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I think you are wrong, With specific builds you can counter specific builds, every profession have traits and trait lines to do DMG, remove conditions, control, etc. The problem is, when you go to a specific counter build, normally you lose hard in another encounters.
About second question, Engineer. He have the most useful and least bugged abilities of the game.
But then, assuming the battleground is a medium sized box with no different heights, how does an engineer beat a terrormancer (or thief beat a guardian) of equal skill?
That’s of course one single enviroment, but even with all condi reduction/removal traits, healing turret, elixir C, elixir gun and whatelse it’s almost impossible to win that particuliar fight.I think too much…
Well it depends on the situation but you can still pull out a victory. At the moment there isn’t any true hard counters because depending on the situation you could still win. A Terrormancer will be running with 2 stunbreaks, so you can bait the wurm and spectral out first with two rounds of overcharged shot and then go ham with slick shoes. Your nades have a bigger range than their staff so as long as you dodge staff 4 and dagger 4 then that matchup can definitely be won.
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Kit Refinement | Equipping a kit creates an attack or spell 20s
Change this to Equipping a kit creates an attack or spell 10s icd per kit.Trying to sneak this one there, huh….
Keep dreaming, that would be OP again.
Shhhhh
And anyway the on kit effects have been changed since it was strong back at launch. As for the changes to overcharge shot it makes the skill telegraphable. This means people can dodge it or you can cancel cast it. That makes the skill a lot better than it’s current press and win function. Also you can’t just exclaim non celestial builds would be destroyed by that one change, explain to us how before saying it just will.
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u r totally destroying the rifle for non celestial specced engis
aka u balance stuff around one build, dont consider there r more than that build that u destroy along the way
Not really. One skill being changed which is considered over the top. What magical build is going to be destroyed by overcharged shot?
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Adding torment to Box of Nails would make this a seriously OP skill. It’s a huge AoE cripple and bleed already, torment would just be ridiculous.
Other than that, some good suggestions.
I potentially agree with you that overcharged shot should be longer than 3/4s, but it shouldn’t be so long that it hampers the engineer a lot. Longer cast time shorter self knockback in my opinion, otherwise it becomes too high risk in teamfights. I’m still not sure on the box of nails, if they choose to stand in it we’re talking 3 torment, but that’s unlikely. However I feel that it would help improve engineers sustain in the kit to compensate alongside the other changes. Maybe it’d be OP, but It depends on the duration I think.
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Hello. As we all know at the moment there is a very strong emphasis on Warriors, Elementalists and Engineers in the current celestial meta. I don’t play Elementalist or Warrior enough to try to suggest balance changes for them but as an Engineer main I can comment on what needs to be done to bring Engineer into a better place overall.
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Incendiary Powder | Critical Hits inflict burning 10s icd
Change this to Critical Hits inflict burning 10s Interval. Every 10s an icon will pop up on your bar similar to sigil of doom that will notify to you and the enemy that your next critical hit will apply burning. This makes it avoidable and can allow the Engineer to plan it.
Metal Plating | Reduces damage dealt to turrets 33%
Change this to Reduces damage dealt to turrets 25%
Autotool Installation | Turrets are self repairing 5% 3s interval
Change this to Turrets are self repairing 5% 4s interval
Kit Refinement | Equipping a kit creates an attack or spell 20s
Change this to Equipping a kit creates an attack or spell 10s icd per kit.
Overcharged Shot | Foe Launch 450, Self Knockback 300, 15s cd
Change this so that it has a 3/4s cast time during which an animation similar to killshot occurs. Roots Engineer during the animation but the self Knockback is removed. No longer cures crippled, chilled and immobilized.
Jump Shot | Buffthis so that it now cures crippled, chilled and immobilized to compensate for Overcharged Shot.
Box of Nails | Scatter nails that bleed 2s and cripple 2s foes
This skill acts as good area denial, a way to slow people down and to remove blind from you. However I think this skill should be slightly buffed to apply torment equally. Change this to Scatter nails that bleed 2s, torment 2s and cripple 2s foes.
Gear Shield | Block attacks 3s 20s cd (16 when traited)
Change this to Block attacks 3s 25s cd (20 when traited).
Magnet | Pull your target to you
Change this so that the magnet animation is visible to opponents during stealth.
Slick Shoes | Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded kitten
Change this by increasing it’s cooldown to 60s. The tool belt skill should remain at 30s.
