Showing Posts For Bweaty.9187:

Staff Marks BUG

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Posted by: Bweaty.9187

Bweaty.9187

It’s only our only AoE weap, best dam in DS. Works nicely with Power or Condi.
Was our only main group support weap. And Putrid Mark was necro’s only ‘best at role’.

No rush… Sure they will update the tool tips in a few months time when they can’t be bothered fixing it ;-P

(So hopin this get’s into the next big patch next month)

Dhumfire

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Posted by: Bweaty.9187

Bweaty.9187

DumbFire is pretty useless in PvE.
As it’s on proc, you can’t pick where/what it go’s off on, then the fun of Condi stacks, means it’s likely to just get overwritten by someone else. (From Ele’s having it on AutoAttack on Scepter to Guards AoE bombing it out.)

PvP it get’s half duration and still suffer from random proc so you still can’t use it at will. The random proc will also have players raging at you for ‘unskilled play’ even if you don’t have it traited.

Guess when the lore says it’s suppose to be a cleansing fire for the opposing god, it makes sense that it’s a curse to our kind.
(Nurf to Fear/Terror, amount of bleed stacks some things do. To make it fit. Most hate from other players vs necro. Thrown in under a false promise of more tankyness. Saying anything negative to it’s cost, makes the faceroller Hybrid Glassy PvPs get mad as it’s damage they don’t even have to click.)
(Mmmm, attrition by going full glass, and ‘bursting’ damage over time before your noticed/focused)
(Just’Sayin)

Vigor?

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Bweaty.9187

Yeh, this is a huge prob with necro’s now we can’t use DS as a block.
Dev’s say were suppose to be THE attrition class, trying to extend the fight as long as possible as we get stronger the longer it go’s.
Were now the class who can’t avoid the 1 shot hits from boss’s after 30sec in a fight.

The problem with Tequila (new Tequatl)

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Bweaty.9187

Turret Trolls, AFK’ers in general.
OverFlow… (Not even being able to add guildys to party, and have them join due to full map, meaning all guildys have to wait ages per attempt. If DC’ed can’t get back even if in group)
No loot for using a turret.

Total uselessness of any spec that relys on Condi/Crit. (Slightly better than most ‘hard’ PvE content as CC is sort of useful sometimes)

Wasn’t there some idea of Mumble or VOIP built into game around beta time?

Simple Fix to Turret Problem

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Bweaty.9187

Anything to get rid of turret trolls, also can’t hurt to make people cycle off turrets as they get NO LOOT for using turrets.

Overflow Rising

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Posted by: Bweaty.9187

Bweaty.9187

You also got the problem of, can’t group and get guildys in, due to ‘Full Map’.
So it’s not just that 1 person needs to do nothing for hours but wait on that map, but ALL guildys have to wait for hours.

Makes the AFK turret trolls extra insulting.

Please stop neglecting conditions in PvE

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Bweaty.9187

At least some of the mobs can be CC’ed in this one.
The usual ‘make content hard’ is condi don’t work/everyone share’s the 25 cap that a single person can hit. Massively reduced crit chance. Immune to CC.

Why have so many sexy builds in game, just to null/void them, and make flat power, more people the answer?

While I love this fight/direction that the game sooo needed. (High level, hard PvE content with a multilayer fight)
Having ‘AFK Turret Trolls’ is why other games have instanced groups you pick/can kick people.

Staff Marks BUG

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Posted by: Bweaty.9187

Bweaty.9187

I put this up on bug forum. Think it’s added to the ‘to fix’ list.

What Did You Use ?

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Posted by: Bweaty.9187

Bweaty.9187

Scepter is really a condition weapon. It’s main damage will become bleeds, and the direct damage it dose, is only really useful for crit to add more bleed.

I also love my sig of ‘zippy feet’ as we def don’t get perm Swift!

Sig of Spite, isn’t that good for condi as it’s power. The other frustrating hidden thing is, sig’s don’t work in DeathShroud. (So ya can’t even use it to boost plauge blast etc).

