I remember not so long ago a few Henges were claiming here that their server had the worst off-hours coverage of all…
‘least you have the good ol’ 5am EST peak going out for you eh?
Two words for you. Summer. Vacation.
Sooooooo still miss HoD?
Actually we on FC do miss HoD. We miss the HoD that came down to T8 not the HoD that uses 2 trillion arrow carts on every tower, the HoD that didn’t count only on numbers but skill level. So to sum it up, yeah we miss you, the version of you that was fun to fight.
Let me tell you a fun fact about your server, and this is coming from the bottom of my heart.
Your prime time zerg. Is kittening massive. I think that zerg you guys run in EB (And im talking about FC) is larger than even when I was on Darkhaven.
Since our prime times seem to be different on the weekdays, I bet you can guess why we build arrow carts in our towers.
So i’m having a hard time understanding how you expect HoD to man up and show some skill, when there’s atleast 35+ of you knocking on our door, and 10 of us in our tower. Since ArenaNet made large masses of people easy mode, not really a whole lot that few can do against those odds.
Now if HoD and FC both have their primetime zergs running around, that’s a different story.
FORUMS WARRIORS!
ATTACK!
Also. Not complaining, just pointing out an observation.
(edited by Bllade.1029)
Really? I normally don’t care, but of all the times I notice emote taunting or kittenging its normal from a deth.
Not that there is anything wrong with that tactic I guess. Getting the enemy all fired up makes them sloppy.
Now Now Silas. When your guild has a crapload of people in it, they can’t possibly take responsibility for everyones actions.
Lets cut em some slack homie, its hard having a guild full of Heal-ways.
Did you guys like recruit every Greatsword/Hammer guardian on your server? Cuz it seems like everytime I run into Deth, its a guardian. Seriously, i’m not exaggerating. It’s either a massive norn guardian, or a sylvari with a legendary GS. Heal-way, Heal-way, heal-way. Or a full zerker guardian, with a greatsword/hammer.
Oh and that one mesmer I see all the time, and that kick kitten Elementalist. Vitamin was it? One of my favorite Elementalists ever.
Yawn. Guardians leaps. Guardian spins. Guardian pulls. Guardian swings. HEAL HEAL HEAL HEAL HEAL. Rinse repeat. You’re fighting Deth.
But not you Vitamin. So sir, not you. I like you.
(edited by Bllade.1029)
lol is there a direct ratio to the amount of players and the lack of skill on a server? Im destroying everyone 1v1 on henge right now and winning most 2v1’s.. at least until theyre 10 man group of backup that have nothing better to do show up or someone mans the 10 arrow carts and 5 cannons lol
Oh my gosh! A Guardian that can win most 1v1 and 1v2 fights! Oh wow! That’s unheard of! Oh wow! Oh wow! Oh wow! Can you please elaborate more with a complete build guide and a set of videos that I could go on so I can also 1v1 and 1v2 most people!? Oh jolly goodie! Oh wow! Oh wow! Oh wow!
Also ET, keep pushing! You have a chance to secure Blue next week, just get a few thousand on FC! Think of all the map completions, that’s what HoD did in T7 ;0
Rofl. Alright that was funny.
o.O
the expected color of the objective isnt whats important… maintaining a larger ppt than expected is. hod could sit on eb and fcbl, with fc in etbl and et in hodbl… and if 145 ppt is more than the glicko system expects et to hold, theyll gain rating.
double teaming a particular server is a great way to make them have a lower ppt than expected, and if all 3 servers are about equal then its gonna be really hard to fight a 2v1 instead of a 1v1v1. but seriously, one tower does not have more value than another, theyre all 10 ppt.
Its a combination. I could show you, but this isn’t the place to do that. If you would like, just whisper me in-game.
Unless they’ve changed something recently that I do not know about.
Dear ET,
You will not leave 3rd place by attacking HoD. If you do not care, continue doing what you’re doing.
