They did note, that a necro currently get’s 1 CC on them, then it’s like getting hit by a train. That by the time our interrupts cast, it’s too late.
They said they didn’t want to give us stability as we’d just be guardians Shrugs.
Sounds like they are doing a huge re-work of DShroud, with the idea of using it properly for mitigation, not with just CC, but also even vs groups.
While the mes’s had the dev’s on the forums asking players how they’d like to re-balance & what direction they’d like the mes to go. There was over 160 broken skills & traits on the necro. Without the dev’s saying anything.
Anyway, the dev’s have said they doing ‘rebalance’ with necro sometime soon. They did talk of fixing up some of our traits. Huge rework on DShroud. A new condition that they actually asked the players for ideas.
Should I roll a necro once and for all?
I really enjoy playing mine.
Are necros welcome in dungeon groups?
No. You will be asked, where’s your alt. War/Mes/Guard/Ele usally the wanted class’s.
Needed and wanted in wvw groups?
Sort of, Epidemic for spreading conditions. Wells also loved in groups.
1/3rd downed life of any other class, no group heals/group buffs/no regular stability-protection etc means your going to get CC’ed and ‘trained’ (Run over by a train). So the dev’s say.
Charr or human?
Asura, no stability means your going to get kicked around like a footy, be footy size!
Is there a particular build that is fun, engaging and good (weapon, utility and trait-wise)?
I enjoy staff for utility, dagger for I CUT YOU. Life Siphon for stealing life as I dam. (Dev’s say it’s “totally useless”, but it feels good)
Sig of Undeath is pretty required, as solo you will need the life force gen, and in groups being able to res 3 people at once often is our only skill that gets us group love.
I also like many stick to power/pre using half bezerk half knight gears.
sPvP is a bit diff, I enjoy condition builds, cond&power hybrids. I even, brake out the minions and throw on some tanky power/tuf/vit gears. (Just ALWAYS stay on flat ground, even jumping a rock can brake there brains N you got to have them die & re summon before they work again)
The dev’s did fix it… For NEW necros. Simply re-roll, re-level and re-gear.
They said the non-weap swap in DS was bug, but there not planing on fixing it.
On a live stream, a ele was upset that they waste heals on necro’s because DS dosen’t take any. They said they would fix it. Will be interesting to see how. I can only think of 3 ways, heals increase our DS lifeforce. There going to let our living self be healed while in DS. Or how the dev’s seem to not love us, simply stop necro’s ever receiving heals form any other class so other class’s don’t get upset. ;-P
Other thing I’ve been wondering about DS, is do food buffs trigger in it?
Nice vid! Very good to see someone getting some spicy thoughts back in necros. ;-P
Oh baby, I’d worship you one more time, before Just Beva or whatever that annoyin guy is called ;-P
While were having pointless slightly off topic talky. OMFG why didn’t you use Sig of Locust? The vid would have been 4mins if ya moved faster ;-P
Yeh, Axe stays about the same, 2 is ok burst, 1 stacks vun that can be handy for minions.
Dagger is a bit ‘eh’ till you get used to it. Weird things like 1 target/doesn’t cleave.
The problem with conditions at higher levels, 25 stacks per target. So any world event your going to be pushing each others dam off the target. Any big event like a dragon, your usually not going to get credit for as you did too little damage. Also marks from staff etc wont trigger from dragons.
Conditions also wont do any damage on any object, like turrets, doors, weapon racks, catapults, etc.
Then you got, time to get your bleed stacks up. By the time your going good, a war has had enough time to press 100 blades 2×.
Anyway, there the top gripes I have.
I really enjoy my necro. I personally run a power/crit based build.
My main ‘running around’ buddy is a ‘zerker war’. I do usually manage to ‘tank’ for him, keep him under pretty constant regen, and clean his bad conditions. While he melts things in bursts.
Build I ended up with in pve, is 30/0/10/20/10.
Mainly for versatility. I swap marks dam for minion dam, for them minion happy farming spots.
I swap mark size for staff CD depending on situation. (High condition area’s with war buddy I go faster CDs on staff to clean more conditions with staff)
I swap crits heal me for 20% faster wells. (Again solo or group).
It’s good to hear someone else loving a necro. Let us know if you find a ‘sweet spot’ high level necro condition build.
Explain how it is too powerful… ?
