dude hes trolling you guys too obvious now……
oh is he? never mind then..carry on.
100b takes too long to rinse and repeat, im ready to go 24/7 baby.
Its funny how you all are mentioning how im constantly kited and killed so easily, yet every time i jump in for a few quick games, i encounter so very little of it and not once has someone interrupted my tornado yet, their too busy running for their life. Im playing spvp fragfest, your playing pen and paper.
Don’t take 100blades lightly because some players actually walk into a warriors 100blades and keep attacking thinking they can take the hit. I think you might need endure pain when you do whirling axe when players get closer gaps with ya. The only thing you need to worry about is conditions.
General question, since this thread has been completely derailed anyways: Regarding Mace + Shield as “viable”, can someone explain the main appeal of Shield in the offhand over, say, another Mace? I would think a ranged, multiple-target 2-second knockdown (Mace 5) would be more desirable than a close-range, single-target 1-second stun (Shield 4).
Why Shield? Because of the extra armor? Or what am I missing?
One because of the Shield Bash stun for control and
Two because you gain a little survivability using Shield Stance for 3 seconds
It really doesn’t matter the point is that warriors pvp specs are pretty limited. You’re either burst, hybrid burst, or support. It needs to get work on so there can be more than just these primarily 3.
Quoting.
So. Lemme get this straight.
Thieves have stealth and plenty of evasion on attacks.
Rangers have invuln and plenty of evasive attacks
Warriors have blocks, endure pain, and plenty of mobility to get out of hefty situations, plus access to stability.
Engineers have blocks, knockbacks, blinds, dazes, stealth with combo field
Necros have fear, death shroud (they get it worse here, admittedly)
Guardians have blocks, aegis, protection, invuln, heals, stability
Eles get shock aura, knockdowns, best mobility skill in the game to get ouf of danger, plenty of healing, blocks, knockdowns, invul, stability if they go for it.
But mesmers aren’t fine becuse of blurred frenzy
Learn to play.
Every player that has a bit of experience knows how to evade blurred frenzy+ very predictive attack.
As when I see a warrior running to me with the bulls charge, i know that HB is comming, and I try to do something about it.
So befor you psot a problem, that is a problem only because you don’t know how to play your class, take the time you would spent writing insane posts to practice.
And if you are not rank atlest 25+ you have no right to complain here about classes, because you still don’t have learned to play.bdw. For blured frenzy to be eficacy atack need 2 skill waste. #3 and #2
And another ps. mesmers Without blured frenzy as defensive skill as well as attack skill, mesmers would be dead in A LOT OF SITUATIONS.
And as you were told, BF is the only mele attack that mesmer has to deal damage.
+ This attack actualy make mesmers “weak” in a certain way. “forces them to come closer”.So changing this is most likely out of consideration.
This just sumarizes it all, well said, 1 more nerf and mesmers are going to be 100% useless unless tank specced where all you do is survive, since BF is the only viable defensive skill for going melee, which is nearly the only viable damage build.
So you’re going to ignore every other viable spec you have over one defensive weapon skill you have on a short cool that needs a little toning down like being able to counter it with an AOE attack? One AOE attack counter makes the mesmer useless forgetting the fact you have clones, teleport and stealth for survivability?
Wow thanks for the answers. Yep i wanted to add Emerald jewels too. Also the 10% chance to get swiftness on a crit is a good addition to this build.
One thing to keep in mind if you ask me is to always take deep cuts in the arms tree, 50% longer duration on bleeds means a lot when they start stacking.
Yep I’ve just forgot to add it in
Maybe Knight armor would be better.
Btw are bleeds stronger from just power?
Bleeds are stronger with more condition, but sword direct damage is stronger with more power.
The only thing you’re not catching on to is that the ability is on a short cool down compare to other classes that have invulnerable abilities. Sure you can move with Endure Pain if you’re not snared or immobilize, but you still can take condition damage unlike Blurry Frenzy.
If anything Endure Pain cool down should be lessen because it’s only immune to physical damage. Let’s not forget Endure Pain is on a 90 second cool down and the warrior can still be countered by a stun or knock back just while receiving condition damage without taking physical damage. I screwed a lot of warriors on my warrior that way when I use to play condition spec because I knew Endure Pain weakness and it’s weakness is it doesn’t have stability unless the warrior has it on their bar.
