The matchmaking is causing the queue times. It seems to have the biggest effect on the upper divisions. Coincidently, it was the upper divsion people who pushed for this matchmaking.
i’m at 16/20 emerald and i’m having 5 minutes queues.
this is unacceptable.i demand queue time under 1 minute !!!!
kitten !!!!
The majority of players are in Ruby and Diamond so outside of those ranges will suffer longer queue times, since pvp player base is so low.
one way to help with queue times in lower Divisions/ spread out through divisions is to allow loss of division so people don’t get dumped into 1-2 divisions and they are placed moreso where they belong instead of being artificially bumped up in division.
Was this on a fresh account? Or previous acct
If you were with a partymember that queued up instead of you
So after a conversation with my buddy Eval, I thought of testing this build http://gw2skills.net/editor/?vZAQRAsY6an8lClOh9OBGOBkmiFYCzLNcGWCzdwSYLULBEAyAA-TJBFABIt/AAPBAxLDQwJBAA
It’s a S/D and P/P build it lacks some of the Mobility of SB offset but makes up in versatility and Burst, so far I haven’t had any bad match ups it can make short work of most classes, Warriors being the hardest if running the meta build with the reflects on block. If anyone has any input I am more than happy to hear.
I do swap out Roll for BD depending on match ups.
A lot of good thoughts, the biggest issue is them being unwilling to separate PvE and PvP balance, saying it is too hard for their player base to understand, if they implemented that small fix it would do wonders for pvp.
Welp i do travel timelines often and have SERIOUS brain damage so… after the testing i did now, yep it doesnt changes.
The point of tedious run through intro is still here tho. Why not enable Heart button right on start?
Have a friend go to a custom arena and right click Join in PvP, then leave the match. Tada, Heart of the Mists.
The suggestion makes sense, but ANet doesn’t do things like this, else they’d already have done it. They are more concerned with doing the opposite of what is needed.
The most recent example we found yesterday – nothing to do in HotM, everyone is asking for something to do. Something we were doing was just roaming the map with gliders since you can get to that island to the north you aren’t meant to be able to reach. Oh no, they have found something to occupy themselves? Instead of a meaningful, helpful patch, they put a barrier up so we can’t go there anymore.
Doesn’t work at least whenever I tried it showed the accept button but does nothing when selected.
I think what they’re getting at is how teleport skills interact with other skills. E.g on thief I get caught inside DH lb 5 skill. I use shadowstep to get out but at the location I port to I’m still knocked down.
Same for the trap that you have to cross to take dmg. A fair few port skills trigger the effect as if you walked through even though you didn’t. It’s like they coded the teleports as invisible walking paths. So the game sees you as technically walking to the target location instead of just actually teleporting.
Effect seems to trigger on other skills too like line of warding, static field and other skills designed to trigger when you run through them. It has been around for a while but I agree does need a fix as you can end up wasting skills trying to escape that should allow you to.
All thief Shadow steps are traveling abilities not actual teleports, you technically travel the full distance just at a greater speed, so you are passing through the fields it’s annoying but it’s how the skills are designed.
I play D/D still it does well, it is a pain that the Aoe CC it provides can be nullified so easily
I have been having a decent time running d/d, the extra CC’s it can provide help with denying stomps and rezzes
It’s a bug that has plagued the game since launch, since they haven’t fixed it in 3+ years it’s probably not going to be fixed soon, type /sit or /dance to break free of bug
thanks for all the feedback
Lukas:
i am saying some players do the finish move real quick, like in an instant. teammate downed, i went over with my druid “Ancestral Grace” and kitten , they are dead. didn’t even see the opponents do any finish move. Sometime I use “search and rescue” but the minute the teammate gets downed the opponent manages to finished them off in an instant.where as this just happened and am wandering should i report the incident as a hack.
Happened just minutes ago, probably 15 minutes now.