Ok, say each bleed ticks for around 125, no sig’s/might or food etc. 1v1 your going to maintain 150-175 heals per sec. All good.
But, say WvW 20 vs 20.
Pressing epidemic will get you healing 3.125k per sec.
10 Points Blood Magic, VI, Life Transfers heals nearby allies:
62.5k Heals per sec, 0 healing power.
They let Flesh Gol, heal out of combat. It’d be very nice if they let the others. I have a ‘pet hate’ for them being 3% life and knowing there going to die and go on CD before getting a attack in, having no way to heal them cept 2 heal wells (64 sec CD out of combat).
Very excited, hope it works out better than the minion fix.
Yesterday I jumped over a rock in sPvP, ooops! Broke my minions brains, they couldn’t do anything till they were killed off and summoned again.
Didn’t you see they fixed 1/3rd downed life for necros… As long as it’s a new necro, so simply re-roll and level/gear your toon again.
Yes thats fair….
To be fair in order for them to test it they would have to play necro and in order to do that they had to create a necro to test it, so in a way it makes sense that they thought it was fixed.
To be fair, players were showing this on forums 15 days to a month before dev’s could create it. Dev’s have said they have there OWN private/secret accounts as well as staff dev testers. Conspiracy that dev’s wouldn’t play/test a necro on own time or work time?
Ok, don’t really want to start a hate flame war. I’m actually really glad that “JonPeters” bothered post a reply to us letting us know what’s going on, and it wasn’t ‘fixed’ a year later with a tooltip update.
Still not at the dev love of they should have my babys, but I’d shout him a beer. :-)
Vampiric – 38 Health per hit @ lvl 80 (direct dam only not conditions)
Vampiric Precision – 51 per crit
Vampiric Master – 114 per pet attack
Might beef up Dagger’s #2.
NOT affected by heal power.
Let me note: 6 Signet of Restoration for Ele (no trait cost) is 202 per hit, affected by heal power.
We only gain good amounts when everything dead. It’d be nice to have a % of dam you do going to life force, so your constantly building it in combat. I know we have a few % on some weap ability, but it’s lots faster gain using power based weaps to conditions.
Anyway, I’d enjoy building, burning, building, burning. In combat.
It’s personally ‘interrupts’ on Litch Form/Mist getting a full multi-min CD. Also on elite skills, pet get’s wet, full CD.
On CDs making us week at start of combat, it’d also be nice to have minions off CD at res. Other games I played, even give you your pets back so you don’t have to go res them again. Not, oh you died, wait another min in this ‘close round pvp’ before you get your power back. (While having no DShroud till others die around you ontop).
Loved it since beta. Gave up playing for nearly a year when the game came out, because we were soooo buggy & it just made me ‘mad bro’.
Dev’s say, that giving us stability. Will make us just a Guardian…
They did note, that CC and it’s like a train has run over us as there’s no counters avail.
They did LoL @ our ‘siphon’ and said it’s totally useless.
They did note, that DShroud being used for defense where they feel were sooo powerful, stops you getting all heals. Which importantly annoys the person wasting heals on a necro.
They get that DShroud has no synergy with anything.
They noted that we have NO escape. They said that we used to have a tele, and that made us too powerful.
They noted we have the longest stun breaker CD’s in game. Our interrupt’s cast times makes them useless.
What they are talking of doing is, fixing death shroud. So we can use it for defense, defense vs groups. Giving it synergy (Sounds like 5 get’s a new condition, and they were hinting at re-do of 4 to make it some defensive ability). They want us to just stick on players, not escape like a wimpy theif/mes/eng/ele.
Im very keen for them to give necro there own feel of play. Just hope there fix is better than minions now there fixed. Eye twitch
We got the best ‘res signet’. It’s up to 3 people next to each other, IF there 80% life or higher. It’s got the shortest CD tho.
We can throw our conditions back to a target, change peopkitten ons into conditions. Just, slow casts & long CDs mean most don’t notice as others around you usually cleared them off.
We can spread conditions. So were king of any fight where everything is closely packed together, and your groups wanting to aoe them down over the next 10 sec or so. There is 1 boss in a dungeon that keeps spawning adds, that don’t hurt so everyone just focus’s dam on the boss. Ya’ll usually get to fill your screen with small bleed tick numbers twice during that fight.
We get to be the only one who doesn’t cleave with a melee weap.
