No such crap too much visual clutter
Last night I was messing around on a S/D Acro/Tri/DD so pretty much a wet noodle troll build, was paired against Toker on Rev and Chaith on Engie, my team was losing pretty hard so I was engaging Toker and Chaith (never faced them in Unranked till then) to see how I would do, needless to say the troll build doesn’t work against them and I got rekt. Lasted longer against Chaith but was still not able to do anything.
Raids on GW2 is far from gimmick, and if you want you can pug VG any day. And seeing your tone on this post, i’m sure this is a player behavior problem, not an entry raid problem.
right not having auto join feature is a player behavior problem right…
There are quite a few training guilds that clear bosses frequently they post on the forums, also a lot of pugs that don’t have requirements, or you know you can start you own raid, having the game force a group together is not needed and will cause more problems and toxicity within groups, do to player cohesion or lack there of if they are forced to group. Raiding in this game is not difficult, also PUGs were never the intended target audience, it was always organized raid groups, it just so happens the raids can be completed by PUGs also try joining a raiding guild that provides training runs, normally they take about 4-5 inexperienced raiders with 5 of their more experienced ones to teach and clear which have great success, try getting into the TTS raiding guild
Some classes that were good before hot would be hurting due to some of the “balance” changes made to compensate for elite specs.
Yeah Straegen, I can’t burst good ones in a matter of a few seconds but the build I use is able to keep the condi pressure off of me long enough for me to either down them or to escape, still the fights don’t last more than 30 seconds either way.
After the next raid which is after next expansion for the next collectionthen it be after the raid after that and the one after that etcetera etcetera
So much this ^ I want my old FS/LS back it is balanced perfectly for the current system, the biggest polish I could hope for is a clean up of the ridiculous pre/after casts thief skills have.
Condi Shatter is pretty easy to counter with Da/Tri/Sa running Trickster, Withdraw and Blinding Powder, using D/P, does require kiting for max effectiveness.
The only thing I can see the Lotus Strike providing Condi “pressure” to cover S/Ds lack of damage, but with the amount of cleanses idk if it would be a good choice.
If we are asking for reverting Nerfs I want the pre June 26 Flanking Strike/ Larcenous Strike back. But this is Anet we are talking about, they won’t admit they were wrong and revert a nerf they will just nerf another portion of the thief with no thought or compensation
I find the old core thief with SA to do the trick, can cause a bit of camping stealth though and be sure to run, improvisation the double Plasma is amazing against them.
I saw a Trapper thief in Unranked in Revenge of the Capricornit was pretty funny, he would never engage and only decap/ backcap
Well, you have to admit, he knew his limits! :-P
It was inspiring really people would start to chase him leaving the point decapped longer, I don’t think he died once.
Some say yes, some say no. I say oh yes, baby, give me more of them there slots. I have the max the game allows thus far, and no regrets. This may be due to my pack rat nature meaning I always want more storage, along with the pleasure it brings to so easily share things among my various alts that I use for different areas of the game.
There are a lot of account bound items that can only be used by one character at a time but many different alts may want. For example, crowbars to open crates in VB, salvage-o-matics, bank expresses, maybe some foods. There are also occasional needs to hand off items from one alt to the next. Toss it in a shared slot, log to the other alt, collect it. Soooo much easier than finding bank space and getting to a bank and remembering where in the bank you put the thing, if you even remember what thing it was by the time you get to the alt …
But only you know how much money you can spare for a game. I’d say they’re far more worth the money than outfits or glider skins, if you have to make hard choices on what to buy from the store. They bring a huge amount of QoL joy to the game play. Are six enough? That depends on what you want to put in them. I have, iirc, the 4 hot map chest keys, the DR and BF portal passes, all my tele to friends, my pile of bank expresses, my silver and copper salvage devices, and 3 infinite gathering tools, along with one or two slots that I rotate things in and out of for trading to alts or to remind myself I want to use them some time soon. (Like my chest of 150 dungeon tokens, one day I’ll decide which dungeon). I think my anomaly detecting stone is in there at the moment as well.
To me with 19 80’s they’re great. To someone who only plays one character, has lots of bag space, and is strapped for funds, they’re not at all worth the expense. Figure out where you are on that spectrum
Save up gold get the permanent Bank contract and prosper, you will never regret the decision
I saw a Trapper thief in Unranked in Revenge of the Capricornit was pretty funny, he would never engage and only decap/ backcap
A good fix for this is that all traps deal a minimum direct damage.
That way – the source of damage (i.e. Thief/Mes/DH,Ranger) will get revealed.