Is there a reason why I did the finish move 4 times (could have been 3x) and that person is unaffected. Then they managed to rez, and I downed them again, did 2 more finish moves and finally had to end them with arrows ….
If there was a thief that had pre cast Impact Strike when the player was going down it is essentially an insta Stomp it’s pretty hard to time with all the get out of jail free cards people have but can be very effective, if it’s not pre cast it is slightly faster than a normal stomp but not an instant stomp.
Just remove all passive procs they really have no place especially in a game that’s aspiring to be considered an e-sport. Passives are ok in PvE but getting punished for doing something right that has absolutely no enemy player feedback is a very bad design. With taking all the Passives out they need to tone down all the Aoe CC.
While at it they should also separate the PvE/pvp balance so they can actually achieve balance in each game mode without causing an outcry from the other type of players. But they think that will make the game too hard to understand for their players, which shows us what they think of the player base that we can’t understand if the traits and skills acted differently in pvp/pve
I needed a good laugh this morning. Thanks
Somebody finally, gets it. But on a serious note they do need to reevaluate Tempest/Ele
Why would you reset the sPvP rank it has no effect on anything
Ele is the weakest class in sPvP, it can’t kill a class and it does to 4 people focusing it it needs more passive Aoe damage and bigger Health pool.
We can all just play 1 profession with 1 skill c: there balance
So like the Golem mini game in AB?
I’m currently running out something i threw together. Dagger/dagger. Deadly Arts, Trickery, Daredevil.
Dagger training (poisons), potent poison, uncatchable (caltraps) bewilding ambush (confusion stacks) and lotus training. With nightmare rune.
Could use some build suggestions? Using elite venom and poison venom, dodge heal, shadowstep, and signet that cures condis and refills endurance.
Replace the venom with Bandits defense for a Stun break/block that gives endurance, and swap withdraw with Channeled Vigor if you want even more endurance regen, while using the Brawler’s Tenacity trait.
I did end up playing this a good bit yesterday and while ok doesn’t seem op at all. If anything its still a scrapper, necro, ele, warrior world.
It’s not op that’s the thing it does very easily with the amount of Aoe CC being thrown around, any type of immob or rooting cc stops it dead in its tracks, then the thief melts it lacks mobility and the bread and butter interrupts. It’s great against new players and players that don’t know how evade frames/ Thief weapon sets work.
I find the D/P build to be far more viable for the utility and mobility it brings but I mainly play S/D for the boon strips that help in the boon spam meta it does better overall vs D/D Condi thief.
I’m currently running out something i threw together. Dagger/dagger. Deadly Arts, Trickery, Daredevil.
Dagger training (poisons), potent poison, uncatchable (caltraps) bewilding ambush (confusion stacks) and lotus training. With nightmare rune.
Could use some build suggestions? Using elite venom and poison venom, dodge heal, shadowstep, and signet that cures condis and refills endurance.
Replace the venom with Bandits defense for a Stun break/block that gives endurance, and swap withdraw with Channeled Vigor if you want even more endurance regen, while using the Brawler’s Tenacity trait.
I think it’s funny they say it’s due to load screen times but they have no problem allowing people to swap classes by logging out and in which causes longer load screens.
One thing I noticed in this thread is the wrong usage of the word “PvE”. A legendary backpack is not a PvE item, since you can get it purely by playing pvp (even if noone played PvE, the T6 mats can be bought for laurels or looted in some boxes in the Glorious Reward Track). PvE means you have to kill environmental AI monsters. You don’t in that case.
Yes and no, it’s a PvE in the sense that it provides nothing to pvp players besides skin but has PvE stats, and there are some AI that you kill in the more popular PvP maps….. But yes you can get it Soley from PvP without having to step foot outside besides to use mystic toilet.
Staff thief does hit like a truck, and when used with bounding dodger trait the dodge does additional 3kish damage. The condi cleanse they have on evade is easily countered by condi bomb /ignore as they can only cleanse on evading an attack. Also, these thieves can easily die to any one of the random AOE/Cleave that is being spammed by all the other classes. Keep and eye on the thief and time your attack to hit them when they land. Hit them in between dodges and its gg.
