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Invulnerable?? - Thoughtless Boss Mechanics

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Ayrilana.1396

There are mechanics to the fight explained in the event notification.

New Collection System (Treasure Hunter)

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Ayrilana.1396

Another update with event bug fixes yet these two events were ignored again.

Coil Event Fail Toxicity

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Ayrilana.1396

Thanks for the fix. Take that farmer boys^^

Comments like this are unnecessary and rude. Why would you be happy about this “fix” if not out of spite or schadenfreude?
It´s a loose-loose situation. The farmers can´t farm the event anymore (or at least not as efficiently as before) and the people who want to progress their LS will have to wait longer for the event to start if it had failed previously.

Again the core issues – that is, failing events to be sometimes more profitable than completing them and the lack of a place dedicated to farming (like boss blitz used to be) – have not been addressed.

I’m sure that people doing the LS would prefer to wait longer if the event chain fails rather than not being able to do it at all.

[SUGGESTION] "Daily limit" vs "daily quota"

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Ayrilana.1396

Defeats the point of most time-gates.

New Collection System (Treasure Hunter)

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Ayrilana.1396

@OP – because I believe this is actually a new item, give it more time for people to farm Arah explorable. They will, and costs will drop over time. They’ll probably level out at 200g, so your point still stands, but it’s possible!

they should balance rarity based on participation. They know how often each event was farmed pre-patch, the ones that were farmed more should have lower rarity. For example, if 60% of players did a given activity once per week, while only 10% of players did another activity once per week, then the needed reward from the latter should be six times ad common a drop as the one from the former.

No.

Coil Event Fail Toxicity

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Ayrilana.1396

Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.

Can’t banner NPC’s anymore.

It only takes one person to succeed the event and wreck their farming. I did it yesterday after taking a few days off from the game. Logged in, went to Frostgorge and completed the event for them. I actually got two achievements in doing so. My new favorite way to get AP is to hunt down and derail farming exploit spots like Coil.

Oh. I thought that was WvW only.

I’m pretty sure you can still stand on one of the far corners and not draw aggro. Although I haven’t tested it out to the point that the event succeeded, it did seem to work for the minute or so that I stood there. Those that need their LS to progress still have a chance.

I derail the Coil farm at least once a day and i’m gonna start calling my guilds to see if anyone needs their LS still, that way they can get it done. Just need more people wrecking the farm and eventually it will die even if Anet doesn’t get rid of it.

Remember to put up a LFG to ferry people over that need it when you do.

Coil Event Fail Toxicity

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Posted by: Ayrilana.1396

Ayrilana.1396

Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.

Can’t banner NPC’s anymore.

It only takes one person to succeed the event and wreck their farming. I did it yesterday after taking a few days off from the game. Logged in, went to Frostgorge and completed the event for them. I actually got two achievements in doing so. My new favorite way to get AP is to hunt down and derail farming exploit spots like Coil.

Oh. I thought that was WvW only.

I’m pretty sure you can still stand on one of the far corners and not draw aggro. Although I haven’t tested it out to the point that the event succeeded, it did seem to work for the minute or so that I stood there. Those that need their LS to progress still have a chance.

Coil Event Fail Toxicity

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Posted by: Ayrilana.1396

Ayrilana.1396

Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.

New Collection System (Treasure Hunter)

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Ayrilana.1396

It’s been 3 weeks so it’s a bit of an exaggeration to say years. You’re also making the assumption that it actually existed in the game since launch.

Pendant of Arah, maybe. But Sam, ulgoths tail, Rhendaks ring have always been there iirc (I know Sam was before the patch at least, had seen it on tp while looking for exotic accessories for 200ish before the patch, and had to look it up on wiki to see what could make it cost so much).

Those two are only expensive because of the easily bugged event chains and that they’re not part of the scheduled boss rotations. They did gather a lot of people when they used the timer apps but mega servers killed that.

I find it disappointing that the Ogre Wars chain hasn’t been fixed for the longest time and there’s even documentation in the wiki about how it bugs. What more is needed? The actual code fixes?

(edited by Ayrilana.1396)

New Collection System (Treasure Hunter)

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Ayrilana.1396

It’s been 3 weeks so it’s a bit of an exaggeration to say years. You’re also making the assumption that it actually existed in the game since launch.

[QoL Suggestion] Use material storage first

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Ayrilana.1396

I guess i can see that. I always just used a guild bank so I’ve never ran into that issue.

