Day 1: 1st try: 80 rares => Dawn + Dusk
Day 2: 210 rares: Dusk + Dusk + Dawn
Day 3: 180 rares: Dusk + Dawn
Day 4: 160 rates: Dawn + DawnConclusion: RNG quite broken for 4 days for that dude + a lot of gold gained thanks to those precursors.
I’d read up on RNG and probabilities. It’s well into the realm of possibility to get results like that although it’s very very rare.
How I see your argument that RNG must be broken is this:
Person A and Person B each flip a coin 10 times. Person A gets heads and tails exactly 5 times each. Person B gets tails all 10 times. This would be due to RNG but you’d credit it as a broken coin.
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Nice exaggeration. It is no way the complete opposite of what Anet values. For starters we don’t know exactly what they value.
You can’t presume to know what ANet values, beyond ‘base’-less assumptions.
Actually we do. JS has outright said Anet values market stability in the stickied questions about the economy thread. I’ve also linked it directly in this thread. When I find it, I will link it again, just for posterity.
This?
Question:
From an economic point of view, does the fact the Living Story content is now permanent, make your job of balancing material faucets easier?
I would reckon its easier now because you add new sources permanently. During season 1, it seemed to me, whenever you tried to add some more mats to the economy, it just resulted in a small supply spike and once the chapter was over, everything was back to normal. As an example, cloth during the Escape/Battle for LA come to mind, as well as exotic sentinel gear in the same updates.
It’s actually harder. With short term content we can be a lot more liberal with changes because the worst case scenario is minimized. With permanent content a lot more research has to go into the long term stability of markets.
Kind of like how there’s almost no old people in Tyria.
To be honest, is that terribly surprising when everything and its grandmother wants to murder you?
The thing that always gets me is the female NPC in Queensdale that does the beehive event. You’d think she’d be old by the voice but she has a very young model.
Still don’t get it. I would like to hear from a Moderator or Admin on the explanation of why they would do something so stupid.
Stated already in the preview video for ascended crafting.
Also
I may be repeating a question, but couldn’t find it anywhere. Was there an economic reason for ascended gear being bound (Soul/account) and not tradeable on the TP? And if so, what were those reasons? Maybe a way to minimize a “pay to win” scenario? Or to avoid having a bunch of new items that would reach the cost of legendaries and be seen as unobtainable by the player base?
It was clearly a game design and not an economic decision.
I’d like to know if the latest trend of time gated material that can still be bought off the trading post (mawdrey components, ascended armour components) is a deliberate attempt to allow people to make money crafting by preventing a small number of users flooding the niche as soon as it becomes apparent.
PS thanks John for taking the time to respond to all the questions here, and thanks Wanze for creating the topic. This is my favourite forum thread that hasn’t been deleted.
Having crafters able to make money was certainly part of the design intention.
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Kind of like how there’s almost no old people in Tyria.
Yeah. He showed the recordings of his successes but not losses.
RNG. Did you ask your friend exactly how many rates/exotics he threw in?
Also, all accounts are equal. One account is no luckier than another.
The achievements have been pretty straightforward all season. They’re not going to hold your hand and tell you exactly what to do.
How about a Charr mount for my Asura.
So you want a weapon that is so rare that it currently trades for 1,300g to be able to be crafted for 56g?
Do you really need anyone to explain why that recipe is not even remotely realistic?
Anet said many times that even 100g were too expensive for precu and they will do something in order too lower the price of precu. 2 years laters precu cost 1500g and Anet is’nt working on it
Source? The source I’m thinking said nothing like that. A lot of what you’re saying that Anet said was actually an interpretation from players.
EDIT: This was the post I saw. Notice how they do not state any prices or even say that they’re going to do anything. So considering they haven’t made any adjustments in the past two years probably means that they didn’t find a big enough issue to warrant changes.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.
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If you hate the world being made smaller then walk everywhere as mounts would make the world smaller as well.
Is that a soda can on the bottom left of the picture?
Ah. I always just ignored it when I used to do those runs.
Or you just buy stuff from the gem store.
It’s more complicated than just adding a recipe. The game economy is much more complex and interconnected now than it was at launch.
Googled Guild Wars 2 bingo, was not disappointed.
Off topic but what’s the story behind the “add necro class” box?
The Anet writers could always write out Cantha and say Bubbles destroyed it.
Joking of course.
Why does every one of these threads resort to insulting and belittling people who play with efficiency.
Because they can’t come up with a valid reason against stacking?
There should be somewhere that will let you reset it.
The issue is that a lot of players, including yourself, do not know the reasons why players stack.
Ok dude, let’s not make this an kitten battle, of who knows more about this game. I’ve played since release. I get the advantages of stacking, the AOE buffs, fast rezzing, etc..