Well they mostly go dd with it and they also bomb you with non stop condi’s themselves while they are non stop cleansing themselves without even the need to evade something first, just by doing that jump they are cleansing.
Also even people i know that are diamond level players and some are even higher then that call this OP, but there is a good side though, barely anyone uses this exact build (maybe more will be doing this), i also noticed that not many have truly faced it and are only theorycrafting here wich is something different then actually playing against it (the time them standing and jumping again, is so short if it was a little bit longer i could hit them yes, but lets say the time they stand is less then 0,1 sec.
I don’t play the spec I have in the past but there is a lot more time than you give credit for, the DB has a full cast time of 1/2 sec and the evade is only 1/4 sec long leaving 1/4 sec, this is on top of if they don’t have the energy or the initiative to pull off another dodge, this leaves quite a few opportunities for any immobilizing cc since the D/D DB thief build can’t clear immob on dodges immobs will ensure they die. There are counters it’s just annoying to face.
I haven’t seen a staff version of this build at any point this season could be that I started in sapphire.
(edited by BlaqueFyre.5678)
Besides the spammy nature of it, the only time I find it highly annoying is when it’s paired with Quip or SAB pistols, hearing unload spam with those sound affects drives me crazy
Haven’t really encountered many perma evade thieves, or if there was they weren’t very good.
However, aren’t there plenty of things that currently chew through evades or outright deny them? A few Guard, Necro and rune stuff comes to mind.
As well as Warrior Eviserate still being undodgeable
Wait what? Tested it 5 mins ago. It is dodgeable. If you mean decapitate. The skill works slightly different. For instance if you Dodge but another player vor NPC stands between you and me there will be a second, and a wee bit delayed hit behindert said NPC. Should you just end your Dodge role behind this (un)intended target you will get hit, provided the Dodge ended. The Problem is both skills have they same animation, but decapitate has a better range due to this “jumping” effect. The DMG of this attack is spread in a narrow cone behind the first target. So you might want to Dodge diagonal away from the warrior and, as the animation takes closely the same time as a Dodge roll, do not Dodge as soon as it starts, else you come out of your roll and bite metal.
I haven’t seen any patch notes saying they fixed the bug but when I was using Blurred Frenzy Eviserate was still hitting me which should be impossible.
Haven’t really encountered many perma evade thieves, or if there was they weren’t very good.
However, aren’t there plenty of things that currently chew through evades or outright deny them? A few Guard, Necro and rune stuff comes to mind.
As well as Warrior Eviserate still being undodgeable
I find SD to do well in this Meta especially in team fights to cull Boon spam on focus targets
I’m just chiming in since psi keeps saying there is no break in evade frames. DB is 1/2 sec total while the evade frame from it is only 1/4 second you can interrupt it with cc Immobs are the main way to kill this style of thief, and with these builds most lack the mobility regular thieves have yes they still have SB 5 but if they rely on that they are at a disadvantage when they actually get to a point since it burns through their initiative. They are cheesy builds that don’t perform well in higher tiers, similar to how trapper DH don’t perform well in higher tiers.
So your arguement is that by grinding out matches with absolutely no skill you should be rewarded with a top PvP rank?
You do understand PvP means Player versus Player right? And that you actually have to be better than other PLAYERS to get top ranked?
Yes, PvP is designed to make you lose against players that are better at the game than you are. Are you saying it shouldn’t be? Are you perchance a big fan of Call of Duty?
I like the high horse you’re on.
“players vs players” lol. It is build vs build. This was the major compliant every single single, that some builds, even when in lesser hands will consistently out perform other builds that are in more capable hands. There is no player vs player, there is only what professions are entirely up, and what professions are entirely down. If it were truly player vs players we’s still see D/D cele ele’s, because it wasn’t the build that was strong..it was just that really, really good players were attracted to double dagger ele’s.You’re fooling yourself if you think this is an actual player vs player experience. That like putting a Honda vs a Porsche and saying, “May the better driver win.”