[QoL Suggestion] Use material storage first

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Ayrilana.1396

It does inventory first, bank, and then collection currently. I don’t see any real need to change it.

Would be nice to have the choice how you prioritize the storage slot and I would say a lot of people are annoyed about the current way it works.

But why? That’s what I’m not understanding. I can’t see any reason why you would need to separate out materials.

What happened to silk price?

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Ayrilana.1396

Perhaps they should give a way to downgrade materials as gossamer has relatively no value.

[QoL Suggestion] Use material storage first

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Ayrilana.1396

It does inventory first, bank, and then collection currently. I don’t see any real need to change it.

New Collection System (Treasure Hunter)

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Ayrilana.1396

http://wiki.guildwars2.com/wiki/Pendant_of_Arah

“Rare drop from The Ruined City of Arah explorable mode.
Rare drop from the Eye of Zhaitan in the Zho’qafa Catacombs. "

The problem may be ANet’s definition of the word rare, as in “try 1000 times and maybe you’ll get it”.

When they put something like this in the game they need to increase the chance of getting it to something reasonable.

Why? What makes you think it’s meant as something that needs to be done immediately rather than over the long term as you do champ farms? The impatient people that must do everything right away will be the ones that pay the higher costs off the TP. The AP you get is very small and the rewards are not worth the effort.

The prices for Sam and the Commissar item will go down over time. It’d go down quicker if they actually fixed the event chains so that they don’t bug so easily and stall. It’d still take more time regardless as those events are not on a set schedule and most players prefer to go to an event, AFK, and then semi-AFK auto attacking when the boss spawns rather than do an event chain that spawns the boss.

The same thing goes with the arah pendant. If more people actually did the event chain, and/or did Arah, the price of the pendant would go down for those that do not want to do either of those can just buy it directly.

Too few players wanting difficult content?

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Ayrilana.1396

They really cannot add more difficult content since then a percentage of the player base would either not be able to get past it or they would struggle and take a considerable amount of time. Just look at the final instance of the last two living story episodes. There were threads of people saying those boss fights were too difficult.

Are Mini 3 - Pack set 1 and 2 here to stay?

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Ayrilana.1396

Those mini packs in the gem store are not worth it unless you happen to get one of the handful of expensive mini’s from the sets. You’re better off buying them directly from the TP with your gold rather than covert it to gems or you’re better off buying gems and converting to gold and purchasing them off the TP.

Set 1 is 383 gold. Set 2 is 132 gold. Set 3 is 402 gold.

Set 1 has 54 mini’s. It would take 18 of the set 1 packs if you got 3 unique mini’s each attempt. At 300 gems a piece that’s 5400 gems. If you had exchanged the gems for gold, you’d get about 523 gold which is enough to purchase sets 1 and 2.

New Collection System (Treasure Hunter)

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Ayrilana.1396

Funny that the only other expensive ones, other than that pendant, are the two from event chains that are very easy to get bugged.

As far as the prices though, it’s not something that you must do. These are achievements that you get by just playing the game and doing world bosses. If people feel that they need to get all of those collection achievements done right away, then they’re going to have to accept that they will need to either farm them daily and/or buy them from the TP.

The pendant of arah is expensive because it drops from an event chain that not many people do and a dungeon that is beyond the skill level of the majority of the player base. So of course it’s going to be pretty expensive if you were to purchase it off the TP.

(edited by Ayrilana.1396)

GAME BREAKING: Remove champions Coiled Watch

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Ayrilana.1396

Just make it that upon failure of any of the events in the chain, it takes 15 min for it to start over.

15mins.. nah 30mins.. … failure must have consequence even if it’s failure under legitimate circumstances.

30 minutes is a little too long I think. That’s pushing into the territory of punishing people who are doing it legit and failing.

I have to agree that 30 min would be pushing it.

Another solution would be to move the defend event to occur outside of the event chain and have it be like the following:.

  • Drive the Sons of Svanir from Coiled Watch
  • Escort the explosives-laden dolyaks to the Barrowstead
  • Destroy the totem foci to stop the Svanir corruption ritual
  • Defeat the Dragon shamans to destroy their totem before Svanir reinforcements arrive

Upon driving the Sons of Svanir from Coiled Watch, you activate an NPC to start the escort. You then proceed on normally through the rest of the above event chain. If you fail any event from the escort on, you must start over at the beginning of the dolyak escort. This has a 5 minute cool down upon failure of any event in the chain.

