A few words come to my mind about the people who say GW2 doesn’t need an expansion. If youre gonna argue that the two living stories up to now combined gave even close to an expansion worth of content, you’re plain WRONG. there is no arguing about it. If they did no living story, they couldve just worked 1 and a half years, MAXIMUM 2 years and they couldve released it.
And also, no matter how kitten casual you are, most of the living story updates, maybe except episode 5, can not give you more time to play than lets say 6 hours. No freaking way! Takes 1 hour to complete the story part, and maybe 2-3 hours to get achievements, and the rest i dont even know what you do. Thats 3 hours per week.
What could have they added in it? Maybe, hmm, the personal story of killing another elder dragon (because, you know, its been more than 2 years and we only killed 1 dragon). Because at this rate the elder dragons will be dead by 2024, and thats without any cantha/elona content. Also, they couldve added 5-6 dungeons, a new class, a new race etc. And don’t tell me its not possible.
And you know why you need an expansion? Because thats the only way people will keep playing, and they will be invested enough in order to buy gems. The fewer active players= the fewer gems bought.
I am very sure that if they dont AT LEAST announce an expansion at end of LS season 2 this game will die out in 1 year. Because you can only live so long from players who are buying just now the game.
Oh, and even if the content added in the previous LS wouldve been permanent, it wouldn’t even compare to an expansion. It has close to no new maps, and it has very trivial content, no endgame (hard explorable dungeons/fractals level of difficulty). I would love to see dungeons as hard as arah which reward adequately.
How about not ignoring season one. Thanks.
First half of season 1 was completely crap even for living story standard. It got better, although again what can we remember from most of it? Open world: farm gauntlet, farm invasion etc. Looking at the whole picture, the story progressed too slowly. And even then, as I said, living story isnt even close to enough to giving enough meaningful content how an expansion does, no matter if you look at Factions/Nightfall or expansions of that other game for example.
You’d probably be happier if they had released all of the content at once rather than spread it out.
So you spending 60 minutes doing events on the entire map is not the same as spending 60 minutes doing events at a single fort? You’re spending the same amount of time doing events to support the map towards the same goal of reach The Breach event.
I will also point out that I always at least killed a wave of the husk slingers (normally 3) before I left.
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A few words come to my mind about the people who say GW2 doesn’t need an expansion. If youre gonna argue that the two living stories up to now combined gave even close to an expansion worth of content, you’re plain WRONG. there is no arguing about it. If they did no living story, they couldve just worked 1 and a half years, MAXIMUM 2 years and they couldve released it.
And also, no matter how kitten casual you are, most of the living story updates, maybe except episode 5, can not give you more time to play than lets say 6 hours. No freaking way! Takes 1 hour to complete the story part, and maybe 2-3 hours to get achievements, and the rest i dont even know what you do. Thats 3 hours per week.
What could have they added in it? Maybe, hmm, the personal story of killing another elder dragon (because, you know, its been more than 2 years and we only killed 1 dragon). Because at this rate the elder dragons will be dead by 2024, and thats without any cantha/elona content. Also, they couldve added 5-6 dungeons, a new class, a new race etc. And don’t tell me its not possible.
And you know why you need an expansion? Because thats the only way people will keep playing, and they will be invested enough in order to buy gems. The fewer active players= the fewer gems bought.
I am very sure that if they dont AT LEAST announce an expansion at end of LS season 2 this game will die out in 1 year. Because you can only live so long from players who are buying just now the game.
Oh, and even if the content added in the previous LS wouldve been permanent, it wouldn’t even compare to an expansion. It has close to no new maps, and it has very trivial content, no endgame (hard explorable dungeons/fractals level of difficulty). I would love to see dungeons as hard as arah which reward adequately.
How about not ignoring season one. Thanks.
Did this with no issues in berserker gear. The boss’ attacks are easily telegraphed; even while doing the challenge mote. There are ways to minimize getting pulled during the phases that have the vines.
Very convenient to discount season one as being content. It sure does vastly improve your argument to completely ignore it though.
I got crests quickly by rotating around through the various defend events. Last night I went around just doing enough to get credit before moving to the next. Any event I saw along the way I would kills a few mobs to get credit before continuing on to the forts.
Since we’re getting head/chest next episode and legs/feet in the one after that; expect more of a grind.
So you were leeching. You just did in all events a bit and those who stayed and finnish them, did that event for you infact.
Imagine situation that everybody starts to leeching, not even one event will be done and all will fail. Nice, nice indeed.