Don’t try to derail the topic with personal attacks. The point is, it’s easy mode. It’s not fun anymore. You wanna stack for all the buffs and what not, Fine! But give more bosses something to counter it.
It’s not a personal attack. Quite a number of people do not know.
Did you even read my post? You just said exactly what was expected in my second to last paragraph.
I told you to create your own group. Your post was about joining an already existing group.
Difficult to fix stacking when there’s nothing wrong with it.
If you have an issue with stacking, create your own LFG that states no stacking.
The issue is that a lot of players, including yourself, do not know the reasons why players stack.
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Same reason that risen hyleks don’t count towards hyleks.
They’ve very very rarely did those.
Try to get a new map or wait for an update/patch to reset maps. Unfortunately this is all that we can do.
If, however, the purpose is to be a long term goal that carries the prestige of being both time consuming and rare, then, yes, there must be a cost intensive aspect.
That is literally what the icy runestones are for.
That is a fixed, insignificant cost. They exist exclusively as a minor gold sink.
legendaries would not need precursors to be legitimate long term goal, ignoring the precursor completely, a substantial amount of time is spend on the other components. They have people who got a lucky precursor a year ago, and are still working their way towards the non precursor requirements.
I got my lucky precursor early this summer. I’ve only got the Gift of Magic and Gift of Might left to go.
I’ve been casually farming the materials (saving my precious gold) and as of right now, of the 2,250 T6 Materials and Glob of Ecto required for the Gift of Fortune, I’ve got only 768 left to go (that number is actually less, as I haven’t updated my tracking log in 2 weeks).
I am coming from a nearly empty bank of T6 as I was leveling up to 500 in several crafting professions when my lucky precursor showed up.
It really does not take that long to accumulate the non-precursor parts if you are working towards that goal.
4-5 months is a long term goal in a videogame. You also probably had karma already.
regardless i think that spending 4-5 months on one item is about as much as developer should ask.
Don’t forget that how and what you do within those 4-5 months matters too. If you spend them farming then you should have a legendary within that time period. If you’re just casually playing then it’s unlikely that you will. Using 4-5 months can also be misleading without considering hours played as well.
I’m on the fence about whether 4-5 months would be considered long term in the MMO realm. I’m thinking more along the lines of twice that. This is just my opinion though.
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Hi John,
The following statement that you made in the RNG thread made me wonder at what time during the development process you started working for Anet.
In the same manner that my thousands of forges and thousands of hours played feel without ever getting a precursor, so does the Halloween raffle feel having handed in up to 1k tickets and winning nothing (while others who hand in 2 to 3 tickets win).
I understand why it can happen, but that doesn’t make the experience feel any better. It just leaves you with a very bitter taste. You can talk about this all you want, but I consider that it is – bluntly put – your job as game designers to prevent this from happening to me and many, many others like me, over and over and over again.
For the most part, I agree with you.
Early 2012.
Another thing is that the loot you can trade in crests for are so cheap and many dropped from chests. A lot of people have a large percentage of the recipes. I know that I have all that I would need except for one. Hopefully they had more things to buy next week.
Nothing really.
So we’ll be getting an expansion soon
They should move the map completion off WvW maps and put it on EotM (at least it’s more of a PvE environment the way it is currently played) or onto the newer map content.
However this will not happen, if ever, for a very, very, very long time.
And all PvE items should be removed for WvW players.
It’s to get you to experience WvW.
Just look at Traherne. Are you really surprised?
So really not to much siege in general. If we could do some work between attacks to get better siege that would make this much less boring. Mowing down the mobs with an arrow cart would be far superior to slugging it out over and over again by hand.
Also that would let less people on the map maybe go from fort to fort building them up leaving a few behind that could hold them once decent siege was in place. Right now it’s just a matter of getting enough people, but not to many at each fort for X number of defenses.
Killing all those mobs also gets you no loot except crests that you need to convert to shovels and leave forts undefended while you hunt for chests. If I could just get that loot as an event reward directly it would save a lot of running around. If they could scale the loot based on how long you defended a given fort that would encourage participation as well.
Such as have it be kind of like WvW where you have a supply count and can specify the siege you want including any possible upgrades to them?
I think the guild mission in Iron Marches did something with siege and upgrades.
Another of these threads. Check Wiki, check Dulfy, play and observe the game. The answers can be found in through ANY of these methods!
Not everyone knows about those. I’d normally link them but since he was still doing it, and had been for the past hour, I was more direct with my answer.
No problem.
You have to get both the colored buff from killing the facet as well as that other debuff (fragile). You go to the vortex with both to damage him.