Seeing how Honda has a car that can perform better than a lot of Porsches the argument is funny…
Ah they said imun and invuln so I was taking them seriously. But we’re just talking S here so… right I thought we were having a reasonable discussion.
Immune would be from the decent amount of stability not more so than from Elixir S. Which is reasonable and because you don’t use Elixir S or the auto Proc trait doesn’t mean the majority of engies don’t.
The tier system is meant to put u where u belong, if ur having close matches and win about 50% of the time thus staying where u are it seems like u reached ur appropriate place
In which theres no point in playing any more, which is counter-intuitive design considering this an MMO, where the whole point is to keep players interested through opportunities for progression.
This isn’t counter-intuitive, to progress you have to progress your skill to be able to climb into the higher skill divisions. It’s of interest to the players that want to be better performing at pvp
Personal skill has nothing to do with how well you do in the league. As you are only 20% of a team. Yes a team. If the other 80% don’t do there job, you, no matter how good you are, can not hold points on your own in a 5 vs 1. You might be able to hold out for a bit, but you know the out come. People can “git gud” all they like. If the other 80% don’t know what they are doing, and 80% of the other team dose. You will lose.
The league is as much about luck as it is skill. The pip system.is not a true reflection of.your skill, losing pips is just a way to slow people down, and to make progression harder. To create a false sense of peoples “skill”. Look at every sport on the planet, no one takes away points for losing. They all work on games played, then win, loss, draw. Better players will always win more games, than bad players, even if the bad play more games. This would show peoples skill more truthfully than the pip system. I’m not saying that people in the high divisions don’t belong there, but this system would show people how good they really are. As the match making could just pit people with the same win rates against each other so the cream would rise to the top.
I’m not saying there isn’t a better way to implement a more reflection of skill, but individual skill does come into play in the current system, the better you become the more you can tilt the odds in your favor, it would have helped more so if they reset the MMR for everyone as well as division placing to better allow people’s skill to place them appropriately, could it be implemented better? Yes. But right now it does show you where your skill level is till the better players filter out of the lower tiers to the tiers they belong
The tier system is meant to put u where u belong, if ur having close matches and win about 50% of the time thus staying where u are it seems like u reached ur appropriate place
In which theres no point in playing any more, which is counter-intuitive design considering this an MMO, where the whole point is to keep players interested through opportunities for progression.
This isn’t counter-intuitive, to progress you have to progress your skill to be able to climb into the higher skill divisions. It’s of interest to the players that want to be better performing at pvp
As an S/D thief the only Thief builds that are annoying to go against are the P/P unload spammers, I could care less about the Basi venom since most time it never lands.
VERY low cooldown and unblockable, at least make it 60 sec, even Toss Elixir X is 120 cd
And its an AoE transform. That is currently a 92sec CD on the meta build anyway.
Do you realize the difference ?
What i am trying to say is it completely shutdown your target, also basilisk vendom can be traited and have it’s cd reduce AND also APPLY to your allies, you can’t give elixir x to your allies can you?
If it’s only petrify one target it might not be certain kill move but it is unblockable and come with 2 stack, also it is a thief skill, the class with the highest damage.
You are complaining about the most under used trait line in sPvP, on a skill that last 1 sec for each application, comparing it to a single skill elixir X which is a total lockdown for 6 secs on three different targets……
But with the amount of stability, invulnerable , blocks and so on interrupting isn’t as easy as you portray Lopez.
I see it,
All I want is for all weapon sets Initiative costs Balanced around a 12 initiative pool, especially if they won’t make preparedness Baseline, right now if you run S/D (21 total initiative) you are shoe horned into Tickery just to be able to use any number of skill, you can’t even use each skill once in any fast manner before you are out of initiative.
No, there’s nothing stopping them, and we see people do it.