Yes and no. Ignoring travel time, the time spent helping out would be no different than remaining at one location. There was usually a supply bull inbetweeb forts so the time not doing anything was minimal. It’s also the only way to quickly gain crests.
Yes, if everyone did this then it could be an issue depending on the rotations they did. However, that scenario would likely never occur.
Still don’t get it. I would like to hear from a Moderator or Admin on the explanation of why they would do something so stupid.
I think there is an unspoken rule of Anet: if a player asks for a Gm to reply, it ensures they will not reply.
The best way to encourage a response from Anet is to tell a funny joke, or a nice compliment. Also discussing feedback and suggestions without being insulting & rude is good too.
Except they gave their reasoning before the release of ascended crafting and recently through a post in another thread.
where? the only thing I’ve ever heard was that we only had player assumptions about how you need to slowly introduce economy-unbalancing things (which doesn’t explain why they are still time-gated)
Anet post I quoted in this thread and that preview video for ascended crafting. I believe it was Lindsey who gave the presentation and explained one of their reasons for the time gate.
I left the game for over a year. When I came back recently I spend two evenings doing all the new content, that’s just over a years worth of content lasted two evenings.
Seriously disappointed with the volume of content that has been added. The quality of the stories were good as were the maps. Just really disappointing for the amount of time that has passed that nothing substantial has really been added.
Actually, that content came out over a period of two months. That content also wasn’t released until mid summer. Your statement about a year’s worth of content is misleading.
If you just now came back after a year, you missed a ton of content from season one.
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Still don’t get it. I would like to hear from a Moderator or Admin on the explanation of why they would do something so stupid.
I think there is an unspoken rule of Anet: if a player asks for a Gm to reply, it ensures they will not reply.
The best way to encourage a response from Anet is to tell a funny joke, or a nice compliment. Also discussing feedback and suggestions without being insulting & rude is good too.
Except they gave their reasoning before the release of ascended crafting and recently through a post in another thread.
I got crests quickly by rotating around through the various defend events. Last night I went around just doing enough to get credit before moving to the next. Any event I saw along the way I would kills a few mobs to get credit before continuing on to the forts.
Since we’re getting head/chest next episode and legs/feet in the one after that; expect more of a grind.
Well there’s nothing to suggest that tendons and fangs have different drop rates from another. You’d expect, if anything, for tendons to have the lower drop rate. Since you can only get a tendon or a fang, you can assume the drop rate is roughly 50%. The probability of going more that 10 attempts is low and even lower at 32.
So Caithe was really Anise who is really Evennia.
I’ve currently burned through 30 of the green extraction devices (the ones that don’t specifically say tendons) on just teragriffs alone. All of the other boses gave me fangs first try figured it would’ve been another simple task to get them. NOPE get to teragriff constantly REFUSES to give me a fang. All for what? just some stupid glove skins?
So you’ve gone through 30? Well assuming that you were consistently on a map that succeeded at killing both then it would take you 15 rounds to go through that many. With the additional 17 minute cool down for the labyrinth, and the roughly 30 minutes to progress towards the breach as well as another 5 min for the actual breach event, you’re looking at about 52ish minutes per round.
So you’re telling me that you’ve spent the past 13 hours doing the meta event, while succeeding at killing both teragriffs, and haven’t gotten a fang? Killing both is what is what most maps struggle with and they normally can only kill one. This would lead to 26 hours to kill 30 if only killing one each round.
My point is that it appears that you’re grossly exaggerating how many you went through just to make the drop rate seem worse than it really is.
But don’t we get a black lion key each time we complete it? I haven’t done it on an alt yet, but if that’s the case I"m happy with the trade off here.
Exactly… and once you’ve worked out how to kill the bosses quickly, its cheaper and takes about the same amount of time as a key farm run so it’s very much a win for alt-a-holics imo. Especially now that they’ve upped the drop rate of scraps in the last few months.
Personally I’m relieved that they’ve taken then gloves off the mission reward. Yes I’ve played last weeks story on 3 chars and got all the achievs so I can get the Luminescent skin but it’s still a lot of work to get the full set – a big commitment from me. I don’t want to do that if everyone is going to end up with the skins as well. The harder it is the less people will have it, and that’s a good thing for me. At the end of the day you’ve got to work hard to get nice things
Meh. As far as I’m aware, you can still farm keys much quicker the old way and the cost should still be at break even depending in what you craft. I did key farms over the summer and managed to actually make a profit from the crafting portion of the key farm.
Kill the vine(s) near the boss first. Stability helps but isn’t necessary. You should kill a vibe with a single full blast with the flamethrower the boss should go down with two.
I flew thru the story and got all the achievements much much faster this story.. maybe same for you but it wasn’t for me. Felt really short.