HUGE thanks to “JonathanSharp”!
Your small reply on necro forums make me feel loved.
Latest state of the game, LoL’ikittenphon/vamp & talking about some aoe mitigation/stop us getting CC’ed then having a train roll over us, while not just copying other class’s, ever so promising.
Spent another $30 Au (Yes the big ones, not cheapy U$ ;-) on gems for my necro baby.
Would like to note. Very glad of your eSports pvp push. Tho, very much love my necro for your pve. Please, make us more fun/useful/roll filling in that!
^- Like how siphon got changed to kitten as it’s a dirty word!
Didn’t you see they fixed 1/3rd downed life for necros… As long as it’s a new necro, so simply re-roll and level/gear your toon again.
Too powerful, and make only 1 viable build/play style for necro.
Also our 66 chance to bleed on crit, is a 1 sec bleed. With 25 stacks per target, necro’s just push other player stacks off the target for a max of 2 ticks. (1 tick unless con duration max cap)
Dev on the last state of the game, said blood magic vamp/siphon is totally useless… So let’s hope they work out something that fix’s it for non-bleeders aswell as bleeders.
They also, were hinting at working out a fix for heals being useless to anyone who use’s DShroud defensively. Which they seem to think is what makes us soo powerful…
Long story short, they’re horrible and not even worth it. Your minions will be dead before they get any hits off on the enemy anyway. A dead minion is a 0 dps minion. Re-roll or go full power, avoid minions like the plague.
You obviously have never played minions to any extent. They hit like trucks. And if you know how to properly play them, you know how to make them land those hits. HP melts off like flame to wax….well except shadow fiend, yeah he won’t ever make it to the target, sorry my dark friend.
I’m getting really sick of seeing this tired old video all over the forums. That guy, who plays ranger mostly and admits it, has no idea how to play with minions. Mine never do what he’s showing, also he misinforms what’s going on a good bit. Half of what is complained about is lack of experience with the class. I’ve already posted about it far too many times so I won’t beat that dead horse again.
I use minions a fair bit in sPvP, and for ‘some’ farming spots in PvE. They are the worst pet’s I’ve had in any MMO.
Things like, hit them twice with 1 button, move a bit the ground spot you were on made them buggy and not notice. Oh look there’s a dimple in the ground, there going to walk all the way over there for the next 10 sec, pulling down all them ontop as well. Oh were out of combat and there on 3% life, how sad I’ve either got to drop my heals well on them twice giving me over 1min out of combat, or let them die first hit next pull. Oh no my biggest baddest scariest got wet, that’s a full CD.
A MinMaster is suppose to stack heal power and keep staff 2 on them for regen? Regen is THERE heal power, not affected by mine. The 2 ranged just die from splash aoe, without getting close enough to a monster to trigger a regen mark.
Anyway, it’s nice that after a year, they useable in sPvP, as long as you only walk along flat ground, don’t get wet and don’t get any others aoe.
Quick update.
We had a fix that appeared to solve the issue in this build but it may only be solving it for new characters. A more comprehensive fix is being worked out on our internal servers and we are working towards getting this live asap.
^- Thanks! Really nice to have a dev say/do something more than say were not being ignored every few months.
Would also love a fix on Litch Form interrupt going on full CD. (Flesh Gol when wet full CD too).
Kinda would like to be able to res people in Litch (DShroud too in pve if not too powerful). Really love siphons to be stronger. (20 traits to do half of a ele’s 6 sig, if we crit, ours also not work with heal power)
Barb Pre, isn’t as cool as it sounds. It’s only 1 second/tick of bleed.
(0.05 * Condition Damage + 42.5)
Would be cool as a ‘direct damage’ attack that use’s your cond power. But has the prob of only 25 stacks of bleed all up, wont trigger siphon or other things. Won’t work on environment objects. (Catapult, doors, etc)
So very true, cept. If ya’s split pvp & pve. Why not listen to the PvE’ers, fix us there so we useful & copy across the bits that work to PvP?
A-Net seem scared to fix anything because they are scared we’ll be OP. Why not start by making us FUN, then worry about balance for pvp?
It needs to be fixed one way or the other.
Ele’s 6 sig is 202+ heal power.
Our 15point trait is 25, 38 if major bloodthirsty.
