Showing Posts For Bllade.1029:

Scorched Earth needs a change

in Fractals, Dungeons & Raids

Posted by: Bllade.1029

Bllade.1029

It is getting out of control in raids. Can we please have this skill nerfed so the same target can only be hit by it once per second. It seems completely unintended for mobs with large hitboxes to be hit by it so much. Coalescence of Ruin should also receive the same love and be limited to only being able to hit the same target once if does not already do so.

Are you really complaining about this? Of all the kittenin’ things in Guild Wars 2 HoT expansion you come on here to complain about Scorched Earth?

I…Cant..I dont…What? Get out. Just get out.

[VLK] – No one ever complains about bad Thieves, they die.

That's not difficulty

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Posted by: Bllade.1029

Bllade.1029

How is an instant kill mechanic any better than timers? How does telling players to run to a spot or die reward skill or build diversity? Your suggestion is almost wise than the non issue of timers.

I dont know, maybe because it forces you to play FLAWLESSLY. Organize to a whole new level of coordination and personal accountability. Makes you perform and prevents players to be carried. A mechanic that can’t be exploited like 99% of this game, you either do perfectly or you die.

Timers promote PERFECT play. Perfect play is a result of skill. I dont know what the malfunction is. A full DPS composition still has to meet a certain level of skillful play to meet some of these timers.

In regards to build diversity, it’s possible to maintain difficult play and remove timers. It would have to be done by more difficult boss mechanics. Who knows we might see these in future wings.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

Then don’t raid. This game shouldn’t be catered around the needs of Joe Casual’s lifestyle anyways.

Regardless of the “philosophy” Anet released that Guild Wars 2 is supposed to be, things change. HoT is a fine example of that philosophy change.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

People in this thread are just arguing for the sake of arguing at this point.

Anet did a good job, the raids are doable by anyone willing to put the effort into it. If you can’t handle that, maybe raiding wasn’t for you in the first place.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

If you give casuals enough content of their own, they wouldn’t be insisting on doing raids. That’s the real problem here.

That doesnt really apply here since this is the first piece of content that isnt aimed at them in over 3 years.

That’s a +1 if i’ve ever seen one.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

Your statement is subjective. You are stating an opinion that you think the acquisition of ascended armor is so easy that anyone can do it, thus making it inclusive. I can also state the opinion that becoming the President of the United States or attending Harvard is so easy anyone can do it, but yet objective evidence shows a very small percentage of the population have done either, making them both very exclusive.

Ascended armor isn’t required. We ran a full pug group of full exotics and cleared the wing. Many others have done the same thing. A lack of “ability” isn’t exclusion; it’s a lack of ability.

Also I don’t have time to respond to all of your text you wrote, it’s too long and i’m being excluded. Please nerf the amount of text you can write in one post; or remove the forums all together.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

I suspect the complaints are more about wanting access to L. Armor than about not getting to do the content. That’s not what everyone’s saying, but I’ve seen it enough, and am cynical enough to think that if it isn’t uppermost in peoples’ minds, it will be as raids mature.

But that’s just the thing, they’re not EXCLUDED. Everyone has access to legendary armor, you just need to clear raid bosses in order to get it.

That would also apply to anyone who just wants to do the content. The problem for them, and thus the complaints, is the same that we saw in the dungeon meta. People cba to form a group or join a guild. They expect to just drop into a PuG with whatever they want to bring and be welcomed with open arms. Well, the fancy of “raids and/or trinity will kill exclusion” is gone and they’re now facing the harsh reality that exclusion is going to be worse the harder the content is.

I see what you’re saying, that’s been a common phenomenon since the history of raiding. As much as Anet wanted to kill the trinity, it’s still there. A guardian will never do as much DPS as a warrior; it won’t happen. A warrior will never be able to offer as much support and healing as a guardian.

So on hard DPS/mechanic tests like Gorseval do we expect people to take a guardian over a warrior? No. No we don’t. That’s not a fault in design nor exclusion that’s the nature of raiding in challenging content.

