The 1 copper bid increment is a pretty big inefficiency.
Realistically, if you want to collect the surplus from that inefficiency you need to be using a bot; the inefficiency stems from real transaction costs, and you profit from driving your costs as close to 0 as possible.
Otherwise, you have to really outbid the bots on any particular item. You can still do so and it’ll save you money, but you don’t get to collect the full surplus.
It is a pretty severe inefficiency for a game that ostensibly does not want people botting the TP, but I would not expect to see a fix any time soon.
It seems they actually DO have issues with TP bots and work on resolving them:
https://forum-en.gw2archive.eu/forum/game/bltc/Flagged-as-a-bot/first#post4464709
In dubio pro reo.
We do not know if he has or has not used a bot.
Maybe Anet’s bot detection has flaws, maybe the poster is trying to save his kitten .
We do not know.I never said the OP was using a bot, i was referring to the fact that Gus, the head security lead, seems to be sending emails out to players that he thinks are using tp bots, so they seem to be working on reducing the usage of tp bots.
That phrasing is fine for me. Nonetheless, your first post mentioned bot issues and as proof, you linked the thread, therefore implying trading bot usage by the OP of the thread. Hence my first post.
I’d read the posts a little more closely. He was not saying that the OP may or may not have been using a bot. The implication of trading bot usage by the OP came from you either from misreading the thread or mistakenly posting in this thread rather than the linked one..
Or had visibility to who activates missions (e.g. activates a particular bounty or rush on the map) and accepts credit for them. This way you can just kick them from the guild for not listening.
(I know this doesn’t directly solve the problem)
Was buying a 2 gold item of the market and made a fair 30 silver raise. After an hour I checked once more only to find 4 new bids that were 1, 2, 3 and 4 copper higher.
In a real auction you can’t just offer one million dollars and one cent as an outbid and seeing this in guild wars frustrating. It ends up as a test of endurance instead of gold and that is in heavy favour of market bots.
Please restrict it somehow. A 1% minimum raise would be a gift from heaven
Fine call at a trading post >_>
But really I can’t be the only one bugged by this market botting
So whenever someone gets outbid after an hour, it’s because it was that someone else was botting?
Exactly what item were you trying to buy?
The average cost right now is 100 gems for 9g44s. You would need a little under 9.5k gems if you were to convert gems to gold and buy off TP. At 300 gems for the mini packs, you could buy 32 (rounded up). You would only get 96 of the required 149 mini’s and that’s assuming you don’t get duplicates.
The only reason to buy a mini pack is to gamble at getting one of the more expensive mini’s.
Current prices for the sets are:
Set 1 ~ 391 Gold
Set 2 ~ 124 Gold
Set 3 ~ 378 Gold
We’ve had hundreds of threads like these,mounts won’t be coming to gw2..and most threads about mounts will get removed.
Quit spreading misinformation, the developers have not ever stated they will never add mounts. In fact in the same interview where it was stated they wouldn’t be in at launch, the same interview you and everyone purposely misinterpret as stating there will never be any mounts, that same developer blatantly states they are a possibility for future development.
Besides, I highly doubt that anet would ignore what is one of the most requested features from their playerbase. Take a look at GvG, for example. Gw2 was not designed around gvg, but the playerbase has requested it since forever, and there we are, with a GvG CDI thread coming sometime soon. Likewise, the game wasn’t designed with raids in mind, but now we all know they’re probably in the works.
The forums is not representative of the playerbase. Even if we say that it was, there has always been twice as many players against mounts as there have been for mounts.
I think you mean the players against mounts have always been twice as loud as the players for mounts…
You don’t see them continuously making threads asking for there not to be mounts, right?
No you just see the same group of people mindlessly spamming page after page of insults and nonsense whenever a thread is open.
And why on earth would anyone post about not wanting something that isn’t in the game, or so far as we know planned or in development? That is one of the dumbest arguments I have ever heard.
And you see the same people posting threads asking for mounts.
The argument was a reversal of yours. You say that those against mounts are the loudest when it’s those that are for mounts that actually are when they continuously make threads wanting them. The thing is that you don’t ever see people that are against mounts making threads that they should not be in the game.
It takes about that long to run back depending on where the fight is. You’re also putting the low coverage server at a disadvantage as they will have low numbers and reduced stats.
It’s a form of DR. If you park an alt there and don’t do any other events, you eventually hit DR. Go do some PvP or WvW and the DR will go away.
We’ve had hundreds of threads like these,mounts won’t be coming to gw2..and most threads about mounts will get removed.