If the event chain succeeds, there’s a 5 minute cool down before the escort can be started back up. However, you can have it so that the following event:

  • Defend Coiled Watch (72)

occurs randomly after the event chain’s success or failure. Failure of this defend event will go right into the first event where you need to clear the Sons of Svanir from Coiled Watch after a 5 minute cool down.

Cool downs can be modified between 5-10 minutes but longer really isn’t necessary.

The dolyak escort event doesn’t offer a lot of worthwhile mobs or champs. It’s also slow to complete. This prevents players from trying to fail the Barrowstead events on purpose to farm them repeatedly. The 5 minute cool down slows it down further.

Moving the defend Coiled Watch event to occur randomly prevents players from purposely failing it to do the first two events of the current chain infinitely with almost no cool down.

(edited by Ayrilana.1396)

GAME BREAKING: Remove champions Coiled Watch

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Ayrilana.1396

Just make it that upon failure of any of the events in the chain, it takes 15 min for it to start over.

Legendary losses/breaking even

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Ayrilana.1396

Yep. And that’s but just one reason why there’s wealth disparity among players.

Legendary losses/breaking even

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Ayrilana.1396

So i did some more calculations on tiny fangs to small fangs promotion.

Tiny fangs go for 35c and you need 50 of them per promotion. Small fangs go for 1s72c and you need 1 for promotion but get 16 per Egg Baron’s guide. The wiki says 18.51 but I’ll go with the lower of the two. Shimmering Dust goes for 15c and you need 5. You only need 0.1 of a skill point so you can do this promotion 10 times per skill point. All prices are at sell order prices to not include any profits between buy and sell orders.

It costs 19s97c per promotion. If you get 16 small fangs, you get 27s52c. After taxes this is 23s39c. The profit is 3s42c from one promotion and 34s22c from one skill point. If you placed buy orders then you’d make 65s12c but 30s90c of that would have came from the differences between buy and sell orders which have nothing to do with the promotion itself.

This yields more profit per skill point than copper ore to iron ingots. Small fangs are a material listed in at least one crafting guide on gw2crafts so there could be decent movement for them. As with any easy profit posted publicly, it’ll likely become unprofitable within a matter or hours which is why I didn’t post the others.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Regarding the PvP focus in the early game:

“This is what we’ve all been working for all this time. You know, Guild Wars, we built it from the ground up as a competitive game and of course this is the ultimate expression of that competition right here.” – Mike O’brien at the faction championship in 2006.
http://www.youtube.com/watch?v=74HhIS-TS10 (43:10)

I’d also argue that when you create a game specifically to have a high skill ceiling, you’re naturally catering to a PvP crowd.

Sadly, Anet decided to go another way after a few years, and the monetary reward for competitive play dried up. I believe they could have a caught a large chunk of the future LoL players (and the whole MOBA craze) early on if they’d handled the game differently. It’s quite ironic that their later attempt at an esport flunked magnificently, when the original came so close without them even realizing.
Anyway..

As for the name, I have no doubt that it originally was strongly related to the PvP design, but over the course of many years it became connected to the game world instead. The sequel takes place in the same world. It’s only natural to use the same name.

Competitive does not mean PvP. PvP does fit in that but so does a lot of other things. It’d be like saying any game that is built with a high skill ceiling must be catering to the PvP crowd.

They are standing at an international tournament for Guild Wars when saying that line… I think it is obvious they were referring to the PvP.

Not for why they made the game.

I think it’s fairly obvious they were referring to the PvP too. However, given the lore of the game and the reception by the masses of players – there’s no reason the interpretation can’t change. It seems to be a name that was originally designed with one thing in mind, and then worked with enough to be applicable to either PvP or PvE crowds.

They were referring to PvP as being highly competitive. Were they referring to PvP specifcially as why they made the game? No. There are other things that fall under being competitive other than just PvP. These things also can have varying degrees of being competitive or even be equally competitive. Just because they were referring go one aspect of competitive gameplay, does not mean that that specific aspect was the driving force to why the game was created.

(edited by Ayrilana.1396)

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Regarding the PvP focus in the early game:

“This is what we’ve all been working for all this time. You know, Guild Wars, we built it from the ground up as a competitive game and of course this is the ultimate expression of that competition right here.” – Mike O’brien at the faction championship in 2006.
http://www.youtube.com/watch?v=74HhIS-TS10 (43:10)

I’d also argue that when you create a game specifically to have a high skill ceiling, you’re naturally catering to a PvP crowd.

