- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
This is my current Daredevil roaming build. If I find I’m dying too fast, ill swap No Quarter for Invigorating Precision. Ill lose a bit of damage, but gain a bit of healing and with my fury uptime, I crit often and I crit hard
CAKE is looking for fun loving players who enjoy any aspect of the game. Our main WvW group resides on Darkhaven.
If you enjoy Raffles, Death Mazes, promises of free candy, Guild runs of just about anything (PvP, WvW, dungeon, jumping puzzles…yes we have that one crazy person who loves to do jumping puzzles).
We also have a website (under renovations), FB group, FB chat group and utilize TeamSpeak for our communication desires because it’s more fun to suck at the game when you are chatting to guildies.
We also have a GUILD COMIC (have a few episodes up, rest under construction)
We are a mediumish guild that’s currently going through a reboot. We have a 0% rep policy to keep things chill however we require some repping when doing events with the guild.
Guild Missions are Sunday Nights, 7p EST
If you want some more information, contact one of the following Leaders/Officers
Bigpapasmurf.5623
CobaltEcho.6035
Eriemai.9640
Grave Lord Nito.4530
Deadlypixel.8734
Freakstorm.4173
DH (looking at it from every angle) got the short end of the stick as the biggest loser for NA. Being involved with them in WvW, its def not communication or bad players (seeing they were doing really well before the linkings…you don’t do well if you have bad players).
It appears that DH wasn’t “typically” about blobbing (zerg yes…blobs no) and that’s their downside. Face them as a havoc group and they will typically win outnumbered fights. I have noticed that a couple commanders have eased up in WvW (which doesn’t help DH’s wvw scene…nothing against who they are paired up with as other servers have been extremely helpful).
There has been a few WvW guilds that bandwagoned after the 2nd or 3rd week lost (Looking now, DH’s team is currently in 2nd place as im writing this).
Im confident that DH is going to make a comeback and will be in the non-losing group (as in 3rd place group)
Hey everyone. I’m attempting to revamp and rebuild my WvW guild on Darkhaven so I was wondering if I could get what the new meta stuff is? I don’t really keep up with the Meta a whole lot and tend to just run what we got. Any advice on builds would be appreciated (goin for 15s)
Also if anyone wants to xfer to join us then that would be awesome. lol
I wouldn’t go as far as say DH is “dead” but since server linking and DH lost their ability to win every week (or other week) has deterred some people who don’t care for getting blobbed everywhere they go. Until they can balance server linking (which may be a while), some people only go to wvw for dailies and that’s it. DH is still pretty much active, just not as active.
Thief is far from unplayable. A buddy of mine came across a vanilla thief and was able to recreate his build (in WvW). Pure condi, just about a 100% stealth uptime with good immob uptime. When he and I (non meta DPS daredevil) roam together, he forgets sometimes that he stealths (a lot) and leaves me as the only target,lol. Luckily (while I re-learn daredevil), having that much stealth himself, he can usually rez me and not be seen.
Not to continue off topic, thief/daredevil is a great class to main, but unless you are running cheese, it has a higher skill cap than most other classes to be somewhat decent at. When you start to become somewhat decent, you are extremely valuable.
I personally use P/P in my WvW/PvP build and granted mobility wise I miss the sb, I don’t think I could go back. I agree that some changes could be made…I 110% agree with some sort of bounce/ricochet on an ability (Unload would be the perfect ability, maybe make a change elsewhere on the wep set to balance it out or increase the init by like 1 as it will lower the spamability a bit or reducing the # of shots by 1)
I also agree with something piercing, and would be a dream if something went through reflects, however if unload attacks bounced, P/P would be wayyy OP imo combined with piercing reflects.
I also agree to revamp the only pistol trait or add another (useful) pistol trait. Something that rewards the use of abilities outside unload or use it as the bounce attacks on unload.
