I enjoy the mini game and it is a lot better than crab toss that’s for sure. I like when the scores are close and then you start see teams doing group work than being scattered going after someone who pwned them.
Hey, everyone: we understand your frustration with the achievements not working for Crab Toss and we apologize that you’re not able to earn those achievements. Although Crab Toss will be removed when the Dragon Bash update goes live, we are working on ways to make this activity available again in the future, and you will have the opportunity to earn or complete those achievements again. We don’t have an estimate on when this will happen, but we will be working on fixing the issues with the achievements and on making Crab Toss available again in the future.
When you make crab toss available again in the future. Can you please removed those annoying mobs in that game. It really does kill the fun factor especially for me.
How isn’t it? As people stated before players were banned for exploiting the snowflake, why would this be any different? It stops people from having fun during such a major event and I play games for fun…
It sucks that they have to result to banning on such small stuff. Hopefully they can change that policy into something especially if the player isn’t at fault. If the player continues to exploit and we pretty much know the reason. Their achievements they got using that exploit should reset. I can say if the player receives more than 10 reports then the achievements reset should occur. That way Anet knows the player continued using the exploit.
So are there weapons skins or not? I only see back piece wings and miniature pets.
If these people get away with no repercussions I honestly think I might be done with Guild Wars 2. They know full well what they are doing here and they’re ruining the game for everybody else. Ban them for the duration of Dragon Bash and let justice be done.
As long banning isn’t involved I can careless what punishment they will receive if they continue it.
For an example
Someone posted about what Microsoft does, reset the achievements for those caught cheating and make it impossible for them to get it again.
This right here for a punishment seems reasonable.
I’d like to see a temporary ban of at least a week because as others said before an exploit IS an exploit.
For something as small as this is not worth a week ban.
(edited by Brutalistik.6473)
Why buy it when I can just get it in game?. Buying it is just taking the easy way out and I learn that from last event not getting any good results. I am not saying it is a bad thing to buy it, but it is not worth to buy. If you happen to be rich in the game then use gold for gems for that stuff instead of money.
So are these people using it gonna get a ban? it is a obvisus exploit
For this? They shouldn’t because this is on Anet’s fault. However it does suck the player will continue using this exploit until it gets fix. Banning them for something like this is ludicrous. They are just having fun overall even though it sucks on the other end.
tthey shouldnt becuse it was anets fault however then all the snow thing from before unbann them also it was Anets fault also
Bann them all i say Then unbann them
Just to bann them again
Why go through the trouble of banning these players knowing how Anet ban system works. Just don’t enter Dragon Ball until it is fix. This is Anet fault after all they didn’t test out every obstacle to check out exploits.
Edit:
Yeah, I can’t join a game without finding a cheater with the food buff.. Taking a break from dragon ball till this exploit is patched.
Solution right here unless the urge is to strong to resist another game in Dragon Ball.
(edited by Brutalistik.6473)
Will we have it? or is it there already?
So are these people using it gonna get a ban? it is a obvisus exploit
For this? They shouldn’t because this is on Anet’s fault. However it does suck the player will continue using this exploit until it gets fix. Banning them for something like this is ludicrous. They are just having fun overall even though it sucks on the other end.
The outfit is awesome though its funny in the first pic you catch the guy checking her out lol.
So he kills a lady to save some dude in a crystal o.O?? Bromance…….go figure
Still doesn’t count :P
Come now, I want to see a true 2v1.
If that wasn’t 2 vs 1 especially against those odds where they can burst you down very quickly then I don’t know what 2 vs 1 is. All I say that’s shear luck regardless of the one support he had.
you really need a form of Engineers goggles lol.
I know right :P truly we need something to counter blind condition.
This what I go through all the time in Tpvp matches and it’s quite a headache wasting those aoe moves due to blind effect.
I don’t think ANet wants them to be. I’m also not big on having to rely on a banner for my regen considering in team fights someone may end up picking it up instead of stomping
Then they should remove shout heals, regen or anything that benefits healing for them along with the skill Banner of Tactics.
If you’re going to argue why I suggested Banner of Tactics to be removed is that if Anet view for warriors is not meant to bunker. Then I suggest they tweak healing stat to condition duration increase by 10%.
That’s support NOT bunkering. Bunkering requires Protection, spammable blocks, regen, aegis, or big heals. Guess what warrior lacks in any major capacity? All of these. The regen from banner is NOWHERE near as good as what a ranger has. If you can’t hold off 2 people for a long duration you aren’t a bunker, you are a tough warrior that deals less DPS than a bunkering guardian. You serve no role that another class can’t preform better. Heal shouts and banners are a WvW/PvE thing, they aren’t of much use in TPvP currently. Why have a tough warrior when a ranger can deal more damage while still having more survivability.