I can highly recommend blood is power, over Sig of Spite. As it gives might, adding Power AND Condi kitten’s also got nice bleeds. As the might is a buff, it will beef up your death shroud. While it gives you bleeds, which seems a bit scary, they are weak ones. The other good thing about putting condi on yourself, is you have a heal, that get’s bigger the more condi on you. So you can use it to beef up your heal.

What Did You Use ?

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Bweaty.9187

Power based stuff is usually better in PvE. (Objects like turrets/doors take no Condi dam, stack problems in groups/events)

Seems the better ones are also Wells, or Minions. If I was to level again, I’d go minions. Main reason, is they an’t affected by your gear, so you can be cheap and have crappy gear and they work the same. (They also work nicely vs trash mobs, and kinda useless at high end PvE content, so use them while you can!)

As for weaps, staff is best damage in DeathShroud. (It works off weap dam, and it’s our only 2hander) It’s also very good in groups/support & AoE tagging.

Dagger main hand, has got to be ‘it’ for most effective weap with power. Down side is, meele range, no cleave. (Single target only)
So Axe is nice in groups/scary places your learning, as it’s got a little range, and stacks Vuln, which is nice for the group/even helps minions do more dam.

Traits, there your fun to play with and learn. ;-P
Tips tho, Don’t expect Blood Magic/Vamp to do that much. Excluding minions siphon life per hit, as long as your minions are alive.

Next month, there’s a big patch. So traits will have more info which will help as a lot are confusing, with hidden Internal CDs and reduced durations. Also a big boost to minions in PvE & hopefully a Blood Magic fix.

(Oh yeh, alot of vamp stuff dosen’t scale, or scales terribly with healing power, so prob lay off that stat for power/pre/tuf/vit/etc. It can be good with a 80 support spec, not so good for leveling/solo/groups of randoms)

Toughness and Vitality > We are the best

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Bweaty.9187

Thinking about it… I feel, Vit would prob be the better ‘all rounder’.

A while ago I tried to work out the ‘co-efficient’ of Tuf Vs Vit.
Back then our DS wasn’t 100% our life pool, so it got crazy. (Let alone direct damage was doing more than condi to DS)
At base level no gear/stats, vit pulled ahead, but got less effective the more you got. To each 100 vit you got, was worth ~11 tuf diff.

It’s still a very tricky one to quantify. As DeathShroud works in 1% blocks. It also ‘ticks’ over time. So rules like being hit for 1 damage is still the same as getting hit for 100, or well anything up to 0.99% your max life. (As it still eats 1% death shroud).
Then you got the decay over time on DS, the hugely different amount of life force different specs/weaps/utils make.

My feeling on Vit tho, is that it’s 100% to DeathShroud, the game is very heavy in the condi in PvP now, and skips tuf all together.
The other main problem, is, the stats on gear. I notice that, some ascended accessories have Pow/Pre/Vit/Crit Dam. But haven’t seen it on clothing/weaps. (I also have the problem with my guard who would soooooooo love Pow/Pre/Healing Pow gear)

Can we get Report AFK

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Bweaty.9187

It was one of the things that made sPvP very unfun for me.

Having people AFK, when I can’t even get guildys into map cause it’s full, is a bit…
It’s even more frustrating having them sit on turrets, thinking they funny trolls cause they don’t press the buttons.

Worst yet was 3 north turrets not doing anything except trying to make people mad in chat. Was 6mins on the clock when the dragon killed them and the turrets were used by people who pressed buttons.

Anyway, some way to report them, and non-priority them over players that actually care would really rock!

Necromancer Flesh Golem Glitch/Abuse/Bug?

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Bweaty.9187

LoL funny stuff!

If it makes ya feel any better, I’ve never done it. But have had quite a few players abuse it in reverse, where they make my minions run around invis walls, with no way to call them back making them 100% useless. (I still find it funny, tho it’s my end the kitty happens)

I wonder if there’s a way to get Teq down with this, as my serv’s strat of Akitteng and abusing ANet in map chat doesn’t seem to get me much loot. ;-P

Good Job ANET

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Bweaty.9187

Lovin it! (Cept DCs)

Fix It - Latest bugs we want fixed.