Content should not adapt to us, it’s been doing that for the last three years. Players should be adapting to the content.

This is the FIRST and only instance this has ever happened in the history of Guild Wars 2, and it’s amazing.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

[L]evel up alts that are more effective than others.

I find this to be not only a burden, but against the spirit of a role playing game. Many players choose their profession carefully based on the archetype they like to play (e.g., assassin in the shadows, holy defender, rampaging warrior, etc.), so telling them to reroll a much beloved character they’ve spent time and energy building just to play the new content is pretty excluding.

Thankfully some of the raid fights appear to be forgiving and many comps that some would call “unusual” have completed the first encounter at the very least. I’d rather Arena Net side on more leeway in composition, than essentially forcing people to reroll a character they’ve put so much effort into building, learning, and in some cases, role playing their entire GW 2 lifetime.

No, that’s a lack of flexibility. If you refuse to only play one profession, that is not exclusion. That’s on you. Composition is as much knowledge based as the actual raid itself. That’s what’s so great about these raids, it checks how much you REALLY know about Guild Wars 2. Not just the raid itself.

Also, they’ve made re-rolling so effortless anyways, ascended stat conversion via mystic forge, you can buy all of your exotic gear on the TP. You don’t even have to level the darned thing, Tomes of Knowledge do that for you.

On top of that other than a back piece you can spend these nifty little laurels and get a full set or trinkets and accessories; and never have to touch a fractal; and ALL ascended armor are ACCOUNT BOUND.

How much easier could that possibly be? Compared to other MMO’s that’s a walk in the freaking park.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

I suspect the complaints are more about wanting access to L. Armor than about not getting to do the content. That’s not what everyone’s saying, but I’ve seen it enough, and am cynical enough to think that if it isn’t uppermost in peoples’ minds, it will be as raids mature.

But that’s just the thing, they’re not EXCLUDED. Everyone has access to legendary armor, you just need to clear raid bosses in order to get it.

[VLK] – No one ever complains about bad Thieves, they die.

Raid "exclusivity"

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Posted by: Bllade.1029

Bllade.1029

A couple of things I wanted to mention in this post, the first being how much I enjoy this new content.

I think Arena net did a fantastic job balancing this new raid content, I know I don’t only speak for myseself when I say that this is has been the most fun and challenging PvE content GW2 has ever had. Period.

I see the word “exclusive” being thrown around a lot in this forums. Fact of the matter is, nothing about raiding is exclusive.

Anyone can acquire ascended gear, even though it really isn’t necessary.

Anyone can research builds and level up alts that are more effective than others. One profession being better at something than other professions does not mean exclusion, it means roles. You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has.

Anyone can gather a raid together and open up an instance and attempt it.

Lack of progression is not being EXCLUDED lack of progression means lack of willingness to adapt. Two very very different things.

Raiding is not easy, an easy raid is called a dungeon or a World Boss. This philosophy that there should be an “easy” version of this raid completely contradicts why these raids were made in the first place. TO BE CHALLENGING.

A lack of willingness to improve, adapt, and be flexible is not being excluded. That’s exactly the way people are using that term, “I can’t log on and clear this thing with my friends in a casual manner, were being excluded.” That’s bull crap.

Casual and Raid has never been used in the same sentence. Raiding in any MMO in the history of MMO’s has always been a more oriented around very organized group gameplay.

For the first Raid wing in GW2 ever to release since launch, i’m very impressed with how well they did and i’ve seen complete pug groups clear the wing. Those same pug groups later turned into raiding guilds.

Imagine that. Guild’s actually meaning something in a game called Guild Wars 2.

Great job Anet. Keep it coming.

[VLK] – No one ever complains about bad Thieves, they die.

Is everybody in the raids so toxic?

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Posted by: Bllade.1029

Bllade.1029

The real problem with the player base in this game, is that they’re not used to wiping on content for hours or having to work at difficult content. For the most part this game is easy, everything is just about handed to us on a nice gold diamond encrusted platter.