Yes Khani – you get a key per alt you run it on.
There were less time sinks in this episode than last but the gameplay portion was pretty much the same.
This story is incredibly short compared to the last one so I’m sure they removed that option to get the glove this time to help keep SW area active.
Both are about the same length.
Just wait for the next two living story episodes when you have two armor pieces available. That’s like 8,000 – 10,000 crests you’ll need to farm over those four weeks depending on whether one of each type is given as a freebie.
Maybe there are clues from season 1.
I am going to say this is a small update because of Thanksgiving next week? That is a shot in the dark though. Less content -> less bugs, less bugs -> less patches, less patches -> more vacation time for developers to be with families / travel.
Or to give people more time to play Dragon Age
New zones are not soulbound…
My “Chaos Greatsword” seems to change colours depending on the place I’m in. (?) It usually glows blue, sometimes it’s just plain white and since I entered the mordrem labirynth, it’s been glowing purple. I don’t know if it’s random, but thank you for adding something so interesting to the game! Love this sword even more now.
Or perhaps I’m just seeing things…
Maybe it glows like that when it detects Mordremoth’s minions…
Yeah the “tag the event and run/afk” is gonna be a thing. It already was, painfully so.
I thought getting the shoulders for all the LS achievements done + having 3 geared lvl 80s to go through story was a just reward. I finally thought this meant the start of more endgame and rewards for having more than one toon max level. Plus, I enjoyed the story and helped a lot of my friends through.
Don’t get me wrong, I commanded the SW keeps more times than I can count and don’t dislike the events- who doesn’t want to do story to buy the shoulders – by all means stay and farm. But who does should be encouraged to play and replay the Living Story because holly hell THAT is what should be the strong point of this update, not drop farm imo.
Yeah. Unfortunately the tag and go to the next event is the only way to minimize the amount of grind players now have to do if they want all of the armor pieces. Just imagine what it will be like after the next update.
By omitting alt armor acquisition Anet ensures there is always a sizable amount of players around, so latecomers don’t find themselves on a deserted map, therefore unable to complete achievements.
This replaces shovel farming as a new incentive to ensure players keep doing events in the new map.
This was intended and won’t change no matter how much people complain.
Want the new armor? Do the grind!
You put this much of a grind in for it and people say forget it, I don’t want the blue crap anyway.
You’d be surprised. They’ve realized a lot of people are willing to grind. Just look at all of the collection achievements that people have attempted to grind out.
I think those were from completing the story achievements. I never really looked hard at the stat combos of them so I could be wrong.
We’ll probably have more people leeching now. You’ll see people doing enough to get credit for the event and either AFK or run to another event to tag and get credit.
Totally disagree Jake. Evon Gnashblade is running the Pact now. Not only should conscripted Commanders of the Pact not get the items for free, they should pay for them with gems. After all, gems are a currency the Pact can’t pay you in and that makes it all the more sweet for Evon.
If you get rid of Evon, you can get all of the pact weapons that you desire.
All maps are permanent. All episodes are permanent if you log on during the period that it’s released. After that, you’d have to purchase them if you didn’t unlock them.
I’ve never had issues fighting them in melee.
The episodes 5-6-7-8 is a result of a 6 months work. For the same amount of time, blizzard make 1/4 of their expansion, bioware make a complete SWTOR’s expansion. Anet, a 350 workers company, make a mini-map and a single questline.
GW1 had a 6 month timeline for their entire campaigns….something is strange here
They’re entirely different. GW2 is much more involved.
I disagree, GW1 had thousands on skills with 10s of thousands of build combination, and it needed to be balance between pve and pvp…now thats more harder. I don’t know who makes the final decisions at Anet now, but’s they are terrible at it.
Thousands? It had just a little over 1,300. Tens of thousands of build combinations? Exaggerate much? GW2 has traits and this provide a plethora of build combinations.
Many GW1 maps were essentially small rooms connected by hallways. Relatively few were open maps (such as sparkfly). GW2 maps are much larger, have events,
There was a 1 year gap between prophecies and factions. A six month gap between factions and nightfall. A ten month gap between nightfall and EotN.
Thank you for the heads up. Definitely won’t be replaying it till we get some info.
I’ll agree with this. good to know in advance.
Has anyone posted in the bug forum? We might get a response there.
Won’t matter. They’ve likely already seen this thread. If they don’t respond in this one then they likely won’t respond to another one.
The episodes 5-6-7-8 is a result of a 6 months work. For the same amount of time, blizzard make 1/4 of their expansion, bioware make a complete SWTOR’s expansion. Anet, a 350 workers company, make a mini-map and a single questline.