Elixir R | Drink Elixir R to refill your endurance and remove immobilizing effects 30s
Change this so that it has no cast time and is a stunbreak again. Signet of agility is instant cast for obvious reasons, and this should be too.
Rocket Turret | Explosive Rockets
Remove the knockdown from the overcharge effect of the rocket turret.
These are just some general ideas and I’d like to keep this constructive. I believe these changes will tone some parts of Engineer down and bring it into a much more balanced state.
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Fight side points and plus one fights.
Yes.
No.
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Shout warr is a very viable warrior build at the moment and Engineers won’t trouble you with it.
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But they can’t hit you if you sit away from the doors in your base.
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Personal score is only good to monitor roamers really. Thieves, Mesmers, Engies or whoever is roaming should be near the top, but the amount they have is pretty meaningless. It’s a flawed system for sure.
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No, the solution is that the least popular class in game should not be forced on people by making it appear more often than the other classes. Especially if it also means spending gems on a new character slot.
It’s one of the most played classes in PvP though, and as this is a PvP daily, kitten you.
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The matchmaking for me this week has been interesting. When I’ve had a good game I’ve had a very balanced game where the players were of similar skill, but every game where there has been an imbalance I’ve been on the hilariously worse side. I’ve lost way more than I’ve won recently.
The first picture is an example of a good game. Then look at the second picture.
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Engineers that use supply crate in a 1v1 are bad, and if you lose to them you’re probably bad too.
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The problem with this is it would make thieves own mesmers even more.
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The only thing you can do against a thief is hope anet will buff Mesmer or nerf consume plasma. I don’t expect either to happen for a while.
You see Mesmer isn’t really nerfed, or in need of a buff. The problem we have is the celestial meta means that warrs/eles/engies all bring a lot the table, making them extremely effective to have in a team. This makes less room for a mesmer. Except, Mesmer is great at dealing with celestial builds? Except we can’t fill in that spot because outside of dealing with them we don’t offer a lot to the table at the moment, and thieves still hurt us bad. Mesmer brings huge mobility to a team, but the current meta prioritizes split pushing and spreading onto 3 caps…our mobility isn’t needed as much as another classes sustain.
Oh and about thieves, I don’t think consume plasma is the problem (even though it’s very strong). It’s more to do with steal being so strong against mesmer with the poison preventing us from healing, and the thiefs ability to engage and disengage more easily than us. In a flat damage fight we just have to hit a mirror blade and mind wrack inbetween their flanking strike frames.
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You can’t really judge your skill by your win rate or you leaderboard position because as you climb the leaderboard and you mmr increases you are more likely to run into the following problems.
1) You queue solo and come up against a team with a group of pugs. You’re going to lose because you’re fighting a premade.
2) The game uses you to balance out a low team to fight another team, which means you can be partnered with bads vs averages and still lose.
There are quite a few “top” players that aren’t high on the leaderboard because their solo queuing has forced them into bad matchups that you can’t carry.
I think you’re being paired to balance out the equation.
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We should have a Legendary weapon reward track while we’re at it.
Am I the only one that thinks part of the legendary weapon recipes should be something you have to pvp to achieve. I mean it’s meant to be the whole “master of all game modes” weapon thing with wvw and pve stuff.
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People always mix up Good with Easy. Cele Eles and Engies are very good at the moment, but they’re not actually that easy. They do have more to them than just spam skills and win, and this is obvious when you see a good ele/engie fight a bad ele/engie. Unfortunately at the moment the easier classes aren’t actually as effective.
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Ranger or Warrior.
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My healing turret gets interrupted all the time by thieves and other engineers, I mean it’s a strong heal sure, but it’s certainly not immune.
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Did you not consider, that maybe, if you’re constantly beating people as a turret engie, that maybe, they’re just really bad.
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Can we bump this? I’ve received it multiple times today, and I get it most days. Sometimes moving itself will fix it, but a lot of the time you can’t move for a few seconds and then once you do it takes a while for your skills to come back.
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Condi Engie wrecking power shatter builds? Are you being serious? Mesmer can 100-0 Engineers with no condi cleanse simply by kiting.
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From the sound of it, you’re hovering around the entry MMR where someone who is new to the system goes.
It doesn’t matter where you rank, you’ll always get the occasional idiots. People who don’t use chat, repeatedly fail to rotate and don’t know when to leave a fight. You get those sort of people at all levels.
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and for stomping ?
You can blind them or use shoes to stop others ressing. It’s no different for any other class that hasn’t got a secure safe stomp.