That’s why I always still with DPS because that’s the one thing warriors bring to the table, the ability to quickly take out important targets in a team fight or maybe provide constant CC but like I said most teams would prefer DPS. Thieves are annoying in normal hotjoin PvP but in TPvP against good players they’re pretty easy to counter 1v1 and at the most they can be an annoyance with constant stealth and blind. This spec is fairly worthless in TPvP though because being stealthed doesn’t cap points but a DPS warrior does.
I’d love for ANet to give us more options but currently we only fit the role of DPS and roaming, but we’re really good at it.
http://gw2skills.net/editor/?fIAQJARTjgOxu1QyQMRCEjiiAIOKAQmQpoNqjUBxA-ToAg0CnI4SxljLDXSus1MIY9B
That build allows you to spike down an unaware foe and the bow can be used to keep people rushing a point off it while you cap with skills like Pin Down or using Combustion Shot to force them to fight on a highly damaging AoE that covers most capture points completely. This build fills a role, a warrior trying to bunker does not because Guardians, Engis, Rangers, and Eles simply do it better.
Trust me I know where you’re coming from with warriors aren’t bunkers even though they can be if they were given better regen, heals, condition removals and traits. I’ve been through it all as a bunker regen support warrior. It’s not fun and the only bunker class you can actually go against on a 1 vs 1 are guardians, eles, warriors and possibly condi bunker thieves, but it is still not enough when they all except thief can do it better.
P. S I have defeated 2 guardians with that underpowered bunker build (through luck of course).
I wouldn’t considered the bunker / support build being viable in WvW/PvE either because it just doesn’t function well in those two fields. I’m pretty sure Anet is aware of that.
Warriors has the potential to be a bunker / support build to compete with guardian and elementalists if Anet wants warrior to be that. Otherwise they’re nothing more than thieves in heavy armor with decent CC if they can live long enough.
I don’t think ANet wants them to be. I’m also not big on having to rely on a banner for my regen considering in team fights someone may end up picking it up instead of stomping
Then they should remove shout heals, regen or anything that benefits healing for them along with the skill Banner of Tactics.
If you’re going to argue why I suggested Banner of Tactics to be removed is that if Anet view for warriors is not meant to bunker. Then I suggest they tweak healing stat to condition duration increase by 10%.
Endure pain needs to have a lower cool down and/or needs to be longer
They have talked about that issue in the recent State of the Game. Hopefully they will reduce it to 60 seconds like Elixir S along with the trait last stand and defy pain.
My question is why banner of tactics don’t you rather have more power or crit or even toughness?
Mostly because more healing regeneration ticks + 10% boon duration, but unfortunately it’s not worth to have on slot skills bar. Compassionate banner heal skill is useless and not every player will pick it up for that benefit. That’s just common knowledge.
From playing a healing regen bunker warrior. I say staying a bit glass cannon with defense runes is the best way to support the team even though they’re babysitting us. As long you have CC skill slots you’re helping the team a bit more only if the opponent doesn’t have stability up.
Yeah it doesn’t work in Southsun cove area when fighting the instigator charr bros. The fire stays on you until it wears off.
Tell me about it and it’s always with that rangers ability I can’t get loose from even using a condition removal skill. Can’t break through it and I know people say it’s easy to kill which it is, but knowing this game distractions like any other pvp games gets you killed quick.
Restorative strenght is useless trait, well gratz anyway, u removed 2 damaging conditions that will be reapplied within matter of second, also rebember that mending is our healing skill..definitely too low to stay for too long even against bleeds alone
I find this a funny argument…it’s like, “no kitten, Sherlock! You’re not suppose to be immune to conditions!”
The idea is, if someone’s applying bleeding, you remove some of the stacks and now the one applying the bleeds has to start over. The alternative is having your old stacks ON TOP OF the new stacks they will keep applying. The other alternative is to just eat whatever stacks get put on you.
The idea isn’t to be condition free 75% of the time! No good condition user will allow it! The idea is to lessen the burst effect of piling a lot of conditions on you at once! You remove them so they don’t pile up not to be free of conditions.
Even if you can remove a condition every 2 seconds, a condition user will cover his his damaging conditions with others and even if you remove his bleed, he will apply it and others again…so the logic of “gratz you removed the damaging conditions, now he’ll reapply them” works against any condition removal regardless of how frequent and yet not everyone is crying about it.
This is why I stopped worrying about condition removal and just picked up Melandru + Lemongrass (+ Dogged March). Works great and gave me back my utilitiy slot + Healing Surge.