20 Traits +Crit, is a 31 or 51 if major bloodthirsty.
Meaning, if we spend 20 traits, AND crit. We can almost vamp half of a ele excluding heal power…
If we went full 30 points to get that+ siphon heals group, Ele’s Healing Ripple is 1.3k + healing power.
Guard’s is only 84, but affected by heal power.
Power based, I get excited at a 5k hit. (Filled with might & vun stacked from others). I hear war’s get excited at 35k hit in the same situation.
So ya’d think, conditions would be it. But soo many things are wrong with that. Catapults, totems, doors, mines, and any ‘item’ in world ya need to remove. Then, there’s 25 stacks per condition. Tho ANet says necros are king of poison, it’s lots and lots of bleeds we do. Lots of class’s do bonus bleeds on crits & other abilitys. Meaning we are just pushing others damage off targets, even in a 5man. World event even worse. Life Force gain on death shroud is small with conditions. Death Shroud’s attacks are power based. (Excluding 2, which puts you in meele range and has a 12sec CD)
Oh DeathShroud. Never there when you need it, as it’s only filling up fast when monsters are dead. Confusing for defense as it takes damage on 1% blocks (Getting hit for 2 damage is the same as 1.2k depending on armor?) As far as I can tell, it’s 75% max life off your base stats, then less % the more vit you have on gear? Then the pure sweet WTF iceing, Soul Reaping traits, add life force pool… But it still ticks for 4%or 3% of 100% the pool, meaning exactly the SAME uptime as not having it, excluding the very odd attack that hit you 4 times for the 1% block, that you actually gain 1 second.
Minions, they don’t scale with your gear or stats. So you can build any way you like and there the same. Excluding you NEED to go 20 points into Power/Spite to increase there dam, and got to down Tanky/Death Mag & Healy/Blood Mag to get there other beef ups. Then, they are worse pets in any game… Sadly they have been fixed up a LOT. But, still useless. Easily fixable with a ‘move here out of aoe/ick. Attack/Come back.’
Support. We do get some nice condition fix’s. Tho, it’s in burst, and the CD’s are just too long to be reliable. Life Siphon to aoe, still only heals a small amount of players less than 1% adv max life, per sec. Is NOT affected by heal power.
Vampire. Life Siphon, costs 20-30 traits. Still less powerful than Ele’s 6 sig. Is NOT affected by heal power. 50% stronger, Crits, Pets. Could be nearly as useful as a aoe heal as Guard/Ele aoe passive heal, IF, you could get the shares to allys ontop. But no where near as effective as other class’s, solo or group.
Know this has just become a madman’s rant… But moril of the story:
A-Net plz plz plz fix us up a bit, even if just pve for now if your scared were going to be OP in PvP. Minion bar, heal power on vamp, environment objects affected by conditions, own stacks of conditions, or any other small easy fix’s to make us have a ‘role’ we do well.
I regularly run my necro in dungeons. I only swap it out if there’s not a support guard or ele.
The main problems are, we are supposedly hardest class to use/master. Where as a warrior can mash a few buttons and do decent damage before they die. Ele’s/Guards heal everyone around them even if afk. So even bad players of requested class’s are helpful.
The main problems is we are heavy condition stuff. Support wise, alot of the time others are going to clean the conditions off your group, so you can’t suck them up & send them back at the monsters.
As for using them as damage. I find the biggest problem is, sooo many things need direct damage. Doors/Turrets/etc.
The 2nd, is it’s 25 stacks per condition. A lot of class’s add 3/5 with things like combo fields, and the like. So you just push others damage off the mob. What’s even worse, is 2+ con necro’s in a group.
That being said, a lot of people just focus on the ‘easy’ paths of easy dungeons. A lot of the hate is from not being wanted in under 20min speed runs.
Take us somewhere big, slow and scary. Like a 2hr Arah run. I’m often last standing, also doing most revives by many over anyone else.
Things like having 2 allys run over to help get someone up, and both get 1hit down to the ground themselves, all to be picked up with your sig of undeath… That’s a wipe saver that make’s people love having the necro in the group. ;-)
That’s my 2cents anyway.