I haven’t used Thief/Daredevil as long as some people as I used it to lvl 80 2 years ago and picked it back up for getting the specialization for HoT, then dropped it until 3 montsh ago. despite the learning curve and skill level, I really prefer this class over any other (unless I have a hankering to play something else for a couple days as a change) but always come back to it. P/P is def a very good set but def does need something.
We have reset glicko volatility and deviation for all worlds to the same value, but have left their rating unchanged (this includes worlds that were previously guest worlds but are now host worlds).
Darn, they didn’t even normalize Glicko. Anet, didn’t you all learn from the NA T4 debacle last linkings?
Especially if a guest world becomes a host. What’s their Glicko going to be? The same it was prior to linkings? If a new lower tier server becomes a host their Glicko is going to be way too low. And if they happen to be good, even with the volatility and deviation adjustments, they’ll still be trapped in Glicko hell. Just like the 4-headed hydra last time.
+1 this…so much this.
Hey Bigpapasmurf, like yourself, I’ve been trying to tweak my personal roaming build for a long time and this is probably the most tailored build I found for myself and maybe it could benefit you aswell:
This build reaches its full potential in a small group environment if you’re running with other peeps thanks to Wells and blood magic utility, but you can still safely use it in solo roaming with good results.
The thing with Wells, is that being a Necro already generates a lot of aggro (hey, we’re a free kill in most enemies eyes) so normally you want to use them on yourself when you’re about to be jumped on, same thing for Poison Cloud, this utility skill is very underrated and has enormous potential in this build thanks to Runes of Thorns and also a good counter to ranged builds.
Thanks to Blighter’s Boon trait and vampiric healing from Blood Magic and Wells, we have a lot of interesting ways to heal our HP pool while using Shroud, this means we can effectively jump in and out of shroud and sustain for a very long time and still get life force back.
CC is obviously our biggest weakness, for that reason you can swap Dhummfire trait for the Stability and stun breaker when using Shroud if you’re running into a havoc groups.
I understand where you use Well of Corruption and it would follow the theme (boon corruption) of my build, however with the amount of other condi builds I see roaming, Plague signet is great and it has great range and its not a ground target. Corrupt Boon is the main theme in my build and with a boon heavy meta, its too good to pass up. I go with Sig of Spite as it gives my opener a bunch of diff conditions, which I stack 6-7 torment on, adding to the damage (ppl tend to move a lot at the start of a fight). I have played with Poison Cloud and it was beneficial vs a SB camping daredevil or a pewpew druid/DH. Issue is ground targeted can be easily avoided, reducing its effectiveness (imo anyway, unless theres a good combo or opening rotation i’m missing). Ive been bouncing between spite and poison cloud.
Dhuumfire, as I agree its avoidable to a good player, I find it hits more often than not (Chilled to the Bone helps combo with this) and with the amount of daredevils I see in WvW, once I see a SR get thrown down, the fun level rises (or catch someone ressing..hehe)
I was also looking at Weakening Shroud but the radius is kind of small (could go well for those that want to melee me). I don’t know if the loss of DoT is worth it as I tend to camp scepter.
I greatly appreciate your input and continue to appreciate any more input from anyone.
I appreciate the suggestions so far. Def good ideas and will appreciate any more. The reason I took Signet of Spite was to open the fight so I can scepter 3 and stack torment as early as possible. Ive been debating changing it for something but didn’t know what. Corruption utilities (minus heal) kind of scares me when traited as the extra condis to myself. Its good for stacking it on me so I can send it to them via Plague Signet, however if they dodge my attempt, I have a bunch of condis on me so I have to waste my heal to rid them.
I haven’t looked into trailblazer, but have heard its not easy getting them. Looking at the stats, I am sacrificing my Condi damage and some survivability for extra condi duration, seems a big tradeoff imo, but this is why I’m here, for opinions and such.
For staff, if the marks are unblockable, can people still dodge through them or is it only unblockable for things like Warrior shield block/guardian heal (shelter I think)/daredevil block? I haven’t heavily used my reaper since I got it and necro wasn’t a main for me so im still kind of a newbie.