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Bweaty.9187

Aus player here, usually 430+ ms lag.
DS in many builds/situations is used to ‘flash’ buffs, by double taping with sexy traits.
There used to be a ‘upload que’ option in game settings. (That’s gone now, anyway)

Anyway, DS & a few other things, (Some channels wont finish etc) can’t be spammed. Luckily tho, the only thing you need to, is Litch ‘auto attack’. Hopefully that will be fixed soon and you can just press things.

The game is very good with lag resistance, as long as you say only Que 2-3 commands ahead. Once you hit the game braking lag. The buttons do que, and light up… But don’t actually work. This will work on everything, so spaming wont help. (And will prob just packet the server more giving you more time for lag to clear up).

Once you get used to the system, it’s much more elegant than mash the buttons, force things to have ICD’s so it doesn’t brake.

Lovers of Necromancer Gather!

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Bweaty.9187

1 Necro, hoping for vamp/MM mostly at the moment.

Also, the ‘role & gear swamping’ (Also want it in PvE, and more than 2, was one of the coolest features of Rift)

Oh, and I soooooooooooooo need the staff to drop off Teq(Next living story). The Teq skins, oh my! They look like DeathShroud effect on a ascended weap! (Also hopping for new legendary to add a staff that’s more necro feeling than rainbows)

Bring mobs from the dead instead of minions

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Bweaty.9187

I’d be my fav game of ALL time if we could collect ‘bits’ from mobs we killed, and built minions in say a ‘spawn’ game editor.

For the non-risen… err… pretty sure bone fiend looks like a dead mob I seen in world/ranger pet/guy from personal story’s pet… [Shrugs]

Anyway, at least SKINS!
Such a pretty game, such badly designed minion looks. Well, shad I like. Very GW vibe to the werid smoke. Bone’s ok’ish… but Golem… What is it suppose to be, low res/texture/bump mapped whale’s boy bits thrown on a overgrown undead chicken?

Sylvari or Human Necromancer?

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Bweaty.9187

Asura!

Necro’s get very little stability, so it makes sense to be kicked around like a footy.

Also, if rolling a male, the small legs mean you don’t show too much in your pretty manskirts.

Fix It - Latest bugs we want fixed.

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Bweaty.9187

Hi guys! First thanks for all the support. I compile my main mad-bro list, and put it under bugs. That got Dev response & few bugs added to there to-do/to-fix list.
Thanks to all those who added stuff I missed/forgot.

https://forum-en.gw2archive.eu/forum/support/bugs/Necro-bug-list/first#post2799269

Was the link if you wanted a simple bug fixed.

Ok, the next thing. Was a few of my bits moved over more to the ‘quality of life’ than simple bugs. So my next plan, is to compile a list of our main, stuff that makes us ‘mad-bro’. Prob focused on getting us right, rather than new sexy idea/systems we’d like added.
The idea being, 1 simple main list/area for the dev’s to see all at a glance rather then spending hours going thru all the forums.
(I was also going to wait till next big patch is out, as minions/vamp sound like a big overhaul)

Finally keeping the convo going here,
BradPirate > Litch also destroys minions… Yet, you can summon litch’s minions, then drop out of litch & resummon your usual guys. Is it a bug that leaving litch doesn’t destroy it’s minions and you can have ‘too big a swarm’ for a few seconds? eyetwitch
The tooltip note, just feels like a bandaid to a deeper problem.

Bill > Thanks for taking the time! It’s also very warming to know that a dev admits to actually playing a necro ;-P
Chap/Grouch/You all have the offer of free beer if you ever come to Australia, and actually playing a necro, has been upgraded to free bourbon!