Quit spreading misinformation, the developers have not ever stated they will never add mounts. In fact in the same interview where it was stated they wouldn’t be in at launch, the same interview you and everyone purposely misinterpret as stating there will never be any mounts, that same developer blatantly states they are a possibility for future development.
Besides, I highly doubt that anet would ignore what is one of the most requested features from their playerbase. Take a look at GvG, for example. Gw2 was not designed around gvg, but the playerbase has requested it since forever, and there we are, with a GvG CDI thread coming sometime soon. Likewise, the game wasn’t designed with raids in mind, but now we all know they’re probably in the works.
The forums is not representative of the playerbase. Even if we say that it was, there has always been twice as many players against mounts as there have been for mounts.
I think you mean the players against mounts have always been twice as loud as the players for mounts…
You don’t see them continuously making threads asking for there not to be mounts, right?
We’ve had hundreds of threads like these,mounts won’t be coming to gw2..and most threads about mounts will get removed.
Quit spreading misinformation, the developers have not ever stated they will never add mounts. In fact in the same interview where it was stated they wouldn’t be in at launch, the same interview you and everyone purposely misinterpret as stating there will never be any mounts, that same developer blatantly states they are a possibility for future development.
Besides, I highly doubt that anet would ignore what is one of the most requested features from their playerbase. Take a look at GvG, for example. Gw2 was not designed around gvg, but the playerbase has requested it since forever, and there we are, with a GvG CDI thread coming sometime soon. Likewise, the game wasn’t designed with raids in mind, but now we all know they’re probably in the works.
The forums is not representative of the playerbase. Even if we say that it was, there has always been twice as many players against mounts as there have been for mounts.
Our next tournament will be an extremely intense, exciting four-week-long tournament battle. The shorter format will ensure that worlds will not be repeatedly matched against one another, which will more closely resemble a true Swiss-style tournament. Each matchup will be unique, and every win—or upset—will make a huge difference!
source : https://www.guildwars2.com/en/news/announcing-the-world-vs-world-fall-tournament-2014/#backtotop
Lies, Lies everywhere !
I’m from Augury Rock, and it’s the 3rd time we meet PS. And the second time we have a PS/AR/AM match-up. So unique !
Your match ups so far this tournament:
Week 1: Augury Rock vs Aurora Glade vs Arborstone
Week 2: Piken Square vs Augury Rock vs Gunnars Hold
Week 3. Piken Square vs Abaddon Mouth vs Augury RockIt’s not the second time of an PS/AR/AM during the tournament. That could very well change for the last week but so far you’ve had unique match ups for the duration of the tournament.
EU already reset and another thread states same exact matchup as seen before…..
Ah. I didn’t realize that you guys switch over sooner there. After looking at what was the first week, PS/AM/AR haven’t had an entire tournament of unique matches.
Our next tournament will be an extremely intense, exciting four-week-long tournament battle. The shorter format will ensure that worlds will not be repeatedly matched against one another, which will more closely resemble a true Swiss-style tournament. Each matchup will be unique, and every win—or upset—will make a huge difference!
source : https://www.guildwars2.com/en/news/announcing-the-world-vs-world-fall-tournament-2014/#backtotop
Lies, Lies everywhere !
I’m from Augury Rock, and it’s the 3rd time we meet PS. And the second time we have a PS/AR/AM match-up. So unique !
Your match ups so far this tournament:
Week 1: Augury Rock vs Aurora Glade vs Arborstone
Week 2: Piken Square vs Augury Rock vs Gunnars Hold
Week 3. Piken Square vs Abaddon Mouth vs Augury Rock
It’s not the second time of an PS/AR/AM during the tournament. That could very well change for the last week but so far you’ve had unique match ups for the duration of the tournament.
Unless you fought the same two worlds together in two match ups, then each match up is unique. If you disagree then look up the definition of unique.
A match up consists of three servers, not two.
(edited by Ayrilana.1396)
Lunatic Inquisition will be fun. That’s probably my most favorite activity in the game other than Sanctum Sprint.
Mounts are unnecessary and screen clutter. If Anet really wanted to make more revenue, they would add more armor (not outfits) to the gem store as this would appeal to a much wider range of players.
Do you really expect someone from Anet to come here and say:
Wow, thats a great idea, we will implement this some time in the future?That’ll be the day. This is the only sub-forum that gets less dev feedback than WvW.
You must have never visited the dungeon sub-forum.
I’m surprised they didn’t change the hearts so that you must talk to the NPC first, and accept the quest, before you can do it.
A dev who actually plays guild wars enough to farm a 3k gold legendary? Impressive. Most devs have so much familie/game resonsibilities they play about 20 hours/week, and have below 5k achievements. If you did this without gem shop support, then big Gz Gaile.