Now lets compared Blurry Frenzy to Endure Pain again. Endure Pain is on a 90 second cool down only being immune to physical attacks and nothing more. Blurry Frenzy is on a 10 second cool down or with trait on an 8 second cool down being immune to all every 2 seconds when using this ability.
Blurry Frenzy can be used 10 -12 times before Endure Pain is useable again.
Mufa, I don’t think there is a real issue here. I don’t think you’ve provided compelling reasons to think of blurred frenzy as unbalanced and I do not think the skill will get changed in the future.
You may find a few people on this forum who agree with you but I don’t think any of them will be the developers.
Keep whining if it makes you feel better though.
I can say Mufa did a lot better explaining the mechanics about the attack better than you since he plays the class and admits the move is a bit sketchy on such a low cool down being immune to all in 2 seconds.
I play this class as well, but not often and I treat this attack as Endure Pain every 8 seconds while Endure Pain on a warrior is a 90 second cool down only being immune to physical attacks while Blurry Frenzy immune to both physical and condition.
If this move performed as hundreds blades since it has no immunity to anything when using it then we wouldn’t be discussion the issue here besides it doing a lot of damage. However it can be countered and stun where as blurry frenzy or death blossom cannot.
I understand the purpose of Blurry Frenzy to evade attacks like normal attacks, but it shouldn’t be evading AOE attacks such as knock backs, shockwaves, condition aoe or fear. Just because I’m blurry to hit shouldn’t make invulnerable to earthquake attacks or raining cats and dogs if you catch my drift.
So you’re telling me, Mace + Shield and GS can’t carry? Wow. If anything Axe + Shield and GS has a harder time doing that.
So pretty much most of the top rank warriors are kind of all the same spec whether it’s burst, hybrid burst or support. Not many condition warriors right?
Nothing to counter. Your guys’ posts do it for me. Got a bunch of bad players lighting up the torches and stampeding towards the nerf gates.
Actually, here I have a counter. Go play another game and stop trying to ruin this one for everyone else because your bads.
That’s not a counter that’s just being a jerk and unlike you we really wasn’t asking for a nerf like you was a few post ago complaining about thieves backstab. All I’m asking is that blurry frenzy should not be able to be evade all attacks like AOE. Aoe knock backs, or fear should be able to counter evasion moves like blurry frenzy and death blossom. If they have stability up then it’s ok, but if they don’t something has to counter it. It can’t always be immune to everything
Players said its easy to avoid, maybe in a 1 vs 1 scenario, but lets face the facts not everyone will have their cool downs or endurance to avoid the attack especially if it’s a group fight.
You’re going to tell me that Mace + Shield and GS isn’t viable? Please don’t give me that garbage. You’re not the only one who can make use of chain stun in your team.
I ask if they were significant as other the ones you’ve just mention. I know mace + shield is viable to a certain extent and what it does. It’s purpose is to control an opponent while the team gangs up on the opponent. If solo the warrior might win depends on the opponent and mostly loses. Nevertheless the warriors spec will still remain as hybrid burst, burst or support which still leaves out condition as the back burner spec no one will spec into deeply.
^
I also hate the fact that EVERY top team has a Warrior and people deny that Warriors are viable because of their lack of skill.TL;DR Don’t blame the class because you’re bad.
Yeah, but what spec are they? They all the same spec?
Yep. Point is just because one spec is viable, doesn’t mean the whole class isn’t viable. Of course there are MORE viable specs than Axe + Shield and GS.
The point is…is it significant as Axe + shield and GS? Yes you can spec into other spec, but is it really useful in pvp? You either have to be burst spec, hybrid burst or shout spec to be viable in pvp. Condition spec gets overrun by other classes that does better condition plus bleeds gets removed easily even with vulnerable condition. Not everyone will have the confusion trait condition because it only last for a few seconds.
^
I also hate the fact that EVERY top team has a Warrior and people deny that Warriors are viable because of their lack of skill.TL;DR Don’t blame the class because you’re bad.