Also related. Pressing DS, gives a 10 sec CD on DS. On entry & release. Yet if you let your LifeForce drain to release from DS, you don’t get a 10sec CD. While at a glance it seems a overlooked bug not giving the CD, but actual play, feels like there shouldn’t be a 10sec CD on press exit. Especially as we can’t use DS as a ‘block’ anymore and it’s suppose to be our only real defense.
IF, I have put my foot in it and just added the idea of another nurf… Can I demand some quality of life, like being able to res someone in DS, without the pressing res & DS in the same second. Also, having DS trigger effects happening on exit too. (Weakening Shroud/Foot in the Grave for example) (Second thoughts Weak Shroud might be a bad example, as it’s got 15sec internal CD… Hope that’s showing up on your trait tooltips fix, as well as pointing out it’s 40% duration nurfed to usual weakness.)

Axe Range

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Bweaty.9187

..yet another axe thread

…yet another, yet another post.

Ok everyone, stop having opinions! Dev’s now have telepathic hats to see how the gamers think.
Forums only use is for thief’s to get on here & QQ so we get nurfed.

Disconnect between content and...well reality

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Bweaty.9187

This is a PC game.

I’d love to see them update the graphics from DX9 to 11. As any PC powerful enough to run a big zerg, isn’t using a DX9 vid card. (I’d love to see if they could make it more pretty too, oh yes!)

I also think, they do pretty kitten nicely. There players allowed before going overflow, seems to let most people ‘play’. It’s soo better than say Rift/SWTOR.

Anyway, I’m all for epic scale stuff, that you can’t say do on a toy like a console, and well the PS4/XBone is def more powerful than what you need to efficiently play here.

My box is old, i3 4cores 3ghz, 16gig ram, 1gig Dx11 vidcard that cost me like $75 years ago. It’s shameful, but it works fine. It’s GW2 & Star Citizen that’s making me inspired to get a new one! And I like that.

Tho, can we get a PS Vita client, so I can play in bed? ;-P

How to pronounce Tequatl

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Posted by: Bweaty.9187

Bweaty.9187

Tequila Dwagon. De daa dee da doo da da daar

Axe Range

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Bweaty.9187

It’s not just the frustration of leaving DS, swapping from staff. (Your kinda forced to swap to staff for DS for max dam)
Then, more rocks up and your stuck with a full weap CD only hitting 1 target…

There’s things like, invis. As Axe & Dagger only hit ‘selected’ target, and you can’t select a invis… There go’s any hope of busting them.
Hitting a thief with Unholy Feast on axe, while invis. Feels pretty kitten good. Even tho it doesn’t bust them out. It dose change the fight from the balls in there court and they can hurt me anytime they like and there’s nothing I can do. To a, oh, well, there still dangerous even when they can’t see me.
If one of our power weaps allowed a cleave, I’d be hitting the flip 180 Deg, cleaving.

Necromancer trait Transfusion misunderstood

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It was my dream too, was also a bit upsetting to find our siphons didn’t heal others around us. Especially as Guards & Ele’s can passively heal without needing to hit things.
Also, the amount that siphon’s do, is pretty low. (A Ele’s #6 Sig of Rest is 202+ heals power, necro trait is 25 + heals power. I know thief also get’s a non-trait cost life on hit that’s much much much bigger than ours. They did fix our trait to work with healing power, but only +6 if fully geared in heals power.)

Anyway, as people have said. The dev’s said there’s a big blood magic tree fix up. I’m not going to hold my breath, but with the promised pve Minions fix’s coming, it will hopefully be viable to have minions heal us.

As for support, I’d recommend wells. Transfusion, also tho no help to heal you as your in DS, is a sexy heal to the party, in burst AoE times, while you AoE’ing. Well of Blood isn’t a bad heal even without healing power. It’s also got one of the better co-efficient heal power to actual heals in game. Staff #2 can keep constant regen on meele/people near the mobs.
Tho, healing isn’t our forty. Were more the death side of things.
We can drop lots of nice Dark Combo Fields. While dishing out decent damage.
We deal quite nicely with removing conditions, and sending them back to the mobs. (Tho Putrid Mark is buggy at the moment and doesn’t do it for allies)
Also, what I see lots of necro’s forget, is the importance of poison. 1/3rd less heals on many dungeon boss’s that heal, is super nice. (Chills and weakness are also something we can do at the right times and the group doesn’t even realize how much help we gave.)