And then wait….
and wait….
and wait….
and wait….So much fun right?
“if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs”…“it doesn’t make you spend hours preparing to have fun rather than just having fun”Its UW all over again. Yippy.
What’s stopping them from joining raiding guilds or the introductory raid guilds? There are quite a few looking for players to teach on the forums, this sounds more like laziness on the players part or wanting to be carried, there are also pugs that don’t ask for requirements other than proper gear and spec.
There are a lot of different options available people tend to only point out the negative selections. Just saying I don’t raid all that much yet when I came back to the game after months of HoT being released I was able to raid with pugs no problem then I joined a guild that casually raids and also provides training raids for others.
You are judging a community based on PuGs which doesn’t make up the majority of the raiding community.
I’m not saying there aren’t options. Never have. I will point out that just because there are options, doesn’t mean they necessarily work either. Beyond that, that’s sort of beyond the scope of the topic of the thread, which is more the attitudes of the community at large as opposed to accessibility. Granted, attitudes do affect accessibility for a lot of people, but accessibility is a larger topic.
You might want to take a step back on slinging that “lazy” term around. The vast majority of players no not use the forums. And players do ask questions, here and in game, and do you know what people tell them? Go wiki it. Go youtube it. Go research it. There is a reason people stop bothering after a while. Its the exact same kitten we saw in dungeons and in fractals.
No, I am not basing my opinions solely on “pugs” per se, considering I have interacted with more than a few of the “non casual” raiders. (Your definition, and mine may vary regarding casual vs non casual. I simply consider anyone that does the raids regularly with some efficiency to be “non casual.” They aren’t necessary hard core min-max do it as fast as humanly possibly type players) Some are decent people, more than “a few” are not. I work with what my I see, hear, read, and experience. I do try to step back and take a broader view than just he said, she said. I do not raid personally, though its not for lack of interest or attempts. My schedule just doesn’t mesh with anyone it seems.
I wasn’t throwing the term lazy around, raids are a more challenging content than anything previously implemented by Anet in GW2, they are a time investment that if done right can be cleared quickly or can drag on, if players want to do them, they should put more effort into their success at getting in to raids/groups and clearing, players know of the existence of the forums, know there are guides online and even there are advertisements in game of raiding guilds and casual raiding guilds looking for more players to join them.
if they don’t use the vast resources available to them then that is classified as lazy the information is out there, it’s not my fault or others if we don’t want to provide information on demand because a player won’t alt tab and look it up for themselves and expect players to cater to their needs of information that has been answered time and again online then they are lazy. i will help out players when given the chance but when it is the same question seen daily and same question that gets multiple threads then I will tell them to google or wiki since that info is more in depth and easier to follow visually instead of trying to tell someone through the limited in game chat.
No, there’s nothing stopping them, and we see people do it.
And then wait….
and wait….
and wait….
and wait….So much fun right?
“if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs”…“it doesn’t make you spend hours preparing to have fun rather than just having fun”Its UW all over again. Yippy.
What’s stopping them from joining raiding guilds or the introductory raid guilds? There are quite a few looking for players to teach on the forums, this sounds more like laziness on the players part or wanting to be carried, there are also pugs that don’t ask for requirements other than proper gear and spec.
There are a lot of different options available people tend to only point out the negative selections. Just saying I don’t raid all that much yet when I came back to the game after months of HoT being released I was able to raid with pugs no problem then I joined a guild that casually raids and also provides training raids for others.
You are judging a community based on PuGs which doesn’t make up the majority of the raiding community.
But is there anything stopping them from making their own groups? I believe there isn’t, and the PuG community isn’t a good example of the actual raiding community pugs are just that random players grouping together while the raiding community are in established guilds and teams.
Oh I normally wasn’t hasn’t too many issues I was running S/D but go the SAB pistols noise is horrendous being spammed over and over. It was funny he would only go after me he never attacked anyone else the whole fight so I was always in a 1v2 situation.