Yeah, but what spec are they? They all the same spec?
So pretty much Haldunius doesn’t have anything to counter Mufa statement besides asking for thieves to receive a nerf due to backstab…what a shame. I don’t go nothing against back stab and when it comes to damage I think toughness should take affect on this case because they should be able to absorb a lot damage if the player has high defense. Then that should solve the case with glass cannon thieves.
Did you by chance watch the state of the game interview video? Have you kept up on the forums, streams and current meta along with the class overview by the top players? If not then here’s a few things:
- Warriors are barely desirable at all in competitive teams aiming for top tier play.
- Wars were practically giggled at and mocked as a class by the dev and pro players in the state of the game interview.
- Said dev also said that they’re not quite sure how to fix them or make them desirable in a TPvP setting.
- The only thing currently that gives warriors semi-viable status is GS>HB warriors gibbing a target as a roamer when set up.
- Even then teams would rather have a thief.
- Many of us are stubborn and try to use different specs
- Stubborness =/= viable
Pretty much this and warriors always get mocked at because they’re nothing but soldiers going into battle without a braincell as the memo says. I thought they were suppose to be the masters of arms on the battlefields.
Due to how they are designed they always lack something that every other class excels at. One of them is mainly survivability and yes warriors have mobility…..depending what weapon they use it is at a limit.
Overall results
Warriors excel at Pve while suffer in PvP. You’re either going to be Glass cannon, hybrid glass cannon or shout spec. Condition warriors are a myth from what I can tell.
Warriors only play well in groups, but not alone.
Where is that guys armor? I bet you didn’t have one on either.
It is a great game when you play pve version, however pvp needs to be work on a bit.
Nevertheless it is a good game because if it wasn’t…most of us would not bother to post on here or playing the game.
Mesmers are thieves in light armor and they both share the same benefits of survivability. You name it…Teleports and stealth.
The only difference is thieves don’t have clones, not like they need them anyway and when you kill a clone you get a debuff.
For a warrior Endure pain is a 90 second cool down to be immune to only physical and not condition which only last 5 seconds* some say it’s 3 second because it is bugged*. Shield Stance is an 30 second cool down if not traited only be immune to all damage for only 3 seconds and Stability is a 40 second cooldown lasting 8 seconds. Warriors don’t know how to teleport or stealth so you can forget that survivability and our mobility has a limit since we don’t have a good condition removal system unless spec into shout spec.
Now compare those abilities to Blurry frenzy which is a 10 second cool and being immune to all damage for 2 seconds. Thieves can do death blossom and evade all damage as long if they didn’t get touch or condition damage on them * not like it matters when you have a passive trait to remove condition off every 3 seconds when going stealth.
I know other classes have their invulnerability moves too like mist form for ele’s and Elixir S for engineers, but it’s not on a short cool down. I don’t like the fact they can use those moves to finish off a player instead being like everyone else using stability to finish off an enemy or stealth like a thief or mesmer to finish the job.
Not sure why is everyone crying about this, warriors can be immune for like 10 seconds AND while moving, 100% immune with the block thing, not to mention the other one which makes you take 0 damage.
Rangers have similar skills which makes you ‘evade’ while attacking, so does thieves, and elementals, if youre gonna nerf 1 nerf them all.
Shield wall is 3 seconds which protects a warrior from all damage. Endure pain only lets you be immune to physical damage which last for 5 seconds. Condition damage goes through Endure Pain so that’s the downfall on that move.
Only thing I’m asking for is that any profession weapons that gives evade all ability so only be affected by normal attacks and not AOE. Only way to evade is to use your endurance bar and not just use blurry frenzy or death blossom to aoe ignore damage / aoe condition damage.
(edited by Brutalistik.6473)
That’s why toughness should be rescale for those who spec for high defense should not worry about this. Only glass cannon players have to worry because they have low defense.
But I am enjoying my Warrior. I do not understand.
He notices our issues in pvp which is mainly getting squash easily by condition damage. Some of traits in warrior tree isn’t all that great either.
or just rescale toughness which can save a lot of damage reduction problems.
