So people just starting the game aren’t completely left behind.
Except they are forever behind due to all the missed achievements from season one living story.
That’s true. New people can get relatively close to veteran players even missing those achievements. Imagine people starting the game in 2-3 years from now without the daily ap cap.
About 4,471 achievements points they can no longer get with 462 coming from SAB.
These sets definitely need a redo. The armor sets look great, but for people who dont spend all of their waking hours farming AP, they are impossible to obtain.
I suggest they re-introduce the armor pieces. To go for one full set, you would receive 1 piece every 2k AP. The other set would be every 3k. That way its at least possible for some people and still fairly exclusive.
No to what has been bolded.
So people just starting the game aren’t completely left behind.
Except they are forever behind due to all the missed achievements from season one living story.
problem has little to do with the price of the cheapest precursors, and more to do with the demand vs supply of the more expensive ones. Your example actually highlights how precursors are supplied in a way that is inconsistent and causes an unstable price.
Precursors are all supplied in a consistent manner, whether through forging or drops. The price of precursors are stable too. The highly demanded ones have spiked in price a few times based off of complete system(wardrobe) changes but then they have stayed stable.
Precursor availability is more important than the trading post.
This is wrong. Precursor availability is not more important than a core element of the game world.
i should say they are supplied in a way that causes inconsistencies in value.
Such as some are more desired than others causing them to have higher prices than the least desirable ones? Is that the inconsistency that you’re speaking of?
Hi all,
is there still a way to craft gift of blades and upgrade Advanced spinal blades piece?
It seems we are not able to craft it now… I have all needed, but can’t add the Watchwork Mechanism to the forge. But I’d really wanted to have Dynamic Tempered Spinal Blades skin…thank you for the answer
Take a second look at how to make it. Yes, you still can make it.
Probably as early as the next feature patch.
It wasn’t intended. Whether it’s a bad enough mistake to fix is up to Anet to decide.
This is wrong. Precursor availability is not more important than a core element of the game world.
No, but it is more important than the trading post. People around here insist that making precursors super-available would wreck the TP like Scarlet wrecked Lion’s Arch, and maybe they’re right, but even if they are right, it’s a change that needs to happen. Let the damage come, let the damage be repaired, we’ll move on.
If you only play one or two hours per day but make sure you use your time efficiently it shouldn’t take more than a year to make Twilight. So the system as it exists now is working as intended.
Nope.
Value doesn’t need to be added to cheap precursors. Cheap precursors have value already.
Yeah, the cheap precursors are about where ALL precursors should be. They don’t need to make the cheap ones more expensive, they need to make the expensive ones more cheap.
So just to clarify your position:
You feel that precursors should be widely available to everyone at very low prices?
You don’t care about what impact this would have on the economy?
I prefer option number 1. In number 2, the lucky people will just get luckier as they will get the items they want AND get tokens as well. Let’s just have a system where more people will get their items a bit more easily.
My concern with #1 is that when the required grind is known, people will not like it.
Well at least they got their sense of progression that they have always wanted.
The fight takes way too long and too much effort for the puny reward (big surprise there!) and it’s CC city which no one in the world enjoys
Phase 1 would go quicker if people were in the center using their ranged weapons rather than stacking on the side using rockets. I don’t know why people decided to just AFK there while auto attacking but you get what you get based on the amount of effort you’re willing to put in.
Sigh. Those are long term collector achievements that you get by playing the game. Kind of similar to the WvW and PvP ones although more reasonable. It seems so many people are against any form of grind yet they purposely subject themselves to it on a daily basis due to their own impatience.
Is there a reason why you had to necro post?
Watch it end up being a bug and not intended for people to spam it for buffs. I’d personally hold off on buying it until you get confirmation as to whether it is intended or not
Edit: Looks like it is. I guess they’re tryjng to give candy corn some value for after Nov 4th.
(edited by Ayrilana.1396)
Ascended: I have 14 characters. Imagine how long it would take and how much it would cost for me to gather enough laurels and materials to equip them all with Ascended. Years.