Sincerely,
HoD
Actually, we could.
See point gain is contingent upon another team losing points, so if we say, focused our forces to defend our own border and only attack HoD, we could secure 2nd place, because we would not be off splitting our forces trying to hit FC and HoD, which pretty much dilutes us our ability to fight.
Now if we had the forces to launch attacks on both fronts that would be one thing but lets be honest with ourselves, as far as ET goes, we don’t. HoD and FC seem to have a larger force and thus can sustain forces on both fronts, but ET simply can’t. So if we wanted to have a sliver of hope to get a foot hold into 2nd, we would either need to wait for another even to distract your forces like Southsun did, or we would need to pick a single target and focus on it with all we had to gain the most points.
But, I don’t see that tactic ever happening, so, enjoy the battles as large or small as they may be.
Good luck and good game so far.
No. You wont. Colors are not based on the in-game point system. They are based off an entirely different point system. You would secure second place in game, but you’d still be red for a very very long time, which is 3rd place.
Greens keeps and towers are worth way more than ours in this seperate point system. To leave third place, you’d have to beat us in points (not in-game points). To do that, means you’d have to take “Greens” stuff. Not blue. Even if you took our stuff, if we take greens. You’ll still lose. Its why the tier match ups are stale and people get stuck in tiers for so long.
This also is about to change. But as of right now, that’s how it works in a nutshell.
That’s why everyone always gangs up on green.
Look at our point gain, that’s not because we own your stuff. Red teams towers and keeps aren’t worth crap.
Its because we own “green” teams stuff.
That’s a common misconception.
(edited by Bllade.1029)
Dear ET,
You will not leave 3rd place by attacking HoD. If you do not care, continue doing what you’re doing.
Sincerely,
HoD
The downed state doesn’t need to be removed, it just needs to be reworked. Especially in WvW.
Anyways, looking at the mechanics of WvW i’ve noticed that the downed state really promotes large group gameplay. It practically chokes out any sort of motive for small coordinated groups to take on larger ones.
I was wondering if Arena Net was thinking about re-working the downed state/Dead?
The issue I see many times, is that many servers don’t field as many players as others. Reworking this downed state would give WvW much more versatility in its gameplay, promoting more tactical play through smaller groups rather than just massing around. It would bring a whole level of tactical gameplay that many people would enjoy.
In regards to the downstate, perhaps reworking the mechanic of how many people can res someone at once would solve that issue. Instead of 4 people, maybe just make it 1 or 2. It wouldn’t affect the overall gameplay of guild wars other than only two people max on downed state rather than four. This also would promote much more strategy and not just running in face first to everything knowing 4 people are ready to res you right back up.
Larger groups often “Power res” their downed before someone can even get a stomp off. They res before you even half way finish your stomp. Not to mention the interupts and CC’s the larger groups are going to inflict on you to save their ally. So even if small squads manage to down someone toe to toe combat, it doesnt matter because they just power res them right back up. It’s an endless struggle that in the end goes to the larger forces favor. Its a matter of quantity, not quality.
As far as dead goes, often times the same situation happens. If the smaller groups manages to get a stomp, and they are really outnumbered. 3-4 people can power res that person in a very short amount of time, and there isn’t much that smaller group can do about it while in combat. At that point, it’s back to square one for that smaller group and again back to the larger groups favor simply because of numbers.
I think a reasonable way to handle this would be to put a “cooldown” timer on a dead state if they are in combat. Once they die, and they are still in combat they can’t be ressed (other than waypoint) for a certain amount of time, say 1 minute. However, if they are out of combat completely (that goes for the ressers as well) then they can be ressed.
It would eliminate the issue of always balancing toe to toe battles in WvW in the larger groups favor, and promote smaller more tactical squads to fight these larger groups because they have a chance at actually being victorious regardless of numbers. This also would not have a huge impact on the over all gameplay of guild wars, when people go down they can be ressed like normal.