GW1 had a 6 month timeline for their entire campaigns….something is strange here
They’re entirely different. GW2 is much more involved.
There was little story progress in the last episode. Everyone was too infatuated with the books and Glint’s domain to realize it
Do the story on another character then. If you don’t have one then I suggest doing it as this will be the trend for the rest of the season and possibly the next.
Edit: Re-read your post. You’re saying we can’t do the episode multiple times on alts?
Another related issue is that you need to delete the mail to get it resent if doing the story again on the same character.
This was suggested in the WvW forum. It’ll do more harm than good.
RNG. Did you ask your friend exactly how many rates/exotics he threw in?
Also, all accounts are equal. One account is no luckier than another.
This is completely false. It was finally proven with Maze Balm farming rats. Mobs are guaranteed drop until DR kicks in. Guess what? Some people could farm for hours and get full drops all time, others including me couldnt go for more than 10 minutes before we got 0 drops. This 100% proved that not all accounts are equal.
Nope. It’s been stated by Anet that all accounts are equal.
They also stated that there are differences that shouldn’t be.
https://forum-en.gw2archive.eu/forum/game/bltc/RNG-as-a-concept-Discuss/first
Be careful with any kind of stochastic matters . In a previous post you stated about reading about RNG. Combinatorics and Permutation aren’t the only factors of RNG-based systems.
Did you read that thread? They were talking about the outliers and how some people can be on the bad end of the curve. These are the ones that can spend over 2000G in the mystic forge and not get a precursor. Statistically it’s very possible for someone to end up in a situation such as this and be an outlier. The same can be said for someone who spends 100G and gets 3 precursors.
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Also, all accounts are equal. One account is no luckier than another.
I would believe that if the RNG was pure random, but such is not the case with the RNG mechanism in GW2. Anet needs to look into their RNG algorithm because too often you find always the same accounts having luck with RNG over and over, while other outlier accounts never get anything.
Some account-specific factor/seed must be swaying the RNG in some players’ favour, to this end I’m not leaving anything to RNG in this game.
2+ years down the line, I’m only now done hoarding every kitten thing for my legendary and purchased the precursor off the TP and soon going to craft my 1st (and probably last) legendary.
Of course. When I see someone when multiple times at the lottery or off scratch it’s then it must be because of some flaw in the system that let’s them win. You are so quick to assume that there has to be a flaw in the system because you see the rare cases where someone is on the lower end of the curve as an outlier and has great results but you completely ignore the others. All of this can easy be explained with a basic understanding of probability.
So many people are under the false assumption that probability is equally spread across everyone. For example, if a coin has a 50% chance of landing on either side, these same people would assume that you’d get exactly 50% of each off any even number sample size. They completely ignore that it’s an average where there’s a range below and above that most people fall in and that there are the relatively few that can fall outside of that range as outliers.
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I’m not sure I’m figuring out how the profit data is arrived at. For example http://www.gw2craftgold.com/recipe-details-3539-Carnelian-Silver-Ring
If you list each one at 9s28c you only get 7s89c each after TP fees. Not to mention the cost of buying the components or crafting them whichever is cheaper. In the case of this item it is cheaper to buy the components. If we go with lowest sale offer for immediate crafting of this item. That is 1s99c to craft each. Taking our actual profit to 5s90c each not the 8s88c indicated on the page.
Would you list your calculations? I just glanced at that page and didn’t see anything wrong.
@ OP, there IS a way to gather candy corn… earlier on u could get a node in u’r home instance… At least I have it, and I guess I’m not alone.
And he can always get a friend that has it to let him into their home instance.
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.
Absolutely it does not use anything to do with a user.
I’m sorry, but quoting the resident Economist isn’t going to convince me that there might be something in their code somewhere that makes certain accounts luckier than others.
RNG is RNG and can make things look very funny to a certain people. I’ve personally seen too many cases of either ‘lucky’ or ‘unlucky’ accounts to attribute it all to RNG in my mind.
This stuff does happen. Just google the Wi Flag if you don’t believe. Errors in code can exist that create ‘lucky’ or ‘unlucky’ account behavior and can remain hidden in code for a long time.
Yes but you cannot just assume that you are correct based on the very unlikely chance that there’s a bug in the system and especially when there’s a very credible and tested mathematical theory as to how this can happen.
Tin foil hat aside, there will always be outliers, even in Vegas.
We have and have always needed/wanted a reliable method to obtain a pre, period.
Exactly. There will always be outliers. That doesn’t mean that it has to do with an error in the RNG system that favors specific accounts.