The minute people have to adjust/adapt/kick up their gameplay to clear content, the salt farm ensues. Some people get it, some people don’t.

The ones that don’t are the ones who come to the forums and complain that their being “excluded” because they can’t clear the content.

Translated: I dont want to adapt or get better, so please nerf this content.

[VLK] – No one ever complains about bad Thieves, they die.

The current state of Group Content

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Posted by: Bllade.1029

Bllade.1029

By the way, just killed the vale guardian. So you’re argument is invalid

Good work, now clear the wing. Raids are for you after all.

[VLK] – No one ever complains about bad Thieves, they die.

Exclusivity and Why I Don't Raid

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Posted by: Bllade.1029

Bllade.1029

Im not really sure what the problem is. People clear these raids on a daily basis, pug groups turn into new raiding guilds. Players adapt, get better, kick their game up to the next level.

But people on these forums want to whine and moan because they can’t do it. As far as i’m concerned that’s just too kitten bad. Man up if you want something easy go farm Jormag or actually I take that back, the ENTIRETY of vanilla Guild Wars 2.

Raids are a minor part of the new content, and yes you need to clear them before you can get legendary armor.

OH NO. You mean I have to actually be a decent player to get legendary armor? Heaven forbid! You mean I can’t just AFK auto attack a dragon and get the best end game armor available? Wow. I cant believe this.

Sorry you cant go into a raid with a full nomad thief and be successful. Heaven forbid you might actually have to…adapt…OH NO. There’s that word again!

Get real. If you can’t raid, don’t. Plenty of raiding guilds out there who can teach you the ropes and show you the way. You whining because you’re a sub par player who wants things just handed to you on a nice AFK Auto attack dragon golden platter is your problem; Not everyone elses.

[VLK] – No one ever complains about bad Thieves, they die.

Raid Timers poll

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Posted by: Bllade.1029

Bllade.1029

Just to get an idea on where the community stands for the raid timers.


Here’s the poll for anyone interested:
http://strawpoll.me/6195694

As long as you realize that not that a tiny fraction of players visit the forums at all and only a tiny fraction of those come to this sub-forum. In other words, a strawpoll linked from this subforum isn’t going to give you any idea on “where the community stands” — it will just barely give you an idea of where people who follow links from this forum stand.

No, but it’s safe to assume that the people who generally visit the forums care more about the subject at hand than the average player; In this case raiding, it’s probably also safe to assume that these same people more than likely raid more often. If I were going to do a poll this is where I would do it.

[VLK] – No one ever complains about bad Thieves, they die.

Will raids finally destroy gw2

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Posted by: Bllade.1029

Bllade.1029

As far as im concerned the only people displeased with these raids are the same people who can’t clear em. For those of us who invested the hours, and by that I mean reworking of every single build in your raid composition (aka $$$$) well we’re not so angry about it.

If this raid was clear-able by everyone it wouldn’t be a raid, it would be another dungeon.

[VLK] – No one ever complains about bad Thieves, they die.

Why the Raid Timers need to go

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Posted by: Bllade.1029

Bllade.1029

Nah, this raid is perfect just the way it is.

[VLK] – No one ever complains about bad Thieves, they die.

Raids need a story/easy mode

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Posted by: Bllade.1029

Bllade.1029

No. They made it with the very intention that not everyone will be able to do it and it should stay that way.

Agreed. Something in this game needs to be challenging, I personally am exceptionally happy with how difficult raids are.

This entire game is easy mode, go RP afk auto attack dragons in Vanilla GW2 if you want easy.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Gorseval DPS "checks"...

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Posted by: Bllade.1029

Bllade.1029

All this talk of nerfing, we’ve cleared the raid. It took us a LONG time tons of wipes but we cleared it.

It doesn’t need to be nerfed, you just need to un-kitten your game play and composition. "Please nerf this content because I don’t really want to coordinate and wipe 1000 times without getting rewarded for “trying”." Get the kitten out of here.

These raids are the best PvE content this game has ever had. EVER. Something finally exclusive and difficult, pushing coordination and composition to the next level.