Summary: Smaller populations are hurt by the down/dead state. It dictates that mass numbers = skill, and makes small squad gameplay irrelevant. A small adjustment to this state by perhaps setting in a timer before a dead player can be ressed again (unless waypoint) and a max of 1-2 people ressing downed states would give the smaller more coordinated groups a chance to be viable in WvW.
I’d like to hear all of your suggestions/opinions about the matter, for I do think that this small fix would greatly change WvW and the whole game for the better good. Please leave your suggestions, comments and criticisms.
It is easy to win when you have the numbers. It is much harder when you do not. Like us.
From what I can tell,. FC actually has the highest WvW pop of all three servers fighting in T8.
And you honestly believe that?
I could see where he thinks that, I think FC runs around in one massive zerg. So it looks like they have the largest population.
HoD generally run around in a few smaller zergs. Unless theres only one commander.
ET idk where they are most of the time. When they do show up they’re either a lot of em, or none at all.
No one complains about bad Thieves, because they die.
But as soon as a good one appears, everyone shouts NERF! NERF!
And then we get lists like these, some of these are reasonable.
It’s always the little dogs that bark the most.
Never was a truer statement.
BTW For those of you who don’t read other threads than some dude getting off his high chair to talk mad crap (this one) Arena Net is reworking the point ranking system. Meaning there’s a good chance the current point system is going away, so we may see different opponents regularly. This will be coming in the next couple of weeks.
(edited by Bllade.1029)
I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.
You forgot to tell them to ask again next month to hear an even more obscure answer.
D’oh! You caught me there. Let me spruce it up some. In the coming weeks, nay months, you’ll see many changes to WvW. We should have something to announce regarding the matchmaking in the coming weeks. If you aren’t happy with those changes, I’ll be more surprised than the Imperial Japanese Army was by Marshal Georgy Zhukov at the battle of Nomonhan. I think that fits the criteria. Sort of.
Thank you. People are kitten, thanks for working on this.
Idk what all of this complaining is about, I kill thieves just fine.
And if I can do it, so can you!
I agree. Me and my guys WvW 100%. No PvE, No Spvp, we love WvW.
But it is becoming stale, easy fix though. I hope they do something to bring back that epicness again.
Regardless you’re doing a good job Anet with balancing issues, fixing culling, etc. WHen all of that is said and done, perhaps mix WvW up a bit?
This forum. Lol. Anyone else enjoying this as much as I am?
Ok folks its the time again!
Fight Club tonight! Come prove how awesome you really are!
Same place, HoD BL behind the windmill at 7pm EST. Come have some fun with other competitive WvW’ers and bring your friends. Also i’ll be recording this, so come on out and represent your server!
Frankly, keep the traps as a Thief main, I could care less.
However, the thief shouldnt pay for someone elses mistake. If i run over the trap, I deserve to be revealed for 30 seconds. But if someone else within 1200 range of me triggers that trap. Any thieves in a 1200 area will pay for it.
That’s what bothers me.
In my opinion they should just remove rallying from WvW. That alone would improve team fights greatly.
That could be an option. Especially when people tag boars before running into a fight, if they get into trouble kill the boar. lol half the zerg is back up.
This reveal trap. No. Just no. Rediculous.
Anyone who thinks this is ok, has not played a thief. And doesn’t know enough about a thief, to counter the stealth.
(edited by Bllade.1029)
Bllades ~VLK~ Henge of Denravi
[quote=2025265;Caom.9251:
No stealth for a thief is:
No burst for a thief
No defense for a thief
No escape for a thief
No other classes have traps specifically out there to render them useless, even if it is at a high cost.[/quote]
Dear ArenaNet:
30 seconds is too excessive. Eliminating a professions key source of defense for 30 seconds says “pay for this, and thieves will be easy.”
This trap destroys thief gameplay, it is not difficult to get, lasts for an hour, 1200 range and reveals for 30 seconds. No Thief, as a very fragile profession can possibly manage to go toe to toe with tougher opponents without stealth.