Dev’s did say on live stream that they’d updated necro minions AI. They also did post something on the forums, no fix’s for downed or anything. Just a reminder that it’s not bugged and they can see our forum ;-)
They do seem very worried about buffing us too much and us being too strong in PvP. I’m just hoping that, there talk of splitting pvp & pve will give us more of a role to fill than burst support thru wells. (I’d love to see vamp keep up with ele’s no trait, or scale from heal power or something, and some control over minions so we can move them out of aoe death. Tho hopefully a necro condition will make us feel necro’ish)
Power build, I find is the most viable for dungy’s. Reasons are, soo many things require ‘direct damage’. Minions are a pain as they kinda do what they feel like & die to aoe.
Also, death shroud is mainly power based for it’s dam.
With reduced CD’s on wells, you can be a rather helpful support. Staff is usually weapon of choice.
Personally Im using a slightly modified vampire build. Gear is half Pow/Pre/Tuf & half Pow/Pre/Ckittenraits 30/0/10/20/10.
Other tips I have, heal power isn’t very useful for us. Siphon’s ant’ affected, regen from staff is off affected members heal power, so even if you stack all the heal power you can, ya’ll heal a party member a bonus 1% of there max life, every 10sec on adv.
Signet of Undeath: the kitten! Even if it only saves your group from a wipe once a run… Takes a little to get used to, will only work if they got more than 20% life left, 2sec cast time & sometimes has ground LoS issues.
Also remember, were not going to be up there with war’s and mes’s on speed clearing CoF P1. But were usually going to be the last standing and saving the group in more real places like Arah.
The wiki says "The in-combat speed reduction stacks with movement speed debuffs. "
What’s this mean?
As a necro, Signet of the Locust – Seems to mean 25% faster out of combat only.
Where as, Spectral Walk – Seems to make me zippy in combat, even in pvp.
Dose this mean, traits like dagger/DShoud give you 15% speed, signets, and anything that isn’t Swiftness boon is only for towns? Dose it mean they do add some sort of buff but it’s nurf’ed by X% ?
How come, in sPvP other class’s can simply run off from me, even when I got cond’s on them, and have 25% passive sig + 33% swift boon.
Minions have the advantage of not being affected by gear. So you can ware tuf & vit on gear and it wont affect there damage. Or ware power/pre/crit dam & it wont affect there life/mitigation.
There are however problems with them. They are dumb, and will require extra management on your behalf, from being buggy on floor and needing you to ‘twich’ to a spot where they will attack, or move out of ick on ground. You’ll want to constantly drop mark of blood under them with staff to keep regen on them. Or 30 Points Death Magic – Death Nova so they die with a bang.
There is, also quite a few situations where they will hinder the group. An example is down the mine, where fire jumps to anyone in the fire circle, unless they stand on a water jet. Ya’ll just spread fire thru the group, until they all die of it.
Blood Magic – BloodThirst, Vampiric. Allow you to get 40 heals per hit. Direct damage not cond, so power based.
Vamp Pre – heals on crits. Another 54 ontop.
Vampiric Master – 114 per minion attack.
So MM sort of works best for it. Cept there a pain in the bum & ya’ll constantly be trying to Staff – Mark of Blood under them so they don’t constantly die.
Im using a 30/0/10/20/10 build. I swap marks do more dam vs 30% minion dam in spite, and crits vs minions heals in Blood. I find MM is good for lazy farming area’s, but most the time minions aren’t worth the effort. (Even farming Ruins of Orr, Id say they 75% dead and on CD)
Note: Dagger is our fast attack weap, tho being in meele kinds of counters that, as every meele attack we didn’t kite will prob be 10-20 attacks worth to heal back up.
Note: Ele Signet of Restoration is 200heals per hit, so there double the vamp of a necro, with 100% crit… 20 less traits spent. No restrictive gear rules.
Actually, from what I can tell. It’s a bit more complex.
Vit is 75% of your base stats, plus vit on gear, but -1% per 10. Tough ‘seems’ to work, but damage is rounded into 1% ‘blocks’ so it’s very rare it’s going to shave the diff from 2% to 1% less life force taken.
Also the trait line, for the bonus life force, only helps vs damage taken, it’s still always ticking 4% of your max life force (or 3 if trait’ed) so 0 points in that line keeps same amount of DS uptime 98% of the time.