If you can’t take the heat, you don’t get legendary armor. Imagine that.

Gorseval in particular is a tight check, but once you figure it out he’s cake. Yeah, you’re gonna have to figure it out. We did, so can you.

[VLK] – No one ever complains about bad Thieves, they die.

Why I don't like Raids...

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Posted by: Bllade.1029

Bllade.1029

If you can’t take the heat stay out of the kitchen.

It’s not our problem that everything isn’t just handed to you, heaven forbid for once you have to be a decently skilled player and work for something.

Stop trying to get content nerfed because you’re not good enough to figure it out or you’re not willing to work hard enough to do it. 99% of everything in this game has been handed to us whether you’re a fantastic player, or mediocre.

Great coordination and play should be rewarded, getting rewarded because you “tried” shouldn’t cut it in end game raid content.

Welcome to exclusivity where the men are separated from the boys. There is nothing wrong with how difficult this raid is nor what it requires out of players. This is what raiding is and should be.

[VLK] – No one ever complains about bad Thieves, they die.

Must Be Nice To Raid...

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Posted by: Bllade.1029

Bllade.1029

It’s the most difficult PvE content in the game. This is the REAL end game, and adjustments are going to have to be made to clear it. There is nothing wrong with that, people need to do less pouting and I hate to say this cliche….but learn to play.

I don’t understand what the problem is. People whining about its difficulty says to me " I dont want to put in the work to get better and clear content, please just give me everything."

It’s been done, it can be cleared. It’s not impossible, put your big boy pants on and figure it out.

If you think 10 people is hard to get together and coordinate, let’s talk about Vanilla WoW when you had to do the same thing with 40.

[VLK] – No one ever complains about bad Thieves, they die.

Raid need at least 2 difficulty level!

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Posted by: Bllade.1029

Bllade.1029

Will the raiders get out there credit cards and make up for the inevitable loss of income the game will suffer due to the casuals being locked out of the latest greatest must have legendary gear?And who is going to admire there new shinny legendary armours when the casuals that funded this game since launch have got sick of not getting to play what they paid for and the servers have shut down?

Casual players aren’t going to quit playing Guild Wars because of one raid. You’re over exaggerating.

Legendary gear isn’t a must have, it’s a shiny bauble. Same goes for legendary weapons, heaven forbid we have to earn something for once. Heaven. Forbid.

[VLK] – No one ever complains about bad Thieves, they die.

Raid need at least 2 difficulty level!

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Posted by: Bllade.1029

Bllade.1029

By enjoy you mean just handed to you? 99% of the PvE content in this game is Easymode casual sauce.

How about we actually have something challenging for once? You can’t beat it? Others have, so it’s not the difficulty of the raid that’s the problem.

[VLK] – No one ever complains about bad Thieves, they die.

Must Be Nice To Raid...

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Posted by: Bllade.1029

Bllade.1029

Gather 10 good players. Figure it out. It’s do-able; many have done it.

I like this raid; I like this difficulty; it’s nice for once having to work for something. It’s nice for once that good players are being rewarded for better play; It’s nice that for once, everything isn’t just handed to you like candy on Holloween.

It’s nice that this raid forces you to become better. If you can’t you don’t get legendary armor.

This is the best PvE this game has had EVER. Those who don’t want to put in the effort can go AFK farm dragons in the world events.

[VLK] – No one ever complains about bad Thieves, they die.

Raids = good, Timers = bad

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Posted by: Bllade.1029

Bllade.1029

I think the timer is right where it needs to be, it forces your raid to be on point. This shouldn’t be easy, and if you look at the over all raid it’s not just a DPS check. It’s a SPEED check, coordination check, composition check all in one.

Also, you cant exploit these fights in their current mechanics. The timer pretty much garuntees that along with many of the mechanics. This is the first REAL challenging PvE content in GW2 where people don’t just use some exploit to make the fight easier.

The biggest accomplishment here though is that for once, good coordinated play is being rewarded; and rewards aren’t just handed out to everyone like candy because they have a pulse.