What fantasy land to you live in where players can afford to buy enough gems to pay for a 3k legendary?
It’s only about $420 and some are willing to spend it.
The OP makes a very valid complaint though, and this topic deserves more attention. The kick system is flawed.
I know. It doesn’t need to be bumped though if nothing new was really added to the thread/discussion. I remember how the GameFaqs message boards used to have people bumping their own posts just to keep it on the top page. It got annoying rather quickly.
I thought the collections got triggered upon acquisition not salvage. At least, the ones I’ve gotten so far seem to be that way. Or maybe in the case of things that can be traded it’s upon binding (account or soul)?
The ones that can be traded have to be bounded to the player.
It’s not difficult to earn enough gold to beat inflation. Do not confuse inflation with changes that directly impact supply and/or demand.
- The increase in price of scraps and logs last December was not caused by inflation.
- The increase in price of certain legendary weapons last December was not caused by inflation.
- The increase in prices of levendary weapons last April was not caused by inflation.
- The increase in prices for mini’s last month was not caused by inflation.
- The decrease in price of precursors in November 2012 was not caused by deflation.
Whoops I used the inflation word. I meant the trends for value of desired precurors steadily rises at a rate you have to beat in order to get the item.
Fact is the game has been out for maybe 780ish days and highly desired precursors have gone up about 1100 gold.
Roughly 3 months ago dusks were 100 gold cheaper, so this trend is continuing.Being that this is the case, one cannot argue that 1 gold gets you any closer to a precursor. Getting close to precursor is more about relative earning than absolute value.
I just wanted to make that distinction as people often are quick to blame inflation when it’s often not the culprit. The prices in precursors fluctuate quite a lot. I’ve tracked the prices for a few and the costs for them have actually gone down in the past week.
weekly prices arent too relevant, they may have gone down in last week, and are still 100 gold higher than they were 90 days ago, when people we complaining that they were going up too fast. the overall trend is still upward. and 90 days before that they were lower, and the 90 days before that.
i mean we can theorize we have finally hit the precursor breaking point and prices will now normalize, but somehow i have a feeling some new change will spark them up again, history repeats itself
They are relevant when it comes to the fluctuations and that you can get it for cheaper depending on when you place the buy/sell order. I’m not specifically referring to the average price over time.
It’s not difficult to earn enough gold to beat inflation. Do not confuse inflation with changes that directly impact supply and/or demand.
- The increase in price of scraps and logs last December was not caused by inflation.
- The increase in price of certain legendary weapons last December was not caused by inflation.
- The increase in prices of levendary weapons last April was not caused by inflation.
- The increase in prices for mini’s last month was not caused by inflation.
- The decrease in price of precursors in November 2012 was not caused by deflation.
Whoops I used the inflation word. I meant the trends for value of desired precurors steadily rises at a rate you have to beat in order to get the item.
Fact is the game has been out for maybe 780ish days and highly desired precursors have gone up about 1100 gold.
Roughly 3 months ago dusks were 100 gold cheaper, so this trend is continuing.Being that this is the case, one cannot argue that 1 gold gets you any closer to a precursor. Getting close to precursor is more about relative earning than absolute value.
I just wanted to make that distinction as people often are quick to blame inflation when it’s often not the culprit. The prices in precursors fluctuate quite a lot. I’ve tracked the prices for a few and the costs for them have actually gone down in the past week.
Meh. People have already found the next farm. It’s only a matter of time before its location spreads and we have another repeat of what just happened.
If its not needed for living story progress, then no one cares. If it is, I think its time I go through with that taxi to the dead maps promise I made prior to the last fix.
It doesn’t involve the living story but people will still care just like the Blix event.
Meh. People have already found the next farm. It’s only a matter of time before its location spreads and we have another repeat of what just happened.
It’s not difficult to earn enough gold to beat inflation. Do not confuse inflation with changes that directly impact supply and/or demand.
- The increase in price of scraps and logs last December was not caused by inflation.
- The increase in price of certain legendary weapons last December was not caused by inflation.
- The increase in prices of levendary weapons last April was not caused by inflation.
- The increase in prices for mini’s last month was not caused by inflation.
- The decrease in price of precursors in November 2012 was not caused by deflation.
(edited by Ayrilana.1396)
Let’s use this game as an example.
Scenario 1
Anet goes bankrupt and disappears, but this game and everything in it remains. Essentially, Anet is out of the picture and has no impact on the economy. Does the economy still function without them? If they were the driving force in the economy then how could it function without them?