The skill is fine, it is pretty much the only thing that saves melee mesmers from dieing instantly and it is WAY too easy to dodge it, and it hits for nothing compared to hunder blades or some thief skills… I would trade this for 100blades damage anytime.
I wouldn’t trade it for hundred blades because you can take damage while using hundred blades plus endure pain wouldn’t save warriors from condition damage..lets get real here okay.
I’m just saying that it shouldn’t be immune to every attack. Anything that’s aoe should be able to counter evasion attacks. I am sure a fart can interrupt a mesmer blurry frenzy or a thief death blossom. They’ll lose concentration when they sniff that bad sucker.
Seeinred stop trolling…you already see the point why we think Blurry frenzy should be tone down. It’s because they immune to all when they use that attack for 2 seconds. I can understand if the attack had an 20 second cool down or something or 25 at most, but it’s an 10 second cool down move and during the 2 seconds pretty much makes it an 8 second attack. Tell me what other class have that type of weapon mechanic to evade attacks and be immune to all besides Thieves death blossom.
Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.
This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.
By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.
LOL
My ranger was my main until the last couple of patches and ANETs complete incompetence. My warrior is now mid 70s. I’d put them in the top 3 classes – and incidentally they’re a way better ranged class than the ranger (how ANET screwed that up I do not know).
How warriors haven’t taken more nerf hits up to now i do not know but there is absolutely nothing wrong with the class and in many cases its rather overpowered.
From what I’ve seen in MMOS warriors usually own in pve than in pvp. That’s been the memo ever since.
Hi guys! I’m asking for you help to decide which of these following builds to use. I’m aiming for dungeons. What do you think which of these is the best suitable in a dungeon raid?
http://www.guildhead.com/skill-calc#mMRkco9coRan0oRan0GGx9MVmMRMsq
The first is this Crit Condi and toughness build. I also have a sword with 10% chance to gain swiftness on crit. I’m using this right now. I want to get Prec Toughness condi armors and healing power jewels.http://www.guildhead.com/skill-calc#mMRkco9coRaN0oRaN9cxxaMsqMRbm
This is a pure tank build. Healing with shout and soaking up damage. I think Toughness and healing armor with Dwyna runes and jewels would be best.Please tell me what you think.
I haven’t done dungeons before, but from what I heard is that condition warriors will always be overrun by other classes condition.
So I will go with 2nd build you posted and do shout healing.
Whoops my bad! How do i delete this thread?
I think usually a moderator does it, but don’t sweat it.
Poor mobility on a Warrior ? What game are we talking about here ? Definitely isn’t GW2.
Mobility is decent in general (due to signet of rage), good with a sword, amazing with the greatsword.
Honestly, I know people will disagree with this but I think the greatsword needs nerfing down before anything else can be buffed/improved on the warrior at all. That weapon… mobility, damage and even decent survival due to the evade on Whirlwind.
And yes, I main a warrior.
I’m one of those that will disagree with you on that part because Greatsword is mainly for burst dps. The thing is toughness needs some rescaling so that glass cannons won’t be much of a problem in pvp. Toughness / defense weakness is only condition damage unless they can hotfix that problem where toughness can reduce condition damage as well.
He appreciates the pros and newbs of the game but in the interview, there are only pros.
Oh well
Makes sense I mean why bring someone to the interview who is not experience with game instead bringing someone who is.
Overall this could of been posted on the other thread…oh well.
Very well played but I must say I sense a nerf upcoming for a certain class.
I know for sure it doesn’t start with a W ending with a R.
Bump to this. I was already thinking making a post about this skill, pistol whip versus flurry/HB. (I am a thief not a warrior)
Also, this is not a whine, since I have no problem fighting mesmers, I do not need them nerfed to win.Now, it is very simple to see how ridiculous this skill is: This SINGLE SKILL gives invulnerability 25% of game time (2 sec invul on 8 sec timer). That is on top of high dmg output (and other issues like autoturning after me as I circle them to hit them from the back). Give me anything that comes close to it (just in terms of invulnerability, forget the rest)!
What is more, this is not 25seconds of invulnerability on 100sec timer, where you have 75 sec to kill the mesmer. Rather, balance of duration and cooldown is pretty much perfect. 2 sec is ideal to negate bursts and it is on 8 second timer.