I’ve been waiting three years for this; Keep it up Anet, this is good stuff.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Stay strong Anet; Raids should be DIFFICULT

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Posted by: Bllade.1029

Bllade.1029

Raids being very difficult and requiring an organized group is the whole point of it, right?

Yeah, same thing was said about Tequatl. Look how that turned out.

[VLK] – No one ever complains about bad Thieves, they die.

Stay strong Anet; Raids should be DIFFICULT

in Fractals, Dungeons & Raids

Posted by: Bllade.1029

Bllade.1029

I think there are many like myself who yearn for challenging and organized PvE content; And I know for a fact that when raids get released there will be a lot of people who complain that they cant clear a boss, or that their fingers hurt from clicking or whatever the case may be.

My point is, is it would be nice to actually feel accomplished for doing something. Kicking up your game play to the next level with 9 of your other friends is a remarkable feeling, and I know I have had fun with these organized meta events in HoT by far some of the best PvE content thus far; but raids should bring a whole new level of organization a whole new level of gameplay. Leave the easy stuff for map meta events and the old dungeons.

Keep raids for people who want to push themselves and be rewarded for doing so. Stay strong anet, incoming tears.

[VLK] – No one ever complains about bad Thieves, they die.

Dragon Hunter DPS

in PvP

Posted by: Bllade.1029

Bllade.1029

Just put a longer cast time on the traps and make them blockable. Damage can remain high with all the benefits too. But this instant damage in one place that cant be blocked nor dodged out of without stability is overpowered and embarrassing to see in a competitive spvp environment.

There is no counterplay to an instant teleport on top of you and all of that laid at your feet in less than 3 seconds. That’s not competitive play, that’s cheese; and even the most damage oriented profession in full zerk couldn’t achieve the things a DH can in the wettest of dreams.

People aren’t playing DH to be competitive, they’re playing it because it’s easy. If Arena Net really wants to create a competitive environment; counter play has to exist.

All traps can be dodged or stun broken. Even Dragon’s Maw you can trigger and avoid with a dodge.

I fail to see the issue if you can’t be bothered to learn such a thing. Players such as yourself deserve to die if you’re just standing in them.

That’s not the problem. Read. The problem is the ability to put all of those traps at your feet after an instant teleport. You cant counter something that happens instantly.

You can teleport ONTO someone drop all traps in under 3 seconds.

Add a longer cast time to the traps and all of these problems are solved.

Burn guard at least had counter play.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

The first honest Guard/DH?

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Posted by: Bllade.1029

Bllade.1029

Put a longer cast time on traps make em blockable. Problem solved.

[VLK] – No one ever complains about bad Thieves, they die.

Lock custom arena/hotjoin teams

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Posted by: Bllade.1029

Bllade.1029

You kidding me? There’s a metric kitten ton of imbalances in spvp and you’re worried about Hotjoin abuse? Give me a break man.

[VLK] – No one ever complains about bad Thieves, they die.

Seriously...

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Posted by: Bllade.1029

Bllade.1029

This game will never go esports.

When we think pvp we think Player vs player
When arena net thinks pvp they think passive vs passive

Keyboard turner’s are there target audience, There just going to keep increasing CC, AOE, Passive defenses, Offensive passives, and anything else that doesn’t involve an ouch of brainpower. this game will never be anything more then a filler at this point.

Once you realize that, this game becomes hilarious. Enjoy the ride down i know i am.

There is so much truth in this that i’m going to double post.

[VLK] – No one ever complains about bad Thieves, they die.

Seriously...

in PvP

Posted by: Bllade.1029

Bllade.1029

DD is actually quite balanced, everything else is just enormously overpowered. If all of the elite specializations got brought down to Daredevil level Spvp might actually be competitive.

By balanced I mean as a whole, not compared to other elite specs. It’s not OP, but its also not really underwhelming. Counter play is there, and the skill floor is relatively high but the skill ceiling is quite low. That’s the problem.