Yup yup, don’t like limiting myself that other professions excels at because lets face it conditions are reapplied quick anyway.
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.
Isn’t that suppose to be all profession jobs? Keeping pressure on their targets? That isn’t nothing new in pvp. I’m guessing the wrong way is not playing different builds and stay as a roamer mobility warrior using GS /axe shield?
I wouldn’t say we are fine and even the devs know this. We are expendable like a fill in slot if no other useful profession wants to come in. That’s how I view it.
What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I use DW sword and longbow with a power/crit based build and I have a lot of success with it. It’s a lot of fun, the high damage output provided by Final Thrust and the Impale/Rip combo is complemented by the bleed damage (even though I’m not going condtion build). It’s fun going against other warriors with this spec because it’s so uncommon people have no idea what I’m doing— really put out a lot of damage. Worth a try.
It is a fun try. I use to be that build in my early warrior days when playing this game. Then I started experimenting around and settling on a healing regen bunker build.
You keep bringing up Guardians.
Guardians have good condition removal because they have the lowest base health. Considering 6 stacks of bleed is around 640ish damage per second, after 5 seconds, that’s 3200 HP or 1/3 of a Guardian’s base HP. In the same scenario, that’s practically 1/6 the HP of a Warrior.
I still don’t think that is a good reason for warriors to not have a good condition removal system and let alone protection boons. Warriors can get burst down easily with reapplied condition builds quick like a thief or mesmer, but worst.
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Make a build for condition removal for me, by following rules:
1. No sigils
2. No runeshere ya go, im waiting
He won’t answer it once he realizes it. Without No sigil or runes.
We only have 3 condition removal abilities
2 from tactic trees
- Shrug it off: Only removes one condition when another condition is applied every 30seconds
- Quick breathing: 20% reduce warhorn skills and now converts a condition into a boon.
1 from the healing skill
- Mending: Removes 2 conditions off and the cool down is 25seconds.
Now if you want to add impairing conditions which
Then we have 5 conditions removal, but 1 only focuses on chilled, cripple, weakness and immobilize It’s called Restorative Strength
The other is called Dogged March which only reduces impairing conditions such as chilled. immobilize and cripple by 33% giving a benefit of regeneration for 3 seconds which is a laugh.
Real fast, it’s Sunday, so I’ll keep this quick:
Yes, Warrior needs more help in PvP, but is already strong in PvE. Due to that you may see some new splits happening between the gametypes as far as balance goes, and you may also see new traits to help Warriors find a way into team comps.
Better be someway to counter evades and blinds.
Like what? Being able to hit people while they evade? Seriously dude, don’t be like that. Ask for more plausible things.
Beats a blank, but i just grew tired of Jon and their insights on warriors. We tell them one thing and they do the complete opposite. I’m not sure it’s fear or something else they don’t want to become too strong.
I’d like Warrior to get better, but Warrior isn’t the only profession that needs help nor is it the profession in need the most. There’s a line between improving the scope of the class and asking for buffs to something because other classes can do it better.
This is the warrior forum if I recall. So people are doing their part on supporting the profession giving out ideas even though some can be outrageous. If you want to support the other profession then do it on their forum. I’m sure most of us here all know all professions have issues and people come up with comparisons.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
So let them flood the forums because the moderators are the ones in charge on cleaning it out anyway. You just like to reignite fire and troll instead of letting it go. I only speak from experience when it comes to this profession in competitive pvp which is Tpvp and Spvp. It is a very challenging profession in pvp overall and they can only do but so much.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
On what? health pools? the 3 professions I mention do have high health pools regardless, but it doesn’t change the fact on what I said when it all comes down to traits / skills for survivability. You’re inexperience in the combat field. You read data more instead of actually trying it out in Tpvp or Spvp to see how it function.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
I play a engineer and their health pool are about close to rangers and necros. Could be the same, but for their condition removals they also kind of have it rough like warriors, but they two skills that function similar to warriors warhorn trait.
- 8% chance to change a condition to a boon
- 40 seconds Cool down to change all conditions into boons.
Third one is healing skill called Med kit which cleanses conditions, but it is on a 15 seconds cool down.
However there is a cheesy fourth one, but it doesn’t change conditions into boons. It’s a final trait that makes them immune to all conditions when under 25% health. Yeah I know it’s a cheesy survivability trait called Automated Response.
Edit: Forgot Med kit, but I don’t use that healing skill.
(edited by Brutalistik.6473)
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesStop trolling….you know this is foolish in actual combat if you know a warrior gameplay in pvp.
Maybe we should just be immune to conditions. That’s where things seem to be headed.
We just need passive traits for conditions removal and on signet of stamina. It won’t be strong because a guardian can build this way too.