Scenario 2
All of the players quit the game but everything else remains the same. Does the economy still function without the players? Do items enter and leave the market?
Players are the ones that do activities within the game that produce items. They then choose whether to toss them or put them onto the TP. It’s these same players who also choose to engage on the TP and purchase items. Without players, none of this would happen. It’s a lot different than your ridiculous tea cup analogy where the riders have no control whatsoever and are just there for the ride.
Is it a perfect player-driven economy? No. You will never find any type of economy that is perfect because there will always be outside factors influencing it. In the real world, this is often the governments.. In the game, it’s Anet.
Perhaps you’re right but it won’t change what’s been quoted.
Nor does repeating it ever make it true. John Smith may believe that, but if so then John Smith is wrong. The GW economy is player influenced, to some degree, but players have a fractional influence when compared to ANet’s, it is an ANet driven economy. If we consider it like a game of pool, ANet is like the direct force of the cue on the ball, while player interaction is, at best, the English on the ball. It can occasionally accomplish wild things, in the hands of an expert, but for the most part is irrelevant to most players.
He’s wrong. I’m wrong. Everyone is wrong except for you. In fact, everyone that has studied and understood economics is wrong too. Isn’t that how it goes?
Was it confirmed as retired?
You can’t progress it any longer, since it’s impossible to deposit items into your bank now. It arguably should have been retired at the level of progress current when the mini wardrobe went live.
It could also just be a bug and they’re working on it. Unless they’ve specifically stated that it’s one or the other, we can’t say that it’s one or the other.
They have specifically stated otherwise. The pre-patch and patch notes both said we would no longer be able to deposit miniatures into the bank. That makes it impossible to progress the original achievements, since those counted the number of miniatures in the bank.
Emphasis below is mine.
Any minis currently in your bank or bank collection tab will still be in your bank when you log in. You’ll need to take them out individually and choose whether to unlock them for your account or dispose of them some other way. In order to make this easier, all minis of the same type now stack in inventory.
You will no longer deposit minis into bank collections. Once a mini is removed from the bank, the collection space for that mini in the materials area of the bank will disappear. Those collections are being moved to the Wardrobe. New achievements will also now be available for completing Wardrobe account unlocks for the series 1, 2, and 3 minis.
As a result of being tracked by the wardrobe, miniatures can no longer be deposited into bank collections. Removing a miniature from the bank collection will hide that mini collection slot.
It doesn’t state whether we would no longer be able to get those achievements though. They could have very well intended for us to get them when we unlocked a set in the wardrobe.
Just let the male characters wear the female versions of the outfits. Problem solved. Those that want skimpy outfits for their make characters now have them.
Messing with precursor and T6 mat droprates would mess up the whole game. Every skin worth having needs a lot of t6 mats, even if you just want lets say Infinte Light. If legendaries would become easier to make due to easier precursors, the non legendary skins would go up in price, too.
But then Anet can just increase the drop rates more to make up for that and ad infinitum.
Checked your post history and saw you’re on TC.
Last times TC has held the following colors:
Red: Aug 30 – Sept 6
Blue: Currently hold this week
Green: Sept 13 – Sept 20
(edited by Ayrilana.1396)
Well I’d wait until the daily reset today and see if we still have three WvW daily achievements. It could be that they added the older ones back into rotation. I know that they added variability with the achievements between players as some accounts may get slightly different achievements.
Was it confirmed as retired?
You can’t progress it any longer, since it’s impossible to deposit items into your bank now. It arguably should have been retired at the level of progress current when the mini wardrobe went live.
It could also just be a bug and they’re working on it. Unless they’ve specifically stated that it’s one or the other, we can’t say that it’s one or the other.
If you don’t plan to do ascended crafting, or level up jewelcrafting & cooking if and when they go to 500, just toss them if you need space. They may also be used in precursor crafting (if that ever happens) or future recipes from the living stories. They’re fairly easy to get by running EotM so your risk can be minimal.
It’s up to you to weigh the risks and decide what’s more important.
Please do a video showing you hitting EVERY Ori and Ancient wood node on 1 character in 20 minutes….. I’d be interested to see this process since the introduction of Megaserver. I get you can likely identify all the nodes and maybe even find a tool to reliably help you find them, but I seriously doubt you can actually access all of them in 20 minutes…..
I agree that enough of the T6 materials are available on the maps, I just think you are exaggerating the time it takes to gather all of them.
Note that prior to MegaServer, this was certainly possible (maybe closer to 30 minutes).
It’s 20-30 min depending on node placement and what class you use. Movement speed matters a lot since a thief and warrior will cover more ground faster than a mesmer without speed runes.