Mesmers don’t have traps… And Anet removed the minimum damage that thief traps don’t reveal the thief specifically mentioned in June 26th patch notes……
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
Well you are not playing a thief than.
Seriously these things can do little against a thief traited properly for cleanse. That you are not buying it is immaterial
It very hard to immobilize a thief so those caltrops will do nothing. Needle trap does not have a cripple nor does the steal for confusion so where are all those cover conditions coming from?
A single withdraw will remove crippled immobilized and chilled in addition to torment. If you trait trickster another condition comes off . If you trait UC immobilize chilled and cripple come off up front.
Please tell me where the cover conditions come from to prevent that next thief cleanse? Keeping cover conditions an a thief is difficult meaning when they do their regular cleanse as in shadowstep it likely to take off damage conditions
Added to that the thief has lots of mobility and ports, things which your shots thief sacrifices for his build. Chasing down a thief to get one of those needle traps on him is not that easy.
I have never died to one of these on my thief and can not imagine how a thief can die to one unless they afk.
if you read carefully i said i dont believe he can beat the trapper thief, and sure maybe you havent died to trapper thief but what were you able to do against it? run? nice…
thief isnt the only class in the game and majority of classes wont be viable traited and slotted with that much condi cleanse, just to survive trapper thief
It’s not just to beat Trapper thief it’s to beat any of the cheese Condi builds out there, Condie Mesmer, Reaper, Warrior, the occasional Burn Guard. And again other classes have more powerful condie cleanses than the core thief does, it comes down to player skill on taking the proper skills/traits for the job.
He doesn’t understand how to fight it, so he will state that what I do on my thief is a lie, the reason I play a core thief build is because of the condie meta running Trickster, Shadow Rejuvenation, and Hidden Thief with Withdraw, Shadowstep, Blonding powder and Signet of Agility to provide Condi cleanses, while being able to sit in stealth and interrupt the Trapper thief Stealth stacking with little recourse of any damage from sitting in the HS, and then fish for the BS and Basi venom burst.
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
It’s harder now with the ICD on BS but still doable I just can’t fish for BS in stealth when i force reveals.
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
Again Needle Trap won’t do 13 k before you can cleanse it or react in any other way, but again you sound like you have no concept of how condis work in this game.
are you kittened ? do you need someone to explain your class to you? cleanse the first 13k+ trap, ok, but youll get another 13k+ trap from trait/utility whatever the thief has available after the first one
Again you would have to not be doing anything to take 13k+ from one Needle trap, let’s use a Mesmer as the example, get hit with needle trap f4 blink and heal/cleanse, but hey what do I know, and again I play a core DP Maurauders/Zerker build with DA/SA/Tri and never have issues with the ghost trapper thief. This theoretical 13k+ damage would kill me in one go but have yet to be insta downed.
To reach 13k+ would take you sitting there doing absolutely nothing for 2-3 seconds letting it tick on you
you still dont get it do you?
on most classes if you dont cleanse the first trap youre gonna die, so you have to cleanse it
now youre out of cleanses and thief uses second trap – you cant cleanse it you have cooldowns, it ticks and ticks all the while you didnt even touch the invisible thief the whole fight
get it now?seriously if you have EU account ill be glad to come fight you, all youll be doing is running or dying, sometimes both
Seriously every class has multiple forms of condie cleanse some more than others, you should have more than one condie cleanse either through traits or skills, I play a core thief build which has the least amount of condie cleanses in game and can survive and in some cases kill or most cases disengage or run the ghost thief off, and if your case is condies as a whole do too much damage we agree there are classes that can condie burst people faster than a thief can with more condies than can be cleansed and deal more damage overall, and no I do not have a EU acct since my ping would be kittenedly high and not be worth any form of pvp.
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
Again Needle Trap won’t do 13 k before you can cleanse it or react in any other way, but again you sound like you have no concept of how condis work in this game.
are you kittened ? do you need someone to explain your class to you? cleanse the first 13k+ trap, ok, but youll get another 13k+ trap from trait/utility whatever the thief has available after the first one
Again you would have to not be doing anything to take 13k+ from one Needle trap, let’s use a Mesmer as the example, get hit with needle trap f4 blink and heal/cleanse, but hey what do I know, and again I play a core DP Maurauders/Zerker build with DA/SA/Tri and never have issues with the ghost trapper thief. This theoretical 13k+ damage would kill me in one go but have yet to be insta downed.
To reach 13k+ would take you sitting there doing absolutely nothing for 2-3 seconds letting it tick on you
(edited by BlaqueFyre.5678)
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
Again Needle Trap won’t do 13 k before you can cleanse it or react in any other way, but again you sound like you have no concept of how condis work in this game.