Edit: Shrug it off isn’t a good passive condition removal trait. It removals one condition every 30 seconds when another condition is applied. That’s a slap to the face trait while other professions can remove it at every 10 seconds combine with certain slot skills that have the ability to remove a condition every 10 seconds.
(edited by Brutalistik.6473)
Really? The same shortcoming warrior’s suffer in spvp don’t transfer over into wvw at all? Just a lil bit? Just a lil? Just a tiny bit? Just a tiny lil bit? Eencey weencey bit?
No unless you’re doing a Rambo. WvW is nothing but zerg vs zerg which is different from Spvp.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_Strikes
Stop trolling….you know this is foolish in actual combat if you know a warrior gameplay in pvp.
Real fast, it’s Sunday, so I’ll keep this quick:
Yes, Warrior needs more help in PvP, but is already strong in PvE. Due to that you may see some new splits happening between the gametypes as far as balance goes, and you may also see new traits to help Warriors find a way into team comps.
How about WvW, which still puts us at a disadvantage even with the aid of having PvE stats?
No nothing is too wrong with warriors in WvW because we are always surrounded by allies for support. If the warrior’s doing a Rambo then that’s on them.
We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.
Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.
It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!
Finally an answer
That may be the start of the Warrior “new era” :P
Everyone here hope for some nice improvements in next 2 patches.
And if you need ideas, GW2 forums are full of themWe read the forums a lot more than you know. Karl/Peters and I actually print out threads sometimes and bring them to balance meetings.
We’re not ignoring any of the classes, I’m sorry if people feel that way. We simply don’t have time to personally post in all threads, on all our sub-forums.
Any chance you ever printed the tier list XD
Yeah it’s nice to see a dev response, but what if they change it to something we don’t like? This been going for a while.
Real fast, it’s Sunday, so I’ll keep this quick:
Yes, Warrior needs more help in PvP, but is already strong in PvE. Due to that you may see some new splits happening between the gametypes as far as balance goes, and you may also see new traits to help Warriors find a way into team comps.
Better be someway to counter evades and blinds.
All I know if the Jons don’t care then any suggestion we put out there’s invalid. I like the idea even though it will benefit for range than close in combat warriors. When you get hit swiftness move slower.
I think it would be better to keep the current F1 burst but add 3 forms to F2 F3 F4.
I am cool with this idea like how I treated with banners if they were to be given more options.
No you mean cuter :P
Also warriors have no business converting conditions to boons.
Tell that to the Warhorn….
Too bad it does little, but hey it beats a blank.
Either Canach’s became a man and went Rambo or an agency of the Nightmare got to him.
Basically, i was completing my Plains of ashford with my charr (sorry if this is in wrong section btw) and i couldn’t find the last waypoint. I checked the ign map and everything but couldn’t find it. So i have 18/19 waypoints and cant get my zone completion
any1 had this happen before or is it me being dumb and not finding a waypoint??
It’s where the guild rush challenge is at. It’s South of Guardpoint Decimus waypoint where you see the path with lots of ghosts / one veteran. When you get inside the waypoint is at the bottom of the steep hill. That’s where you’ll see the guild rush challenge.
There’s a /sunglasses-ready ‘sharpest knife’ joke within such easy reach of this thread….
Dude is a pimp!
Not many due to the casualties you’ll set yourself in if your guild happens to run across a zerg or when defending.
It’s not bad, but do not be a roamer for it because you don’t have much mobility / survivability. Stick with your group and use it for the control condition.
Overall warriors aren’t boring to play until you get bored of playing one. It also depends on your build too.
Reading your description you want to pull towards power, critical damage and defense. I’m not sure what type of weapon set you want, but for a starter you can start off with dual axes, Greatsword, long bow, dual wield sword or off hand mace.
For Pve you want to be a AoE godlike warrior which is great for leveling and you’ll take out mobs quicker.
Pros for warriors:
- There really isn’t much to say because you can practically do anything and stay alive in Pve.
- In down state we get a move called Vengeance which is a great teamwork / Second wind skill to help out others who are also in downstate who cannot get a second chance to get up and also defeating our opponents before Vengeance timer is up.
Cons for warriors:
- We lack defensive boons, and rely on condition removal cool downs. Condition builds won’t be useful in dungeons unless you’re the only one whose in that group that is condition.
- Pvp is not a place for warriors because they’re truly the underdogs there at the moment. So expect a challenge and always expect defeat unless you’re facing a bad player or another warrior. Then the statistics changes to a 50 / 50 fight.
No then we will be called Deercowcat, but seriously nah I rather have the horns look more demonic / ram style.