.
Ascended is account bound. It’s a waste to create multiple sets of the same stat combo. Players earn about 40 laurels a month not counting AP chests. The costs are reasonable and reflected by how much demand there is for them.
It’s listed when you choose the price to sell. You have a 5% listing fee and a 10% fee on the price that is sells for.
Yes. Thank you for the fix.
You’ll more than likely do it cheaper than what’s listed on gw2crafts as that site reports everything using sell order prices rather than buy orders.
http://dulfy.net/2013/10/15/gw2-blood-and-madness-achievement-guide/
There are 12 meta achievements but 4 do not count. To get the remaining 4, you have to do 4 of the 6 dailies. They only count once so you cannot do the same one two days in a row and have both count.
I can verify that this is working as intended as I currently have the pumpkin carver and door closer achievements remaining. I completed this the first day and these were what I had left.
If you still feel it’s not, please take a screenshot of your achievement tab for the Halloween festival and post it here including whether you have done all daily achievements at least once.
Edit
Looks like the three story ones were supposed to count. It’s now easier to complete the meta although it was never impossible.
(edited by Ayrilana.1396)
Can people post the statistics portion of the results (or black out player names) for rounds where they don’t get credit?
Also include other info such as how much time was left when you entered the round/map. Were you the last villager to die? You know, questions like that.
Maybe we can then figure out what the consistency is and aee if Anet can get it fixed.
They told us that daily achievements would count towards the meta achievement? I must have missed that.
Hot joins are very easy to win. Normally the team that caps their home and mid points first will win. You just have to make sure to hold the points long enough though. The sooner is the match that you can get a decent gap in the score, the more likely you are to win.
An additional thing you can do is hedge yourself by joining the other team when there’s a forced auto balance. Occasionally the other team does pull themselves together or they get someone that has a clue about what they’re doing. Not only do you gaurantee a win but you’ll get additional points for volunteering.
(edited by Ayrilana.1396)
Do an emote like /sit will fix it.
Scroll to the bottom
if it’s pricey, i don’t think that is a problem; it is simply supply and demand. the same can be said for ANY item that is highly sought after but very very few supplies. Say Mini Karka, they don’t even do anything.
And I’ll say for the millionth time that “Supply and demand is NEVER an excuse for anything in a game where the developers are capable of adjusting both supply AND demand as they see fit.”
Things aren’t the way they are “because supply and demand,” they are the way they are because ANet CHOSE to enter the items into a certain way that leads to a lower supply and/or they CHOSE to give the items features that would be highly desirable to a large number of players. Things are the way they are “because ANet chose for them to be the way they are,” and if the players have a problem with that, then the players have a problem with ANet’s choices and would like them to change.
No. You can continue to run the belief that players do not set demand and supply onbth TP but you’ll continue to be wrong. You’ve got your own opinion on how a game’s economy should run in your view which is along the lines of socialism. You then ignored peer reviewed topics and twisted them around to fit your beliefs. You didn’t like that player set supply and demand on the TP so you constructed a way to rationalize your opinion.
You’re also completely ignoring the type of economy that Anet is going for with this game. What you’re trying to do is similar to someone trying to force North Korea’s way of running their economy onto anyone that uses capitalism. They’re conflicting ideologies and do not go together.
I’ve said it before, you’d be happiest with a vendor based economy where players had no impact. That’s essentially what yoy’re asking for when you’re demanding Anet to dictate what supply and price levels should be.
So which recipes are left that haven’t been discovered?
this years inquisition is markedly worse than last, now theres a bug where people occasionally arent transformed from normal… its hell for villagers who cant be equipped to deal with extra soft cc or outrun fast courtiers.
There are villagers too with super speed. Took the entire map to catch one of them as we had to split up to cut him off.
I earnt dozens and dozens of candy corns, and several cobs.
I wp-ed to Lions Arch for part two, and they all vanished from my inventory.
Did they go to your bank?