Anyway, if you want a pure, 100% support type. I’d recommend Guard/Ele. (Even a Eng to some degree)
If you want a damage geared toon, that dose some very nice group help, while dishing it out. Stay necro ;-P

Is Minion Master better for PVE now?

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Rumor is over 70% life boost in PvE. With the 20point trait for 50% life on top… It could work… I’d still dream of a ‘come back’ or any sort of ’don’t stand there in that fire’ button.
They prob won’t be the ‘best’ build for dungy.
But they might not be ‘pointless’.

Could you imagine tho, x/x/20/20/x, with your little guys keeping your life topped up, being able to use combo fields that wasn’t a staff accident. Having enough lifeforce when they die off, to cover there cooldown… Pinch me!

I am sick and tired of Warriors

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Bweaty.9187

Teq dwagon fight, ohhhh yesssss!

CC importance on mobs! Spread/ranged AoE importance.

Next month, promises of making condi more viable in PvE. Minions that might work in PvE on non-trash, and vamp rework… Ohh please!

Official Patch preview 15th Oct

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Bweaty.9187

Minions split to work in PvE against non-trash mobs…
Vamp that isn’t a joke…

Let’s hope it’s more than the balance patch’s promise of attrition, that gave us +6 heal per hit on Vamp if 100% heals gear, and removing useing DS to ‘block’…

Oh please ohhh please!

October 15th balance/skills updates preview.

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Bweaty.9187

Yes! Thank you! Please come again!

Condi – Can we get individual stacks/affect objects. It’s still going to be pointless in group PvE otherwise. (Unless ya’s come up with some other thing like making it do direct dam on object/stack cap, so people actually get credit on group events/stop stealing others dam in dungys)

Necro – Huge worry is necro in dungy being behind on Dodge/Block/Invul now the DS rework. Reanimator trait is good to change to Vigor on Crit if you wanted to do something non-creative.

Toughness and Vitality > We are the best

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Bweaty.9187

We were suppose to be the non-escape, pure attrition class. When we get in a fight, we win, or die. Or the other get’s bored N runs off.

The way that lost/most necro’s go glass cannon, stack condi & hope they die before they focus/CC/Train us prob gives the hint that… Were not ‘the’ bunker class, by a country mile. Hell even our ‘weakness’ on DS, means you got to go hug the scary thing, and it’s what 40% duration of thief’s auto-attack on weap? With a longer ICD than DS CD…

If the idea was, we magically steal life back with vamp, and have a nice big EHP… well… 25 per hit, don’t other class’s get over 200 per hit without a trait cost? (As well as 100% regen while sitting in water).

Anyway, we don’t bunker the big damage, due to lack of avoiding CC + lest dodge/block/invul of any class.
Were also behind on the small constant dam. Actually I think a Guard can remove more damage from others with protection up time, than we can remove from ourself with armor/DS/Vit. (DS also is 1% blocks, so getting hit for 1 damage still takes 1% your max life, meaning it’s not really ‘double’ our life, even excluding decay per second, and the time it takes to fill up with LifeForce)

Why you love playing necromancer?

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Bweaty.9187

It’s all the little things with him too. The way he almost trips over when he stops running. The things he says. Like, end of a dungy “You couldn’t have done it without me”.
Fav race EVAR!

Mini Tequatl!

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Bweaty.9187

Fix mini-pets! Stop them De-spawning on Tele/Death/Sneeze. I’d also love them to be in a collection not my bags.

YAY Another Back Skin!...

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Bweaty.9187

Sooooo want locker/wardrobe. There was also talk of having Spec change’s coming out, they said only 2, and only PvP to start with. But they would change Traits & Gear.

I’d realllllllly love to see this, but also PvE, and more than 2! This was the 1 thing I really loved Rift for.

While were at it, mini-pets… While I don’t care for PokiMon battles, them not de-spawning & not taking bag space. Yes plz!

Please tell me...

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Bweaty.9187

I think this is awesome, and a huge step in the right direction!

A multilayer complex fight, that doesn’t require the BS that go’s along with WoW style raids. Mainly being, spending X hours at X time or letting your guild down. The having exactly right amount of guildys on at that time.

sunless wings how to get?