When you say ‘go to the vortex’ do you mean walk into the circle and try attacking him? Or run up to him?
You don’t directly attack him. You damage him like you did to the facet of darkness which was the one with the circle of like 20 vortexes. If one of the vortexes has a colored aura, kill the facet to get the colored buff as well.
Ok, in the ‘donut fights’, you get a donut, you walk up to a thing, it steals the donut, you blow it up when he gets close, he gets damaged.
Problems:
1) There is only the one Vortex, the colored one.
2) If I try to take a donut to that to have it steal it, it bounces me away (whether I have it’s shield or not)
3) Even if I managed to get it to steal the donut (which I can’t, that thought had occurred to me to try), the big guy is far away and I don’t see how it would damage him.
So how do I get the red vortex to take a donut and damage it such that this ends?
[alt tab…]
You need both the doughnut and that colored buff that you got by killing the smaller facet.
Act like you are going to get the invincibility buff so you could go to the center but grab the doughnut before you go to the vortex.
Just tried a round of that, that didn’t work, and killed me or almost killed me? I’m not really sure what happened. I almost died, then all my health was back.
At any rate, picking up the red shield and a donut and walking into the middle made no headway at killing Malevolent Memory.
Do what I just bolded except go to the vortex and not the boss.
You have to get both the colored buff from killing the facet as well as that other debuff (fragile). You go to the vortex with both to damage him.
When you say ‘go to the vortex’ do you mean walk into the circle and try attacking him? Or run up to him?
You don’t directly attack him. You damage him like you did to the facet of darkness which was the one with the circle of like 20 vortexes. If one of the vortexes has a colored aura, kill the facet to get the colored buff as well.
You have to get both the colored buff from killing the facet as well as that other debuff (fragile). You go to the vortex with both to damage him.
Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?
He’s referring to selling on the TP where the fees act as a gold sink.
Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.
I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there. You in fact create a sudden increase in gold from nothing, as its no longer players paying for whats being sold. It’s money from nothing. The arguments the OP has made are not really looking objectively at the topic from all angles.
So you’re discounting the benefits of farming and selling on the TP due to the downside when done excessively? Could you clarify?
How was I discounting? I didn’t say selling on the TP isn’t a gold sink. I was simply mentioning conveniently overlooked facts to the argument that the farming process only reduces money supply by pointing out that sometimes it doesn’t.
I was referring to what seemed like you were saying farming wasn’t beneficial as you’re pointing out scenarios where it’s done to the extreme of sorts. That’s why I was asking for clarification so I knew what your position was.
Edit:
Farming something to the point that prices drop to vendor prices isn’t good as people will just sell to vendor and avoid the gold sink. That’s one of the points you made and I do agree with. When I read the rest, it came off as you were saying that all farming was bad as the items had the potential to hit vendor prices if farmed excessively. I was asking for clarification to make sure what your stance was and if this assumption was correct.
(edited by Ayrilana.1396)
Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?
He’s referring to selling on the TP where the fees act as a gold sink.
Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.
I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there. You in fact create a sudden increase in gold from nothing, as its no longer players paying for whats being sold. It’s money from nothing. The arguments the OP has made are not really looking objectively at the topic from all angles.
So you’re discounting the benefits of farming and selling on the TP due to the downside when done excessively? Could you clarify?
Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.
So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?
He’s referring to selling on the TP where the fees act as a gold sink.
Put a LFG that you need certain legendary bosses. Hopefully someone will invite you when one pops in their map.
Guild wars has no mounts.
Guild wars needs no mounts.-boromir
In fact GW1 had then.
GW2 has even more of them, from helicopters, to batmobiles, to airships, to submarines, to horse-carriages to flying carpet, to flying brooms and so on. The only difference is that we can’t use most and those that we can use have no permanent speed-boost and you get dismount even after one small hit.
So thats not correct.
Not really. That technically wasn’t a mount compared to what you see in other MMO’s.
Had she beaten the episode first? Did she do it with that character?
Those who farmed Amber primarily and nothing else had no impact on whether the other towers succeeded now or not. They were at Amber the entire time.
This will be my last post to this nonsense because you just don’t get it or just don’t want to get it . . . even after I posted my recent experience tonight with a legendary mob . . . yes at Amber.
You see, as I already said and other(s) pointed out as well, your above statement is just not true. One even posted he commanded in-between fights to help forts and caravans other than at Amber.
It’s also, for the very last time, not the point Mzx was making. He is saying the OVERALL effect was to the benefit of the map to completion. He’s not saying those people were or were not helping other forts.
He is saying they still helped the map . . . again overall.
Yes, you’re missing the point big time, even with another poster pointing out what he meant, and still you don’t get it. So, obviously, I’m wasting my time explaining what he meant repeatedly.