Sadly, Anet decided to go another way after a few years, and the monetary reward for competitive play dried up. I believe they could have a caught a large chunk of the future LoL players (and the whole MOBA craze) early on if they’d handled the game differently. It’s quite ironic that their later attempt at an esport flunked magnificently, when the original came so close without them even realizing.
Anyway..

As for the name, I have no doubt that it originally was strongly related to the PvP design, but over the course of many years it became connected to the game world instead. The sequel takes place in the same world. It’s only natural to use the same name.

Competitive does not mean PvP. PvP does fit in that but so does a lot of other things. It’d be like saying any game that is built with a high skill ceiling must be catering to the PvP crowd.

They are standing at an international tournament for Guild Wars when saying that line… I think it is obvious they were referring to the PvP.

Not for why they made the game.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Regarding the PvP focus in the early game:

“This is what we’ve all been working for all this time. You know, Guild Wars, we built it from the ground up as a competitive game and of course this is the ultimate expression of that competition right here.” – Mike O’brien at the faction championship in 2006.
http://www.youtube.com/watch?v=74HhIS-TS10 (43:10)

I’d also argue that when you create a game specifically to have a high skill ceiling, you’re naturally catering to a PvP crowd.

Sadly, Anet decided to go another way after a few years, and the monetary reward for competitive play dried up. I believe they could have a caught a large chunk of the future LoL players (and the whole MOBA craze) early on if they’d handled the game differently. It’s quite ironic that their later attempt at an esport flunked magnificently, when the original came so close without them even realizing.
Anyway..

As for the name, I have no doubt that it originally was strongly related to the PvP design, but over the course of many years it became connected to the game world instead. The sequel takes place in the same world. It’s only natural to use the same name.

Competitive does not mean PvP. PvP does fit in that but so does a lot of other things. It’d be like saying any game that is built with a high skill ceiling must be catering to the PvP crowd.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Or

Guild Wars is a competitive online role playing game that rewards players for their skill more than for the number of hours that they can play. It offers an involving story set in a beautiful world, and allows each player to discover the depth of the story through multiplayer cooperative, multiplayer competitive, and single-player missions. It’s about always having fun, rather than preparing to have fun, and avoids such traditional drawbacks as endless travel, spawn camping, item looting, and excessive death penalties.

http://pc.gamespy.com/pc/guild-wars/561040p1.html

Published before the game was released.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

I don’t believe the original game was named Guild Wars because of a bit of history that’s completely and utterly irrelevant to every aspect of the actual story of the game.

Naming a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself would be an act of idiocy of a magnitude so enormous, I can’t believe anyone writing a game would fall victim to it.

More specifically, I can’t believe the people who developed the original Guild Wars were capable of such idiocy. They must have had something else in mind when they decided upon the title. What could that have been? Mmm… perhaps one of its PvP modes? And maybe they just seeded the world’s history with some pointless bits about warring guilds in an attempt to have it make the tiniest amount of sense for PvE players?

That’s what I chose to believe, and no one is going to make me think differently. The alternative would be that I’d have to consider the people who made Guild Wars to be idiots, because only idiots would name a game after a completely and utterly irrelevant bit of history that has no bearing on anything found in the game itself. And I refuse to believe they were idiots.

So either people choose to agree with you or they’re idiots?

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Guild Wars 1 was originally named for the PvP concept. As Indigo referenced, however, they did add the Guild Wars lore and backstory. I think the concept of the Guild Wars was more or less something they added when they realized their PvE was becoming extraordinarily good. Having a continuation to Tyria’s story in the form of “Guild Wars 2” seems entirely appropriate.

Where’s the source that this was why they named it? This is what a large amount of the thread is about. Someone posts here claiming (without evidence) that GW1 was named because of GvG and that since GW2 currently does not have GvG then its name doesn’t apply anymore.

Coil Event Fail Toxicity

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Ayrilana.1396

It’s only a matter of time before people form guilds specifically to make these events succeed.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

What’s in a name? A lot, in my opinion, and since the get-go I’ve never found “Guild Wars 2” terribly appropriate, as I don’t feel that lore and setting is really enough to warrant that “2” at the end of it.

At the end of the day it may just be a name, sure, but I find it a tiny bit disrespectful to the original. Nowhere near as bad as Dungeon Keeper at Syndicate, though (which funnily enough were both Peter Molyneux games).

I actually liked Dungeon Keeper.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Ok lemme put it that way – are there any “guild wars” or anything that would imply to that in Guild Wars 2? -No, absolutely not. Not even a little bit. This is why the name is unsuitable.