I understand Warhorn may solve my mobility issue (as im slow af) and never thought of weakness as useful (may look into that) and makes sense, however for things like berzerkers that will eat me up anyway, I don’t see much use (unless there’s something im missing, which is a possibility). May be useful vs vault spamming daredevils (cheese anyone?).
As mentioned, any more tips/advice…etc would be greatly appreciated (even if its tips on fighting berzerkers if im forced to, or chronomancers).
Hello All,
I have been using this build lately and I have been having lots of fun, however I feel as if there is a bit more potential for it but can’t seem to find it. I have tried using a diff heal as well as traits and utilities (keeping boon corruption and the stun breaker signet) but the other signet seems to work very well as my opener but the passive is useless for me.
I use the heal shout due to its low CD and LF build up (more shroud = more burning death) and the elite due to the condi bomb potential If they get caught.
I’m looking for a great condi output with good survivability (condi tank). Im slow af roaming and ofc berzerkers and anything with mobility tend to wreck me.
As mentioned, I tend to start with Signet of Spite, followed by scepter 3 and scepter 2 > 5 and auto. If they get close, I swap to staff, drop marks and swap back and shroud. Pop my stability and close any gap with shroud 2. I typically go Shroud 5 for the stun, shroud 4 (for poison cause they will typically attempt to heal) then auto for the burn.
Any tips on my build (helpful tips…“git gud” isn’t helpful, just shows how much of a moron you are) or tips on my rotation.
Thanks
Next time you see one of the ranger haters lying dead asking for a ress tell them you are a worthless ranger and just walk away.
That actually happened when I was playing my sword/warhorn / LB druid. We were in a 3v2 (think he was a thief or a rev, I cannot remember) and I was focused by at least 2 the whole time (non meta build…loved it). Gave him boons to help us but he downed first. I downed the one that was stomping him (mins you I was being focused by the other 2) and got the down/kill which ressed him, now a 2v2 and he runs off, leaving me in a 2v1 (which I won…barely) and I walked away (feeling kitteny may I add) to find him in a 1v1 (downed and being stomped by a shadow stomping daredevil).
Stopped his stomp and bursted him down and walked away while they had a downed fight that I knew my “partner” would lose.
He did lose and he cussed me out. It was then I called him out in map chat and he denied our 3v2 existed. Once I stated I had it recorded (druid build vid montage ftw) he blocked me and apparently started talking smack about me. I saw our servers responses that backed me up and he eventually left wvw.
*Edit Forgot to mention when he left the 3v2/2v2 he stated he cant fight beside a ranger/druid.
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What was hard for a few WvW Zerg/Havoc guilds that I have friends in, is that when APL came back (thank god, as DBL was too big and took too long to go from one point to another if under attack), is that some servers haven’t won a match up since server linking, however were winning them before, causing some WvW guild mates to bandwagon, therefore decreasing the server’s WvW focused guilds.
I know in mine (wont mention who), were outnumbered almost all the time (even in most downtimes for other servers), and people are tired trying to run as a havoc in any BL, only to be met by blob after blob no matter where they go. I understand that WvW is about working together and 3+ years ago when I first started WvW was more strategy oriented (Portal bombs for example, portal omega/alpha teleporting with 4 mesmers…etc). Now its all who can blob the hardest. Things have changed immensely. I still try to WvW because of it but where there are more blobs now than even 1 year ago, makes creating WvW build video montages a bit harder as ppl will duel, but then get zerged. I am aware that PvP exists, however you cannot use a builds full potential in PvP with use of food/consumables, mixing stats and more open field.
I am still holding out faith in Anet knows what they are doing and will continue to improve the game.
What i see in this post is someone trying to make condi warrior more OP because torch is useless.