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Not to be shady, but what exactly is the point of your post? Are you suggesting that these elements be taken out of pvp?
Bosses are the least concern of making the game more “noob friendly”…
Anet should rethink these mechanics.
They’re fine for experienced players. However, with a small pvp community and no possible way of not being teamed with inexperienced players they become more of a troll mechanic that waste peoples’ time on teams with people who don’t understand why rushing the Lord in Foefire early in the game is really really bad.
You don’t necessarily have to remove them. Perhaps making the Foefire boss invulnerable until 350 points would be ideal to prevent this stuff.
I would rather have to worry about getting better mechanically on the class I am playing than having to worry someone with just throw the game from not understanding why their decision is so bad.
Or you just attempt to tell those not to do that. If someone makes a mistake point it out to them. 9 times out of 10 they will get salty and block you, but then you know they’re awful anyway.
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In reality the whole aim for 50% thing won’t happen. Firstly we have the case of pre-mades vs pugs. More importantly however that design assumes that everyone should be equally winning and losing, and in reality there will always be players who suck and there will also be players who don’t, who can carry. Not everyone will win and not everyone deserves to, which is the harsh truth. However the matchmaking at the moment does seem to sway a lot as it attempts to compensate this.
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It wasn’t sarcasm.
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well you’re win percentage is like 45%. I wouldn’t exactly call that matching badly.
Give it some time. If the trend continue then complain. Didn’t saw you come to the forum complaining about bad match up when you are winning.
That’s definitely a matchmaking problem, that is an awful win rate.
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as someone who mains d/p thief I fight against condition builds all the time and it’s no mystery heavy condition pressure can counter us badly, yet i breathe a sigh of relief when engaging in a 1v1 against a condi ranger because of how easy it is to handle them, even on 26006.
Maybe you just thought bad Rangers. In a 1 on 1 fight a condi survival ranger, with sword or axe will always win a 1v1. If it becomes 2v1 or whatever then fine yeah, but thief wont beat ranger in that setup 1v1. Of course most rangers suck.
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Rangers. I’ve mained Ranger for a long time yet 95% of the other Rangers I meet are useless. They can’t rotate, they engage wasted fights, they sit back and pew on longbow all day. Even the ones who play condi survival like myself rotate their skills awfully and get rekt, relying on their passives to win them the fight. Half of them play axe/dagger because it is on metabattle when in reality they would be better of with sword/dagger as they don’t have team mates to peel for them. Then you get the shortbow rangers who pew away into the front of a target failing completely to apply bleeds. I also bump into spirit rangers who as soon as they spawn summon 4 spirits and run mid, die to aoe and are a waste equally. Then there are the condi rangers who die to thieves, mesmers, engies and necros. You should be winning those fights. Oh and did I forget to mention the rangers who run onto a point and blow entangle every time it comes off cooldown?
I have a serious hatred for other Rangers in this game honestly.
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you know what really make thieves hate you ? conditions. when i block they get burn… while my symbol do dmg so total dmg is higher . and believe me thieves will disengage and use sb on you (the smart one)
Have you fought any top thief players? On Guardian you have burn, maybe poison. At most you will get 3 conditions on them. That is incredibly easy for a thief to cleanse let alone evade. That small amount of conditions can be cleansed with sword 2, shadow step, entering stealth, hitting 75% hp.
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The software is there too as when they accidentally released the lb to the public your rating was displayed in mmr rather than position.
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I’m not sure whether the guilds are recruiting, but there is a selection of large open pvp guilds as well as smaller teams. [Revo], [TPvP] and [Zeus] seem to be open and friendly, but I can’t vouch for any of them. Msg them if you see them. Also if someone plays well, or you got on with them, just add them to your contacts or directly invite them after a game. Eventually you will end up with a large pool of people to play with.
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P/S Rabid engineer with corrupt boon
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Offhand training is exceptional if you take dagger. Torch…meh
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Most thieves are kitteny and think they’re gods gift. They also assume a Ranger is a free kill, arguably because of the high percentage of bad Rangers, but in reality a Ranger should beat a Thief and I always laugh when they decide to engage with you.
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There really isn’t many at the moment, but there’s one kinda decent longbow ranger who streams called PotatoVeg.
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Swap 1 weapon set for shortbow and go carrion then you can play well with a partner. ESL bans settlers on ranger usually so you can’t roll with that anyway.