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Bweaty.9187

They have been doing good things on skins.

Even farming a super hard boss for RNG loot, is less frustrating than RNG box’s, particularly as most chests can be ‘won’ with real $ injected into the game.

I think there was a lot of upset people with DragonBash’kitten, that was get on the game and stand round. Especially as the news said read the wiki, and the wiki gave the wrong times/days.

The Unlock Rewards skins. YES!
Would love to see you add more hard earnt skins in there!

Tequatl weapons

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Bweaty.9187

Skins that an’t RNG box… CAT YEH!

A bit light on content

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Bweaty.9187

500 Weap crafts/ascended weaps, actual use to high level crafting!

Blue/green trash drop sexy to salvage, total reboot of economy/sexy item sink so inflation doesn’t destroy the game like say D3.

Then, exactly what the game needed. Raid type PvE, done in a non-WoW bullkitten setup where your required to spend X hours at set times or you let your guild down.
World boss’s that an’t a joke/race to get there before they die.
LFG, that doesn’t just auto-link you with morons.

There’s also hope that there’s going to be huge class updates.

While this is the first game I’ve actually loved the story. I’m all up for them making the current game better & better.

Fix the trading post. Search for backpacks? Only heavy armor type? How about by stats?
Mini-pets that don’t just despawn every time you sneeze.
Multi-roles/specs being able to swap to.
^- These things would stop friends mocking.

Keep it coming Anet! Feature competent by the time Elder Scrolls Online hits!

Tequatl and conditions...

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Bweaty.9187

Don’t Guards/Ele’s do more dam than a Warrior?
Only war’s should do damage stupidity aside.

It’s kinda sad/silly that there’s soo many nice condi builds, and the stacks/non-object damage damage destroys them.

No necro changes?

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Waffler >
DFire should also only be 1 sec burning, I think another nurf on terror damage. Not only should dagger 4 only be 1 condi, it should also only be 1 stack of 1 condi, and same done with Staff #4, epidemic & plague sig.

Also, I heard some necro escaped the other day! Flesh Wurm, shouldn’t let you tele in combat. Spectral walk shouldn’t be swift but only 15% movement speed.

Oh and, the pore thief’s, I don’t think our marks should trigger, or we should be able to do any damage at all while they are invis. Not only guessing where to AoE to hit them, but, also conditions shouldn’t do anything negative to them.

Then there’s heals… All heals should be reduced by 66% and give us life force instead.

changes to conds (no whine)

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Bweaty.9187

Objects need to take condi dam. (Turrets/Doors/Etc)

Personal stack cap. <- This is the big one! Why oh why! Not fighting to ‘tag’ a mob to get loot and helping others to kill stuff is one of the coolest things in this game, to have to fight to do actually put damage on the target is just sooooooooooo backwards. This is what kills condi’s in PvE, and why they are so hated.

Why you love playing necromancer?

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Bweaty.9187

The sexy manskirts! For my god doesn’t believe in pants.

Always loved my Dark Caster Class’s. The write up of what a necro was to be when game release, also sold me 100%.

Also, what others had said about necro’s in GW1. Vamp that let you get beat down to 1 hit away from death, then steal all the life back. A swarm of crazy minions. Massive debuff’s to all around you.

It sadly hasn’t worked out as that.

Mast of Attrition… Easiest to CC lock/train, small amount of protection up time & then DS being our only defense, now that DS can’t be used as a block, were actually worst class after 30sec in a real fight.

Minions… Well yeh…

Vamp… heavy trait cost for 0.01% of our max life per hit? Other class’s get over 200 per hit no trait cost and we get 25? Anyway, not the long CD, big steal I’d dreamed of and heard of in GW1…

Anyway, the squishy condi/hybrid, affliction warloc (Well fire didn’t really fit with necro gods in the lore) doesn’t do it for me.