Every other elite spec has a very low skill floor… and a high skill ceiling; except maybe berserker.

[VLK] – No one ever complains about bad Thieves, they die.

Dragon Hunter DPS

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Posted by: Bllade.1029

Bllade.1029

Just put a longer cast time on the traps and make them blockable. Damage can remain high with all the benefits too. But this instant damage in one place that cant be blocked nor dodged out of without stability is overpowered and embarrassing to see in a competitive spvp environment.

There is no counterplay to an instant teleport on top of you and all of that laid at your feet in less than 3 seconds. That’s not competitive play, that’s cheese; and even the most damage oriented profession in full zerk couldn’t achieve the things a DH can in the wettest of dreams.

People aren’t playing DH to be competitive, they’re playing it because it’s easy. If Arena Net really wants to create a competitive environment; counter play has to exist.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Stop Feeding Dragon Hunters

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Posted by: Bllade.1029

Bllade.1029

This is all horse crap. DH’s are imbalanced, they are capable of so much more than every other profession could even hope to achieve in a wet dream.

Get real if you think DH is competitive and balanced. Get real. People are just stoked because they don’t have to play a Burn guard anymore.

All of the elite specs for the most part need to be toned down.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Rev sword 3 - No counter play?

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Posted by: Bllade.1029

Bllade.1029

Anyone who sits here and argues that a Revenant is balanced probably mains a Rev. They’re not balanced, not by any stretch of the imagination; this also goes for many elite specs though.

Rev will get balanced like everything else.

[VLK] – No one ever complains about bad Thieves, they die.

Leagues start 1st December...

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Posted by: Bllade.1029

Bllade.1029

This is a good thing, Spvp is so imbalanced anyways. This gives em time to really rectify the kittenation that is Spvp atm.

Hell take another month for all I care, I just long for competitive play.

[VLK] – No one ever complains about bad Thieves, they die.

Revenant ridiculous

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Posted by: Bllade.1029

Bllade.1029

You guys are full of kitten if you believe Rev is balanced, but it shouldnt be shocking. Expansion just released, things are going to be imbalanced.

[VLK] – No one ever complains about bad Thieves, they die.

Guild Wars 2 - Removing amulets -> eSport

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Posted by: Bllade.1029

Bllade.1029

So remove Celestial & Soldier amulets.

It will be a good start, and your """"""pro players"""" will learn to play, for once.

Cya

I agree, not to say pro players aren’t talented. If you’re going to call a game “esports” and “pro” it needs to atleast be balanced or no real esports community is going to take it seriously.

[VLK] – No one ever complains about bad Thieves, they die.

Scout Acan bug?

in Bugs: Game, Forum, Website

Posted by: Bllade.1029

Bllade.1029

God kitten Hippie frog wont talk to me!

[VLK] – No one ever complains about bad Thieves, they die.

Once Thief's Mobility

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Posted by: Bllade.1029

Bllade.1029

It’s not a matter of a Thief being able to one on one. That’s not really what Spvp is about anyways, remember it’s a team oriented game mode.

But I agree it takes a LOT more effort and skill on the Thieves part to be successful against these classes who have access to passive defenses. I mentioned this earlier, this is why Thief skill floor is so high.

In order for a Thief to beat these passive professions it has to play PERFECTLY be on it’s A game. There are no second chances, there is no forgiveness; where as every other profession in the game gets second even THIRD chances to recover and retaliate.

Sometimes like in the instance of Elementalists they dont even need to ACTIVELY defend themselves, they just go through a rotation and the passive traits will shut a Thief down.

I find that really embarassing, like using vampirism runes. When I saw vampirism runes in competitive Esports games I stopped taking that seriously.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Once Thief's Mobility

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Posted by: Bllade.1029

Bllade.1029

From an Spvp standpoint, the problem is also that the maps are so small even if a Thief’s mobility can make it for a decap it doesn’t take long for someone to come and knock them right off.

Thief doesn’t have enough damage potential to justify its all around fragility.