Ohoni you have to accept Envoy is part of PvE content aka raids to get it do the current raids yes there can be an easier raid but the envoy should be long to the original raids, if they release a separate armor it should go to WvW not to PvE which already has one way of getting it. Again every content in game has at least one type of legendary gated behind it Ow pve has weapons no other game type can get weapons, fractals and pvp have back pieces, raids have armor, already making two paths to armor is redundant and does take away from raids that was the big draw to raids besides the challenge, you take that away you undermine the intent behind adding the armor to raids.
Time =/= Effort.
Now I have yet to see you offer to the discussion besides nerf all bosses health and damage and remove enrage timers which completely eliminates it as a raid it’s just a show up get a trophy event which should be avoided since there would be no challenge which is what raids are designed as even if they implement an easier version, you would put them at an easier level than dungeons are but with 10 people instead of five.
You keep going back to having Legendaries in it no matter what, you are overly focused on the rewards and not the content.
(edited by BlaqueFyre.5678)
I won’t lie was playing a few games to day and the amount of p/p thieves just spamming unload was annoying
It’s very effective against Mesmers even before their nerf today, the only real way to make it feel better is to reduce some of the initiative costs that are clearly made for more than even 15 initiative pool. FS should be reduced down to 3 ini or LS back down to 1, CnD to 5, stream Line the cast of Infiltrator’s strike is a big one it is so clunky as is.
Crystal Arbiter outfit fills this role……..jp
Already looked, the guild that are about are all NA. I don’t have the time to set one up my self, I simply don’t have the time to recruit people.
You don’t need to create a guild. You can just talk to people that say they have the same problem as you in the forum. Ask them if they are on EU and if they want to raid with you.
If that’s too much work, then why are we talking? If you can’t put the effort, don’t raid.
done this too, all have said they are not on when I am. I play in the mornings. everyone I’ve spoken to plays in the evening/night. funny that not everyone can “just find people just like that.”
That’s not an issue of accessibility that’s an issue of Play time/ population size during off peak hours Anet cannot do anything for you in that sense. Gaming communities are player driven not Developer driven, changing raids won’t change your experience into getting into them if you don not have people to play with.
therandomguy has set up a non-rep guild for teaching players how to raid, they do clear content as well as help all that ask for it, below is a link to his thread he has stated how to contact him.
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-teaching-runs-Proving-accessibility/first
We are not the same guy by the way.
I apologize I meant for there to be a space in there. Edited
The biggest bar to entry is other people. The every groups I’ve joined wont take someone who’s never done the raid before. Yes I’ve tried to start a group myself and as soon as you say you’ve never done it, or put it in you group add, no one joins.
With the numbers of people complaining about that in the forum, you would think that one of them would start a guild for that exact type of people or at least start to message the others to form a group of their own.
Too much work maybe I don’t know.
Already looked, the guild that are about are all NA. I don’t have the time to set one up my self, I simply don’t have the time to recruit people.
If you look on that post I linked the second page on the bottom there are EU people willing to teach raids.
Is Vipers on the rise for Eles in raid in terms of viability over Zerkers?
randomguy has set up a non-rep guild for teaching players how to raid, they do clear content as well as help all that ask for it, below is a link to his thread he has stated how to contact him.
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-teaching-runs-Proving-accessibility/first
(edited by BlaqueFyre.5678)
The biggest bar to entry is other people. The every groups I’ve joined wont take someone who’s never done the raid before. Yes I’ve tried to start a group myself and as soon as you say you’ve never done it, or put it in you group add, no one joins.
With the numbers of people complaining about that in the forum, you would think that one of them would start a guild for that exact type of people or at least start to message the others to form a group of their own.
Too much work maybe I don’t know.
Someone already started a guild solely for that reason him and his friends teach people how to raid it’s on the dungeons and fractals sub forum.
It’s a big issue, has plagued thieves on every Shadowstep skill since they reworked how Shadowsteps and Blink behave