I do love my DS heavy power build, and I do love my little ‘death rat’ (Asura are just soo cute at being evil).
DeathShroud is a kinda kitten cool, GW flavored thing. Even if I spend a lot of my time with a ugly green world, missing out on lots of the pretty GW2 graphics ;-P
I do also, always live in hope. The dev’s def have lots of passion and very cool ideas.
(There’s rumors that minions might not just die in PvE that’s not trash, that vamp/siphon’s getting a rework coming soon.)

Edit: (The dev’s also said, new legendary weaps coming in the future, so there might be a staff that’s not rainbows!)

Reanimator trait

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

Yeh, Im with War Mourner.
It’s a perfect spot to have a trait no one will miss, to replace it with something that would fix how they broke out DS use for keeping up with any other class in a long fight.

Aegis on DS, vigor on crit, endurance regen. Something! Pref is something you have to ‘use’, people enjoy skilled play, not random passive luckly linking up at the right time. (DFire unskilled rage/hate)
Aegis would make the 30 points soul reaping 3sec stability feel less potent. But I personally would be happy. (It doesn’t even always work, and seems to punish lag/high server load.)

Axe Range

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

Yeh, if they did all my suggestions it might be a bit too much. Or well un-ballance dagger.
As it stands now, as soon as Im not with others, I do love to pull out a dagger.
If the rumors are true and they beef up Minions to last in PvE… Well 30% minion dam OR 5% axe dam… My axe will be collecting dust ;-P

I know most people only care about the numbers… But… One of the things I do love about this game, is the visual/feel they try to put with everything. (For example, they don’t do underwater stomp’ing, even tho they know they need it, but they don’t have the animation that fits, they were saying of maybe pulling the aqua-breather off others for the stomp, or something that fit’ed)

Anyway, I personally don’t get it. The axe animations look like scratchy ‘bleed’, where as the scepter our actual bleed weapon, doesn’t. It would also make total sense from the animations that #2 is a whirl finisher, #3 a blast.

Newbie here...

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

My personal fav for a allrounder is: 30/10/0/0/30

http://gw2skills.net/editor/?fQAQNAW3djMaJ7pbabM8JCoHvvWOLqwxoesO0dOA-jAyAYLYKDMJCgKAl8KiGbVrIas6aMlLRUNA-e

I also like to swap to a dagger when not in a group, and would change Spite Master.
Also, swaping Litch to Golem for general trash. (Litch good burst vs 1 targ).
Err the GrandMaster in Soul Reaping, can be swapped to 50% crit in DS. It’s a nice choice of damage or don’t get kicked about as much.

I also, use Sigil of Bloodlust in PvE.
I use Knight gear. Tho if you wanted more damage, swap to Bezerker & Runes of the Eagle also rock.

I guess other tips are:
Signet’s don’t work while in DS, so Signet of Spite isn’t as cool in this heavy DS build. The runspeed sig is just lazyness, your prob better with a well.
Daggers are tricky in PvP, but if using Wells, being able to stop others moving out of them is nice/fun/evil.
Oh yeh, having staff active when you go into DS, is the best damage.
Another loved thing for staff is, Putrid Mark. There’s lots of heavy condition necro’s in PvP, it’s very very very fun to send all there condi’s back to them, and throw down your damage ontop!

Anyway. I prefer this build. It’s got a lot more attrition than a cloth wearing meele. It’s not as good single target damage, but your constantly stacking Vuln for the group, and it’s all AoE. (Cept the odd single target axe burst dam).
It net’s me around 80 Gear Box’s per invasion, and it’s about 1 in 3 invasions I manage to get downed…

Edit: As for the dagger vs DS auto attack damage argument.
As soon as you get 4 or more mobs in a row, DS dose more damage, stacks vuln, and gives you might. It’s also ranged.

(edited by Bweaty.9187)

runes of the eagle stack with close to death?

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

Yes. (Unless it’s a new bug, I haven’t tested it in a few months)

Axe Range

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

900 range

Gast Claws (#2) giving life force on press not on hit (any good player in PvP avoids it, kinda frustrating with ground pathing to have it fizz cause there was pebble)

Un Feast (#3) Blast Finisher. Retaliation also on Allies.

Frontal cone/cleave.