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
That’s why you build your game around the fact that people will go with whatever that’s optimal. You make a certain bit of the content favor a certain type of build, and another another type of build, then people will run different builds for different content.
Or you don’t even need to do that. Simply having different skills which feels different but end up basically doing the same thing isn’t bad, because it changes up the gameplay.
They should make better use of the existing classes first. How do you think condition damage players currently feel at the moment? I’m pretty sure they’d prefer a condition damage overhaul before we start seeing new classes. When it comes to classes, they should improve upon what we have now before adding new ones. Quality before quantity.
Edit: Realized that you were talking about skills and not classes but I’ll keep the post.
There are a lot of skills that players do not use. They can continue to evolve them so they become more appealing. Players just need to say what they want in a constructive way. Most of what I see are complaints saying “Fix this now” or “Add more of this”. That’s not going to go anywhere.
(edited by Ayrilana.1396)
Forum just glitched again and I’m unable to view the first page so I’ll just summarize my argument as it’s been split apart by several people distorting it.
My opinion is that classes, races, and additional skills are not really significant content but more along the lines as fluff. I believe I used the phrase of secondary content in this thread.
I made a post with them split out as being the sole release to make this point. Of course they would not be the only content released. By splitting out each of the three content items as an individual release, I was attempting to argue that they each offer very little in the regards to content. They’re still content, but very minor despite what one person suggested.
A new race would purely cosmetic and no different than giving you a tonic that let’s you use it in combat. The only difference is that a new race would be permanente. Anything such as a new starter zone and personal story would fall under playable content (for the lack of a better term) as you can release a new race without this.
Skills don’t really add any new content than the skill balancing updates do. When we get major updates like those, the meta changes. Some skills/utilities become more desirable and people start using those. That’s really no different than having new skills added. There are a lot of utilities and skills that are rarely used by players. If they gave them a viable purpose, would you still complain?
You will not see a substantial number of skills released in an expansion. This is due to balancing issues. We’ve seen several skills (utilities) released already. A lot of which are not used but do you really think that would be any different if they released 20? If you want new utilities then create a thread and suggest what you would like to see. That is a lot more constructive than demanding new content without specifics. This would give Anet something to work with.
New classes will have you experiencing the same content. You’ll have a new play style just like how warrior and mesmer are different. However, the feeling of “newness” will quickly fade as you’d still be experiencing the same old content. A new class, by itself, offers very little and will have an insignificant impact on player experience. Adding a Dervish class on November 4th really would not change anything. Players will still demand more classes a month or two later citing what we have isn’t enough.
Rather than do new classes, I’d prefer to have them bring back secondary classes. With it, give players the limited ability to customize skill sets. if you select a mesmer/guardian, your GS #5 slot would be a choice between those two skills between the classes. This would still be a very intensive feature to add to the game due to balancing.
I lost my train of though as I’ve been typing this off an on for the past hour or so. If you’re all upset about how new content is released then offer suggestions on what you would like to see. Create a player run CDI and have someone manage all of the ideas and catalogue them into a few of the posts at the beginning of the thread. Some people have done this for class bugs. After you have all of the ideas logged, present it to Anet.
So when people rush through the expansion and start complaining about being bored after a month, need a new expansion again right?
I’m bored of this argument lol. People still do the content that was there since release. Why would new content be any different? Just like with the original release, there will be those who will rush through all the content and then quit until something new comes out. Others will continue playing the content years later. If there isn’t any new content though, the old ones will become too stale. Expansions will keep the game fresh for those who enjoy playing the game regularly.
They just add a small fraction of content that eventually becomes as stale as existing content. The only difference is that due to their significantly smaller size, this occurs much quicker.
Depends on how much you like riding a motorcycle. The excitement never wears off for me. Similarly if a game has good content chances are I’ll still be playing it years later. Final Fantasy Tactics has amazing content and I still play it often even almost two decades after it was made.
Would them adding a new race, skills, class really change anything after you’ve played it for 20 years?