Moil of the story, vit usually gives more DS uptime. Your better off focusing on Life Force gen. (Signet, 5points Soul Reap for 10% gen on weaps, 10points Path of Midnight also gives faster 4, with enough mobs will be free of charge)
I love the concept, but there’s some big pet hates with it;
Can’t res someone/use a item. (Or finish someone in pvp)
Can’t use a signet/well to fix cond. (Hard to support a party in dungeon)
Can’t heal/siphon life. (Or even see the CD on 6) – Worst in dungeon where there’s a big burst of aoe party dam, you use DS defensively and you can’t help heal the party, and you miss all the party heals.
The green screen makes some of the red don’t stand in me circles hard to see.
Either too little or too much life force.
The trait line to increase life force, is pointless. – Still ticks 4 (or 3 with trait) % per second. Damage is rounded to 1% blocks, so even with all 30 points in that trait line, it’s very, very rare you get +1sec over 0. (Same with tough, slight diff with vit)
It’s power/weapon based – Using it offensively requires a power based build & having to swap to ‘proper weapon’ before flipin in.
It’s tricky to theory craft. – From what I can tell, it’s 75% your base stat vit. Plus vit on gear but -1% per 10 vit off gear. Tough might work but as it rounds to 1% Shrug
Anyway, same gripe with most of that with Lich Form (tho siphon & heals by others work in that)
It’s very enjoyable when it’s all going well and you get to offensively use it, stacking might. And it’s very handy to save you a few dot ticks waiting on 6Heal CD after a long battle.
I can’t get this to happen, as soon as I leave DS, It stops channeling 0 life gained.
YES YES YESSSSS
+CD after res in pvp
+Water FacePalm
It does not give a free res. These guys can’t rally you. Also they die in about 11 seconds, not 2 seconds. I would like them to have a bit more survivable, but the real problem is obviously them aggroing. Necro minions are supposed to aggro based on what you attack only, so if this particular minion is not following that rule that is the real problem. We are currently investigating it and will make any changes we think are necessary.
They not the only pet that stands around and watch’s you fight, then randomly runs off and pulls mobs your not attacking when it feels like it.
Most annoying was the ‘elite’ guy, def likes to watch you fight till on 15% life then go and pull that group of over the hill to make sure your going to die.
It’s that there cheap, no counter, no skill kills.
CC’ed so no buttons can be pressed. Dead.
Killed by someone invis you cant even target.
Person not on CoolDown = Win. Not very deep & very unsatisfying.
No ‘Kitten’, heaps of fun. Heaps of bugs.
AoE healing, minion swarm looked fun to me. Sadly too buggy to work.
DS Dance direct nuke’er is still giggle-worthy in your face, pvp.
+De spawns in water/death in pvp = full CD.
Dunno.
Look at WoW’s team, 8 years to patch it, and myriad of bugs and imbalances left (if much much less so than GW2, I am aware), it seems manpower hardly helps :P
GW Team been on this game engine since 2003…
While were talking totally pointless things to add to the topic of the fix unbalanced DPS in other ways: My fence is 4 foot tall.
I’ve been playing and loving the guard after I found the necro too buggy.
Personally I like that the guard is melee, and I’d personally like to see things like ‘gsword heals work off +heal’ and some tweaks to covering ranger faster. I know necro’s get a passive movement speed sig, offhand movement speed & slow to others, movement speed trait for there [F1] Form.
Point of my story. Melee Uniqueness is nice, I’ll play one of the ranged class’s if I want to range. Just give us a tweak up so we can get/keep in range of rangers!
It’s the build Id like to use too, but it’s currently too buggy.
Not only do you have pet AI/Despawn-CD probs, but Life Siphon is broken buggy too. It doesn’t scale with +heal, the 50% improved & heals party traits also don’t work!
Meaning, best you’ll currently get at 80, is 0.01 to 0.02% life return each sec.
So hope it’s fixed soon!
BUGS!
Get us working Life Siphon, Minions, Plague Signet.
It wont matter were not top burst dps, if we can be a swarm of self healing, con reflectors!
Other very ‘Mad Bro, oww that’s unfun’ bug(s).
Siphon life with pets, not effected by +heal stat, or the 50% more siphon trait. (Also might not be working with heal other players)
The CD when they de-spawn. sPvP can’t go in water, and also CD after you die. Other MMO’s are nice enough to even re-summon them on res in pvp.
I haven’t played in a while, was hoping a lot more would be fixed by now.
Particularly with the pets bugs, life leech bugs, or even reflect con’s back sig.
It’s very silly that our main ‘powers’ give us negative effects due to bugs.