I was agreeing with you really. However, it’s hard to forget the Final Rest assurance that it was in the drop table for months, now it almost drops like candy from SB… I mean people were searching all over for that darn thing.
Yeah, I remember that one thread that was going on. People thought it dropped from the Eye in Straits of Desolation.
I saw that you were. There have been rare instances where there have been issues with the drop rate such as with what you mentioned and salvage rate (ectos). My intent of posting in this thread was just that there’s a very small probability that it could be a bug and a large probability that it’s just the tendency of RNG to have outliers. Given that not many people understand RNG/probability, this just adds more to it likely not being due to some bug.
It’s similar to how people are quick to claim something is bugged when they just don’t know how to do it. It could very well be bugged but a lot of the time it’s because they don’t know what they’re doing or gave it one attempt, failed, and the assumed it was bugged.
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.
Absolutely it does not use anything to do with a user.
I’m sorry, but quoting the resident Economist isn’t going to convince me that there might be something in their code somewhere that makes certain accounts luckier than others.
RNG is RNG and can make things look very funny to a certain people. I’ve personally seen too many cases of either ‘lucky’ or ‘unlucky’ accounts to attribute it all to RNG in my mind.
This stuff does happen. Just google the Wi Flag if you don’t believe. Errors in code can exist that create ‘lucky’ or ‘unlucky’ account behavior and can remain hidden in code for a long time.
Yes but you cannot just assume that you are correct based on the very unlikely chance that there’s a bug in the system and especially when there’s a very credible and tested mathematical theory as to how this can happen.
Tin foil hat aside, there will always be outliers, even in Vegas.
We have and have always needed/wanted a reliable method to obtain a pre, period.
Exactly. There will always be outliers. That doesn’t mean that it has to do with an error in the RNG system that favors specific accounts.
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.
Absolutely it does not use anything to do with a user.
I’m sorry, but quoting the resident Economist isn’t going to convince me that there might be something in their code somewhere that makes certain accounts luckier than others.
RNG is RNG and can make things look very funny to a certain people. I’ve personally seen too many cases of either ‘lucky’ or ‘unlucky’ accounts to attribute it all to RNG in my mind.
This stuff does happen. Just google the Wi Flag if you don’t believe. Errors in code can exist that create ‘lucky’ or ‘unlucky’ account behavior and can remain hidden in code for a long time.
Yes but you cannot just assume that you are correct based on the very unlikely chance that there’s a bug in the system and especially when there’s a very credible and tested mathematical theory as to how this can happen.
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.
Absolutely it does not use anything to do with a user.
RNG. Did you ask your friend exactly how many rates/exotics he threw in?
Also, all accounts are equal. One account is no luckier than another.
This is completely false. It was finally proven with Maze Balm farming rats. Mobs are guaranteed drop until DR kicks in. Guess what? Some people could farm for hours and get full drops all time, others including me couldnt go for more than 10 minutes before we got 0 drops. This 100% proved that not all accounts are equal.
Nope. It’s been stated by Anet that all accounts are equal.
Yeah, because everything ANet states is 100% correct.
Just like when they said there was nothing wrong with the drop rate or drop tables for Final Rest. Until magically it started dropping after a patch. After MONTHS of no one getting it as a drop. Of course, they only claimed to have increased the drop rate not that it was bugged.
Not that they neccessarily intend to lie, just sometimes they don’t know if something is broken.
So of course if there’s a possibility for them to be wrong then it must be so and that you cannot sum it up to people having a lack of understanding about RNG and probability.
This is about DR. Is it based on when you kill something or when you pick up the loot? I vaguely remember people stating during the Blixx farm to pick up loot in 4 min intervals to slow down DR. Assume you’re allowed to answer this of course.
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RNG. Did you ask your friend exactly how many rates/exotics he threw in?
Also, all accounts are equal. One account is no luckier than another.
This is completely false. It was finally proven with Maze Balm farming rats. Mobs are guaranteed drop until DR kicks in. Guess what? Some people could farm for hours and get full drops all time, others including me couldnt go for more than 10 minutes before we got 0 drops. This 100% proved that not all accounts are equal.
Nope. It’s been stated by Anet that all accounts are equal.
I’d think that’s reaching a bit. That answers the question asked “does it make it easier to balance material faucets?”. Is it the same answer that would be given if asked “What are Anet’s values?”, idk for sure but I kinda doubt that would be the same answer. It might contain long term stability (long term being key), but that’s merely one faucet of a much broader scope.
That may not be what he was referring to. I was just pulling the first post I found.