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That build is extremely squishy, I mean no class should have trouble dispatching it. It has little to no defence at all. Rampagers is a bit of a dodgy amulet to use so I’d swap to rabid and swap longbow for shortbow. Take signet of stone with empathetic bond or take signet of renewal and bark skin. People say the build is cheesy because it is very passive, but it still has a skill ceiling like many builds.
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Conquest gets old after playing it 2,000 times.
2000 times is nothing to be fair, that’s a very minuscule amount of games.
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Search and Rescue doesn’t need to be a res as we already have a brilliant one, it should be revamped into something that prevents deaths. Something like the guardian meditation, your pet (or you) teleport to a nearby player who is low on health and you give them protection and heal them.
Guild Wars currently does not support “target=ally” abilities. Even though the idea is nice – the game is not programmed for it, yet.
My idea would be “Intervene!” that would charge your pet to a selected AoE radius (let’s say… 200?) and apply protection to allies (4s?), weakness to enemies (4s?) and provide a blast finisher. Cooldown could be anywhere between 30-45 seconds.
How does it sound?
The guardian skill does exactly that, you don’t select who you go to but it picks the one with the lowest hp.
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Guys! The thread was supposed to be about standard character models. If you wish to complain about matchmaking and soloq, there are at least 10 threads to do so.
About standard character models, I think wanting them in every queue is something the “try-hard esports crowd” would want, but what about the casuals? Guild Wars 2 pvp is so cool it feels like a MOBA, but let’s not forget that it is in fact a RPG. I spent time giving my characters their cool, unique looks, and I’d want my opponents to notice them. Hell, if I make an autumn-themed sylvari elementalist, I don’t want people thinking she’s just another bimbo from Divinity’s Reach!
I think the option should be there for the bads who still can’t tell the animations apart because it’s not fair to force them to view it as we choose to do so.
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I hit an ele in a 1v1 server with the pig charge once. I sheathed my weapons and the ele was laughing so much that my pig auto attacked him to death.
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To be fair you can only carry the game to a certain extent depending on your class, and if you’re decent you can easily see who someone is and what they’re doing wrong. I play to have fun and to win, I do not play to coach someone else. Everyone makes mistakes and I respect that, you can’t rage at someone because they do one thing wrong. Equally if you’re bad then you’re bad. I know matchmaking could resolve this but often times it does not, and if I’m in a ranked game and I see you failing to rotate properly or going into fights/ staying in fights you won’t win then I’ll probably tell you to play unranked.
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Is it stale? You always have room to improve and when you get better you have harder opponents to fight. There are also weekly tournaments in 2v2 and 5v5 categories, as well as the 1v1 servers and the occasional 1v1 tournaments. Gambling servers pop up now and again also. New game modes would be nice, but I’d rather have new maps. The way GW2 works generally favors conquest, although a GvG style map would be cool.
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Dark path is also a more likely cause.
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People are claiming the build is slow, but you have sword 2 to quickly get about, LR can be used to quickly move somewhere and you have team mates that should be giving you swiftness. Even without swiftness the build isn’t “slow”.
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This is yet another idea to buff up an already viable way of playing Ranger. But unlike Entangle idea, Maul would be broken.
You are right, what about the Nature renewal (spirit active) ? allied down ? cast healing spring and then blast it XD… ok that would also be a bit OP.
In all seriousness I feel that ranger could use 1 more blast finisher, on what weapon/skill I don’t know, maybe give some love to shortbow or shouts.
I think it’s about time they rework search and rescue. Make it something different, unique, and a blast finisher.
Search and Rescue doesn’t need to be a res as we already have a brilliant one, it should be revamped into something that prevents deaths. Something like the guardian meditation, your pet (or you) teleport to a nearby player who is low on health and you give them protection and heal them.
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I wouldn’t use Sick em really, it has it’s niche roles but we don’t have problems killing thieves anyway so I’d pick something else. Signet of Renewal is always a good choice, a bit of condition cleanse and a stun break when you need it, just remember you need to be in range of your pet for the conditions to transfer. Traps are very meh at the moment and you’d get better condition damage by stacking bleeds or going a bit more offensive with an offhand torch. Definitely take signet of stone if you don’t roll with bark skin. Traveler runes work decently but you’d get a greater result from pack / krait runes respectively if you’re power or condi oriented. If you want to roll double bow though you do need mobility, however I’d highly recommend swapping a bow to sword/x and going down a condi/zerk route.
You mentioned your pets running off, put them to passive or always call them and swap when necessary so you don’t lose them as you run onto a point.
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