You just keep telling yourself you’re right.
I agree that event farming (and need thereof) is one the biggest problems of GW2. But here you clearly have an example of someone not arguing along the lines of what is good for the game, but from a hierophantic position of “people should play the way I want them to” (aka the “right” way).
That’s not what I’m arguing. I was not taking a position for or against the farm.
It takes time to farm the materials for the gift of metal just as it takes time to farm the gold. You won’t have all of that ore by the time you had farmed all of the karma, badges, tokens, and world completion. The nodes are not as frequent and especially if you’re farming those non-TP components on the same map as the nodes take time to respawn.
Have you tried farming charged cores and lodestones? I don’t think so. I forgot what the level range was before certain enemies and bags started dropping them. However, you won’t really be farming these while going for the non-TP components. You’d maybe have a handful of charged cores and lodestones, if you’re lucky.
If you’re deliberately starting from zero and trying to farm up 250 platinum, yeah, might take a while. If you’re a normal player who is playing up through the content, you should just accumulate plenty through casual gameplay, salvaging mats and harvesting what you come across with no intent. And as for Charged Lodestones, you may not get the full 100 yourself, but I just checked and I have 53 of them, through no effort of my own, and I’ve probably spent a decent amount of them along the way.
Again, remember that my goal here is not to evaluate the cost for a hardcore legendary crafter who is starting from scratch and powering to meet the requirements to make a legendary for resale, but rather for a casual gamer who is seeking to acquire his first legendary and has accumulated a lot of random stuff along the way.
Of course I’m going from zero. It would be highly variable and misleading if you didn’t. I could make the argument that someone with 3 million karma, 10k badges, 5k tokens, and 6 world completions. This would be misleading. This is why when you’re comparing the two, you must start with each at zero.
You were farming for loot which is why you have all of those lodestones. You do not get them from doing world completion. You do not get them from doing dungeons unless you do CoE but you only need 500 tokens so the chances of getting a ton from this are slim. WvW player loot bags have a chance (or maybe it’s the heavy bags you sometimes get) I believe although I don’t particularly remember getting any. Karma farming is normally done concurrently with loot farming.
If you started at zero with everything,m a player would have all of the non-TP items well before they have everything else.
It’s also 100G for icy runestones and 10G each for the two legendary gift recipes.
Yes, I counted those in the final calculation.
Then I don’t know where you went wrong with your calculation. It’s likely some missed detail or mistake that caused it.
I’m still thinking that you’d never crafted a legendary, never farmed for any of the items, and never looked at how to create a legendary.
And as I said, you can continue to be wrong.
Perhaps I am wrong about what you quoted. It’s just that you leave that impression to me. I really do hope that I am wrong about that by the way.
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Those who farmed Amber primarily and nothing else had no impact on whether the other towers succeeded now or not. They were at Amber the entire time.
This will be my last post to this nonsense because you just don’t get it or just don’t want to get it . . . even after I posted my recent experience tonight with a legendary . . . yes at Amber.
You see, as I already said, other(s) pointed out your above statement is not true. One even posted he commanded in-between fights to help fort and caravans other than at Amber.
It’s also, for the very last time, not the point Mzx was making. He is saying the OVERALL effect was to the benefit of the map to completion. He’s not saying those people were or were not helping other forts.
He is saying they still helped the map . . . again overall.
People have no incentive to kill a legendary if they already have it. Throughout the entire weekend people called legendaries but I never went for them as I had that achievement. You know, people tend to not go to maps if there’s no rewards and they have nothing to go there. That’s the general progression of a lot of these living story meta events. You get everything does right when it comes out otherwise you run into what we have now.
You cherry picked that quote like everything else. Notice how I said “those who farmed Amber primarily and nothing else”? That doesn’t mean everyone. The keyword being those as I was specifying a certain group of people.
There’s some minor detail somewhere that you’re missing and there’s really nothing that I can do at this point to help you see where I was coming from. I’ve explained over and over my arguments and event broke down how the discussion started out and yet you can’t see it.
You see, as I already said, other(s) pointed out your above statement is not true. One even posted he commanded in-between fights to help fort and caravans other than at Amber.
I was an amber chest farmer myself, but at times I even commanded for amber when it was needed, and between chest spawns I’d go out to fetch the pack bulls and what not. Even without people like me doing that stuff for the instance, the fact that you get one fort essentially for free makes it that much easier for everyone else to handle the other 3. Now you have fewer people trying to maintain more forts. How’s that going?
Again I never stated that nobody ever left and helped. It’s just that the majority of people chose not to which was why there were low numbers at a lot of forts causing people to come onto the forums to complain.