The boon meta prevalent in Spvp and the ease of access to them is one of the biggest reasons Thief is struggling so hard. The lack of consequences for this meta has created this hosh posh of passive boon spam. Protection and aegis being far too accessible to far too many professions.

Also, Spvp meta builds revolve around passive defenses. This mentality comes from anet in the form of “everyones a winner.” These passive defenses do the work for many professions in the game and therefor severely lower the skill floor. The only passive defenses a Thief has access to is in stealth; That leads me to my next point.

Stealth is a double-edged sword in regards to Thief. To gain any sort of passive condi removal or sustain, stealth is REQUIRED. This is done via Shadow Arts which is the only viable option for a defensive tree a Thief has. Now a days, reveal is much more prevalent.

Why is this bad? Because unlike every other profession in the game, reveal shuts down an entire defensive trait line. It is the only mechanic in the game that completely nullifies a primary core defensive mechanic of a profession.

Stealth also means -1. So a Thief is always balancing +1 and -1. Once a Thief goes into stealth to recover with the passives it means its out of the fight. Where as most professions in the game can sustain while at the same time being on the offensive.

This is why Thief skill floor is so much higher than every other profession and the skill ceiling is getting lower…and lower…and lower.

This is also why Daredevil was created the way it was, to make up for the SA trees massive drawbacks.

Let’s hope Daredevil fills in the gaps and puts Thieves back where they need to be.

Also, i’m pretty sure Sir Vivcent is a Thief RP’er or something. It’s pretty obvious judging by his/her comments that he in fact doesn’t actually play a Thief in Spvp.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Daredevil updates, post BWE 3 (launch)

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Posted by: Bllade.1029

Bllade.1029

Supposedly in the post about WHAO on ranger’s boon copying mechanics, they are working on a way to copy duration etc statically…now if they are working on this, could they not work on Bountiful theft to actually steal STACKS and DURATION of an enemy instead of 1stack of might from a 25 stacked enemy to help change the tide of battle?

You have really high hopes of them buffing the base thief class, don’t you? Bountiful theft isn’t even close to being the problem with trickery or thief.

No, but trickery being almost mandatory is. Preparedness needs to be rolled into baseline, while BT could then be put in that minor slot, but have it not share boons. Then there could be a major trait that whenever you steal a boon, you share it with your nearby allies, so S/D (Larcenous Strike) would be able to fulfill more of a teamfight role if traited for it. The full duration and stacks thing would be a nice QoL change though.

I don’t know about baseline, but I agree Trickery is almost mandatory now a days with the initiative cost of most weapon abilities.

I don’t think Thief should have more access to boons, but rather more access to REMOVE the boon meta from Spvp. Boon’s, especially defensive boons, are a passive skill floor decrease without any real counter in the game other than convsersion necros.

Imo, there should be more available negative consequences to the boon meta and I think Thief can fulfill it’s manifest destiny and finally embrace what it is.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

Thief Post-Trait Change: Hate

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Posted by: Bllade.1029

Bllade.1029

Great feedback and constructive criticism, you really made your point clear to where people know exactly what it is you dislike about Thief and provided some excellent suggestions to lead into a direction to put Thief back into a good spot.

Yes, those Ascalonian Ghosts killing you while using D/D is clearly a mechanical malfunction on Anet’s side and they really should look into why D/D can’t kill Ascalonain Ghosts.

Did they implement some sort of ICD that ghosts don’t take damage from Thieves using two daggers?

Why is it you could kill those pesky Ascalonian Ghosts before the Trait changes but no longer?

and those Supply Camps, MAN! You know something is wrong when you can’t take one using Thieves Guild.

Sir, i’d like to thank you for this post. It’s important to the entire thief community that your voice be heard. For this, you get a big +1!

Great work!

[VLK] – No one ever complains about bad Thieves, they die.

Things we really need

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Posted by: Bllade.1029

Bllade.1029

I can’t really second this any more. Especially the cringing about more passive “carry me” traits.

[VLK] – No one ever complains about bad Thieves, they die.