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
No that is very bad especially with the amount of Passive saving graces that stop any and all burst.
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
That Mesmer could have gotten away but chose to spam abilities without cleansing on the Dolyak for one that’s the only reason he died, he could have easily disengaged. The trapper troll thief build can’t kill any competent player it will only kill bads, he could have cleansed and healed then aoed found the BP circles an force thief into revealed but again I see everyone complaining of this troll build to act just like the Mesmer in the video spamming abilities without cleansing or attempting to disengage till they are already dead….
that mesmer runs cleanse on shatter and heal, he used those, after that theres nothing for him to do so who cares what he does next, his cleanses are longer cooldown than thiefs traps, its futile
his damaging skills mostly require target as well, he cant hurt the thief
so far the only people i checked (who also say that people cant die to this) are all from NA and all of them provide vague statements how easy it is to outrun or outcleanse… i doubt any of you met any good trapper thief
Cleanse on shatter isn’t the best especially after waiting so long to start cleansing, he stood in the caltrops proc’ing multiple instances of bleeds and cripple which was stopping the cleansing of the confusion, he never responded to the condis till the Dolyak is dead which are the main reasons he died you can’t balance around bad gameplay. His cleanses aren’t all longer than the Thiefs trap CDs of 24 sec.
he could have easily stopped attacking the Dolyak blinked away from the trap/caltrops and cleansed he did neither it is his fault he died, he responded way too slowly but you don’t seem to understand that so I will just lump you in the same category as the Mesmer.
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
That Mesmer could have gotten away but chose to spam abilities without cleansing on the Dolyak for one that’s the only reason he died, he could have easily disengaged. The trapper troll thief build can’t kill any competent player it will only kill bads, he could have cleansed and healed then aoed found the BP circles an force thief into revealed but again I see everyone complaining of this troll build to act just like the Mesmer in the video spamming abilities without cleansing or attempting to disengage till they are already dead….
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
(edited by BlaqueFyre.5678)
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
Welcome to how thieves have felt for years with Scorpion wire.
i think it would be ok if applying conditions to an enemy reveals you
but if you then want to stealth again and the enemy has just 1 stack of bleeding that does 1 more tick while you are in stealthed and you would get revealed from that?
that would be nonsenseThis would break the skill caltrops and uncatchable. Thief drops caltrops . Thief then Stealths . Enemy runs into caltrops field to reveal thief. If I am fighting a stealth thief and see those little red circles from uncatchable, I am running into them. I will take the bleed in return for a reveal.
In essence you eliminate traps caltrops and uncatchable from stealth thief builds as they become akin to the old last refuge and get thieves killed.
If I was a thief wanting to use stealth I would never select those skills .
Except that you are actively choosing to engage by placing down caltrops/traps. Uncatchable(trait) needs a rework period.
You should be forced to chose the relative safety of stealth, or the attack of opportunity provide from leaving stealth, not both at the same time as that leaves 0 room for counter-play outside of nuke at my feet and cleanse.
As hinted at earlier the problem is how stealth is implemented in the game. It’s silly and far too long lasting in most cases.
Same can be said about all the invulns being thrown around while still being able to damage players.
Nobody can be perma invulnrerable like a thief or mesmer can be perma stealthed. You comparission is silly.
The comparison is you should have to choose the relative safety of invulns or damage, while in stealth you still take all forms of damage it can be removed vey easily and takes a lot of resources to set up and maintain, on top of the thief only being able to apply 5-6 condies tops 3 of which are the only damaging ones..
i think it would be ok if applying conditions to an enemy reveals you
but if you then want to stealth again and the enemy has just 1 stack of bleeding that does 1 more tick while you are in stealthed and you would get revealed from that?
that would be nonsenseThis would break the skill caltrops and uncatchable. Thief drops caltrops . Thief then Stealths . Enemy runs into caltrops field to reveal thief. If I am fighting a stealth thief and see those little red circles from uncatchable, I am running into them. I will take the bleed in return for a reveal.
In essence you eliminate traps caltrops and uncatchable from stealth thief builds as they become akin to the old last refuge and get thieves killed.
If I was a thief wanting to use stealth I would never select those skills .
Except that you are actively choosing to engage by placing down caltrops/traps. Uncatchable(trait) needs a rework period.
You should be forced to chose the relative safety of stealth, or the attack of opportunity provide from leaving stealth, not both at the same time as that leaves 0 room for counter-play outside of nuke at my feet and cleanse.
As hinted at earlier the problem is how stealth is implemented in the game. It’s silly and far too long lasting in most cases.
Same can be said about all the invulns being thrown around while still being able to damage players.