Or someone that needs to l2p. Im a scrub warrior/berserker and even I think that shield is in a great spot. Many times it allowed me to start a burst from a bit of range and it easily handles any pewpew classes (downed many rangers/druids trying to pewpew me from 1500 range) and it nulls physical damage. With the amount of stability I have access to, giving this weapon stability is just a waste and a way of making not as good players seem better by giving them a crutch (isn’t that the same reason vampirism runes were removed from PvP/nerfed?) Resistance, we already have pulsing resistance that, in my opinion, makes me feared by condi builds. I love seeing them try to condi burst me, only to see their "Oh S*it moment before I down them shortly thereafter (mesmers/chronomancers are a bit trickier with their stealthing and teleporting and whatnot but same after effect nonetheless).
Like I stated, im a scrub berserker…just picked it up a weekish ago in WvW and I already feel really strong with the shield. Just gotta utilize it right like any other weapon or skill.
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Warrior shield is the only one that can have the ability to reflect projectiles. With the amount of projectiles in PvP and WvW, this makes it invaluable. Quick stun on it which can be used to set up a berserker burst, this works great with the class. Imo it doesn’t need reworking or tweaking as its fine the way it is.
Started using this build last week and it is just melting people. Burn from shroud auto just melts anyone you can hit (I laugh at thieves/daredevils and scrappers). I still gotta learn the best time to swap to shroud to get the most effectiveness out of the burn. Druids that melee me seem to down more often than when I was on my condi chrono, even is they are running shout or survival (One almost got me that was pewpew stealth trapper but I played smart and stayed in his burn field until he popped up and sent him so much burn,lol.)
TL;DR…this build is fun for WvW/PvP. Be careful around berzerkers.
I sometimes wonder if we all play the same game. No build bursts down a Chrono Condi Shatter build that is played by a decent player. It simply cannot be done in a 1v1 setting. Mine is running with over 3300 armor. A jacked up thief with a crit on a Backstab is going to clock for maybe 5k with sigils. Funny enough landing that just got a LOT harder.
What a thief typically sees fighting one: Block, Block, Block, Evade, Evade, Evade, Invuln, Invuln, Invuln, Stealth, Rift return, start all over again.
Not to jack the thief thread but How does your mes have 3300? I’ve come across one that was tanky af and couldn’t figure out how.
Here’s one way: 3300
Looks like I need to shine up my condi thief/daredevil then. High tough but lower HP. My thief can utilize stealth with mass condi application.
I sometimes wonder if we all play the same game. No build bursts down a Chrono Condi Shatter build that is played by a decent player. It simply cannot be done in a 1v1 setting. Mine is running with over 3300 armor. A jacked up thief with a crit on a Backstab is going to clock for maybe 5k with sigils. Funny enough landing that just got a LOT harder.
What a thief typically sees fighting one: Block, Block, Block, Evade, Evade, Evade, Invuln, Invuln, Invuln, Stealth, Rift return, start all over again.
Not to jack the thief thread but How does your mes have 3300? I’ve come across one that was tanky af and couldn’t figure out how.
I just picked up on condi chrono a few days ago and can drop almost anyone I a 1v1 (aside from druid…its a long drawn out fight). The build I made is easy to play (Dire stats ftw) and doesn’t take long to grasp most concepts (still not used to shattering and not used to the new shatter that reverts HP/position/CD’s…etc).
Once I learn to remember, I think that the build will drop even druids.
Low risk/high reward indeed. Think I found my new WvW main (had a daredevil and druid before).
fyi…I don’t use shield or pistol
I recently dropped staff (only really used phase retreat) and picked up shield so now i’m scepter torch/shield. Druid are a little less drawn out (1 was due to their ability to stealth every 3 sec and cleanse condis) but now I am having constant issues fighting daredevils (was 50/50 with staff). Any tips? (Using sig heal / arcane thievery / blink / decoy and Mass Invis
either the boon corrupt has to go or be replaced by boon removal
or the skill has to become an actual ranged projectile so it can be reflectedUnfortunately, mesmer currently owns the monopoly on projectile scepter autoattacks.