So for 30 seconds. A thief is forced to run. Or die. Running in combat = dead anyways, especially for professions with easy gap closers.
[quote=2025265;Caom.9251:
No stealth for a thief is:
No burst for a thief
No defense for a thief
No escape for a thief
No other classes have traps specifically out there to render them useless, even if it is at a high cost.[/quote]
Dear ArenaNet:
30 seconds is too excessive. Eliminating a professions key source of defense for 30 seconds says “pay for this, and thieves will be easy.”
This trap destroys thief gameplay, it is not difficult to get, lasts for an hour, 1200 range and reveals for 30 seconds. No Thief, as a very fragile profession can possibly manage to go toe to toe with tougher opponents without stealth.
So for 30 seconds. A thief is forced to run. Or die. Running in combat = dead anyways, especially for professions with easy gap closers.
I think your intention for this was to nerf Veil bombs. You took Thieves with it, because in the lower tiers Veil bombs are very very rare. So low tier thief gameplay, has become obsolete because of a 15 badges and 500 karma.
You’re going to pigeonhole the Thief into one style of gameplay in WvW.
(edited by Bllade.1029)
Dear ArenaNet:
30 seconds is excessive. Maybe 10 even 15 seconds. But 30? Why?
In a prolonged engagement thieves will not be able to stand toe to toe against any opponent without stealth. They cant use their “out of stealth” abilities which is a HUGE basis of theif gameplay.
(edited by Bllade.1029)
OH you people! Just run around and put those supply traps everywhere, then no one will have supply to take anyones stuff. its a brilliant idea.
Yeah, that would be a good call. I hope arena net does something like that.
Summary
The traps can be triggered regardless if you have supply or are stealthed. 30 sec reveal debuff for the stealth trap and 5 supply taken for the other trap. You can place traps while in stealth. Yes they affect an AoE area. NPC’s do not set them off.
Traps cost 10 supply, 500 karma and 15 badges.
(edited by Bllade.1029)
I’m sure this has been brought up before, but I want to get your opinion on the matter and hopefully perhaps a dev may see this post and respond.
Anyways, looking at the mechanics of WvW i’ve noticed that the downed state really promotes large group gameplay. It practically chokes out any sort of motive for small coordinated groups to take on larger ones.
I was wondering if Arena Net was thinking about re-working the downed state/Dead?
The issue I see many times, is that many servers don’t field as many players as others. Reworking this downed state would give WvW much more versatility in its gameplay, promoting more tactical play through smaller groups rather than just massing around. It would bring a whole level of tactical gameplay that many people would enjoy.
In regards to the downstate, perhaps reworking the mechanic of how many people can res someone at once would solve that issue. Instead of 4 people, maybe just make it 1 or 2. It wouldn’t affect the overall gameplay of guild wars other than only two people max on downed state rather than four. This also would promote much more strategy and not just running in face first to everything knowing 4 people are ready to res you right back up.
Larger groups often “Power res” their downed before someone can even get a stomp off. They res before you even half way finish your stomp. Not to mention the interupts and CC’s the larger groups are going to inflict on you to save their ally. So even if small squads manage to down someone toe to toe combat, it doesnt matter because they just power res them right back up. It’s an endless struggle that in the end goes to the larger forces favor. Its a matter of quantity, not quality.
As far as dead goes, often times the same situation happens. If the smaller groups manages to get a stomp, and they are really outnumbered. 3-4 people can power res that person in a very short amount of time, and there isn’t much that smaller group can do about it while in combat. At that point, it’s back to square one for that smaller group and again back to the larger groups favor simply because of numbers.
I think a reasonable way to handle this would be to put a “cooldown” timer on a dead state if they are in combat. Once they die, and they are still in combat they can’t be ressed (other than waypoint) for a certain amount of time, say 1 minute. However, if they are out of combat completely (that goes for the ressers as well) then they can be ressed.