They didn’t like players using positioning to counter certain builds
Can we at least give the Thief an immunity to a trap IF it successfully evades the initial activation? It gets frustrating to avoid a stack of traps only to be sucked back into them because your evade/dodge didn’t take you outside of the pull range.
Oh you mean like how thief traps don’t affect targets if they dodge through them…
lol you two are hilarious.
Kuya makes a great suggestion which would prevent stacking traps, helps thieves while giving DH mobility and defense. Literally everyone wins but nah you just want to face roll.
Ok bai.
No you are just asking to make DH big an even bigger hard counter to the two main classes that are primarily decappers, and to take something unique from a class and the utility of that trap doesn’t do anything else except provide a teleport when you want teleports on top of persisting damaging traps, it’s just hilarious.
(edited by BlaqueFyre.5678)
Can we at least give the Thief an immunity to a trap IF it successfully evades the initial activation? It gets frustrating to avoid a stack of traps only to be sucked back into them because your evade/dodge didn’t take you outside of the pull range.
Oh you mean like how thief traps don’t affect targets if they dodge through them…
The only way you’re getting ticks from conditions from somebody in stealth is if they were already applied before the person entered stealth, or from something that doesn’t cause direct damage that you stepped in. Doesn’t make much sense that a person bleeding would cause somebody to go out of stealth if they were already bleeding before said person went in stealth.
Traps, Caltrops, runes, sigils, clones, pets, on and on. The Perma Stealth Trapper Thief build can torch a player with a ridiculous amount of condi. Now that Plex has changed to an on heal, that build is now effective. It can drop 8 stacks of confusion, dozen stacks of bleed, poison and torment on a player in a couple seconds without them ever seeing the thief.
More to the point it can all be applied to a motionless player. Condi Stealth Mesmers aren’t much better either. Passive damage application is bad enough but when it prevents counter play from most classes it is just a broke mechanic.
uhm
because cleanse existshow is this thread even a thing
I guess condi isn’t unbalanced in small scale. I also guess it is completely fair that entire sets of builds can basically out condi a players cleanses and hardly be seen or not seen at all.
Why should a player be able to damage another player with nearly no options for counter play?
Thief does not torch people in Condies it is at most 3 damaging condies and 2 non damaging ones, all of which can be cleansed and cannot be reapplied as easily that other classes that can actually Condi bomb and keep up the Condi pressure…… But I guess that’s just common sense and most of those other builds have better ways of negating damage and cc than stealth with invulns, huge heals and a second health bar in some cases…
So make the DH even more of a hard counter to thief?
Not really, if anything it helps thieves because the traps would go on full cd only when the recall is triggered so no more double test of faith or maw.
Also the dh would likely have used the other traps helping team mates on one point while the thief is decapping another point which wouldnt go on cooldown if the dh teleports to engage the thief unless the recall on the other traps expire or was used before the dh engages the thief.
Basically the cooldowns on the traps would be longer depending on the choices the DH makes which the thief can take advantage of against a full trap dh
If the dh is using all traps he would be stuck having to either recall back to the point just left to put the traps on cd or use weapons and virtues (assuming the recalls havent expired or been used)
Balance wise it makes sense because typically skills are normally designed in such a way that players who only use skills from one category dont benefit too much.
Also want to mention that something like this would guarantee DH a spot in the esl meta without threatening another class’ spot, well except ele.
This wouldn’t help thieves in the slightest, you have. A weird sense of what help means.
So make the DH even more of a hard counter to thief?
Depends on how much they reduce the damage on traps in return for adding a teleportation mechanic. If they reduce it enough, it would mean no more insta-downs for thfs who cross into a point loaded with traps. I also imagine that guards would take less traps since you only really need two. One for mid and one for home.
Guardian has been the Hardcounter to thief before traps were a thing, if you couple teleportation on traps it puts the nail in the coffin even more. And to give a class teleportations on all of their traps is stealing away from a unique trap that all it did was teleport.
So make the DH even more of a hard counter to thief?
Go play hot join,
Should I even attempt to believe it?
Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
Fixed a bug that prevented players from resuming movement in their previous direction after using a movement skill.
Fixed a bug that prevented players from moving in any direction after performing certain actions—such as an evade—immediately following a movement skill.
Fixed a bug that prevented players from moving in their previous direction after being immobilized.
Buffs
-A buff that doesn’t break WvW or PvE
-A buff that doesn’t break WvW or PvE
-A buff that doesn’t break WvW or PvENerfs
-A nerf that doesn’t break WvW or PvE
-A nerf that doesn’t break WvW or PvE
-A nerf that doesn’t break WvW or PvE
They “can” “split” skills between modes now #airquotes
Regon don’t lie and say you main thief you just picked it up recently.. You main DH
Sad to say but the only way for DH to get the love needed is to nerf the trap damage so that Anet can give other abilities viability. Since 18-20k damage without the DH being on a point with 3 traps is a little ridiculous.