Don’t forget Guardian scepter is A/A projectile
I’ve recently (a week ago is that) started using this build and been tweaking to my play style. I’m running full dire but still feel squishy. Ive recently swapped staff (I will miss the #2 (teleport) but the shield does bring more survivability utility (I can actually do something when someone is being stealth stomped now…stun FTW). I feel as if my condi damage isn’t doing as much as I expect and looking for feedback. I love the scepter and max stealth is a must (The veil has a wayyy to high CD for it to be worth taking it). For the #7 utility, I typically run either that or feedback (pending if im going up vs a pewpew thief/druid).
I came across a condi/dps trapper druid last night (stealth every 3 seconds, pain in the kitten and I feel I should have been able to beat him but he out stealthed me and due to him beign able to position himself better than I could, out DPS’d me (my saving grace was feedback for delaying everything). He was fast (LB/Staff) and stealthy and hurt. Any tips for facing something that stealth’s more than you and has no problem keeping you at range?
Keep in mind I was using staff at the time (hense the shield now but haven’t seen him since) and I haven’t used my Mez/Chrono actively for over 2 years (picked him up to get chrono then dropped him again). Noob part on me is I used to run trapper ranger so the condi/traps are no problem (clones triggering traps ftw) but I can’t seem to get close enough or when I do, he stealths away and quickly repositions himself. WHen I was able to get him with my scepter 3 and a couple AA’s, the condis ate him until he CA’d and cleansed them.
Any tips?
Also can get bursted down by thieves/daredevils despite being dire. (please no git gud posts, obv im not pro as I even stated I haven’t played this toon in a long time so its obv that I need to get better, hense why I am asking for tips shut down)
I just picked up on condi chrono a few days ago and can drop almost anyone I a 1v1 (aside from druid…its a long drawn out fight). The build I made is easy to play (Dire stats ftw) and doesn’t take long to grasp most concepts (still not used to shattering and not used to the new shatter that reverts HP/position/CD’s…etc).
Once I learn to remember, I think that the build will drop even druids.
Low risk/high reward indeed. Think I found my new WvW main (had a daredevil and druid before).
fyi…I don’t use shield or pistol
I still play old school Wilderness Survival and Marksmanship with a sprinkle of druid. But reflects/ranged damage cancel is too much nowadays. Your only option is to kite, and lightning reflexes becomes nearly mandatory in any build.
Either staff 1, or staff 2 has to change in order for us to become more viable in zergs, but it is my opinion. Also tagging is not that good, so that would be nice. But I have zero hopes.
If they made AA on this 1500 range or increased damage from AA, problem solved and rangers wouldn’t be so dependent on LB anymore, therefore no worry about reflects.
yeah rev got shafted quite hard this patch.
Although it could be worse. You could main a scrapper. They got truly reamed!!!
sigh yeah…my PvP main is a scrapper and it got shafted….hard (almost cried).
Had a good gyro build that I am debating bidding farewell to
I don’t use protective ward and I still experience this issue.
It started happening to me as well. Very inconvenient when you are fighting on a cap point in both WvW and PvP with the intention to heal and stun but end up getting booted out early.
Made my WvW build better. I usually roam with someone so we get the benefit from it.
I was in WvW the other day and saw a friendly Thief (Not Daredevil). Later I saw him totally take out 3 ppl in a 1v3 by tons of stealth (d/d I believe, so much stealth), condi traps (maybe 2) with a crap ton of condi damage (usually immobs with 5 condis). His build was really trolly (That’s what intrigued me the most). I didn’t get a chance to ask him but does anyone have and build ideas that may sound somewhat to this? I was amazed this was a vanilla build. Any non meta thief / daredevil condi builds will he great.
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I love the profession. I have a max level Ranger of each race and love playing them. But, I hate seeing a Ranger in any group I find myself in. Why? Because I can count on whenever using a hard hitting ability that depends on a target being there for it, the target will surely be removed by a Ranger. If there are multiple Rangers I can depend on them to successively move targets around the battle field. I might as well just auto-attack.