There’s a website commonly used called gw2nodes.com or something like that. I haven’t really node farmed since the end of July so I don’t remember the exact URL. You go to a map, type “/ip” and then enter the ip on the website. I pretty much node farmed every day for most of July. You get faster as you learn where the nodes tend to be and what the most efficient routes are.
On 8 characters, I’ve averaged around 3 hours to run all four maps. Have you tried node farming?
John,
Can you provide an explanation of what a player-driven economy is?
Do you feel GW2 falls under this and why?
Super very simple:
Players set prices, players set supply. Prices are set by the players. Players can change the supply of items by changes in their play activity.All vendor based economies are not player driven. The TP is player driven. Apologies for the terse response, remind me sometime to revisit this more thoroughly.
John,
Do you have time to elaborate on this more?
There’s discussions that come and go on this subject as to whether GW2 has a player-driven economy. There really isn’t much material online that thoroughly explains what is a player-driven economy.
Those against the idea that there is use the argument that since Anet controls the drop rates, recipe formulas, appearances of weapons (i.e. visual appeal of legendaries), and so on; they’re actually the ones that control supply and demand. One example is silk prices. They state that Anet can simply modify the refinement recipe or increase drop rates to lower the prices all of which would occur without player interaction. Essentially, players have zero control over prices and supply.
John,
Can you provide an explanation of what a player-driven economy is?
Do you feel GW2 falls under this and why?
Super very simple:
Players set prices, players set supply. Prices are set by the players. Players can change the supply of items by changes in their play activity.All vendor based economies are not player driven. The TP is player driven. Apologies for the terse response, remind me sometime to revisit this more thoroughly.
If you are going to keep reusing that quote then it’s probably time for you to remind him to revisit it more thoroughly.
Perhaps you’re right but it won’t change what’s been quoted.
Some of us don’t like the garbage they call Edge of the Mists and would not step foot there.
EotM is pretty much a PvE karma train. About 80% of the time you will not see other players. You’re more likely to get 25 badges before you see them. If you dislike EotM because it is a PvE karma train, then real WvW shouldn’t be a problem for you.
You can do EotM for like 5-10 minutes and get that many.
Looks like another item that either got moved to another NPC or deleted from the game. There’s a aimilar situation with apples but luckily there was a secondary vendor that sold them for copper although he doesn’t show up on screen as one until you speak to him.
John,
Can you provide an explanation of what a player-driven economy is?
Do you feel GW2 falls under this and why?
Super very simple:
Players set prices, players set supply. Prices are set by the players. Players can change the supply of items by changes in their play activity.All vendor based economies are not player driven. The TP is player driven. Apologies for the terse response, remind me sometime to revisit this more thoroughly.
I don’t understand your point. There are a lot of Twilights/Sunrises/Eternity in game. People are making them. They are within reach of the people that are making them. If your complaint is that they are out of reach of extreme casuals, well, that has always been true and is nothing new. Its perfectly fine to have rewards in the game that are time gated / skill gated / gear gated / grind gated / luck gated so long as alternatives exist, and thankfully in the case of Dusk alternatives exist.
What he wants is all RNG removed from the game along with the TP. All items are easy to get for the most casual of casual players. All achievements (i.e. Collections) and precursors are gotten by completing checklists.
Was it confirmed as retired?
You can get 42 orichalcum ore and 36 ancient wood logs at a minimum once per character per day in about 20 min.
Halloween content has been data-mined.
http://www.reddit.com/r/Guildwars2/comments/2hwia5/datamining_upcoming_features_from_the_halloween/
All toxic content, could be done in exotics. The only thing that I had difficulties with was one particular toxic mob type.
As far as the husk not attacking while it’s invulnerable, I don’t see why it shouldn’t be able to. The story boss in the fort where Belinda died was invulnerable until you brought its shield down with the minions. It could still attack you.
Edit:
Here’s the event that the OP is referring to.
http://wiki.guildwars2.com/wiki/Defeat_the_Gravelash_and_its_cluster_of_tendrils
He’s talking about the one that spawns the vines that you must kill in order to remove the boss’ invulnerability. The event notification tells you what to do.
Are you suggesting that I didn’t RTFM?? kitten kitten kitten [sic] I’m often caught reading wiki pages, but not usually before I starting killing a foe. Not even in dungeons. I usually go there and learn from others that are doing the dungeon. Sure damps down the immersion of the experience if you have to stop to read the manual don’t you think?
I said event notification, not the wiki. You know, that thing that pops up on the right side of the screen when you’re in range of an event.
Everyone on the map dies… permanently.