Nope. Guild Wars is part of the lore and history of the first game and this one.

For those still claiming that GW1 was primarily PvP oriented, please provide your source. Hopefully a source that doesn’t show the opposite of what you’re trying to argue.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Chech the video i posted in the original post. ^^

What about it? About 90% of that video is PvE with the last 15 or so seconds being PvP.

Is the video showing pve? Sure. What is the whole message though? It mentions the word: guild MANY times, 6x times i believe. The whole video indicates of Guilds being a big role of the game. Proof: (i quote from the video)
1.) “Our guild gathers before each battle.” – 0:07
2.)“As guild members we spend our time training, to master our unique skills, to earn a right to call ourselves guild members” -0:48
3.)“Other guilds will confront us.” ---> the biggest proof of GwGing, and besides, the video is ALL about guilds, guild members gathering before battle and fighting other guilds etc.

You claimed that it was guild vs guilds. So now you’re changing your argument or trying to twist the video around to support your argument because it talked about guilds?

Soulbound on Acquire

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Ayrilana.1396

Huh? I bought Orr karma equipment and they’re account bound until equipped.

(suggestion) Damask bolts

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Ayrilana.1396

Leather won’t go to 3 silver as it’s only used for medium armor. And a few random recipes.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

Chech the video i posted in the original post. ^^

What about it? About 90% of that video is PvE with the last 15 or so seconds being PvP.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

It did not get its name from guild vs guild.

Yes it did. The original Guild Wars was focused primarily on PvP. To make sense of the game mode and the concept of guilds, they made an elaborate back story known as the “Guild Wars.” It was absolutely named “Guild Wars” because of the game mode. The lore was secondary to make it make sense and to give people a way to recognize which game had the specific brand of PvP they were going for.

Where’s the source that that was why they named it?

Where’s the source for the reason it wasn’t named after this?

I’ll go through that effort after the OP provides their source as they’re the one making the claim that it was based on guild vs guild.

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

It did not get its name from guild vs guild.

Yes it did. The original Guild Wars was focused primarily on PvP. To make sense of the game mode and the concept of guilds, they made an elaborate back story known as the “Guild Wars.” It was absolutely named “Guild Wars” because of the game mode. The lore was secondary to make it make sense and to give people a way to recognize which game had the specific brand of PvP they were going for.

Where’s the source that that was why they named it?

Guild Wars 2 - is the name still suitable?

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Ayrilana.1396

It did not get its name from guild vs guild.

How To Cut New WvW BL Map Dev by 66%

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Ayrilana.1396

Still no reply from a mod or dev.

I am little displeased seeing as a dev is on the forums now asking peopel how they would like to see siege trolls fixed as well as server imbalances.

Surely new maps, something everyone wants in order to get away from the stale state of the current WvW, is something they really need to consider; and this suggestion allows a map to be made in relatively no time at all!

They’ve responded before and copy+paste is not what you think. I know that everyone wants their thread acknowledged but that’s not going to happen and especially if it’s been addressed already.

(suggestion) Damask bolts

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Ayrilana.1396

Or they can meet in the middle.

Which weaponsmith guide to use?

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Ayrilana.1396

quite honestly just use gw2crafts for 1-400.

400-500 you can decide to use gw2crafts or find it out on your own.

You’re most likely correct as any time spent trying to find an alternative could have been used to farm gold negating the savings if any.

Triple Trouble need nerf or better scaling

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Takes like 20-30 min to set up and about another 15 min to complete. Seems pretty good to me. This is one of only two world boss events that require some form of coordination. This requires a little more than Teq and should not be nerfed because people want to auto attack afk like the other world bosses.

Coil Event Fail Toxicity

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Ayrilana.1396

This will happen for as long as failing events are more profitable. I eapecially loved the comment that one guy said that if they had asked to complete the event that they may have allowed that. As if players need permission.

(edited by Ayrilana.1396)

Which weaponsmith guide to use?

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Ayrilana.1396

Keep in mind that neither of these websites are perfect and it’s very possible that you could do it for much cheaper than they state including the fact that their prices listed are the sell prices.

Legendary losses/breaking even

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Ayrilana.1396

turning something that doesnt have a big demand into something that has more demand is profit that you can only do through skill points.

the same as some cooking recipes can only be obtained through karma.

anyhow it boils down to prefered playstyle.
His style is to set up a manufacturing system whereby he buys supplies at lowest cost, and turns it into a faster moving product. Yours is apparently to make products in lower volume.