What about Point Blank Shot is so difficult to understand? It’s great when soloing and situationally in group play, but, generally, it should never be used in group play. Why do Rangers use it in their rotation. It’s something that’s annoying every time I play. I’d almost be willing to give it up personally because it seems it’s impossible for people to use properly and regularly has a detrimental effect on others. I guess it might be a good troll ability.
If you are worried about this, you need to up your game. Sorry, but Ranger has the lowest personal DPS in the game and can cut through PvE mobs like a hot knife through butter. If you are having trouble killing PvE trash because of LB knockbacks your build is too defensive. Try maxing your damage gear and accessories (max sinister, or berserker) and you wont have these issues anymore. Also, save your gap closers for the appropriate time.
It’s not the Ranger’s fault you are using a weak build/playstyle.
It may not have to do with his build, but his understanding of combos/traits.
Like a lot of people, they are looking at it as simple as possible…one way.
@ Raine.1394: You have to think about what happens after Point Blank Shot to make it beneficial. It does have a great benefit despite solo or group play
For most of us that know what we are doing, its called “Ancient Seeds”
Knockback followed by Rapid Fire and you have someone or something rooted for a while. Now, I may be a simple country chicken, but attacking something that can’t move seems pretty useful to me.
I couldn’t tell you how many times we chased someone in PvP or WvW and I ended up rooting and that was it for them.
Even Point blanked shotted someone out of a ring to stall a cap (root ftw)
In dungeons (Such as aether path TA), knocking the ghosts either into the generators or into the last boss to have it explode into him (another good spot PBS is useful)
Some people don’t realize some of these items (as well as others I havent mentioned). Good Rangers/druids know how to use it properly.
To end my rant that I have had many times, think before you speak (to all those who complain about PBS and how it should not be used.)
What I find funny is fighting scrub scrappers who try to reveal you when you stealth for only 3s (Via LB3 or leaving CA) which by that time it triggers, you are where you want to be anyway. Better off waiting and prepping something else,lol. Druid is my current WvW main, but I am working towards having all 9 of my toons to have different builds for different situations, depending on what classes I come across while roaming in WvW.
I have a feeling that Thieves Guild may be able to help these fights in confined spaces as well as trigger any traps/marks, allowing the thief/Daredevil to burst the enemy down. Ive seen a good condi thief (using Thieves Guild) that hit like a frigging truck, apply massive condi’s that was able to 2v1 on a point (in the Temple map). Used his thieves guild to clean any traps, was pretty good (squishy af tho). He was “overconfident” in chat so I was glad to be able to get him more then he got me (although hwere wer eon the same team the next match). Was a quick in and out rotation for him.
TLDR: There are current utilities/set ups that can make a thief/daredevil deadly confined on a point, even in a 1v2 scenario.
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But how would one get around the “you have 60 seconds to move or get logged off” function that GW2 has for afk’ers?
Don’t you get disconnected if you don’t press a key within 5 mins or something, or is there a way to bypass that?
Alpine borderlands…SW camp…ALWAYS OBSTRUCTED regardless if im pewpewing 200 units away, regardless player (this sucks the worse) or NPC
No, its swiftness is outdone by
-Resounding Timber (swiftness on shouts)
-Natural Stride (+33% perm)
My build (For WvW) doesn’t use either of these so I guess based on your reasoning, it depends on if you are spec’d for either of these.
Thanks Guys. He doesn’t have any runes that grant it so it must be something like a rangers LB3 that was reflected (although I didn’t know that was supposed to stealth the warrior/berserker)
He does carry a shield, however I remember he wasn’t fighting a ranger/druid.
Hello all,
I have a guildie of mine that plays berserker (and loves how cheesey and op it is…his words exactly) but something happened to him and since it did, ive noticed other berzerkers being able to stealth without any fields or runes/foods that does such.