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Unless it makes a new meta. They might add a class that one shots Tequatl, or one that gets one shotted by trash mobs. We can’t judge content that probably hasn’t even been thought of.
All it does is change the meta just like we often get when they do their balancing updates. It doesn’t really add anything.
So if they removed every class in the game except for Necromancers, would you argue that the game has the same amount of content?
That’s not what I was saying. Right now, everything we have works well with what we have in the game. Adding new skills, race, and/or classes will not add anything. All it does is change the meta or slap on a new appearance.
I still have to disagree. There will always be a meta, that’s a given with MMOs, but a new class could be far beyond a “new appearance”.
The appearance term was one I was generically using. Of course it doesn’t apply directly with classes. It does with races though.
If you read my posts, I addressed what new classes would bring. All it would do is change the meta. It doesn’t add anything because you’d still be playing the same content. If you drive to work for 100 miles everyday in a minivan for 20 years, woukd driving it in a Mercedes really change the experience?
No, but driving a motorcycle would (a class, not a race). I’m not a big pusher for a new race, as I tend to only play humans and human-likes in fantasy games, a new class would be a big change though.
So let’s say that you have a flat, straight road that you drive down to work for 100 miles every day. There’s absolutely no scenery to look at. You’ve been doing this for 10 years. You’re telling me that hanging vehicles (from a van to a motorcycle) would change this from being less boring? You’re still experiencing the same driving content.
Let’s say that Anet released Tengu as a playable eace and nothing else. Would that really add anything to the game if you had already experienced all of the existing content? Would doing the personal story, dungeons, world boss zergs, etc be any different as a different race?
Let’s say Anet adds the Dervish class to the game tomorrow and only that. Would that really add anything to the game? You’re still experiencing the same content but with a different play-style. You’re telling me that running AC or CoF for the 1.000th time will be different as a new class?
Let’s say that Anet adds 100 new skills to the game tomorrow and only that. Would that really add anything new to the already existing content that you wouldn’t get from a major skill balance update? There will always be a meta and it would just change to use those existing skills.
an expansion is generally a combination of lots of new things, not one. But one of the most substantial changes they can make is new class, that can totally change what type of game interactions and playstyle you have, and actually make the game extremely different.
go play a fighting game with a new charachter, its generally a fairly different experience, and can make all your 1000s of fights versus other charachters new again.
Not so much. New races, classes, and skills are secondary content. They’re not something that could hold well on their own. New campaigns, on the other hand, would actually be substantial content. I’ve played this game since launch and have played 7/8 classes. Me playing all of that as an engineer isn’t really going to change my experience.
I can speak from experience that changing vehicles from a van to a motorcycle does in fact make the same old drive a lot better. Until it’s winter and you have to break out the van again.
For like how long? A week? Two weeks? You have the initial “newness” but that quickly fades.
Nit really. So playing the same content but in a new class would be significant. So all those players who are complaining about a lack of content, but haven’t experienced it with all classes, should just play another class? I’m sure doing world exploration for the 9th time would be refreshing with a new class. Oh wait, it wouldn’t.
How many people do you think finished the living story releases within a week? I’m pretty sure it’s at least half. Dungeons can be experienced completely within a month as well. You’ll likely be bored of the dungeon by the time you’re halfway getting all of the skins.
World completion may be similar enough but that’s because you are mostly running from place to place. Dungeons, PvP, and WvW (when running with a guild rather than a big zerg) certainly are different experiences when playing as other classes. Those who haven’t played as classes they may be interested in should try them out. Adding a new class to give another option for those who haven’t played all the classes yet or to give something different to do for those who have played all the classes is a good thing, not an insignificant one.
I don’t even know what you are arguing for. Do you not want the game to get new stuff just because some people will complete it in a few months?
Of course I want the game to have new stuff. Please don’t insinuate that I’m sayibg that we shouldn’t get new stuff.