Double it’s Vuln stacks per hit? Or extra Vuln stack on crit?

I use it in group play, with Vuln/Piecing/Might Stacking Plague blast + axe, it feels like it helps the group more than a dagger, which can be quite dangerous in a dungeon.
Still feels a bit… useless tho.

Power or Condition - leveling?

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

Power is usually the go for PvE. As turrets/doors/other objects don’t take condition damage.
Also for group events, your condition damage wont be as much as fully exotic geared 80, meaning your conditions will just be pushed off as boss will be at condition cap. So you wont get rewarded.

Wells or MM, seem easiest to use while leveling.
Sure minions are pretty bad, but, they do work pretty nicely vs trash mobs. They also have the advantage of not being affected by your gear, so you can be a cheapscate and have crappy gear and let your minions do the work for you. ;-P

Lich Form Stomp

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

A class that is transformed so often, should really be allowed to res/stomp others.
Maybe with the exception of Mist, as that’s doing damage/blind at the same time.

Otherwise, your wasting your transform up time, not doing damage. Especially with the 1sec + lag before you get skills/heal back.

PvP wise, other class’s happily get stability/invul/block/invis without hurting there stomp. Our single target fear is a joke vs other class’s downed, we shouldn’t also be a joke trying to stomp.

PvE wise, we shouldn’t get full DS CD if it’s our only main defense for having to drop & res someone. Cause guess what, it usually means we res someone just to die ourselfs for doing so.

Oh that’s another thing that’s exploit’ish but seems fair as it’s unfair how works… If you let your life force go to nothing to drop you out of DS, your DS CD was 10sec from entry. If you press DS again to leave, it resets the 10sec CD. (I personally think they should remove the DS CD on exit)

CoE p2

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

Nope, since they changed DS we can’t use it as a block. Were simply behind other class’s now after a 30sec fight. (Main reason were asked by nice groups to sit out boss fights, or simply kicked from groups)

http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

Helps a little.

Necro bug list.

in Bugs: Game, Forum, Website

Posted by: Bweaty.9187

Bweaty.9187

Ratenen.3650

Not sure if it was intentionally left off, but felt it didn’t hurt to check:

Staff 2-5/marks going on full cooldown (instead of the 3 seconds interrupt cooldown) when interrupted, either by an enemy or yourself, is a pretty nasty issue still.


^- Nar I’m just a bad necro reporter. Thanks for pointing it out!

Necro bug list.

in Bugs: Game, Forum, Website

Posted by: Bweaty.9187

Bweaty.9187

Giz >this was the main one’s that drive me and others I’ve spoken to nuts/“mad-bro”.

The huge on at the top of necro forums hasn’t been maintained/cleaned as they been fixed.

So it’s not as scary as it once was. (I confess, when game went from beta to release, I ended up giving up for a few months due to bugs driving me insane. Even a few months ago we still had 1/3rd the downed life of any other necro, which I found pretty inexcusable.)

A lot of the other bugs, an’t totally play breaking. I think like the poison not reducing all heals, I prob wouldn’t have added that here, IF it wasn’t another reason people didn’t want to take necros to dungeons. Which is more a miss-conception that poisons useless. It’s still going to slow a lot of healing boss’s. (E.G. endboss of CoF 1. Heals from the crystals that people ignore. Necro can stop 1/3rd of that, while DPSing down crystals AND the boss at the same time with Staff/Traited Plague Blast)

Mad > Oww nice to know. I play a Asura, so when I pop litch Im usually “I feel 10 foot tall, who called me shorty” and charge into the biggest monster I can see ;-P
It’d prob be nice to have in DS too, as I have a super up time of that while in invasions.

It was actually not being able to chop wood while in litch yesterday that just… It wasn’t even to chop wood while being beat on, it was just because of a contested Orr area. (So ya know, just wait in DS for heal to be of CD. Heal, and finish the tree)
Anyway. It’s not a huge thing, it’s just not fun. It affects no one, not even a mob’s feelings.

As the lovely Dev pointed out, that’s more ‘quality of life’. I’ll be compiling a big list in the necro forums over the next week or 2.