Honestly i think that discounting the earning of karma and map completion in the equation of is a legendary worth it is huge. Both cost tons of time, if you are trying to maximize profit, both times are fairly unfruitful compared to what else you could be doing to get money.

I disagree about that turning something that doesn’t have big demand into something that does have more demand is profit. What you are doing is sacrificing what you could be making from the skill point elsewhere in order to convert the bronze ingots into something that will sell faster. When it comes to raw profit from skill points though, converting to iron ingots is pretty lacking.

Karma has a conversion rate that you can easily calculate. Based on Mystic’s guide, buying mid-level karma gear and salvaging for scraps (after thrown into MF) provides the best rate. For most recipes though, it’s only a matter of time before you make back how much gold you lost out by using karma for them.

I personally went with legendary because it had a 2.5 gold per skill point return. Of course, I did not go through and calculate exactly what I received directly from the skill point investment. It could be the same as for iron ingots, it could be more, or it could be less. All that I was trying to point out is that skill points are not necessarily producing the amount of profit in some things as you may believe.

I may calculated out exactly what it is that each form of currency produces in regards to profit. I’m not sure how to handle world completion as it has no value. You could go by the number of hours spent multiplied by the average gold farmed per hour. On the other hand, I leveled all of my characters except for one through world completion.

(edited by Ayrilana.1396)

Legendary losses/breaking even

in Black Lion Trading Co

Posted by: Ayrilana.1396

Ayrilana.1396

I went a head and worked out a spreadsheet showing the actual profit you would make directly from a skill point if you converted copper ore to iron ingots. I even made the assumption that you would get 99 iron ingots each promotion which is unlikely.

There are three types of profit going on here:

  • Profit from the difference in the cost to make bronze ingot versus placing buy orders for them
  • Profit from the difference in bronze ingot sell price versus its buy price
  • Profit made directly from the promotion which uses up a skill point

Two of these you cannot use in calculating profit you get per skill point.

I have it that a single skill point nets you 4g18s75c if you have the prices in the top left corner of the linked spreadsheet and produced 99 iron ingots in each promotion. Not bad right? Just wait.

Of that amount a total of 4g5s is directly from the refinement of bronze ingots if you sold them as their selling price. Of that 4g5s, 92s50c is from the profit you made by making bronze ingots rather than place buy orders for them. The other part of that is 3g12s50c which is the difference in the sell price of bronze ingots versus their buy price.

So essentially you made 13s74c off a skill point. Pretty good, huh? Well at least you got your sweet profits quicker than you would have with bronze ingots. That’s what really counts, right? We’ll also completely ignored the fact that you won’t get anywhere near an average of 99 most likely so you’ll be taking a loss as that was the break even.

https://docs.google.com/spreadsheets/d/1DpowRChlCJwJWL8SMOiOzT0W3Oip-GDSJDoFxKAoQxs/edit?usp=sharing

If I messed up somewhere, please share. The only mistake I saw after the fact was my formula for how I got 4.05 gold at the bottom left was that I linked the 5 to the output of 5 in the bronze ingot recipe when the output has no bearing on how many promotions you can do per skill point. It luckily still worked out the same.

(edited by Ayrilana.1396)

Farming, Housing

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

So you want our home instances to have a customizable home and a garden like in Farmville?

Bolt of Damask - How Many Do You Make?

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

I’ve been saving up silk weaving thread to craft damask, but realistically, once I get to a certain point I’m just going to buy the rest of the damask I need. The only reason I haven’t bought it all already is that it gives me something to work toward… though now that there are some more things to do, I’m feeling less inclined to hold off on just buying what I need and going ahead with it.

Be aware that there is a large gap between what it costs to make and what it sells for.

Triple Trouble need nerf or better scaling

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Or gather everyone else and try it in another instance.

Track profitable objects for crafting

in Crafting

Posted by: Ayrilana.1396

Ayrilana.1396

I’m sure Mystic could help you with the karma conversion rates for gold. Let’s say that spending karma on karma armor to throw in mystic forge so you can salvage that yields 7s per 1k karma. You can prorate that to how much karma was used in the recipe.

I’m assuming that all light armor pieces have a predetermined number of scraps you can get from them (or at least an established average). You can use the current sell price of those scraps, how many you would likely get on average, and how much karma was spent. This would get the conversion rate.

That’s if you wanted to include a gold cost for karma used. I personally ignored that as the costs are usually pretty minimal and easy to be obtained.