent profit every year. They can afford to find a way to give us all raises otherwise they’re just being lazy as it would put them outside their comfort zone and disrupt the rhythm of their jobs.
(edited by Ayrilana.1396)
These armors are a long term reward. You’re not supposed to be able to get them quickly.
Remember how long it took someone to finally get r15 hero rank with dragon emote in gw1? 4 years.Please show us where anet said these are supposed to be long term reward. I’m pretty sure you can’t because they haven’t ever said anything like it.
I’m sure the fact they have high AP requirements isn’t proof enough…
The system can’t just be to satisfy most players. It has to satisfy most players while not breaking economy, while still adhering to Anet’s internal vision of the game.
No. If it satisfies most players, then it’s a win. The economy does not exist for itself, it only exists to satisfy most players. If the market is failing at that, then it deserves to die. If both can be saved, then all the better, but we can’t let perfect be the enemy of the good.
The economy does benefit the majority of players. Precursors are not the only items in the economy.
They are. Search for the thread called Ogre Wars in the bugs sub forum.
I appear to be missing something. Abaddon changed into Steve?
Some have speculated that the human Six Gods were, in fact, the Elder Dragons. After all, Arah was build on top of Zhaitan.
So you discounted their theory as wrong based on a theory speculated by others?
There are other factors at work as to why ascended inscriptions and insignias are all relatively the same price. Hint: It has nothing to do with the final output.
Yes, supply and demand levels are not the same across all precursors. This does not mean that something needs to be done though. The drop rates for precursors do not have to be manipulated because their demand outweigh their supply. Anet intended for precursors to be a long term goal on the basis of everything you have to gather to craft one.
i never said it had to do with the final output, it has to do with the cost/difficulty to create. Since insignias are all created with intent, and all have similar difficulties(costs of materials/time investment required), their costs are similar.(with regards to ascended inscriptions and insignias)
The point is precursor item creation is extemely poor at adapting to supply on the low level, and just moderately poor at adapting to demand at high levels.
On the low level, you have precursors that are very difficult to create, but have no value due to overproduction based on their demand.
On the high level you have a system which only people with a substantially greater amount of money than a precursor costs have the resources to normalize the rng in order to be able to add to the supply at a predictable level. (therefore it cannot be created with reliability versus its market value)
- this leads to low value precursors having no value
- and high value precursors seeming unattainable other than on the market, (for people who can only afford one) IE, creating more market demand, aka increasing the price. (this is less drastic than the low value implications)
Sorry. Didn’t mean for it to come off as you were suggesting it. I was just using output as a placeholder for ascended weapons. Perhaps I should of just been direct about it.
My point about inscription/insignia costs is that the costs have nothing to do with them being part of ascended equipment. All of the insignias/inscriptions are exactly the same with the exception of the orichalcum inscription type. This is only ~5 tier 6 fine materials which are largely insignificant in relation to the other costs. Those tier 6 fine materials are also regulated by other factors in the economy than ascended.
I agree with the rest of your post for the most part. I still don’t agree with you that there must be a balance between demand and supply levels but that’s something we’re never really going to agree on.
problem has little to do with the price of the cheapest precursors, and more to do with the demand vs supply of the more expensive ones. Your example actually highlights how precursors are supplied in a way that is inconsistent and causes an unstable price.
Precursors are all supplied in a consistent manner, whether through forging or drops. The price of precursors are stable too. The highly demanded ones have spiked in price a few times based off of complete system(wardrobe) changes but then they have stayed stable.
Precursor availability is more important than the trading post.
This is wrong. Precursor availability is not more important than a core element of the game world.
i should say they are supplied in a way that causes inconsistencies in value.
Such as some are more desired than others causing them to have higher prices than the least desirable ones? Is that the inconsistency that you’re speaking of?
such as they are created with very little link to peoples actual desire for them. (the cheaper ones)
Really? Why aren’t people rushing to make underwater legendaries with those precursors being so cheap? It’s because a lot of people don’t want to make them.
we are talking about precursors not legendaries.
Legendaries drive people to buy precursors as there’s absolutely no reason for people to get them (except to resell). So the what legendary a weapon goes to is very relevant when it come to demand.
such as they are created with very little link to peoples actual desire for them. (the cheaper ones)
Really? Why aren’t people rushing to make underwater legendaries with those precursors being so cheap? It’s because a lot of people don’t want to make them.
So we all agree it is a demand issue?
i should say they are supplied in a way that causes inconsistencies in value.
You sir, are all over the place. It is not a supply issue.
Good. Supply for precursors does not have to ever be changed then. Also kind of odd that Phys is talking about supply in a later post. Hmmm….
such as they are created with very little link to peoples actual desire for them. (the cheaper ones)
Really? Why aren’t people rushing to make underwater legendaries with those precursors being so cheap? It’s because a lot of people don’t want to make them.
So we all agree it is a demand issue?
i should say they are supplied in a way that causes inconsistencies in value.
You sir, are all over the place. It is not a supply issue.
my point is that the fact that some precursors cost 70 gold, and some cost 1300 is due to the fact that the items supplies dont match the demand at all.
you have the ones on the lower end, whose supply is is higher than its demand per day
and you have ones on the higher end whose supply is low compared to its demand per day.Essentially precursors are supplied to the world via drop irrelevant to their demand, which causes the prices to be skewed. If the system was one where people created precursors by choice, you would see their value primarily determined by the total supply introduceable versus the demand.
this is why you dont see such a large disparity in ascended inscriptions and insignias. Even though some are a lot less desired, the market simply makes less of them.The fact that there are 60 gold precursors is not a testament to supply and demand it is a testament that the system of item creation creates inconsistent values across various items that are supposed to be in the same teir as far as difficulty to obtain.
see, in a good system, supply and demand accurately reflects how hard something is to obtain, How worth it, it is to produce this item. This is not the case for many items in the game.
it is very much a supply issue.
There are other factors at work as to why ascended inscriptions and insignias are all relatively the same price. Hint: It has nothing to do with the final output.
Yes, supply and demand levels are not the same across all precursors. This does not mean that something needs to be done though. The drop rates for precursors do not have to be manipulated because their demand outweigh their supply. Anet intended for precursors to be a long term goal on the basis of everything you have to gather to craft one.
(edited by Ayrilana.1396)
problem has little to do with the price of the cheapest precursors, and more to do with the demand vs supply of the more expensive ones. Your example actually highlights how precursors are supplied in a way that is inconsistent and causes an unstable price.
Precursors are all supplied in a consistent manner, whether through forging or drops. The price of precursors are stable too. The highly demanded ones have spiked in price a few times based off of complete system(wardrobe) changes but then they have stayed stable.
Precursor availability is more important than the trading post.
This is wrong. Precursor availability is not more important than a core element of the game world.
i should say they are supplied in a way that causes inconsistencies in value.
Such as some are more desired than others causing them to have higher prices than the least desirable ones? Is that the inconsistency that you’re speaking of?
such as they are created with very little link to peoples actual desire for them. (the cheaper ones)
Really? Why aren’t people rushing to make underwater legendaries with those precursors being so cheap? It’s because a lot of people don’t want to make them.