It would eliminate the issue of always balancing toe to toe battles in WvW in the larger groups favor, and promote smaller more tactical squads to fight these larger groups because they have a chance at actually being victorious regardless of numbers. This also would not have a huge impact on the over all gameplay of guild wars, when people go down they can be ressed like normal.
Summary: Smaller populations are hurt by the down/dead state. It dictates that mass numbers = skill, and makes small squad gameplay irrelevant. A small adjustment to this state by perhaps setting in a timer before a dead player can be ressed again (unless waypoint) and a max of 1-2 people ressing downed states would give the smaller more coordinated groups a chance to be viable in WvW.
I’d like to hear all of your suggestions/opinions about the matter, for I do think that this small fix would greatly change WvW and the whole game for the better good. Please leave your suggestions, comments and criticisms.
(edited by Bllade.1029)
Bring this double team on. Was getting boring any ways.
Female Sub-Zero?
I thought this was pretty COOL. Maybe you guys would too.
LOL see what I did thre?
Great match thus far guys. Havin’ a blast!
A lot of you guys asked for my Thief build, I figured i’d put it in here since its mostly ET and FC asking for it.
Great reset right guys!
wrong video or is this supposed to be about minecraft recording
Fixed it. Sorry about that. Oh and by the way on a side note guys, if you dont watch any of this video, watch the last two minutes of it and check out my small request! I would greatly appreciate it!
It’s all in good lulz. Thanks guys!
A lot of you guys asked for my Thief build, I figured i’d put it in here since its mostly ET and FC asking for it.
Great reset right guys!
Attention PvPers,
VLK would like to invite you to a fight club tonight at approximately 7pm EST. Bring your best PvP buds and come on down for a good time!
Be sure to bring your A game, wed like to get some small group team fights going on so be sure to bring the best you know.
Most of you know the rules, lets keep it classy and we’ll see you guys tonight!
If you do not know where Fight Clubs are held, whisper me in-game.
First one to kill Server Police in the middle of one of his epic zergs 10 times wins!
FC, Don’t tell ET about our secret alliance, they’re already suspicious and many of their members are already kittening about…
AH CRAP. MISTYPE.
lol I should never, ever read this thread when nauseated again. I swear I watched that video and felt worse after laughing so hard. You guys are all so awesome. I just love that people on this tier are willing to laugh at themselves/each other in turn and someone doesn’t get all hurt about it.
That’s the second video using that same scene and let me say, it was funny the first time and it was funny the second time. Thanks so much for the laughs!
Oh, and for the engineer’s unite thing, those of you who play engineer seriously should check this out, it’s really funny:
http://www.youtube.com/watch?v=6q3em9s5I4cSo if FC is the SS, what does that make ET and HoD in this WW2 scenario. lol
HoD is definately the USA, and ET is Japanese, to be more specific. Japanese living in Hiroshima on August 6th 1945.
I’ve got an 8-bit atomic finisher to prove it!
Honestly, I can imagine the pug zergs and people who run in these zergs having a huge issue with this. In most tiers, trying to coordinate a pug zerg is like trying to teach a blind man to read.
For those of us who run with our guilds, coordinate, and are much more tactical. This is a very much welcomed addition. Long time coming honestly. Now, it FORCES people to think and listen.
Commanders will have to become more than just “follow this blue thing, kill anything red.” They’ll have to actually command. Of course this is different depending on what tier you’re in.
I will admit though, the damage could be scaled down a bit. Or, increase in seige equipment durability. One arrow cart should not immediately counter 4 flame rams at a gate. Which brings me to another point, remove the ability for arrow carts to AoE down rams from inside the tower, behind the gate.
I like it personally. Good call Arena Net, and thank you.
(edited by Bllade.1029)
I pay attention. When I hit my #6 heal, half of my health goes away. God forbid I dodge roll. I’ll just stand there for 8 seconds and hope to god no one notices the glambomb confusion stacks on me.