Normal invul utilities give invulnerability about 4%-5% of game time (think mist form or endure pain). Also many of this when popped prevent you from taking offensive actions (shield block). FB (and PW too) is simply so out of line with the invulnerability it is not even up for discussion.
They need invulnerability removed or cut down to something that will bring invulnerability state as % of game time to reasonable level (0.5 sec maximum).
The only issue I have with mist form is that you shouldn’t be able to finish a player in downstate to avoid an attack just like engineers. I also wish that Endure Pain had an invulnerability to condition damage as well and not just only benefit off of physical attacks.
The skill is fine.
It roots us on the ground and we are unable to move for the duration. For it to actually work we have to use #3 (swap clone) which bugs out most of the time.
If the mesmer has 2 clones up and and summons another that quickly walks to you, DODGE, by the time the mesmer swaps clones and hits frenzy, you will be in a safe distance and have wasted his precious cooldowns.
The setup is strong but it is also one of the most predictable attacks the mesmer has because all the signs are there.
The thing is it evades all attacks like a thief death blossom. I can understand if it evade all normal direct damage attacks, but it should be countered by AOE knock backs or any weapon that has an Aoe knock back. It’s not like they have stability on while doing those attacks. This is one of the reason why these attacks can be OP in 1 vs 1 fights or group fights if a thief spams death blossom while dropping caltrops if they’re spec for it which 95% are.
The thing is it’s easy to counter a hundred blade warrior once you learn the hundred blade routine. Even I’ve killed hundred blades warriors using my condition spec as a warrior because for them to land a hit they need bull rush charge, frenzy and haste to make you go down quick. The bad part for a warrior is that when they use frenzy they take 50% damage more for I don’t what reason.
For a thief you can’t see them coming because they can teleport while blinding ya or go stealth to ya and apply haste to burst you down and the bad part is they don’t take 50% damage taken. They only lose endurance which is easily to gain back especially if they have a vigor spec.
Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.
This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.
By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.
Why do warriors have to take much damage while using frenzy and what if warriors don’t want to stack it with endure pain? If frenzy is to suppose to exert our energy by swinging faster then shouldn’t it be affected by endurance instead of damage taken. If this was the case then all classes should share the frenzy haste benefit by taken 50% damage done.
@ Taurgrim do you have a condition warrior build?
might as well use a tooth pick then since i refuse to use axe/bows/greatsword/warhorn.
and I don’t like rifles or maces.
Lol why are you playing this game then, since that is like 95% of the weapons available
He’s trying to find something he can play comfortable than what you see most warriors use in pvp. Not many play Sword / Sword build because for one thing our conditions gets remove too easily. It’ll be nice if they had a blind effect or poison and then we wouldn’t have to worry about our conditions being removed so easily.
You may have tons of facts supporting your position, but it won’t beat reality by giving this game time to grow. It might be a fail mmo or it might not..we don’t know that yet since this game is still fresh.
Moon goes up, moon goes down. Science can’t explain that.
Seriously tho, saying the game is “fresh” is delusional.
Lets be for real and lets not include beta in this. How long has the game been out since release to the public? Has it been 6 months yet? Has it been a year? Yes or no?
As mentioned earlier in this thread i think balance is not a problem for GW2 PvP. Yes, there are some issues of course, but the main point of what people leave, because they can´t play. And they can´t play because they dont get fair matches. Even they got lvl 40+ premades in free tournaments and get stomped fast, or from point of view of the premade group – they dont have challenging matches at all. Maybe 1-2 per evening. Thats not that much.
At this point im glad ArenaNet is working on matchmaking. Im just a bit scared that its allready too late or the implementation itself will be to support their tournaments system, which as we know is not the best and require a hudge playerbase, which we do not have at this moment.
I have one question. What does the warrior class bring to the table in tournaments besides shout healing spec and banners?
BURST. Warrior is not the best, but can be played as a great roaming class. There are some teams even in PAID tournaments that still play warrior and got good result. I have faced lot of warriors that killed me and i was like.. what.. what just happened? a warrior killed me? impossible..
I got a question for you as well.. What will happend if warrior will be more viable? Will that keep people playing sPvP and tournaments? In same system?