So I guess my question is how do they do it? Some people say its a bug/exp, some say its legit. He didn’t have any foods or sigils and it was just the 2 of us roaming (no thieves/mesmers or items were used to stealth)
Maybe someone can shed some light?
Imo I use warhorn (have for the last few months…maybe 4-5) and the way im set up (For WvW btw) I have 100% uptime for fury/swiftness and might. Again, they way im set up, its perfect for a burst (Warhorn 5 then 4, swap to LB , 4 then 2 for the root while the birds are still pecking, proc my air/blood sigils). The blast on a smokescale does help, ill activate certain utilities without them knowing that I did for that advantage. I’ve had more success using the warhorn than I did with any other weapon set up for my second weapon setup.
Glad I’m not the only one. A few guildies are experiencing the same thing as well.
100%+ fury/might/swiftness uptime with this
Can swap Bountiful stones for Superior for more Power but little less boon duration
Can swap Owl for Wolf for more CC. I like the damage and chill from the F2 on Owl
Been using this build for a while and I have no issues 1v1 and typically can 1v2 (except vs MM Necros/Reapers or high condi sustain Mesmers/Chronos…need to learn my timing)
There is good rotation to get a quick 25 stacks of might, thanks to copying boons between you and your pet.
100%+ fury/might/swiftness uptime with this
Can swap Bountiful stones for Superior for more Power but little less boon duration
Can swap Owl for Wolf for more CC. I like the damage and chill from the F2 on Owl
Been using this build for a while and I have no issues 1v1 and typically can 1v2 (except vs MM Necros/Reapers or high condi sustain Mesmers/Chronos…need to learn my timing)
There is good rotation to get a quick 25 stacks of might, thanks to copying boons between you and your pet.
I just want a better Pet UI so I can see my pets boons so I don’t have to click on it, or see the cooldowns of all the abilities.
It would also be nice to have the ability to activate more pet’s abilities (for example, wyverns F2, plus the ability to manually activate their gust/knockdown ability). This was the ranger/druid has more control over the pet and would bring more diversity without breaking the class entirely.
I am not asking to make all 4 able to be activated manually, just at least 1 more.
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While we’re on the topic of shouts, results, and these runes: Sic ‘Em! should be modified to work like Warrior’s “On My Mark!” shout whenever the rune update goes live.
No target required to activate the shout and apply the buff to the pet. When a target is selected during activation the reveal is applied like the vulnerability for “On My Mark!”
I also totally agree. If it were like that, I would use it more for roaming in WvW. +1
I gotta say this was really helpful guys/gals and I really appreciate it.
3/4/3 seems to work best and #5 helps during small group fights (keeping them immob for aoe)
Number 5 would be dangerous in a 1v1 as the time to use it would close quickly and if it backfires, no one can act as a safety net.
I do gotta say that for what anet was going for in terms of CA, you would figure that there would be more than 1 ability that can remove condis, or would increase the speed in which the flower blooms to clean said condi.
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4 is the big heal. 5 is the big offense skill but it roots you. 3 is the daze. That’s about all you need to know. I typically go either 3-5-3 or 3-4-3 them exit depending on whether I need offense or healing.
2 is a time delayed single condi clear, if it’s an emergency, but generally ignore 1 and 2.
Great run down. Is the utility from #5 worth the root? When I pop CA form, I just drop 3 and spam 1 until my time is up or until i’m in a better position.
Talking about Zergs or small-party roaming?
Mainly small scale/solo
I am currently now using druid for my WvW roaming toon and I finally am starting to get my rotations and what I should to in certain situations, however I don’t really know how to properly use the Celestial Avatar properly. When I jump in it, I just spam random buttons (I understand that #3 is a stun/daze and #1 is a heal when it hits).
Anyone have any pointers for an Avatar noob.
Thanks
There are those of us that know how to bow, and those that do not. It is clear that they do not.
Imo Marauder is way better than berserker. The slight loss of DPS is worth the bit of extra survivability.
so if one was to go mix whats better? zerker+valk or zerker+soldier?
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