Thats not overpowered. Completely balanced.
Good call Anet, these changes were smart to help balance WvW. Although it could still use a few twerks, you guys are doing a great job.
The way I look at it, they’re trying to give smaller numbers of people a chance to fight off large groups. With these new additions, it will force zergs to implement a little more strategy.
The damage increase and range on the arrow carts are going to force more strategy than just zerg balling. Its a fantastic addition, one that I welcome.
thing i dont get is, why dont people see the reverse of this? if it helps the smaller number of players, it would also help the superior numbers of players as well by 80%!!
you’ll never be able to capture anything if they cant capture it either because they can apply same tactics you use, and defend it easier because they still have numbers to spare.
Again, that goes back to coordination and strategy, thats what this is going to boil down to. People working together. Forcing people to work together, and do things differently whether its offensive or defensive.
The way I look at it, they’re trying to give smaller numbers of people a chance to fight off large groups. With these new additions, it will force zergs to implement a little more strategy.
The damage increase and range on the arrow carts are going to force more strategy than just zerg balling. Its a fantastic addition, one that I welcome.
As far as on the offensive against these new changes. This may sound strange, but those carts do not have an unlimited range. Rams are not the only way to get into a Keep. Honestly, the only people this is going to hurt, are the people who aren’t very familiar with WvW, or the commanders that gather 60 pugs and run around all day mindlessly taking towers and keeps.
If you’ve got a group of extremely coordinated people, this is a very welcomed upgrade. Yes, coordinated. You might actually have to implement strategy now.
(edited by Bllade.1029)
Hi HoD/ET/FC I am a member of a very small guild who run a solid 3-4-5 man team. We are considering transferring to T8, and were wondering if if we could get some information about the tier. Like zerg sizes, different server peak coverage times, annoying players on servers we should be aware of things like that. Thanks, and maybe we’ll see you on the field soon.
HoD isn’t the best server to ask. We havent been in T8 very long. However, as far as zerg sizes go, it really depends. FC has one hell of a zerg running around. One of the largest i’ve ever seen and this isn’t my first rodeo. Other than that, A zerg is a zerg, there are more than 15 people running around on a commander tag usually.
As far as coverage, all of these servers seem to have pretty crappy night coverage.
HoD definately has a better morning/early afternoon showing than FC or ET.
Annoying players. Well, im not going to shout out a bunch of peoples names on the forums. But every server has their trolls/idiots. HoD is no exception.
Luckily for you many of them transferred to GoM not to long ago!
Yeeeeeeeeeeeeeeeeeeeeeeehaw FC and ET! Keep it comin’ Ladies.
This tier has been one of the closest and relatively balanced matches I have ever had.
Great workittenep it coming!
Just wanted to give a shout out to all of the FC in this video, great fun! Great duel, had a blast with this particular fight! If you were in here, good job!
Alright!
Im reading through the first page, and lo and behold its still classy in here!
Great reset night Ladies n Gents. Had some really hilarious things happen. Like that garrison Door upgrade, 2 hits before it was about to go down. I know that made some people mad.
Great job tonight!
Goodbye [KING]! You guys were a lot of fun!
Keep in mind this is all point of view, if you play on a server that is outmanned 90% of the time you WvW. The down state is the bane of your existance.
If you play on a server where its evenly matched, or you have more players. You’re not going to care as much.
Regardless I don’t think it would hurt anyone to implement the suggestions made in this forum like down players getting ressed on their own, or assisted but only out of combat. I think thats a brilliant idea, one that wouldn’t affect the larger more even servers, and let the little guys have a chance.
Great post, im with most of you 100% on this topic: Downstate is a big problem for outmanned servers.
Hello FC and ET, just wanted to say we look forward to our match-up tonight. Hopefully, it will be a much more balanced tier than it has in the past!
See you soon!
-HoD