I don’t know but we’ll probably see more on the battlefield that’s for sure.
As mentioned earlier in this thread i think balance is not a problem for GW2 PvP. Yes, there are some issues of course, but the main point of what people leave, because they can´t play. And they can´t play because they dont get fair matches. Even they got lvl 40+ premades in free tournaments and get stomped fast, or from point of view of the premade group – they dont have challenging matches at all. Maybe 1-2 per evening. Thats not that much.
At this point im glad ArenaNet is working on matchmaking. Im just a bit scared that its allready too late or the implementation itself will be to support their tournaments system, which as we know is not the best and require a hudge playerbase, which we do not have at this moment.
I have one question. What does the warrior class bring to the table in tournaments besides shout healing spec and banners?
“Oh no! A condition based build is actually reaplying their main source of damage, which without it, they’d be completly useless! I should win this fight without losing one single HP! Somebody, call the authorities!”
This is what this topic is becoming.
That’s not how I see it. I see it as a debate on how effective Caltrops is when compared with other viable condition builds. Many are saying that it needs to be looked at, while some are suggesting to avoid it.
I think the skill in comparison to context (capping nodes v. out in the open) is what needs to be looked at. Out in the open, this skill is easily avoidable by most. When trying to capture a node, this skill equates to “One button push, 10+ bleeds consistently,” and this is what the issue is.
That and evasive attacks thieves have. I don’t think mesmers or thieves should have that since this game provides an endurance bar to use evade.
Greatsword has nothing to do with their survivability, its just their highest damage output so a lot of them use it.
but youre playing main hand sword (almost all of its damage is done in bleeds) and rifle (its straight up damage is easily avoided by any decent player), and thats why you cant kill a guardian. they have insane condition removal and youre putting 1 MAYBE 2 conditions on them, which they can immediately remove without a second thought, eliminating your only decent damage output.
if you want to kill guardians use a different weapon in your main hand or get a different secondary weapon. the truth of the matter is in PvP aspects bleed warriors are underpowered and youll have trouble with most classes, just guardians and eles will be the worst.
That’s why I hope condition warriors get some sort of a buff one day so they won’t have to go through this difficulty.
My Mesmer is part of the BLOOD LEGION!!! /flexes and my pops is a honorless gladium.
No matter how much you want to justify this class. Teleports, clones that does damage, explodes and does damage when you kill them. stealth and evasive sword attack. Maybe if their illusions didn’t share the same benefits as their user then it probably can be somewhat balance. Sticking on the mesmer ignoring the clones will always be hard for certain classes especially the one that starts with a W.
All dat clone damage brah.
You should probably try playing the rest of the 8 classes instead of sitting on the class that starts with a W.
Well it’s a good thing I play other classes right? still doesn’t change the scenario for W though.
No matter how much you want to justify this class. Teleports, clones that does damage, explodes and does damage when you kill them. stealth and evasive sword attack. Maybe if their illusions didn’t share the same benefits as their user then it probably can be somewhat balance. Sticking on the mesmer ignoring the clones will always be hard for certain classes especially the one that starts with a W.
Guys, can we please not discuss balance anymore in this thread? Or can we at least not talk about L2P or OP stuff. This thread has been pretty good so far and those types of discussions will turn this into a cesspool.
I guess they didn’t catch the memo and they still proceeding to go off topic.
Hundred Blades is only deadly when haste is applied like any other classes that uses haste benefits to do deadly attacks. However hundreds blades is an avoidable attack once you know how to counter it. The only way an hundred blade warrior can get ya is if the warrior outsmarts ya or surprise ya when you’re fighting someone else.
or stuns ya or cripples ya or knocks ya down or chills ya or Immobilizes ya…
And no, 100bs is not only deadly when haste is applied, it’s just deadly-er. Same with fury, which makes 100bs deadly-er-er.
Look, talking only about 100bs is not the focus here, it was only a clear example of how this podcast addressed what many believe to be a frustrating and OP skill and used 5v5 tPvP as the reason why it’s not foolish, saying if it doesn’t affect tPvP then it is not a concern.
“Haha, noobs think 100bs is OP.”