What I’m saying is that an expansion would really be no different than what we currently have now. New races, skills, classes are just fluff. They’re only secondary content and not something that really adds to the player experience. Playing a different class would not really change the game experience. Engineer is the only class that I haven’t really played. Me playing it isn’t going to change my experience with dungeons.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Unless it makes a new meta. They might add a class that one shots Tequatl, or one that gets one shotted by trash mobs. We can’t judge content that probably hasn’t even been thought of.
All it does is change the meta just like we often get when they do their balancing updates. It doesn’t really add anything.
So if they removed every class in the game except for Necromancers, would you argue that the game has the same amount of content?
That’s not what I was saying. Right now, everything we have works well with what we have in the game. Adding new skills, race, and/or classes will not add anything. All it does is change the meta or slap on a new appearance.
I still have to disagree. There will always be a meta, that’s a given with MMOs, but a new class could be far beyond a “new appearance”.
The appearance term was one I was generically using. Of course it doesn’t apply directly with classes. It does with races though.
If you read my posts, I addressed what new classes would bring. All it would do is change the meta. It doesn’t add anything because you’d still be playing the same content. If you drive to work for 100 miles everyday in a minivan for 20 years, woukd driving it in a Mercedes really change the experience?
No, but driving a motorcycle would (a class, not a race). I’m not a big pusher for a new race, as I tend to only play humans and human-likes in fantasy games, a new class would be a big change though.
So let’s say that you have a flat, straight road that you drive down to work for 100 miles every day. There’s absolutely no scenery to look at. You’ve been doing this for 10 years. You’re telling me that hanging vehicles (from a van to a motorcycle) would change this from being less boring? You’re still experiencing the same driving content.
Let’s say that Anet released Tengu as a playable eace and nothing else. Would that really add anything to the game if you had already experienced all of the existing content? Would doing the personal story, dungeons, world boss zergs, etc be any different as a different race?
Let’s say Anet adds the Dervish class to the game tomorrow and only that. Would that really add anything to the game? You’re still experiencing the same content but with a different play-style. You’re telling me that running AC or CoF for the 1.000th time will be different as a new class?
Let’s say that Anet adds 100 new skills to the game tomorrow and only that. Would that really add anything new to the already existing content that you wouldn’t get from a major skill balance update? There will always be a meta and it would just change to use those existing skills.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Unless it makes a new meta. They might add a class that one shots Tequatl, or one that gets one shotted by trash mobs. We can’t judge content that probably hasn’t even been thought of.
All it does is change the meta just like we often get when they do their balancing updates. It doesn’t really add anything.
So if they removed every class in the game except for Necromancers, would you argue that the game has the same amount of content?
That’s not what I was saying. Right now, everything we have works well with what we have in the game. Adding new skills, race, and/or classes will not add anything. All it does is change the meta or slap on a new appearance.
I still have to disagree. There will always be a meta, that’s a given with MMOs, but a new class could be far beyond a “new appearance”.
The appearance term was one I was generically using. Of course it doesn’t apply directly with classes. It does with races though.
If you read my posts, I addressed what new classes would bring. All it would do is change the meta. It doesn’t add anything because you’d still be playing the same content. If you drive to work for 100 miles everyday in a minivan for 20 years, woukd driving it in a Mercedes really change the experience?
Greetings, time traveler! You’ve arrived in 2014!
Unfortunately, expansions in this day and age are a bygone thing of yore. We still pine for them due to nostalgia, but game publishers have learned that they can make substantially more money doing substantially less work and with substantially less risk by simply nickel and diming the market with DLC.
If it is an expansion you seek, I suggest you return to your original timeline. Here, we just read about them in history books.
In the current timeline, Rift released an expansion yesterday, EQ1 will do so in 5 days, WoW in a month, SW:TOR in 2 months, and FFXIV next spring.
Yes. Please do expansions which a lot of players would complete within 1-2 months and then have to wait at least an entire year for another expansion. That would be so much better than now.
It would be.