Says something is op in Sapphire now we have some context behind your skill level no wonder you think P/P is over powered though…. And the chill damage was stated to not be effective in PvE while it was effective in pvp. And if Necros were never OP why were there 3-4 on most teams Season 2?
And yet when I read OP, it occurred to me that English wasn’t his first language, so why I would assume he’d intentionally imply things beneath his poorly formed sentence structure would be it’s own form of poor assumptions and silly conclusions!
English is not my first language either; that has nothing to do with one’s ability to subconsciously or otherwise imply one thing or another in a second language. Implications are not exclusive to the English language. Also, see below:
The OP has multiple threads calling for Thief nerfs, yet he plays DH which Hardcounters Thief, one of his biggest gripes is unloading 3 times can do 18k damage to him on DH and thinks that’s is too powerful but ignores the fact his traps can do over 20k damage without the DH even being near the point.
That said…
Don’t put words into my mouth. Anet have a history of nerfing random things (Dragon hunter anyone?). And it seems you never took any logic based courses (programming, etc) if you don’t know what “if” sentences mean. It does not imply one outcome, it present at least two outcomes:
1) if yes
2) if noI never implied any of these two to be true. Or is englisn not your first language?
Nobody put words in your mouth. However, feel free to see above where you were called out on your passive-aggressive charade. Also, you should actually educate yourself as to the subjects of linguistics and informal logic (as opposed to your mathematical and programming applied logic) before you attempt to argue on such topics. The “if” modifier does not detract from your implication, and your attempted obfuscation by inapplicable basic logic does nothing to salvage any ethos you perceived yourself to have.
Lots of meaningless words. Started playing thief, winning matches never been easier. Anet may neft theives, or may not, but in every game in spvp there is at least 2-3 thieves. When necro was this popular, it got nerfed. That is why i said “if”. But, well, it seems that was too hard for you folks to understand.
1 Necros stack well when they were OP thieves never stack well unless you outplay the opponent, 2 it’s the off season people tend to play more classes when there is no repercussion for losing, and you are playing in Unranked where skill is not the highest in most cases.
The OP has multiple threads calling for Thief nerfs, yet he plays DH which Hardcounters Thief, one of his biggest gripes is unloading 3 times can do 18k damage to him on DH and thinks that’s is too powerful but ignores the fact his traps can do over 20k damage without the DH even being near the point.
sorry to say this man, but a “good” condition thief will destroy most ele/tempests. Especially if they know when to use head shot, if it is landed often, it is gg for the ele.
Condi thieves don’t run D/P in spvp
Stun them between their “dagger button 3” spammage
you also need good internet connection :P
No way I can stun them at that point. I don’t have any stuns/daze with no cast time. Any other way?
You don’t need to have no-cast time skills. You just time your skills to hit them during the animation of the skill, but when the evade part is over.
For example: Death blossom. Evades for 1/2 a second. My Bandit’s Defense kick is 1/2 second cast time. So I just kittenoon as I see him use death blossom, because I know it will hit him as soon as the evade portion is over.
You can also feel out when they’re going to evade and stun them accordingly. It’s actually pretty easy.
You can also hit them at the end of their basic dodge, but it takes a bit of practice to do, but is very rewarding. You basically hit your CC button right when the dodge is about to end. Latency will allow you to hit them right at the very end of the dodge.
D/D Condi is just a gimmick. Once you figure it out, not hard to beat. It’s actually a hindrance to their own team.
The evade is only 1/4 on Death Blossom, the animation is 1/2 total
Hello,
i & lots of people live in places with bad internet.
i & lots of people dislike playing wvw because of the problems we get from our internet.
i & lots of people love to PVE ONLY , we don’t like wvw .. so in order to make a legendary
we are forced to play wvw , and farm a very full reward track to gain gift of battle
that we used to buy for 500 badge of honor.
do you see the difficulty change here?
please do a fix for this
its not working well for me & for alot of people , if its working for you , it doesnt mean
its working for everyone
Let’s use your logic,
Anet should not balance/game design around individuals bad internet.
i & a lot of people dislike playing PvE.
i & lots of people love to PvP/WvW ONLY , we don’t like PvE .. so in order to make a legendary we are forced to play PvE , and farm all other gifts
do you see the difficulty change here?
its not working well for me & for alot of people , if its working for you , it doesnt mean
its working for everyone.