“Ya, haha, Warriors rarely even show up in 5v5, they get shut down by snare.”
“We just need to educate players to deal with 100bs.”
Whichever, balance is only one issue of enjoyable casual PvP in general. There are several others but from the podcast, they don’t look to be addressing them.
Pretty much what I’ve said in my post. When a warrior outsmarts ya which means countering ya. Hundred Blades will still do damage without the haste benefit, but without a doubt it’s deadly with the haste benefit.
I think they just need to rescale toughness so players can with stand classes that are spec to do burst damage.
hm, Im going to forcibly make s/s with LB work.
From experience its ok and also stick with your group.
As a casual gamer, I feel his end goal and priorities are kitten backwards.
agree.
…100b is a perfect example. J Sharp did a great job of laughing about how noob the idea was that people thought this skill was OP. Really? …
I was quite surprise by this comment. How do you call an ability that is OP against “new” players and useless against “pro” players? I would say it is poor gameplay.
I am also wondering what is their business model… Do they actually intend to generate enough revenue to sustain PvP devs from a minority of “serious” players participating to paid tournaments? Or do they intend to make money with mass casual players, one day?
Hundred Blades is only deadly when haste is applied like any other classes that uses haste benefits to do deadly attacks. However hundreds blades is an avoidable attack once you know how to counter it. The only way an hundred blade warrior can get ya is if the warrior outsmarts ya or surprise ya when you’re fighting someone else.
Can’t you guys just wait and see what happens within 2-3 months? You guys want everything so freaking fast ignoring the fact you know good and well haste makes waste.
We know Beta is just testing grounds and this game was release not too long ago and it haven’t been a year yet. Just calm down for a while instead getting all hype up saying this game already dead, pvp is not competitive etc etc. This isn’t kindergarten guys you know good and well this game is still fresh and it’ll improve later on by taking small steps instead of large steps. If they take large steps then everything will go extremely unbalance than it is now.
Unfortunately games are not given this luxury anymore. Being that we are discussing pvp, we need other players to play against (casually or competitively). The game is hemorrhaging players with (as I see it) no real plan on attracting them back.
Wait and see? That is what beta should have been for. Currently I’m 1 of 2 people still left from a pool of 33 that left WoW and Rift to come over. There is no way for me to help draw them back into this game.
That’s a spoiled brat mentality and you know that. You say it should of been done in beta? Beta is what got the game flowing in the first place because it would suck it the game kept crashing every minute you try to go somewhere. That’s why beta is testing ground just to get the game flowing to get as much bugs out as possible. When the game was release to play for all that’s where the challenge starts and see how far the game can go.
Also for the part where you say players won’t come back. They will come back because one this game has no subscription and they would like to see what have come of the game from when they played it last time. For instance they took a year off so you know a lot has change and they might get hook right back into the game in no time.
Spoiled brat? There’s a ton of facts to support my position. Look at the wasteland that is failed mmorpgs. Do you know why they failed? It wasn’t because of people like me, who stayed with the game. It was because the industry trend is such that people do NOT wait for games to fix themselves. There is an expectation for game performance and that benchmark is increased after every new MMO that comes out.
Players won’t come back, if your supposition was true then the industry wouldn’t be littered with failed mmo’s. Let’s take a look at Rift (being that is the most recent mmo I can compare the game to). The pvp was fun, but mismanaged. Gradually the pvp playerbase left. After the expansion came out, there isn’t many more that came back.
People trying to hang their hat on the subscription free model forget one thing. These people gave the game a shot and would rather stay in a game that they’re already comfortable with after having “tasted” what the new flavor is.I’m sorry that you feel having an opposing opinion to yours is being bratty, but if I may make a suggestion it would be for you to look into the mirror.
Listen all I’m just saying is wait a while ok? take a break or something if this is too much for ya. You saw the video and now you have to wait until some changes happens. For all I know you guys just want everything to happen very fast and done immediately. You may have tons of facts supporting your position, but it won’t beat reality by giving this game time to grow. It might be a fail mmo or it might not..we don’t know that yet since this game is still fresh.
However it’s great to see your passion about this game not wanting it to fail. So let’s hope it doesn’t go that route. ok?