But this is a terrible argument anyway. The game was released 2 years and 2 months ago. I’m still running the same dungeons that were there at release, playing the same classes that were there at release, playing in the same maps that were there at release, etc. Just because some players will experience the content in a few months doesn’t mean the new content stops being relevant in a few months. As I noted, the content that was there at release are still relevant. New content allows for more variety and stops the game from feeling stale.
There’s been some posts since I’ve started typing this so I will address the idea that new classes won’t change much. No. Every class plays differently from one another. Experiencing the game through another class is significant.
Nit really. So playing the same content but in a new class would be significant. So all those players who are complaining about a lack of content, but haven’t experienced it with all classes, should just play another class? I’m sure doing world exploration for the 9th time would be refreshing with a new class. Oh wait, it wouldn’t.
How many people do you think finished the living story releases within a week? I’m pretty sure it’s at least half. Dungeons can be experienced completely within a month as well. You’ll likely be bored of the dungeon by the time you’re halfway getting all of the skins.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Unless it makes a new meta. They might add a class that one shots Tequatl, or one that gets one shotted by trash mobs. We can’t judge content that probably hasn’t even been thought of.
All it does is change the meta just like we often get when they do their balancing updates. It doesn’t really add anything.
So if they removed every class in the game except for Necromancers, would you argue that the game has the same amount of content?
That’s not what I was saying. Right now, everything we have works well with what we have in the game. Adding new skills, race, and/or classes will not add anything. All it does is change the meta or slap on a new appearance.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Unless it makes a new meta. They might add a class that one shots Tequatl, or one that gets one shotted by trash mobs. We can’t judge content that probably hasn’t even been thought of.
All it does is change the meta just like we often get when they do their balancing updates. It doesn’t really add anything.
It’s like that one saying: You can dress up **** all you want but in the end it is still ****.
(edited by Ayrilana.1396)
This has always ignored me when rangers combo is essentially 12345 (and repeat) with no thought put into it.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
Yes. Please do expansions which a lot of players would complete within 1-2 months and then have to wait at least an entire year for another expansion. That would be so much better than now.
Everyone has been hating on ANet recently, but for good reason. My question is, is it worth playing Guild Wars anymore. With no new content, Halloween was a disapointment, and there seems to be no content that people actually like in the game anymore
. Ive been thinking of leaving the game. I assume most other people are to right?
Ignore the complaints. There are a lot of people that love to complain no matter what.
If you’re the type of person that wants an expansion worth of content all at once followed by 1-2 years of little new content, take a long break from the game. Come back in about a year and you’ll have your expansion.
(Do make sure to log in briefly every two weeks to unlock the episodes for free.)
It’s rising because the prices got so low that people have less incentive to park alts there.
Got any quantitative data to back that up?
I’m trying to point out that not every discussion should turn into a scientific research project and people should be able to make statements based on their personal perceptions, especially on a gaming discussion forum.
https://www.gw2tp.com/item/66933-foxfire-cluster
There’s more to it than just this but it’s more believable than the drop rate having been changed. Look up gamblers fallacy which is based on people’s perception. People, by nature, try to make patterns in everything. This is why their perceptions are often prone to being incorrect.
Quite a lot of research starts off as qualitative. However, any conclusions are usually quantitative.
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Posted this in another thread. I’m not sure if you saw it and responded yet.
You don’t need to make any kills in order to gain credit for participation. You must however use a means to interact with the enemy side to gain the Chest or Splendid Chest. The total points are not relevant to any acquired Chests or Trick-or-Treat Bags.
Most people die from the retaliation than life steal.
There’s at least one place you can walk to that’s not easy to see, esp. if you use the “hide in shadows” skill.
That would likely be the NE corner. Only 3 corners are not picked up by the four teleport pads.
Do survivors get points other than the ones they get at regular intervals?
Edit: Just checked and they do. I also saw the flowing on the wiki:
You don’t need to make any kills in order to gain credit for participation. You must however use a means to interact with the enemy side to gain the Chest or Splendid Chest. The total points are not relevant to any acquired Chests or Trick-or-Treat Bags.
Is this accurate?
(edited by Ayrilana.1396)