Counterplay to Revealed

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Posted by: Bllade.1029

Bllade.1029

Or…if Anet had the tech for it; remove access to Reveal from the game completely other than stealth classes who attack directly from stealth.

Replace it with a mechanic that allows one person to see and target people in stealth for x amount of time. Lets call it “Clairvoyance”; so the profession would still be in stealth and couldn’t be targeted by everyone and their mother. They would still gain the passive defensive traits stealth gives but it also stealth no longer would be a free “get out of jail” card.

Skill cap increase; counter-play still available; primary defensive function still in place for stealth oriented professions..etc.

[VLK] – No one ever complains about bad Thieves, they die.

Fixing the skill - Debilitating Arc

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Posted by: Bllade.1029

Bllade.1029

The only problem I have with this ability is you roll backwards. It would be much more beneficial for a MELEE WEAPON SKILL to push you INTO melee range, not take you out.

Break immob, evade etc. Just go towards the enemy instead of away.

[VLK] – No one ever complains about bad Thieves, they die.

Daredevil updates, post BWE 3 (launch)

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Posted by: Bllade.1029

Bllade.1029

Nice changes Karl and team, definitely a step in the right direction.

[VLK] – No one ever complains about bad Thieves, they die.

BWE3 live feedback chat room

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Posted by: Bllade.1029

Bllade.1029

tl;dr

Staff feels very slow; initiative cost/benefit ratio seems too high. Staff weapon skills utility feels like it needs to be revamped.

Dodges feel better, still need work as far as improving utility.

GM traits still feel very under powered; Still in favor of removing dodges from GM traits.

Sustain traits in Daredevil trait line still very weak.

[VLK] – No one ever complains about bad Thieves, they die.

New beta characters are game breaking

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Posted by: Bllade.1029

Bllade.1029

Stealth can be balanced, it’s been gone about the wrong way.

Reveal makes it to where you cannot re-enter stealth and EVERYONE can target you.

What they should of done (if of course they have the tech for it) is create something like “Clairvoyance” where one person can activate an ability to see someone in stealth and target them for X amount of time. The person still remains invisible to other players who do not have the ability active. Remove reveal all together.

Not a complete reveal to where not only an entire defensive trait line is rendered useless and everyone and their mother can target that individual.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

BWE3 live feedback chat room

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Posted by: Bllade.1029

Bllade.1029

Another tiny personal note :

For imparing dagger :
The skill is great. It’s just that I feel it would look more dynamic if the trajectory of the daggers was straight like the pistols and they just disappear when they reached the range limit.
I personally think that it makes the daggers look weak when their trajectory is an arc.

(It’s not important I know, but I wanted to share my view on this point)

i actually kinda like how they go in a straight line until the edge of the range, and then fall off. so long as it doesn’t affect gameplay.

Daredevil gameplay should revolve around speed; everything should be fast. Those daggers included, if they had a projectile speed increase they’d be in a great spot.

but are they slow? i rarely ever miss them, and for something so strong on such a low cooldown, i think having pistol-speed would be just wrong.

There’s a pretty large difference between pistol speed and the current projectile speed of those daggers, doesn’t have to be Pistol speed and I agree; something that strong should at least be able to be dodged. However, we could up the speed just a bit and still remain safely in balance.

[VLK] – No one ever complains about bad Thieves, they die.

BWE3 live feedback chat room

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Posted by: Bllade.1029

Bllade.1029

Another tiny personal note :

For imparing dagger :
The skill is great. It’s just that I feel it would look more dynamic if the trajectory of the daggers was straight like the pistols and they just disappear when they reached the range limit.
I personally think that it makes the daggers look weak when their trajectory is an arc.

(It’s not important I know, but I wanted to share my view on this point)

i actually kinda like how they go in a straight line until the edge of the range, and then fall off. so long as it doesn’t affect gameplay.

Daredevil gameplay should revolve around speed; everything should be fast. Those daggers included, if they had a projectile speed increase they’d be in a great spot.

[VLK] – No one ever complains about bad Thieves, they die.